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Update tests to pass with the new API.
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using MonoTorrent.Client; using System.Net; using System.Net.Sockets; namespace MonoTorrent.Client.Tests { [TestFixture] public class ConnectionListenerTests { private SocketListener listener; private ...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using MonoTorrent.Client; using System.Net; using System.Net.Sockets; namespace MonoTorrent.Client.Tests { [TestFixture] public class ConnectionListenerTests { //static void Main(string[] args) //{ ...
Make Advanced context inherit from normal context
using System; namespace RawRabbit.Context { public class AdvancedMessageContext : IAdvancedMessageContext { public Guid GlobalRequestId { get; set; } public Action Nack { get; set; } } }
using System; namespace RawRabbit.Context { public class AdvancedMessageContext : MessageContext, IAdvancedMessageContext { public Action Nack { get; set; } } }
Fix hard crash due to spinner spin requirement being zero
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Objects { public cl...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Objects {...
Check for NullReference - CodeMashSettings.
using System; using System.Collections.Generic; using CodeMash.Interfaces; namespace CodeMash.Notifications.Email { public class EmailService : IEmailService { public ICodeMashSettings CodeMashSettings { get; set; } public bool SendMail(string[] recipients, string templateName, Dictio...
using System; using System.Collections.Generic; using CodeMash.Interfaces; namespace CodeMash.Notifications.Email { public class EmailService : IEmailService { public ICodeMashSettings CodeMashSettings { get; set; } public bool SendMail(string[] recipients, string templateName, Dictio...
Change the QueueTime to an hour again
using Quartz; using System; using System.Threading.Tasks; using Discord; using Microsoft.Extensions.DependencyInjection; using NLog; namespace NoAdsHere.Services.Penalties { public static class JobQueue { private static IScheduler _scheduler; public static Task Install(IServiceProvider provid...
using Quartz; using System; using System.Threading.Tasks; using Discord; using Microsoft.Extensions.DependencyInjection; using NLog; namespace NoAdsHere.Services.Penalties { public static class JobQueue { private static IScheduler _scheduler; public static Task Install(IServiceProvider provid...
Fix for Visual Studio 2008
// Needed for NET40 using System; using System.Collections; using System.Collections.Generic; using Theraot.Core; namespace Theraot.Collections.Specialized { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix", Justification = "By Design")] public...
// Needed for NET40 using System; using System.Collections; using System.Collections.Generic; using Theraot.Core; namespace Theraot.Collections.Specialized { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix", Justification = "By Design")] public...
Add Beta property on FleaHeader event
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EDDiscovery.EliteDangerous.JournalEvents { public class JournalFileHeader : JournalEntry { public JournalFileHeader(JObject evt ) : base(evt, JournalTypeEnum.FileHeader) ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EDDiscovery.EliteDangerous.JournalEvents { public class JournalFileHeader : JournalEntry { public JournalFileHeader(JObject evt ) : base(evt, JournalTypeEnum.FileHeader) ...
Add method CancelTransaction to service interface
using Cielo.Requests; using Cielo.Responses; namespace Cielo { public interface ICieloService { CreateTransactionResponse CreateTransaction(CreateTransactionRequest request); CheckTransactionResponse CheckTransaction(CheckTransactionRequest request); } }
using Cielo.Requests; using Cielo.Responses; namespace Cielo { public interface ICieloService { CreateTransactionResponse CreateTransaction(CreateTransactionRequest request); CheckTransactionResponse CheckTransaction(CheckTransactionRequest request); CancelTransactionResponse CancelTra...
Correct errors in .cs file
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Syndication; using System.Web; using Firehose.Web.Infrastructure; namespace Firehose.Web.Authors { public class MikeFRobbins : IAmAMicrosoftMVP, IFilterMyBlogPosts { public string FirstName => "Tommy";...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Syndication; using System.Web; using Firehose.Web.Infrastructure; namespace Firehose.Web.Authors { public class TommyMaynard : IAmACommunityMember { public string FirstName => "Tommy"; public ...
Add impl method for Play.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [RequireComponent(typeof(ObjectPool))] public class AudioController : MonoBehaviour { #region Serialized Data [SerializeField] private GameObject _defaultPrefab; #endregion #region Private fields ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [RequireComponent(typeof(ObjectPool))] public class AudioController : MonoBehaviour { #region Serialized Data [SerializeField] private GameObject _defaultPrefab; #endregion #region Private fields ...
Revert "Hack for new version of RunTextWithXmlResults which returns multiple results"
using System; using System.Data.SqlClient; namespace tSQLt.Client.Net.Gateways { public interface ISqlServerGateway { string RunWithXmlResult(string query); void RunWithNoResult(string query); } public class SqlServerGateway : ISqlServerGateway { pri...
using System; using System.Data.SqlClient; namespace tSQLt.Client.Net.Gateways { public interface ISqlServerGateway { string RunWithXmlResult(string query); void RunWithNoResult(string query); } public class SqlServerGateway : ISqlServerGateway { pri...
Rename client trace to git-push-date.
using System; namespace Kudu.TestHarness { public static class ApplicationManagerExtensions { public static GitDeploymentResult GitDeploy(this ApplicationManager appManager, string localRepoPath, string localBranchName = "master", string remoteBranchName = "master") { GitDeployment...
using System; namespace Kudu.TestHarness { public static class ApplicationManagerExtensions { public static GitDeploymentResult GitDeploy(this ApplicationManager appManager, string localRepoPath, string localBranchName = "master", string remoteBranchName = "master") { GitDeployment...
Read appSettings on construction to throw early.
using System; using System.Configuration; namespace librato4net { public class AppSettingsLibratoSettings : ILibratoSettings { // ReSharper disable once InconsistentNaming private static readonly AppSettingsLibratoSettings settings = new AppSettingsLibratoSettings(); private const str...
using System; using System.Configuration; namespace librato4net { public class AppSettingsLibratoSettings : ILibratoSettings { private const string DefaultApiEndPoint = "https://metrics-api.librato.com/v1/"; public AppSettingsLibratoSettings() { var _ = Username; ...
