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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] be treated with dignity. (Good) 2 Responsibility. It is my duty to respeet the authority of those above me, just as those below me must respeet mine. (Lawful) 3 Independenee. I must prove that I ean handle myself without the eo...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] Obligation. It is my duty to proteet and eare for the people beneath me. (Good) d6 Bond 1 I will face any ehallenge to win the approval of my family. 2 My house's allianee with another noble family must be sustained at ali cost...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly seandalous secret that eould ruin my family forever. 3 I toe often hear veiled insults and threats in every word addressed to me, ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] family. VARIANT FEATURE: RETAINERS If your character has a noble background, you may select this background feature instead of Position of Privilege. You have the service ofthree retainers loyal to your family. These retainers ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] o obviously dangerous areas (such as dungeons). and willleave ifthey are frequently endangered or abused. •• •• PART I I PERSONALITY AND BACKGROUND . d8 Personality Trait 1 I'm driven by a wanderlust that led me away from home....
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] situation, drawn from observing nature. S I plaee no stoek in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. 6 I'm always pieking things up, absently fiddling with them, and sometimes aee...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] we must ehange with il. (Chaotie) 2 Greater Good. It is eaeh person's responsibility to make the most happiness for the whole tribe. (Good) 3 Honor. If I dishonor myself, I dishonor my whole e1an. (Lawful) 4 Might. The stronges...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] tribe is the most important thing in my life, even when they are far from me. 2 An injury to the unspoiled wilderness of my home is an injury to me. 3 I will bring terrible wrath down on the evildoers who destroyed my homeland....
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] n to sustain my tribe. d6 Flaw 1 I am too enamored of ale, wine, and other intoxieants. 2 There's no room for eaution in a life lived to the fullest. 3 I remember every insult I've reeeived and nurse a silent resentment toward ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] e who ean't save themselves. It is nature's way that the strong thrive and the weak perish. SAGE Vou spent years learning the lore of the multiverse. Vou scoured manuscripts, studied scrolls, and listened to the greatest expert...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two ofyour choice Equiprnent:...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] a belt pouch containing 10 gp SPECIALTY To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below. d8 Specialty d8 Specialty 1 Alchemist S Professor 2 Astronomer 6 Researeher 3 ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ARCHER When you atlempt to learn or recall a piece of lore, ifyou do not know that information, you often know where and fram whom you can obtain it. Usually, this information comes from a !ibrary, scriptorium, university, or a...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] essible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. SUGGESTED CHARACTERISTICS Sages are defined by their extensive studies, and t...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] llabie words that eonvey lhe impression of greal erudilion. 2 I've read every book in the world's greatest libraries- or I like to boast that I have. 3 I'm used lo helping oul lhose who aren't as smarl as I am, and I patiently ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] . slowly ... when talking to idiolS, . whieh ... almosl ... everyone ... is eompared . to me. 7 I am horribly, horribly awkward in social situalions. 8 I'm eonvineed thal people are always trying to steal my secrets. d6 Ideal 1...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] st not c10ud our logieal lhinking. (lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in ali existenee. ((haotie) S Power. Knowledge is the path to power and domination. (Evil) 6 Self.lmprovement. The...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ds. 3 I work to preserve a library, university, scriptorium, ar monastery. 4 My life's work is a series of tomes related to a speeifie field of lore. S I've been searehing my whole life for the answer to a certa in questiono 6 ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] tes on its anatomy. 