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RoboLab Long-Horizon SimReady Assets

34 NVIDIA Isaac SimReady 6.0 assets used by the long-horizon manipulation benchmark, post-processed with physics and material patches for simulation.

Contents

Category Count Assets
baskets 2 mini_plastic_basket, plastic_basket
boxes_packaging 3 open_cardboard_box, open_cardboard_box_002, open_cardboard_box_004
dishware 7 bowl_002, bowl_003, bowl_005, bowl_011, bowl_015, bowl_016, bowl_019, large_plastic_plate
food_and_drink 9 avocado, banana_2, beer_bottle_003, bitter_melon, coffee_cup_e01, eggplant, lime, orange, soda_can_008
kitchenware 2 cup_d01, cutting_board_b01
storage_containers 8 beige_office_compost_can, black_office_trash_can, green_crate, green_crate_002, green_recycle_container_004, red_crate, white_crate, white_crate_002
toys_recreation 2 golf_ball_002, ping_pong_paddle

Structure

<category>/<asset_name>/
β”œβ”€β”€ <asset_name>.usda          # Wrapper USD (entry point, includes physics patches)
└── source/                    # Original SimReady source files
    β”œβ”€β”€ *.usd                  # Root USD
    β”œβ”€β”€ payloads/              # Geometry, materials, physics layers
    β”‚   β”œβ”€β”€ base.usda
    β”‚   β”œβ”€β”€ geometries.usd
    β”‚   β”œβ”€β”€ instances.usda
    β”‚   β”œβ”€β”€ materials.usda
    β”‚   └── Physics/
    └── textures/              # PBR texture maps

Modifications from Original SimReady

All 34 assets have a wrapper USDA that references the source payloads.

Physics patches (14 assets): Added PhysicsRigidBodyAPI + PhysicsMassAPI on wrapper root with calibrated mass, center of mass, and diagonal inertia. Nested rigid bodies in source payloads are disabled to prevent PhysX conflicts.

Material patches (2 assets):

  • soda_can_008: metallic 1.0β†’0.30, roughnessβ†’0.38 (was over-reflective)
  • beer_bottle_003: opacityβ†’1.0 (transparent glass caused detection issues)

Usage

Place at assets/objects/simready/ in your RoboLab workspace:

# Clone directly
git clone https://huggingface.co/datasets/valtsblukis/robolab_longhorizon_simready_assets assets/objects/simready

# Or download with huggingface_hub
from huggingface_hub import snapshot_download
snapshot_download("valtsblukis/robolab_longhorizon_simready_assets", repo_type="dataset", local_dir="assets/objects/simready")

Source & License

Original assets from NVIDIA Isaac SimReady 6.0:

Download Script

download_simready_assets.py can reproduce these assets from the original NVIDIA S3 source + patches. See script docstring for usage.

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