blob_id
large_stringlengths 40
40
| language
large_stringclasses 1
value | repo_name
large_stringlengths 5
119
| path
large_stringlengths 4
271
| score
float64 2.52
4.84
| int_score
int64 3
5
| text
stringlengths 26
4.09M
|
|---|---|---|---|---|---|---|
9fb30af008f2a1900ae5d5ea59c344cd0e9becb4
|
C#
|
opap-jp/OpapPsdSplitter
|
/OpapPsdSplitter/LayerTreeParser.cs
| 2.796875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PhotoshopFile;
namespace OpapPsdSplitter
{
public static class LayerTreeParser
{
public static LayerNode ParseLayerTree(PsdFile psd)
{
LayerNode root = new LayerNode();
ParseLayerTree(psd.Layers.GetEnumerator(), root);
return root;
}
private static void ParseLayerTree(IEnumerator<Layer> layers, LayerNode parentNode)
{
while (layers.MoveNext())
{
Layer currentLayer = layers.Current;
//ノード作成&追加
LayerNode newNode = new LayerNode(currentLayer);
parentNode.AddChildNode(newNode);
//レイヤ種類を取得
LayerSectionInfo sec = currentLayer.AdditionalInfo
.OfType<LayerSectionInfo>().FirstOrDefault();
LayerSectionType secType = LayerSectionType.Layer;
if (sec != null)
{
secType = sec.SectionType;
}
//レイヤ種類別処理
switch (secType)
{
case LayerSectionType.SectionDivider:
//フォルダ終了(逆順に並んでいるため、こちらが先に来る)
//ひとつ下の階層として以降のレイヤーを処理
newNode.Layer = null;
newNode.AddChildNode(new LayerNode(currentLayer));
ParseLayerTree(layers, newNode);
break;
case LayerSectionType.OpenFolder:
case LayerSectionType.ClosedFolder:
//フォルダ開始(逆順に並んでいるため、こちらが後に来る)
parentNode.Name = currentLayer.Name;
//処理終了(再帰脱出条件)
return;
case LayerSectionType.Layer:
default:
//通常レイヤ
break;
}
}
}
}
}
|
f56aeae76bf4d16abdf71e29369055ef149d53e7
|
C#
|
drewkeller/SkippyLab
|
/Skippy/Extensions/StringExtensions.cs
| 3.203125
| 3
|
namespace Skippy.Extensions
{
public static class StringExtensions
{
/// <summary>
/// Gets whether the string is not null and not empty.
/// </summary>
/// <param name="this"></param>
/// <returns></returns>
public static bool HasData(this string @this)
{
return !string.IsNullOrEmpty(@this);
}
}
}
|
1c7a9a4b3b938e03f21d9ed18276414414fc6681
|
C#
|
FrancisChung/fixie
|
/src/Fixie.Cli/Dotnet.cs
| 2.765625
| 3
|
namespace Fixie.Cli
{
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
static class Dotnet
{
public static readonly string Path = FindDotnet();
static string FindDotnet()
{
var fileName = OsPlatformIsWindows() ? "dotnet.exe" : "dotnet";
//If `dotnet` is the currently running process, return the full path to that executable.
using (var currentProcess = Process.GetCurrentProcess())
{
var mainModule = currentProcess.MainModule;
var currentProcessIsDotNet =
!string.IsNullOrEmpty(mainModule?.FileName) &&
System.IO.Path.GetFileName(mainModule.FileName)
.Equals(fileName, StringComparison.OrdinalIgnoreCase);
if (currentProcessIsDotNet)
return mainModule.FileName;
return "dotnet";
}
}
static bool OsPlatformIsWindows()
{
#if NET452
return true;
#else
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
#endif
}
}
}
|
40e092fce295bf9459f52c790b17d581ea1a861e
|
C#
|
Abc-Arbitrage/ZeroLog
|
/src/ZeroLog.Tests/BufferSegmentProviderTests.cs
| 2.59375
| 3
|
using System;
using System.Collections.Generic;
using NUnit.Framework;
using ZeroLog.Tests.Support;
namespace ZeroLog.Tests;
[TestFixture]
public unsafe class BufferSegmentProviderTests
{
private BufferSegmentProvider _bufferSegmentProvider;
private const int _segmentCount = 4;
private const int _segmentSize = 8;
[SetUp]
public void SetUp()
{
_bufferSegmentProvider = new BufferSegmentProvider(_segmentCount, _segmentSize);
}
[Test]
public void should_get_buffer_segment_when_there_are_segments_available()
{
var bufferSegment = _bufferSegmentProvider.GetSegment();
bufferSegment.Length.ShouldEqual(_segmentSize);
new IntPtr(bufferSegment.Data).ShouldNotEqual(IntPtr.Zero);
bufferSegment.UnderlyingBuffer.ShouldNotBeNull();
}
[Test]
public void should_get_all_segments_from_a_large_buffer()
{
var segments = new List<BufferSegment>();
for (var i = 0; i < _segmentCount; ++i)
segments.Add(_bufferSegmentProvider.GetSegment());
var lastAddress = (nuint)segments[0].Data;
for (var i = 1; i < segments.Count; i++)
{
var bufferSegment = segments[i];
((nuint)bufferSegment.Data).ShouldEqual(lastAddress + _segmentSize);
bufferSegment.Length.ShouldEqual(_segmentSize);
lastAddress = (nuint)bufferSegment.Data;
}
}
[Test]
public void should_allocate_a_new_large_buffer_when_needed()
{
var segments = new List<BufferSegment>();
for (var i = 0; i < 2 * _segmentCount; i++)
segments.Add(_bufferSegmentProvider.GetSegment());
segments[_segmentCount - 1].UnderlyingBuffer.ShouldBeTheSameAs(segments[0].UnderlyingBuffer);
segments[_segmentCount].UnderlyingBuffer.ShouldNotBeTheSameAs(segments[_segmentCount - 1].UnderlyingBuffer);
segments[_segmentCount + 1].UnderlyingBuffer.ShouldBeTheSameAs(segments[_segmentCount].UnderlyingBuffer);
((nuint)segments[_segmentCount + 1].Data).ShouldEqual((nuint)segments[_segmentCount].Data + _segmentSize);
}
[Test]
public void should_validate_arguments()
{
Assert.Throws<ArgumentOutOfRangeException>(() => _ = new BufferSegmentProvider(0, 1));
Assert.Throws<ArgumentOutOfRangeException>(() => _ = new BufferSegmentProvider(-1, 1));
Assert.Throws<ArgumentOutOfRangeException>(() => _ = new BufferSegmentProvider(1, 0));
Assert.Throws<ArgumentOutOfRangeException>(() => _ = new BufferSegmentProvider(1, -1));
}
[Test]
public void should_limit_buffer_size()
{
var provider = new BufferSegmentProvider(4 * 1024, 1024 * 1024);
provider.BufferSize.ShouldEqual(1024 * 1024 * 1024);
}
}
|
4b63b970730283b0af817487aa328a31b84c49df
|
C#
|
Alex236/TestTask
|
/PriceChecker/ProductUpdater/CatalogReader.cs
| 3.046875
| 3
|
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Net;
using PriceChecker.Models;
using System;
using HtmlAgilityPack;
namespace PriceChecker.ProductUpdater
{
public class CatalogReader
{
public List<Product> ReadCatalog(string catalogUrl)
{
List<Product> products = new List<Product>();
int number = GetNumberOfPages(catalogUrl);
for (int i = 1; i <= number; i++)
{
string pageUrl = catalogUrl + "?p=" + i.ToString();
products.AddRange(ReadPage(pageUrl));
}
return products;
}
private List<Product> ReadPage(string url)
{
var products = new List<Product>();
string page = GetPage(url);
var nodes = GetProductContainers(page);
foreach (var node in nodes)
{
var product = ParseNodeToProduct(node);
if (product != null)
{
products.Add(product);
}
}
return products;
}
private Product ParseNodeToProduct(HtmlNode node)
{
string url = GetProductUrl(node);
string imageUrl = GetImageUrl(node);
string name = GetProductName(node);
string price = GetProductPrice(node);
if (price != string.Empty)
{
return new Product()
{
Url = url,
ImageUrl = imageUrl,
Name = name,
Price = Double.Parse(price)
};
}
else
{
return null;
}
}
private string GetImageUrl(HtmlNode node)
{
return "";
}
private string GetProductUrl(HtmlNode node)
{
Console.Write(node.InnerHtml);
var nodes = node.ChildNodes;
HtmlNode infoNode = null;
foreach (var currentNode in nodes)
{
if (currentNode.GetAttributeValue("class", "") == "product-name is-truncated")
{
infoNode = currentNode;
break;
}
}
var aNode = infoNode.ChildNodes;
string url = String.Empty;
foreach (var currentNode in aNode)
{
url = currentNode.GetAttributeValue("href", "");
}
return url;
}
private string GetProductName(HtmlNode node)
{
var nodes = node.ChildNodes;
HtmlNode infoNode = null;
foreach (var currentNode in nodes)
{
if (currentNode.GetAttributeValue("class", "") == "product-name is-truncated")
{
infoNode = currentNode;
break;
}
}
var aNode = infoNode.ChildNodes;
string name = String.Empty;
foreach (var currentNode in aNode)
{
name = currentNode.GetAttributeValue("title", "");
}
return name;
}
private string GetProductPrice(HtmlNode node)
{
var nodes = node.ChildNodes;
HtmlNode infoNode = null;
foreach (var currentNode in nodes)
{
if (currentNode.GetAttributeValue("class", "") == "price")
{
infoNode = currentNode;
return infoNode.InnerText;
}
}
return string.Empty;
}
private List<HtmlNode> GetProductContainers(string page)
{
var nodes = new List<HtmlNode>();
var htmlDoc = new HtmlDocument();
htmlDoc.LoadHtml(page);
HtmlNode list = null;
foreach (var node in htmlDoc.DocumentNode.SelectNodes("//ul[@class='" + "products-grid category-products-grid product-items-list" + "']"))
{
list = node;
}
HtmlNodeCollection childNodes = list.ChildNodes;
return childNodes.ToList();
}
private int GetNumberOfPages(string url)
{
string page = GetPage(url);
var htmlDoc = new HtmlDocument();
htmlDoc.LoadHtml(page);
string value = "";
foreach (HtmlNode node in htmlDoc.DocumentNode.SelectNodes("//a[@class='" + "last" + "']"))
{
value = node.InnerText;
}
return int.Parse(value);
}
private string GetPage(string url)
{
WebRequest request = WebRequest.Create(url);
WebResponse response = request.GetResponse();
string responseFromServer = "";
using (Stream dataStream = response.GetResponseStream())
{
StreamReader reader = new StreamReader(dataStream);
responseFromServer = reader.ReadToEnd();
}
return responseFromServer;
}
}
}
|
b7eaa264f13c6c767fa1544baab24d46ed843ee8
|
C#
|
eqinox/SoftwareUniversity
|
/Course-Level-0/4.ConsoleInputOutput/09.SumOfNNumbers/SumOfNNumbers.cs
| 3.765625
| 4
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _09.SumOfNNumbers
{
class SumOfNNumbers
{
static void Main(string[] args)
{
Console.Write("Write num: ");
int num = int.Parse(Console.ReadLine());
double sum = 0;
Console.WriteLine("Now write {0} numbers", num);
for (int i = 0; i < num; i++)
{
double currentNum = double.Parse(Console.ReadLine());
sum += currentNum;
}
Console.WriteLine(sum);
}
}
}
|
6e226992d314cd3538485b81d5ec2a2787d88da7
|
C#
|
IbrahimFahdah/MLDemo
|
/MLModelBuilder/DataBuilder/Helper.cs
| 3.125
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace MLBuild.DataBuilder
{
public class Helper
{
public static double CalcXc(List<Square> seqList, int squareSize)
{
var A = seqList.Where(x => x.IsFull).Sum(x => x.A);
var sum = 0.0;
foreach (var x in seqList.Where(x => x.IsFull))
{
sum += x.A * (x.Col * squareSize + squareSize / 2.0);
}
if (A == 0)
return 0;
return Math.Round(sum / A, 3);
}
}
}
|
c73cb5b436c48cba9979d5cf5f7279eb6fcc0a25
|
C#
|
thilinanjana/io-reboot
|
/Assets/Scripts/Managers/MusicManager.cs
| 2.640625
| 3
|
using UnityEngine;
public class MusicManager : MonoBehaviour
{
private AudioSource audioSource;
public AudioClip[] audioTracks;
private int index;
private float elapsed;
private float checkInterval = 15.0f;
void Awake()
{
audioSource = GetComponent<AudioSource>();
index = Random.Range(0, audioTracks.Length);
elapsed = checkInterval;
}
void Update()
{
elapsed += Time.deltaTime;
if (elapsed >= checkInterval)
{
if (PlayNext())
{
audioSource.clip = (audioTracks[index]);
audioSource.Play();
}
elapsed -= checkInterval;
}
}
private bool PlayNext()
{
if (!audioSource.isPlaying)
{
index = (index + 1) % audioTracks.Length;
return true;
}
return false;
}
public void Mute(bool pause)
{
audioSource.mute = pause;
}
}
|
b6c3f0e898909e20bd16c03a44f695ba9f3f219e
|
C#
|
ericakimdev/sprintapp
|
/SprintApp/Models/Project.cs
| 2.59375
| 3
|
using System;
using MongoDB.Bson;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SprintApp.Models
{
// Project class for use with MongoDB
public class Project
{
/*************************
* PROPERTIES *
* ***********************/
public ObjectId _id { get; set; }
public long ProjectId { get; set; }
public string ProjectName { get; set; }
public string Manager { get; set; }
public string Client { get; set; }
public List<string> Members { get; set; }
public DateTime StartDate { get; set; }
public DateTime DueDate { get; set; }
/*************************
* CONSTRUCTORS *
* ***********************/
public Project()
{
Members = new List<string>();
}
public Project(int _projectid, string _projectname, string _manager, string _client,
List<string> _members, DateTime _startDate, DateTime _dueDate)
{
ProjectId = _projectid;
ProjectName = _projectname;
Manager = _manager;
Client = _client;
Members = _members;
StartDate = _startDate;
DueDate = _dueDate;
}
} // END Project class
} // END namespace
|
9219fe7876eae08e83164fdc34775a31fcbec726
|
C#
|
TheNumerus/Duckify
|
/Duckify/Classes/Models.cs
| 2.75
| 3
|
using SpotifyAPI.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Duckify {
public class SpotifySearchResult {
public string Id { get; set; }
public string Name { get; set; }
public string ImageUrl { get; set; }
public string Length { get; set; }
public string Artists { get; set; }
public SpotifySearchResult() {
}
public SpotifySearchResult(FullTrack track) {
Id = track.Id;
Name = track.Name;
if (track.Album.Images.Count > 0) {
ImageUrl = track.Album.Images[0].Url;
}
Length = Helper.ConvertMsToReadable(track.DurationMs);
Artists = track.Artists.Select(x => x.Name).ConvertToString();
}
}
}
|
a25bd86b4912943b71877c7fbedb1a508ef3145a
|
C#
|
Drumev00/CSharp-Advanced
|
/Sets and Dictionaries/Lab/Cities by Continent and Country/Program.cs
| 3.671875
| 4
|
using System;
using System.Collections.Generic;
namespace Cities_by_Continent_and_Country
{
class Program
{
static void Main(string[] args)
{
int commands = int.Parse(Console.ReadLine());
var destinations = new Dictionary<string, Dictionary<string, List<string>>>();
for (int i = 0; i < commands; i++)
{
string[] input = Console.ReadLine().Split();
string continent = input[0];
string country = input[1];
string city = input[2];
if (!destinations.ContainsKey(continent))
{
destinations[continent] = new Dictionary<string, List<string>>();
}
if (!destinations[continent].ContainsKey(country))
{
destinations[continent].Add(country, new List<string>());
}
destinations[continent][country].Add(city);
}
foreach (var kvp in destinations)
{
Console.WriteLine($"{kvp.Key}:");
foreach (var item in kvp.Value)
{
Console.WriteLine($" {item.Key} -> {string.Join(", ", item.Value)}");
}
}
}
}
}
|
e2d285052ca70d2847d15cd7f7f3f5b67dfdef14
|
C#
|
annasirach/ISMConditionalStatements-2
|
/WhileConsole2/WhileConsole2/Program.cs
| 3.375
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WhileConsole2
{
class Program
{
static void Main(string[] args)
{
Console.OutputEncoding = Encoding.Unicode;
Console.InputEncoding = Encoding.Unicode;
Console.Write("P=");
double p = Convert.ToInt32(Console.ReadLine());
double s = 10, d = 10, k = 1; ;
while (s < 200)
{
d = d + d * (p / 100);
s = s + d;
k++;
}
Console.WriteLine("Кількість днів = {0:F0}", k);
Console.WriteLine("Пробіг = {0:F2}", s);
}
}
}
|
534c823f44221eda521ec65325c69d272104d270
|
C#
|
itovkach95/TulsiAp
|
/TulsiAp-master/Tulsi/Tulsi/Controls/CustomFrame.cs
| 2.671875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace Tulsi.Controls
{
public class CustomFrame : ContentView
{
public readonly static BindableProperty BorderRadiusProperty = BindableProperty.Create("BorderRadius", typeof(int), typeof(CustomFrame), 5, BindingMode.OneWay, null, null, null, null, null);
public readonly static BindableProperty OutlineColorProperty = BindableProperty.Create("OutlineColor", typeof(Color), typeof(CustomFrame), Color.Default, BindingMode.OneWay, null, null, null, null, null);
public readonly static BindableProperty BorderWidthProperty = BindableProperty.Create("BorderWidth", typeof(int), typeof(CustomFrame), 2, BindingMode.OneWay, null, null, null, null, null);
public int BorderWidth
{
get
{
return (int)base.GetValue(CustomFrame.BorderWidthProperty);
}
set
{
base.SetValue(CustomFrame.BorderWidthProperty, value);
}
}
public Color OutlineColor
{
get
{
return (Color)base.GetValue(CustomFrame.OutlineColorProperty);
}
set
{
base.SetValue(CustomFrame.OutlineColorProperty, value);
}
}
public int BorderRadius
{
get
{
return (int)base.GetValue(CustomFrame.BorderRadiusProperty);
}
set
{
base.SetValue(CustomFrame.BorderRadiusProperty, value);
}
}
public CustomFrame()
{
base.Padding = new Size(10, 10);
}
}
}
|
b3d71e6e5ccf3333b010508882df541d2d35d33a
|
C#
|
faheywf/FPToolbox
|
/FPToolbox.Test/Utility.Test.cs
| 3
| 3
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static FPToolbox.Utility;
namespace FPToolbox.Test
{
[TestClass]
public class Utility
{
[TestMethod]
public void OptionReturnsSome()
{
Option option = Option(5);
int value = option.Match(0);
Assert.AreEqual(5, value);
}
[TestMethod]
public void OptionReturnsNone()
{
// can't pass null directly because it invalidates type inference
// default of classes is null which is why we need this whole thing anyways.
Option option = Option(default(Some<int>));
int value = option.Match(0);
Assert.AreEqual(0, value);
}
[TestMethod]
public void SomeWorksForValueTypes()
{
Option option = Some(5);
int value = option.Match(0);
Assert.AreEqual(5, value);
}
class Square
{
public int Length;
}
[TestMethod]
public void SomeWorksForReferenceTypes()
{
Square square = new Square() { Length = 3 };
Option option = Some(square);
Square value = option.Match(new Square());
Assert.AreEqual(square, value);
Assert.AreEqual(square.Length, value.Length);
}
[TestMethod]
public void NoneWorks()
{
Option option = None();
int value = option.Match(5);
Assert.AreEqual(5, value);
}
}
}
|
aa4d7f29e2747f608a6fad72cff604ba7040c0d6
|
C#
|
mitkokazakov/C---Fundamentals---SoftUni
|
/Final Exam - April 2020/1. Activation Keys/Program.cs
| 3.765625
| 4
|
using System;
namespace _1._Activation_Keys
{
class Program
{
static void Main(string[] args)
{
string input = Console.ReadLine();
string command = Console.ReadLine();
while (command != "Generate")
{
string[] commandsArgs = command.Split(">>>");
string mainCommand = commandsArgs[0];
if (mainCommand == "Contains")
{
string substr = commandsArgs[1];
if (input.Contains(substr))
{
Console.WriteLine($"{input} contains {substr}");
}
else
{
Console.WriteLine("Substring not found!");
}
}
else if (mainCommand == "Flip")
{
string option = commandsArgs[1];
int startIndex = int.Parse(commandsArgs[2]);
int endIndex = int.Parse(commandsArgs[3]);
string substr = input.Substring(startIndex, endIndex - startIndex);
if (option == "Upper")
{
string changedSubstr = substr.ToUpper();
input = input.Replace(substr,changedSubstr);
}
else if (option == "Lower")
{
string changedSubstr = substr.ToLower();
input = input.Replace(substr, changedSubstr);
}
Console.WriteLine(input);
}
else if (mainCommand == "Slice")
{
int startIndex = int.Parse(commandsArgs[1]);
int endIndex = int.Parse(commandsArgs[2]);
input = input.Remove(startIndex,endIndex - startIndex);
Console.WriteLine(input);
}
command = Console.ReadLine();
}
Console.WriteLine($"Your activation key is: {input}");
}
}
}
|
f6522d33b5cf872d8d3c7f02f0c3df31153c1cc4
|
C#
|
Becc-s/super-barnacle
|
/Library/Library/Models/LibraryDbInit.cs
| 2.609375
| 3
|
//Rebecka Åkhagen Holm
//V. 1.0
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Library.Models {
/// <summary>
/// Derived database strategy
/// </summary>
class LibraryDbInit : DropCreateDatabaseAlways<LibraryContext> {
protected override void Seed(LibraryContext context) {
base.Seed(context);
//Add to database
Author Rebecka = new Author() { Name = "Rebecka" };
Book monteCristo = new Book() { Title = "The Count of Monte Cristo", Author = Rebecka, Description = "Greven av monte christo" };
BookCopy kopia = new BookCopy() { Book = monteCristo };
Member member1 = new Member() { Name = "Rebecka", PersonalId = "1992" };
Loan loan1 = new Loan() { Member = member1, BookCopy = kopia };
context.Books.Add(monteCristo);
context.BookCopies.Add(kopia);
context.Authors.Add(Rebecka);
monteCristo.BookCopies.Add(kopia);
context.SaveChanges();
context.Members.Add(member1);
//context.Loans.Add(loan1);
// Add the book to the DbSet of books.
// Persist changes to the database
context.SaveChanges();
}
}
}
|
ffb000d8eef7be044cf0c13512c98242288f8ec6
|
C#
|
matragorn/PV138_RSS_reader
|
/PV138_RSS_Reader/PV138_RSS_Reader/RenameBox.cs
| 2.71875
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PV138_RSS_Reader
{
public partial class RenameBox : Form
{
public string NewName { get; set; }
public RenameBox(string title= "")
{
InitializeComponent();
if (title != "")
{
label_title.Text = title;
}
}
private void button1_Click(object sender, EventArgs e)
{
if (string.IsNullOrWhiteSpace(textBox_newText.Text))
{
MessageBox.Show("Jméno nemůže být prázdné!", "Fatální chyba", MessageBoxButtons.OK, MessageBoxIcon.Error);
textBox_newText.Focus();
return;
}
NewName = textBox_newText.Text;
DialogResult = DialogResult.OK;
this.Close();
}
private void button2_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
this.Close();
}
}
}
|
b2438e8dd49f66eecaaebf698fdd984bd0d7d27a
|
C#
|
alexeygavrilov/PocketMoney
|
/PocketMoney.Model/Internal/Roles.cs
| 2.6875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PocketMoney.Data;
namespace PocketMoney.Model.Internal
{
public static class Roles
{
public static Role Empty = new Role();
public static Role Children = new Role(0x1, "Children");
public static Role Parent = new Role(0x2, "Parent");
public static Role FamilyAdmin = new Role(0x4, "FamilyAdmin");
public static Role Admin = new Role(0x8, "Admin");
public static Role Define(int roleId)
{
switch (roleId)
{
case 1:
return Children;
case 2:
return Parent;
case 4:
return FamilyAdmin;
case 8:
return Admin;
default:
return Empty;
}
}
public static Role Define(string roleName)
{
switch (roleName)
{
case "Children":
return Children;
case "Parent":
return Parent;
case "FamilyAdmin":
return FamilyAdmin;
case "Admin":
return Admin;
default:
return Empty;
}
}
}
}
|
7ab3d78d650c3731a5efd0ef1b77e1c7d165d029
|
C#
|
o2co2/AffinityUI
|
/AffinityUI/Control.cs
| 2.75
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace AffinityUI
{
/// <summary>
/// The absolute base class for all controls, provides little functionality
/// and mostly serves as a handle for referencing all other types of controls.
