Dataset Viewer
Auto-converted to Parquet Duplicate
id
stringlengths
34
73
domain
stringclasses
8 values
instance_id
int64
1
1.21k
prompt_type
stringclasses
1 value
problem_description
stringclasses
8 values
initial_state
stringlengths
55
11.8k
goal_state
stringlengths
30
258
pddl_domain
stringclasses
6 values
pddl_problem
stringlengths
164
12.4k
ground_truth_plan
listlengths
0
0
difficulty
stringclasses
3 values
num_objects
int64
3
111
optimal_plan_length
null
blocksworld_generated_basic_1_17d5da8d
blocksworld
1
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, craves b a, craves c d, planet d, province b
The goal is to have craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (craves b a) (craves c d) (planet d) (province b) ) (:goal (and (craves b c) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_2_d9f40a62
blocksworld
2
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on the table, block d is on the table, block a is clear, block b is clear, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (ontable c) (ontable d) (clear a) (clear b) (clear d) ) (:goal (and (on c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_3_d9f40a62
blocksworld
3
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, planet c, planet d, province a, province b, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (planet c) (planet d) (province a) (province b) (province d) ) (:goal (and (craves c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_4_2c1dc7d4
blocksworld
4
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on the table, block c is on block b, block d is on block a, block c is clear, block d is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (ontable b) (on c b) (on d a) (clear c) (clear d) ) (:goal (and (on a d) (on b c)) ) )
[]
easy
4
null
blocksworld_generated_basic_5_2c1dc7d4
blocksworld
5
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, planet b, craves c b, craves d a, province c, province d
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (planet b) (craves c b) (craves d a) (province c) (province d) ) (:goal (and (craves a d) (craves b c)) ) )
[]
easy
4
null
blocksworld_generated_basic_6_ff03388e
blocksworld
6
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on the table, block c is on block d, block d is on block b, block a is clear
The goal is to have block a on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (ontable b) (on c d) (on d b) (clear a) ) (:goal (and (on a b) (on b d)) ) )
[]
easy
4
null
blocksworld_generated_basic_7_ff03388e
blocksworld
7
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, planet b, craves c d, craves d b, province a
The goal is to have craves a b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (planet b) (craves c d) (craves d b) (province a) ) (:goal (and (craves a b) (craves b d)) ) )
[]
easy
4
null
blocksworld_generated_basic_8_5d848001
blocksworld
8
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on block d, block c is on block a, block d is on the table, block c is clear
The goal is to have block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (on b d) (on c a) (ontable d) (clear c) ) (:goal (and (on b d) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_9_5d848001
blocksworld
9
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, craves b d, craves c a, planet d, province c
The goal is to have craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (craves b d) (craves c a) (planet d) (province c) ) (:goal (and (craves b d) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_10_6dfec4e5
blocksworld
10
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, craves c a, craves d b, province c
The goal is to have craves a c, craves b a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (craves c a) (craves d b) (province c) ) (:goal (and (craves a c) (craves b a) (craves c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_11_6dfec4e5
blocksworld
11
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on block a, block d is on block b, block c is clear
The goal is to have block a on block c, block b on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (on c a) (on d b) (clear c) ) (:goal (and (on a c) (on b a) (on c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_12_38e6e643
blocksworld
12
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, craves c d, craves d b, province c
The goal is to have craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (craves c d) (craves d b) (province c) ) (:goal (and (craves b c) (craves c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_13_38e6e643
blocksworld
13
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on block d, block d is on block b, block c is clear
The goal is to have block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (on c d) (on d b) (clear c) ) (:goal (and (on b c) (on c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_14_7e2dff82
blocksworld
14
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on block c, block c is on the table, block d is on block b, block a is clear
The goal is to have block a on block c, block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (on b c) (ontable c) (on d b) (clear a) ) (:goal (and (on a c) (on c b) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_15_7e2dff82
blocksworld
15
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, craves b c, planet c, craves d b, province a
The goal is to have craves a c, craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (craves b c) (planet c) (craves d b) (province a) ) (:goal (and (craves a c) (craves c b) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_16_9148b146
blocksworld
16
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on block a, block c is on the table, block d is on the table, block b is clear, block c is clear
The goal is to have block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (on b a) (ontable c) (ontable d) (clear b) (clear c) ) (:goal (and (on b d) (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_17_9148b146
blocksworld
17
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, craves b a, planet c, planet d, province b, province c