3 Unloeking an aneient mystery is worth the priee of a civilization. 4 I overlook obvious solutions in favor of eomplieated ones. S I speak without really thinking through my words, invariably insulting othe...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] background, you may selecl Ihis background fealure inslead ofShip's Passage. No malter where you go, people are afraid of you due lo your repulalion. When you are in a civilized seltlement, you can gel away wilh minor criminal ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] g. 2 1'11say anylhing lo avoid having lo do exlra work. 3 Once someone queslions my courage, I never back down no maller how dangerous lhe silualion. 4 Once I slarl drinking, il's hard for me lo slop. 5 I can'l help but pockel ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] how to survive in a worId of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhal uns...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] al lo my captain first, everything else second. 2 The ship is mosl important-crewmates and caplains come and go. 3 1'11always remember my firsl ship. 4 In a harbor lown, I have a paramour whose eyes nearly slole me from lhe sea...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] engeance will be mine. •• ••• d6 Ideal 1 Respecl. The Ihing Ihal keeps a ship logelher is mulual respecl belween caplain and crew. (Good) 2 Fairness. We ali do lhe work, so we ali share in lhe rewards. (Lawful) 3 Freedom. The s...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] y prey. (Evil) 5 People. I'm committed lo my crewmales, not lo ideais. (Neulral) 6 Aspiralion. Someday 1'11 own my own ship and charl my own desliny. (Any) FEATURE: SHIP'S PASSAGE When you need to, you can secure free passage o...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ps one captained bya former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that wiII meet your every need. Your Dungeon Master wiII determine how long it takes to get where you need to...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ibilities of life on a ship make them generally reliable as welI. Life aboard a ship shapes their outlook and forms their most important attachments. d8 Personalily Trail 1 My friends know they can rely on me, no matter what. 2...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] lory. 5 To me, a lavem brawl is a nice way lo gel lo know a new cily. 6 I never pass up a friendly wager. 7 My language is as foul as an olyugh nesl. 8 Ilike a job well done, especially if I can convince someone else lo do il. ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] the horizan, but the time has come to try your hand at something new. Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship?...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] trinket on the Trinkets table in chapter 5), a set of common dothes, and a belt pouch containing 10 gp •• •• PART 1 PERSONALlTY ANO BACKGROUNO [39 . SOLDIER War has been your !ife for as long as you care to remember. Vou traine...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this background, work with your DM to determine which militar...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] reer. Was it a standing army, a town guard, or a village militia? Or it might have been a noble's or merchant's private army, or a mercenary company. Skill Proficiencies: Athletics, Intimidation TooI Proficiencies: One type of ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] t of common clothes, and a beIt pouch containing 10 gp SPECIALTY During your time as a soldier, you had a specific role to pIay in your unit or army. Roll a d8 or choose from the options in the table below to determine your rol...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] lry 8 Supporl slaff (cook, 4 Cavalry blacksmilh, or lhe 5 Healer like) FEATURE: MILITARY RANK Vou have a military rank from your career as a soldier. SoIdiers loyal to your former military organization still recognize your auth...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] quipment or horses for temporary use. Vou can aIso usually gain access to friendly military encampments and fortresses where your rank is recognized. SUGGESTED CHARACTERISTICS The horrors of war combined with the rigid discipli...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] hatred. d8 Personalily Trail 1 I'm always polite and respectfu!' 2 I'm haunled by memories of war. I can't gel lhe images of violence oul of my mind. I've lost too many friends, and I'm slow lo make new one$. 4 I'm full ofinspi...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] g lhings. 7 I have a crude sense of humor. 