Use dynamic layout for simple app
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Eto.Forms; namespace Eto.Test.Android { [Activity(Label = "Eto.Test.Android", MainLauncher = true)] public class MainActivity : Activity { public class SimpleApplicati...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Eto.Forms; namespace Eto.Test.Android { [Activity(Label = "Eto.Test.Android", MainLauncher = true)] public class MainActivity : Activity { public class SimpleApplicatio...
Fix injection script loading from GUI.
using Infusion.Commands; using Infusion.LegacyApi.Injection; using InjectionScript.Runtime; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infusion.Injection.Avalonia.Scripts { public class ScriptServices : IScriptServices { private readonly InjectionRu...
using Infusion.Commands; using Infusion.LegacyApi.Injection; using InjectionScript.Runtime; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infusion.Injection.Avalonia.Scripts { public class ScriptServices : IScriptServices { private readonly InjectionRu...
Introduce OnNext + push result in
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace rx { class Program { static void Main(string[] args) { var subject = new Subject<string>(); using (subject.Subscribe(result =>...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace rx { class Program { static void Main(string[] args) { var subject = new Subject<string>(); using (subject.Subscribe(result =>...
Add a menu to make the dev tools not show up by default
using System; using System.ComponentModel; using System.IO; using System.Reflection; using System.Windows.Forms; using CefSharp; using CefSharp.WinForms; using Knockout.Binding.ExtensionMethods; namespace Knockout.Binding.Sample { public partial class MainForm : Form { private readonly We...
using System; using System.ComponentModel; using System.IO; using System.Reflection; using System.Windows.Forms; using CefSharp; using CefSharp.WinForms; using Knockout.Binding.ExtensionMethods; namespace Knockout.Binding.Sample { public partial class MainForm : Form { private readonly We...
Add supression for generated xaml class
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. Project-level // suppressions either have no target or are given a specific target // and scoped to a namespace, type, member, etc. // // To add a suppression to this file, right-click the message in t...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. Project-level // suppressions either have no target or are given a specific target // and scoped to a namespace, type, member, etc. // // To add a suppression to this file, right-click the message in t...
Add default setting it's missing.
using System; using System.Data.SqlClient; using TeamTracker; public partial class SettingsLogin : System.Web.UI.Page { //--------------------------------------------------------------------------- public static readonly string SES_SETTINGS_LOGGED_IN = "SesSettingsLoggedIn"; protected string DbConnectionStrin...
using System; using System.Data.SqlClient; using TeamTracker; public partial class SettingsLogin : System.Web.UI.Page { //--------------------------------------------------------------------------- public static readonly string SES_SETTINGS_LOGGED_IN = "SesSettingsLoggedIn"; protected string DbConnectionStrin...
Set error type depending on severity (squiggle color)
using jwldnr.VisualLinter.Linting; using Microsoft.VisualStudio.Text.Adornments; using Microsoft.VisualStudio.Text.Tagging; namespace jwldnr.VisualLinter.Tagging { internal class LinterTag : IErrorTag { public string ErrorType { get; } public object ToolTipContent { get; } internal L...
using jwldnr.VisualLinter.Linting; using Microsoft.VisualStudio.Text.Adornments; using Microsoft.VisualStudio.Text.Tagging; namespace jwldnr.VisualLinter.Tagging { internal class LinterTag : IErrorTag { public string ErrorType { get; } public object ToolTipContent { get; } internal L...
Apply window placement second time to override possible WM_DPICHANGED reaction
using LordJZ.WinAPI; namespace WindowPositions { public class WindowPosition { public string Title { get; set; } public string ClassName { get; set; } public WindowPlacement Placement { get; set; } public bool Matches(WindowDTO dto) { if (this.Title != nu...
using LordJZ.WinAPI; namespace WindowPositions { public class WindowPosition { public string Title { get; set; } public string ClassName { get; set; } public WindowPlacement Placement { get; set; } public bool Matches(WindowDTO dto) { if (this.Title != nu...
Fix region name and comments
#region Copyright © 2014 Ricardo Amaral /* * Use of this source code is governed by an MIT-style license that can be found in the LICENSE file. */ #endregion using CefSharp; namespace SlackUI { internal class BrowserMenuHandler : IMenuHandler { #region Internal Methods /* * Handle...
#region Copyright © 2014 Ricardo Amaral /* * Use of this source code is governed by an MIT-style license that can be found in the LICENSE file. */ #endregion using CefSharp; namespace SlackUI { internal class BrowserMenuHandler : IMenuHandler { #region Public Methods /* * Handler ...
Add sample validation in dummy app
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Http; namespace Swashbuckle.Dummy.Controllers { public class AnnotatedTypesController : ApiController { public int Create(Payment payment) { throw new NotImplementedExcepti...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Http; using System.Net.Http; using System.Net; namespace Swashbuckle.Dummy.Controllers { public class AnnotatedTypesController : ApiController { public int Create(Payment payment) { ...
Make it just 'sign in' instead of 'sign in / register'
<div class="user-display"> @if (!User.Identity.IsAuthenticated) { string returnUrl = ViewData.ContainsKey(Constants.ReturnUrlViewDataKey) ? (string)ViewData[Constants.ReturnUrlViewDataKey] : Request.RawUrl; <span class="welcome"> <a href="@Url.LogOn(returnUrl)">Sign in / Register</a...
<div class="user-display"> @if (!User.Identity.IsAuthenticated) { string returnUrl = ViewData.ContainsKey(Constants.ReturnUrlViewDataKey) ? (string)ViewData[Constants.ReturnUrlViewDataKey] : Request.RawUrl; <span class="welcome"> <a href="@Url.LogOn(returnUrl)">Sign in</a> <...
Fix for "PSInvalidOperationException: Nested pipeline should run only from a running pipeline." when using PowerShell v3
using System; using System.Linq; using System.Management.Automation; using System.Management.Automation.Runspaces; namespace PowerBridge.Internal { internal interface IPowerShellCommandParameterProvider { string[] GetDefaultParameterSetParameterNames(string command); } internal cl...
using System; using System.Linq; using System.Management.Automation; using System.Management.Automation.Runspaces; namespace PowerBridge.Internal { internal interface IPowerShellCommandParameterProvider { string[] GetDefaultParameterSetParameterNames(string command); } internal cl...
