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[Path: Appendix C - The Planes of Existence > The Material Plane] ded colors of lhe setting, or perhaps rising, sun. But, in fact, the sun neve r truly sets or rises; it remains stationary, dusky and low in the sky. Away fram the settled areas ruled by the Seelie Court, lhe land is a tangle of sharp-toothed brambles an...
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[Path: Appendix C - The Planes of Existence > The Material Plane] Shadowfell, also calIed the Plane af Shadaw, is a darkly lighted dimension, a world af black and white where colar has been leached fram everything. lt is a place af taxic darkness that hates the light, where the sky is a black vault with neither sun nor...
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[Path: Appendix C - The Planes of Existence > The Material Plane] lhe puny lo lhe sublime, Ils dark refleclion is lhe Negative Plane, lhe source of necrolic energy lhal deslroys lhe Iiving and animales lhe undead . ....•-----------------------.. . BEYOND THE MATERIAL Beyond the Material Plane. the various planes of exi...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] simply other worlds. but different qualities of being, formed and governed by spiritual and elemental principIes abstracted fram the ordinary world. PLANAR TRAVEL When adventurers travei into other planes of existence, they are undertaking a legendary j...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] eeking out the celestial servants of a deity. or bargaining with an efreeti in its home city will be the subject of song and story for years to come. TraveI to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or b...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] er planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence. with different degrees of precision. Etherealness allows adventurers to enter the Ethereal Plane and traveI fram there to any of the planes ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] /s. A portal is a general term for a stationary interplanar connection that links a specific location on one plane to a specific location on another. Some portaIs are like doorways, a clear window, or a fog- shrauded passage, and simply stepping through...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] licker from one plane to another in turno Some are vortices, typically joining an Elemental Plane with a very similar location on the Material Plane. such as the heart of a voleano (leading to the Plane of Fire) or the depths of the ocean (to the Plane ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ne to another. Spells such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes described as a great oceano Its sh...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ocation on the Ethereal Plane. Certain creatures can see into the Border Ethereal. and the see invisibility and true seeing spell grunt that ability. Some magical effects also extend fram the Material Plane into the Border Ethereal. particularly effects...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] the realm of thought and dream. where visitors traveI as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea. the same above and below, with swirling wisps of white and gray streaking among motes of light resembli...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] or flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless. open domain. INNER PLANES The Inner Planes surround and enfold the Material Plane and its echoes, providing the raw ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] urning Elemental Chaos. At their innermost edges. where they are closest to the Material Plane (in a conceptual if not a literal geographical sense). the four Elemental Planes resemble a world in the Material Plane. The four elements mingle together as ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ments exist in their purest form-great expanses of solid earth. blazing fire. crystal-clear water, and unsullied air. These regions are little-known. so when discussing the Plane of Fire. for example, a speaker usually means just the border region. At t...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] the Elemental Chaos. OUTER PLANES If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction. thought and purpose for such construction. Accordingly. many sages refer to the Outer Planes as divine ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ly metaphorical. Their actual homes are not literally "places" at ali, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a sort of bor...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] itable and familiar to natives of the Material Plane. But the landscape can change at the whims of the powerful forces that live on the Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively era...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] beyond the known planes of existence are a variety of other realms. The planes with some element of good in their nature are called the Upper Planes. Celestial creatures such as angels and pegasi dwell in the Upper Planes. Planes with some element of ev...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] anes. A plane's alignment is its essence, and a character whose alignment doesn't match the plane's experiences a profound sense of dissonance there. When a good creature visits Elysium, for example, it feels in tune with the plane, but an evil creature...