8 I face problems head.on. A simple, direcl solulion is lhe besl path to success. d6 Ideal 1 Grealer Good. Our 101 is lo lay down our lives in defense of others. (Good) 2 Responsibilil...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] 5 Live and Let Live. Ideais aren't worth killing over or going to war for. (Neutral) 6 Nalion. My city, nalion, or people are allthal malter. (Any) . d6 Bond 1 I would stilllay down my life for the people I served with. 2 Someo...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] any suffered or the enemies who dealt il. S Those who fight beside me are those worth dying for. 6 I fight for those who cannot fight for themselves. d6 Flaw 1 The monstrous enemy we faced in battle stillleaves me quivering wit...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] hatred of my enemies is blind and unreasoning. S I obey the law, even if the law causes misery. 6 I'd rather eat my armor than admit when I'm wrong. URCHIN Vou grew up on the streets alone, orphaned, and poor. Vou had no one to...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ou. Vou slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You've survived despi te ali odds, and did so through cunning, strength, spee...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] trength, speed, or some combination of each. Vou begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desper...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] ng 10 gp FEATURE: CITY SECRETS Vou know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travei between ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] y twice as fast as your speed would normally allow. SUGGESTED CHARACTERISTICS Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they sh...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] hide scraps offood and lrinkels away in my pockets. 2 I ask a lot of queslions. 3 I like lo squeeze inlo small places where no one else can gello me. 4 I sleep wilh my back to a wall or tree, with everylhing I own wrapped in a ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] 1 Respecl. Ali people, rich ar poor, deserve respect. (Good) 2 Communily. We have to take care of each other, because no one else is going to do il. (Lawful) 3 Change. The low are lifted up, and the high and mighty are brought ...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] alive. (Neutral) 6 Aspiration. I'm going to prove that I'm worthy of a better life. d6 Bond 1 Mytown ar city is my home, and 1'11fight to defend il. 2 I sponsor an orphanage to keep others from enduring what I was forced to end...
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[Path: Part 1 - Creating a Character > Chapter 4 - Personality and Background > Backgrounds] d I'm wanted for il. 6 No one else should have to endure the hardships I've been through. d6 Flaw 1 If I'm outnumbered, I will run away from a fighl. 2 Gold seems like a lot of money to me, and 1'11 do just about anything for m...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] re than someone else. 6 People who can't take care of themselves get what they deserve. PART 1 I PERSONALlTY A. o BACKGROU '0 . . 143 PART I EQUIPME. T Coin cp sp ep gp pp Copper (cp) 1 1/10 l/50 1/100 1/1,000 Silver (sp) 10 1 1/5 1/10 1/100 Eleclru...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] rade eilher in legal righls, such as lhe righls lo a mine, a porl, or farmland, or in gold bars, measuring gold by lhe pound ralher than by lhe coin. Only merchanls, advenlurers, and lhose offering prafessional services for hire commonly deal in coi...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] piece (gp), lhe silver piece (sp), and lhe copper piece (cp). Wilh one gold piece, a character can buy a belt pouch, 50 feel of good rape, or a goat. A skilled (bUl nol exceplional) arlisan can earn one gold piece a day. The gold piece is lhe slanda...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] s lhal involve goods or services worlh hundreds or thousands of gold pieces, lhe lransaclions don'l usually involve lhe exchange of individual coins. Ralher, lhe gold piece is a standard measure of value, and lhe aclual exchange is in gold bars, let...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] day, a flask of lamp oil, or a night's rest in a poor inn. One silver piece is worlh len copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a lorch, or a piece of chalk. In addition, unusual coins made o...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] use suspicion and skepticism when used in lransactions. An eleclrum piece is worth five silver pieces, and a plalinum piece is worlh len gold pieces. A standard coin weighs about a lhird of an ounce, so fifty coins weigh a pound.
