Instruction
stringlengths
14
778
input_code
stringlengths
0
4.24k
output_code
stringlengths
1
5.44k
Add standalone ifdef to leap example scene script
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; using Microsoft.MixedReality.Toolkit.Input; using TMPro; #if LEAPMOTIONCORE_PRESENT using Microsoft.MixedReality.Toolkit.LeapMotion.Input; #endif namespace Microsoft.MixedReality.Toolkit.Examples { /// <summary> ///...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; using Microsoft.MixedReality.Toolkit.Input; using TMPro; #if LEAPMOTIONCORE_PRESENT && UNITY_STANDALONE using Microsoft.MixedReality.Toolkit.LeapMotion.Input; #endif namespace Microsoft.MixedReality.Toolkit.Examples { /...
Add max job count to levels
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Levels : MonoBehaviour { /* Cette classe a pour destin d'être sur un prefab. * Ce prefab agira comme une config manuelle de niveaux pour faciliter le level design. * On pourra faire différentes configs si on veut...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Levels : MonoBehaviour { /* Cette classe a pour destin d'être sur un prefab. * Ce prefab agira comme une config manuelle de niveaux pour faciliter le level design. * On pourra faire différentes configs si on veut...
Use static HttpClient in SO module
using Newtonsoft.Json; using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace Modix.Services.StackExchange { public class StackExchangeService { private string _ApiReferenceUrl = $"http://api.stackexchange.com/2.2/search/advanced" + "?key...
using Newtonsoft.Json; using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace Modix.Services.StackExchange { public class StackExchangeService { private static HttpClient HttpClient => new HttpClient(new HttpClientHandler { AutomaticDecompres...
Fix assembly and file versions
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle(".N...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle(".N...
Reduce testing of coordinate nodes call
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Consul.Test { [TestClass] public class CoordinateTest { [TestMethod] public void TestCoordinate_Datacenters() { var client = new Client(); var info = client.Agent.Self(); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Consul.Test { [TestClass] public class CoordinateTest { [TestMethod] public void Coordinate_Datacenters() { var client = new Client(); var info = client.Agent.Self(); i...
Normalize directory separator char for finding the embedded icon
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media.Imaging; using PackageExplorerViewModel; namespace PackageExplorer { public class PackageIconConverter : IMultiValueConverter { #region IMultiValueConverter Members public object? Convert(object[] ...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media.Imaging; using PackageExplorerViewModel; namespace PackageExplorer { public class PackageIconConverter : IMultiValueConverter { #region IMultiValueConverter Members public object? Convert(object[] ...
Add doc comments for Author and Committer
using System.Collections.Generic; using System.Diagnostics; namespace Octokit { /// <summary> /// An enhanced git commit containing links to additional resources /// </summary> [DebuggerDisplay("{DebuggerDisplay,nq}")] public class GitHubCommit : GitReference { public GitHubCommit() { ...
using System.Collections.Generic; using System.Diagnostics; namespace Octokit { /// <summary> /// An enhanced git commit containing links to additional resources /// </summary> [DebuggerDisplay("{DebuggerDisplay,nq}")] public class GitHubCommit : GitReference { public GitHubCommit() { ...
Fix mono bug in the FontHelper class
using System; using System.Drawing; using NUnit.Framework; using Palaso.UI.WindowsForms; namespace PalasoUIWindowsForms.Tests.FontTests { [TestFixture] public class FontHelperTests { [SetUp] public void SetUp() { // setup code goes here } [TearDown] public void TearDown() { // tear down code ...
using System; using System.Drawing; using System.Linq; using NUnit.Framework; using Palaso.UI.WindowsForms; namespace PalasoUIWindowsForms.Tests.FontTests { [TestFixture] public class FontHelperTests { [SetUp] public void SetUp() { // setup code goes here } [TearDown] public void TearDown() { ...
Remove trailing spaces from stamnummer.
/* * Copyright 2017 Chirojeugd-Vlaanderen vzw. See the NOTICE file at the * top-level directory of this distribution, and at * https://gapwiki.chiro.be/copyright * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obt...
/* * Copyright 2017 Chirojeugd-Vlaanderen vzw. See the NOTICE file at the * top-level directory of this distribution, and at * https://gapwiki.chiro.be/copyright * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obt...
Fix remove logging controller apiKey parameter
/* Empiria Extensions Framework ****************************************************************************** * * * Solution : Empiria Extensions Framework System : Empiria Microservices ...
/* Empiria Extensions Framework ****************************************************************************** * * * Module : Empiria Web Api Component : Base controllers ...
Use local function to verify mimetype string.
using System; using System.Threading.Tasks; using Windows.Storage; namespace Papyrus { public static class EBookExtensions { public static async Task<bool> VerifyMimetypeAsync(this EBook ebook) { var mimetypeFile = await ebook._rootFolder.GetItemAsync("mimetype"); if (...
using System; using System.Threading.Tasks; using Windows.Storage; namespace Papyrus { public static class EBookExtensions { public static async Task<bool> VerifyMimetypeAsync(this EBook ebook) { bool VerifyMimetypeString(string value) => value == "application/epub+...
Rename GenerateWallet menuitem to WalletManager
using AvalonStudio.MainMenu; using AvalonStudio.Menus; using System; using System.Collections.Generic; using System.Composition; using System.Text; namespace WalletWasabi.Gui.Shell.MainMenu { internal class ToolsMainMenuItems { private IMenuItemFactory _menuItemFactory; [ImportingConstructor] public ToolsMai...
using AvalonStudio.MainMenu; using AvalonStudio.Menus; using System; using System.Collections.Generic; using System.Composition; using System.Text; namespace WalletWasabi.Gui.Shell.MainMenu { internal class ToolsMainMenuItems { private IMenuItemFactory _menuItemFactory; [ImportingConstructor] public ToolsMai...