/// </summary>
public abstract class Control
{
UI context;
string id;
Rect position;
public virtual UI Context
{
get { return context; }
set
{
context = value;
if (id != null && context != null)
{
context.RegisterID(this, id);
}
}
}
/// <summary>
/// Gets or sets (protected internal) the owning parent of this control.
/// </summary>
/// <value>The parent control.</value>
public Control Parent { get; protected internal set; }
public TControl ParentAs<TControl>() where TControl : Control
{
return Parent as TControl;
}
/// <summary>
/// Sets the position of the control.
/// </summary>
/// <param name="position">The position.</param>
/// <returns>this instance</returns>
public Control Position(Rect position)
{
this.position = position;
return this;
}
public Rect Position()
{
return position;
}
/// <summary>
/// Performs the necessary calls to UnityGUI to perform layout or updates.
/// Should be called in the OnGUI methods.
/// </summary>
/// <remarks>
/// Only override this method if you need complete control over GUI layout.
/// This method automatically calls <see cref="Layout_GUI"/> or
/// <see cref="Layout_GUILayout"/> depending on the GUI target.
/// </remarks>
public virtual void Layout()
{
GUI.skin = SkinValue;
switch (Context.Layout)
{
case LayoutTarget.GUI:
Layout_GUI();
break;
case LayoutTarget.GUILayout:
Layout_GUILayout();
position = GUILayoutUtility.GetLastRect();
break;
default:
throw new InvalidOperationException("Layout must be either GUI or GUILayout");
}
}
/// <summary>
/// Called when layout is done using GUI.
/// </summary>
protected virtual void Layout_GUI()
{
throw new NotSupportedException("Layout_GUI not implemented in " + GetType().Name);
}
/// <summary>
/// Called when layout is done using GUILayout.
/// </summary>
protected virtual void Layout_GUILayout()
{
throw new NotSupportedException("Layout_GUILayout not implemented in " + GetType().Name);
}
/// <summary>
/// Globally registers this control with the specified ID.
/// </summary>
/// <param name="id">an ID used to refer to this control.</param>
public Control ID(string id)
{
// At this point in time, Context may be null. If so, the ID
// will be picked up and set when Context is first set.
if (Context != null)
{
Context.RegisterID(this, id);
}
this.id = id;
return this;
}
public string ID()
{
return id;
}
/// <summary>
/// Gets or sets the skin to use when rendering.
/// </summary>
/// <value>The skin value.</value>
protected internal virtual GUISkin SkinValue { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="AffinityUI.Control"/> has
/// a skin independant of its parent. Setting the skin of a control that owns this one
/// will have no effect if this value is true. For example, if this skin is inside a
/// Window or a panel, setting the skin on the Window or panel will have no effect on
/// this control when IndependantSkin is set to true.
/// </summary>
/// <value><c>true</c> if the control has an independant skin; otherwise, <c>false</c>.</value>
protected internal virtual bool IndependantSkin { get; set; }
}
}
|
68a2a6e212f817108c3daab316a2267777664e31
|
C#
|
TheEliForbes/CS321-Projects
|
/BSTtree/BSTtree/Program.cs
| 3.484375
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Math; //allows direct calling of Log function
using static System.Console; //allows direct calling of Write, WriteLine, etc.
class Node {
private int data; //node value
public Node left; //left node
public Node right; //right node
//Node constructor
public Node(int val=0) {
this.data = val;
left = null;
right = null;
}
//data getter
public int Data {
get { return data; }
}
public static int Comparison(Node n1, Node n2)
{
if (n1.data < n2.data)
return -1;
else if (n1.data == n2.data)
return 0;
else if (n1.data > n2.data)
return 1;
return 0;
}
public static bool operator <(Node n1, Node n2)
{
return Comparison(n1, n2) < 0;
}
public static bool operator >(Node n1, Node n2)
{
return Comparison(n1, n2) > 0;
}
public override bool Equals(object obj)
{
if (obj == null)
return false;
if (Object.ReferenceEquals(this, obj))
return true;
if (this.GetType() != obj.GetType())
return false;
Node temp = (Node)obj;
if (this.data == temp.data)
return true;
else return false;
}
}
//======================================================================
//======================================================================
class BinaryTree {
private Node root; //tree root
private int count; //used in count function
//constructor
public BinaryTree() {
root = null;
count = 0;
}
//fancy C# getter for empty check
public bool isEmpty {
get { return root == null; }
}
public int counter() {
count = 0; //clear, in case previously set
countHelper(root);
return count;
}
private void countHelper(Node n) {
if(n != null)
{
countHelper(n.left);
count++;
countHelper(n.right);
}
}
//insertion interface
public void insert(int data) {
Node temp = new Node(data);
if (isEmpty) this.root = temp;
else {
insertHelp(root, temp);
}
}
//insertion, using overriden operators
private bool insertHelp(Node rt, Node data) {
if (data.Equals(rt))
return false;
else if (data < rt) {
if (rt.left == null) {
rt.left = data;
return true;
}
else
insertHelp(rt.left, data);
}
else {// if (data > rt)
if (rt.right == null) {
rt.right = data;
return true;
}
else
insertHelp(rt.right, data);
}
return false;//error if here
}
//traversal interface
public void inOrderTraversal() {
inOrderHelper(root);
}
//in-order traversal
public void inOrderHelper(Node n) {
if(n != null) //ensure that we have data
{
inOrderHelper(n.left); //recurse left
Console.Write("{0} ", n.Data);//print
inOrderHelper(n.right);//recurse right
}
}
//depth-finder interface
public int maxDepth() {
return maxDepthHelper(root);
}
//depth-finder
private int maxDepthHelper(Node n) {
if (n == null)//base case
return 0;
else {
int ldepth = maxDepthHelper(n.left); //get max height in left tree
int rdepth = maxDepthHelper(n.right);//get max height in right tree
return ((ldepth < rdepth) ? ++rdepth : ++ldepth); //return max++, ternary operator fun!
}
}
public int idealHeight() {
return idealHeightHelper(root);
}
private int idealHeightHelper(Node n) {
//log base2 (n+1) -1 == most accurate calculation for ideal tree height
//instead of log base2 (n) , as given in cs223
int nodeCount = counter(); //need count for ideal height calculation
return (int)Log((double)nodeCount + 1, 2.0); //log2(n+1)-1
}
//interface function for printing the tree, passes all necessary variables
public void printTree() {
String dent = "";
int i = 0;
bool last = false;
int count = counter();
//init variables then call function with root
prettyTree(root, dent, i, count, last);
}
//function for printing out the tree structure in a visually pleasing way
private void prettyTree(Node rt, String dent, int i, int count, bool last) {
//credit for +-| structure goes to Joshua Stachowski
//https://stackoverflow.com/questions/1649027/how-do-i-print-out-a-tree-structure
//adapted to this BST implementation by me, Eli Forbes
WriteLine(dent + "+--" + rt.Data);
dent += last ? " " : " |";
if(rt.left != null) {
last = (i == count - 1);
prettyTree(rt.left, dent, ++i, count, last);
}
if(rt.right != null) {
last = (i == count - 1);
prettyTree(rt.right, dent, i, count, last);
}
}
}
//======================================================================
//======================================================================
class BSTtree {
static void Main(string[] args) {
BinaryTree t = new BinaryTree();
WriteLine("Enter a collection of numbers in the range [0, 100], separated by spaces:");
string input = ReadLine();
string[] sList = input.Split(' ');
int[] nList = new int[sList.Length]; //new array of length of string list
foreach (string s in sList) //for all strings
{
int num;
bool res = Int32.TryParse(s, out num);
if (res)
t.insert(num); //parse & insert
else
WriteLine("Parsing error..");
}
Write("Tree contents: ");
t.inOrderTraversal();
WriteLine();
WriteLine("Tree statistics:");
int numNodes = t.counter(); //assign to variable, used 2x
WriteLine(" Number of nodes: {0}", numNodes);
WriteLine(" Number of levels: {0}", t.maxDepth()); //direct calculation, since used 1x
WriteLine(" Ideal Height for Tree of {0} Nodes = {1}", numNodes, t.idealHeight());
WriteLine("\nBonus! Print Tree!");
t.printTree();
WriteLine("\nDone");
}
}
|
bac7cb73330a5ba1bcf85f63988dc3288dd8b8a8
|
C#
|
gleroi/k-rabbit
|
/Rabbit.Tests/Client/SocketFake.cs
| 2.765625
| 3
|
using System.Collections.Generic;
using System.Text;
using Rabbit.Client;
namespace Rabbit.Tests.Client
{
class SocketFake : ISocket
{
public List<byte[]> SendedData = new List<byte[]>();
public List<string> ReceiveData = new List<string>();
int currentReceivedData = 0;
public void Connect(string host, int port)
{
}
public int Send(byte[] data)
{
this.SendedData.Add(data);
return data.Length;
}
public int Receive(byte[] data)
{
if (this.currentReceivedData < this.ReceiveData.Count)
{
byte[] recvData = Encoding.ASCII.GetBytes(this.ReceiveData[this.currentReceivedData] + "\n");
this.currentReceivedData += 1;
recvData.CopyTo(data, 0);
return recvData.Length;
}
return 0;
}
}
}
|
4b44982d26c33f69c4e514ecffbb9f3b4f14fd6f
|
C#
|
ndomitio/InheritanceAndPolymorphismPractice
|
/Vehicle.cs
| 3.625
| 4
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InheritanceAndPolymorphismPractice
{
public class Vehicle
{
//fields
private string color;
private int wheels;
//properties
public string Color
{
get { return this.color; }
set { this.color = value; }
}
public int Wheels
{
get { return this.wheels; }
set { this.wheels = value; }
}
//constructors
public Vehicle()
{
}
public Vehicle(int wheels, string color)
{
{ this.wheels = wheels; }
{ this.color = color; }
}
//methods
public void Honk()
{ Console.WriteLine("Honk!"); }
}
}
|
7212a571bfd35ada62fdee3e036aa7b28e4ad273
|
C#
|
smokingpc/CSharpTest
|
/src/MSAccessTest/FRMmAIN.cs
| 2.5625
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace MSAccessTest
{
public partial class frmMain : Form
{
private string ExePath = System.IO.Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
private string DsnFormat = "Provider=Microsoft.ACE.OLEDB.12.0;Data Source={0};";
private string DSN = "";
private OleDbConnection Connection;
private OleDbCommand Command;
private List<CTestUser> UserList = new List<CTestUser>();
public frmMain()
{
InitializeComponent();
}
private void InitDatabase()
{
string filename = ExePath + "\\testdb.accdb";
DSN = string.Format(DsnFormat, filename);
string SQL = "";
int ret = 0;
//SQL = "INSERT INTO USER([USERNAME], [ADDRESS], [PHONE]) VALUES('海綿寶寶', '蟹堡王', '0800-092000'); SELECT SCOPE_IDENTITY();";
var SQL1 = "INSERT INTO [USER] (USERNAME, ADDRESS, PHONE) VALUES ('海綿寶寶', '蟹堡王', '0800-092000')";
var SQL2 = "SELECT @@Identity";
using (OleDbCommand cmd = new OleDbCommand(SQL1, new OleDbConnection(DSN)))
{
//cmd不像adapter,不會自己開啟connection....
cmd.Connection.Open();
cmd.ExecuteNonQuery();
//MSAccess一條statement不能執行兩個命令
//所以要拆開做,另外 SELECT @@Identity 只能取得 CurrentConnection 內的 identity
//如果 connection closed 這值就會重算.....
cmd.CommandText = SQL2;
ret = Convert.ToInt32(cmd.ExecuteScalar());
cmd.Connection.Close();
}
SQL = "SELECT * FROM [USER]";
using (DataTable table = new DataTable())
{
using (OleDbDataAdapter adapter = new OleDbDataAdapter(SQL, DSN))
{
adapter.Fill(table);
}
foreach (DataRow row in table.Rows)
{
//CJamCmd item = new CJamCmd(row);
CTestUser item = new CTestUser();
item.Id = Convert.ToInt32(row["ID"].ToString());
item.Name = row["UserName"].ToString();
item.Address = row["Address"].ToString();
item.Phone = row["Phone"].ToString();
UserList.Add(item);
}
}
gridControl1.DataSource = UserList;
}
private void frmMain_Load(object sender, EventArgs e)
{
InitDatabase();
gridControl1.RefreshDataSource();
}
}
public class CTestUser
{
public int Id { get; set; }
public string Name { get; set; }
public string Address { get; set; }
public string Phone { get; set; }
}
}
|
aa6e8786db42614c4562c82cbbfb7847593fbc31
|
C#
|
frankhaugen/Frank.Libraries
|
/src/Frank.Libraries.Time/Frank.Libraries.Time/Types/YearMonth.cs
| 2.984375
| 3
|
namespace Frank.Libraries.Time.Types;
public readonly partial struct YearMonth
{
public YearMonth(int year, int month)
{
// Guard
if (year < DateOnly.MinValue.Year)
{
throw new ArgumentOutOfRangeException(nameof(year));
}
if (year > DateOnly.MaxValue.Year)
{
throw new ArgumentOutOfRangeException(nameof(year));
}
if (month < 1)
{
throw new ArgumentOutOfRangeException(nameof(month));
}
if (month > 12)
{
throw new ArgumentOutOfRangeException(nameof(month));
}
Year = year;
Month = month;
}
public Year Year { get; }
public int Month { get; }
public override string ToString() => $"{Year:0000}-{Month:00}";
public bool Equals(YearMonth other) => Year == other.Year && Month == other.Month;
public override bool Equals(object? obj) => obj is YearMonth other && Equals(other);
public override int GetHashCode() => HashCode.Combine(Year, Month);
private int CompareTo(YearMonth right) => Year.CompareTo(right.Year) * 12 + Month.CompareTo(right.Month);
}
|
b620827d3d852938e6be81453acef4bb7ba58b1e
|
C#
|
090820-dotnet-uta/WongAlex
|
/Demos/RPS_Game_NoDB/Program.cs
| 3.421875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace RPS_Game_NoDB
{
public enum Choice
{
Rock,//can be accessed with a 0
Paper,//can be accessed with a 1
Scissors//can be accessed with a 2
}
class Program
{
static void Main(string[] args)
{
List<Player> players = new List<Player>();
List<Game> games = new List<Game>();
List<Round> rounds = new List<Round>();
Player computer = new Player() { Name = "Computer" };//instantiate a Player and give a value to the Name all at once.
players.Add(computer);
int choice;
int gameCounter = 1;
do//game loop
{
//get a choice from the user (play or quit)
choice = PlayOrQuit(gameCounter);
if (choice == 2)//if the user chose 2, break out of the game.
{
break;
}
Player p1 = Player.CheckPlayer(players);
Game game = new Game();// create a game
game.Player1 = p1;//
game.Computer = computer;//
Random rand = new Random();
int roundCounter = 1;
//play rounds till one player has 2 wins
//assign the winner to the game and check that property to break out of the loop.
while (game.winner.Name == "null")
{
Round round = new Round();//declare a round for this iteration
System.Console.WriteLine($"\n\t\tThis is round #{roundCounter++}\n");
round.game = game;// add the game to this round
round.player1 = p1;// add user (p1) to this round
round.Computer = computer;// add computer to this round
//play a single round and set the round outcome
round.Outcome = Round.PlayRound(round, roundCounter, game);
game.rounds.Add(round);//add this round to the games List of rounds
//see if anyone has won the game
game.CheckWinner();
}//end of rounds loop
games.Add(game);
//play rounds till one player has 2 wins
//record each round into the game
//record the game
//increment wins/losses for each player
//print out the game results - rounds data
} while (choice != 2);//end of game loop
PrintAllCurrentData(games, players, rounds);
//on quitting....
//print out the win.loss record for all players
}//end of main
public static void PrintAllCurrentData(List<Game> games, List<Player> players, List<Round> rounds)
{
int gameNum = 1;
foreach (var game in games)
{
Console.WriteLine($"\tGame #{gameNum++}\n");
System.Console.WriteLine($"Player1 Name => {game.Player1.Name}\ncomputer Name => {game.Computer.Name}\n winner is => {game.winner.Name}");
System.Console.WriteLine($"\n\t--- Here are the games rounds ---\n ");
foreach (Round round in game.rounds)
{
System.Console.WriteLine($"\tplayer1 => {round.player1.Name}\n\tp1 choice => {round.p1Choice}");
System.Console.WriteLine($"\tplayer2 => {round.Computer.Name}\n\tcomputer choice => {round.ComputerChoice}");
System.Console.WriteLine($"\tthe Outcome of this round is => {round.Outcome}\n");
}
}
System.Console.WriteLine("Here is the list of players.");
foreach (var player in players)
{
System.Console.WriteLine($"Player Name: {player.Name}\n\twins: {player.record["wins"]} losses: {player.record["losses"]}");
}
}
public static int PlayOrQuit(int gameCounter) {
bool inputInt;
int choice;
do//prompt loop
{
System.Console.WriteLine("Please choose 1 for Play or 2 for Quit");
string input = Console.ReadLine();
inputInt = int.TryParse(input, out choice);
} while (!inputInt || choice <= 0 || choice >= 3);//end of promt loop
System.Console.WriteLine($"\n\t\tThis is game #{gameCounter++}\n\n");
return choice;
//System.Console.WriteLine("made it out of the loop");
}
}//end of program
}//end of namaespace
|
f10e00d0f835123aa7cd6d2e8b1df5b90807c968
|
C#
|
Objia/Altman2.2.1
|
/Altman/Logic/ShellExtra.cs
| 2.90625
| 3
|
using System.Net;
using System.Xml;
namespace Altman.Logic
{
/// <summary>
/// 保存和提取shell扩展字符串(包括指定http头部字段和数据库连接字符串格式)的相关信息(调用了ShellExtraHandle类的方法)
/// </summary>
internal class ShellExtra
{
private string _shellExtraString;
public ShellExtra(string shellExtraString)
{
this._shellExtraString = shellExtraString;
}
/// <summary>
/// 提取shell扩展字符串中的http头部字段信息,并生成xml节点
/// </summary>
public XmlNode HttpHeaderXml
{
get { return ShellExtraHandle.GetHttpHeaderXml(_shellExtraString);}
}
/// <summary>
/// 提取shell扩展字符串中的数据库连接信息,并生成xml节点
/// </summary>
public XmlNode SqlConnectionXml
{
get { return ShellExtraHandle.GetSqlConnectionXml(_shellExtraString); }
}
/// <summary>
/// shell扩展字符串中http头部字段信息
/// </summary>
public WebHeaderCollection HttpHeader
{
get
{
WebHeaderCollection header = new WebHeaderCollection();
foreach (var i in ShellExtraHandle.GetHttpHeaderList(_shellExtraString))
{
header.Add(i.Key, i.Value);
}
return header;
}
}
}
}
|
2835290f3f33429d50e9aabdbf4689a7a93738f8
|
C#
|
aserowy/hackathonblazor_prosr_adminui
|
/BlazorHub/Client/Business/MessageResolver.cs
| 2.5625
| 3
|
using prosr.Parser.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
namespace BlazorHub.Client.Business
{
public interface IMessageResolver
{
Message GetByName(string ident);
Type GetType(string ident);
object GetObject(string ident, string json);
}
internal class MessageResolver : IMessageResolver
{
private readonly ITypeResolver _typeResolver;
private readonly Ast _ast;
public MessageResolver(ITypeResolver typeResolver, Ast ast)
{
_typeResolver = typeResolver;
_ast = ast;
_typeResolver.Initialize(_ast);
}
public Message GetByName(string ident)
{
return _ast
.Nodes
.SelectMany(nd => nd is Package package ? package.Nodes : new List<INode>() { nd })
.OfType<Message>()
.SingleOrDefault(msg => msg.Ident == ident);
}
public Type GetType(string ident)
{
return _typeResolver.Get(ident, false);
}
public object GetObject(string ident, string json)
{
return JsonSerializer.Deserialize(json, GetType(ident));
}
}
}
|
70af4b206fd9a10dfdddd04c320e7b83774b7da4
|
C#
|
mohaanwrites/play-csharp
|
/Class/SampleInherited.cs
| 3.171875
| 3
|
using System;
namespace MasteringCSharp.Class
{
public class SampleInherit : SampleBase
{
private protected SampleHelper GetHelperInstance()
{
return new SampleHelper();
}
public SampleInherit(int id) : base(id)
{
ChildMessage = nameof(SampleInherit);
}
public sealed override void DisplayId()
{
GetHelperInstance().DoSomething();
Console.WriteLine($"From {nameof(SampleInherit)}:\n Id = {Id} | Identifier = {Identifier} | Message: {ChildMessage} | Key: {Key}");
}
public sealed override string Key => "Changed Key";
public override void SayGreetings() => Console.WriteLine($"Hello! from {nameof(SampleInherit)}");
}
}
|
1f615bf625359bb9461ae58d758b6e7951357f87
|
C#
|
tuncayalt/vscode-cs-exercises
|
/Actions.cs
| 3.640625
| 4
|
using System;
using System.Reflection;
public class Actions
{
public static void useActions()
{
Console.WriteLine("using Action");
Calculate(1,2,add);
Calculate(1,2,subtract);
Calculate(1,2, (a,b) => {
Console.WriteLine(a * b);
});
}
private static void add (int a, int b)
{
Console.WriteLine(a + b);
}
private static void subtract (int a, int b)
{
Console.WriteLine(a - b);
}
private static void Calculate(int a, int b, Action<int,int> MyAction)
{
MyAction.Invoke(a, b);
}
}
|
37aedfb85c9637c1683b1479e7e4030626ca101b
|
C#
|
ChrisMissal/Bender
|
/src/Bender/DeserializeExceptions.cs
| 2.859375
| 3
|
using System;
using System.Reflection;
using System.Xml;
using System.Xml.Linq;
namespace Bender
{
public class DeserializeException : Exception
{
public DeserializeException(PropertyInfo property, XObject node, Format format, string message, params object[] args) :
base(propertyMessage(property, node, message, args, format)) { }
public DeserializeException(PropertyInfo property, XObject node, Format format, Exception exception, string message, params object[] args) :
base(propertyMessage(property, node, message, args, format), exception) { }
public DeserializeException(Type type, string message) :
base("Unable to deserialize type {0}: {1}".ToFormat(type, message)) { }
private static readonly Func<PropertyInfo, XObject, string, object[], Format, string> propertyMessage = (p, n, m, a, f) =>
"Unable to set {0}.{1} to the value in the '{2}' {3}: {4}".ToFormat(
p.DeclaringType.FullName, p.Name, n.GetPath(f), n.ObjectType(), m.ToFormat(a));
}
public abstract class SourceException : Exception
{
protected SourceException(string debugMessage, string friendlyMessage, Exception innerException)
: base(debugMessage, innerException)
{
FriendlyMessage = friendlyMessage;
}
protected SourceException(string debugMessage, string friendlyMessage)
: base(debugMessage)
{
FriendlyMessage = friendlyMessage;
}
public string FriendlyMessage { get; private set; }
}
public class UnmatchedNodeException : SourceException
{
public UnmatchedNodeException(ValueNode node) :
base("The '{0}' {1} does not correspond to a type or property.".ToFormat(
node.Object.GetPath(node.Format), node.NodeType.ToFriendlyNodeType()),
"Unable to read {0}: The '{1}' {2} is not recognized.".ToFormat(node.Format.ToString().ToLower(),
node.Object.GetPath(node.Format), node.NodeType.ToFriendlyNodeType())) { }
}
public class SourceParseException : SourceException
{
public SourceParseException(XmlException exception, Format format) :
base(exception.Message, "Unable to parse {0}: {1}".ToFormat(format.ToString().ToLower(), exception.Message), exception) { }
public XmlException ParseException { get { return (XmlException) InnerException; } }
}
public class ValueParseException : SourceException
{
public ValueParseException(ReaderContext context, ParseException exception) :
this(context.Property, context.Node, exception) { }
public ValueParseException(ReaderContext context, string friendlyMessage, Exception exception) :
this(context.Property, context.Node, friendlyMessage, exception) { }
public ValueParseException(PropertyInfo property, ValueNode node, ParseException exception) :
this(property, node, exception.FriendlyMessage, exception) { }
public ValueParseException(PropertyInfo property, ValueNode node, string friendlyMessage, Exception exception) :
base("Unable to parse the value {0} in the '{1}' {2} as a {3} into {4}.{5}: {6}".ToFormat(
GetFriendlyValue(node), node.Object.GetPath(node.Format), node.NodeType.ToFriendlyNodeType(), property.PropertyType.Name,
property.DeclaringType.FullName, property.Name, exception.Message),
"Unable to parse the value {0} in the '{1}' {2} as a {3}: {4}".ToFormat(
GetFriendlyValue(node), node.Object.GetPath(node.Format), node.NodeType.ToFriendlyNodeType(),
property.PropertyType.ToFriendlyType(), friendlyMessage),
exception)
{
Value = node.Value;
XPath = node.Object.GetPath(node.Format);
Node = node;
ParseErrorMessage = friendlyMessage;
ClrType = property.PropertyType;
FriendlyType = property.PropertyType.ToFriendlyType();
}
public string Value { get; private set; }
public string XPath { get; private set; }
public ValueNode Node { get; private set; }
public string ParseErrorMessage { get; private set; }
public Type ClrType { get; private set; }
public string FriendlyType { get; private set; }
private static string GetFriendlyValue(ValueNode node)
{
return node.Value == null ? "<null>" : "'" + node.Value.TruncateAt(50) + "'";
}
}
public static class NodeTypeExtensions
{
public static string ToFriendlyNodeType(this NodeType nodeType)
{
switch (nodeType)
{
case NodeType.JsonField: return "field";
case NodeType.XmlAttribute: return "attribute";
default: return "element";
}
}
}
}
|
66fcd8312ab2527cb16089ac0d0087fa027ddd03
|
C#
|
IvanPopik05/PrototypeMultiplayer2D
|
/Assets/Scripts/Bullet.cs
| 2.640625
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
[SerializeField] private float speed;
Rigidbody2D _rb;
private void Start()
{
_rb = GetComponent<Rigidbody2D>();
StartCoroutine(Shoot());
}
private IEnumerator Shoot()
{
_rb.velocity = transform.right * speed * Time.deltaTime;
yield return new WaitForSeconds(1);
Destroy(gameObject);
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.name == "Player1")
{
PlayerHealth.TakingLives(6);
Destroy(gameObject);
}
else if (collision.collider.name == "Player2")
{
PlayerHealth2.TakingLives(6);
//Destroy(gameObject);
}
}
}
|
0aebf88445d9031f0a9dbeaaaa17c7a470883121
|
C#
|
SimonDarksideJ/XNAGameStudio
|
/Samples/TouchThumbsticksSample_4_0/TouchThumbSticks/TouchThumbSticks/Ship.cs
| 2.890625
| 3
|
//-----------------------------------------------------------------------------
// Ship.cs
//
// Microsoft Advanced Technology Group
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace TouchThumbsticks
{
/// <summary>
/// A base class for all ships in our game.