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to take a guided tour of the Nine Hells, from the first layer to the ninth, in a si...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] Outer Planes are a group of sixteen planes that correspond to the eight alignments (excluding neutrality) and the shades of distinction between them. DEMIPLANES Demiplanes are small extradimensional spaces with their own unique rules. They are pieces of...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] come into being by a variety of means. Some are created by spells, such as demiplane, or generated at the desire of a powerful deity or other force. They may exist naturally, as a fold of existing reality that has been pinched olf from the rest of the m...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] lly, a plane shift spell can also carry travelers to a demiplane, but the proper frequency required for the tuning fork is extremely hard to acquire. The gate spell is more reliable, assuming the caster knows of the demiplane. THE FAR REALM The Far Real...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] nergies from the Far Realm leak onto another plane, life and matter are warped and twisted into alien shapes that defy ordinary geometry and biology. The entities that abide in the Far Realm are toa alien for a normal mind to accept without damage. Tita...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ver the rude boundaries of matter, space, and eventually sanity. There are no known portaIs lo the Far Realm, or at least none that are still viable. Ancient elves once pierced the boundary of eons with a vast portal to the Far Realm within a mountain c...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ld-is long- forgotten. Other portaIs might still exist, marked by the alien forces leaking through to corrupt the Material Plane around them. planes. That argument might be circular, however, for it is possible that the arrangement of the Outlands inspi...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] ments, each built around a portal leading to one of the Outer Planes. Each town shares many of the characteristics of the plane where its gate leads. At the center of the Outlands, like the axle of the planar wheel, the Spire shoots impossibly high into...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] holds countless portais to other planes and worlds. Sigil is a trader's city. Goods, merchandise, and information come to it from across the planes. There is a brisk trade in information about the planes, in particular in the command words or items requ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] e highly sought after, and many travelers within the city are looking for a particular portal or a portal key to allow them to continue on their way. Alignment LG NG, LG NG NG,CG CG CN,CG CN CN,CE CE NE, CE NE NE, LE LE LN, LE LN LN, LG Outer Plane Moun...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] OUTER PLANES SIGIL AND THE OUTLANDS The Outlands is the plane between the Outer Planes, a plane of neutrality, but not the neutrality of nothingness. Instead it incorporates a little of everything, keeping it ali in a paradoxical balance-simultaneously ...
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[Path: Appendix C - The Planes of Existence > Beyond the Material] of varied terrain, with open prairies, towering mountains, and twisting, shallow rivers, strongly resembling an ordinary world of the Material Plane. The Outlands is circular, like a great wheel-in fact, Ihose who envlsion the Ouler Planes as a wheel po...
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[Path: Appendix D - Creature Statistics] XISTENCE '103 . ApPENDIX D: CREATURE STATISTICS BAT Tiny beasl, unaligned Echolocation. While it can't hear, the bat has no blindsight. Keen Heoring. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Senses blindsight 60 ft., passive Perception 11 Languag...
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[Path: Appendix D - Creature Statistics] s blindsight 60 ft., passive Perception 11 Languages- Challenge 0(10 XP) CHA 5 (-3) WIS 9 (-1) INT 2 (-4) CON 12 (+1) DEX 11 (+0) STR 13 (+1) Charge. If the boar moves at least 20 feet straight toward a creature right before hitting it with a tusk attack, the target takes an ext...
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[Path: Appendix D - Creature Statistics] t). If the boar takes damage that reduces it to O hit points, unless the damage is 7 or more or from a criticai hit, it drops to 1 hit point instead. ACTlONS Tusk. Melee Weopon Atlack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld6 + 1) slashing damage. BOAR Medium beasl, unali...
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[Path: Appendix D - Creature Statistics] ON 8 (-1) DEX 15 (+2) PELLS AND CLASS FEATURES ALLOW CHARACTERS to transform into animaIs, summon creatures to serve as familiars, and create undead. Statistics for such creatures are grouped in this appendix for your convenience. For information on how to read a stat block, see...
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[Path: Appendix D - Creature Statistics] ss 12 Hit Points 1 (ld4 - 1) Speed 5 ft., fly 30 ft. ACTlONS Bite. Melee Weapon Attaek: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. BROWNBEAR Large beasl, una/igned BLACKBEAR Medium beasl, unaligned Armor Class 11 (natural armor) Hit Points 34 (4d10 + 12) Speed...
