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Based on the snippet: <|code_start|>"""Lobby.""" # pylint: disable=invalid-name, bad-continuation # Player inputs in the lobby, and several host settings. lobby = "lobby"/Struct( If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(5)), If(lambda ctx: find_save_version(ctx) >= 20.06, Padding(9)), Array(8, "teams"/Byte), # team number selected by each player If(lambda ctx: ctx._.version not in (Version.DE, Version.HD), Padding(1), ), Peek("reveal_map_id"/Int32ul), <|code_end|> , predict the immediate next line with the help of imports: from construct import Array, Byte, Bytes, Flag, Int32ul, Padding, Peek, Struct, If, Computed, Embedded, Int32sl from mgz.enums import GameTypeEnum, RevealMapEnum from mgz.util import Version, find_save_version and context (classes, functions, sometimes code) from other files: # Path: mgz/enums.py # def GameTypeEnum(ctx): # """Game Type Enumeration.""" # return Enum( # ctx, # RM=0, # Regicide=1, # DM=2, # Scenario=3, # Campaign=4, # KingOfTheHill=5, # WonderRace=6, # DefendTheWonder=7, # TurboRandom=8, # CaptureTheRelic=10, # SuddenDeath=11, # BattleRoyale=12, # EmpireWars=13 # ) # # def RevealMapEnum(ctx): # """Reveal Map Enumeration.""" # return Enum( # ctx, # normal=0, # explored=1, # all_visible=2, # no_fog=3, # ) # # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
RevealMapEnum("reveal_map"/Int32ul),
Given the code snippet: <|code_start|>"""Lobby.""" # pylint: disable=invalid-name, bad-continuation # Player inputs in the lobby, and several host settings. lobby = "lobby"/Struct( If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(5)), If(lambda ctx: find_save_version(ctx) >= 20.06, Padding(9)), Array(8, "teams"/Byte), # team number selected by each player <|code_end|> , generate the next line using the imports in this file: from construct import Array, Byte, Bytes, Flag, Int32ul, Padding, Peek, Struct, If, Computed, Embedded, Int32sl from mgz.enums import GameTypeEnum, RevealMapEnum from mgz.util import Version, find_save_version and context (functions, classes, or occasionally code) from other files: # Path: mgz/enums.py # def GameTypeEnum(ctx): # """Game Type Enumeration.""" # return Enum( # ctx, # RM=0, # Regicide=1, # DM=2, # Scenario=3, # Campaign=4, # KingOfTheHill=5, # WonderRace=6, # DefendTheWonder=7, # TurboRandom=8, # CaptureTheRelic=10, # SuddenDeath=11, # BattleRoyale=12, # EmpireWars=13 # ) # # def RevealMapEnum(ctx): # """Reveal Map Enumeration.""" # return Enum( # ctx, # normal=0, # explored=1, # all_visible=2, # no_fog=3, # ) # # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
If(lambda ctx: ctx._.version not in (Version.DE, Version.HD),
Based on the snippet: <|code_start|>"""Determine dataset.""" def resolve_hd_version(hd, save_version): """Best guess at HD version.""" if hd.version == 1006: if 'test_57' in hd and hd.test_57.is_57: return '5.7' else: return '5.8' if hd.version == 1005: return '>=5.0,<5.7' if hd.version == 1004: return '4.8' if save_version >= 12.36: return '>=4.6,<4.8' return None def get_dataset_data(header): """Get dataset.""" sample = header.initial.players[0].attributes.player_stats mod = None if 'mod' in sample: mod = (sample.mod.get('id'), sample.mod.get('version')) _, ref = get_dataset(header.version, mod) <|code_end|> , predict the immediate next line with the help of imports: import mgz from mgz.util import Version from mgz.reference import get_dataset and context (classes, functions, sometimes code) from other files: # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # Path: mgz/reference.py # def get_dataset(version, mod): # """Fetch dataset reference data.""" # if version is Version.DE: # dataset_id = 100 # elif version is Version.HD: # dataset_id = 300 # elif mod: # dataset_id = mod[0] # else: # dataset_id = 0 # return dataset_id, json.loads(pkgutil.get_data(REF_PACKAGE, f'data/datasets/{dataset_id}.json')) . Output only the next line.