/// </summary>
public abstract class Ship
{
/// <summary>
/// The texture used to draw the ship.
/// </summary>
private Texture2D texture;
/// <summary>
/// The position of the ship in the game world.
/// </summary>
public Vector2 Position;
/// <summary>
/// The ship's velocity.
/// </summary>
public Vector2 Velocity;
/// <summary>
/// The ship's rotation.
/// </summary>
public float Rotation;
public Ship(Texture2D texture)
{
this.texture = texture;
}
/// <summary>
/// Does the ship contain the current point? Used for collision detection
/// with the bullets.
/// </summary>
/// <param name="point">The point to test.</param>
/// <returns>True if the ship contains the point, false otherwise.</returns>
public virtual bool ContainsPoint(Vector2 point) { return false; }
/// <summary>
/// Allows the ship to update.
/// </summary>
/// <param name="gameTime">The current game timestamp.</param>
public virtual void Update(GameTime gameTime) { }
/// <summary>
/// Allows the ship to draw.
/// </summary>
/// <param name="spriteBatch">The SpriteBatch to draw with.</param>
public virtual void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(
texture,
Position,
null,
Color.White,
Rotation,
new Vector2(texture.Width / 2f, texture.Height / 2f),
1f,
SpriteEffects.None,
0f);
}
}
}
|
bb1a8fac4d682e4e9b7c43c035cb749b8eae79e5
|
C#
|
zduan001/BusAroundMe
|
/Console/3sum/004_ClimbStairs.cs
| 4.15625
| 4
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _004_ClimbStairs
{
/// <summary>
/// You are climbing a stair case. It takes n steps to reach to the top.
/// each time you can either climb 1 or 2 steps. In how many distinct ways can you climb to the top?
/// </summary>
/// <param name="n">number of steps</param>
public int ClimbStairs(int n)
{
int[] array = new int[n];
array[0] = 1;
array[1] = 2;
for (int i = 2; i < n; i++)
{
array[i] = array[i - 2] + array[i - 1];
}
return array[n - 1];
}
/// <summary>
/// Same as last method, only use O(1) space.
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
public int ClimbStarisWithO1(int n)
{
int[] array = new int[3] { 1, 2, 3 };
for (int i = 3; i < n; i++)
{
array[(i)%3] = array[(i-1)%3] + array[(i-2)%3];
}
return array[(n-1) % 3];
}
}
}
|
ee02175c6aca9da67c18057ac20d9c843fe75e4c
|
C#
|
danielavillamar/LAB8
|
/Flashlight.cs
| 2.5625
| 3
|
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
public class Flashlight : MonoBehaviour
{
public KeyCode flashlightkey = KeyCode.Mouse0;
public float batterylifesec = 60f; //(60 segundos dura bateria de la camara)
public float maxIntensity = 1f;
private readonly float intensity = 1f;
private float batteryLife;
private bool isActive;
public AudioSource myAudioSource;
private Light myLight;
private void Start()
{
myAudioSource = myAudioSource.GetComponent<AudioSource>();
myLight = GetComponent<Light>();
batteryLife = myLight.intensity;
}
void Update()
{
if (Input.GetKeyDown(flashlightkey))
{
isActive = !isActive;
myAudioSource.Play();
}
if (isActive)
{
myLight.enabled = true;
myLight.intensity -= batteryLife / batterylifesec * Time.deltaTime;
}
else
{
myLight.enabled = false;
}
}
public void AddBatteryLife(float _batterypower)
{
myLight.intensity += _batterypower;
if (myLight.intensity > maxIntensity)
myLight.intensity = maxIntensity;
}
}
|
db068b2a306a3df16ebefb923583afc03fd1085d
|
C#
|
KavinduT/CodeTest
|
/CodeTestAPI/CodeTestAPI/Services/MoviesService.cs
| 2.734375
| 3
|
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Net.Http.Headers;
using CodeTest.Models.DataRepo;
using Newtonsoft.Json;
namespace CodeTest.API.Services
{
public class MoviesService : IMoviesService
{
public IEnumerable<FilmDTO> GetMovies()
{
//TODO: Maintain the result to the external web service in a cash.
//TODO: Check the Movies data collection is available in the cash.
//TODO: If movie collection is available in the cash, return the cashed Movies data as the results.
try
{
using (var client = new HttpClient())
{
client.BaseAddress = new Uri("http://alintacodingtest.azurewebsites.net");
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
HttpResponseMessage response = client.GetAsync("api/Movies").Result;
if (!response.IsSuccessStatusCode) return new List<FilmDTO>();
var data = response.Content.ReadAsStringAsync().Result;
return JsonConvert.DeserializeObject<List<FilmDTO>>(data);
}
}
catch (Exception ex)
{
//TODO: Log exceptions errors.
return new List<FilmDTO>();
}
}
}
}
|
1330b78c2c1055e39f639f913944c14c40bd4006
|
C#
|
Still34/RaffleBlazor
|
/RaffleBlazor/Utility/EnumerableUtility.cs
| 3.28125
| 3
|
using System;
using System.Collections.Generic;
namespace RaffleBlazor.Utility
{
public class EnumerableUtility
{
private readonly Random _random;
public EnumerableUtility(Random random)
=> _random = random;
/// <seealso href="https://stackoverflow.com/a/1262619" />
public List<T> Shuffle<T>(List<T> list)
{
var n = list.Count;
while (n > 1)
{
n--;
var k = _random.Next(n + 1);
var value = list[k];
list[k] = list[n];
list[n] = value;
}
return list;
}
}
}
|
e3628763cc641408062b0e99e82cebf89f0693b7
|
C#
|
pgillett/AdventOfCode2020
|
/Advent/AdventTest/Day25Test.cs
| 2.578125
| 3
|
using Advent;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AdventTest
{
[TestClass]
public class Day25Test
{
private Day25 _day25;
[TestInitialize]
public void Setup()
{
_day25 = new Day25();
}
[TestMethod]
public void SampleEncryptionKeyIs14897079()
{
var expected = 14897079;
var actual = _day25.EncryptionKey(_input);
actual.Should().Be(expected);
}
private string _input = @"5764801
17807724";
}
}
|
d249b0b1ba8330f58b4580110691caa3d174c5ed
|
C#
|
icameisawibeatboxed/DownWithTheMonarchJulia
|
/Assets/CubeManager.cs
| 2.828125
| 3
|
using UnityEngine;
using System.Collections;
public class CubeManager : MonoBehaviour {
public GameObject[] cubes;//= new GameObject[4];
int theCubeNumberYoureLookingFor=0;
// Use this for initialization
void Start () {
for(int i = 0; i < cubes.Length; i++)//look up for loops
{
cubes[i].renderer.enabled = false;
cubes[i].GetComponent<Cube>().cubeNumber=i;//this line is setting the cube number for each cube
cubes[i].GetComponent<Cube>().manager = this;//this line sets the cubes manager variable to not null
}
}
// Update is called once per frame
void Update () {
}
public void cubeWasHit(int cubeNumber)
{
if (cubeNumber == theCubeNumberYoureLookingFor)
{
cubes[cubeNumber].renderer.enabled = true;
print ("found " + cubeNumber);
theCubeNumberYoureLookingFor = theCubeNumberYoureLookingFor + 1;
}
}
}
|
c4abed399f064ef5da08a264f6a6c662a7220667
|
C#
|
ramanmiddha90/PeerIsland-SqlParser
|
/PeerIsland.SqlQueryGenrator/QueryGenerators/IQueryGenerator.cs
| 2.546875
| 3
|
using PeerIsland.SqlQueryGenerator.Configuration.SqlClauses;
using System;
using System.Collections.Generic;
namespace PeerIsland.SqlQueryGenrator.QueryGenerators
{
/// <summary>
/// Implement this interface for generated query for other provider
/// </summary>
public interface IQueryGenerator
{
/// <summary>
/// Implement this function to parse string with given provider
/// </summary>
/// <param name="Input">Source</param>
/// <param name="clauses">All Source elements in form of Abstract Clause
/// Create own configuration provider and generate clauses</param>
/// <returns></returns>
public string Generate(string Input, Func<IList<AbstractClause>, string> clauses);
}
}
|
3092c8181adefe92a9f8da2deaa1614c4e219671
|
C#
|
ctrlcommunity/Ctrl.Framework
|
/src/CtrlCloud.Framework.Domain.Shared/OperateStatus.cs
| 2.625
| 3
|
using System.Collections.Generic;
using CtrlCloud.Framework.Core.Properties;
namespace Ctrl.Core.Entities
{
/// <summary>
/// 调用服务或业务逻辑返回标识枚举,使用DataContract特性,表示可序列化
/// </summary>
public enum ResultSign
{
/// <summary>
/// 操作成功
/// </summary>
Successful,
/// <summary>
/// 警告
/// </summary>
Warning,
/// <summary>
/// 操作引发错误
/// </summary>
Error
}
/// <summary>
/// 调用调用服务或业务逻辑的操作状态,使用DataContract特性,表示可序列化
/// </summary>
public class OperateStatus
{
#region 构造函数
/// <summary>
/// 构造函数:默认为失败
/// </summary>
public OperateStatus()
{
ResultSign = ResultSign.Error;
Message = Chs.Error;
}
public OperateStatus(OperateStatus status)
{
ResultSign = status.ResultSign;
Message = status.Message;
FormatParams = status.FormatParams;
}
#endregion
#region 属性
/// <summary>
/// 返回标记
/// </summary>
public ResultSign ResultSign { get; set; }
/// <summary>
/// 消息字符串(有多语言后将删除该属性)
/// </summary>
public string Message { get; set; }
/// <summary>
/// 消息的参数
/// </summary>
public List<string> FormatParams { get; set; }
#endregion
}
/// <summary>
/// 返回结果带实体信息
/// </summary>
/// <typeparam name="T">实体信息</typeparam>
public class OperateStatus<T> : OperateStatus
{
public T Data { get; set; }
}
}
|
ee06a1aefacb823e9e1f86a7756edfe0ee7c5a09
|
C#
|
pafik13/SOPtemp
|
/SalesOfPharmacy/fListDrugs.cs
| 2.671875
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace SalesOfPharmacy
{
public partial class fListDrugs : Form
{
Dictionary<string, string> context;
private MySqlConnection conn = null;
DataSet dataset = null;
private int currentRow = -1;
public fListDrugs()
{
InitializeComponent();
context = new Dictionary<string, string>();
dataset = new DataSet();
}
internal void AddContext(string key, string value)
{
context.Add(key, value);
}
internal void AddContext(MySqlConnection connection)
{
conn = connection;
}
private void fListChains_Shown(object sender, EventArgs e)
{
gvDrugs.DataSource = new BindingSource();
if (conn.State == ConnectionState.Open)
{
if (dataset.Tables.Count > 0)
{
((BindingSource)gvDrugs.DataSource).DataSource = dataset.Tables[0];
}
}
else
{
MessageBox.Show("Нет соединения с базой данных. Проверьте работоспособность БД.", "Отсутствует соединение", MessageBoxButtons.OK, MessageBoxIcon.Warning);
gvMenu.Enabled = false;
}
}
public void LoadDrugs()
{
if (conn.State == ConnectionState.Open)
{
string command = "SELECT d.id, d.name FROM tbl_drugs d ORDER BY d.name";
MySqlCommand cmd = new MySqlCommand(command, conn);
MySqlDataAdapter adapter = new MySqlDataAdapter(cmd);
adapter.Fill(dataset);
}
}
private void gvDrugs_CellContextMenuStripNeeded(object sender, DataGridViewCellContextMenuStripNeededEventArgs e)
{
if (e.RowIndex > -1)
{
currentRow = e.RowIndex;
}
}
private void gvDrugs_CellMouseDown(object sender, DataGridViewCellMouseEventArgs e)
{
if ((e.Button == MouseButtons.Right) && (e.RowIndex > -1))
{
// Add this
gvDrugs.CurrentCell = gvDrugs.Rows[e.RowIndex].Cells[e.ColumnIndex];
}
}
private void mi_DelDrug_Click(object sender, EventArgs e)
{
if (currentRow != -1)
{
string command = "DELETE FROM tbl_drugs WHERE id = @id";
MySqlCommand cmd = new MySqlCommand(command, conn);
cmd.Parameters.AddWithValue("@id", gvDrugs.Rows[currentRow].Cells[0].Value);
if (cmd.ExecuteNonQuery() == 1)
{
MessageBox.Show("Deleted!");
LoadDrugs();
}
else
{
MessageBox.Show("Not deleted! Try again!");
}
}
}
private void gvDrugs_MouseDown(object sender, MouseEventArgs e)
{
if (gvDrugs.RowCount == 0)
{
mi_EditDrug.Enabled = false;
mi_DelDrug.Enabled = false;
}
else
{
mi_EditDrug.Enabled = true;
mi_DelDrug.Enabled = true;
}
}
private void mi_AddChain_Click(object sender, EventArgs e)
{
fEditDrug edt = new fEditDrug();
edt.Text = "Добавление препарата";
edt.AddContext(conn);
if (edt.ShowDialog() == DialogResult.OK)
{
LoadDrugs();
gvDrugs.CurrentCell = gvDrugs.Rows[gvDrugs.RowCount - 1].Cells[1];
}
}
private void mi_EditChain_Click(object sender, EventArgs e)
{
fEditDrug edt = new fEditDrug();
edt.Text = "Редактирование препарата";
edt.AddContext(conn);
if (currentRow != -1) { edt.AddContext("ID", gvDrugs.Rows[currentRow].Cells[0].Value.ToString()); }
if (edt.ShowDialog() == DialogResult.OK)
{
LoadDrugs();
gvDrugs.CurrentCell = gvDrugs.Rows[currentRow].Cells[1];
}
}
}
}
|
8133baa135ac5e339d32e68f21354103dd8fc810
|
C#
|
mkubasz/other
|
/DumbSearchEngine/DumbSearchEngine/Stemmer.cs
| 3.1875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DumbSearchEngine
{
public class Stemmer
{
public static IEnumerable<Stem> Stem(string word)
{
int len = word.Length;
for (var i = 1; i <= len; i++) yield return new Stem { Word = word.Substring(0, i), Score = (double)i / len };
for (var i = 1; i < len; i++) yield return new Stem { Word = word.Substring(i, len - i), Score = (double)(len - i) / len };
}
}
}
|
1e850e7c9555cc4781c926818dfad3d9dd0040df
|
C#
|
philanderson888/c-sharp
|
/ASP_MVC_Core_ContosoUniversity_03/Pages/About.cshtml.cs
| 2.578125
| 3
|
using ContosoUniversity.Models.SchoolViewModels;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ContosoUniversity.Models;
namespace ContosoUniversity.Pages
{
public class AboutModel : PageModel
{
private readonly SchoolContext _context;
public AboutModel(SchoolContext context)
{
_context = context;
}
public IList<EnrollmentDateGroup> Student { get; set; }
public async Task OnGetAsync()
{
IQueryable<EnrollmentDateGroup> data =
from student in _context.Student
group student by student.EnrollmentDate into dateGroup
select new EnrollmentDateGroup()
{
EnrollmentDate = dateGroup.Key,
StudentCount = dateGroup.Count()
};
Student = await data.AsNoTracking().ToListAsync();
}
}
}
|
c4f2ffa62602fca083ba876147f44343239e3959
|
C#
|
agaddampalli/Algorithms
|
/Chapter 7 - Tree/IsValidBST.linq
| 2.9375
| 3
|
<Query Kind="Program" />
void Main()
{
var root = new TreeNode(2147483647);
root.left = new TreeNode(1);
// root.right = new TreeNode(30);
// root.right.left = new TreeNode(1);
// root.right.left.right = new TreeNode(15);
// root.right.left.right.right = new TreeNode(45);
IsValidBST(root).Dump();
}
public class TreeNode
{
public int val;
public TreeNode left;
public TreeNode right;
public TreeNode(int x) { val = x; }
}
public bool IsValidBST(TreeNode root)
{
if (root == null)
{
return true;
}
var queue = new Queue<Tuple<long, TreeNode, long>>();
queue.Enqueue(Tuple.Create(Int64.MinValue, root, Int64.MaxValue));
while (queue.Count > 0)
{
var tuple = queue.Dequeue();
var left = tuple.Item1;
var node = tuple.Item2;
var right = tuple.Item3;
if(node.val <= left || node.val >= right)
{
return false;
}
if (node.left != null)
{
queue.Enqueue(Tuple.Create(left, node.left, (long)node.val));
}
if (node.right != null)
{
queue.Enqueue(Tuple.Create((long)node.val, node.right, right));
}
}
return true;
}
|
90813350ca2dc59a4b9e0a7704720cf05f7f5918
|
C#
|
thailyn/LootGainAnalysis
|
/LootGainLib/DecisionTreeNode.cs
| 2.8125
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LootGainLib
{
public class DecisionTreeNode
{
private DataSourcesCollection _sources;
public DataSourcesCollection Sources
{
get
{
return _sources;
}
set
{
_sources = value;
RefreshSourcesInformation();
}
}
private int _itemId;
public int ItemId
{
get
{
return _itemId;
}
set
{
_itemId = value;
RefreshSourcesInformation();
}
}
public double Entropy { get; set; }
public double Probability { get; set; }
public DataSourcesCollection Positive { get; set; }
public DataSourcesCollection Negative { get; set; }
public Attribute ParentSplitAttribute { get; set; }
public object ParentSplitAttributeValue { get; set; }
public Attribute SplitAttribute { get; set; }
public object SplitAttributeValue { get; set; }
public double SplitAttributeInformationGain { get; set; }
public Dictionary<object, DecisionTreeNode> Children { get; set; }
public DecisionTreeNode()
{
Children = new Dictionary<object, DecisionTreeNode>();
}
protected void RefreshSourcesInformation()
{
if (Sources != null && Sources.Count > 0)
{
Entropy = Sources.EntropyOnItemId(ItemId);
DataSourcesCollection positive, negative;
Sources.DivideOnHavingItem(ItemId, out positive, out negative);
Probability = (double) positive.Count / Sources.Count;
Positive = positive;
Negative = negative;
}
else
{
Entropy = double.NaN;
Probability = double.NaN;
Positive = null;
Negative = null;
}
}
public void CreateChildrenOnItemId(int itemId, AttributeValues attributeValues)
{
if (double.IsNaN(Entropy) || Entropy < 0.0001)
{
//System.Console.WriteLine("Will not create children. Entropy of {0} is below threshold.", Entropy);
return;
}
Attribute bestAttribute;
object bestAttributeValue;
SplitAttributeInformationGain = Sources.FindGreatestInformationGain(itemId, attributeValues,
out bestAttribute, out bestAttributeValue);
SplitAttribute = bestAttribute;
SplitAttributeValue = bestAttributeValue;
//if (SplitAttributeInformationGain < Entropy / 100)
if (SplitAttributeInformationGain < Entropy / 10000000)
{
//System.Console.WriteLine("Will not create children. Information gain of {0} is below threshold.",
// SplitAttributeInformationGain);
return;
}
Dictionary<object, DataSourcesCollection> splits;
Sources.DivideOnAttribute(bestAttribute, bestAttributeValue, attributeValues.ValuesMap[bestAttribute],
out splits);
Parallel.ForEach(splits, split =>
{
split.Value.UseAttributesWithValues = Sources.UseAttributesWithValues;
DecisionTreeNode child = new DecisionTreeNode
{
Sources = split.Value,
ItemId = itemId,
ParentSplitAttribute = SplitAttribute,
ParentSplitAttributeValue = split.Key,
};
lock(Children)
{
Children.Add(split.Key, child);
}
child.CreateChildrenOnItemId(itemId, attributeValues);
});
}
public override string ToString()
{
var builder = new StringBuilder();
if (ParentSplitAttributeValue != null)
{
builder.Append(string.Format("{0}: {1}", ParentSplitAttribute.ToString(), ParentSplitAttributeValue.ToString()));
}
else
{
builder.Append("N/A");
}
builder.Append(string.Format(", {0}% ({1}/{2}) / {3}", Probability * 100.0, Positive.Count, Sources.Count,
Entropy));
builder.Append(" -> ");
if (SplitAttributeInformationGain > 0)
{
builder.Append(SplitAttribute.ToString());
}
else
{
builder.Append("N/A");
}
return builder.ToString();
}
public void ConsolePrint(string indent)
{
System.Console.WriteLine(indent + ToString());
foreach (var child in Children)
{
if (child.Value.Probability > 0)
{
child.Value.ConsolePrint(indent + "\t");
}
}
}
}
}
|
bd182b04cf7a2c7b77f023761f49eedeab2887b9
|
C#
|
melari/DATreconstruct
|
/DATreconstruct/Program.cs
| 3.375
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DATreconstruct
{
class Program
{
static void Main(string[] args)
{
if (args.Length < 2 || args.Length > 3)
{
Console.WriteLine("Syntax: DATreconstruct infile.bin outfile.txt <options>");
Console.WriteLine("Options: -l : Use little endian instead of big.");
return;
}
if (!System.IO.File.Exists(args[0]))
{
Console.WriteLine("Error: File '" + args[0] + "' does not exist.");
return;
}
byte[] bytes = System.IO.File.ReadAllBytes(args[0]);
bool firstHalf = true;
bool firstByte = true;
byte first = 0x0;
StringBuilder sb = new StringBuilder(bytes.Length/2*6+4);
sb.Append("DAT ");
foreach (byte b in bytes)
{
if (args.Length > 2 && args[2] == "-l")
{
if (firstHalf)
{
first = b;
}
else
{
if (!firstByte) { sb.Append(", "); }
else { firstByte = false; }
sb.Append("0x");
sb.AppendFormat("{0:x2}", b);
sb.AppendFormat("{0:x2}", first);
}
firstHalf = !firstHalf;
}
else
{
if (firstHalf)
{
if (!firstByte) { sb.Append(", "); }
else { firstByte = false; }
sb.Append("0x");
sb.AppendFormat("{0:x2}", b);
}
else
{
sb.AppendFormat("{0:x2}", b);
}
firstHalf = !firstHalf;
}
}
System.IO.File.WriteAllText(args[1], sb.ToString());
}
}
}
|
32e7e6e31494c043baf3befb09e724307e798391
|
C#
|
war-man/Cfood
|
/V308CMS.Data/LinkRepository.cs
| 2.703125
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Security.Cryptography;
using System.Text;
namespace V308CMS.Data
{
public interface LinkInterfaceRepository
{
string Insert(string url, int uid, string source, string taget, string name, string summary);
}
public class LinkRepository : LinkInterfaceRepository
{
private V308CMSEntities entities;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (this.entities != null)
{
this.entities.Dispose();
this.entities = null;
}
}
}
public LinkRepository(V308CMSEntities mEntities)
{
this.entities = mEntities;
}
public string Insert(string url, int uid , string source = "", string taget = "", string name = "", string summary = "")
{
try
{
var link = new AffiliateLink
{
url = url,
code = HashCode(),
source = source,
taget = taget,
name = name,
summary = summary,
created = DateTime.Now,
created_by = uid
};
entities.AffiliateLink.Add(link);
entities.SaveChanges();
return link.ID.ToString();
}
catch (Exception ex)
{
return ex.ToString();
}
}
private string HashCode(string code = "") {
if (code.Length < 1) {
code = Guid.NewGuid().ToString().GetHashCode().ToString("x").ToUpper();
}
var check_exit = from l in entities.AffiliateLink
where l.code.ToUpper().Equals(code)
select l;
return check_exit.Count() < 1 ? code : HashCode();
}
public int PageSize = 20;
public List<AffiliateLink> GetItems(int pcurrent = 1)
{
List<AffiliateLink> mList = null;
try
{
var links = from l in entities.AffiliateLink
orderby l.ID descending
select l;
mList = links.Skip((pcurrent - 1) * PageSize)
.Take(PageSize).ToList();
return mList;
}
catch (Exception ex)
{
Console.Write(ex);
throw;
}
}
public int GetItemsTotal()
{
try
{
var products = from p in entities.AffiliateLink
orderby p.ID descending
select p;
return products.Count();
}
catch (Exception ex)
{
Console.Write(ex);
throw;
}
}
}
}
|
2bec4c8e04f648174541658b266e516744db567b
|
C#
|
BardenSAE/tankymctankface
|
/Assets/Chris/GAM112v4 - Chris Scripts - Git/Assets/Scripts/MouseSelector.cs
| 2.671875
| 3
|
using UnityEngine;
using System.Collections;
public class MouseSelector : MonoBehaviour
{
private GameObject target;
// Update is called once per frame
void Update ()
{
// define a ray from the camera to the mouse cursor
// beginning at the screen and extending to infinity
Ray ray = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
// use hitInfo to store ray collision infomation
RaycastHit hitInfo;
// cast a ray and check what it collides with
if (Physics.Raycast (ray, out hitInfo))
{
hitInfo.transform.SendMessage("HitByRay");
}
}
}
|
2f13df3a2d38179d2d243bad83d91d9d2e76c614
|
C#
|
Lakthinda/CSVFileReader
|
/ReadCSV.Test/ServiceManagerTest.cs
| 2.671875
| 3
|
using Moq;
using ReadCSV.Contracts.Models;
using ReadCSV.Requests;
using ReadCSV.Responses;
using ReadCSV.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace ReadCSV.Test
{
public class ServiceManagerTest
{
private readonly ServiceManager sut;
private readonly Mock<ICSVFileService> cSVFileService;
public ServiceManagerTest()
{
cSVFileService = new Mock<ICSVFileService>();
sut = new ServiceManager(cSVFileService.Object);
}
private readonly ReadCSVFilesRequest request = new ReadCSVFilesRequest
{
FolderPath = "AnyPath",
Percentage = 0
};
[Fact]
public void DisplayRecords_Throws_Exception_When_Reading_File()
{
// Arrange
cSVFileService.Setup(s => s.ReadCSVFiles(It.IsAny<string>(), It.IsAny<int>()))
.Throws(new Exception("Error reading the file"));
// Act
// Assert
Assert.Throws<Exception>(() => sut.DisplayRecords(request));
}
[Fact]
public void DisplayRecords_Returns_Correct_Results()
{
// Arrange
var displayRecordsList = GetDisplayRecords();
cSVFileService.Setup(s => s.ReadCSVFiles(It.IsAny<string>(), It.IsAny<int>()))
.Returns(displayRecordsList);
// Act
var result = sut.DisplayRecords(request);
// Assert
Assert.IsType<ReadCSVFilesReponse>(result);
Assert.True(result != null);
Assert.True(displayRecordsList.ToList().Count() == result.Records.ToList().Count());
Assert.Equal(displayRecordsList.Select(s => s.ToString()).FirstOrDefault(),
result.Records.Select(s => s.ToString()).FirstOrDefault());
}
private IEnumerable<DisplayRecord> GetDisplayRecords()
{
var record = new Contracts.Models.Record
{
Value = "10.50",
DateTime = "2019-04-21"
};
var recordList = new List<Contracts.Models.Record>();
recordList.Add(record);
var displayRecords = new DisplayRecord
{
Records = recordList,
FileName = "Test File Name.csv",
Median = 9.5
};
var displayRecordsList = new List<DisplayRecord>();
displayRecordsList.Add(displayRecords);
return displayRecordsList;
}
}
}
|
73ec5d023ccb375b30a29db18a82c6d7b41dfd91
|
C#
|
LightBDD/LightBDD
|
/src/LightBDD.Framework/Formatting/DefaultNameFormatter.cs
| 3.34375
| 3
|
using LightBDD.Core.Formatting;
namespace LightBDD.Framework.Formatting
{
/// <summary>
/// Default implementation of <see cref="INameFormatter"/> interface.