The goal is to have craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (craves b a) (planet c) (planet d) (province b) (province c) ) (:goal (and (craves b d) (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_18_68fbd267
blocksworld
18
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, craves c a, craves d b, province c
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (craves c a) (craves d b) (province c) ) (:goal (and (craves b d)) ) )
[]
easy
4
null
blocksworld_generated_basic_19_68fbd267
blocksworld
19
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on block a, block d is on block b, block c is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (on c a) (on d b) (clear c) ) (:goal (and (on b d)) ) )
[]
easy
4
null
blocksworld_generated_basic_20_62246d78
blocksworld
20
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on the table, block d is on block a, block b is clear, block d is clear
The goal is to have block a on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (ontable c) (on d a) (clear b) (clear d) ) (:goal (and (on a c) (on b a)) ) )
[]
easy
4
null
blocksworld_generated_basic_21_62246d78
blocksworld
21
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, planet c, craves d a, province b, province d
The goal is to have craves a c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (planet c) (craves d a) (province b) (province d) ) (:goal (and (craves a c) (craves b a)) ) )
[]
easy
4
null
blocksworld_generated_basic_22_b92f0303
blocksworld
22
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on block d, block c is on the table, block d is on the table, block a is clear, block c is clear
The goal is to have block a on block d, block b on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (on b d) (ontable c) (ontable d) (clear a) (clear c) ) (:goal (and (on a d) (on b a) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_23_b92f0303
blocksworld
23
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, craves b d, planet c, planet d, province a, province c
The goal is to have craves a d, craves b a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (craves b d) (planet c) (planet d) (province a) (province c) ) (:goal (and (craves a d) (craves b a) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_24_b063272c
blocksworld
24
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on block a, block d is on the table, block b is clear, block c is clear
The goal is to have block b on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (on c a) (ontable d) (clear b) (clear c) ) (:goal (and (on b a) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_25_b063272c
blocksworld
25
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, craves c a, planet d, province b, province c
The goal is to have craves b a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (craves c a) (planet d) (province b) (province c) ) (:goal (and (craves b a) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_26_fe604b76
blocksworld
26
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on block c, block c is on the table, block d is on the table, block a is clear, block b is clear
The goal is to have block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (on b c) (ontable c) (ontable d) (clear a) (clear b) ) (:goal (and (on b d) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_27_fe604b76
blocksworld
27
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, craves b c, planet c, planet d, province a, province b
The goal is to have craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (craves b c) (planet c) (planet d) (province a) (province b) ) (:goal (and (craves b d) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_28_cb8b3f40
blocksworld
28
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, planet b, craves c d, craves d b, province a
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (planet b) (craves c d) (craves d b) (province a) ) (:goal (and (craves a d) (craves b c)) ) )
[]
easy
4
null
blocksworld_generated_basic_29_cb8b3f40
blocksworld
29
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on the table, block c is on block d, block d is on block b, block a is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (ontable b) (on c d) (on d b) (clear a) ) (:goal (and (on a d) (on b c)) ) )
[]
easy
4
null
blocksworld_generated_basic_30_8ee3d6df
blocksworld
30
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on block d, block c is on block a, block d is on the table, block c is clear
The goal is to have block a on block c, block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (on b d) (on c a) (ontable d) (clear c) ) (:goal (and (on a c) (on c b) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_31_8ee3d6df
blocksworld
31
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, craves b d, craves c a, planet d, province c
The goal is to have craves a c, craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (craves b d) (craves c a) (planet d) (province c) ) (:goal (and (craves a c) (craves c b) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_32_4ca85069
blocksworld
32
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, planet c, craves d c, province a, province b
The goal is to have craves c d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (planet c) (craves d c) (province a) (province b) ) (:goal (and (craves c d) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_33_4ca85069
blocksworld
33
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on the table, block d is on block c, block a is clear, block b is clear
The goal is to have block c on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (ontable c) (on d c) (clear a) (clear b) ) (:goal (and (on c d) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_34_8e9b9f91
blocksworld
34
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, craves b a, planet c, craves d c, province b
The goal is to have craves a d, craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (craves b a) (planet c) (craves d c) (province b) ) (:goal (and (craves a d) (craves c b) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_35_8e9b9f91
blocksworld
35