Save xpub instead of hex (wallet compatibility)
using NBitcoin; using Newtonsoft.Json; using System; namespace WalletWasabi.JsonConverters { public class ExtPubKeyJsonConverter : JsonConverter { /// <inheritdoc /> public override bool CanConvert(Type objectType) { return objectType == typeof(ExtPubKey); } /// <inheritdoc /> public override object...
using NBitcoin; using Newtonsoft.Json; using System; namespace WalletWasabi.JsonConverters { public class ExtPubKeyJsonConverter : JsonConverter { /// <inheritdoc /> public override bool CanConvert(Type objectType) { return objectType == typeof(ExtPubKey); } /// <inheritdoc /> public override object...
Add converters for System.Drawing structures.
using System; using System.Collections.Generic; using System.Text; using Draw = System.Drawing; using Geo = ERY.AgateLib.Geometry; namespace ERY.AgateLib.WinForms { public static class FormsInterop { public static Draw.Rectangle ToRectangle(Geo.Rectangle rect) { return n...
using System; using System.Collections.Generic; using System.Text; using Draw = System.Drawing; using ERY.AgateLib.Geometry; namespace ERY.AgateLib.WinForms { public static class FormsInterop { public static Draw.Color ConvertColor(Color clr) { return Draw.Color.FromArgb...
Allow spaces in !meme command.
using System.Text.RegularExpressions; namespace MarekMotykaBot.ExtensionsMethods { public static class StringExtensions { public static string RemoveRepeatingChars(this string inputString) { string newString = string.Empty; char[] charArray = inputString.ToCharArray(); for (int i = 0; i < charArray.Le...
using System.Text.RegularExpressions; namespace MarekMotykaBot.ExtensionsMethods { public static class StringExtensions { public static string RemoveRepeatingChars(this string inputString) { string newString = string.Empty; char[] charArray = inputString.ToCharArray(); for (int i = 0; i < charArray.Le...
Change version to a reasonable value
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("li...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("li...
Fix a bug where dates are sometimes '-'
using System; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using VirusTotalNET.Exceptions; namespace VirusTotalNET.DateTimeParsers { public class YearMonthDayConverter : DateTimeConverterBase { private readonly CultureInfo _culture = new CultureInfo("en-us"); ...
using System; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using VirusTotalNET.Exceptions; namespace VirusTotalNET.DateTimeParsers { public class YearMonthDayConverter : DateTimeConverterBase { private readonly CultureInfo _culture = new CultureInfo("en-us"); ...
Add more types to dropdown
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; namespace osu.Game.Configuration { public enum ScoreMeterType { [Description("None")] None, [Description("...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; namespace osu.Game.Configuration { public enum ScoreMeterType { [Description("None")] None, [Description("...
Correct issue where settings.json cannot be found when using a shadow copied DLL.
using System; using System.IO; using System.Reflection; using JetBrains.Annotations; using Microsoft.Extensions.Configuration; namespace AudioWorks.Common { /// <summary> /// Manages the retrieval of configuration settings from disk. /// </summary> public static class ConfigurationManager { ...
using System; using System.IO; using System.Reflection; using JetBrains.Annotations; using Microsoft.Extensions.Configuration; namespace AudioWorks.Common { /// <summary> /// Manages the retrieval of configuration settings from disk. /// </summary> public static class ConfigurationManager { ...
Add test category to authenticated test
using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using RohlikAPI; namespace RohlikAPITests { [TestClass] public class RohlikovacTests { private string[] GetCredentials() { string filePath = @"..\..\..\loginPassword.txt"; if (!File.Exists(filePath...
using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using RohlikAPI; namespace RohlikAPITests { [TestClass] public class RohlikovacTests { private string[] GetCredentials() { string filePath = @"..\..\..\loginPassword.txt"; if (!File.Exists(filePath...
Tweak to content for display on ES marketing site
using System; using Reachmail.Easysmtp.Post.Request; public void Main() { var reachmail = Reachmail.Api.Create("<API Token>"); var request = new DeliveryRequest { FromAddress = "from@from.com", Recipients = new Recipients { new Recipient { Address = "to@to.com" ...
using System; using Reachmail.Easysmtp.Post.Request; public void Main() { var reachmail = Reachmail.Api.Create("<API Token>"); var request = new DeliveryRequest { FromAddress = "from@from.com", Recipients = new Recipients { new Recipient { Address = "to@to.com" ...
Fix tools being installed to wrong path
using System; using Cake.Frosting; public class Program { public static int Main(string[] args) { return new CakeHost() .UseContext<Context>() .UseLifetime<Lifetime>() .UseWorkingDirectory("..") .InstallTool(new Uri("nuget:?package=GitVersio...
using System; using Cake.Frosting; public class Program { public static int Main(string[] args) { return new CakeHost() .UseContext<Context>() .UseLifetime<Lifetime>() .UseWorkingDirectory("..") .SetToolPath("../tools") .Install...
Add back and cancel button commands
using System.Reactive.Linq; using ReactiveUI; using System; namespace WalletWasabi.Fluent.ViewModels { public class AddWalletPageViewModel : NavBarItemViewModel { private string _walletName = ""; private bool _optionsEnabled; public AddWalletPageViewModel(NavigationStateViewModel navigationState) : base(navig...
using System.Reactive.Linq; using ReactiveUI; using System; using System.Windows.Input; namespace WalletWasabi.Fluent.ViewModels { public class AddWalletPageViewModel : NavBarItemViewModel { private string _walletName = ""; private bool _optionsEnabled; public AddWalletPageViewModel(NavigationStateViewModel n...
Update the GelocationHandler example - seems people are still struggling with the callback concept.
// Copyright © 2010-2016 The CefSharp Authors. All rights reserved. // // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. using System; using System.Windows; namespace CefSharp.Wpf.Example.Handlers { internal class GeolocationHandler : IGeolocationHandler { ...
// Copyright © 2010-2016 The CefSharp Authors. All rights reserved. // // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. using System; using System.Windows; namespace CefSharp.Wpf.Example.Handlers { internal class GeolocationHandler : IGeolocationHandler { ...
Handle message changing inventory size
using System.Drawing; using MonoHaven.UI.Widgets; namespace MonoHaven.UI.Remote { public class ServerInventoryWidget : ServerWidget { public static ServerWidget Create(ushort id, ServerWidget parent, object[] args) { var size = (Point)args[0]; var widget = new InventoryWidget(parent.Widget); widget.Set...
using System.Drawing; using MonoHaven.UI.Widgets; namespace MonoHaven.UI.Remote { public class ServerInventoryWidget : ServerWidget { public static ServerWidget Create(ushort id, ServerWidget parent, object[] args) { var size = (Point)args[0]; var widget = new InventoryWidget(parent.Widget); widget.Set...