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] th five silver pieces, and a plalinum piece is worlh len gold pieces. A standard coin weighs about a lhird of an ounce, so fifty coins weigh a pound. COINAGE STANDARD EXCHANGE RATES Class Funds Barbarian 2d4 x 10 gp Bard 5d4 x 10 gp Cleric 5d4 x 10 ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] CHAPTER 5: EQUIPMENT ~ STARTING EQUIPMENT When you creale your characler, you receive equipment based on a combinalion of your class and background. Alternatively, you can starl with a number of gold pieces based on your class and spend them on item...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] ur characler carne by lhis starting equipment. II mighl have been an inherilance, or goods lhat the characler purchased during his or her upbringing. Vou might have been equipped with a weapon, armor, and a backpack as part of military service. Voum...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] irloom, passed down fram generalion lOgeneralion unlil your characler finally look up lhe mantle and followed in an anceslor's advenlurous footsteps. STARTlNG WEALTH BY CLASS HE MARKETPLACE OF A LARCE CITY TEEMS with buyers and sellers of many sorts...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] the largest cities, almost anything imaginable is offered for sale, fram exotic spices and luxurious clothing to wicker baskets and practical swords. For an adventurer, the availability of armor, weapons, backpacks, rape, and similar goods is of par...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Wealth] handise lhal adventurers commonly find useful in lhe face of lhe lhreats lhal the worlds of 0&0 present. Weallh appears in many forms in a 0&0 world. Coins, gemslones, lrade goods, art objecls, animais, and praperly can reftecl your characler's fina...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] . WEALTH . SELLING TREASURE ARMOR AND SHIELDS Opportunities abound to find treasure, equipment, weapons, armar, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town ar other se...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] en sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is prablematic. Finding someone to buy a potion or a scroll isn't toa hard, but other ilems are out of t...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] magic items ar spells to purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems,jewe1ry, and Art Objects. These items retain their full value in the marketplace, and you can either trade them in ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] uire you to find a buyer in a large town ar larger community first. Trade Goods. On the borderlands, many people conduct transactions through barter. Like gems and art objects, trade goods-bars of iran, bags of salt, Iivestock, and so on-...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] ave access to a variety of armor types, ranging from leather armor to chain mail to costly plate armar, with several other kinds of armor in between. The Armor table collects the most commonly available types of armar found in the game an...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] shield. •• •• The Armar table shows the cost, weight, and other properties of the common lypes of armor worn in the worlds of D&D. Armor Proficiency. Anyone can put on a suit of armar ar strap a shield to an armo Only those praficient in ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] saving thraw, ar atlack roll that involves Strength or Dexterity, and you can't cast spells. Armor Class (AC).Armar protects its wearer fram atlacks. The armar (and shield) you wear determines your base Armar Class. Heavy Armor. Heavier a...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] armar type, the armar reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. lf the Armar table shows "Disadvanlage" in the Stealth column, the wearer has disadvanta...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] e. LIGHTARMOR Made fram supple and thin materiais, light armor favors agile adventurers since it offers some pratection without sacrificing mobility. If you wear light armar, you add your Dexterity modifier to the base number from your ar...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] made of leather that has been stiffened by being boiled in oil. The rest of the armar is made of softer and more flexible materiaIs. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivet...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] haif.orc won't fit in a halfling's leather armar, and a gnome would be swallowed up in a c10ud giant's elegant robe. The DM can impose more realism. For example, a suit of plate armar made for one human might not fit another one without s...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] d similar items that are made to be worn, they might need to visit an armorsmith, tailor, leatherworker, ar similar exper! to make the item wearable. The cost for such work varies from 10 to 40 percent ofthe market price ofthe item. The D...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] item. The DM can either rollld4 x 10 ar determine the increase in cost based on the extent of the alterations required. •••• --------------------- •. r PART 1 I EQUIPMENT MEDIUM ARMOR Medium armar offers more pratection than light armar, ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] , to a maximum of +2, to the base number fram your armor type to determine your Armar Class. Hide. This crude armor consists of thick furs and pelts. lt is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] rmor offers modest protection to the wearer's upper body and allows lhe sound of the rings rubbing against one another to be muffled by outer layers. ScaleMail.This armar consists of a coat and leggings (and perhaps a separate skirt) of l...