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on block a, block c is on the table, block d is on block c, block b is clear
The goal is to have block a on block d, block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (on b a) (ontable c) (on d c) (clear b) ) (:goal (and (on a d) (on c b) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_36_6d71cda1
blocksworld
36
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, craves c d, craves d b, province c
The goal is to have craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (craves c d) (craves d b) (province c) ) (:goal (and (craves b d) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_37_6d71cda1
blocksworld
37
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on block d, block d is on block b, block c is clear
The goal is to have block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (on c d) (on d b) (clear c) ) (:goal (and (on b d) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_38_a32ece9c
blocksworld
38
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, planet c, craves d b, province a, province d
The goal is to have craves a b, craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (planet c) (craves d b) (province a) (province d) ) (:goal (and (craves a b) (craves b c) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_39_a32ece9c
blocksworld
39
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on the table, block d is on block b, block a is clear, block d is clear
The goal is to have block a on block b, block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (ontable c) (on d b) (clear a) (clear d) ) (:goal (and (on a b) (on b c) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_40_b374914f
blocksworld
40
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, craves c a, planet d, province c, province d
The goal is to have craves a b, craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (craves c a) (planet d) (province c) (province d) ) (:goal (and (craves a b) (craves b d) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_41_b374914f
blocksworld
41
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on block a, block d is on the table, block c is clear, block d is clear
The goal is to have block a on block b, block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (on c a) (ontable d) (clear c) (clear d) ) (:goal (and (on a b) (on b d) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_42_f9574f88
blocksworld
42
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, planet c, craves d b, province c, province d
The goal is to have craves b c, craves c a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (planet c) (craves d b) (province c) (province d) ) (:goal (and (craves b c) (craves c a) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_43_f9574f88
blocksworld
43
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on the table, block d is on block b, block c is clear, block d is clear
The goal is to have block b on block c, block c on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (ontable c) (on d b) (clear c) (clear d) ) (:goal (and (on b c) (on c a) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_44_f60a0da8
blocksworld
44
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on block a, block d is on block b, block d is clear
The goal is to have block b on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (on c a) (on d b) (clear d) ) (:goal (and (on b d) (on c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_45_f60a0da8
blocksworld
45
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, craves c a, craves d b, province d
The goal is to have craves b d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (craves c a) (craves d b) (province d) ) (:goal (and (craves b d) (craves c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_46_87680a3e
blocksworld
46
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, craves b a, craves c b, planet d, province c
The goal is to have craves a d, craves c a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (craves b a) (craves c b) (planet d) (province c) ) (:goal (and (craves a d) (craves c a) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_47_87680a3e
blocksworld
47
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on block a, block c is on block b, block d is on the table, block c is clear
The goal is to have block a on block d, block c on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (on b a) (on c b) (ontable d) (clear c) ) (:goal (and (on a d) (on c a) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_48_791ecc98
blocksworld
48
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b d, planet c, planet d, province a, province b, province c
The goal is to have craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b d) (planet c) (planet d) (province a) (province b) (province c) ) (:goal (and (craves b c) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_49_791ecc98
blocksworld
49
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block d, block c is on the table, block d is on the table, block a is clear, block b is clear, block c is clear
The goal is to have block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b d) (ontable c) (ontable d) (clear a) (clear b) (clear c) ) (:goal (and (on b c) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_50_f2b4cb90
blocksworld
50
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, craves c a, planet d, province c, province d
The goal is to have craves a c, craves b a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (craves c a) (planet d) (province c) (province d) ) (:goal (and (craves a c) (craves b a) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_51_f2b4cb90
blocksworld
51
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on block a, block d is on the table, block c is clear, block d is clear
The goal is to have block a on block c, block b on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (on c a) (ontable d) (clear c) (clear d) ) (:goal (and (on a c) (on b a) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_52_440c753b
blocksworld
52