if header.version == Version.DE:
Given snippet: <|code_start|>"""Determine dataset.""" def resolve_hd_version(hd, save_version): """Best guess at HD version.""" if hd.version == 1006: if 'test_57' in hd and hd.test_57.is_57: return '5.7' else: return '5.8' if hd.version == 1005: return '>=5.0,<5.7' if hd.version == 1004: return '4.8' if save_version >= 12.36: return '>=4.6,<4.8' return None def get_dataset_data(header): """Get dataset.""" sample = header.initial.players[0].attributes.player_stats mod = None if 'mod' in sample: mod = (sample.mod.get('id'), sample.mod.get('version')) <|code_end|> , continue by predicting the next line. Consider current file imports: import mgz from mgz.util import Version from mgz.reference import get_dataset and context: # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # Path: mgz/reference.py # def get_dataset(version, mod): # """Fetch dataset reference data.""" # if version is Version.DE: # dataset_id = 100 # elif version is Version.HD: # dataset_id = 300 # elif mod: # dataset_id = mod[0] # else: # dataset_id = 0 # return dataset_id, json.loads(pkgutil.get_data(REF_PACKAGE, f'data/datasets/{dataset_id}.json')) which might include code, classes, or functions. Output only the next line.
_, ref = get_dataset(header.version, mod)
Here is a snippet: <|code_start|> hd_string(data) data.read(8) guid = data.read(16) lobby = hd_string(data) mod = hd_string(data) data.read(8) hd_string(data) data.read(4) return dict( players=players, guid=str(uuid.UUID(bytes=guid)), lobby=lobby.decode('utf-8'), mod=mod.decode('utf-8'), map_id=map_id, difficulty_id=difficulty_id ) def decompress(data): """Decompress header bytes.""" prefix_size = 8 header_len, _ = unpack('<II', data) zlib_header = data.read(header_len - prefix_size) return io.BytesIO(zlib.decompress(zlib_header, wbits=ZLIB_WBITS)) def parse_version(header, data): """Parse and compute game version.""" log = unpack('<I', data) game, save = unpack('<7sxf', header) <|code_end|> . Write the next line using the current file imports: import io import hashlib import re import struct import uuid import zlib from mgz.util import get_version, Version and context from other files: # Path: mgz/util.py # def get_version(game_version, save_version, log_version): # """Get version based on version fields.""" # if game_version == 'VER 9.3': # return Version.AOK # if game_version == 'VER 9.4': # if log_version == 3: # return Version.AOC10 # if log_version == 5 or save_version >= 12.97: # return Version.DE # if save_version >= 12.36: # return Version.HD # if log_version == 4: # return Version.AOC10C # return Version.AOC # if game_version == 'VER 9.8': # return Version.USERPATCH12 # if game_version == 'VER 9.9': # return Version.USERPATCH13 # if game_version == 'VER 9.A': # return Version.USERPATCH14RC2 # if game_version in ['VER 9.B', 'VER 9.C', 'VER 9.D']: # return Version.USERPATCH14 # if game_version in ['VER 9.E', 'VER 9.F']: # return Version.USERPATCH15 # if game_version == 'MCP 9.F': # return Version.MCP # if log_version is not None or game_version != 'VER 9.4': # raise ValueError('unsupported version: {}, {}, {}'.format(game_version, save_version, log_version)) # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 , which may include functions, classes, or code. Output only the next line.