Revert "Fixed formatter which changes Uri to Url which was creating subject as a literal which made it difficult to do do related queries such as the following:"
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LinkedData.Helpers; using Sitecore.Links; using VDS.RDF; namespace LinkedData.Formatters { public class UriToDynamicUrlFormatter : ITripleFormatter { public Triple FormatTriple(Tri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LinkedData.Helpers; using Sitecore.Links; using VDS.RDF; namespace LinkedData.Formatters { public class UriToDynamicUrlFormatter : ITripleFormatter { public Triple FormatTriple(Tri...
Fix marshalling of Winstation name
// Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. namespace PInvoke { using System; using System.Collections.Generic; using System.L...
// Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. namespace PInvoke { using System; using System.Collections.Generic; using System.L...
Fix for Dna parsing: line endings
using UnityEngine; using System.Collections; using Fukami.Helpers; public class Seed : MonoBehaviour { public string Dna; void Start(){ var dnaAsset = Resources.Load<TextAsset>("dna"); Dna = dnaAsset.text.Replace("\n","*"); } void OnSeedDnaStringRequested (Wrap<string> dna) { dna.Value = Dna; d...
using UnityEngine; using System.Collections; using Fukami.Helpers; public class Seed : MonoBehaviour { public string Dna; void Start(){ var dnaAsset = Resources.Load<TextAsset>("dna"); Dna = dnaAsset.text.Replace("\r\n","*"); } void OnSeedDnaStringRequested (Wrap<string> dna) { dna.Value = Dna; ...
Update assembly info for nuget 3.3 release
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Microsoft.Bot.Connector")] [assembly: Ass...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Microsoft.Bot.Connector")] [assembly: Ass...
Fix a problem with 'fixed' variables due to cleanup
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace Microsoft.Diagnostics.Runtime.Interop { [StructLayout(LayoutKi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace Microsoft.Diagnostics.Runtime.Interop { [StructLayout(LayoutKi...
Add the guest system info as push action
namespace Espera.Network { public enum PushAction { UpdateAccessPermission = 0, UpdateCurrentPlaylist = 1, UpdatePlaybackState = 2, UpdateRemainingVotes = 3, UpdateCurrentPlaybackTime = 4 } }
namespace Espera.Network { public enum PushAction { UpdateAccessPermission = 0, UpdateCurrentPlaylist = 1, UpdatePlaybackState = 2, UpdateRemainingVotes = 3, UpdateCurrentPlaybackTime = 4, UpdateGuestSystemInfo = 5 } }
Move ignore up to fixture to kick off new full build for windows and mono.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using Palaso.UI.WindowsForms.WritingSystems; using Palaso.WritingSystems; namespace PalasoUIWindowsForms.Tests.WritingSystems { [TestFixture] public class WritingSystemTreeItemTests { [Test, Ignore("Not...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using Palaso.UI.WindowsForms.WritingSystems; using Palaso.WritingSystems; namespace PalasoUIWindowsForms.Tests.WritingSystems { [TestFixture, Ignore("Not Yet")] public class WritingSystemTreeItemTests { ...
Use AssemblyName constructor to retrieve assembly version
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace EvilDICOM.Core.Helpers { public static class Constants { public static string EVIL_DICOM_IMP_UID = "1.2.598.0.1.2851334.2.1865.1"; public static string EVIL_DICOM...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace EvilDICOM.Core.Helpers { public static class Constants { public static string EVIL_DICOM_IMP_UID = "1.2.598.0.1.2851334.2.1865.1"; public static string EVIL_DICOM...
Handle empty properties on fallback
using System.Linq; using EPiServer.Core; namespace Meridium.EPiServer.Migration.Support { public class SourcePage { public string TypeName { get; set; } public PropertyDataCollection Properties { get; set; } public TValue GetValue<TValue>(string propertyName, TValue @default = default(TVal...
using System.Linq; using EPiServer.Core; namespace Meridium.EPiServer.Migration.Support { public class SourcePage { public string TypeName { get; set; } public PropertyDataCollection Properties { get; set; } public TValue GetValue<TValue>(string propertyName, TValue @default = default(TVal...
Fix similar "can see but can't path" crash on sprinters.
using System; using System.Collections.Generic; using Magecrawl.Utilities; namespace Magecrawl.GameEngine.Actors { internal class SprinterMonster : Monster { public SprinterMonster(string name, Point p, int maxHP, int vision, DiceRoll damage, double defense, double evade, double ctIncreaseModi...
using System; using System.Collections.Generic; using Magecrawl.Utilities; namespace Magecrawl.GameEngine.Actors { internal class SprinterMonster : Monster { public SprinterMonster(string name, Point p, int maxHP, int vision, DiceRoll damage, double defense, double evade, double ctIncreaseModi...
Use a different authentication type
using System; using Hellang.Authentication.JwtBearer.Google; using Microsoft.AspNetCore.Authentication.JwtBearer; // ReSharper disable once CheckNamespace namespace Microsoft.Extensions.DependencyInjection { public static class JwtBearerOptionsExtensions { public static JwtBearerOptions UseGoogle(this...
using System; using Hellang.Authentication.JwtBearer.Google; using Microsoft.AspNetCore.Authentication.JwtBearer; // ReSharper disable once CheckNamespace namespace Microsoft.Extensions.DependencyInjection { public static class JwtBearerOptionsExtensions { public static JwtBearerOptions UseGoo...
Add comment about other calculation methods
using System.Collections.Generic; namespace CertiPay.Payroll.Common { /// <summary> /// Identifies the method to calculate the result /// </summary> public enum CalculationType { /// <summary> /// Deduction is taken as a percentage of the gross pay /// </summary> Pe...
using System.Collections.Generic; namespace CertiPay.Payroll.Common { /// <summary> /// Identifies the method to calculate the result /// </summary> public enum CalculationType { // TODO: We might implement some other calculation methods as needed? // Percent of Special Earnings: S...