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, planet b, planet c, craves d c, province a, province b, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (planet b) (planet c) (craves d c) (province a) (province b) (province d) ) (:goal (and (craves c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_53_440c753b
blocksworld
53
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on the table, block c is on the table, block d is on block c, block a is clear, block b is clear, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (ontable b) (ontable c) (on d c) (clear a) (clear b) (clear d) ) (:goal (and (on c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_54_dc7c88c5
blocksworld
54
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b d, craves c a, craves d c, province b
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b d) (craves c a) (craves d c) (province b) ) (:goal (and (craves a d) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_55_dc7c88c5
blocksworld
55
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block d, block c is on block a, block d is on block c, block b is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b d) (on c a) (on d c) (clear b) ) (:goal (and (on a d) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_56_f53e2230
blocksworld
56
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, planet c, craves d b, province a, province c
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (planet c) (craves d b) (province a) (province c) ) (:goal (and (craves a c)) ) )
[]
easy
4
null
blocksworld_generated_basic_57_f53e2230
blocksworld
57
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on the table, block d is on block b, block a is clear, block c is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (ontable c) (on d b) (clear a) (clear c) ) (:goal (and (on a c)) ) )
[]
easy
4
null
blocksworld_generated_basic_58_f21ce242
blocksworld
58
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on the table, block d is on the table, block a is clear, block c is clear, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (ontable c) (ontable d) (clear a) (clear c) (clear d) ) (:goal (and (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_59_f21ce242
blocksworld
59
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, planet c, planet d, province a, province c, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (planet c) (planet d) (province a) (province c) (province d) ) (:goal (and (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_60_5d291ccc
blocksworld
60
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, craves b c, planet c, planet d, province a, province d
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (craves b c) (planet c) (planet d) (province a) (province d) ) (:goal (and (craves a d) (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_61_5d291ccc
blocksworld
61
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on block c, block c is on the table, block d is on the table, block a is clear, block d is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (on b c) (ontable c) (ontable d) (clear a) (clear d) ) (:goal (and (on a d) (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_62_31b7cf26
blocksworld
62
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, planet c, planet d, province b, province c, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (planet c) (planet d) (province b) (province c) (province d) ) (:goal (and (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_63_31b7cf26
blocksworld
63
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on the table, block d is on the table, block b is clear, block c is clear, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (ontable c) (ontable d) (clear b) (clear c) (clear d) ) (:goal (and (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_64_377b304d
blocksworld
64
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, planet b, craves c b, planet d, province a, province d
The goal is to have craves b c, craves c d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (planet b) (craves c b) (planet d) (province a) (province d) ) (:goal (and (craves b c) (craves c d) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_65_377b304d
blocksworld
65
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on the table, block c is on block b, block d is on the table, block a is clear, block d is clear
The goal is to have block b on block c, block c on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (ontable b) (on c b) (ontable d) (clear a) (clear d) ) (:goal (and (on b c) (on c d) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_66_37cba8f4
blocksworld
66
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, planet c, craves d c, province a, province d
The goal is to have craves a d, craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (planet c) (craves d c) (province a) (province d) ) (:goal (and (craves a d) (craves b c) (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_67_37cba8f4
blocksworld
67
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on the table, block d is on block c, block a is clear, block d is clear
The goal is to have block a on block d, block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (ontable c) (on d c) (clear a) (clear d) ) (:goal (and (on a d) (on b c) (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_68_281a3cd9
blocksworld
68
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, craves c b, craves d c, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (craves c b) (craves d c) (province d) ) (:goal (and (craves a d)) ) )
[]
easy
4
null
blocksworld_generated_basic_69_281a3cd9
blocksworld
69
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on block b, block d is on block c, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (on c b) (on d c) (clear d) ) (:goal (and (on a d)) ) )
[]
easy
4
null
blocksworld_generated_basic_70_5895898e
blocksworld
70
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on the table, block c is on block b, block d is on block a, block c is clear, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (ontable b) (on c b) (on d a) (clear c) (clear d) ) (:goal (and (on a b)) ) )
[]
easy
4
null
blocksworld_generated_basic_71_5895898e