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[Path: Appendix D - Creature Statistics] natural armor) Hit Points 34 (4d10 + 12) Speed 40 ft., c1imb 30 ft. Armor Class 11 (natural armor) Hit Points 19 (3d8 + 6) Speed 40 ft., climb 30 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 7 (-2) Skills Perception +3 Senses passive Perception 13 Languages...
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[Path: Appendix D - Creature Statistics] ssive Perception 13 Languages - Challenge 1 (200 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smel!. Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smel!. ACTIONS Multiattack. The bear makes two attacks, one wit...
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[Path: Appendix D - Creature Statistics] ft., one target. H/t: 5 (ld6 + 2) piercing damage. Claws. Melee Weapon Atlaek: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. H/t: 8 (ld8 + 4) piercing damage. Claws. Melee Weapon Attock: +5 to...
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[Path: Appendix D - Creature Statistics] beast, unaligned Armor Class 12 Hit Points 2 (ld4) Speed 40 ft., c1imb 30 fI. ACTIONS Bite. Melee Weopan Attaek: +4 to hit, reach 5 ft., one targel. Hit: 7 (ldl0 + 2) piercing damage, and the target is grappled. Until this grapple ends, the target is restrained, and the crocodil...
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[Path: Appendix D - Creature Statistics] ion +3, Stealth +4 Senses passive Perception 13 Languages - Challenge O (10 XP) Armor Class 14 (natural armor) Hit Points 37 (5dl0 + 10) Speed 50 fI. Skills Perception +3, Stealth +4 Senses passive Perception 13 Languages - Challenge 1 (200 XP) Keen Smell. The cat has advantage ...
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[Path: Appendix D - Creature Statistics] age on Wisdom (Perception) checks that rely on smel!. ACTIONS Claws. Melee Weapan Attaek: +0 to hit. reach 5 ft., one targel. Hit: 1 slashing damage. STR 17 (+3) DEX 15 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) CONSTRICTOR SNAKE Large beast, unaligned Armor Class 12 Hit...
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[Path: Appendix D - Creature Statistics] ) Speed 30 ft., swim 30 ft. Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smel!. Paek Taeti,s. The wolf has advantage on atlack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature a...
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[Path: Appendix D - Creature Statistics] (+2) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Bite. Melee Weapon Attaek: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Ifthe target is a creature, it must succeed on a De 13 Strength saving throw or be knocked prone. FROG Tiny beast, unaligned Skill...
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[Path: Appendix D - Creature Statistics] s 1 (ld4 - 1) Speed 20 fI., swim 20 ft. Bite. Melee Weapon Attaek: +4 to hit, reach 5 ft., one creature. Hit: 5 (ld6 + 2) piercing damage. Constriet. Melee Weapon Attaek: +4 to hit, reach 5 ft., one creature. Hit: 6 (ld8 + 2) bludgeoning damage, and the target is grappled. Until...
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[Path: Appendix D - Creature Statistics] STR 1 (-5) DEX 13 (+1) CON 8 (-1) INT 1 (-5) WIS 8 (-1) CHA 3 (-4) Armor Class 12 (natural armor) Hit Points 19 (3dl0 + 3) Speed 20 ft., swim 30 fI. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Amphibious. The frog can breathe air and water. Standing Lea...
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[Path: Appendix D - Creature Statistics] Perception 10 Languages - Ch~lIenge 1/2 (100 XP) Hold Breath. The crocodile can hold its breath for 15 minutes. APPENDIX o CRE \TURE STATISTICS 305 . GIANTEAGLE Large beast, neutral good Armar Class 13 Hil Poinls 26 (4dl0 + 4) Speed 10 fI., Ay 80 fI. Web (Recharge 5-6). Ranged W...
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[Path: Appendix D - Creature Statistics] re. H/I: The largel is reslrained by webbing. As an aclion, lhe reslrained largel can make a DC 12 51renglh check, bursling lhe webbing on a success. lhe webbing can also be allacked and deslroyed (AC 10; hp 5; vulnerabilily lo fire damage; immunily lo bludgeoning, paison, and p...