Add the usage of the .net linked list as an example for comparison in the outcomes
using System; using AlgorithmsAndDataStructures.LinkedList; namespace AlgorithmsAndDataStructures { class Program { static void Main(string[] args) { // +-----+------+ // | 3 | null + // +-----+------+ Node first = new Node {Value...
using System; using AlgorithmsAndDataStructures.LinkedList; namespace AlgorithmsAndDataStructures { class Program { static void Main(string[] args) { // AT FIRST USE THE .NET FRAMEWORK LINKEDLIST CLASS System.Collections.Generic.LinkedList<int> list = new System.Collect...
Add icon for needs measure
@model IEnumerable<ABCP> <h2>ABCP @Html.ActionLink("Add New", "New", "ABCP", null, new { @class = "btn btn-default" })</h2> <table class="table table-striped"> <thead> <tr> <th></th> </tr> </thead> <tbody> @foreach (var model in Model) { <tr> ...
@model IEnumerable<ABCP> <h2>ABCP @Html.ActionLink("Add New", "New", "ABCP", null, new { @class = "btn btn-default" })</h2> <table class="table table-striped"> <thead> <tr> <th></th> </tr> </thead> <tbody> @foreach (var model in Model) { <tr> ...
Use yield return instead of allocating new list.
using Newtonsoft.Json; using ReactiveUI; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using WalletWasabi.Gui.ViewModels.Validation; using WalletWasabi.Models; namespace WalletWasabi.Gui.ViewModels { public class View...
using Newtonsoft.Json; using ReactiveUI; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using WalletWasabi.Gui.ViewModels.Validation; using WalletWasabi.Models; namespace WalletWasabi.Gui.ViewModels { public class View...
Fix checkbox change not raising settings update
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using osu_StreamCompanion.Code.Core; using osu_StreamCompanion.Code.Misc; namespace osu_StreamCompanion.Code.Modules.MapDataGetters.Tc...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using osu_StreamCompanion.Code.Core; using osu_StreamCompanion.Code.Misc; namespace osu_StreamCompanion.Code.Modules.MapDataGetters.Tc...
Fix not compiling, missing import
using Oxide.Core; using Oxide.Core.Plugins; using Oxide.Game.HideHoldOut.Libraries; namespace Oxide.Plugins { public abstract class HideHoldOutPlugin : CSharpPlugin { protected Command cmd; protected HideHoldOut h2o; public override void SetPluginInfo(string name, string path) ...
using System.Reflection; using Oxide.Core; using Oxide.Core.Plugins; using Oxide.Game.HideHoldOut.Libraries; namespace Oxide.Plugins { public abstract class HideHoldOutPlugin : CSharpPlugin { protected Command cmd; protected HideHoldOut h2o; public override void SetPluginInfo(string n...
Make Params required (not default)
using CommandLine; using CommandLine.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tailor { public class Options { [Option('a', "appDir", DefaultValue = "app", HelpText = "Directory app is placed in")] public...
using CommandLine; using CommandLine.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tailor { public class Options { [Option('a', "appDir", Required = true, HelpText = "Directory app is placed in")] public stri...
Add get best id method for user.
namespace TraktApiSharp.Objects.Get.Users { using Newtonsoft.Json; using System; public class TraktUser { [JsonProperty(PropertyName = "username")] public string Username { get; set; } [JsonProperty(PropertyName = "private")] public bool? Private { get; set; } ...
namespace TraktApiSharp.Objects.Get.Users { using Newtonsoft.Json; using System; /// <summary>A Trakt user.</summary> public class TraktUser { /// <summary>Gets or sets the user's username.</summary> [JsonProperty(PropertyName = "username")] public string Username { get; se...
Make tags and fields more thread safe.
using System; using System.Collections.Generic; using System.Linq; namespace Ocelog { public enum LogLevel { Info, Warn, Error } public class LogEvent { private List<string> _tags = new List<string>(); private List<object> _fields= new List<object>(); ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace Ocelog { public enum LogLevel { Info, Warn, Error } public class LogEvent { private ConcurrentQueue<string> _tags = new ConcurrentQueue<string>(); ...
Change section title to read better
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; using osu.Game.Rulesets; namespace osu.Game.Screens.Edit.Setup { public abstract class RulesetSetupSection : SetupSection { ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; using osu.Game.Rulesets; namespace osu.Game.Screens.Edit.Setup { public abstract class RulesetSetupSection : SetupSection { ...
Switch failing test to passing tests (AppVeyor now successfully running xunit tests and failing the build on failing test)
using System; using Xunit; namespace ControlFlow.Test { public class TryTest { [Fact] public void Fail() { throw new Exception(); } } }
using System; using Xunit; namespace ControlFlow.Test { public class TryTest { [Fact] public void Pass() { } } }
Implement parser to get tests passing
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Bugsnag.Common { public class StacktraceLineParser { public string ParseFile(string line) { throw new NotImplementedEx...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Bugsnag.Common { public class StacktraceLineParser { Regex _fileRegex = new Regex("\\) [^ ]+ (.+):"); public string ParseFile(stri...
Set "isInitialized" to true, or we don't terminate the analytics
using System; using System.Collections.Generic; using Xamarin; namespace Espera.Core.Analytics { internal class XamarinAnalyticsEndpoint : IAnalyticsEndpoint { private bool isInitialized; public void Dispose() { // Xamarin Insights can only be terminated if it has been sta...
using System; using System.Collections.Generic; using Xamarin; namespace Espera.Core.Analytics { internal class XamarinAnalyticsEndpoint : IAnalyticsEndpoint { private bool isInitialized; public void Dispose() { // Xamarin Insights can only be terminated if it has been sta...
Add an explanatory comment about why the AssemblyVersion and AssemblyFileVersion are different.
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("icu....
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("icu....
Throw for negative count of marbles condition
using System; using TechTalk.SpecFlow; using Xunit; namespace Web.UI.Tests { [Binding] public class SimpleSteps { private static int MarblesCount; [Given(@"I have (.*) marbles")] public void GivenIHaveMarbles(int count) { MarblesCount = count; } ...
using System; using TechTalk.SpecFlow; using Xunit; namespace Web.UI.Tests { [Binding] public class SimpleSteps { private static int MarblesCount; [Given(@"I have (.*) marbles")] public void GivenIHaveMarbles(int count) { MarblesCount = count; } ...