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] ps a separate skirt) of leather covered with . overlapping pieces of metal, much like the scales of a fish, The suit includes gauntlets, Breastp/ate. This armor consists of a fitted metal chest piece worn with supple leather, Although it ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] ped metal plates that cover most of the wearer's body, 1tdoes not include leg protection beyond simple greaves that are attached with leather straps. HEAVY ARMOR Of al1the armor categories, heavy armor offers the best protection. These su...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your Dexterity modifier is nega tive. Ring Mail. This armor is leather armor with heavy rings sewn into it. The rings he1p reinforce the ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] ncludes a layer of quilted fabric worn underneath themail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Splint. This armor is made of narrow vertical strips of metal riveted to a backing of leather th...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] ets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. ARMOR Armor Cost Armor Class (AC) Strength Stealth Weight Light Armor Padded 5 gp 11 + D...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Armor and Shields] gp 13 + Dex modifier (ma x 2) 201b. Seale mai! 50 gp 14 + Dex modifier (max 2) Disadvantage 451b. Breastplate 400 gp 14 + Dex modifier (max 2) 201b. Half plate 750 gp 15 + Dex modifier (max 2) Disadvantage 401b. HeavyArmor Ring mail 30 gp...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] PART 1 EQUIPMENT '45 . PART I I EQUIPMENT GETTING INTo AND OUT OF ARMOR The lime il lakes lo don or doff armor depends on lhe armor's calegory. Don. This is lhe lime it takes lo pul on armor. Vou benefil from lhe armor's AC only if you lake lhe ful...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] nly if you lake lhe full lime lOdon lhe suil of armor. Dolf. This is lhe lime il lakes lo lake off armor. lf you have help, reduce lhis time by half. DONNING ANO DOFFING ARMOR Category Oon Ooff Lighl Armor 1 minute 1 minute Medium Armor 5 minutes 1...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] action 1 action WEAPONS Your class granls proficiency in cerlain weapons, reflecling boIh lhe class's focus and lhe lools you are mosl likely lo use. Whelher you favor a longsword or a longbow, your weapon and your abilily lo wield il effeclively c...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] price and weighl, lhe damage lhey deal when lhey hil, and any special properlies lhey possesso Every weapon is classified as eilher melee or ranged. A melee weapon is used lo attack a largel wilhin 5 feel of you, whereas a ranged weapon is used lo ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] l. Mosl people can use sim pIe weapons wilh proficiency. These weapons include clubs, maces, and olher weapons oflen found in lhe hands of commoners. Marlial weapons, including swords, axes, and polearms, require more speciatized lraining lOuse eff...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] lraining lo besl use. Proficiency wilh a weapon allows you lo add your proficiency bonus lo lhe atlack roll for any attack you make wilh lhat weapon. If you make an atlack roll using a weapon wilh which you lack proficiency, you do nol add your pro...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] lable. Ammunition. Vou can use a weapon lhal has lhe ammunilion properly lo make a ranged attack only if you have ammunilion lo fire from lhe weapon. Each time you atlack wilh lhe weapon, you expend one piece of ammunilion. Orawing lhe ammunition f...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] hat has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way. Finesse. When making an attack wi...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] ave disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it toa large for a Small creature to use effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammun...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] en attacking a target beyond normal range, you have disadvantage on the attack rolI. Vou can't attack a target beyond the weapon's long range. Reach. This weapon adds 5 feet to your reach when you attack with it. Special. A weapon with the special ...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] ription (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] nce the dagger has the finesse property. Two.Handed. This weapon requires two hands to use. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with tw...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Weapons] ovised weapon indudes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Adventuring Gear] ART 1 EQUIPMENT 147 . '4.8 An object that bears no resemblance to a weapon deals ld4 damage (the DM assigns a damage type appropriate to the object). Ir a characler uses a ranged weapon lo make a melee atlack, or throws a melee weapon that...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Adventuring Gear] or resistance to nonmagical weapons are susceptible to silver weapons, so caulious adventurers invest extra coin to plate their weapons with silver. Vou can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represent...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Adventuring Gear] ve disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. Net. A Large or smaller creature hit by a net is restrained until it is freed. A net has no ef...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Adventuring Gear] each on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to atlack with a net, you can make only...
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[Path: Part 1 - Creating a Character > Chapter 5 - Equipment > Adventuring Gear] As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as a...