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[Path: Appendix D - Creature Statistics] (+3) CON 13 (+1) INI 8 (-1) WIS 14 (+2) CHA 10 {+O} HAWK (FALCON) Tiny beasl, unaJigned Armar Class 13 Hil Poinls 1 (ld4 - 1) Speed 10 fI., Ay 60 fI. Skills Perceplion +4 Senses passive Perceplion 14 Languages - Challenge O (10 XP) Keen Sight. lhe eagle has advanlage on Wisdom (...
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[Path: Appendix D - Creature Statistics] (+3) CON 8 (-1) INT 2 (-4) WIS 14 (+2) CHA 6 (-2) GIANT SPIDER Large beast, unaJigned Beak. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel. H/t: 6 (ld6 + 3) piercing damage. Talons. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one largel. Hit: 10 (2d6 + 3) slashing dama...
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[Path: Appendix D - Creature Statistics] ht. lhe hawk has advanlage on Wisdom (Perceplion) checks Ihal rely on sighl. ACTIONS Talons. Melee Weopon Altaek: +5 lo hil, reach 5 fI., one largel. Hit: 1 slashing damage. IMP Tiny fiend (devi/, shapechanger), lawful evil Armar Class 13 Hil Poinls 10 (3d4 + 3) Speed 20 fI., Ay...
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[Path: Appendix D - Creature Statistics] lawful evil Armar Class 13 Hil Poinls 10 (3d4 + 3) Speed 20 fI., Ay 40 ft. (20 fI. in ral form; 20 fI., Ay 60 fI. in raven form; 20 fI., c1imb 20 fI. in spider form) Skills Deceplion +4, Insighl +3, Persuasion +4, Sleallh +5 Damage Resislances cold; bludgeoning, piercing, and sl...
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[Path: Appendix D - Creature Statistics] , poison Condilion Immunilies poisoned Senses darkvision 120 fI., passive Perceplion 11 Languages Infernal, Common Challenge 1 (200 XP) Shapechanger. lhe imp can use ils aclion lo polymorph inlo lhe beasl form of a ral, a raven, ar a spider, ar inlo ils devil formo 115slalislics...
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[Path: Appendix D - Creature Statistics] s nollransformed. If slain, lhe imp reverls lo ils devil formo Devil's Sight. Magical darkness doesn'l impede lhe imp's darkvision. Magic Resistance. lhe imp has advanlage on saving lhrows againsl spells and olher magical elfecls. 306 Skills Sleallh +7 Senses blindsighll0 fI., d...
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[Path: Appendix D - Creature Statistics] 00 XP) Spider Climb. lhe spider can c1imb diflicull surfaces, including upside down on ceilings, wilhoul needing lo make an abilily check. Web Sense. While in conlacl wilh a web, lhe spider knows lhe exacllocalion of any olher crealure in conlacl wilh lhe same web. Web Walker. l...
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[Path: Appendix D - Creature Statistics] nd lhe largel must make a De 11 Conslilulion saving lhrow, laking 9 (2d8) poison damage on a failed save, ar half as much damage on a successful one. If lhe poison damage reduces lhe largel lo O hil poinls, lhe largel is slable bul poisoned for 1 hour, and paralyzed while poison...
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[Path: Appendix D - Creature Statistics] (+3) CON 13 (+1) INI 11 {+O} WIS 12 (+1) CHA 14 (+2) . ACTIONS Sting (Bite in Beast Form). Melee Weapon Attaek: +5 to hit, reach 5 ft., one creature. Hit: 5 (ld4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking lO (3d6) poison damage on...
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[Path: Appendix D - Creature Statistics] ds. Anything the invisible imp is carrying or wearing is invisible as long as it remains in contact with the imp. LION Large beast, unaligned Pounce. If the lion moves at least 20 feet straight toward a target right before hitting it with a c1aw attack, the target must succeed o...