version = get_version(game.decode('ascii'), round(save, 2), log)
Continue the code snippet: <|code_start|> if not offset: match = REGEXES[player_number].search(data, pos) end = data.find(BLOCK_END, pos) - pos + len(BLOCK_END) if match is None: break offset = match.start() - pos while end + 8 < offset: end += data.find(BLOCK_END, pos + end) - (pos + end) + len(BLOCK_END) if end + 8 == offset: break pos += offset # Speed optimization: Skip specified fixed-length objects. test = data[pos:pos + 4] for fingerprint, offset in SKIP_OBJECTS: if test == fingerprint: break else: objects.append(dict(parse_object(data, pos), index=index)) offset = None pos += 31 return objects, pos + end def parse_mod(header, num_players, version): """Parse Userpatch mod version.""" cur = header.tell() name_length = unpack(f'<xx{num_players}x36x5xh', header) resources = unpack(f'<{name_length + 1}xIx', header) values = unpack(f'<{resources}f', header) header.seek(cur) <|code_end|> . Use current file imports: import io import hashlib import re import struct import uuid import zlib from mgz.util import get_version, Version and context (classes, functions, or code) from other files: # Path: mgz/util.py # def get_version(game_version, save_version, log_version): # """Get version based on version fields.""" # if game_version == 'VER 9.3': # return Version.AOK # if game_version == 'VER 9.4': # if log_version == 3: # return Version.AOC10 # if log_version == 5 or save_version >= 12.97: # return Version.DE # if save_version >= 12.36: # return Version.HD # if log_version == 4: # return Version.AOC10C # return Version.AOC # if game_version == 'VER 9.8': # return Version.USERPATCH12 # if game_version == 'VER 9.9': # return Version.USERPATCH13 # if game_version == 'VER 9.A': # return Version.USERPATCH14RC2 # if game_version in ['VER 9.B', 'VER 9.C', 'VER 9.D']: # return Version.USERPATCH14 # if game_version in ['VER 9.E', 'VER 9.F']: # return Version.USERPATCH15 # if game_version == 'MCP 9.F': # return Version.MCP # if log_version is not None or game_version != 'VER 9.4': # raise ValueError('unsupported version: {}, {}, {}'.format(game_version, save_version, log_version)) # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 . Output only the next line.
if version is Version.USERPATCH15:
Based on the snippet: <|code_start|> "wonder_high"/Float32l, "total_tribute_sent"/Float32l, "convert_min_adj"/Float32l, "convert_max_adj"/Float32l, "convert_resist_min_adj"/Float32l, "convert_resist_max_adj"/Float32l, "convert_building_min"/Float32l, "convert_building_max"/Float32l, "convert_building_chance"/Float32l, "spies"/Float32l, "value_wonders_castles"/Float32l, "food_score"/Float32l, "wood_score"/Float32l, "stone_score"/Float32l, "gold_score"/Float32l, Embedded(If(lambda ctx: find_save_version(ctx) >= 11.76, Struct( "wood_bonus0"/Float32l, "food_bonus0"/Float32l, "relic_rate"/Float32l, "heresy"/Float32l, "theocracy"/Float32l, "crenellations"/Float32l, "construction_rate_mod"/Float32l, "hun_wonder_bonus"/Float32l, "spies_discount"/Float32l, ))), Embedded(If(lambda ctx: find_version(ctx) in (Version.DE, Version.HD), Struct( Array(this._._.num_header_data - 198, Float32l) ))), Embedded(If(lambda ctx: find_version(ctx) in [Version.USERPATCH15, Version.MCP], Struct( <|code_end|> , predict the immediate next line with the help of imports: from construct import Embedded, Float32l, If, Struct, this, Array from mgz.util import ModVersionAdapter, Version, find_version, find_save_version and context (classes, functions, sometimes code) from other files: # Path: mgz/util.py # class ModVersionAdapter(Adapter): # """Parse mod version.""" # # def _decode(self, obj, context): # """Decode mod.""" # number = int(obj) # mod_id = int(number / 1000) # mod_version = '.'.join(list(str(number % 1000))) # return { # 'id': mod_id, # 'name': const.MODS.get(mod_id, 'Unknown Mod'), # 'version': mod_version # } # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