Use polling rate of 30
using CommandLine; using System; using System.IO; using System.Threading; using WebScriptHook.Framework; using WebScriptHook.Framework.BuiltinPlugins; using WebScriptHook.Framework.Plugins; using WebScriptHook.Service.Plugins; namespace WebScriptHook.Service { class Program { static WebScriptHookCompo...
using CommandLine; using System; using System.IO; using System.Threading; using WebScriptHook.Framework; using WebScriptHook.Framework.BuiltinPlugins; using WebScriptHook.Framework.Plugins; using WebScriptHook.Service.Plugins; namespace WebScriptHook.Service { class Program { static WebScriptHookCompo...
Fix handling of transient bindings to accomodate bindings that have been specified for an ancestral type
using System; using System.Collections.Generic; namespace WootzJs.Injection { public class Context { private ICache cache; private IDictionary<Type, IBinding> transientBindings; public Context(Context context = null, ICache cache = null, IDictionary<Type, IBinding> transientBindings =...
using System; using System.Collections.Generic; namespace WootzJs.Injection { public class Context { private ICache cache; private IDictionary<Type, IBinding> transientBindings; public Context(Context context = null, ICache cache = null, IDictionary<Type, IBinding> transientBindings =...
Use 1.0.0 as the default informational version so it's easy to spot when it might have been un-patched during a build
using System.Reflection; [assembly: AssemblyVersion("1.4.0.0")] [assembly: AssemblyFileVersion("1.4.0.0")] [assembly: AssemblyInformationalVersion("1.4.15")]
using System.Reflection; [assembly: AssemblyVersion("1.4.0.0")] [assembly: AssemblyFileVersion("1.4.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")]
Add Try block. bugid: 623
#if NUNIT using NUnit.Framework; using TestClass = NUnit.Framework.TestFixtureAttribute; using TestInitialize = NUnit.Framework.SetUpAttribute; using TestCleanup = NUnit.Framework.TearDownAttribute; using TestMethod = NUnit.Framework.TestAttribute; using TestSetup = NUnit.Framework.SetUpAttribute; #elif MSTEST ...
#if NUNIT using NUnit.Framework; using TestClass = NUnit.Framework.TestFixtureAttribute; using TestInitialize = NUnit.Framework.SetUpAttribute; using TestCleanup = NUnit.Framework.TearDownAttribute; using TestMethod = NUnit.Framework.TestAttribute; using TestSetup = NUnit.Framework.SetUpAttribute; #elif MSTEST ...
Remove redundant specification of public in interface
// Copyright 2019 Jon Skeet. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. namespace VDrumExplorer.Data.Fields { public interface IField { string Description { get; } FieldPath Path { get; } ModuleAddress Add...
// Copyright 2019 Jon Skeet. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. namespace VDrumExplorer.Data.Fields { public interface IField { string Description { get; } FieldPath Path { get; } ModuleAddress Add...
Use ChatRelay instead of UIManager when examining objects
using JetBrains.Annotations; using PlayGroups.Input; using UI; using UnityEngine; public class MessageOnInteract : InputTrigger { public string Message; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public override void Interact(GameObject origina...
using JetBrains.Annotations; using PlayGroups.Input; using UI; using UnityEngine; public class MessageOnInteract : InputTrigger { public string Message; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public override void Interact(GameObject origina...
Make sure Settings is never null
namespace StackExchange.Exceptional.Internal { /// <summary> /// Internal Exceptional static controls, not meant for consumption. /// This can and probably will break without warning. Don't use the .Internal namespace directly. /// </summary> public static class Statics { /// <summary> ...
namespace StackExchange.Exceptional.Internal { /// <summary> /// Internal Exceptional static controls, not meant for consumption. /// This can and probably will break without warning. Don't use the .Internal namespace directly. /// </summary> public static class Statics { /// <summary> ...
Use multicast instead of explicit BehaviourSubject setup
namespace Mappy { using System; using System.ComponentModel; using System.Reactive.Linq; using System.Reactive.Subjects; public static class ExtensionMethods { public static IObservable<TField> PropertyAsObservable<TSource, TField>(this TSource source, Func<TSource, TField> ac...
namespace Mappy { using System; using System.ComponentModel; using System.Reactive.Linq; using System.Reactive.Subjects; public static class ExtensionMethods { public static IObservable<TField> PropertyAsObservable<TSource, TField>(this TSource source, Func<TSource, TField> ac...
Delete stop reciever, to stop receiver use CancellationToken
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TirkxDownloader.Framework.Interface { /// <summary> /// This interface should be implemented for recieve JSON then parse it and return to caller /// </summary> /// <typeparam n...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace TirkxDownloader.Framework.Interface { /// <summary> /// This interface should be implemented for recieve JSON then parse it and return to caller /// </summary> /// <typeparam name="T">Type of message, mus...
Change MaybeNullWhenAttribute to internal to remove collision with diagnostics ns
#if NULLABLE_SHIMS using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Diagnostics.CodeAnalysis { [AttributeUsage(AttributeTargets.Parameter, Inherited = false)] public sealed class MaybeNullWhenAttribute : Attribute { public MaybeN...
#if NULLABLE_SHIMS using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Diagnostics.CodeAnalysis { [AttributeUsage(AttributeTargets.Parameter, Inherited = false)] internal sealed class MaybeNullWhenAttribute : Attribute { public Mayb...
Fix regression in reading config
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using Microsoft.AspNet.Hosting.Server; using Microsoft.Framework.Configuration; namespace Microsoft.Asp...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using Microsoft.AspNet.Hosting.Server; using Microsoft.Framework.Configuration; namespace Microsoft.Asp...
