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quite bored, asked him about cracking Apple games. He told me that he had |
spent the last summer cracking programs. He showed me a method that he came |
up with entirely on his own, boot tracing. Little did he know that this was |
already quite popular but he developed his own method for doing it which from |
reading other files about it, is the simplest I've ever seen. (To give you |
an idea, I had SN0GGLE (I've never played the game but a friend had it on |
disk.) completely loaded into memory ready to be dumped in about 12 minutes.) |
Ok, first of all, ALL programs can be boot traced. The only thing is that some |
may not be easily converted into files. The only programs that you should try |
if you aren't real good at ML, are ones that load completely into memory. Also |
to do this you will need a cassette recorder. (don't worry the program we will |
save won't take too long to save, and if all goes well it will only be saved |
loaded once.) I hate learning the theory behind anything so I'm not gonna |
give any theory behind this. If you want the theory, read some other phile |
that does this the hard way. |
First make sure your cassette recoder works by BLOADing some program and |
typing: |
CALL -151 |
AA60.AA73 |
You'll see something that looks like this: |
AA60-30 02 xx xx xx xx xx xx |
AA68-xx xx xx xx xx xx xx xx |
AA70-xx xx 00 08 |
or whatever...The 30 02 is the length ($0230 bytes). The 00 08 is the starting |
address ($0800). Oh well, now you need to try and save the program. Type: |
800.A2FW (A2F=$800+$230-1) |
1000<800.A2FM |
800:00 N 801<800.A2FM |
800.A2FR |
1000<800.A2FV |
Once you are sure that the cassette works, (by the way do be stupid and try |
that on a //c!) we can get to the good stuff... |
First move the ROM boot-up code into RAM...(all steps will be from the |
monitor * prompt.) |
8600<C600.C6FFM |
86F9:5C FF |
(Now load in step 1 of the boot.) |
8600G |
C0E8 (turn the drive off) |
(Now you have successfully loaded in track 0 sector 0) Now since we won't want |
to overwrite what we've loaded in this time, Type: |
8500<800.8FFM |
86F9:01 85 |
8501L |
Lets see what you've gotten... |
First see if they move this part into the keyboard buffer. (A lot of programs |
do this and the boot trace files that I've read don't even deal with this.) |
LDX 00 |
LDA 800,X |
STA 200,X |
INX |
BNE $803 |
JMP $211 (or any $2xx) |
(sometimes done with Y's instead of X's.) |
Then the next part will scramble what's in $08xx. but we don't have to worry |
about that. Anyways find that JMP $2xx and change it to 4C xx 85 leaving the |
xx the same. Usually this will be the next address but just to be safe... |
Ok, now scan the code for any other JMP's if you find one that's direct |
(indirect ones have the address in parenthesis) change it to 4C 5C FF, but |
write down the location that it used to jump to first so you know where to |
look. It'll probably be 301 or B700. If it's the B700, you got lucky. If it's |
the 301 then you've got some more work ahead. If it was an indirect JMP, most |
likely it was JMP ($003E). No if you change that to 4C 5C FF then check 3E |
from monitor you'll find that 3E is 00 and 3F is 3E...Monitor uses that |
place in zero page for its current memory location. So what you need to do is |
8400:A5 3F 00 20 DA FD A5 3E 20 DA FD 4C 5C FF |
then change that indirect jump to |
85xx:4C 00 84 |
(by the way if the indirect jump is anything other than 3E then most likely |
you can can just look at it from monitor if not write a little routine like |
the one above to print out the address hidden. (Oh, check the location after |
the next run. For now change it to 4C 5C FF.)) |
Anyways this little game will probably go on no longer than 2 or 3 loads, each |
time just move the newly loaded part to another part of memory and change the |
jump to jump to monitor (4C 5C FF) and the jump from the part before it to |
go to the moved code. |
When you find the part that JMP's up to a high area of memory (usually $B700) |
you're almost done. The exit routine of the will most likely be the start of |
the program. Once you intercept it there, all you have to do now is save it to |
cassette and re-load DOS. The starting address for saving should be the |
address that the B700 routine exits through. If this is higher than $6000 then |
start saving at $2000 to get the Hi-Res pictures. Using WXYZ as your starting |
address type: |
WXYZ.9CFFW (This will have the main program.) |
800.WXYZW (Save this are in case there is something needed down here we |
don't have to start over from scratch.) |
Ok now reboot: |
C600G (with a DOS disk in the drive!) |
CALL -151 |
WXYZ.9CFFR |
Bsave PROGRAM,A$WXYZ,L$(Whatever 9CFF-WXYZ+1 is) |
If the it gives you an error the file is too big. A quick DOS patch to fix |
that is: |
A964:FF |
and try again. |
Now that the program is saved, try and run it. (It's a good idea to take the |
disk out of the drive, there's no telling what the program might try and do |
if it sees that DOS is loaded in.) |
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