ModVersionAdapter("mod"/Float32l),
Continue the code snippet: <|code_start|> "total_kill_and_raze_worth"/Float32l, "total_tribute_recvd"/Float32l, "total_value_of_razings"/Float32l, "castle_high"/Float32l, "wonder_high"/Float32l, "total_tribute_sent"/Float32l, "convert_min_adj"/Float32l, "convert_max_adj"/Float32l, "convert_resist_min_adj"/Float32l, "convert_resist_max_adj"/Float32l, "convert_building_min"/Float32l, "convert_building_max"/Float32l, "convert_building_chance"/Float32l, "spies"/Float32l, "value_wonders_castles"/Float32l, "food_score"/Float32l, "wood_score"/Float32l, "stone_score"/Float32l, "gold_score"/Float32l, Embedded(If(lambda ctx: find_save_version(ctx) >= 11.76, Struct( "wood_bonus0"/Float32l, "food_bonus0"/Float32l, "relic_rate"/Float32l, "heresy"/Float32l, "theocracy"/Float32l, "crenellations"/Float32l, "construction_rate_mod"/Float32l, "hun_wonder_bonus"/Float32l, "spies_discount"/Float32l, ))), <|code_end|> . Use current file imports: from construct import Embedded, Float32l, If, Struct, this, Array from mgz.util import ModVersionAdapter, Version, find_version, find_save_version and context (classes, functions, or code) from other files: # Path: mgz/util.py # class ModVersionAdapter(Adapter): # """Parse mod version.""" # # def _decode(self, obj, context): # """Decode mod.""" # number = int(obj) # mod_id = int(number / 1000) # mod_version = '.'.join(list(str(number % 1000))) # return { # 'id': mod_id, # 'name': const.MODS.get(mod_id, 'Unknown Mod'), # 'version': mod_version # } # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
Embedded(If(lambda ctx: find_version(ctx) in (Version.DE, Version.HD), Struct(
Next line prediction: <|code_start|> "total_kill_and_raze_worth"/Float32l, "total_tribute_recvd"/Float32l, "total_value_of_razings"/Float32l, "castle_high"/Float32l, "wonder_high"/Float32l, "total_tribute_sent"/Float32l, "convert_min_adj"/Float32l, "convert_max_adj"/Float32l, "convert_resist_min_adj"/Float32l, "convert_resist_max_adj"/Float32l, "convert_building_min"/Float32l, "convert_building_max"/Float32l, "convert_building_chance"/Float32l, "spies"/Float32l, "value_wonders_castles"/Float32l, "food_score"/Float32l, "wood_score"/Float32l, "stone_score"/Float32l, "gold_score"/Float32l, Embedded(If(lambda ctx: find_save_version(ctx) >= 11.76, Struct( "wood_bonus0"/Float32l, "food_bonus0"/Float32l, "relic_rate"/Float32l, "heresy"/Float32l, "theocracy"/Float32l, "crenellations"/Float32l, "construction_rate_mod"/Float32l, "hun_wonder_bonus"/Float32l, "spies_discount"/Float32l, ))), <|code_end|> . Use current file imports: (from construct import Embedded, Float32l, If, Struct, this, Array from mgz.util import ModVersionAdapter, Version, find_version, find_save_version) and context including class names, function names, or small code snippets from other files: # Path: mgz/util.py # class ModVersionAdapter(Adapter): # """Parse mod version.""" # # def _decode(self, obj, context): # """Decode mod.""" # number = int(obj) # mod_id = int(number / 1000) # mod_version = '.'.join(list(str(number % 1000))) # return { # 'id': mod_id, # 'name': const.MODS.get(mod_id, 'Unknown Mod'), # 'version': mod_version # } # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
Embedded(If(lambda ctx: find_version(ctx) in (Version.DE, Version.HD), Struct(