/// </summary>
public class DefaultNameFormatter : INameFormatter
{
private DefaultNameFormatter()
{
}
/// <summary>
/// Returns instance of the <see cref="DefaultNameFormatter"/>.
/// </summary>
public static DefaultNameFormatter Instance { get; } = new();
/// <summary>
/// Formats name into readable text.
/// This method applies following replacements:<br/>
/// "__" -> ": "<br/>
/// "_s_" -> "'s "<br/>
/// "_" -> " "<br/>
/// </summary>
/// <param name="name">Name to format.</param>
/// <returns>Formatted text.</returns>
public string FormatName(string name)
{
return name
.Replace("__", ": ")
.Replace("_s_", "'s ")
.Replace("_", " ");
}
}
}
|
a606e215f6765847f457e0368849ae822991056d
|
C#
|
ivanginov7/WebForms3
|
/WebForms3/Contact.aspx.cs
| 2.53125
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebForms3
{
public partial class Contact : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void SendMessageButton_Click(object sender, EventArgs e)
{
if (IsValid)
{
ContactButton.Enabled = false;
var body = "<p>Contact received from {0}</p><p>Message:</p><p>{1}</p>";
var message = new MailMessage();
//message.From = new MailAddress("ivanginovdev@gmail.com");
message.To.Add(new MailAddress(EmailControl.Text));
message.Subject = "Contact form";
message.Body = string.Format(body, EmailControl.Text, MessageControl.Text);
message.IsBodyHtml = true;
using (var smtp = new SmtpClient())
{
//var credentials = new NetworkCredential
//{
// UserName = "ivanginovdev@gmail.com",
// Password = "Raynor1!"
//};
//smtp.UseDefaultCredentials = false;
//smtp.Credentials = credentials;
//smtp.Host = "smtp.gmail.com";
//smtp.Port = 587;
//smtp.EnableSsl = true;
try
{
smtp.Send(message);
EmailControl.Text = null;
MessageControl.Text = null;
SuccessMessage.Visible = true;
SucessText.Text = "Email successfully sent";
}
catch (Exception ex)
{
ErrorMessage.Visible = true;
FailureText.Text = ex.Message;
}
finally
{
ContactButton.Enabled = true;
}
}
}
}
}
}
|
efc001dce57c4edfb72a81e6782951478cc23c6b
|
C#
|
LucasDotEXE/RHIndividueel
|
/RHIndividueel/ErgoClient/BluetoothLowEnergy/BLESimulator/BLESimulator.cs
| 2.890625
| 3
|
using Client;
using System.Collections.Generic;
using System.IO;
namespace ErgoConnect
{
/// <summary>
/// The WriteOption enumeration defines two options to help identify actions. These are Ergo and Heartrate.
/// </summary>
public enum WriteOption
{
Ergo, Heartrate
}
/// <summary>
/// BLESimulator replicates data output by using a 1 : 1 copy of a team member cycling on the ergometer.
/// </summary>
public class BLESimulator
{
private readonly List<byte[]> _bytesErgo = new List<byte[]>();
private readonly List<byte[]> _bytesHeartRate = new List<byte[]>();
private readonly string _ergoID;
private readonly string _patientName;
private readonly string _patientNumber;
private readonly IClient _iClient;
public BLEDataHandler bLEDataHandler;
/// <summary>
/// The ergoID is needed to define the save location of the Ergometer data.
/// </summary>
/// <param name="ergoID"></param>
public BLESimulator(string ergoID, IClient iClient, string patientName, string patientNumber)
{
this._ergoID = ergoID;
this._iClient = iClient;
this._patientName = patientName;
this._patientNumber = patientNumber;
}
/// <summary>
/// Use only for BLEConnect
/// </summary>
/// <param name="ergoID"></param>
public BLESimulator(string ergoID)
{
this._ergoID = ergoID;
}
/// <summary>
/// Run the simulator with a data transfer time of 4Hz, just like the real protocol.
/// </summary>
public void RunSimulator()
{
this.bLEDataHandler = new BLEDataHandler(this._ergoID, this._patientName, this._patientNumber);
int i = 0;
List<byte[]> data = new List<byte[]>();
while (true)
{
data = this.ReadData(ApplicationSettings.GetReadWritePath(this._ergoID), WriteOption.Ergo);
BLEDecoderErgo.Decrypt(data[i], this.bLEDataHandler);
string toSend = this.bLEDataHandler.ReadLastData(); // Data that should be send to the client.
this._iClient.Write(toSend);
if (i >= data.Count - 1)
{
i = 0;
}
i++;
System.Threading.Thread.Sleep(250);
}
}
/// <summary>
/// Save bytes for record purposes of Ergometer.
/// </summary>
/// <param name="data"></param>
public void SaveBytesErgo(byte[] data)
{
this._bytesErgo.Add(data);
}
/// <summary>
/// Save bytes for record purposes of heart rate monitor.
/// </summary>
/// <param name="data"></param>
public void SaveBytesHeartRate(byte[] data)
{
this._bytesHeartRate.Add(data);
}
/// <summary>
/// Read data for simulating purposes. Returns a list of byte[] of data.
/// </summary>
/// <param name="filePath"></param>
/// <param name="ergoOrHeartRate"></param>
/// <returns></returns>
public List<byte[]> ReadData(string filePath, WriteOption ergoOrHeartRate)
{
filePath = GetErgoHeartRatePath(filePath, ergoOrHeartRate);
List<byte[]> deSerializedObject = ReadToFileBinary<List<byte[]>>(filePath);
return deSerializedObject;
}
/// <summary>
/// Read in a file and receive a binary desiralization.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="pathToFile"></param>
/// <returns></returns>
private static T ReadToFileBinary<T>(string pathToFile)
{
try
{
using (Stream stream = File.Open(pathToFile, FileMode.Open))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
return (T)binaryFormatter.Deserialize(stream);
}
}
catch (FileNotFoundException)
{
using (File.Create(pathToFile))
{
return ReadToFileBinary<T>(pathToFile);
}
}
}
/// <summary>
/// Write to file, writeOption is needed to define the path.
/// </summary>
/// <param name="writeOption"></param>
public void WriteData(WriteOption writeOption)
{
string pathToFile = GetErgoHeartRatePath(ApplicationSettings.GetReadWritePath(this._ergoID), writeOption);
List<byte[]> dataToWrite = new List<byte[]>();
switch (writeOption)
{
case WriteOption.Ergo:
dataToWrite = this._bytesErgo;
break;
case WriteOption.Heartrate:
dataToWrite = this._bytesHeartRate;
break;
}
WriteToFileBinary(pathToFile, dataToWrite);
}
/// <summary>
/// Receive the Ergometer or Heart rate data path.
/// </summary>
/// <param name="pathToFile"></param>
/// <param name="ergoOrHeartRate"></param>
/// <returns></returns>
private static string GetErgoHeartRatePath(string pathToFile, WriteOption ergoOrHeartRate)
{
string newPath = pathToFile;
switch (ergoOrHeartRate)
{
case WriteOption.Ergo:
newPath += "_Ergometer";
break;
case WriteOption.Heartrate:
newPath += "_HRMonitor";
break;
}
return newPath;
}
/// <summary>
/// Write binary data to a file (serialize).
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="pathToFile"></param>
/// <param name="objectToWrite"></param>
/// <param name="newFile"></param>
private static void WriteToFileBinary<T>(string pathToFile, T objectToWrite, bool newFile = false)
{
using (System.IO.Stream stream = System.IO.File.Open(pathToFile, newFile ? System.IO.FileMode.Create : System.IO.File.Exists(pathToFile) ? System.IO.FileMode.Truncate : System.IO.FileMode.Create))
{
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
binaryFormatter.Serialize(stream, objectToWrite);
}
}
}
}
|
7790e803f37d9ab5ae69b8ff5f3311051172f067
|
C#
|
bradmdesign/OoT2DUnity
|
/Assets/Scripts/Carriable.cs
| 2.546875
| 3
|
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(SpriteRenderer))]
public class Carriable : MonoBehaviour
{
public Vector2 carryOffset;
public Collider2D Collider2D { get { return m_Collider2D; } }
public SpriteRenderer SpriteRenderer { get { return m_SpriteRenderer; } }
protected Collider2D m_Collider2D;
protected Rigidbody2D m_Rigidbody2D;
protected SpriteRenderer m_SpriteRenderer;
private float airTime = 0f;
private bool hasBeenThrown;
private float throwOffset = 0;
void Awake()
{
m_Collider2D = GetComponent<Collider2D>();
m_Rigidbody2D = GetComponent<Rigidbody2D>();
m_SpriteRenderer = GetComponent<SpriteRenderer>();
}
void FixedUpdate()
{
if (hasBeenThrown) {
// Have the object "drop" towards the ground while it's in mid-air.
m_Rigidbody2D.position = m_Rigidbody2D.position - new Vector2(0, Mathf.Lerp(0, 1, throwOffset));
// @TODO Fix magic numbers.
if (transform.forward.normalized.y == -1) {
throwOffset += 0.25f * Time.deltaTime;
} else {
throwOffset += 1f * Time.deltaTime;
}
airTime += 3.5f * Time.deltaTime;
if (airTime >= 1.0f) {
Destroy(this.gameObject);
}
}
}
/// <summary>
/// Toggles the hasBeenThrown flag without any movement being added.
/// </summary>
public void Drop()
{
hasBeenThrown = true;
}
/// <summary>
/// Sends the object in the given direction at the given speed.
/// </summary>
/// <param name="direction">Direction the object is thrown in.</param>
/// <param name="speed">Speed the object will travel at.</param>
public void Throw(int direction, float speed)
{
m_Rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
m_Rigidbody2D.constraints = RigidbodyConstraints2D.FreezeRotation;
switch (direction) {
case Constants.Direction.Right: SetVelocity(new Vector2(1, 0), speed); break;
case Constants.Direction.Up: SetVelocity(new Vector2(0, 1), speed); break;
case Constants.Direction.Left: SetVelocity(new Vector2(-1, 0), speed); break;
default: SetVelocity(new Vector2(0, -1), speed); break;
}
hasBeenThrown = true;
}
/// <summary>
/// Sets the velocity of the object.
/// </summary>
/// <param name="velocityVector">Vector2 direction to move the object in.</param>
/// <param name="speed">Speed the object will travel at.</param>
private void SetVelocity(Vector2 velocityVector, float speed)
{
m_Rigidbody2D.velocity = velocityVector * speed;
}
/// <summary>
/// Destroys the object when it collides after being thrown.
/// </summary>
/// <param name="collision">Collision2D data about the collision that just occurred.</param>
void OnCollisionEnter2D(Collision2D collision)
{
if (hasBeenThrown) {
Destroy(this.gameObject);
}
}
}
|
4a9ee2d619a2c28044d1f3138fce7962524aa2e7
|
C#
|
TimeToPlay/Orbitality
|
/Assets/Scripts/Controllers/LocalSaveController.cs
| 2.640625
| 3
|
using System;
using System.IO;
using Models;
using UniRx;
using UnityEngine;
namespace Controllers
{
/// <summary>
/// Serialize/deserialize json into game model
/// </summary>
public class LocalSaveController
{
private string gameDataFileName = "saves.json";
private string saveFileName = "saves";
private LocalStorageHelper _localStorageHelper;
public LocalSaveController(LocalStorageHelper localStorageHelper)
{
_localStorageHelper = localStorageHelper;
}
public void LoadSaveFile(Action<GameModel> onSuccess, Action<string> onFailure)
{
MainThreadDispatcher.StartUpdateMicroCoroutine(
_localStorageHelper.ReaderStringFileAsync(GetCurrentSavePath(),
delegate(string s)
{
if (s == "")
{
onFailure("empty save file");
return;
}
var saveStoryModel = JsonUtility.FromJson<GameModel>(s);
onSuccess(saveStoryModel);
}, onFailure));
}
public void SaveProgress(string jsonToSave)
{
var path = GetCurrentSavePath();
MainThreadDispatcher.StartUpdateMicroCoroutine(_localStorageHelper.WriteString(path, jsonToSave));
}
private string GetCurrentSavePath()
{
return Path.Combine(Application.persistentDataPath, saveFileName);
}
public bool IsSaveFileExists()
{
return File.Exists(GetCurrentSavePath());
}
}
}
|
a5e53fc00a876602919fa4f15a2d3f9ddbc46451
|
C#
|
denisb1/mono-studentska-praksa
|
/Day4/Day4.Repository/EnrollmentRepository.cs
| 2.8125
| 3
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Day4.DAL;
using Day4.Models;
using Day4.Models.Common;
using Day4.Repository.Common;
namespace Day4.Repository
{
public sealed class EnrollmentRepository : IGenericRepository<EnrollmentDto>
{
public void Add(EnrollmentDto enrollmentDto)
{
var idNotFound = false;
var id = Guid.NewGuid();
do
{
if (idNotFound) id = Guid.NewGuid();
try
{
idNotFound = Get(id) != null;
}
catch (Exception)
{
idNotFound = false;
}
} while (idNotFound);
new EnrollmentDatabase().Add(new Enrollment(id, enrollmentDto));
}
public void Delete(Guid? id)
{
new EnrollmentDatabase().Delete(id);
}
public void Update(Guid? id, EnrollmentDto enrollmentDto)
{
new EnrollmentDatabase().Update(new Enrollment(id, enrollmentDto));
}
public EnrollmentDto Get(Guid? id)
{
var dt = new EnrollmentDatabase().Get(id).Tables["Enrollment"];
return new EnrollmentDto(
Guid.Parse(dt.Rows[0]["StudentId"].ToString()),
Guid.Parse(dt.Rows[0]["CourseId"].ToString())
);
}
public IEnumerable<EnrollmentDto> GetAll()
{
var dt = new EnrollmentDatabase().GetAll().Tables["Enrollment"];
return (from DataRow dr in dt.Rows select new EnrollmentDto(
Guid.Parse(dr["StudentId"].ToString()),
Guid.Parse(dr["CourseId"].ToString())
)).ToList();
}
public StudentCourse GetJoin(Guid id)
{
var dt = new EnrollmentDatabase().GetJoin(id).Tables["Enrollment"];
return new StudentCourse(
dt.Rows[0]["FirstName"].ToString(),
dt.Rows[0]["LastName"].ToString(),
dt.Rows[0]["College"].ToString(),
int.Parse(dt.Rows[0]["CollegeYear"].ToString()),
dt.Rows[0]["CourseName"].ToString(),
double.Parse(dt.Rows[0]["Ects"].ToString())
);
}
public IEnumerable<StudentCourse> GetJoinAll()
{
var dt = new EnrollmentDatabase().GetJoinAll().Tables["Enrollment"];
return (from DataRow dr in dt.Rows select new StudentCourse(
dr["FirstName"].ToString(),
dr["LastName"].ToString(),
dr["College"].ToString(),
int.Parse(dr["CollegeYear"].ToString()),
dr["CourseName"].ToString(),
double.Parse(dr["Ects"].ToString())
)).ToList();
}
}
}
|
e4c532e9b83714b353f96e583502da3d2b25be99
|
C#
|
Benova11/Gotcha
|
/Gotcha/Assets/Bank/Bank.cs
| 2.703125
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bank : MonoBehaviour
{
[SerializeField] int startingBalance = 150;
[SerializeField] int currentBalance;
GameManager gameManager;
public int CurrentBalance { get { return currentBalance; } }
public delegate void BalanceChanged();
public event BalanceChanged OnBalanceChanged;
void Awake()
{
currentBalance = startingBalance;
gameManager = FindObjectOfType<GameManager>();
}
public void Deposite(int amountToDeposit)
{
currentBalance += Mathf.Abs(amountToDeposit);
OnBalanceChanged();
}
public void Withdraw(int amountToWithdraw)
{
currentBalance -= Mathf.Abs(amountToWithdraw);
if (currentBalance < 0)
{
gameManager.LostGame();
}
else
{
OnBalanceChanged();
}
}
}
|
efadbe13249de86c423ae5887eec1957b33c3800
|
C#
|
sanfengliao/uwp
|
/todolist/Model/ListItem.cs
| 2.5625
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Windows.Data.Json;
using Windows.Storage;
using Windows.Storage.AccessCache;
using Windows.Storage.Streams;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace App6.Model
{
//json序列化是需要的注解
[DataContract]
public class ListItem : INotifyPropertyChanged
{
private String id; // id 唯一标识符
private StorageFile file; // 图片的StorageFile
private string img_path; //图片在LocalFolder的存储路径
private ImageSource pic; //图片的ImageSource
private string title; // 标题
private string desc; // 详情
private bool? isComplete; //是否完成
private DateTimeOffset date;//时间
public event PropertyChangedEventHandler PropertyChanged;
[DataMember(Order =0)]
public string Id { get { return id; } set { id = value; } }
[DataMember(Order = 1)]
public string Title {
get { return title; }
set {
title = value;
PropertyChangedHanlder("Title");
} }
[DataMember(Order =1)]
public string ImgPath { get { return img_path; } set { img_path = value; PropertyChangedHanlder("ImgPath"); } }
public ImageSource Pic { get {
if (pic == null)
{
setImage();
}
return pic;
} set {pic = value; PropertyChangedHanlder("Pic"); } }
[DataMember(Order = 3)]
public string Desc { get { return desc; } set { desc = value; PropertyChangedHanlder("Desc"); } }
[DataMember(Order = 4)]
public bool? IsComplete { get { return isComplete; } set { isComplete = value; PropertyChangedHanlder("IsComplete"); } }
[DataMember(Order = 5)]
public DateTimeOffset Date { set { date = value; PropertyChangedHanlder("Date"); } get { return date; } }
public StorageFile File{ set { file = value; PropertyChangedHanlder("File"); } get { if (file == null) { setStorageFileAsync(); } return file; } }
public ListItem()
{
}
public ListItem(ImageSource pic, string title, string desc, DateTimeOffset date, string token,StorageFile file )
{
this.id = Guid.NewGuid().ToString();
this.pic = pic;
this.title = title;
this.desc = desc;
this.date = date;
this.isComplete = false;
//this.img_path = id + file.Name.Substring(file.Name.LastIndexOf("."));
this.file = file;
}
protected void PropertyChangedHanlder(string str)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(str));
}
}
public string getId()
{
return this.id;
}
//设置ImageSource
public async void setImage()
{
StorageFile file = await ApplicationData.Current.LocalFolder.GetFileAsync(img_path);
BitmapImage imgSrc = new BitmapImage();
if (file != null)
{
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.Read))
{
imgSrc.SetSource(stream);
this.Pic = imgSrc;
}
}
}
//设置StorageFile
public async void setStorageFileAsync()
{
this.file = await ApplicationData.Current.LocalFolder.GetFileAsync(img_path);
}
}
}
|
61b869a9ae0521ef89166facf59e074f247555ee
|
C#
|
ipritt/CodeFights
|
/Arcade/SortByHeight/SortByHeight/Program.cs