Fix display scoreboard packet id
using System; using Pdelvo.Minecraft.Network; namespace Pdelvo.Minecraft.Protocol.Packets { [PacketUsage(PacketUsage.ServerToClient)] public class DisplayScoreboard : Packet { public byte Position { get; set; } public string ScoreName { get; set; } /// <summary> /// Init...
using System; using Pdelvo.Minecraft.Network; namespace Pdelvo.Minecraft.Protocol.Packets { [PacketUsage(PacketUsage.ServerToClient)] public class DisplayScoreboard : Packet { public byte Position { get; set; } public string ScoreName { get; set; } /// <summary> /// Init...
Bump assembly version to 2.5.0.
using System.Resources; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [asse...
using System.Resources; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [asse...
Use native pointer for format string
using System; using System.Runtime.InteropServices; using Foundation; // Generated by Objective Sharpie (https://download.xamarin.com/objective-sharpie/ObjectiveSharpie.pkg) // > sharpie bind -output TestFairy -namespace TestFairyLib -sdk iphoneos10.1 TestFairy.h namespace TestFairyLib { public static class CFunction...
using System; using System.Runtime.InteropServices; using Foundation; // Generated by Objective Sharpie (https://download.xamarin.com/objective-sharpie/ObjectiveSharpie.pkg) // > sharpie bind -output TestFairy -namespace TestFairyLib -sdk iphoneos10.1 TestFairy.h namespace TestFairyLib { public static class CFunction...
Fix issue with long data string (e.g. base64)
using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Text; namespace PinSharp.Http { internal class FormUrlEncodedContent : ByteArrayContent { private static readonly Encoding DefaultHttpEncoding = Encoding.GetEncoding("ISO-8859-1"); ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Text; namespace PinSharp.Http { internal class FormUrlEncodedContent : ByteArrayContent { private static readonly Encoding DefaultHttpEncoding = Encoding.GetEncoding("ISO-8859-1"); ...
Fix test referring to wrong value
using System; using System.Linq; using System.Threading.Tasks; using Bug2211; using Marten; using Marten.Testing.Harness; using Shouldly; using Weasel.Core; using Xunit; namespace DocumentDbTests.Bugs { public class Bug_2211_select_transform_inner_object: BugIntegrationContext { [Fact] public a...
using System; using System.Linq; using System.Threading.Tasks; using Bug2211; using Marten; using Marten.Testing.Harness; using Shouldly; using Weasel.Core; using Xunit; namespace DocumentDbTests.Bugs { public class Bug_2211_select_transform_inner_object: BugIntegrationContext { [Fact] public a...
Change serialize/deserialze abstract class to interface
using System.Collections; using System.Collections.Generic; using LiteNetLib.Utils; using UnityEngine; namespace LiteNetLibHighLevel { public class ServerSpawnSceneObjectMessage : LiteNetLibMessageBase { public uint objectId; public Vector3 position; public override void Deserialize(N...
using System.Collections; using System.Collections.Generic; using LiteNetLib.Utils; using UnityEngine; namespace LiteNetLibHighLevel { public class ServerSpawnSceneObjectMessage : ILiteNetLibMessage { public uint objectId; public Vector3 position; public void Deserialize(NetDataReader...
Set correct version number, v0.1.1
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18449 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18449 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
Add more features to vector 2 -> vector 3 conversion
using UnityEngine; namespace Pear.InteractionEngine.Converters { /// <summary> /// Converts a Vector2 to Vector3 /// </summary> public class Vector2ToVector3 : MonoBehaviour, IPropertyConverter<Vector2, Vector3> { public Vector3 Convert(Vector2 convertFrom) { return convertFrom; } } }
using System; using System.Collections.Generic; using UnityEngine; namespace Pear.InteractionEngine.Converters { /// <summary> /// Converts a Vector2 to Vector3 /// </summary> public class Vector2ToVector3 : MonoBehaviour, IPropertyConverter<Vector2, Vector3> { [Tooltip("Where should the X value be ...
Add Employee Standard Hours endpoints
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("KeyPay")] [assembly: AssemblyDescription("...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("KeyPay")] [assembly: AssemblyDescription("...
Add code to allow vendo img to show on Azure
@{ ViewBag.Title = "Home Page"; } <div class="col-md-5"> <h1> Vendo 5.0 </h1> <p class="lead">The Future of Vending Machines</p> <p class="text-justify"> Vendo 5.0 is among the first digitally integrated vending machines of the 21st century. It's so gr...
@{ ViewBag.Title = "Home Page"; } <div class="col-md-5"> <h1> Vendo 5.0 </h1> <p class="lead">The Future of Vending Machines</p> <p class="text-justify"> Vendo 5.0 is among the first digitally integrated vending machines of the 21st century. It's so gr...
Increase project version number to 0.7.0
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Yevgeniy Shunevych")] [assembly: AssemblyProduct("Atata")] [assembly: AssemblyCopyright("Copyright © Yevgeniy Shunevych 2016")] [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: AssemblyVersion("0.6.0.0")...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Yevgeniy Shunevych")] [assembly: AssemblyProduct("Atata")] [assembly: AssemblyCopyright("Copyright © Yevgeniy Shunevych 2016")] [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: AssemblyVersion("0...
Add the ability to have a simple variable declared inline.
using System; using LinqToTTreeInterfacesLib; namespace LINQToTTreeLib.Variables { /// <summary> /// A simple variable (like int, etc.). /// </summary> public class VarSimple : IVariable { public string VariableName { get; private set; } public string RawValue { get; pri...
using System; using LinqToTTreeInterfacesLib; namespace LINQToTTreeLib.Variables { /// <summary> /// A simple variable (like int, etc.). /// </summary> public class VarSimple : IVariable { public string VariableName { get; private set; } public string RawValue { get; pri...
Use latest compat version in MvcSandbox
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft...
Fix deserialization of scheduled job.
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
Add special http method to return unprocessable entities
using System.Linq; using Diploms.Dto; using Microsoft.AspNetCore.Mvc; namespace Diploms.WebUI { public static class ControllerExtensions { public static OperationResult GetErrors(this Controller controller, object model) { var result = new OperationResult(); if (model =...
using System.Linq; using Diploms.Dto; using Microsoft.AspNetCore.Mvc; namespace Diploms.WebUI { public static class ControllerExtensions { public static OperationResult GetErrors(this Controller controller, object model) { var result = new OperationResult(); if (model =...