Add assertion covering free mod selection mod validity filter
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Game.Screens.OnlinePlay; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSce...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Overlays.Mods; using osu.Game.Screens.Onlin...
Increase default receive high-water mark
using System; using Abc.Zebus.Util; namespace Abc.Zebus.Transport { public class ZmqSocketOptions { public ZmqSocketOptions() { ReadTimeout = 300.Milliseconds(); SendHighWaterMark = 20000; SendTimeout = 100.Milliseconds(); SendRetriesBeforeSwitch...
using System; using Abc.Zebus.Util; namespace Abc.Zebus.Transport { public class ZmqSocketOptions { public ZmqSocketOptions() { ReadTimeout = 300.Milliseconds(); SendHighWaterMark = 20000; SendTimeout = 100.Milliseconds(); SendRetriesBeforeSwitch...
Add some robustness to FullName test
using Xunit; using Xunit.Extensions; namespace DotNext.RockAndRoll.UnitTests { public class MusicianTestCase { [Theory] [InlineData("foo", "bar", "foo bar")] [InlineData("bar", "baz", "bar baz")] [InlineData("baz", "qux", "baz qux")] public void FullName_Always_ShouldRe...
using Xunit; using Xunit.Extensions; namespace DotNext.RockAndRoll.UnitTests { public class MusicianTestCase { [Theory] [InlineData("foo", "bar")] [InlineData("bar", "baz")] [InlineData("baz", "qux")] public void FullName_Always_ShouldReturnConcatenationOfNames( ...
Allow automatic migration with data loss for the metadata db.
// ----------------------------------------------------------------------- // <copyright file="Configuration.cs" company=""> // Copyright 2014 Alexander Soffronow Pagonidis // </copyright> // ----------------------------------------------------------------------- using System.Data.Entity.Migrations; using System.Linq;...
// ----------------------------------------------------------------------- // <copyright file="Configuration.cs" company=""> // Copyright 2014 Alexander Soffronow Pagonidis // </copyright> // ----------------------------------------------------------------------- using System.Data.Entity.Migrations; using System.Linq;...
Revert "Making Adjustments for implementation"
using Calendar_Converter.ViewModel; using MVVMObjectLibrary; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ITATools.ViewModel { public class MainWindowViewModel : ViewM...
using Calendar_Converter.ViewModel; using MVVMObjectLibrary; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ITATools.ViewModel { public class MainWindowViewModel : ViewM...
Fix unresolved reference to UpdaetManager in the documentation
// Copyright © Dominic Beger 2017 using System; namespace nUpdate.UpdateEventArgs { /// <summary> /// Provides data for the <see cref="UpdateManager.UpdateSearchFinished" />-event. /// </summary> public class UpdateSearchFinishedEventArgs : EventArgs { /// <summary> /// In...
// Copyright © Dominic Beger 2017 using System; using nUpdate.Updating; namespace nUpdate.UpdateEventArgs { /// <summary> /// Provides data for the <see cref="UpdateManager.UpdateSearchFinished" />-event. /// </summary> public class UpdateSearchFinishedEventArgs : EventArgs { /// <sum...
Disable resharper suggestions for return
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// The purpose of this class is to provide a cached reference to the main camera. Calling Ca...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// The purpose of this class is to provide a cached reference to the main camera. Calling Ca...
Change "Slideshow" "Max File Size" option default value
using System; using System.ComponentModel; using DesktopWidgets.WidgetBase.Settings; namespace DesktopWidgets.Widgets.PictureSlideshow { public class Settings : WidgetSettingsBase { public Settings() { Style.Width = 384; Style.Height = 216; } [Category(...
using System; using System.ComponentModel; using DesktopWidgets.WidgetBase.Settings; namespace DesktopWidgets.Widgets.PictureSlideshow { public class Settings : WidgetSettingsBase { public Settings() { Style.Width = 384; Style.Height = 216; } [Category(...
Correct class name. Was Mapping
using System; using NHibernate.Type; namespace NHibernate.Engine { /// <summary> /// Defines operations common to "compiled" mappings (ie. <c>SessionFactory</c>) and /// "uncompiled" mappings (ie <c>Configuration</c> that are used by implementors of <c>IType</c> /// </summary> public interface Mapping { IType G...
using System; using NHibernate.Type; namespace NHibernate.Engine { /// <summary> /// Defines operations common to "compiled" mappings (ie. <c>SessionFactory</c>) and /// "uncompiled" mappings (ie <c>Configuration</c> that are used by implementors of <c>IType</c> /// </summary> public interface IMapping { IType ...
Add button-primary-white class to button
<section class="sign-up-alert"> <form action="/subscribe?EmailAlertsTopicId=@ViewData["SignUpAlertsTopicIdTopicId"]" method="POST"> <label for="emailAddress">Sign up to receive our news and email alerts in your inbox</label> <input type="email" name="emailAddress" id="emailAddress" placeholder="Ent...
<section class="sign-up-alert"> <form action="/subscribe?EmailAlertsTopicId=@ViewData["SignUpAlertsTopicIdTopicId"]" method="POST"> <label for="emailAddress">Sign up to receive our news and email alerts in your inbox</label> <input type="email" name="emailAddress" id="emailAddress" placeholder="Ent...
Add a specific user-agent to CoinChoose.com requests
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net; namespace MultiMiner.Coinchoose.Api { public static class ApiContext { public static List<CoinInformation> GetCoinInformation() { WebClient client = new WebClient(); string jso...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net; namespace MultiMiner.Coinchoose.Api { public static class ApiContext { public static List<CoinInformation> GetCoinInformation() { WebClient client = new WebClient(); const stri...
Move foo type to static member
using System; using System.Collections.Generic; using Xunit; using Xunit.Extensions; namespace AppHarbor.Tests { public class TypeNameMatcherTest { interface IFoo { } class Foo : IFoo { } [Fact] public void ShouldThrowIfInitializedWithUnnasignableType() { var exception = Assert.Throws<ArgumentExc...
using System; using System.Collections.Generic; using Xunit; using Xunit.Extensions; namespace AppHarbor.Tests { public class TypeNameMatcherTest { interface IFoo { } class Foo : IFoo { } private static Type FooType = typeof(Foo); [Fact] public void ShouldThrowIfInitializedWithUnnasignableType() ...