| 3.46875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SortByHeight
{
class Program
{
static void Main(string[] args)
{
int[] a = { -1, 150, 190, -1, -1, 160, 180 };
Console.WriteLine(SortByHeight(a));
Console.ReadLine();
}
static int[] SortByHeight(int[] a)
{
int[] newArray = new int[a.Length];
List<int> list = new List<int>();
List<int> treeList = new List<int>();
for(int i = 0; i < a.Length; i++)
{
if (a[i] == -1)
treeList.Add(i);
}
foreach(int value in a)
{
if (value != -1)
list.Add(value);
}
list.Sort();
foreach(int value in treeList)
list.Insert(value, -1);
newArray = list.ToArray();
return newArray;
}
}
}
|
9793318a2359ab6f7b5b91430cf91621799e6299
|
C#
|
computerline1z/sstore-vn
|
/Source code/sourcecode 19.5/BusinessObjects/PaymentMethodsInfo.cs
| 2.8125
| 3
|
using System;
namespace BusinessObjects
{
public class PaymentMethodsInfo
{
#region ***** Fields & Properties *****
private int _MethodID;
public int MethodID
{
get
{
return _MethodID;
}
set
{
_MethodID = value;
}
}
private string _MethodName;
public string MethodName
{
get
{
return _MethodName;
}
set
{
_MethodName = value;
}
}
private string _Guide;
public string Guide
{
get
{
return _Guide;
}
set
{
_Guide = value;
}
}
private Int64 _Fee;
public Int64 Fee
{
get
{
return _Fee;
}
set
{
_Fee = value;
}
}
#endregion
#region ***** Init Methods *****
public PaymentMethodsInfo()
{
}
public PaymentMethodsInfo(int methodid)
{
this.MethodID = methodid;
}
public PaymentMethodsInfo(int methodid, string methodname, string guide, Int64 fee)
{
this.MethodID = methodid;
this.MethodName = methodname;
this.Guide = guide;
this.Fee = fee;
}
#endregion
}
}
|
2821e815cef19ce49e4807e30e16b18e723309ad
|
C#
|
Pranay-bit/ActivityClass-DiagnosticSource
|
/ActivityClass-DiagnosticSource/ActivityClass.cs
| 2.953125
| 3
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace ActivityClass_DiagnosticSource
{
public class ActivityClass
{
private static readonly DiagnosticSource diagnosticSource
= new DiagnosticListener(typeof(ActivityClass).FullName);
public int GetRandomNumber()
{
if (diagnosticSource.IsEnabled(typeof(ActivityClass).FullName))
{
diagnosticSource.Write($"{typeof(ActivityClass).FullName}.StartGenerateRandom", null);
}
var number = new Random().Next();
if (diagnosticSource.IsEnabled(typeof(ActivityClass).FullName))
{
diagnosticSource.Write($"{typeof(ActivityClass).FullName}.EndGenerateRandom", new {RandomNumber = number });
}
return number;
}
// Activity
// var activity = new Activity("MyActivity");
// _diagnostics.StartActivity(activity, new { Property1 = prop1, Property2 = prop2});
// Do work - normal application/Library code
// activity.AddBaggage("MyBaggageId", value);
// activity.AddTag("MyTagId", value)
// _logger.Log(activity.Id);
// _logger.Log(activity.ParentId)
// _diagnostics.StopActivity(activity, id);
public static async Task DoThingAsync(int id)
{
var activity = new Activity(nameof(DoThingAsync));
if(diagnosticSource.IsEnabled(typeof(ActivityClass).FullName))
{
diagnosticSource.StartActivity(activity, new { IdArg = id });
}
activity.AddTag("MyTagId", "valueTags");
activity.AddBaggage("MyBaggageId", "valueInBaggage");
var httpClient = new HttpClient();
await httpClient.GetAsync("http://localhost:5000/values");
if (diagnosticSource.IsEnabled(typeof(ActivityClass).FullName))
{
diagnosticSource.StopActivity(activity, new { IdArg = id });
}
}
}
}
|
bb2bcd067d27eba3a4089907aae30fc7aeff5a2c
|
C#
|
nescafe2002/AoC-2020
|
/10 Adapter Array.linq
| 3.015625
| 3
|
<Query Kind="Statements">
<Reference Relative="10 input.txt">C:\Drive\Challenges\AoC 2020\10 input.txt</Reference>
<NuGetReference>morelinq</NuGetReference>
<Namespace>MoreLinq</Namespace>
</Query>
var input = @"28
33
18
42
31
14
46
20
48
47
24
23
49
45
19
38
39
11
1
32
25
35
8
17
7
9
4
2
34
10
3".Split("\r\n").Select(int.Parse);
input = File.ReadAllLines("10 input.txt").Select(int.Parse);
var diffs =
new[] { 0 } // Outlet joltage
.Concat(input) // Adapter array
.OrderBy(x => x) // Adapter order
.Window(2) // Take pairs
.Select(x => x.Last() - x.First()) // Calc diff
.Concat(new[] { 3 }) // Device joltage is 3 higher
.GroupBy(x => x)
.ToDictionary(x => x.Key, x => x.Count());
(diffs[1] * diffs[3]).Dump("Answer 1");
var sections =
new[] { 0 } // Outlet joltage is 0
.Concat(input) // Adapter array
.OrderBy(x => x) // Adapter order
.Window(2) // Take pairs
.Select(x => x.Last() - x.First()) // Calc diff (actually, just 1 or 3)
.Split(3) // Split into sections of diff 1, e.g. 32, 35, 36, 37, 38, 39, 42 => 4
.Select(x => x.Count()); // Section length
var permutations = new Dictionary<int, long>() { { 0, 1 }, { 1, 1 }, { 2, 2 }, { 3, 4 }, { 4, 7 } };
sections.Aggregate(1L, (acc, x) => acc * permutations[x]).Dump("Answer 2");
// Permutations based on section length:
// 1
// 0, 3, 4, 7
// 2
// 0, 3, 4, 5, 8
// 0, 3, 5, 8
// 3
// 0, 3, 4, 5, 6, 9
// 0, 3, 4, 6, 9
// 0, 3, 5, 6, 9
// 0, 3, 6, 9
// 4
// 0, 3, 4, 5, 6, 7, 10
// 0, 3, 4, 5, 7, 10
// 0, 3, 4, 6, 7, 10
// 0, 3, 4, 7, 10
// 0, 3, 5, 6, 7, 10
// 0, 3, 5, 7, 10
// 0, 3, 6, 7, 10
|
18829bb508456436be1da89d2e41267279639966
|
C#
|
ParallaxOW/BookAPIForGraphDemo
|
/BookGraphAPI/BookData.cs
| 2.6875
| 3
|
using System;
using System.IO;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Microsoft.Azure.Documents.Client;
using System.Linq;
using BookGraphAPI.Domain;
using Microsoft.Azure.Documents.Linq;
using System.Collections.Generic;
namespace BookGraphAPI
{
public class BookData
{
private readonly DocumentClient _client;
private string dbName = Environment.GetEnvironmentVariable("dbName");
private string dbCollection = Environment.GetEnvironmentVariable("dbBooksCollection");
public BookData(DocumentClient client)
{
_client = client;
}
[FunctionName("GetBooksAsync")]
public async Task<IActionResult> GetAsync(
[HttpTrigger(AuthorizationLevel.Anonymous, "get", Route = "books")] HttpRequest req,
ILogger log)
{
log.LogInformation("C# HTTP trigger function processed a request.");
FeedOptions queryOptions = new FeedOptions { EnableCrossPartitionQuery = true };
var bookQuery = _client.CreateDocumentQuery<Book>(
UriFactory.CreateDocumentCollectionUri(dbName, dbCollection), queryOptions)
.AsDocumentQuery();
List<Book> retVal = new List<Book>();
while (bookQuery.HasMoreResults)
{
var results = await bookQuery.ExecuteNextAsync<Book>();
retVal.AddRange(results);
}
return new JsonResult(retVal);
}
[FunctionName("GetBooksByTitleAsync")]
public async Task<IActionResult> GetBooksByTitleAsyncGetAsync(
[HttpTrigger(AuthorizationLevel.Anonymous, "get", Route = "books/{title}")] HttpRequest req,
string title,
ILogger log)
{
log.LogInformation("C# HTTP trigger function processed a request.");
FeedOptions queryOptions = new FeedOptions { EnableCrossPartitionQuery = true };
var bookQuery = _client.CreateDocumentQuery<Book>(
UriFactory.CreateDocumentCollectionUri(dbName, dbCollection), queryOptions)
.Where(b => b.Title == title).AsDocumentQuery();
List<Book> retVal = new List<Book>();
while (bookQuery.HasMoreResults)
{
var results = await bookQuery.ExecuteNextAsync<Book>();
retVal.AddRange(results);
}
return new JsonResult(retVal);
}
[FunctionName("GetBooksByAuthorIdAsync")]
public async Task<IActionResult> GetBooksByAuthorAsyncGetAsync(
[HttpTrigger(AuthorizationLevel.Anonymous, "get", Route = "bookbyauthor/{authorId}")] HttpRequest req,
string authorId,
ILogger log)
{
log.LogInformation("C# HTTP trigger function processed a request.");
FeedOptions queryOptions = new FeedOptions { EnableCrossPartitionQuery = true };
var bookQuery = _client.CreateDocumentQuery<Book>(
UriFactory.CreateDocumentCollectionUri(dbName, dbCollection), queryOptions)
.Where(b => b.AuthorId == Guid.Parse(authorId)).AsDocumentQuery();
List<Book> retVal = new List<Book>();
while (bookQuery.HasMoreResults)
{
var results = await bookQuery.ExecuteNextAsync<Book>();
retVal.AddRange(results);
}
return new JsonResult(retVal);
}
[FunctionName("PostBook")]
public async Task<IActionResult> PostBookAsync(
[HttpTrigger(AuthorizationLevel.Anonymous, "post", Route = "book")] HttpRequest req,
ILogger log)
{
string requestBody = await new StreamReader(req.Body).ReadToEndAsync();
Book data = JsonConvert.DeserializeObject<Book>(requestBody);
string dbName = Environment.GetEnvironmentVariable("dbName");
string dbCollection = Environment.GetEnvironmentVariable("dbBooksCollection");
var doc = await _client.UpsertDocumentAsync(UriFactory.CreateDocumentCollectionUri(dbName, dbCollection), data);
var createdBook = JsonConvert.DeserializeObject<Book>(doc.Resource.ToString());
log.LogInformation(JsonConvert.SerializeObject(createdBook));
return new JsonResult(createdBook);
}
}
}
|
f1cbee81e7d768f6bd9825bd2d538de17582d328
|
C#
|
hueblerw/CavemanWorld
|
/DynamicCavemanWorld/Assets/Classes/Editor/GeneratorTester.cs
| 2.671875
| 3
|
using UnityEngine;
using UnityEditor;
using NUnit.Framework;
public class GeneratorTester {
[Test]
public void ElevationGeneratorTester()
{
// Set the world size
DataGenerator generator = new DataGenerator(20, 15);
// Generate the tested world
float[,] array = generator.CreateElevationLayer();
// Generate random coordinates
System.Random randy = new System.Random();
int i = randy.Next(0, generator.WORLDX);
int j = randy.Next(0, generator.WORLDZ);
string map ="";
Assert.AreEqual(20, generator.WORLDX);
Assert.AreEqual(15, generator.WORLDZ);
Assert.GreaterOrEqual(array[0, 0], -3f);
Assert.LessOrEqual(array[0, 0], 3f);
Assert.AreNotEqual(0f, array[i, j]);
for(int x = 0; x < generator.WORLDX; x++)
{
for (int z = 0; z < generator.WORLDZ; z++)
{
map += array[x, z] + ", ";
}
map += "\n";
}
Debug.Log(map);
}
[Test]
public void TempGeneratorTester()
{
// Set the world size
DataGenerator generator = new DataGenerator(40, 60);
// Generate the tested world
float[][,] array = generator.CreateTemperatureLayers(4);
// Generate random coordinates
System.Random randy = new System.Random();
int i = randy.Next(0, generator.WORLDX);
int j = randy.Next(0, generator.WORLDZ);
string mapA = "";
string mapB = "";
for (int x = 0; x < generator.WORLDX; x++)
{
for (int z = 0; z < generator.WORLDZ; z++)
{
mapA += array[0][x, z] + ", ";
mapB += array[1][x, z] + ", ";
}
mapA += "\n";
mapB += "\n";
}
Debug.Log(mapA);
Debug.Log(mapB);
Assert.AreEqual(40, generator.WORLDX);
Assert.AreEqual(60, generator.WORLDZ);
Assert.GreaterOrEqual(array[0][0, 0], 30);
Assert.LessOrEqual(array[0][0, 0], 110);
Assert.GreaterOrEqual(array[0][i, j], 30);
Assert.LessOrEqual(array[0][i, j], 110);
Assert.GreaterOrEqual(array[1][0, 0], -20);
Assert.LessOrEqual(array[1][0, 0], array[0][0, 0] - 15);
Assert.GreaterOrEqual(array[1][i, j], -20);
Assert.LessOrEqual(array[1][i, j], array[0][i, j] - 15);
}
[Test]
public void StandardLayerTest()
{
// Set the world size
DataGenerator generator = new DataGenerator(40, 50);
// Generate the tested world
float[,] array = generator.CreateStandardFloatLayer(0.0, 10.0, 1.0);
// Generate random coordinates
System.Random randy = new System.Random();
int i = randy.Next(0, generator.WORLDX);
int j = randy.Next(0, generator.WORLDZ);
string map = "";
Assert.AreEqual(40, generator.WORLDX);
Assert.AreEqual(50, generator.WORLDZ);
Assert.GreaterOrEqual(array[0, 0], 0f);
Assert.LessOrEqual(array[0, 0], 10f);
Assert.GreaterOrEqual(array[i, j], 0f);
Assert.LessOrEqual(array[i, j], 10f);
for (int x = 0; x < generator.WORLDX; x++)
{
for (int z = 0; z < generator.WORLDZ; z++)
{
map += array[x, z] + ", ";
}
map += "\n";
}
Debug.Log(map);
}
}
|
2cbdf4bb0735b0b3da8391917c722cd6a8a2d02d
|
C#
|
snownz/Virtual-Intelligence
|
/VI/VI.Neural/Factory/LayerBuilder.cs
| 2.546875
| 3
|
using System;
using VI.Neural.ActivationFunction;
using VI.Neural.ANNOperations;
using VI.Neural.Node;
using VI.Neural.OptimizerFunction;
namespace VI.Neural.Factory
{
public class LayerBuilder
{
private int size, connections;
private float lr, mo, std;
private ANNOperationsEnum operation;
private ActivationFunctionEnum activation;
private EnumOptimizerFunction optmizator;
private NodeEnum nodeType;
public LayerBuilder(int size, int connections, float lr, float mo, ANNOperationsEnum operation, ActivationFunctionEnum activation, EnumOptimizerFunction optmizator)
{
this.size = size;
this.connections = connections;
this.lr = lr;
this.mo = mo;
this.operation = operation;
this.activation = activation;
this.optmizator = optmizator;
}
public LayerBuilder FullSynapse(float std)
{
this.std = std;
return this;
}
public INeuron Build()
{
switch (nodeType)
{
case NodeEnum.Supervised:
return BuildSupervised();
case NodeEnum.Unsupervised:
return BuildUnsupervised();
default:
throw new InvalidOperationException();
}
}
private INeuron BuildSupervised()
{
ISupervisedOperations opr = null;
IActivationFunction act = null;
IOptimizerFunction opt = null;
switch (activation)
{
case ActivationFunctionEnum.ArcTANH:
act = new ArcTANHFunction();
break;
case ActivationFunctionEnum.TANH:
act = new TANHFunction();
break;
case ActivationFunctionEnum.Binary:
act = new BinaryStepFunction();
break;
case ActivationFunctionEnum.LeakRelu:
act = new LeakReluFunction();
break;
case ActivationFunctionEnum.Relu:
act = new ReluFunction();
break;
case ActivationFunctionEnum.Sigmoid:
act = new SigmoidFunction();
break;
case ActivationFunctionEnum.Sinusoid:
act = new SinusoidFunction();
break;
case ActivationFunctionEnum.Nothing:
act = null;
break;
default:
throw new InvalidOperationException();
}
switch (optmizator)
{
case EnumOptimizerFunction.Adagrad:
opt = new AdagradOptimizerFunction();
break;
case EnumOptimizerFunction.Adadelta:
opt = new AdadeltaOptimizerFunction();
break;
case EnumOptimizerFunction.Adam:
opt = new AdamOptimizerFunction();
break;
case EnumOptimizerFunction.Nadam:
opt = new NadamOptimizerFunction();
break;
case EnumOptimizerFunction.RmsProp:
opt = new RMSOptimizerFunction();
break;
case EnumOptimizerFunction.SGD:
opt = new SGDOptimizerFunction();
break;
case EnumOptimizerFunction.Momentum:
opt = new MomentumOptmizerFunction();
break;
default:
throw new InvalidOperationException();
}
switch (operation)
{
case ANNOperationsEnum.Activator:
opr = new ANNActivatorOperations();
break;
case ANNOperationsEnum.SoftMax:
opr = new ANNSoftmaxOperations();
break;
default:
throw new InvalidOperationException();
}
opr.SetActivation(act);
opr.SetOptimizer(opt);
var neuron = new SupervisedNeuron(size, connections, lr, mo, opr);
neuron.FullSynapsis(size, connections, std);
return neuron;
}
private INeuron BuildUnsupervised()
{
throw new NotImplementedException();
}
}
}
|
273f933b90ac99fb5a5f0c7cdafa6eeaaf580a1f
|
C#
|
grzabrodskiy/BoxingGame
|
/First/FighterRanking/EloFighterRanking.cs
| 2.796875
| 3
|
using System;
using System.Collections.Concurrent;
using log4net;
using Main;
using Newtonsoft.Json;
namespace Boxing.FighterRating
{
[Serializable]
[NewGame]
public class EloFighterRating : IFighterRating
{
[JsonProperty] private ConcurrentDictionary<string, double> Ratings { get; set; }
[JsonProperty] public int K { get; }
[JsonProperty] double InitElo { get; }
static readonly ILog LOGGER =
LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public EloFighterRating(int k = 50, double initElo = 1500)
{
K = k;
InitElo = initElo;
}
/**
* Calculate the expected score for the player with rating1
*
* @param rating1 The player's rating
* @param rating2 The other player's rating
* @return The expected score (0-1), where loss=0, draw=0.5, win=1
*/
public double CalculateExpectedScore(double Rating1, double Rating2)
{
return 1 / (1.0 + Math.Pow(10.0, (Rating2 - Rating1) / 400.0));
}
/**
* Calculate the rating change for the player with rating1 and the given score
*
* @param rating1 The player's rating
* @param rating2 The other player's rating
* @param score The player's obtained score, where loss=0, draw=0.5, win=1
* @return The change in rating
*/
public double CalculateRatingChange(double f1Rating, double f2Rating, double score)
{
return Math.Round(K * (score - CalculateExpectedScore(f1Rating, f2Rating)));
}
public bool AddFighter(Fighter fighter)
{
return Ratings.TryAdd(fighter.Name, InitElo);
}
public double Rating(Fighter fighter)
{
return Ratings[fighter.Name];
}
public double CalculateRatingChange(Fighter f1, Fighter f2, double score)
{
double delta = CalculateRatingChange(Rating(f1), Rating(f2), score);
Ratings[f1.Name] += delta;
Ratings[f2.Name] -= delta;
f1.Performance["Elo"] = Ratings[f1.Name];
f2.Performance["Elo"] = Ratings[f2.Name];
return delta;
}
//public virtual void InitNewGame() DO WE NEED THESE
//{
// LOGGER.Debug("Finit Elo New Game");
//}
//public virtual void NewGame()
//{
// LOGGER.Debug("FiElo New Game");
//}
}
}
|
43ba4cb7bcf8e24326619e328171810e57f45b74
|
C#
|
davidwmartines/MushMud-Archive
|
/src/Core/Factories/ImageFileInfoFactory.cs
| 2.890625
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
using MusicCompany.Core.Services;
namespace MusicCompany.Core.Factories
{
#region Interface
public interface IImageFileInfoFactory
{
/// <summary>
/// Returns a new ImageFileInfo instance.