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[Path: Appendix D - Creature Statistics] bite attack against it. Running Leal'. As parI of ils movement and after a 10-foot running slart, the lion can long jump up to 25 feet. ACTlONS Bite. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one target. Hit: 7 (ld8 + 3) piercing damage. Claw. Melee Weapon Attaek: +5 lo hit, ...
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[Path: Appendix D - Creature Statistics] ned Skills Perception +3, Stealth +6 Senses passive Perception 13 Languages - Challenge 1 (200 XP) Armor elass 12 Hit Points 5 (ld8 + 1) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 13 (+1) INT 3 (-3) WIS 12 (+1) CHA 8 (-1) STR 13 (+1) DEX 14 (+2) eON 12 (+1) INT 3 (-4) WIS 12 (+1) ...
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[Path: Appendix D - Creature Statistics] eON 13 (+1) DEX 10 (+0) STR 14 (+2) Beast ofBurden. lhe mule is considered to be a Large animal for the purpose of determining its carrying capacily. Sure.Footed. Whenever the mule would be knocked prone, il stays on ils feel ifil succeeds on a DC 10 Dexterily saving Ihrow. Keen...
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[Path: Appendix D - Creature Statistics] ly on hearing or smel!. MULE Medium beast, unoligned Bite. Melee Weapon Attaek: +3 lo hit, reach 5 fI., one target. Hit: 4 (ld6 + 1) piercing damage. Ifthe larget is a creature, it must succeed on a DC 11 Slrength saving throw or be knocked prone. Armar elass 10 Hit Poinls 11 (2...
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[Path: Appendix D - Creature Statistics] ve Perception lO Languages - ehallenge 1/8 (25 XP) Keen Smell. lhe lion has advantage on Wisdom (Perception) checks that rely on smell. Pack Tacties. The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature a...
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[Path: Appendix D - Creature Statistics] SNAKE Tiny beast, unaligned Armor Class 11 Hil Poinls 1 (ld4 - 1) Speed 5 fI., fly 60 fI. Armor Class 13 Hil Poinls 2 (ld4) Speed 30 fI., swim 30 fI. STR 3 (-4) DEX 13 (+1) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) STR 2 (-4) DEX 16 (+3) CON 11 (+0) INI 1 (-5) WIS 10 (+0) CHA...
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[Path: Appendix D - Creature Statistics] ive Perceplion 10 Languages - Challenge 1/8 (25 XP) F/yby. lhe owl provokes no opporlunily allacks when il flies oul of an enemy's reach. Keen Sight. lhe owl has advanlage on Wisdom (Perceplion) checks Ihal rely on sighl. ACTIONS Bile. Melee Weapon Attaek: +5 lo hil, reach 5 fI....
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[Path: Appendix D - Creature Statistics] ed save, or half as much damage on a successful one. ACTIONS Talons. Melee Weapon Attaek: +3 lo hil, reach 5 fI., one largel. Hit: 1 slashing damage. PSEUDODRAGON Tiny dragon, neutral good PANTHER Medium beast, unaligned Armor Class 13 (nalural armor) Hil Poinls 7 (2d4 + 2) Spee...
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[Path: Appendix D - Creature Statistics] 5 fI., one largel. Hit: 4 (ld4 + 2) slashing damage. Keen Smefl. lhe panlher has advanlage on Wisdom (Perceplion) checks Ihal rely on smell. Pounee. If lhe panlher moves alleasl 20 feel slraighlloward a crealure righl before hilling il wilh a c1awallack, lhe largel musl succeed ...
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[Path: Appendix D - Creature Statistics] il. Armor Class 12 Hil Poinls 13 (3d8) Speed 50 fI., c1imb 40 fI. CHA 10 (+0) WIS 12 (+1) INI 10 (+0) CON 13 (+1) DEX 15 (+2) STR 6 (-2) Keen Senses. lhe pseudodragon has advanlage on Wisdom (Perceplion) checks Ihal rely on sighl, hearing, or smell. Magie Resistanee. lhe pseudod...