Fix some formatting for Teams
using System.Linq; using System.Text; using System.Threading.Tasks; using HipChatConnect.Controllers.Listeners.Github.Models; using HipChatConnect.Controllers.Listeners.TeamCity; namespace HipChatConnect.Controllers.Listeners.Github { public class GithubAggregator { private IHipChatRoom Room { get; } ...
using System.Linq; using System.Text; using System.Threading.Tasks; using HipChatConnect.Controllers.Listeners.Github.Models; using HipChatConnect.Controllers.Listeners.TeamCity; namespace HipChatConnect.Controllers.Listeners.Github { public class GithubAggregator { private IHipChatRoom Room { get; } ...
Add Layer to scene. Currently breaking on asset load
using System.Reflection; using Microsoft.Xna.Framework; using CocosDenshion; using CocosSharp; namespace Chess_Demo { class AppDelegate : CCApplicationDelegate { static CCWindow sharedWindow; public static CCWindow SharedWindow { get { return sharedWindow; } } ...
using System.Reflection; using Microsoft.Xna.Framework; using CocosDenshion; using CocosSharp; namespace Chess_Demo { class AppDelegate : CCApplicationDelegate { static CCWindow sharedWindow; public static CCWindow SharedWindow { get { return sharedWindow; } } ...
Add random position of card
using System; using System.Collections.Generic; using System.Linq; namespace MemoryGames { public class CardRandomPosition { private List<CardFace> gameCard = new List<CardFace>(); private string[] cardName = new string[8];//here will be the name of the card private Random randomGenerato...
using System; using System.Collections.Generic; using System.Linq; namespace MemoryGames { public class CardRandomPosition { public static CardFace[,] GetRandomCardFace(int dimentionZero, int dimentionOne) { const int pair = 2; const int pairCount = 9; CardF...
Test needs to be public
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
Allow filtering weapons by unit
using BatteryCommander.Web.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BatteryCommander.Web.Controllers.API { public class WeaponsController : ApiController { public WeaponsCon...
using BatteryCommander.Web.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Threading.Tasks; namespace BatteryCommander.Web.Controllers.API { public class WeaponsController : ApiController { public WeaponsController(Database db) : base(db) ...
Check configuration values are set in tests
using System.Threading.Tasks; using Auth0.AuthenticationApi; using Auth0.AuthenticationApi.Models; using Microsoft.Extensions.Configuration; namespace Auth0.Tests.Shared { public class TestBase { private readonly IConfigurationRoot _config; public TestBase() { _config = ne...
using System; using System.Threading.Tasks; using Auth0.AuthenticationApi; using Auth0.AuthenticationApi.Models; using Microsoft.Extensions.Configuration; namespace Auth0.Tests.Shared { public class TestBase { private readonly IConfigurationRoot _config; public TestBase() { ...
Comment out the resource not found fix for .NET Core
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Quartz Software SRL"> // Copyright (c) Quartz Software SRL. All rights reserved. // </copyright> // <summary> // Implements the program class. // </summar...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Quartz Software SRL"> // Copyright (c) Quartz Software SRL. All rights reserved. // </copyright> // <summary> // Implements the program class. // </summar...
Fix issue where ratio was always returning "1"
using System; namespace Satrabel.OpenContent.Components.TemplateHelpers { public class Ratio { private readonly float _ratio; public int Width { get; private set; } public int Height { get; private set; } public float AsFloat { get { return (float)Width / (...
using System; namespace Satrabel.OpenContent.Components.TemplateHelpers { public class Ratio { private readonly float _ratio; public int Width { get; private set; } public int Height { get; private set; } public float AsFloat { get { return (float)Width / (...
Enable sliding expiration by default as that is what the Tea Commerce cache does
using System; using TeaCommerce.Api.Dependency; using TeaCommerce.Api.Infrastructure.Caching; using Umbraco.Core; using Umbraco.Core.Cache; namespace TeaCommerce.Umbraco.Application.Caching { [SuppressDependency("TeaCommerce.Api.Infrastructure.Caching.ICacheService", "TeaCommerce.Api")] public class UmbracoRu...
using System; using TeaCommerce.Api.Dependency; using TeaCommerce.Api.Infrastructure.Caching; using Umbraco.Core; using Umbraco.Core.Cache; namespace TeaCommerce.Umbraco.Application.Caching { [SuppressDependency("TeaCommerce.Api.Infrastructure.Caching.ICacheService", "TeaCommerce.Api")] public class UmbracoRu...
Fix a missing semicolon in an example
public class StudentControllerTests { [SetUp] public void Setup() { _fixture = new DatabaseFixture(); _controller = new StudentController(new StudentRepository(_fixture.Context)); } [Test] public void IndexAction_ShowsAllStudentsOrderedByName() { var expectedStudents = new List<Student> { ...
public class StudentControllerTests { [SetUp] public void Setup() { _fixture = new DatabaseFixture(); _controller = new StudentController(new StudentRepository(_fixture.Context)); } [Test] public void IndexAction_ShowsAllStudentsOrderedByName() { var expectedStudents = new List<Student> { ...
Fix erroneous removal of code
using UnityEditor; using UnityEngine; namespace GoogleMobileAds.Editor { [InitializeOnLoad] [CustomEditor(typeof(GoogleMobileAdsSettings))] public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor { [MenuItem("Assets/Google Mobile Ads/Settings...")] public static void OpenInspec...
using UnityEditor; using UnityEngine; namespace GoogleMobileAds.Editor { [InitializeOnLoad] [CustomEditor(typeof(GoogleMobileAdsSettings))] public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor { [MenuItem("Assets/Google Mobile Ads/Settings...")] public static void OpenInspec...
Add more string extension methods for common operations
using System.Collections.Generic; using System.Text; namespace Novell.Directory.Ldap { internal static partial class ExtensionMethods { /// <summary> /// Is the given collection null, or Empty (0 elements)? /// </summary> internal static bool IsEmpty<T>(this IReadOnlyCollection...
using System; using System.Collections.Generic; using System.Text; namespace Novell.Directory.Ldap { internal static partial class ExtensionMethods { /// <summary> /// Shortcut for <see cref="string.IsNullOrEmpty"/> /// </summary> internal static bool IsEmpty(this string input)...