/// </summary>
ImageFileInfo CreateImage(string originalFileName, FileFormat inputFormat, Stream inputStream);
}
#endregion
#region Implementation
public class ImageFileInfoFactory : IImageFileInfoFactory
{
#region Properties
public IImageProcessingService ImageConversionService
{
get;
set;
}
#endregion
public ImageFileInfo CreateImage(string originalFileName, FileFormat inputFormat, Stream inputStream)
{
if (!inputFormat.IsImageType())
{
throw new InvalidOperationException(string.Format("{0} is not a supported image format.", inputFormat));
}
Size size = this.ImageConversionService.GetSize(inputStream);
string colorMode = string.Empty; //TODO
byte[] fileBytes = inputStream.GetBytes();
BinaryFileData binaryFileData = new BinaryFileData(fileBytes);
ImageFileInfo imageFile = new ImageFileInfo(Path.GetFileName(originalFileName), inputFormat, fileBytes.Length, binaryFileData, size.Width, size.Height, colorMode);
return imageFile;
}
}
#endregion
}
|
a62ac9d4ed3e977c882cc8fba15a5b87e2a3041c
|
C#
|
johncobley/stock_deprecator
|
/StockDeprecator/CurrentStock.Tests/StockLineServiceTests.cs
| 2.765625
| 3
|
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using CurrentStock.DataAccess;
using CurrentStock.Models;
using CurrentStock.Service;
using Moq;
using Xunit;
namespace CurrentStock.Tests
{
public class StockLineServiceTests
{
private IStockTypeRepository DefaultStockTypeRepository()
{
var mockStockTypeRepo = new Mock<IStockTypeRepository>();
mockStockTypeRepo
.Setup(repo => repo.Get(It.IsAny<string>()))
.Returns((string typeName) => Task.FromResult(new StockItemType { TypeName = typeName }));
return mockStockTypeRepo.Object;
}
[Fact]
public async void ParsesCorrectlyFormedStockLineWithSingleWordType()
{
var testLine = "Food 2 1";
var stockLineService = new StockLineService(DefaultStockTypeRepository());
var result = await stockLineService.ParseLine(testLine);
Assert.Equal("Food", result.StockTypeId);
Assert.Equal(2, result.SellIn);
Assert.Equal(1, result.Quality);
}
[Fact]
public async void ParsesCorrectlyFormedStockLineWithMultiWordType()
{
var testLine = "Toy Food 2 1";
var stockLineService = new StockLineService(DefaultStockTypeRepository());
var result = await stockLineService.ParseLine(testLine);
Assert.Equal("Toy Food", result.StockTypeId);
Assert.Equal(2, result.SellIn);
Assert.Equal(1, result.Quality);
}
[Fact]
public async void ParsesStockLineWithMissingQuality()
{
var testLine = "Vegan Food 2";
var stockLineService = new StockLineService(DefaultStockTypeRepository());
var result = await stockLineService.ParseLine(testLine);
Assert.Equal("Vegan Food 2", result.StockTypeId);
Assert.Equal(0, result.SellIn);
Assert.Equal(0, result.Quality);
}
[Fact]
public async void ParsesStockLineWithMissingQualityAndSellIn()
{
var testLine = "Cat Food";
var stockLineService = new StockLineService(DefaultStockTypeRepository());
var result = await stockLineService.ParseLine(testLine);
Assert.Equal("Cat Food", result.StockTypeId);
Assert.Equal(0, result.SellIn);
Assert.Equal(0, result.Quality);
}
[Fact]
public async void ParsesCorrectlyFormedStockLineAndAllocatesStockType()
{
var testLine = "Test Food 2 1";
var mockStockTypeRepo = new Mock<IStockTypeRepository>();
mockStockTypeRepo
.Setup(repo => repo.Get(It.Is<string>(param => param == "Test Food")))
.Returns((string typeName) => Task.FromResult(new StockItemType { TypeName = "Test Food" }));
var stockLineService = new StockLineService(mockStockTypeRepo.Object);
var result = await stockLineService.ParseLine(testLine);
Assert.Equal("Test Food", result.StockType.TypeName);
}
}
}
|
c91ee250fc4769e01f62f32bc3895d5095c9f7ee
|
C#
|
Clouddevelopmentstudios/SlimCanvas
|
/Shared/SharedDroid/View/DrawInBitmap.cs
| 2.546875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Graphics;
namespace SlimCanvas.Droid
{
internal class DrawInBitmap
{
Bitmap myBitmap;
Android.Graphics.Canvas canvas;
public DrawInBitmap(int width, int height)
{
myBitmap = Bitmap.CreateBitmap(width, height, Bitmap.Config.Argb8888);
canvas = new Android.Graphics.Canvas(myBitmap);
}
public Bitmap GetAsBitmap()
{
canvas.Dispose();
return myBitmap;
}
public void DrawBitmap(Bitmap bitmap, Matrix trans, BitmapInterpolationMode mode)
{
var paint = new Paint()
{
Alpha = 255
};
canvas.DrawBitmap(bitmap, trans, paint);
}
}
}
|
45d18e50bdb27074b1a5726eee271d8f4c0ba4b2
|
C#
|
ikamusume7/CSharpStudy
|
/CSharpStudy/EssentialCSharp/Interface.cs
| 3
| 3
|
using System;
using Xunit;
using Xunit.Abstractions;
namespace EssentialCSharp.Interface
{
public class Interface
{
private readonly ITestOutputHelper _testOutputHelper;
public Interface(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHelper;
}
[Fact]
public void Demo()
{
Contact[] contacts = new Contact[1];
contacts[0] = new Contact(
"Dick", "Traci",
"123 Main St., Spokane, WA 99037",
"123-123-1234");
contacts.List(Contact.Headers);
_testOutputHelper.WriteLine("");
Publication[] publications = new Publication[1]
{
new Publication("Celebration of Discipline",
"Richard Foster", 1978)
};
publications.List(Publication.Headers);
}
}
interface IDistributedSettingsProvider : ISettingsProvider
{
string GetSetting(string machineName, string name, string defaultValue);
void Setting(string machineName, string name, string value);
}
interface IPerson
{
string FirstName
{
get;
set;
}
string LastName
{
get;
set;
}
}
public class Person : IPerson
{
public string FirstName { get; set; }
public string LastName { get; set; }
}
interface IReadableSettingsProvider
{
string GetSetting(string name, string defaultValue);
}
interface IWriteableSettingsProvider
{
void SetSetting(string name, string value);
}
interface ISettingsProvider : IReadableSettingsProvider, IWriteableSettingsProvider
{
}
class FileSettingsProvider : ISettingsProvider, IReadableSettingsProvider
{
#region ISettingsProvider Members
public void SetSetting(string name, string value)
{
}
#endregion
#region IReadableSettingsProvider Members
public string GetSetting(string name, string defaultValue)
{
return null;
}
#endregion
}
static class ConsoleListControl
{
public static void List(this IListable[] itmes, string[] headers)
{
int[] columnWidths = DisplayHeaders(headers);
for (int count = 0; count < itmes.Length; count++)
{
string[] values = itmes[count].ColumnValues;
DisplayItemRow(columnWidths, values);
}
}
private static int[] DisplayHeaders(string[] headers)
{
return new int[1];
}
private static void DisplayItemRow(int[] ColumnWidths, string[] values)
{
}
}
interface IFileCompression
{
void Compress(string targetFileName, string[] fileList);
void UnCompress(string compressFileName, string expandDirectoryName);
}
interface IListable
{
string[] ColumnValues
{
get;
}
}
public abstract class PdaItem
{
public virtual string Name { get; set; }
public PdaItem(string name)
{
Name = name;
}
}
class Contact : PdaItem, IListable, IComparable, IPerson
{
private Person _Person;
private Person Person
{
get => _Person;
set => _Person = value;
}
public string FirstName
{
get => _Person.FirstName;
set => _Person.FirstName = value;
}
public string LastName
{
get => _Person.LastName;
set => _Person.LastName = value;
}
public string Address { get; set; }
public string Phone { get; set; }
public Contact(string firstName, string lastName,
string address, string phone) : base(null)
{
FirstName = firstName;
LastName = lastName;
Address = address;
Phone = phone;
}
#region IComparable Members
public int CompareTo(object? obj)
{
int result;
Contact contact = obj as Contact;
if (contact == null)
{
result = 1;
}
else if (obj != typeof(Contact))
{
throw new ArgumentException("obj is not a Contact");
}
else if (ReferenceEquals(this, obj))
{
result = 0;
}
else
{
result = String.Compare(LastName, contact.LastName, StringComparison.Ordinal);
if (result == 0)
{
result = String.Compare(FirstName, contact.FirstName, StringComparison.Ordinal);
}
}
return result;
}
#endregion
#region IListable Members
string[] IListable.ColumnValues
{
get
{
return new string[]
{
FirstName,
LastName,
Phone,
Address
};
}
}
#endregion
public string[] ColumnValues
{
get
{
return new string[]
{
FirstName,
LastName,
Phone,
Address
};
}
}
public static string[] Headers
{
get
{
return new string[]
{
"First Name", "Last Name ",
"Phone ",
"Address "
};
}
}
}
class Publication : IListable
{
public string Title { get; set; }
public string Author { get; set; }
public int Year { get; set; }
public Publication(string title, string author, int year)
{
Title = title;
Author = author;
Year = year;
}
public string[] ColumnValues
{
get
{
return new string[]
{
Title,
Author,
Year.ToString()
};
}
}
public static string[] Headers
{
get
{
return new string[]
{
"Title ",
"Author ",
"Year"
};
}
}
}
}
|
87eda41667b070d9d346f6e45e722f5c12f57619
|
C#
|
javierfil/SocketServer
|
/SocketServer/LENELBadgeAccessLevels.cs
| 3.0625
| 3
|
using System;
using System.Collections.Generic;
using System.Text;
namespace ServerComunicacionesALUTEL
{
public class LENELBadgeAccessLevels
{
Dictionary<string, string> badgesAccessLevels; // Asociacion de badge a accessLevels (1,2,3,4)
int orgID;
public LENELBadgeAccessLevels(int v_orgID)
{
badgesAccessLevels = new Dictionary<string, string>();
orgID = v_orgID;
}
/// <summary>
/// Se encarga de desasociar la tarjeta con los viejos access levels y de asociarlo a los access levels nuevos
/// </summary>
/// <param name="v_badge"></param>
/// <param name="v_accessLevels"></param>
/// <returns>True si cambiaron los access levels asociados a esta tarjeta</returns>
public bool asociarAccessLevel(string v_badge, string v_accessLevels)
{
bool res = false;
if (badgesAccessLevels.ContainsKey(v_badge)) // Si ya está en el diccionario me fijo si los access levels cambiaron
{
if (!badgesAccessLevels[v_badge].Equals(v_accessLevels)) // Si los access levels cambiaron los actualizo
{
badgesAccessLevels.Remove(v_badge);
badgesAccessLevels.Add(v_badge, v_accessLevels); // Aqui se guardan los accesslevels actuales de la Badge.
res = true; // Informa del cambio
}
}
else
{
badgesAccessLevels.Add(v_badge, v_accessLevels); // Aqui se guardan los accesslevels actuales de la Badge.
res = true; // Informa del cambio
}
return res;
}
public string getAccessLevels(string v_badge)
{
string res = "";
if (badgesAccessLevels.ContainsKey(v_badge))
{
res = badgesAccessLevels[v_badge];
}
return res;
}
}
}
|
96e4453743ef4b87b2d9ff7f9ae11391a3e5b237
|
C#
|
fpapouin/tntpro
|
/oneTap2/oneTap2/Form1.cs
| 2.640625
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Timers;
using System.Diagnostics;
using System.IO;
namespace oneTap2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
bool checkCross = true;
double timerInterval = 10;
long minElapsedMs = 100;
float minDiff = 20.0f;
int recSize = 5;
int mouseKey = 0x04;
private void Form1_Shown(object sender, EventArgs e)
{
this.Visible = false;
LoadConfig();
System.Timers.Timer timer = new System.Timers.Timer(timerInterval);
timer.Elapsed += OnTimedEvent;
timer.Start();
}
private void LoadConfig()
{
if (File.Exists("oneTap2.cfg"))
{
string cfgFile = File.ReadAllText("oneTap2.cfg");
cfgFile = cfgFile.Replace("\r", "");
foreach (string line in cfgFile.Split('\n'))
{
if (line.Contains("checkCross")) checkCross = Convert.ToBoolean(line.Split('=').Last());
if (line.Contains("timerInterval")) timerInterval = Convert.ToDouble(line.Split('=').Last());
if (line.Contains("minElapsedMs")) minElapsedMs = Convert.ToInt64(line.Split('=').Last());
if (line.Contains("minDiff")) minDiff = Convert.ToSingle(line.Split('=').Last());
if (line.Contains("recSize")) recSize = Convert.ToInt32(line.Split('=').Last());
if (line.Contains("mouseKey")) mouseKey = Convert.ToInt32(line.Split('=').Last(), 16);
}
}
}
private void OnTimedEvent(Object source, ElapsedEventArgs e)
{
(source as System.Timers.Timer).Stop();
DoLoop();
(source as System.Timers.Timer).Start();
}
private void ExitToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
|
21cbd53823403297abef30483b4f5bb8e9eafc65
|
C#
|
kvarik/yaat
|
/libYaAT/Window.cs
| 2.65625
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace libYaAT
{
public class Window
{
private static IntPtr hWnd;
private static string title;
public string Title
{
get
{
return title;
}
set
{
hWnd = FindWindow(null, value);
title = value;
}
}
public static IntPtr Handler
{
get
{
return hWnd;
}
}
// user32.dll imports
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
static extern bool SetWindowText(IntPtr hWnd, string text);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
public Window()
{
}
public Window(string title)
{
this.Title = title;
}
public bool Rename(string text)
{
title = text;
return SetWindowText(hWnd, text);
}
}
}
|
2b4af9bd6a943c86e1b5e8c339bd70ae6d3c433d
|
C#
|
JoaLampela/Giants-Kettle
|
/Assets/Script/MapGeneration/Rooms/Classes/BossRoom.cs
| 2.65625
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossRoom : Room
{
public BossRoom(Coord centre, int[,] map)
{
CentreTile = centre;
roomType = 10;
width = 30;
height = 20;
for (int x = -width / 2 + centre.tileX; x < width / 2 + centre.tileX; x++)
{
for (int y = -height / 2 + centre.tileY; y < height / 2 + centre.tileY; y++)
{
map[x, y] = 0;
}
}
SetRoomBorders(centre, map);
height = 40;
for (int x = -2 + centre.tileX; x < 3 + centre.tileX; x++)
{
for (int y = -height + centre.tileY + 15; y < height + centre.tileY - 15; y++)
{
map[x, y] = 0;
}
}
DrawCircle(new Coord(centre.tileX, centre.tileY + height - 20), 7, map);
DrawCircle(new Coord(centre.tileX, centre.tileY - height + 20), 7, map);
}
void DrawCircle(Coord c, int r, int[,] map)
{
for (int x = -r; x <= r; x++)
for (int y = -r; y <= r; y++)
{
if (x * x + y * y <= r * r)
{
int drawX = c.tileX + x;
int drawY = c.tileY + y;
map[drawX, drawY] = 0;
}
}
}
}
|
713327d067dc72a99c2e15c0ff62045ea17e9f49
|
C#
|
PSNS-IMF/security-clientcerthandling
|
/src/ClientCertificateHandling/DodUser.cs
| 2.765625
| 3
|
using Psns.Common.Functional;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using static Psns.Common.Functional.Prelude;
using static Psns.Common.Security.ClientCertificateHandling.Constants;
namespace Psns.Common.Security.ClientCertificateHandling
{
/// <summary>
/// Basic properties of every DodUser
/// </summary>
public struct DodUser
{
/// <summary>
/// The DodId/EDIPI
/// </summary>
public readonly string DodId;
/// <summary>
/// First Name
/// </summary>
public readonly Maybe<string> FirstName;
/// <summary>
/// Middle Name
/// </summary>
public readonly Maybe<string> MiddleName;
/// <summary>
/// Last Name
/// </summary>
public readonly Maybe<string> LastName;
/// <summary>
/// Email
/// </summary>
public readonly Maybe<string> EmailAddress;
/// <summary>
/// Constructor
/// </summary>
/// <param name="dodId"></param>
/// <param name="firstName"></param>
/// <param name="middleName"></param>
/// <param name="lastName"></param>
/// <param name="email"></param>
/// <exception cref="ArgumentNullException">When <paramref name="dodId"/> is null or empty</exception>
public DodUser(string dodId, Maybe<string> firstName, Maybe<string> middleName, Maybe<string> lastName, Maybe<string> email)
{
if (string.IsNullOrEmpty(dodId))
throw new ArgumentNullException(nameof(dodId), $"{nameof(dodId)} must have a value");
DodId = dodId.AssertValue();
FirstName = firstName;
MiddleName = middleName;
LastName = lastName;
EmailAddress = email;
}
/// <summary>
/// A formatted string for this.
/// </summary>
/// <returns></returns>
public override string ToString() =>
$@"{{{nameof(DodId)}: {DodId}, {nameof(FirstName)}: {FirstName}, {nameof(LastName)}: {
LastName}, {nameof(MiddleName)}: {MiddleName}, {nameof(EmailAddress)}: {EmailAddress}}}";
}
/// <summary>
/// Some <see cref="DodUser"/> extensions.
/// </summary>
public static class DodUserExtentions
{
/// <summary>
/// Create a <see cref="DodUser" /> with just a <paramref name="dodId"/>.
/// </summary>
/// <param name="dodId"></param>
/// <returns></returns>
/// <exception cref="ArgumentNullException">When <paramref name="dodId"/> is null or empty</exception>
public static DodUser FromDodId(string dodId) =>
new DodUser(dodId, None, None, None, None);
/// <summary>
/// Assign <paramref name="dodId"/> to <paramref name="self"/>.
/// </summary>
/// <param name="self"></param>
/// <param name="dodId"></param>
/// <returns></returns>
public static DodUser WithDodId(this DodUser self, string dodId) =>
new DodUser(dodId, self.FirstName, self.LastName, self.MiddleName, self.EmailAddress);
/// <summary>
/// Assign <paramref name="firstName"/> to <paramref name="self"/>.
/// </summary>
/// <param name="self"></param>
/// <param name="firstName"></param>
/// <returns></returns>
public static DodUser WithFirstName(this DodUser self, string firstName) =>
new DodUser(self.DodId, firstName, self.MiddleName, self.LastName, self.EmailAddress);
/// <summary>
/// Assign <paramref name="lastName"/> to <paramref name="self"/>.
/// </summary>
/// <param name="self"></param>
/// <param name="lastName"></param>
/// <returns></returns>
public static DodUser WithLastName(this DodUser self, string lastName) =>
new DodUser(self.DodId, self.FirstName, self.MiddleName, lastName, self.EmailAddress);
/// <summary>
/// Assign <paramref name="middleName"/> to <paramref name="self"/>.
/// </summary>
/// <param name="self"></param>
/// <param name="middleName"></param>
/// <returns></returns>
public static DodUser WithMiddleName(this DodUser self, string middleName) =>
new DodUser(self.DodId, self.FirstName, middleName, self.LastName, self.EmailAddress);
/// <summary>
/// Assign <paramref name="email"/> to <paramref name="self"/>.
/// </summary>
/// <param name="self"></param>
/// <param name="email"></param>
/// <returns></returns>
public static DodUser WithEmail(this DodUser self, string email) =>
new DodUser(self.DodId, self.FirstName, self.MiddleName, self.LastName, email);
/// <summary>
/// Generates <see cref="Claim"/>s from a <see cref="DodUser"/>.
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static IEnumerable<Claim> AsClaims(this DodUser self) =>
Cons(
(FirstNameClaimTypeName, self.FirstName),
(LastNameClaimTypeName, self.LastName),
(MiddleNameClaimTypeName, self.MiddleName),
(EmailClaimTypeName, self.EmailAddress),
(DodIdClaimTypeName, self.DodId))
.Aggregate(
Empty<Claim>(),
(claims, next) =>
next.Item2.Match(
some: typeVal => claims.Append(tail: new Claim(next.Item1, typeVal)),
none: () => claims));
}
}
|
c9eb929a981411160e9dd8388cb2723f2a402597
|
C#
|
shendongnian/download4
|
/first_version_download2/527326-49041984-167940533-4.cs
| 3.609375
| 4
|
public class Cache : ICache
{
private readonly ConcurrentDictionary<string, object> _cache
= new ConcurrentDictionary<string, object>();
public T Get<T>(string key)
{
object cached;
if(_cache.TryGetValue(key, out cached) && cached is T)
{
return(T) cached;
}
return default(T);
}
public void Set(string key, object value)
{
_cache.AddOrUpdate(key, value, (s, o) => value);
}
}
|
67cef0b0649407ce39ad701f2ab74b58a1b4b286
|
C#
|
TESSkyblivion/Skyblivion.ESReader
|
/src/Skyblivion.ESReader/Struct/Trie.cs
| 3
| 3
|
using Skyblivion.ESReader.PHP;
using Skyblivion.ESReader.TES4;
using System;
using System.Collections.Generic;
namespace Skyblivion.ESReader.Struct
{
/*
* Class Trie
* Based off implementation of https://github.com/fran6co/phptrie/
*/
public class Trie
{
private Dictionary<string, Trie> trie = new Dictionary<string, Trie>();
private TES4LoadedRecord value = null;
/*
* Trie constructor
*
* This is for internal use
*/
public Trie(TES4LoadedRecord value = null)
{
this.value = value;
}
/*
* Add value to the trie
*
* string The key
* mixed The value
* Overwrite existing value
*/
public void Add(string str, TES4LoadedRecord value, bool overWrite = true)
{
if (str == "")
{
if (this.value == null || overWrite) { this.value = value; }
return;
}
foreach (var kvp in this.trie)
{
var prefix = kvp.Key;
var trie = kvp.Value;
int prefixLength = prefix.Length;
string head = PHPFunction.Substr(str, prefixLength);
int headLength = head.Length;
bool equals = true;
string equalPrefix = "";
for (int i = 0; i < prefixLength; ++i)
{ //Split
if (i >= headLength)
{
Trie equalTrie = new Trie(value);
this.trie.Add(equalPrefix, equalTrie);
equalTrie.trie.Add(prefix.Substring(i), trie);
this.trie.Remove(prefix);
return;
}
else if (prefix[i] != head[i])
{
if (i > 0)
{
Trie equalTrie = new Trie();
this.trie.Add(equalPrefix, equalTrie);
equalTrie.trie.Add(prefix.Substring(i), trie);
equalTrie.trie.Add(str.Substring(i), new Trie(value));
this.trie.Remove(prefix);
return;
}
equals = false;
break;
}
equalPrefix += head[i];
}
if (equals)
{
trie.Add(str.Substring(prefixLength), value, overWrite);
return;
}
}
this.trie.Add(str, new Trie(value));
}
/*
* Search the Trie with a string
*/
public TES4LoadedRecord Search(string str)
{
if (str == "")//WTM: Change: In PHP, this was empty(str), which returns true when str = "0"
{
return this.value;
}
foreach (var kvp in this.trie)
{
var prefix = kvp.Key;
if (str.StartsWith(prefix))
{
var trie = kvp.Value;
return trie.Search(str.Substring(prefix.Length));
}
}
return null;
}
public TrieIterator SearchPrefix(string str)
{
if (str == "") { return new TrieIterator(this); }
int stringLength = str.Length;
foreach (var kvp in this.trie)
{
var prefix = kvp.Key;
var trie = kvp.Value;
int prefixLength = prefix.Length;
string headPrefix, stringPrefix;
if (prefixLength > stringLength)
{
headPrefix = prefix.Substring(0, stringLength);
stringPrefix = str;
}
else if (prefixLength < stringLength)
{
headPrefix = prefix;
stringPrefix = str.Substring(0, prefixLength);
}
else
{
headPrefix = prefix;
stringPrefix = str;
}
if (headPrefix == stringPrefix)
{
return trie.SearchPrefix(str.Substring(prefixLength));
}
}
return new TrieIterator(null);
}
public TES4LoadedRecord _value()
{
return this.value;
}
public Dictionary<string, Trie> Subnodes()
{
return this.trie;
}
}
}
|
b937eb189229eceac2c04a7f7a3d60f064fa9fe9
|
C#
|
coder-of-night/GameFramework
|
/MidnightCoder/Script/GameObjectPool/GOPoolMgr.cs
| 2.609375
| 3
|
using System;
using System.Collections.Generic;
using UnityEngine;
namespace MidnightCoder.Game {
public class GOPoolMgr {
//
// Fields
//
public Dictionary<string, GOPool> pools = new Dictionary<string, GOPool> ();
//
// Constructors
//
public GOPoolMgr () {
this.pools.Clear ();
}
//
// Methods
//
public void AddPool (GameObject prefab, GameObject parent = null) {
if (prefab == null) {
return;
}
string key = this.SanitizeName (prefab.name);
if (this.pools.ContainsKey (key)) {
return;
}
this.pools.Add (this.SanitizeName (prefab.name), new GOPool (prefab,parent));
}
public bool Destroy (GameObject go) {
if (go == null) {
return false;
}
string key = this.SanitizeName (go.name);
if (this.pools.ContainsKey (key) && this.pools[key] != null && this.pools[key].Destroy (go)) {
return true;
}
Destroy (go);
return false;
}
public void DestroyAllPools () {
foreach (GOPool current in this.pools.Values) {
current.DestroyPool ();
}
this.pools.Clear ();
}
public void DestroyPool(GameObject prefab)
{
if (prefab == null)
{
return;
}
string key = this.SanitizeName(prefab.name);
if (this.pools.ContainsKey(key))
{
this.pools.Remove(key);
}
}
public GameObject Instantiate (GameObject prefab, bool addToPoolIfMissing = true) {
if (prefab == null) {
return null;
}
string key = this.SanitizeName (prefab.name);
if (!this.pools.ContainsKey (key)) {
if (!addToPoolIfMissing) {
return UnityEngine.Object.Instantiate<GameObject> (prefab);
}
this.AddPool (prefab);
return UnityEngine.Object.Instantiate<GameObject> (prefab);
}
if (this.pools[key] == null) {
this.pools[key] = new GOPool (prefab);
}
return this.pools[key].Instantiate ();
}
public GameObject Instantiate (string key, bool addToPoolIfMissing = true) {
if (key == "" || !this.pools.ContainsKey (key) || this.pools[key] == null) {
return null;
}
return this.pools[key].Instantiate ();
}
protected string SanitizeName (string name) {
return name.Replace ("(Clone)", string.Empty).TrimEnd ();
}
}
}
|
7b3d8b7bfd80bbc4ab1bff9782ebcdf529027117
|
C#
|
Karlmikaelb/SOLID_LSP
|
/SOLID_LSP/Calculator.cs
| 2.640625
| 3
|
namespace SOLID_LSP
{
public abstract class Calculator
{
protected readonly int[] Numbers;
public Calculator(int[] numbers)
{
Numbers = numbers;
}
public abstract int Calculate();
}
}
|
d2420f9818545a5a7683f2e282be76d54e62f65b
|
C#
|
RusyaOne/NetCore_09.12.2020
|
/Infestation/Infestation/Services/ImageProcessingChannel.cs
| 2.75
| 3
|
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace Infestation.Services
{
public class ImageProcessingChannel
{
private Channel<(string, byte[])> _channel;
public ImageProcessingChannel()
{
_channel = Channel.CreateUnbounded<(string, byte[])>();
}
public async Task Write(IFormFile image)
{
using (var stream = new MemoryStream())
{
image.CopyTo(stream);
await _channel.Writer.WriteAsync((image.FileName, stream.ToArray()));
}
}
public (string, byte[]) Read()
{
(string, byte[]) image;
_channel.Reader.TryRead(out image);
return image;
}
public IAsyncEnumerable<(string, byte[])> ReadAll()
{
return _channel.Reader.ReadAllAsync();
}
}
}
|
a01214ae1aec9a82c1af593cbab1f410a07276cd
|
C#
|
lhmarcondes2511/ProjetoTeste
|
/ProjetoTeste/Models/Cliente.cs
| 2.9375
| 3
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace ProjetoTeste.Models {
public class Cliente {
[Key]
public int Id { get; set; }
[DisplayName("Nome do Cliente")]
[Required(ErrorMessage = "Nome obrigatório")]
[StringLength(60, MinimumLength = 3, ErrorMessage = "O nome precisa ter mais de 3 caracteres")]
public string Nome { get; set; }
[DisplayName("E-mail")]
[Required(ErrorMessage = "E-mail obrigatório")]
[RegularExpression(".+\\@.+\\..+", ErrorMessage = "E-mail inválido")]
public string Email { get; set; }
[DisplayName("CPF")]
[Required(ErrorMessage = "CPF obrigatório")]
[MinLength(11, ErrorMessage = "O CPF deve conter 11 números")]
public string Cpf { get; set; }
[DisplayName("Nome do Produto")]
public Produto Produto { get; set; }
public int ProdutoId { get; set; }
public Cliente() {
}
public Cliente(int id, string nome, string email, string cpf, Produto produto) {
Id = id;
Nome = nome;
Email = email;
Cpf = cpf;
Produto = produto;
}
}
}
|
01b9ce7351895c8c5d6a0ecbaf7ff278d23e67bf
|
C#
|
anna4615/Lektion7
|
/200917 Lektion7 Visual/NameArray/Program.cs
| 3.796875
| 4
|
using System;
namespace NameArray
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hur många namn vill du registrera? ");
string[] names = new string[int.Parse(Console.ReadLine())];
for (int i = 0; i < names.Length; i++)
{
Console.Write($"Ange namn {i + 1} ");
names[i] = Console.ReadLine();
}
Console.WriteLine();
//for (int i = names.Length -1; i >= 0; i--)
//{
// Console.WriteLine($"Namn {i +1}: {names[i]}");
//}
//Console.WriteLine();
for (int i = 0; i < names.Length; i++)
{
Console.WriteLine($"Namn {i + 1}: {names[i]}");
}
Console.WriteLine();
Console.Write("Vilken person vill du byta ut? ");
string oldName = Console.ReadLine();
while (!CheckName(names, oldName))
{
Console.Write($"Hittar inte {oldName}, skriv ett namn som finns i listan ");
oldName = Console.ReadLine();
CheckName(names, oldName);
}
Console.Write("Vem vill du skriva in istället? ");
string newname = Console.ReadLine();
Console.WriteLine();
ReplacePerson(names, newname, FindPosition(names, oldName));
for (int i = 0; i < names.Length; i++)
{
Console.WriteLine($"Namn {i +1}: {names[i]}");
}
Console.WriteLine();
Console.WriteLine("Vems position vill du hitta? ");
string input = Console.ReadLine();
while (!CheckName(names, input))
{
Console.Write($"Hittar inte {input}, skriv ett namn som finns i listan ");
input = Console.ReadLine();
CheckName(names, input);
}
int position = FindPosition(names, input);
Console.WriteLine($"{input} finns på position {position +1}.");
}
private static bool CheckName(string[] names, string name)
{
bool nameExists = false;
for (int i = 0; i < names.Length; i++)
{
if (names[i] == name)
{
nameExists = true;
break;
}
}
return nameExists;
}
private static void ReplacePerson(string[] names, string newname, int replacePosition)
{
names[replacePosition] = newname;
}
private static int FindPosition(string[] names, string oldName)
{
int position = 0;
for (int i = 0; i < names.Length; i++)
{
if (names[i] == oldName)
{
position = i;
break;
}
}
return position;
}
}
}
|
caee5a180c4d9da24b4cdb19a7a9ebfc432d1868
|
C#
|
ChristopherRamos/monotouch-samples
|
/NSZombieApocalypse/NSZombieApocalypse/ZombieMeter.cs
| 2.609375
| 3
|
using System;
using System.Drawing;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
using MonoTouch.CoreGraphics;
namespace NSZombieApocalypse
{
public class ZombieMeter : UIView
{
float zombieLevel;
public float ZombieLevel {
get {
return zombieLevel;
}
set {
zombieLevel = Math.Max (0, value);
this.SetNeedsDisplay ();
}
}
UILabel label;
public ZombieMeter (RectangleF frame) : base (frame)
{
BackgroundColor = UIColor.Clear;
Layer.CornerRadius = 8;
ZombieLevel = 0;
label = new UILabel (new RectangleF (0, 0, frame.Size.Width, 0));
label.TextAlignment = UITextAlignment.Center;
label.Text = "Zombie Meter";
label.Font = UIFont.FromName ("Helvetica", 24);
label.BackgroundColor = UIColor.Clear;
AddSubview (label);
label.SizeToFit ();
var labelFrame = label.Frame;
label.Frame = new RectangleF (labelFrame.X, labelFrame.Y, frame.Size.Width, labelFrame.Size.Height);
}
public override bool IsAccessibilityElement {
get {
return true;
}
}
public override string AccessibilityLabel {
get {
return label.AccessibilityLabel;
}
}
public override string AccessibilityValue {
get {
return String.Format ("{0} %", ZombieLevel * 100);
}
}
public override void Draw (RectangleF rect)
{
float pad = 20;
float numberOfMeters = 10;
float meterSpacing = 5;
float yOrigin = label.Frame.GetMaxY () + 10;
UIBezierPath background = UIBezierPath.FromRoundedRect (rect, 8);
UIColor.White.SetFill ();
background.Fill ();
UIColor.Black.SetStroke ();
RectangleF meter = new RectangleF (
pad,
yOrigin,
rect.Size.Width - pad * 2,
(rect.Size.Height - yOrigin - (numberOfMeters * meterSpacing)) / numberOfMeters
);
for (int k =0; k < numberOfMeters; k++) {
meter.Y = yOrigin + (meter.Height + meterSpacing) * (numberOfMeters - 1 - k);
var path = UIBezierPath.FromRoundedRect (meter, 2);
path.LineWidth = 1;
float level = ZombieLevel * 10;
if (level > k) {
if (k < 3) {
UIColor.Green.SetFill ();
} else if (k < 6) {
UIColor.Blue.SetFill ();
} else {
UIColor.Red.SetFill ();
}
float diff = (level - k);
if (diff > 0 && diff < 1) {
RectangleF smallerRect = meter;
smallerRect = new RectangleF (
smallerRect.X,
smallerRect.Y + smallerRect.Size.Height - ((smallerRect.Size.Height) * diff),
smallerRect.Size.Width,
(smallerRect.Size.Height) * diff
);
var smallerPath = UIBezierPath.FromRoundedRect (smallerRect, UIRectCorner.BottomLeft | UIRectCorner.BottomRight, new SizeF (2, 2));
smallerPath.Fill ();
} else {
path.Fill ();
}
}
path.Stroke ();
}
}
}
}
|
c23c6c5e9675ef8e19f676102fd2cd4e7c3455df
|
C#
|
modland/proto-event-delegates-real
|
/Assets/Scripts/Delegate.cs
| 3.234375
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// example code
public class Delegate : MonoBehaviour
{
// a delegate is just a variable that holds a method.