Next line prediction: <|code_start|> "p4_tribute_recvd"/Float32l, "p5_tribute_recvd"/Float32l, "p6_tribute_recvd"/Float32l, "p7_tribute_recvd"/Float32l, "p8_tribute_recvd"/Float32l, "current_unit_worth"/Float32l, "current_building_worth"/Float32l, "total_food_gathered"/Float32l, "total_wood_gathered"/Float32l, "total_stone_gathered"/Float32l, "total_gold_gathered"/Float32l, "total_kill_and_raze_worth"/Float32l, "total_tribute_recvd"/Float32l, "total_value_of_razings"/Float32l, "castle_high"/Float32l, "wonder_high"/Float32l, "total_tribute_sent"/Float32l, "convert_min_adj"/Float32l, "convert_max_adj"/Float32l, "convert_resist_min_adj"/Float32l, "convert_resist_max_adj"/Float32l, "convert_building_min"/Float32l, "convert_building_max"/Float32l, "convert_building_chance"/Float32l, "spies"/Float32l, "value_wonders_castles"/Float32l, "food_score"/Float32l, "wood_score"/Float32l, "stone_score"/Float32l, "gold_score"/Float32l, <|code_end|> . Use current file imports: (from construct import Embedded, Float32l, If, Struct, this, Array from mgz.util import ModVersionAdapter, Version, find_version, find_save_version) and context including class names, function names, or small code snippets from other files: # Path: mgz/util.py # class ModVersionAdapter(Adapter): # """Parse mod version.""" # # def _decode(self, obj, context): # """Decode mod.""" # number = int(obj) # mod_id = int(number / 1000) # mod_version = '.'.join(list(str(number % 1000))) # return { # 'id': mod_id, # 'name': const.MODS.get(mod_id, 'Unknown Mod'), # 'version': mod_version # } # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version . Output only the next line.
Embedded(If(lambda ctx: find_save_version(ctx) >= 11.76, Struct(
Given snippet: <|code_start|> language = None encoding = 'unknown' name = 'Unknown' for pair in ENCODING_MARKERS: marker = pair[0] test_encoding = pair[1] e_m = marker.encode(test_encoding) for line in instructions.split(b'\n'): pos = line.find(e_m) if pos > -1: encoding = test_encoding name = line[pos+len(e_m):].decode(encoding).replace('.rms', '') language = pair[2] break # disambiguate certain languages if not language: language = 'unknown' for pair in LANGUAGE_MARKERS: if instructions.find(pair[0].encode(pair[1])) > -1: language = pair[2] break if encoding == 'unknown': raise ValueError('could not detect encoding') return encoding, language, name def lookup_name(map_id, name, version, reference): """Lookup base game map if applicable.""" custom = True <|code_end|> , continue by predicting the next line. Consider current file imports: import re import mgz from mgz.util import Version and context: # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 which might include code, classes, or functions. Output only the next line.
is_de = version == Version.DE
Given the code snippet: <|code_start|>"""Replay.""" # pylint: disable=invalid-name # Basic information about the recorded game replay = "replay"/Struct( "old_time"/Int32ul, "world_time"/Int32ul, "old_world_time"/Int32ul, "game_speed_id"/Int32ul, # world_time_delta "world_time_delta_seconds"/Int32ul, "timer"/Float32l, "game_speed_float"/Float32l, "temp_pause"/Byte, "next_object_id"/Int32ul, "next_reusable_object_id"/Int32sl, "random_seed"/Int32ul, "random_seed_2"/Int32ul, "rec_player"/Int16ul, # id of the rec owner "num_players"/Byte, # including gaia <|code_end|> , generate the next line using the imports in this file: from construct import Array, Byte, Flag, Float32l, Int16ul, Int32sl, Int32ul, Padding, Struct, If, Embedded from mgz.util import Version and context (functions, classes, or occasionally code) from other files: # Path: mgz/util.py # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 . Output only the next line.