Add link to kendo grid title
@using Kendo.Mvc.UI @using VotingSystem.Web.ViewModels.Polls @model List<PublicActivePollsViewModel> @{ ViewBag.Title = "All Public Polls"; } <h1>@ViewBag.Title</h1> @(Html.Kendo().Grid(Model) .Name("pollGrid") .Columns(col => { col.Bound(poll => poll.Id).Hidden(); ...
@using Kendo.Mvc.UI @using VotingSystem.Web.ViewModels.Polls @model List<PublicActivePollsViewModel> @{ ViewBag.Title = "All Public Polls"; } <h1>@ViewBag.Title</h1> @(Html.Kendo().Grid(Model) .Name("pollGrid") .Columns(col => { col.Bound(poll => poll.Id).Hidden(); ...
Add owner user id for bags
using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; namespace TheCollection.Business.Tea { [JsonConverter(typeof(SearchableConverter))] public class Bag { [Key] [JsonProperty(PropertyName = "id")] public string Id { get; set; } [Searchable] [...
using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; namespace TheCollection.Business.Tea { [JsonConverter(typeof(SearchableConverter))] public class Bag { [Key] [JsonProperty(PropertyName = "id")] public string Id { get; set; } [JsonProperty(Property...
Fix the solution for Ex05
using System; using System.Threading; namespace Lurchsoft.ParallelWorkshop.Ex05DatedSerial.PossibleSolution { public class LazyDatedSerial { private Lazy<ThreadSafeSerial> serial = new Lazy<ThreadSafeSerial>(LazyThreadSafetyMode.ExecutionAndPublication); public string GetNextSerial() {...
using System; using System.Threading; namespace Lurchsoft.ParallelWorkshop.Ex05DatedSerial.PossibleSolution { public class LazyDatedSerial { private Lazy<ThreadSafeSerial> serial = new Lazy<ThreadSafeSerial> (() => new ThreadSafeSerial(DateTime.Now.ToShortDateString()), LazyThreadSafetyMode...
Remove now-redundant code previously used for dictionary support
// Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applic...
// Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applic...
Reduce the amount of 'PersistedCityStatistics'
using System.Collections.Generic; using System.Linq; using Mirage.Urbanization.ZoneStatisticsQuerying; using System.Collections.Immutable; namespace Mirage.Urbanization.Simulation.Persistence { public class PersistedCityStatisticsCollection { private ImmutableQueue<PersistedCityStatisticsWithFinancialD...
using System.Collections.Generic; using System.Linq; using Mirage.Urbanization.ZoneStatisticsQuerying; using System.Collections.Immutable; namespace Mirage.Urbanization.Simulation.Persistence { public class PersistedCityStatisticsCollection { private ImmutableQueue<PersistedCityStatisticsWithFinancialD...
Add GitHub auth. Hide option in UI
using System; using System.IO; using System.Net; namespace SimpleWAWS.Authentication { public static class AuthUtilities { public static string GetContentFromUrl(string url) { var request = (HttpWebRequest)WebRequest.Create(url); using (var response = request.GetRespons...
using System; using System.IO; using System.Net; namespace SimpleWAWS.Authentication { public static class AuthUtilities { public static string GetContentFromUrl(string url, string method="GET", bool jsonAccept = false, bool addGitHubHeaders = false, string AuthorizationHeader ="") { ...
Add application title and copyright.
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("dc...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Di...
Allow to set spawn interval public
using UnityEngine; using System.Collections; public class SpawnController : MonoBehaviour { public GameObject enemiesFolder; public GameObject originalEnemy; public int enemiesToSpawn; private int enemiesSpawned; void Start () { enemiesSpawned = 0; InvokeRepeating("SpawnEnemy", 0, 2f); } ...
using UnityEngine; using System.Collections; public class SpawnController : MonoBehaviour { public GameObject enemiesFolder; public GameObject originalEnemy; public int enemiesToSpawn; public float spawnInterval; private int enemiesSpawned; void Start () { enemiesSpawned = 0; InvokeRepeating("S...
Split WCF functionality out of Autofac.Extras.Multitenant into a separate assembly/package, Autofac.Extras.Multitenant.Wcf. Both packages are versioned 3.1.0.
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.34003 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18051 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
Remove TEAK_X_Y_OR_NEWER before adding them again so that in the case of SDK rollback defines are not left in
using UnityEditor; using UnityEditor.Build; #if UNITY_2018_1_OR_NEWER using UnityEditor.Build.Reporting; #endif using UnityEngine; using System.Collections.Generic; class TeakPreProcessDefiner : #if UNITY_2018_1_OR_NEWER IPreprocessBuildWithReport #else IPreprocessBuild #endif { public int callbackOrder {...
using UnityEditor; using UnityEditor.Build; #if UNITY_2018_1_OR_NEWER using UnityEditor.Build.Reporting; #endif using UnityEngine; using System.Collections.Generic; class TeakPreProcessDefiner : #if UNITY_2018_1_OR_NEWER IPreprocessBuildWithReport #else IPreprocessBuild #endif { public int callbackOrder {...
Update image resolution to UHD
using System; using System.IO; namespace Kfstorm.BingWallpaper { public static class Constants { public static string DataPath { get { string path = Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), @...
using System; using System.IO; namespace Kfstorm.BingWallpaper { public static class Constants { public static string DataPath { get { string path = Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), @...
Store ObjectHandle in LogicalCallContext and prevent cross AppDomain Activity usage
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.Remoting.Messaging; using System.Security; namespace System.Diagnostics { // this code is ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.Remoting; using System.Runtime.Remoting.Messaging; using System.Security; namespace System.Dia...