blocksworld
71
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, planet b, craves c b, craves d a, province c, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (planet b) (craves c b) (craves d a) (province c) (province d) ) (:goal (and (craves a b)) ) )
[]
easy
4
null
blocksworld_generated_basic_72_d23f4606
blocksworld
72
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, craves c d, planet d, province b, province c
The goal is to have craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (craves c d) (planet d) (province b) (province c) ) (:goal (and (craves b c) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_73_d23f4606
blocksworld
73
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on block d, block d is on the table, block b is clear, block c is clear
The goal is to have block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (on c d) (ontable d) (clear b) (clear c) ) (:goal (and (on b c) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_74_dc74a2ee
blocksworld
74
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, planet b, craves c d, craves d b, province a
The goal is to have craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (planet b) (craves c d) (craves d b) (province a) ) (:goal (and (craves b c) (craves c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_75_dc74a2ee
blocksworld
75
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on the table, block c is on block d, block d is on block b, block a is clear
The goal is to have block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (ontable b) (on c d) (on d b) (clear a) ) (:goal (and (on b c) (on c d)) ) )
[]
easy
4
null
blocksworld_generated_basic_76_8e102de4
blocksworld
76
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block d, block c is on block b, block d is on the table, block a is clear, block c is clear
The goal is to have block a on block d, block b on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b d) (on c b) (ontable d) (clear a) (clear c) ) (:goal (and (on a d) (on b c) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_77_8e102de4
blocksworld
77
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b d, craves c b, planet d, province a, province c
The goal is to have craves a d, craves b c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b d) (craves c b) (planet d) (province a) (province c) ) (:goal (and (craves a d) (craves b c) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_78_caf13ec9
blocksworld
78
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on the table, block d is on the table, block a is clear, block c is clear, block d is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (ontable c) (ontable d) (clear a) (clear c) (clear d) ) (:goal (and (on a d) (on c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_79_caf13ec9
blocksworld
79
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, planet c, planet d, province a, province c, province d
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (planet c) (planet d) (province a) (province c) (province d) ) (:goal (and (craves a d) (craves c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_80_e8c71c31
blocksworld
80
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, craves c a, craves d b, province d
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (craves c a) (craves d b) (province d) ) (:goal (and (craves b a)) ) )
[]
easy
4
null
blocksworld_generated_basic_81_e8c71c31
blocksworld
81
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on block a, block d is on block b, block d is clear
The goal is to have unknown goal
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (on c a) (on d b) (clear d) ) (:goal (and (on b a)) ) )
[]
easy
4
null
blocksworld_generated_basic_82_870ffd16
blocksworld
82
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block d, block b is on the table, block c is on block a, block d is on the table, block b is clear, block c is clear
The goal is to have block a on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a d) (ontable b) (on c a) (ontable d) (clear b) (clear c) ) (:goal (and (on a b) (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_83_870ffd16
blocksworld
83
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a d, planet b, craves c a, planet d, province b, province c
The goal is to have craves a b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a d) (planet b) (craves c a) (planet d) (province b) (province c) ) (:goal (and (craves a b) (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_84_d5eb136c
blocksworld
84
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on the table, block d is on block c, block a is clear, block d is clear
The goal is to have block a on block c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (ontable c) (on d c) (clear a) (clear d) ) (:goal (and (on a c) (on c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_85_d5eb136c
blocksworld
85
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, planet c, craves d c, province a, province d
The goal is to have craves a c
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (planet c) (craves d c) (province a) (province d) ) (:goal (and (craves a c) (craves c b)) ) )
[]
easy
4
null
blocksworld_generated_basic_86_9358f01b
blocksworld
86
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on block d, block c is on the table, block d is on the table, block a is clear, block b is clear
The goal is to have block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (on b d) (ontable c) (ontable d) (clear a) (clear b) ) (:goal (and (on c b) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_87_9358f01b
blocksworld
87
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a c, craves b d, planet c, planet d, province a, province b
The goal is to have craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a c) (craves b d) (planet c) (planet d) (province a) (province b) ) (:goal (and (craves c b) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_88_4059dc87
blocksworld
88
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, planet b, planet c, planet d, province a, province c, province d