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[Path: Appendix D - Creature Statistics] an communicale sim pie ideas, emolions, and images lelepalhically wilh any crealure wilhin 100 feel ofillhal can undersland a language. ACTIONS Bite. Melee Weapon Attaek: +4 lo hil, reach 5 ft., one largel. Hit: 4 (ld4 + 2) piercing damage. Sting. Melee Weapon Attaek: +4 lo hil,...
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[Path: Appendix D - Creature Statistics] fI., one crealure. Hit: 4 (ld4 + 2) piercing damage, and lhe largel musl succeed on a DC 11 Conslilulion saving Ihrow or become poisoned for 1 hour. If ils saving Ihrow resull is 6 or lower, lhe largel falls unconscious for lhe same duralion, or unlil illakes damage or another c...
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[Path: Appendix D - Creature Statistics] hrow resull is 6 or lower, lhe largel falls unconscious for lhe same duralion, or unlil illakes damage or another creature uses an action to wake it. Skills Perceplion +3, 51eallh +4 Senses blindsighl10 fI., darkvision 60 fI., passive Perceplion 13 Languages underslands Common a...
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[Path: Appendix D - Creature Statistics] (+2) Skills Perceplion +4, 51eallh +6 Senses passive Percepllon 14 Languages- Challenge 1/4 (50 XP) 308 APPENDlX D I CREATURE STATISTlCS . ~UASIT . . Tiny fiend (demon, shapechanger), chaotlC evll Armar Class 13 Hil Poinls 7 (3d4) Speed 40 fI. (10 fI., fly40 fI. in bal form; 40 ...
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[Path: Appendix D - Creature Statistics] . in cenlipede form; 40 fI., swim 40 fI. in load form) ACllONS Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one targel. Hit: 1 piercing damage. RAVEN Tiny beast, unaligned SlR 5 (-3) DEX 17 (+3) CON 10 (+0) INl 7 (-2) WIS 10 (+0) CHA 10 (+0) Armor Class 12 Hit Points 1 (ld...
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[Path: Appendix D - Creature Statistics] beast, unaligned SlR 5 (-3) DEX 17 (+3) CON 10 (+0) INl 7 (-2) WIS 10 (+0) CHA 10 (+0) Armor Class 12 Hit Points 1 (ld4 - 1) Speed 10 ft., fly 50 fI. Skills Perception +3 Senses passive Perception 13 Languages - Chalienge O (10 XP) Skills Sleallh +5 Damage Resislances cold, fire...
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[Path: Appendix D - Creature Statistics] assive Perceplion 10 Languages Abyssal, Common Chalienge 1 (200 XP) STR 2 (-4) DEX 14 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Shapechanger. lhe quasil can use ils aclion lo polymorph inlo lhe beasl form of a bal, cenlipede, or load, or into its demon formo Its statisti...
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[Path: Appendix D - Creature Statistics] demon formo Magic Resislance. lhe quasit has advanlage on saving Ihrows againsl spells and other magical effects. ACllONS Claws (Bite in Beast Form). Melee Weapon Attack: +4 lo hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage. Ifthe target is a creature, it musl su...
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[Path: Appendix D - Creature Statistics] become poisoned for 1 minute. lhe crealure can repeat the saving throw at the end of each of its tums, ending the effect early on a success. Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature t...
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[Path: Appendix D - Creature Statistics] : 1 piercing damage. REEF SHARK Medium beost, unaligned Armor Class 12 (natural armor) Hit Points 22 (4d8 + 4) Speed O fI., swim 40 ft. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one arget. Hit: 6 (ld8 + 2) piercing damage. Pack Tacties. The shark has advantage o...
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[Path: Appendix D - Creature Statistics] breathe only while u derwater. Skills Perception +2 Senses blindsight 30 fI., passive Perception 12 Languages - Challenge 1{2 (100 XP) Scare (ljDay). One creature ofthe quasit's choice within 20 feet ofit must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute....