Update todo sample for latest metadata changes
// TodoItem.cs // using System; using System.Runtime.CompilerServices; namespace Todo { [Imported] [IgnoreNamespace] [ScriptName("Object")] internal sealed class TodoItem { public bool Completed; [ScriptName("id")] public string ID; public string Title; } }
// TodoItem.cs // using System; using System.Runtime.CompilerServices; namespace Todo { [ScriptImport] [ScriptIgnoreNamespace] [ScriptName("Object")] internal sealed class TodoItem { public bool Completed; [ScriptName("id")] public string ID; public string Title; ...
Use a more compatible method call
using System.Collections.Generic; using BugsnagUnity.Payload; using UnityEngine; namespace BugsnagUnity { static class DictionaryExtensions { internal static void PopulateDictionaryFromAndroidData(this IDictionary<string, object> dictionary, AndroidJavaObject source) { using (var set = source.Call<An...
using System; using System.Collections.Generic; using BugsnagUnity.Payload; using UnityEngine; namespace BugsnagUnity { static class DictionaryExtensions { private static IntPtr Arrays { get; } = AndroidJNI.FindClass("java/util/Arrays"); private static IntPtr ToStringMethod { get; } = AndroidJNIHelper.Get...
Add properties to patch creator button
namespace SIM.Tool.Windows.MainWindowComponents { using System; using System.IO; using System.Windows; using Sitecore.Diagnostics.Base; using JetBrains.Annotations; using SIM.Core; using SIM.Instances; using SIM.Tool.Base; using SIM.Tool.Base.Plugins; [UsedImplicitly] public class CreateSupportPa...
namespace SIM.Tool.Windows.MainWindowComponents { using System; using System.IO; using System.Windows; using Sitecore.Diagnostics.Base; using JetBrains.Annotations; using SIM.Core; using SIM.Instances; using SIM.Tool.Base; using SIM.Tool.Base.Plugins; [UsedImplicitly] public class CreateSupportPa...
Fix result checker if no subscriber errors in response
using System; using System.Linq; using ExactTarget.TriggeredEmail.ExactTargetApi; namespace ExactTarget.TriggeredEmail.Core { public class ExactTargetResultChecker { public static void CheckResult(Result result) { if (result == null) { throw new Exceptio...
using System; using System.Linq; using ExactTarget.TriggeredEmail.ExactTargetApi; namespace ExactTarget.TriggeredEmail.Core { public class ExactTargetResultChecker { public static void CheckResult(Result result) { if (result == null) { throw new Exceptio...
Modify the migration so it rebuilds the table.
namespace EfMigrationsBug.Migrations { using System; using System.Data.Entity.Migrations; public partial class ChangePkType : DbMigration { public override void Up() { DropPrimaryKey("dbo.Foos"); AlterColumn("dbo.Foos", "ID", c => c.Int(nullable: fa...
namespace EfMigrationsBug.Migrations { using System; using System.Data.Entity.Migrations; public partial class ChangePkType : DbMigration { public override void Up() { DropTable("dbo.Foos"); CreateTable( "dbo.Foos", ...
Add constructor that creates memory stream internally
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Aurio.Streams { public class MemoryWriterStream : MemorySourceStream, IAudioWriterStream { public MemoryWriterStream(MemoryStream target, AudioProperties properties) : base(target, ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Aurio.Streams { public class MemoryWriterStream : MemorySourceStream, IAudioWriterStream { public MemoryWriterStream(MemoryStream target, AudioProperties properties) : base(target, ...
Update type extension for net40
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TypeExtensions.cs" company="OxyPlot"> // Copyright (c) 2014 OxyPlot contributors // </copyright> // <summary> // Provides extension methods for types. // </summary> // -------...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TypeExtensions.cs" company="OxyPlot"> // Copyright (c) 2014 OxyPlot contributors // </copyright> // <summary> // Provides extension methods for types. // </summary> // -------...
Use SdlClipboard on Linux when using new SDL2 backend
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Platform.Linux.Native; using osu.Framework.Platform.Linux.Sdl; using osuTK; namespace osu.Framework.Platform.Linux { public class LinuxGameHost ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Platform.Linux.Native; using osu.Framework.Platform.Linux.Sdl; using osuTK; namespace osu.Framework.Platform.Linux { public class LinuxGameHost ...
Change quarter type to enum to allow for "ot" as value.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace mdryden.cflapi.v1.Models.Games { public class LineScore { [JsonProperty(PropertyName = "quarter")] public int Quarter { get; set; } [JsonProperty(PropertyName =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace mdryden.cflapi.v1.Models.Games { public class LineScore { [JsonProperty(PropertyName = "quarter")] public Quarters Quarter { get; set; } [JsonProperty(PropertyN...
Make GetValue method handle value types
using System.Linq; using EPiServer.Core; namespace Meridium.EPiServer.Migration.Support { public class SourcePage { public string TypeName { get; set; } public PropertyDataCollection Properties { get; set; } public TValue GetValue<TValue>(string propertyName, TValue @default = default(TVal...
using System.Linq; using EPiServer.Core; namespace Meridium.EPiServer.Migration.Support { public class SourcePage { public string TypeName { get; set; } public PropertyDataCollection Properties { get; set; } public TValue GetValue<TValue>(string propertyName, TValue @default = default(TVal...
Remove usage of parallelism when compiling templates (causing crash in Jurassic?).
using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; namespace Templar { public class TemplateSource : IContentSource { private readonly string global; private readonly Compiler compiler; private readonly TemplateFinder finder; public Templat...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; namespace Templar { public class TemplateSource : IContentSource { private readonly string global; private readonly Compiler compiler; private readonly TemplateFinder finder; public Templat...
Handle optionargumentpairs with only option
namespace Moya.Runner.Console { public struct OptionArgumentPair { public string Option { get; set; } public string Argument { get; set; } public static OptionArgumentPair Create(string stringFromCommandLine) { string[] optionAndArgument = stringFromCommandLine.Spl...
namespace Moya.Runner.Console { using System.Linq; public struct OptionArgumentPair { public string Option { get; set; } public string Argument { get; set; } public static OptionArgumentPair Create(string stringFromCommandLine) { string[] optionAndArgument = s...