// here is how to declare one.
// note the Method Signature ie. input and returning parameter types
// in this example we return void and pass in a Color variable.
public delegate void ChangeColor(Color newColor);
public ChangeColor onColorChange;
// this delegate method signature returns void and accepts no parameters.
public delegate void OnComplete();
public OnComplete onComplete;
private void Start()
{
// So long as the signatures match, our delegate can have a method "registered" to it.
onColorChange = UpdateColor;
// now when we invoke our delegate we are calling to the registered method.
onColorChange(Color.green);
// Delegates are capable of Multicasting. Use += to register more methods to the stack.
onComplete += Task;
onComplete += Task1;
onComplete += Task2;
// know that you can (+=) register and also deregister (-=) methods to the delegate
// this can be done out of order
// onComplete -= Task2;
// onComplete -= Task;
// Etc.
// it's a good move to test that some method has been registered to the delegate before invoking
onComplete?.Invoke();
}
public void UpdateColor(Color newColor)
{
Debug.Log("Changing color to: " + newColor.ToString());
}
public void Task()
{
Debug.Log("Task 1 Finished");
}
public void Task1()
{
Debug.Log("Task 2 Finished");
}
public void Task2()
{
Debug.Log("Task 3 Finished");
}
}
|
ce7bda9a275430fb8ba376139c56f50349c084b8
|
C#
|
jmontes495/YouHadOneJob
|
/YouHadOneJob/Assets/Scripts/Content/Snake.cs
| 2.828125
| 3
|
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YouHadOneJob
{
public class Snake
{
public event Action<Tile> OnCreateFood;
public event Action<Tile, Tile> OnCreateSnake;
public event Action<Tile, Tile, SnakeDirection> OnMoveHead;
public event Action<Tile, Tile, Tile> OnMoveTail;
public event Action<Tile> OnLose;
public event Action OnRestart;
private int xSize;
private int ySize;
private SnakeDirection direction;
private SnakeDirection nextDirection;
private Dictionary<Tile, TileState> tiles;
private LinkedList<Tile> snake;
private SnakeState state;
public SnakeState State
{
get { return state; }
}
public int XSize
{
get { return xSize; }
}
public Snake (int xSize, int ySize, int obstaclesCount)
{
this.xSize = xSize;
this.ySize = ySize;
direction = SnakeDirection.Right;
nextDirection = direction;
CreateTiles (xSize, ySize);
state = SnakeState.Lost;
}
public void Initialize ()
{
CreateSnake (headX: xSize / 2, headY: ySize / 2);
CreateFood ();
state = SnakeState.Playing;
}
private void CreateTiles (int xSize, int ySize)
{
tiles = new Dictionary<Tile, TileState> (xSize * ySize);
for (int x = 0; x < xSize; x++)
{
for (int y = 0; y < ySize; y++)
{
Tile tile = new Tile (x, y);
tiles.Add (tile, TileState.Empty);
}
}
}
private void CreateSnake (int headX, int headY)
{
snake = new LinkedList<Tile> ();
InitSnake (headX, headY);
}
private void InitSnake (int headX, int headY)
{
Tile head = new Tile (headX, headY);
Tile tail = GetNextTile (head, direction.GetOpposite ()).Value;
snake.AddFirst (head);
snake.AddLast (tail);
tiles[head] = TileState.Snake;
tiles[tail] = TileState.Snake;
if (OnCreateSnake != null)
OnCreateSnake (head, tail);
}
private void CreateFood ()
{
Tile emptyTile = GetRandomEmptyTile ();
tiles[emptyTile] = TileState.Food;
if (OnCreateFood != null)
OnCreateFood (emptyTile);
}
private Tile? GetNextTile (Tile tile, SnakeDirection direction)
{
switch (direction)
{
case SnakeDirection.Right:
if (tile.x >= xSize - 1)
return null;
return new Tile (tile.x + 1, tile.y);
case SnakeDirection.Left:
if (tile.x <= 0)
return null;
return new Tile (tile.x - 1, tile.y);
case SnakeDirection.Up:
if (tile.y >= ySize - 1)
return null;
return new Tile (tile.x, tile.y + 1);
case SnakeDirection.Down:
if (tile.y <= 0)
return null;
return new Tile (tile.x, tile.y - 1);
}
throw new UnityException ();
}
private TileState GetTileState (Tile? tile)
{
if (tile == null)
return TileState.OutOfGrid;
return tiles[tile.Value];
}
private Tile GetRandomEmptyTile ()
{
while (true)
{
int randomX = UnityEngine.Random.Range (0, xSize);
int randomY = UnityEngine.Random.Range (0, ySize);
Tile tile = new Tile (randomX, randomY);
TileState tileState = GetTileState (tile);
if (tileState == TileState.Empty)
return tile;
}
}
public void ChangeDirection (SnakeDirection direction)
{
if (direction == this.direction.GetOpposite ())
return;
nextDirection = direction;
}
public void Tick ()
{
if (state == SnakeState.Lost)
return;
SnakeDirection lastDirection = direction;
direction = nextDirection;
Tile? newHead = GetNextTile (snake.First.Value, direction);
TileState tileState = GetTileState (newHead);
switch (tileState)
{
case TileState.Empty:
if (OnMoveHead != null)
OnMoveHead (snake.First.Value, newHead.Value, lastDirection);
snake.AddFirst (newHead.Value);
tiles[newHead.Value] = TileState.Snake;
if (OnMoveTail != null)
OnMoveTail (snake.Last.Value, snake.Last.Previous.Value, snake.Last.Previous.Previous.Value);
tiles[snake.Last.Value] = TileState.Empty;
snake.RemoveLast ();
break;
case TileState.Food:
if (OnMoveHead != null)
OnMoveHead (snake.First.Value, newHead.Value, direction);
snake.AddFirst (newHead.Value);
tiles[newHead.Value] = TileState.Snake;
CreateFood ();
break;
case TileState.Snake:
case TileState.Obstacle:
case TileState.OutOfGrid:
state = SnakeState.Lost;
if (OnLose != null)
OnLose (snake.First.Value);
break;
}
}
public void Restart ()
{
direction = SnakeDirection.Right;
nextDirection = direction;
ResetTiles ();
snake.Clear ();
if (OnRestart != null)
OnRestart ();
InitSnake (headX: xSize / 2, headY: ySize / 2);
CreateFood ();
state = SnakeState.Playing;
}
private void ResetTiles ()
{
for (int x = 0; x < xSize; x++)
{
for (int y = 0; y < ySize; y++)
{
Tile tile = new Tile (x, y);
tiles[tile] = TileState.Empty;
}
}
}
}
}
|
33b312c48bfe5a14e1f433a00a2f5a3d12e5d054
|
C#
|
GuMiner/CommonNet
|
/CommonNet/Tree/RedBlackCore/RedBlackTreeNode.cs
| 3.0625
| 3
|
namespace CommonNet.Tree.RedBlackCore
{
/// <summary>
/// Defines a node in a Red-Black Tree
/// </summary>
public class RedBlackTreeNode<T>
{
public const bool Red = false;
public const bool Black = true;
public RedBlackTreeNode(T data, bool isBlack)
{
this.Data = data;
this.IsBlack = isBlack;
}
public T Data { get; }
public bool IsBlack { get; set; }
}
}
|
86da313035a2e08a9d67fe031f8083d45e5f65b8
|
C#
|
AnejL/Persons.NET
|
/Persons.NET.Tests/FileServiceTests.cs
| 2.875
| 3
|
using NUnit.Framework;
using Persons.NET.Model;
using Persons.NET.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Persons.NET.Tests
{
public class FileServiceTests
{
private FileService fileService;
[SetUp]
public void Setup()
{
this.fileService = new FileService();
}
private string GenerateRandomFileName()
{
return $"{Guid.NewGuid()}.json";
}
[Test]
public async Task ReadPersonsFromNonExistantFile()
{
var result = await this.fileService.ReadFromFile<List<Person>>("DoesntExist.json");
Assert.True(result == default(List<Person>));
}
[Test]
public async Task WriteToNonExistantFile()
{
var filename = this.GenerateRandomFileName();
var personsService = new PersonsService(filename, this.fileService);
var person1 = await personsService.AddPerson("a", "b", 11112222, "ad");
var result = await this.fileService.ReadFromFile<List<Person>>(filename);
Assert.True(result.First().Id == person1.Id);
}
[Test]
public async Task ReadMultiplePersonsFromFile()
{
var filename = this.GenerateRandomFileName();
var personsService = new PersonsService(filename, this.fileService);
var person1 = await personsService.AddPerson("a", "b", 11112222, "ad");
var person2 = await personsService.AddPerson("aa", "ba", 11112223, "ada");
var result = await this.fileService.ReadFromFile<List<Person>>(filename);
Assert.True(result.Count == 2);
Assert.True(result.Last().FirstName == person2.FirstName);
File.Delete(filename);
}
}
}
|
1cb7ab145393d5b95380c40d9351c1543a5fa3fe
|
C#
|
JediChou/jedichou-study-backend
|
/csharp-study/cs4-power/ch15/other-apply/nonfunc.cs
| 3.40625
| 3
|
// File name: nonfunc.cs
// Description: How to use anonymous method with delegate
class Program
{
delegate void TestDelegate(string name);
static void Main()
{
TestDelegate d2 = delegate(string name) {
System.Console.WriteLine("Hello, {0}", name);
};
d2("Jedi");
}
}
|
8d3040abc12a6399fd8df52296a32cde680800fa
|
C#
|
Sequenta/MailChat
|
/MailChat/Messages/Message.cs
| 3.265625
| 3
|
using System;
using System.Collections.Generic;
using System.Text;
namespace MailChat.Messages
{
public class Message
{
private readonly string sender;
public string Sender
{
get { return sender; }
}
private readonly string messageText;
public string MessageText
{
get { return messageText; }
}
public Message(string sender, string message)
{
this.sender = sender;
messageText = message;
}
public Message(byte[] data)
{
var nameLen = BitConverter.ToInt32(data, 0);
sender = nameLen > 0 ? Encoding.UTF8.GetString(data, 4, nameLen) : null;
messageText = Encoding.UTF8.GetString(data, nameLen + 4, data.Length - nameLen - 4);
}
public byte[] ToByte()
{
var result = new List<byte>();
//Длина имени.
result.AddRange(Sender != null ? BitConverter.GetBytes(Sender.Length) : BitConverter.GetBytes(0));
//Имя.
if (Sender != null)
result.AddRange(Encoding.UTF8.GetBytes(Sender));
//Сообщение.
if (MessageText != null)
result.AddRange(Encoding.UTF8.GetBytes(MessageText));
return result.ToArray();
}
}
}
|
9d6e3de5e621b054624309de8b42ce8128c2d979
|
C#
|
dabbertorres/Minesweeper
|
/Minesweeper/ChangedCell.cs
| 2.703125
| 3
|
namespace Minesweeper
{
/// <summary>
/// Represents a Cell that had its status changed
/// </summary>
/// <remarks>Where <see cref="Cell.Flagged"/> or <see cref="Cell.Cleared"/> changed</remarks>
public struct ChangedCell
{
public ChangedCell(Coordinate coord, int mines)
{
coordinate = coord;
neighboringMines = mines;
}
public Coordinate coordinate;
public int neighboringMines;
}
}
|
caeb3bbee3dc2dab1f0dabf14b9c625a11ee155f
|
C#
|
ShawkyZ/Social-Me
|
/Post.cs
| 2.703125
| 3
|
/*
* Social Me Project
* Developed By : Abdelrhman Shawky
* fb.com/shawkyz1
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Facebook;
namespace SocialMe
{
public partial class Post : Form
{
FacebookClient fb = new FacebookClient();
List<Group> Groups = new List<Group>();
List<Page> Pages = new List<Page>();
string access_token="";
public class Group
{
public string Groupname { get; set; }
public string GroupID { get; set; }
}
public class Page
{
public string Pagename { get; set; }
public string PageID { get; set; }
public string Pageaccess { get; set; }
}
public Post(string access)
{
access_token = access;
InitializeComponent();
}
private async void Form2_Load(object sender, EventArgs e)
{
cbPrivacy.SelectedIndex = 0;
fb.AccessToken = access_token;
toolStripStatusLabel1.Text = "Getting Groups";
dynamic groups = await fb.GetTaskAsync("/me/groups"); //Get the user groups
for (int i = 0; i < (int)groups.data.Count; i++)
{
//Add the user groups the Groups List
Groups.Add(new Group
{
GroupID = groups.data[i].id,
Groupname = groups.data[i].name
});
//Add the user groups the CheckBox List
GroupCb.Items.Add(groups.data[i].name);
}
toolStripStatusLabel1.Text = "Getting Your Pages";
dynamic pages = await fb.GetTaskAsync("/me/accounts"); //Get the user Pages
for (int i = 0; i < (int)pages.data.Count; i++)
{
//Add the user pages to the Pages List
Pages.Add(new Page
{
PageID = pages.data[i].id,
Pagename = pages.data[i].name,
Pageaccess = pages.data[i].access_token
});
//Add the user pages to the CheckBox List
PageCb.Items.Add(pages.data[i].name);
}
toolStripStatusLabel1.Text = "Ready";
}
private void cbWall_CheckedChanged(object sender, EventArgs e)
{
if (cbWall.Checked)
{
label5.Show();
cbPrivacy.Show();
}
else
{
label5.Hide();
cbPrivacy.Hide();
}
}
private async void button1_Click_1(object sender, EventArgs e)
{
//Set the post arguments for more info check the facebook graph documentation https://developers.facebook.com/docs/
Dictionary<string, object> args = new Dictionary<string, object>();
args["message"] = tbMessage.Text;
args["link"] = tbLink.Text;
//If the user chosed to post on his wall so we'll set the privacy value to the value chosen from the Privacy ComboBox
switch (cbPrivacy.SelectedIndex)
{
case 0:
args["privacy"] = new { value = "EVERYONE" };
break;
case 1:
args["privacy"] = new { value = "ALL_FRIENDS" };
break;
case 2:
args["privacy"] = new { value = "SELF" };
break;
}
//Post to user's wall if he chosed that
if (cbWall.Checked)
{
toolStripStatusLabel1.Text = "Posting To Your Wall";
var id = await fb.PostTaskAsync("/me/feed", args);
}
//Remove the privacy Key becasue posting to Groups and Pages doesn't require this Key
args.Remove("privacy");
//Posting to the user selected Groups
for (int i = 0; i < GroupCb.Items.Count; i++)
{
if (GroupCb.GetItemChecked(i))
{
toolStripStatusLabel1.Text = "Posting To Group " + Groups[i].Groupname;
await fb.PostTaskAsync("/" + Groups[i].GroupID + "/feed", args);
}
}
//Posting to the user selected Pages
for (int i = 0; i < PageCb.Items.Count; i++)
{
if (PageCb.GetItemChecked(i))
{
args["access_token"] = Pages[i].Pageaccess;
toolStripStatusLabel1.Text = "Posting To Page " + Pages[i].Pagename;
await fb.PostTaskAsync("/" + Pages[i].PageID + "/feed", args);
}
}
toolStripStatusLabel1.Text = "Ready";
}
}
}
|
2a4a5b76a2bb5c90d05c43df76084478f310291c
|
C#
|
Treebotx/DataStructures
|
/DataStructures.Tests/ArrQueueTests.cs
| 3.21875
| 3
|
using DataStructures.Library;
using System;
using Xunit;
namespace DataStructures.Tests
{
public class ArrQueueTests
{
[Fact]
public void QueueStartsEmptyWithALengthOfZero()
{
var q = new ArrQueue<int>();
Assert.Equal(0, q.Length);
Assert.True(q.IsEmpty);
}
[Fact]
public void Offer_SetsLengthOfEmptyStackToOneAndMakesNonEmpty()
{
var q = new ArrQueue<int>();
q.Offer(555);
Assert.Equal(1, q.Length);
Assert.False(q.IsEmpty);
}
[Theory]
[InlineData(new int[] { 1, 2 }, 2)]
[InlineData(new int[] { 1 }, 1)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 6)]
public void Offer_AddsItemToTheEndOfTheQueue(int[] array, int expected)
{
var q = new ArrQueue<int>();
foreach (var item in array) q.Offer(item);
int lastItem = 0;
for (int i = 0; i < array.Length; i++)
{
lastItem = q.Poll();
}
Assert.Equal(expected, lastItem);
}
//[Theory]
//[InlineData(new int[] { 1, 2 }, 2)]
//[InlineData(new int[] { 1 }, 1)]
//[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 6)]
//public void Offer_ThrowsInvalidOperationExceptionIfExceedsLengthOfQueue(int[] array, int lengthOfQueue)
//{
// var q = new ArrQueue<int>(lengthOfQueue);
// foreach (var item in array) q.Offer(item);
// Assert.Throws<InvalidOperationException>(() => q.Offer(555));
//}
[Theory]
[InlineData(new int[] { 1, 2 })]
[InlineData(new int[] { 1 })]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 })]
public void Offer_StillAddsNewItemIfItGoesPastTheEndOfTheQueue(int[] array)
{
var q = new ArrQueue<int>(array.Length);
q.Offer(555);
q.Offer(555);
q.Poll();
q.Poll();
foreach (var item in array) q.Offer(item);
q.Offer(555);
for (var i = 0; i < array.Length; i++) q.Poll();
Assert.Equal(555, q.Poll());
}
[Theory]
[InlineData(new int[] { 1, 2 }, 2)]
[InlineData(new int[] { 1 }, 1)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 6)]
public void Offer_SuccessfullyCyclesIfNotAtEndOfArray(int[] array, int lengthOfQueue)
{
var q = new ArrQueue<int>(lengthOfQueue);
foreach (var item in array) q.Offer(item);
q.Poll();
q.Offer(555);
for (var i = 0; i < array.Length - 1; i++) q.Poll();
Assert.Equal(555, q.Poll());
}
[Fact]
public void Peek_ReturnsFirstElementInQueue()
{
var q = new ArrQueue<int>();
q.Offer(555);
Assert.Equal(555, q.Peek());
}
[Theory]
[InlineData(new int[] { 1, 2 }, 1, 2)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 3, 4)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 5, 6)]
public void Peek_ReturnsAppropriateElementAfterMultiplePolls(int[] array, int timesToPoll, int expected)
{
var q = new ArrQueue<int>();
foreach (var item in array) q.Offer(item);
for (int i = 0; i < timesToPoll; i++) q.Poll();
Assert.Equal(expected, q.Peek());
}
[Fact]
public void Peek_ThrowsInvalidOperationExceptionWhenEmpty()
{
var q = new ArrQueue<int>();
Assert.Throws<InvalidOperationException>(() => q.Peek());
}
[Fact]
public void Poll_ReturnsFirstElementInQueue()
{
var q = new ArrQueue<int>();
q.Offer(555);
Assert.Equal(555, q.Poll());
}
[Theory]
[InlineData(new int[] { 1, 2 }, 2, 2)]
[InlineData(new int[] { 1 }, 1, 1)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 3, 3)]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 6, 6)]
public void Poll_MultiplePollsReturnsAppropriateElement(int[] array, int timesToPoll, int expected)
{
var q = new ArrQueue<int>();
foreach (var item in array) q.Offer(item);
var result = 0;
for (int i = 0; i < timesToPoll; i++) result = q.Poll();
Assert.Equal(expected, result);
}
[Theory]
[InlineData(new int[] { 1, 2 }, 6, new int[] { 6, 5, 4, 3, 2, 1 })]
[InlineData(new int[] { 1 }, 4, new int[] { 4, 3, 2, 1 })]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 6, new int[] { 6, 5, 4, 3, 2, 1 })]
[InlineData(new int[] { 1, 2, 3, 4, 5, 6 }, 11, new int[] { 6, 5, 4, 3, 2, 1 })]
public void Poll_CyclesPastEndOfArrayIfRequired(int[] initialArray, int size, int[] expectedArray)
{
var q = new ArrQueue<int>(size);
foreach (var item in initialArray) q.Offer(item);
for (var i = 0; i < initialArray.Length; i++) q.Poll();
foreach (var item in expectedArray) q.Offer(item);
var j = 0;
for (j = 0; j < expectedArray.Length; j++) Assert.Equal(expectedArray[j], q.Poll());
Assert.Equal(expectedArray.Length, j);
}
[Fact]
public void Poll_ThrowsInvalidOperationExceptionWhenEmpty()
{
var q = new ArrQueue<int>();
Assert.Throws<InvalidOperationException>(() => q.Poll());