Embedded(If(lambda ctx: ctx._.version != Version.AOK, Struct(
Predict the next line for this snippet: <|code_start|> "time"/Int32ul, ) # Disabled techs, units, and buildings. disables = "disables"/Struct( Padding(4), Padding(64), If(lambda ctx: ctx._._.version != Version.DE, Struct( Array(16, "num_disabled_techs"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings"/Int32ul), Array(16, Array(20, Padding(4))), ) ), If(lambda ctx: ctx._._.version == Version.DE, Bytes(196)), If(lambda ctx: ctx._._.version == Version.HD, Bytes(644)), "padding"/Bytes(12) ) # Game settings. game_settings = "game_settings"/Struct( Array(16, AgeEnum("starting_ages"/Int32sl)), "hd"/If(lambda ctx: find_version(ctx) == Version.HD, Bytes(16)), Padding(4), Padding(8), "map_id"/If(lambda ctx: ctx._._.version != Version.AOK, Int32ul), Peek("difficulty_id"/Int32ul), <|code_end|> with the help of current file imports: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context from other files: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version , which may contain function names, class names, or code. Output only the next line.
DifficultyEnum("difficulty"/Int32ul),
Continue the code snippet: <|code_start|> ) ), If(lambda ctx: ctx._._.version == Version.DE, Bytes(196)), If(lambda ctx: ctx._._.version == Version.HD, Bytes(644)), "padding"/Bytes(12) ) # Game settings. game_settings = "game_settings"/Struct( Array(16, AgeEnum("starting_ages"/Int32sl)), "hd"/If(lambda ctx: find_version(ctx) == Version.HD, Bytes(16)), Padding(4), Padding(8), "map_id"/If(lambda ctx: ctx._._.version != Version.AOK, Int32ul), Peek("difficulty_id"/Int32ul), DifficultyEnum("difficulty"/Int32ul), "lock_teams"/Int32ul, If(lambda ctx: ctx._._.version == Version.DE, Struct( Padding(29), If(lambda ctx: find_save_version(ctx) >= 13.07, Padding(1)), If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(132)), If(lambda ctx: find_save_version(ctx) >= 20.06, Padding(1)), If(lambda ctx: find_save_version(ctx) >= 20.16, Padding(4)), If(lambda ctx: find_save_version(ctx) >= 25.02, Padding(4*16)), If(lambda ctx: find_save_version(ctx) >= 25.06, Padding(4)) ) ), Array(9, "player_info"/Struct( "data_ref"/Int32ul, <|code_end|> . Use current file imports: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context (classes, functions, or code) from other files: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version . Output only the next line.
PlayerTypeEnum("type"/Int32ul),
Given the code snippet: <|code_start|> Padding(4), "explored"/Int32ul, Padding(4), "all"/Int32ul, "mode"/Int32ul, "score"/Int32ul, "time"/Int32ul, ) # Disabled techs, units, and buildings. disables = "disables"/Struct( Padding(4), Padding(64), If(lambda ctx: ctx._._.version != Version.DE, Struct( Array(16, "num_disabled_techs"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings"/Int32ul), Array(16, Array(20, Padding(4))), ) ), If(lambda ctx: ctx._._.version == Version.DE, Bytes(196)), If(lambda ctx: ctx._._.version == Version.HD, Bytes(644)), "padding"/Bytes(12) ) # Game settings. game_settings = "game_settings"/Struct( <|code_end|> , generate the next line using the imports in this file: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context (functions, classes, or occasionally code) from other files: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version . Output only the next line.