Add missing states and xmldoc for all states' purposes
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Online.RealtimeMultiplayer { public enum MultiplayerUserState { Idle, Ready, WaitingForLoad, Loaded, Pl...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Online.RealtimeMultiplayer { public enum MultiplayerUserState { /// <summary> /// The user is idle and waiting for something to...
Add required validation for rich text components on server side
using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Mvc.ModelBinding.Validation; namespace CollAction.ValidationAttributes { public class RichTextRequiredAttribute : ValidationAttribute, IClientModelValidator { public void AddValidation(ClientModelValidationContext context) ...
using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Mvc.ModelBinding.Validation; namespace CollAction.ValidationAttributes { public class RichTextRequiredAttribute : RequiredAttribute, IClientModelValidator { public void AddValidation(ClientModelValidationContext context) ...
Revert "disable automatic migration data loss"
namespace QuizFactory.Data.Migrations { using System; using System.Data.Entity.Migrations; using System.Linq; using QuizFactory.Data; internal sealed class Configuration : DbMigrationsConfiguration<QuizFactoryDbContext> { public Configuration() { this.AutomaticMigrat...
namespace QuizFactory.Data.Migrations { using System; using System.Data.Entity.Migrations; using System.Linq; using QuizFactory.Data; internal sealed class Configuration : DbMigrationsConfiguration<QuizFactoryDbContext> { public Configuration() { this.AutomaticMigrat...
Replace map with manual initialization
using AutoMapper; using MediatR; using SupportManager.DAL; using SupportManager.Web.Infrastructure.CommandProcessing; namespace SupportManager.Web.Features.User { public class CreateCommandHandler : RequestHandler<CreateCommand> { private readonly SupportManagerContext db; public CreateComman...
using SupportManager.DAL; using SupportManager.Web.Infrastructure.CommandProcessing; namespace SupportManager.Web.Features.User { public class CreateCommandHandler : RequestHandler<CreateCommand> { private readonly SupportManagerContext db; public CreateCommandHandler(SupportManagerContext db...
Move from powershell.getchell.org to ngetchell.com
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Syndication; using System.Web; using Firehose.Web.Infrastructure; namespace Firehose.Web.Authors { public class NicholasMGetchell : IAmACommunityMember { public string FirstName => "Nicholas"; public st...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Syndication; using System.Web; using Firehose.Web.Infrastructure; namespace Firehose.Web.Authors { public class NicholasMGetchell : IAmACommunityMember { public string FirstName => "Nicholas"; public st...
Change etag from DateTime to string, to reflect updated api.
using System; using Newtonsoft.Json; namespace Storage.Net.Microsoft.Azure.DataLake.Store.Gen2.Models { public class DirectoryItem { [JsonProperty("contentLength")] public int? ContentLength { get; set; } [JsonProperty("etag")] public DateTime Etag { get; set; } [JsonProperty("group")] publi...
using System; using Newtonsoft.Json; namespace Storage.Net.Microsoft.Azure.DataLake.Store.Gen2.Models { public class DirectoryItem { [JsonProperty("contentLength")] public int? ContentLength { get; set; } [JsonProperty("etag")] public string Etag { get; set; } [JsonProperty("group")] public ...
Use InvariantContains instead of Contains when looking for culture in the querystring
using System.Collections.Generic; using System.Linq; using System.Net.Http.Formatting; using System.Web.Http.Controllers; using System.Web.Http.ModelBinding; namespace Umbraco.Web.WebApi.Filters { /// <summary> /// Allows an Action to execute with an arbitrary number of QueryStrings /// </summary> ///...
using System.Collections.Generic; using System.Linq; using System.Net.Http.Formatting; using System.Web.Http.Controllers; using System.Web.Http.ModelBinding; using Umbraco.Core; namespace Umbraco.Web.WebApi.Filters { /// <summary> /// Allows an Action to execute with an arbitrary number of QueryStrings //...
Update server side API for single multiple answer question
using System.Collections.Generic; using Promact.Trappist.DomainModel.Models.Question; using System.Linq; using Promact.Trappist.DomainModel.DbContext; namespace Promact.Trappist.Repository.Questions { public class QuestionRepository : IQuestionRespository { private readonly TrappistDbContext _dbContex...
using System.Collections.Generic; using Promact.Trappist.DomainModel.Models.Question; using System.Linq; using Promact.Trappist.DomainModel.DbContext; namespace Promact.Trappist.Repository.Questions { public class QuestionRepository : IQuestionRespository { private readonly TrappistDbContext _dbContex...
Add unit test for AuthSettings class
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Solomobro.Instagram.Tests.WebApi { [TestFixture] public class AuthSettingsTests { //WebApiDemo.Settings.EnvironmentManager. } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using Solomobro.Instagram.WebApiDemo.Settings; namespace Solomobro.Instagram.Tests.WebApi { [TestFixture] public class AuthSettingsTests { con...
Set default values (to avoid null references for invalid user data)
using System; namespace MultiMiner.Xgminer { //marked Serializable to allow deep cloning of CoinConfiguration [Serializable] public class MiningPool { public string Host { get; set; } public int Port { get; set; } public string Username { get; set; } public string Passw...
using System; namespace MultiMiner.Xgminer { //marked Serializable to allow deep cloning of CoinConfiguration [Serializable] public class MiningPool { public MiningPool() { //set defaults Host = String.Empty; Username = String.Empty; Pass...
Fix package id version checking during pack - The logic wasn't in sync with nuget.exe
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Globalization; namespace NuGet { public static class PackageIdValidator { internal const int MaxPacka...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Globalization; using System.Text.RegularExpressions; namespace NuGet { public static class PackageIdValidator ...
Split WCF functionality out of Autofac.Extras.Multitenant into a separate assembly/package, Autofac.Extras.Multitenant.Wcf. Both packages are versioned 3.1.0.
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.34003 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18051 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
Split WCF functionality out of Autofac.Extras.Multitenant into a separate assembly/package, Autofac.Extras.Multitenant.Wcf. Both packages are versioned 3.1.0.