The goal is to have craves a d, craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (planet b) (planet c) (planet d) (province a) (province c) (province d) ) (:goal (and (craves a d) (craves c b) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_89_4059dc87
blocksworld
89
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on the table, block c is on the table, block d is on the table, block a is clear, block c is clear, block d is clear
The goal is to have block a on block d, block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (ontable b) (ontable c) (ontable d) (clear a) (clear c) (clear d) ) (:goal (and (on a d) (on c b) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_90_1ed923c5
blocksworld
90
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block c, block c is on the table, block d is on the table, block a is clear, block b is clear, block d is clear
The goal is to have block a on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b c) (ontable c) (ontable d) (clear a) (clear b) (clear d) ) (:goal (and (on a d) (on c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_91_1ed923c5
blocksworld
91
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b c, planet c, planet d, province a, province b, province d
The goal is to have craves a d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b c) (planet c) (planet d) (province a) (province b) (province d) ) (:goal (and (craves a d) (craves c a)) ) )
[]
easy
4
null
blocksworld_generated_basic_92_02365a9e
blocksworld
92
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, craves a b, craves b c, craves c d, planet d, province a
The goal is to have craves b c, craves c d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (craves a b) (craves b c) (craves c d) (planet d) (province a) ) (:goal (and (craves b c) (craves c d) (craves d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_93_02365a9e
blocksworld
93
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block b, block b is on block c, block c is on block d, block d is on the table, block a is clear
The goal is to have block b on block c, block c on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a b) (on b c) (on c d) (ontable d) (clear a) ) (:goal (and (on b c) (on c d) (on d a)) ) )
[]
easy
4
null
blocksworld_generated_basic_94_fb2dd4ed
blocksworld
94
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on block b, block d is on the table, block c is clear, block d is clear
The goal is to have block b on block a, block c on block d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (on c b) (ontable d) (clear c) (clear d) ) (:goal (and (on b a) (on c d) (on d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_95_fb2dd4ed
blocksworld
95
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, craves c b, planet d, province c, province d
The goal is to have craves b a, craves c d
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (craves c b) (planet d) (province c) (province d) ) (:goal (and (craves b a) (craves c d) (craves d b)) ) )
[]
easy
4
null
blocksworld_generated_basic_96_5f4e58a6
blocksworld
96
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on block a, block c is on the table, block d is on block c, block b is clear, block d is clear
The goal is to have block c on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (on b a) (ontable c) (on d c) (clear b) (clear d) ) (:goal (and (on c a) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_97_5f4e58a6
blocksworld
97
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, craves b a, planet c, craves d c, province b, province d
The goal is to have craves c a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (craves b a) (planet c) (craves d c) (province b) (province d) ) (:goal (and (craves c a) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_98_581623da
blocksworld
98
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, planet a, planet b, craves c b, craves d c, province a, province d
The goal is to have craves a d, craves c b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem MY-rand-4) (:domain mystery-4ops) (:objects a b c d ) (:init (harmony) (planet a) (planet b) (craves c b) (craves d c) (province a) (province d) ) (:goal (and (craves a d) (craves c b) (craves d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_99_581623da
blocksworld
99
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on the table, block b is on the table, block c is on block b, block d is on block c, block a is clear, block d is clear
The goal is to have block a on block d, block c on block b
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (ontable a) (ontable b) (on c b) (on d c) (clear a) (clear d) ) (:goal (and (on a d) (on c b) (on d c)) ) )
[]
easy
4
null
blocksworld_generated_basic_100_588614d4
blocksworld
100
pddl
This is a blocks world problem where you need to rearrange blocks on a table.
Initially, the arm is empty, block a is on block c, block b is on the table, block c is on the table, block d is on block b, block a is clear, block d is clear
The goal is to have block c on block a
(define (domain blocksworld-4ops) (:requirements :strips) (:predicates (clear ?x) (ontable ?x) (handempty) (holding ?x) (on ?x ?y)) (:action pick-up :parameters (?ob) :precondition (and (clear ?ob) (ontable ?ob) (handempty)) :effect (and (holding ?ob) (not (clear ?ob)) (not (ontable ?ob)) (not (handempty)))) (:action put-down :parameters (?ob) :precondition (holding ?ob) :effect (and (clear ?ob) (handempty) (ontable ?ob) (not (holding ?ob)))) (:action stack :parameters (?ob ?underob) :precondition (and (clear ?underob) (holding ?ob)) :effect (and (handempty) (clear ?ob) (on ?ob ?underob) (not (clear ?underob)) (not (holding ?ob)))) (:action unstack :parameters (?ob ?underob) :precondition (and (on ?ob ?underob) (clear ?ob) (handempty)) :effect (and (holding ?ob) (clear ?underob) (not (on ?ob ?underob)) (not (clear ?ob)) (not (handempty)))))
(define (problem BW-rand-4) (:domain blocksworld-4ops) (:objects a b c d ) (:init (handempty) (on a c) (ontable b) (ontable c) (on d b) (clear a) (clear d) ) (:goal (and (on c a) (on d c)) ) )
[]
easy
4
null
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
23