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Download Utils/3D_ASSETS_DOWNLOAD.md from vLAR/PhysInOne: direct link, hf CLI and curl.
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7.34 kB
| # PhysInOne 3D Assets | |
| This guide explains how to download, extract, and open the currently released | |
| PhysInOne Unreal Engine project assets. The release contains shared project | |
| files, Train and Val resource libraries, and Scene/Trajectory resources for | |
| 14,847 validation scenes and 120,660 training scenes. The 273 validation | |
| origins reserved for the Motion Transfer test set are intentionally excluded. | |
| Repository location: | |
| [`Assets/PhysicBenchmark`](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Assets/PhysicBenchmark) | |
| ## Requirements | |
| - Unreal Engine **5.5.4** | |
| - Python 3.9 or newer for the automated downloader | |
| - Approximately **140 GiB** for the compressed public release alone | |
| - Substantially more free disk space when keeping both ZIP files and extracted assets | |
| Windows is recommended for the simplest Unreal Engine setup. Linux is also | |
| supported, but platform plugins, permissions, and case-sensitive paths may | |
| require additional configuration. | |
| ## Automated setup | |
| The public downloader uses only the Python standard library and anonymous HTTPS. | |
| Clone the GitHub repository, which contains the script and exact release | |
| manifest: | |
| ```bash | |
| git clone https://github.com/vLAR-group/PhysInOne.git | |
| cd PhysInOne | |
| python scripts/download_data.py --task 3d-assets --output-dir ./PhysInOne_data | |
| ``` | |
| The default command: | |
| 1. Downloads the exact current public release list. | |
| 2. Maps the project to the space-free local path `assets/PhysicBenchmark/`. | |
| 3. Validates ZIP paths and rejects unsafe archive members. | |
| 4. Extracts all 285 released ZIP files into their current parent directories. | |
| 5. Merges Train and Val resources without overwriting different files. | |
| 6. Writes resumable extraction markers and detailed success/failure logs. | |
| 7. Shows live file count, estimated size, download speed, and ETA. | |
| After completion, launch: | |
| ```text | |
| PhysInOne_data/assets/PhysicBenchmark/PhysInOne.uproject | |
| ``` | |
| ## Download without extraction | |
| ```bash | |
| python scripts/download_data.py --task 3d-assets \ | |
| --output-dir ./PhysInOne_data \ | |
| --no-extract | |
| ``` | |
| Run the default command later with the same output directory to extract the | |
| archives. | |
| ## Save disk space | |
| ```bash | |
| python scripts/download_data.py --task 3d-assets \ | |
| --output-dir ./PhysInOne_data \ | |
| --delete-zip-after-extract | |
| ``` | |
| A ZIP is deleted only after successful validation and extraction. Completion | |
| markers prevent it from being downloaded again when the same command resumes. | |
| ## Current release contents | |
| - 4,585 downloadable files | |
| - 285 ZIP archives | |
| - Approximately 139.67 GiB before extraction | |
| - Scene and Trajectory resources for 14,847 validation scenes | |
| - Scene and Trajectory resources for 120,660 training scenes | |
| - Six validation resource archives and seven training resource archives | |
| - Shared Unreal Engine project files and dependencies | |
| - Ten Movie Render Queue configurations under `Content/PhysInOne/Scripts/` | |
| Maintained lists: | |
| - [`released.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt): every file downloaded by `--task 3d-assets` | |
| - [`released_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released_archives.txt): all 285 archives extracted by default | |
| - [`validation.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation.txt): the validation-only subset | |
| - [`validation_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation_archives.txt): the 36 validation archives | |
| - [`summary.json`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/summary.json): release counts and byte sizes | |
| ## Archives and extraction destinations | |
| Every ZIP must be extracted **in place**, into its current parent directory. | |
| Scene and Trajectory files are deliberately packaged separately. | |
| | Archive pattern, relative to `PhysicBenchmark/` | Member paths | Extract in | | |
| | --- | --- | --- | | |
| | `Content/PhysInOne/Scenes/val_scenes_batch_*.zip` | `Val/<Physics>/<Scene>.umap` | `Content/PhysInOne/Scenes/` | | |
| | `Content/PhysInOne/Scenes/train_scenes_batch_*.zip` | `Train/<Physics>/<Scene>.umap` | `Content/PhysInOne/Scenes/` | | |
| | `Content/PhysInOne/Trajectories/val_trajectory_batch_*.zip` | `Val/<Physics>/<Scene>_trajectory.uasset` | `Content/PhysInOne/Trajectories/` | | |
| | `Content/PhysInOne/Trajectories/train_trajectory_batch_*.zip` | `Train/<Physics>/<Scene>_trajectory.uasset` | `Content/PhysInOne/Trajectories/` | | |
| | `Content/PhysInOne/<Resource>/Val.zip` | `Val/...` | its current `<Resource>/` parent | | |
| | `Content/PhysInOne/<Resource>/Train.zip` | `Train/...` | its current `<Resource>/` parent | | |
| Because members begin with their split directory, Train and Val ZIPs can share | |
| one remote parent directory without colliding after extraction. | |
| The Train Scene and Trajectory series each span batches `0000β0120`; the Val | |
| series each span batches `0000β0014`. The final Train batch contains 660 scenes, | |
| and the final Val batch contains 847 scenes. | |
| ## Expected project structure | |
| ```text | |
| PhysicBenchmark/ | |
| βββ PhysInOne.uproject | |
| βββ Config/ | |
| βββ DerivedDataCache/ | |
| βββ Content/ | |
| βββ Collections/ | |
| βββ Ice/ | |
| βββ StarterContent/ | |
| βββ __ExternalActors__/ | |
| βββ __ExternalObjects__/ | |
| βββ PhysInOne/ | |
| βββ Backgrounds/ | |
| β βββ Train/ | |
| βββ BackGrounds_raw/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ BreakableObjects/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ InteractableObjects/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ MaterialsAppearance/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ MaterialsPhysics/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ Scripts/ | |
| β βββ MoviePipelinePrimaryConfig*.uasset | |
| βββ SolidObjects/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ Scenes/ | |
| β βββ Train/ | |
| β βββ Val/ | |
| βββ Trajectories/ | |
| βββ Train/ | |
| βββ Val/ | |
| ``` | |
| The Movie Render Queue assets must remain in `Content/PhysInOne/Scripts/`, | |
| which Unreal Engine exposes as `/Game/PhysInOne/Scripts/`. The public rendering | |
| tools refer to that package path directly. | |
| Do not rename or flatten `BackGrounds_raw`, `__ExternalActors__`, or | |
| `__ExternalObjects__`. Unreal Engine resolves assets by project-relative | |
| package paths. | |
| ## Resume and logs | |
| Re-run the same command with the same output directory. Completed downloads are | |
| reused, `.part` files resume, and archives with valid completion markers are | |
| skipped. | |
| Logs are written to: | |
| ```text | |
| <output-dir>/_download_logs/YYYYMMDD_HHMMSS/ | |
| βββ downloads.tsv | |
| βββ extractions.tsv | |
| βββ failures.tsv | |
| βββ summary.json | |
| ``` | |
| For slower or rate-limited networks: | |
| ```bash | |
| python scripts/download_data.py --task 3d-assets \ | |
| --output-dir ./PhysInOne_data \ | |
| --workers 2 | |
| ``` | |
| Public downloads are anonymous. The downloader has no token parameter or | |
| credential-handling path. | |
| ## Contact | |
| For setup questions, contact Siyuan Zhou at | |
| `siyuan.zhou@connect.polyu.hk`. WeChat: `aify20001009`. | |