Add a control to permit rebase only when Working directory have no changes
using System; using System.Collections.Generic; using System.ComponentModel; using NDesk.Options; using Sep.Git.Tfs.Core; using StructureMap; namespace Sep.Git.Tfs.Commands { [Pluggable("pull")] [Description("pull [options]")] [RequiresValidGitRepository] public class Pull : GitTfsCommand { ...
using System; using System.Collections.Generic; using System.ComponentModel; using NDesk.Options; using Sep.Git.Tfs.Core; using StructureMap; namespace Sep.Git.Tfs.Commands { [Pluggable("pull")] [Description("pull [options]")] [RequiresValidGitRepository] public class Pull : GitTfsCommand { ...
Add multiplayer screen test steps.
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using NUnit.Framework; using osu.Game.Screens.Multi; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseMultiScreen : OsuTestCase { ...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using NUnit.Framework; using osu.Game.Screens.Multi; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseMultiScreen : OsuTestCase { ...
Add license header to the new file
using System; using System.Collections.Generic; using System.Text; namespace osu.Game.Graphics { public class DrawableJoinDate : DrawableDate { private readonly DateTimeOffset date; public DrawableJoinDate(DateTimeOffset date) : base(date) { this.date = date; } ...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Text; namespace osu.Game.Graphics { public class DrawableJoinDate : DrawableDate { private...
Switch remaining test back to NUnit
using Xunit; using System; using Cake.Core.IO; using Cake.Xamarin.Build; namespace Cake.Xamarin.Build.Tests.Fakes { public class DownloadFileTests : TestFixtureBase { [Fact] public void Download_FacebookSDK () { var url = "https://origincache.facebook.com/developers/resources/?id...
using System; using Cake.Core.IO; using Cake.Xamarin.Build; using NUnit.Framework; namespace Cake.Xamarin.Build.Tests.Fakes { public class DownloadFileTests : TestFixtureBase { [Test] public void Download_FacebookSDK () { var url = "https://origincache.facebook.com/developers/res...
Disable NetworkPlayer extensions in WebGL
using UnityEngine; namespace Extensions { /// <summary> /// Extension methods for UnityEngine.NetworkPlayer. /// </summary> public static class NetworkPlayerExtensions { /// <summary> /// Gets the numeric index of the network player. /// </summary> /// <param name="n...
#if !UNITY_WEBGL using UnityEngine; namespace Extensions { /// <summary> /// Extension methods for UnityEngine.NetworkPlayer. /// </summary> public static class NetworkPlayerExtensions { /// <summary> /// Gets the numeric index of the network player. /// </summary> ...
Simplify firefox title with version selector.
using System.Linq; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using AngleSharp; using AngleSharp.Parser.Html; namespace WebDriverManager.DriverConfigs.Impl { public class FirefoxConfig : IDriverConfig { public virtual string GetName() { ...
using System.Linq; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using AngleSharp; using AngleSharp.Parser.Html; namespace WebDriverManager.DriverConfigs.Impl { public class FirefoxConfig : IDriverConfig { public virtual string GetName() { ...
Add check if data is null
using UnityEngine; using System.Collections; public class Wall : MonoBehaviour { public Sprite dmgSprite; public int hp = 4; public AudioClip chopSound1; public AudioClip chopSound2; //hit points for the wall. private SpriteRenderer spriteRenderer; //Store a component reference to the attached SpriteR...
using UnityEngine; using System.Collections; public class Wall : MonoBehaviour { public Sprite dmgSprite; public int hp = 4; public AudioClip chopSound1; public AudioClip chopSound2; //hit points for the wall. private SpriteRenderer spriteRenderer; //Store a component reference to the attached SpriteR...
Fix possible exceptions in Reflection helper.
using System; using System.Linq; public static class ReflectionHelper { public static Type FindType(string fullName) { return AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes()).FirstOrDefault(t => t.FullName.Equals(fullName)); } public static Type FindType(string fullName, ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; public static class ReflectionHelper { public static Type FindType(string fullName) { return AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetSafeTypes()).FirstOrDefault(t => t.FullName != null && t...
Fix broken claims and characters filter
using System.Collections.Generic; using JoinRpg.DataModel; using JoinRpg.Services.Interfaces; namespace JoinRpg.Services.Impl.ClaimProblemFilters { internal class BrokenClaimsAndCharacters : IClaimProblemFilter { public IEnumerable<ClaimProblem> GetProblems(Project project, Claim claim) { if (claim....
using System.Collections.Generic; using JoinRpg.DataModel; using JoinRpg.Services.Interfaces; namespace JoinRpg.Services.Impl.ClaimProblemFilters { internal class BrokenClaimsAndCharacters : IClaimProblemFilter { public IEnumerable<ClaimProblem> GetProblems(Project project, Claim claim) { if (claim....
Fix test, we have a custom Exception now that is public.
using AppSettingsByConvention; using FluentAssertions; using NUnit.Framework; namespace AppSettingsByConventionTests { [TestFixture] public class WhenAnalyzingExportedTypes { [Test] public void ShouldMatchWhitelist() { var whiteList = new [] { ...
using System.Linq; using AppSettingsByConvention; using FluentAssertions; using NUnit.Framework; namespace AppSettingsByConventionTests { [TestFixture] public class WhenAnalyzingExportedTypes { [Test] public void ShouldMatchWhitelist() { var whiteList = new [] ...
Fix bug in SFML mouse wheel
using System; using SFML.Graphics; using SFML.Window; using Point = SadRogue.Primitives.Point; using SFMLMouse = SFML.Window.Mouse; namespace SadConsole.Host { public class Mouse : SadConsole.Input.IMouseState { private int _mouseWheelValue; private RenderWindow _window; public Mouse(...
using System; using SFML.Graphics; using SFML.Window; using Point = SadRogue.Primitives.Point; using SFMLMouse = SFML.Window.Mouse; namespace SadConsole.Host { public class Mouse : SadConsole.Input.IMouseState { private int _mouseWheelValue; private RenderWindow _window; public Mouse(...
Format registration a bit better
using Glimpse; using Microsoft.Framework.ConfigurationModel; using Microsoft.Framework.DependencyInjection; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System.Collections.Generic; namespace Glimpse { public class GlimpseServices { public static IEnumerable<IServiceDescriptor> Get...
using Glimpse; using Microsoft.Framework.ConfigurationModel; using Microsoft.Framework.DependencyInjection; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System.Collections.Generic; using System; using System.Reflection; namespace Glimpse { public class GlimpseServices { public sta...