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[Path: Appendix D - Creature Statistics] sight, ending the effect early on a success. Invisibility. lhe quasit tums invisible until it altacks or uses Scare, or until its concentration ends. Anything the invisible quasit is carrying or wearing is invisible as long as it remains in contact with the quasit. RAT Tiny beas...
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[Path: Appendix D - Creature Statistics] DEX 11 (+0) CON 9 (-1) INT 2 (-4) WIS 10 (+0) CHA 4 (-3) Senses darkvision 30 ft., passive Perception 10 Languages - Challenge O (10 XP) Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. I APPENDTX D CRFA1 URE fATISTICS 309 . ACTIONS Hooves, Mel...
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[Path: Appendix D - Creature Statistics] amage. RIDING HORSE Large beast, unaligned •• •• Shortbow, Ranged Weapon Attaek: +G to hit, range 40 ft.flGO fI., one targel. Hit: 1 piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or beco me poisoned for 1 minute. Ifits saving ...
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[Path: Appendix D - Creature Statistics] es damage ar another creature uses an action to wake it. Heart Sight. The sprite louches a crealure and knows lhe creature's current emotional state. If the target fails a DC 10 Charisma saving lhrow, the sprite also knows the creature's alignment. Celestiais, fiends, and undead...
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[Path: Appendix D - Creature Statistics] ar until its concentration ends. Anything the invisible sprite is carrying ar wearing is invisible as long as it remains in contact with the sprite. CHA 7 (-2) CHA 5 (-3) WIS 8 (-1) WIS 11 (+0) INT 2 (-4) INT G (-2) CON 12 (+1) CON 15 (+2) OEX 14 (+2) OEX 10 (+0) STR 1G (+3) STR...
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[Path: Appendix D - Creature Statistics] ception 10 Languages - Challenge 1/4 (50 XP) SPRITE Tiny fey, neulral good Armor Class 15 (Ieather armor) Hit Points 2 (ld4) Speed 10 fI., fly 40 ft. Oamage Vulnerabilities bludgeoning Oamage Immunities poison Condition Immunities poisoned Senses darkvision GOft., passive Percep...
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[Path: Appendix D - Creature Statistics] Hit Points 13 (2d8 + 4) Speed 30 fI. Shortsword. Melee Weapon Attaek: +4 to hit, reach 5 ft., one targel. Hit: 5 (ldG + 2) piercing damage. Shortbow. Ranged Weapon Attaek: +4 to hit, range 80 fl./320 ft., one targel. Hit: 5 (ldG + 2) piercing damage. ACTIONS Longsword, Melee Wea...
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[Path: Appendix D - Creature Statistics] t., one targel. Hit: 5 (ldG + 2) piercing damage. ACTIONS Longsword, Melee Weapon Atlaek: +2 to hit, reach 5 ft., one largel. Hit: 1 slashing damage. Skills Perception +3, Stealth +8 (the check is made with disadvantage if the sprite is flying) Senses passive Perception 13 Langu...
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[Path: Appendix D - Creature Statistics] O) VARIANT: WARHORSE ARMOR An armored warhorse has an Armar Class based on the type of barding worn (se e chapter 5 for more information on barding). Its Armar Class includes the horse's Dexterity modifier, where applicable. AC Barding AC Barding 12 Leather 1G Chain mail 13 Stud...
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[Path: Appendix D - Creature Statistics] il 18 Plate 15 Scale mail •• •• APPENDIX D I CREATURE STATlSTICS . TIGER Large beast, una/igned Armor Class 12 Hil Poinls 37 (5d10 + 10) Speed 40 fI. Skills Perceplion +3, Sleallh +6 Senses passive Perceplion 13 Languages - Challenge 1 (200 XP) Skills Perceplion +3, Sleallh +4 S...
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[Path: Appendix D - Creature Statistics] n +3, Sleallh +4 Senses passive Perceplion 13 Languages - Challenge 1/4 (50 XP) Armor Class 13 (nalural armar) I Hil Poinls 11 (2d8 + 2) Speed 40 fI. --ST-R---O-E-X--C-O-N---IN-T---W-IS--~ _12.(.+1.)_.15.(.+2.)_.12.(.+1.) __ 3_(-_4_)_1_2_(+_1_)_~ I WOLF Medium beast, una/igned C...