}
[Theory]
[InlineData(new int[] { })]
[InlineData(new int[] { 1 })]
[InlineData(new int[] { 1, 2, 3, 4, 5 })]
public void CanUseIterator(int[] array)
{
var q = new ArrQueue<int>(2);
foreach (var item in array) q.Offer(item);
var i = 0;
foreach (var item in q)
{
Assert.Equal(array[i], item);
i++;
}
Assert.Equal(array.Length, i);
}
}
}
|
bbe79524e19d33314edb7bd6e433ebcee63830c2
|
C#
|
sandalkuilang/wb
|
/Container/Common.Document/Workbook.cs
| 2.6875
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Net;
namespace Common.Document
{
public abstract class Workbook
{
public abstract Stream FileStream { get; protected set; }
public abstract bool IsReadOnly { get; }
public Workbook(string path, SourceContent source)
{
if (source == SourceContent.Local)
{
File.SetAttributes(path, FileAttributes.Normal);
this.FileStream = File.Open(path, FileMode.Open);
}
else
{
WebRequest req = WebRequest.Create(path);
req.UseDefaultCredentials = true;
req.PreAuthenticate = true;
req.Credentials = CredentialCache.DefaultCredentials;
WebResponse result = req.GetResponse();
this.FileStream = result.GetResponseStream();
}
}
public Workbook(Stream stream)
{
this.FileStream = stream;
}
public Workbook(StreamReader stream)
{
this.FileStream = stream.BaseStream;
}
protected byte[] ObjectToByteArray(Object obj)
{
if (obj == null)
return null;
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
bf.Serialize(ms, obj);
return ms.ToArray();
}
public abstract byte[] Write();
public abstract ExcelTabular this[int index] { get; }
public abstract string[] GetSheetNames();
public abstract ExcelTabular GetSheet(string name);
public abstract ExcelTabular GetSheet(int index);
public abstract string GetSheetName(int index);
public abstract void RemoveSheet(int index);
public abstract void RemoveSheet(string name);
public abstract void SetActiveSheet(string name);
public abstract void SetActiveSheet(int index);
}
public enum SourceContent
{
Local = 1,
Url
}
}
|
050a79e92e80535e1050a0bfb99951eed7e39c5d
|
C#
|
programming-653501/maksim_medunetski
|
/lab4_2.cs
| 3.5625
| 4
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace lab4_2
{
class Program
{
static bool Check(string s)
{
string symbols = "ABCEKMHOPTX";
foreach (char c in s)
{
if (symbols.IndexOf(c) == -1)
return false;
}
return true;
}
static void Main(string[] args)
{
using (StreamReader reader = new StreamReader("input.txt"))
{
string str = reader.ReadToEnd();
string[] words = str.Split(new char[] { ' ', '.', ',','\r','\n' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string word in words)
{
//Console.WriteLine(word);
if (Check(word))
Console.Write(word + " ");
}
}
Console.ReadKey();
}
}
}
|
bb4fafc3997bec0abf0f471f22e6c9d47eb4867f
|
C#
|
NikitaPW/Ray-Tracing
|
/WindowsFormsApp9/Matrix4d.cs
| 2.8125
| 3
|
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApp9
{
public class Matrix4d
{
public float[,] mat;
int size = 4;
public float this[int r, int c]
{
get { return mat[r, c]; }
set { mat[r, c] = value; }
}
public Matrix4d(float m00 = 1.0f, float m01 = 0.0f, float m02 = 0.0f, float m03 = 0.0f,
float m10 = 0.0f, float m11 = 1.0f, float m12 = 0.0f, float m13 = 0.0f,
float m20 = 0.0f, float m21 = 0.0f, float m22 = 1.0f, float m23 = 0.0f,
float m30 = 0.0f, float m31 = 0.0f, float m32 = 0.0f, float m33 = 1.0f)
{
mat = new float[4, 4];
mat[0, 0] = m00;
mat[0, 1] = m01;
mat[0, 2] = m02;
mat[0, 3] = m03;
mat[1, 0] = m10;
mat[1, 1] = m11;
mat[1, 2] = m12;
mat[1, 3] = m13;
mat[2, 0] = m20;
mat[2, 1] = m21;
mat[2, 2] = m22;
mat[2, 3] = m23;
mat[3, 0] = m30;
mat[3, 1] = m31;
mat[3, 2] = m32;
mat[3, 3] = m33;
}
public Matrix4d(Matrix4d a)
{
mat = new float[4, 4];
mat[0, 0] = a[0, 0];
mat[0, 1] = a[0, 1];
mat[0, 2] = a[0, 2];
mat[0, 3] = a[0, 3];
mat[1, 0] = a[1, 0];
mat[1, 1] = a[1, 1];
mat[1, 2] = a[1, 2];
mat[1, 3] = a[1, 3];
mat[2, 0] = a[2, 0];
mat[2, 1] = a[2, 1];
mat[2, 2] = a[2, 2];
mat[2, 3] = a[2, 3];
mat[3, 0] = a[3, 0];
mat[3, 1] = a[3, 1];
mat[3, 2] = a[3, 2];
mat[3, 3] = a[3, 3];
}
public static Matrix4d TranslateMatrix(float x, float y, float z)
{
Matrix4d temp = new Matrix4d();
temp[0, 3] = x;
temp[1, 3] = y;
temp[2, 3] = z;
return temp;
}
public static Matrix4d ScaleMatrix(float x, float y, float z)
{
Matrix4d temp = new Matrix4d();
temp[0, 0] = x;
temp[1, 1] = y;
temp[2, 2] = z;
return temp;
}
public static Matrix4d RotateMatrix(float x, float y, float z)
{
Matrix4d tempX = Matrix4d.RotateXMatrix(x);
Matrix4d tempY = Matrix4d.RotateYMatrix(y);
Matrix4d tempZ = Matrix4d.RotateZMatrix(z);
return tempX * tempY * tempZ;
}
public static Matrix4d RotateXMatrix(float x)
{
Matrix4d temp = new Matrix4d();
temp[1, 1] = (float)Math.Cos(x);
temp[1, 2] = (float)Math.Sin(x) * -1.0f;
temp[2, 1] = (float)Math.Sin(x);
temp[2, 2] = (float)Math.Cos(x);
return temp;
}
public static Matrix4d RotateYMatrix(float y)
{
Matrix4d temp = new Matrix4d();
temp[0, 0] = (float)Math.Cos(y);
temp[0, 2] = (float)Math.Sin(y) ;
temp[2, 0] = (float)Math.Sin(y) * -1.0f;
temp[2, 2] = (float)Math.Cos(y);
return temp;
}
public static Matrix4d RotateZMatrix(float z)
{
Matrix4d temp = new Matrix4d();
temp[0, 0] = (float)Math.Cos(z);
temp[0, 1] = (float)Math.Sin(z) * -1.0f;
temp[1, 0] = (float)Math.Sin(z) ;
temp[1, 1] = (float)Math.Cos(z);
return temp;
}
public static Matrix4d operator *(Matrix4d a, Matrix4d b)
{
Matrix4d temp = new Matrix4d();
for (int r = 0; r < a.size; r++)
{
for (int c = 0; c < a.size; c++)
{
temp[r, c] = a[r, 0] * b[0, c] +
a[r, 1] * b[1, c] +
a[r, 2] * b[2, c] +
a[r, 3] * b[3, c];
}
}
return temp;
}
public static Matrix4d operator *(Matrix4d a, float b)
{
Matrix4d temp = new Matrix4d(a);
for (int r = 0; r < a.size; r++)
{
for (int c = 0; c < a.size; c++)
{
temp[r, c] = temp[r, c] * b;
}
}
return temp;
}
public Matrix4d Transpose()
{
Matrix4d temp = new Matrix4d(this);
for (int r = 0; r < temp.size; r++)
{
for (int c = 0; c < temp.size; c++)
{
this[r, c] = temp[c, r];
}
}
return this;
}
public Matrix3d Sub(int x, int y)
{
Matrix3d sub = new Matrix3d();
int i = 0;
for (int r = 0; r < this.size; r++)
{
int j = 0;
if (r == x)
continue;
for (int c = 0; c < this.size; c++)
{
if (c == y)
{
continue;
}
sub[i, j] = this.mat[r, c];
j++;
}
i++;
}
return sub;
}
public float Det()
{
return
mat[0, 3] * mat[1, 2] * mat[2, 1] * mat[3, 0] - mat[0, 2] * mat[1, 3] * mat[2, 1] * mat[3, 0] -
mat[0, 3] * mat[1, 1] * mat[2, 2] * mat[3, 0] + mat[0, 1] * mat[1, 3] * mat[2, 2] * mat[3, 0] +
mat[0, 2] * mat[1, 1] * mat[2, 3] * mat[3, 0] - mat[0, 1] * mat[1, 2] * mat[2, 3] * mat[3, 0] -
mat[0, 3] * mat[1, 2] * mat[2, 0] * mat[3, 1] + mat[0, 2] * mat[1, 3] * mat[2, 0] * mat[3, 1] +
mat[0, 3] * mat[1, 0] * mat[2, 2] * mat[3, 1] - mat[0, 0] * mat[1, 3] * mat[2, 2] * mat[3, 1] -
mat[0, 2] * mat[1, 0] * mat[2, 3] * mat[3, 1] + mat[0, 0] * mat[1, 2] * mat[2, 3] * mat[3, 1] +
mat[0, 3] * mat[1, 1] * mat[2, 0] * mat[3, 2] - mat[0, 1] * mat[1, 3] * mat[2, 0] * mat[3, 2] -
mat[0, 3] * mat[1, 0] * mat[2, 1] * mat[3, 2] + mat[0, 0] * mat[1, 3] * mat[2, 1] * mat[3, 2] +
mat[0, 1] * mat[1, 0] * mat[2, 3] * mat[3, 2] - mat[0, 0] * mat[1, 1] * mat[2, 3] * mat[3, 2] -
mat[0, 2] * mat[1, 1] * mat[2, 0] * mat[3, 3] + mat[0, 1] * mat[1, 2] * mat[2, 0] * mat[3, 3] +
mat[0, 2] * mat[1, 0] * mat[2, 1] * mat[3, 3] - mat[0, 0] * mat[1, 2] * mat[2, 1] * mat[3, 3] -
mat[0, 1] * mat[1, 0] * mat[2, 2] * mat[3, 3] + mat[0, 0] * mat[1, 1] * mat[2, 2] * mat[3, 3];
}
public Matrix4d Adjugate()
{
Matrix4d adj = new Matrix4d();
for (int r =0; r < size; r++)
{
for (int c =0; c < size; c++)
{
adj[r, c] = this.Sub(r, c).Det();
if (((r + c) % 2) != 0)
{
adj[r, c] *= -1.0f;
}
}
}
return adj;
}
public Matrix4d Inverse()
{
Matrix4d inverse = new Matrix4d();
float det = Det();
//Console.WriteLine(det);
if (!Help.FloatEquality(det, 0.0f))
{
inverse = this.Adjugate().Transpose() * (1.0f / det);
}
return inverse;
}
}
}
|
2daaa58e4d7b57841101b70aa8adcddc30f9acef
|
C#
|
AGGP-NHTI/GinyuForce
|
/Assets/Nicole/falling debri/falling_objects.cs
| 2.65625
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class falling_objects : Actor
{
//length to right
[SerializeField]
private float limit = 0;
//amount of spawners and their x-locations
[SerializeField]
private float[] positions = null;
//enemy prefab holders
[SerializeField]
private GameObject[] enemyPrefabs = null;
//amount of falling
[SerializeField]
private Wave[] wave = null;
private float currentTime;
List<float> remainingPosition = new List<float>();
private int waveIndex;
float xPositions = 0;
int rand;
void Start()
{
currentTime = 0;
remainingPosition.AddRange(positions);
}
void Update()
{
//if statement == true, set currentTime -= Time.deltaTime
if (currentTime <= 0)
{
SelectWave();
}
}
void SpawnObject(float xPosition)
{
int r = Random.Range(0, 3); //3 types of falling entities
GameObject enemyObject = Instantiate(enemyPrefabs[r], new Vector3(xPosition, transform.position.y, 0), Quaternion.identity);
}
void SelectWave()
{
remainingPosition = new List<float>();
remainingPosition.AddRange(positions);
waveIndex = Random.Range(0, wave.Length);
currentTime = wave[waveIndex].delayTime;
if (wave[waveIndex].spawnAmount ==1)
{
xPositions = Random.Range(-limit, limit);
}
else if (wave[waveIndex].spawnAmount > 1)
{
rand = Random.Range(0, remainingPosition.Count);
xPositions = remainingPosition[rand];
remainingPosition.RemoveAt(rand);
}
for (int i = 0; i < wave[waveIndex].spawnAmount; i++)
{
SpawnObject(xPositions);
rand = Random.Range(0, remainingPosition.Count);
xPositions = remainingPosition[rand];
remainingPosition.RemoveAt(rand);
}
}
}
//timer between spawns
//amount spawned
[System.Serializable]
public class Wave
{
public float delayTime;
public float spawnAmount;
}
|
70b225df59fc14b85394585a502a63e88c084f77
|
C#
|
Geronius/BizTalk-Software-Factory
|
/BizTalkSoftwareFactory for BizTalk Server 2010/BizTalkSoftwareFactory/References/SolutionFolderRecipeReference.cs
| 2.640625
| 3
|
using System;
using EnvDTE;
using EnvDTE80;
using VSLangProj;
using System.Runtime.Serialization;
using Microsoft.Practices.RecipeFramework;
namespace BizTalkSoftwareFactory.References
{
/// <summary>
/// UnBoundRecipe that allows to be executed only on Solution Folders
/// </summary>
[Serializable]
public class SolutionFolderRecipeReference : UnboundRecipeReference
{
/// <summary>
/// Constructor of the SolutionFolderRecipeReference that must specify the
/// recipe name that will be used by the reference
/// </summary>
/// <param name="recipe"></param>
public SolutionFolderRecipeReference(string recipe)
: base(recipe)
{
}
/// <summary>
/// Returns a friendly name as Any Solution folder
/// </summary>
public override string AppliesTo
{
get { return "Any Solution Folder or the Solution Root"; }
}
/// <summary>
/// Performs the validation of the item passed as target
/// Returns true if the reference is allowed to be executed in the target
/// that is if the target is a solution folder
/// </summary>
/// <param name="target"></param>
/// <returns></returns>
public override bool IsEnabledFor(object target)
{
if (target is SolutionFolder || target is Solution)
{
return true;
}
if (!(target is Project))
{
return false;
}
return (((Project)target).Object is SolutionFolder);
}
#region ISerializable Members
/// <summary>
/// Required constructor for deserialization.
/// </summary>
protected SolutionFolderRecipeReference(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
#endregion ISerializable Members
}
}
|
bd72eda8034f61974c30155b6f9124e1e09528d1
|
C#
|
EdgeKing810/SphereShooter
|
/Assets/Scripts/playerMovement.cs
| 2.5625
| 3
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SimpleInputNamespace;
public class playerMovement : MonoBehaviour {
public Transform rotator;
private Rigidbody cubeRb;
public float speed = 5.0f;
private Vector2 input;
void Start() {
cubeRb = GetComponent<Rigidbody>();
}
void FixedUpdate() {
if (GetInput("Horizontal", "Vertical")) {
MovePlayer();
}
if (GetInput("MouseX", "MouseY")) {
RotateTurret();
}
}
bool GetInput(string horizontal, string vertical) {
input.x = SimpleInput.GetAxisRaw(horizontal) * speed;
input.y = SimpleInput.GetAxisRaw(vertical) * speed;
return (Mathf.Abs(input.x) > 0.01f) || (Mathf.Abs(input.y) > 0.01f);
}
void MovePlayer() {
cubeRb.velocity = Vector3.Normalize(new Vector3(input.x, 0, input.y)) * speed;
}
void RotateTurret() {
rotator.eulerAngles = new Vector3(0, Mathf.Atan2(input.x, input.y) * 180 / Mathf.PI, 0);
}
}
|
e1d7750f70cb3100b69a2fb014b6b9bcdfb881fc
|
C#
|
atman/CSharp-DotNet
|
/OOPS Assignment/PolymorphismChallenge/PolymorphismChallenge/Program.cs
| 3.15625
| 3
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PolymorphismChallenge
{
class Program
{
static void Main(string[] args)
{
Employee perEmp = new PermanentEmployee();
Employee conEmp = new ContractedEmployee();
//Initilizing values for the employees
perEmp.EmployeeId = 1;
perEmp.EmployeeName = "Atman";
perEmp.DaysofAttendance = 21;
perEmp.DeductionAmount = 0;
perEmp.CompensationRatePerHour = 25;
perEmp.TotalHoursOfWork = 100;
conEmp.EmployeeId = 2;
conEmp.EmployeeName = "Batman";
conEmp.DeductionAmount = 1200;
conEmp.DaysofAttendance = 17;
conEmp.CompensationRatePerHour = 28;
conEmp.TotalHoursOfWork = 145;
//Create and Add to list
List<Employee> payRollList = new List<Employee>();
payRollList.Add(perEmp);
payRollList.Add(conEmp);
EmployeeSalaryCalculator empSalCalc = new EmployeeSalaryCalculator();
empSalCalc.calculateSalaryOfEmployee(payRollList);
Console.ReadKey();
}
}
}
|
3f7989a516b68d0f8ae838c85deee55d32707709
|
C#
|
AndrewColbeck/CSharp_ObjectOrientedGame
|
/Tests/TestInventory.cs
| 3.171875
| 3
|
// Title: 5-1C - TestInventory.cs
// Author: Andrew Colbeck © 2018, all rights reserved.
// Version: 1.0
// Description: Unit Tests for Inventory Class in Swinadventure
// Last modified: 6/04/2018
// To Fix: Complete!
using NUnit.Framework;
namespace SwinAdventure
{
[TestFixture()]
public class TestInventory
{
[Test] // PUT: The inventory has items that are put in it
public void TestFindItem()
{
Inventory testInventoryObject = new Inventory();
Item testItem = new Item(new string[] { "a TestFirstId", "TestSecondId" }, "TestName", "TestDesc");
testInventoryObject.Put(testItem);
bool actual = testInventoryObject.HasItem("a testfirstid");
bool expected = true;
Assert.AreEqual(expected, actual, "Item not retrieved from Inventory correctly.");
}
[Test] // HASITEM: does not have items it does not contain
public void TestDontFindNonexistingItem()
{
Inventory testInventoryObject = new Inventory();
Item testItem = new Item(new string[] { "a TestFirstId", "TestSecondId" }, "TestName", "TestDesc");
testInventoryObject.Put(testItem);
bool actual = testInventoryObject.HasItem("Non-existent Item");
bool expected = false;
Assert.AreEqual(expected, actual, "Item retrieved from Inventory incorrectly.");
}
[Test] // FETCH: Returns items it has, and the item remains in the inventory
public void TestFetchItem()
{
Inventory testInventoryObject = new Inventory();
Item testItem = new Item(new string[] { "a TestFirstId", "TestSecondId" }, "TestName", "TestDesc");
testInventoryObject.Put(testItem);
Item fetchedItem = testInventoryObject.Fetch("a testfirstid");
bool actual = testInventoryObject.HasItem("a testfirstid");
bool expected = true;
Assert.AreEqual(expected, actual, "Item has been fetched and no longer exists in inventory.");
}
[Test] // TAKE: Returns items it has, and the item remains in the inventory
public void TestTakeItem()
{
Inventory testInventoryObject = new Inventory();
Item testItem = new Item(new string[] { "a TestFirstId", "TestSecondId" }, "TestName", "TestDesc");
testInventoryObject.Put(testItem);
testInventoryObject.Take("a testfirstid");
Item actual = testInventoryObject.Take("a testfirstid");
Item expected = null;
Assert.AreEqual(expected, actual, "Item has been taken but still remains in the inventory.");
}
[Test] // ITEMLIST: returnsstring with one row per item and indented short descriptions
public void TestItemList()
{
Inventory testInventoryObject = new Inventory();
Item testItem1 = new Item(new string[] { "shovel", "spade" }, "a shovel", "a mighty fine shovel");
Item testItem2 = new Item(new string[] { "sword", "medieval battle sword" }, "a bronze sword", "a mighty sharp sword");
Item testItem3 = new Item(new string[] { "pc", "a small terminal" }, "a small computer", "a small but fast computer");
testInventoryObject.Put(testItem1);
testInventoryObject.Put(testItem2);
testInventoryObject.Put(testItem3);
string actual = testInventoryObject.ItemList;
string expected = "\ta shovel (shovel)\n\ta bronze sword (sword)\n\ta small computer (pc)\n";
Assert.AreEqual(expected, actual, "Item List not returning short descriptions correctly");
}
}
}
|
f630e04bc3bdf348978736a9df4c97df46a419b9
|
C#
|
krolu/TowerDefenseColab
|
/TowerDefenseColab/GamePhases/StartScreen.cs
| 2.671875
| 3
|
using System;
using System.Drawing;
using System.Windows.Forms;
namespace TowerDefenseColab.GamePhases
{
public class StartScreen : GamePhase
{
private readonly GamePhaseManager _gamePhaseManager;
private readonly Image _background;
public StartScreen(InputManager inputManager, GamePhaseManager gamePhaseManager)
{
_gamePhaseManager = gamePhaseManager;
inputManager.OnClick += InputManagerOnOnClick;
_background = Image.FromFile(@"Assets\menu.png");
}
private void InputManagerOnOnClick(MouseEventArgs mouseEventArgs)
{
// Only respond to input when visible.
if (IsVisible)
{
_gamePhaseManager.ChangeActiveGamePhase(GamePhaseEnum.Level001);
}
}
public override void Init()
{
}
public override void Update(TimeSpan timeDelta)
{
}
public override void Render(BufferedGraphics g)
{
g.Graphics.DrawImage(_background, 0, 0);
}
}
}
|