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.34003 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18051 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
Add an improved string representation of PackageBuild instances
// <copyright file="PackageBuildList.cs" company="Mark Final"> // Opus // </copyright> // <summary>Opus Core</summary> // <author>Mark Final</author> namespace Opus.Core { public class PackageBuild { public PackageBuild(PackageIdentifier id) { this.Name = id.Name; ...
// <copyright file="PackageBuildList.cs" company="Mark Final"> // Opus // </copyright> // <summary>Opus Core</summary> // <author>Mark Final</author> namespace Opus.Core { public class PackageBuild { public PackageBuild(PackageIdentifier id) { this.Name = id.Name; ...
Fix new warning around nullability
// Copyright 2020 Jon Skeet. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using Newtonsoft.Json; using System; using VDrumExplorer.Utility; namespace VDrumExplorer.Model.Schema.Json { internal class HexInt32Converter : JsonConverter<H...
// Copyright 2020 Jon Skeet. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using Newtonsoft.Json; using System; using VDrumExplorer.Utility; namespace VDrumExplorer.Model.Schema.Json { internal class HexInt32Converter : JsonConverter<H...
Add TODO for Input Requirement
using HarryPotterUnity.Game; using JetBrains.Annotations; using UnityEngine; namespace HarryPotterUnity.Cards.PlayRequirements { public class InputRequirement : MonoBehaviour, ICardPlayRequirement { private BaseCard _cardInfo; [SerializeField, UsedImplicitly] private int _fromHandActi...
using HarryPotterUnity.Game; using JetBrains.Annotations; using UnityEngine; namespace HarryPotterUnity.Cards.PlayRequirements { public class InputRequirement : MonoBehaviour, ICardPlayRequirement { private BaseCard _cardInfo; [SerializeField, UsedImplicitly] private int _fromHandActi...
Fix a typo in a comment
namespace System { /// <summary> /// Represents a 32-bit integer. /// </summary> public struct Int32 { // Note: integers are equivalent to instances of this data structure because // flame-llvm the contents of single-field structs as a value of their single // field, rather t...
namespace System { /// <summary> /// Represents a 32-bit integer. /// </summary> public struct Int32 { // Note: integers are equivalent to instances of this data structure because // flame-llvm stores the contents of single-field structs as a value of their // field, rather t...
Fix build error with unused variable
using Android.App; using Android.OS; using MvvmCross.Droid.Support.V7.AppCompat; using System; namespace ExpandableList.Droid.Views { [Activity(Label = "DetailsView")] public class DetailsView : MvxAppCompatActivity { protected override void OnCreate(Bundle savedInstanceState) { ...
using Android.App; using Android.OS; using MvvmCross.Droid.Support.V7.AppCompat; using System; namespace ExpandableList.Droid.Views { [Activity(Label = "DetailsView")] public class DetailsView : MvxAppCompatActivity { protected override void OnCreate(Bundle savedInstanceState) { ...
Fix new test on CI host
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.IO.Stores; using osu.Framework.Threading; namespace osu.Framework.Tes...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Threading...
Remove old bootstrapper stuff from UI-project.
using System.Windows; using Arkivverket.Arkade.UI.Views; using Arkivverket.Arkade.Util; using Autofac; using Prism.Autofac; using Prism.Modularity; namespace Arkivverket.Arkade.UI { public class Bootstrapper : AutofacBootstrapper { protected override DependencyObject CreateShell() { ...
using System.Windows; using Arkivverket.Arkade.UI.Views; using Arkivverket.Arkade.Util; using Autofac; using Prism.Autofac; using Prism.Modularity; namespace Arkivverket.Arkade.UI { public class Bootstrapper : AutofacBootstrapper { protected override DependencyObject CreateShell() { ...
Remove unused method on timeline db
using System; using System.Collections.Generic; using System.Linq; namespace Totem.Runtime.Timeline { /// <summary> /// Describes the database persisting the timeline /// </summary> public interface ITimelineDb { Many<TimelinePoint> Append(TimelinePosition cause, Many<Event> events); TimelinePoint AppendOcc...
using System; using System.Collections.Generic; using System.Linq; namespace Totem.Runtime.Timeline { /// <summary> /// Describes the database persisting the timeline /// </summary> public interface ITimelineDb { Many<TimelinePoint> Append(TimelinePosition cause, Many<Event> events); TimelinePoint AppendOcc...
Update session only is value is changed
namespace Nancy.Session { using System.Collections; using System.Collections.Generic; public class Session : ISession { private readonly IDictionary<string, object> dictionary; private bool hasChanged; public Session() : this(new Dictionary<string, object>(0)){} ...
namespace Nancy.Session { using System.Collections; using System.Collections.Generic; public class Session : ISession { private readonly IDictionary<string, object> dictionary; private bool hasChanged; public Session() : this(new Dictionary<string, object>(0)){} ...
Fix tournament videos stuttering when changing scenes
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using os...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using os...
Fix typo in public variable
using UnityEngine; public class RoomGenerator : MonoBehaviour { public GameObject roomPrefab; public int roomCount = 100; public int spaceWidth = 500; public int spaceLength = 500; public int minRoomWidth = 5; public int maxRoomWidth = 20; public int minRoomLength = 5; public int maxRoomLength = 20; pub...
using UnityEngine; public class RoomGenerator : MonoBehaviour { public GameObject roomPrefab; public int roomCount = 100; public int spaceWidth = 500; public int spaceLength = 500; public int minRoomWidth = 5; public int maxRoomWidth = 20; public int minRoomLength = 5; public int maxRoomLength = 20; pub...
Add support for listening on multiple urls.
using System; using DeployStatus.Configuration; using DeployStatus.SignalR; using log4net; using Microsoft.Owin.Hosting; namespace DeployStatus.Service { public class DeployStatusService : IService { private IDisposable webApp; private readonly ILog log; private readonly DeployStatusCon...
using System; using System.Linq; using DeployStatus.Configuration; using DeployStatus.SignalR; using log4net; using Microsoft.Owin.Hosting; namespace DeployStatus.Service { public class DeployStatusService : IService { private IDisposable webApp; private readonly ILog log; private reado...