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[Path: Appendix D - Creature Statistics] 12 (+1) INT 3 (-4) CON 14 (+2) OEX 15 (+2) STR 17 (+3) Keen Smell. The liger has advanlage on Wisdom (Perceplion) checks lhal rely on smel!. Pounce. Iflhe liger moves alleasl 20 feel slraighlloward a crealure righl before hilling il wilh a c1awallack, lhe largel musl succeed on ...
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[Path: Appendix D - Creature Statistics] ne bile allack againsl il. Keen Hearing and Smell. The wolf has advanlage on isdom (Perceplion) checks lhal rely on hearing or smel!. I Pack Tactics. The wolf has advanlage on allack rolls a~ainsl a crealure if alleasl one of lhe wolf's allies is wilhin 5 fe Iof lhe crealure and...
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[Path: Appendix D - Creature Statistics] e Weapon Attack: +5 lo hil, reach 5 fI., one largel. Hit: 7 (ld8 + 3) slashing damage. Bite. Melee Weapon Attack: +4 lO hil, reach 5 ft., one I rgel. Hit: 7 (2d4 + 2) piercing damage. Iflhe largel is a crea ure, il musl succeed on a DC 11 Slrenglh saving lhrow or lle knocked pro...
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[Path: Appendix D - Creature Statistics] neutral evil WARHORSE Large beast, unaligned Armar Class 11 Hil Poinls 19 (3d10 + 3) Speed 60 fI. Armor Class 8 Hil Poinls 22 (3d8 + 9) Speed 20 fI. STR OEX 13 (+1) 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3) Senses passive Perceplion 11 Languages - Challenge 1/2 (100 XP...
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[Path: Appendix D - Creature Statistics] es darkvision 60 fI., passive Perceplion 8 Languages underslands lhe languages il knew in life uI can'l speak Challenge 1/4 (50 XP) Trampling Charge. Iflhe horse moves alleasl 20 feel slraighl loward a crealure righl before hilling il wilh a hooves allack, lhe largel musl succee...
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[Path: Appendix D - Creature Statistics] againsl lhe largel. ACTIONS Hooves. Melee Weapon Attack: +4 lo hil, reach 5 fI., one largel. Hit: 11 (2d6 + 4) bludgeoning damage. Undead Fortitude. If damage reduces lhe zombre lo OI hil poinls, il musl make a Conslilulion saving lhrow wilh a DC of 5 + lhe damage laken, unless ...
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[Path: Appendix E - Inspirational Reading] ical hil. On a success, lhe zombie drops lo 1 hil poinl inslead. ACTlONS Hit: 4 (ld6 + 1) bludgeoning damage. APPENDlX D I CREATURf. S ATISTICS 311 . ApPENDIX E: INSPIRATIONAL READING 312 r NSPIRATION FORALLOFTHE FANTASYWORK IHAVE dane stems directly from the lave my father sh...
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[Path: Appendix E - Inspirational Reading] went along, tales of cloaked old men who could grant wishes, of magic rings and enchanted swords, ar wicked sorcerers and dauntless swordsmen .. . . A11 of us tend to get ample helpings of fantasy when we are very young, fram fairy tales such as those written by the Brathers G...
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[Path: Appendix E - Inspirational Reading] ous lands and peoples. Upon such a base J built my interest in fantasy. being an avid reader of a11science fiction and fantasy literature since 1950. The fo11owing authors were ofparticular inspiration to me. -E. Gary Gygax, Oungeon Master's Guide (1979) A greal deal of fanlas...
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[Path: Appendix E - Inspirational Reading] The following lisl includes Gary's originallisl and some addilional works lhal have inspired lhe game's designers in lhe years since. Ahmed, Saladin. Throne of the Crescent Moon. Alexander, L1oyd.The Book ofThree and lhe rest of the Chronicles af Prydain series. Anderson, Paul...