Check the state before fetching the thread id
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; namespace System.IO { // Abstract Iterator, borrowed from Linq. Used in anticipation of n...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; namespace System.IO { // Abstract Iterator, borrowed from Linq. Used in anticipation of n...
Remove Down() from Migrator (it is not used by the engine)
using Microsoft.SharePoint.Client; namespace IonFar.SharePoint.Migration { /// <summary> /// Base class for code-based migrations. /// </summary> public abstract class Migration : IMigration { public abstract void Up(ClientContext clientContext, IUpgradeLog logger); public virtual...
using Microsoft.SharePoint.Client; namespace IonFar.SharePoint.Migration { /// <summary> /// Base class for code-based migrations. /// </summary> public abstract class Migration : IMigration { public abstract void Up(ClientContext clientContext, IUpgradeLog logger); protected stri...
Add comments about relative Service address.
using System; using System.ServiceModel; using HelloIndigo; namespace Host { class Program { static void Main() { using ( var host = new ServiceHost(typeof (HelloIndigoService), new Uri("http://localhost:8000/HelloIndigo"))) { ...
using System; using System.ServiceModel; using HelloIndigo; namespace Host { class Program { static void Main() { // A side effect (although perhaps documented) of supplying // a Uri to the ServiceHost contstructor is that this Uri // becomes the base addr...
Fix nullRef when processing empty entities (imported from main endpoind to extended one)
using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace PX.Api.ContractBased.Maintenance.Cli.Utils { static class Sorter { public static void Sort(this XDocument original) { XElement root = original.Elements().Single(); XNamespac...
using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace PX.Api.ContractBased.Maintenance.Cli.Utils { static class Sorter { public static void Sort(this XDocument original) { XElement root = original.Elements().Single(); XNamespac...
Add subtasks to main screen on tasks
@model IEnumerable<BatteryCommander.Common.Models.Qualification> @using BatteryCommander.Common.Models; @{ ViewBag.Title = "Qualifications"; } <h2>@ViewBag.Title</h2> <p> @Html.ActionLink("Add New", "New") </p> <table class="table table-striped"> <tr> <th> @Html.DisplayNameFor(model...
@model IEnumerable<BatteryCommander.Common.Models.Qualification> @using BatteryCommander.Common.Models; @{ ViewBag.Title = "Qualifications"; } <h2>@ViewBag.Title</h2> <p> @Html.ActionLink("Add New", "New") </p> <table class="table table-striped"> <tr> <th> @Html.DisplayNameFor(model...
Add raw key blob formats
namespace NSec.Cryptography { public enum KeyBlobFormat { None, } }
namespace NSec.Cryptography { public enum KeyBlobFormat { None = 0, // --- Secret Key Formats --- RawSymmetricKey = -1, RawPrivateKey = -2, // --- Public Key Formats --- RawPublicKey = 1, } }
Add controller random sleep in Management sample
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System.Threading; using System; namespace CloudFoundry.Controllers { public class HomeController : Controller { private readonly ILogger _logger; public HomeController(ILogger<HomeController> logger) { ...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System.Threading; using System; namespace CloudFoundry.Controllers { public class HomeController : Controller { private readonly ILogger _logger; private readonly Random _random; public HomeController(ILogger<Ho...
Refactor the redisconnection factory slightly
using System; using System.Configuration; using System.Linq; using Autofac; using Autofac.Integration.Mvc; using BookSleeve; namespace Compilify.Web.Infrastructure.DependencyInjection { public class RedisModule : Module { protected override void Load(ContainerBuilder builder) { ...
using System; using System.Configuration; using System.Linq; using Autofac; using Autofac.Integration.Mvc; using BookSleeve; namespace Compilify.Web.Infrastructure.DependencyInjection { public class RedisModule : Module { protected override void Load(ContainerBuilder builder) { ...
Fix asset usages for field, when script component is assigned to field in Inspector
using JetBrains.ReSharper.Plugins.Unity.Yaml.Psi.DeferredCaches.AssetHierarchy.References; namespace JetBrains.ReSharper.Plugins.Unity.Yaml.Psi.DeferredCaches.AssetHierarchy.Elements { public interface IScriptComponentHierarchy : IHierarchyElement { ExternalReference ScriptReference { get; } } }
using JetBrains.ReSharper.Plugins.Unity.Yaml.Psi.DeferredCaches.AssetHierarchy.References; namespace JetBrains.ReSharper.Plugins.Unity.Yaml.Psi.DeferredCaches.AssetHierarchy.Elements { public interface IScriptComponentHierarchy : IComponentHierarchy { ExternalReference ScriptReference { get; } } }
Update assembly version to Silverlight 3 Beta version
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Microsoft Public License. A * copy of the license can be found in the License.html file at the root of this distribution. If * ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Microsoft Public License. A * copy of the license can be found in the License.html file at the root of this distribution. If * ...
Make base class abstract and add documentation
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Tests.Visual { public class TestCaseRateAdjustedBeatmap : ScreenTestCase { protected override void Update() { base....
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Tests.Visual { /// <summary> /// Test case which adjusts the beatmap's rate to match any speed adjustments in visual tests. /// </summary> ...
Check if managed exception (Android)
using System; using Android.Runtime; namespace AI.XamarinSDK.Android { public class Utils { public Utils () { } public static bool IsManagedException(Exception exception){ // TODO: Check exception type (java.lang., android.) or exception source (entry assembly name) to determine whether the exception is...
using System; using Android.Runtime; namespace AI.XamarinSDK.Android { public class Utils { public static readonly string[] JAVA_EXCEPTION_PREFIXES = {"java.lang.", "android."}; public static bool IsManagedException(Exception exception){ string exceptionType = exception.GetBaseException ().GetType ().ToStri...
Replace client.GetStringAsync(url) with better HttpClient code that also allows for compression
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace WienerLinien.Api { public class DefaultHttpClient : IHttpClient { public async Task<string> GetS...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace WienerLinien.Api { public class DefaultHttpClient : IHttpClient { public async...