Array(16, AgeEnum("starting_ages"/Int32sl)),
Using the snippet: <|code_start|># Game settings. game_settings = "game_settings"/Struct( Array(16, AgeEnum("starting_ages"/Int32sl)), "hd"/If(lambda ctx: find_version(ctx) == Version.HD, Bytes(16)), Padding(4), Padding(8), "map_id"/If(lambda ctx: ctx._._.version != Version.AOK, Int32ul), Peek("difficulty_id"/Int32ul), DifficultyEnum("difficulty"/Int32ul), "lock_teams"/Int32ul, If(lambda ctx: ctx._._.version == Version.DE, Struct( Padding(29), If(lambda ctx: find_save_version(ctx) >= 13.07, Padding(1)), If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(132)), If(lambda ctx: find_save_version(ctx) >= 20.06, Padding(1)), If(lambda ctx: find_save_version(ctx) >= 20.16, Padding(4)), If(lambda ctx: find_save_version(ctx) >= 25.02, Padding(4*16)), If(lambda ctx: find_save_version(ctx) >= 25.06, Padding(4)) ) ), Array(9, "player_info"/Struct( "data_ref"/Int32ul, PlayerTypeEnum("type"/Int32ul), "name"/PascalString(lengthfield="name_length"/Int32ul) )), Padding(36), Padding(4), IfThenElse(lambda ctx: ctx._._.version == Version.DE, Struct( <|code_end|> , determine the next line of code. You have imports: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context (class names, function names, or code) available: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version . Output only the next line.
If(lambda ctx: find_save_version(ctx) < 13.34, Find(b'\x9a\x99\x99\x99\x99\x99\x01\x40', None)), # double: 2.2
Given snippet: <|code_start|>"""Scenario.""" # pylint: disable=invalid-name, bad-continuation # Scenario header. scenario_header = "scenario_header"/Struct( "next_uid"/Int32ul, "scenario_version"/Float32l, Array(16, "names"/String(256)), Array(16, "player_ids"/Int32ul), Array(16, "player_data"/Struct( "active"/Int32ul, "human"/Int32ul, "civilization"/Int32ul, "constant"/Int32ul, # 0x04 0x00 0x00 0x00 )), Padding(5), "elapsed_time"/Float32l, "scenario_filename"/PascalString(lengthfield="scenario_filename_length"/Int16ul), <|code_end|> , continue by predicting the next line. Consider current file imports: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version which might include code, classes, or functions. Output only the next line.
If(lambda ctx: ctx._._.version == Version.DE, Struct(
Given the code snippet: <|code_start|>"""Scenario.""" # pylint: disable=invalid-name, bad-continuation # Scenario header. scenario_header = "scenario_header"/Struct( "next_uid"/Int32ul, "scenario_version"/Float32l, Array(16, "names"/String(256)), Array(16, "player_ids"/Int32ul), Array(16, "player_data"/Struct( "active"/Int32ul, "human"/Int32ul, "civilization"/Int32ul, "constant"/Int32ul, # 0x04 0x00 0x00 0x00 )), Padding(5), "elapsed_time"/Float32l, "scenario_filename"/PascalString(lengthfield="scenario_filename_length"/Int16ul), If(lambda ctx: ctx._._.version == Version.DE, Struct( Padding(64), <|code_end|> , generate the next line using the imports in this file: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context (functions, classes, or occasionally code) from other files: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version . Output only the next line.
If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(64))
Using the snippet: <|code_start|> "explored"/Int32ul, Padding(4), "all"/Int32ul, "mode"/Int32ul, "score"/Int32ul, "time"/Int32ul, ) # Disabled techs, units, and buildings. disables = "disables"/Struct( Padding(4), Padding(64), If(lambda ctx: ctx._._.version != Version.DE, Struct( Array(16, "num_disabled_techs"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units"/Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings"/Int32ul), Array(16, Array(20, Padding(4))), ) ), If(lambda ctx: ctx._._.version == Version.DE, Bytes(196)), If(lambda ctx: ctx._._.version == Version.HD, Bytes(644)), "padding"/Bytes(12) ) # Game settings. game_settings = "game_settings"/Struct( Array(16, AgeEnum("starting_ages"/Int32sl)), <|code_end|> , determine the next line of code. You have imports: from construct import (Array, Float32l, Int16ul, Int32sl, Int32ul, Padding, PascalString, Peek, String, Struct, Bytes, If, IfThenElse) from mgz.enums import DifficultyEnum, PlayerTypeEnum, AgeEnum from mgz.util import Find, Version, find_save_version, find_version and context (class names, function names, or code) available: # Path: mgz/enums.py # def DifficultyEnum(ctx): # """Difficulty Enumeration.""" # return Enum( # ctx, # hardest=0, # hard=1, # moderate=2, # standard=3, # easiest=4, # extreme=5, # unknown=6 # ) # # def PlayerTypeEnum(ctx): # """Player Type Enumeration.""" # return Enum( # ctx, # absent=0, # closed=1, # human=2, # eliminated=3, # computer=4, # cyborg=5, # spectator=6 # ) # # def AgeEnum(ctx): # """Age Enumeration.""" # return Enum( # ctx, # what=-2, # unset=-1, # dark=0, # feudal=1, # castle=2, # imperial=3, # postimperial=4, # dmpostimperial=6, # default='unknown' # ) # # Path: mgz/util.py # class Find(Construct): # """Find bytes, and read past them.""" # # __slots__ = ["find", "max_length"] # # def __init__(self, find, max_length): # """Initiallize.""" # Construct.__init__(self) # if not isinstance(find, list): # find = [find] # self.find = find # self.max_length = max_length # # def _parse(self, stream, context, path): # """Parse stream to find a given byte string.""" # start = stream.tell() # read_bytes = "" # if self.max_length: # read_bytes = stream.read(self.max_length) # else: # read_bytes = stream.read() # candidates = [] # for f in self.find: # match = re.search(f, read_bytes) # if not match: # continue # candidates.append(match.end()) # if not candidates: # raise RuntimeError('could not find bytes: {}'.format(f)) # choice = min(candidates) # stream.seek(start + choice) # return choice # # class Version(Enum): # """Version enumeration. # # Using consts from https://github.com/goto-bus-stop/recanalyst/blob/master/src/Model/Version.php # for consistency. # """ # AOK = 1 # AOC = 4 # AOC10 = 5 # AOC10C = 8 # USERPATCH12 = 12 # USERPATCH13 = 13 # USERPATCH14 = 11 # USERPATCH15 = 20 # DE = 21 # USERPATCH14RC2 = 22 # MCP = 30 # HD = 19 # # def find_save_version(ctx): # """Find save version.""" # if 'save_version' not in ctx: # return find_save_version(ctx._) # return ctx.save_version # # def find_version(ctx): # """Find version.""" # if 'version' not in ctx: # return find_version(ctx._) # return ctx.version . Output only the next line.
"hd"/If(lambda ctx: find_version(ctx) == Version.HD, Bytes(16)),
Predict the next line after this snippet: <|code_start|> military = "military"/Struct( "score"/Int16ul, "units_killed"/Int16ul, "hit_points_killed"/Int16ul, "units_lost"/Int16ul, "buildings_razed"/Int16ul, "hit_points_razed"/Int16ul, "buildings_lost"/Int16ul, "units_converted"/Int16ul ) economy = "economy"/Struct( "score"/Int16ul, Padding(2), "food_collected"/Int32ul, "wood_collected"/Int32ul, "stone_collected"/Int32ul, "gold_collected"/Int32ul, "tribute_sent"/Int16ul, "tribute_received"/Int16ul, "trade_gold"/Int16ul, "relic_gold"/Int16ul ) technology = "technology"/Struct( "score"/Int16ul, Padding(2), Peek("feudal_time_int"/Int32sl), <|code_end|> using the current file's imports: from construct import (Array, Byte, Flag, Int16ul, Int32sl, Int32ul, Padding, Peek, Struct, Bytes) from mgz.util import TimeSecAdapter and any relevant context from other files: # Path: mgz/util.py # class TimeSecAdapter(Adapter): # """Conversion to readable time.""" # # def _decode(self, obj, context): # """Decode timestamp to string.""" # return convert_to_timestamp(obj) . Output only the next line.
TimeSecAdapter("feudal_time"/Int32sl),
Next line prediction: <|code_start|> return space.solution(sv) queue = deque([sv]) while queue and (elapsed_time(space.start_time) < max_time) and (space.iterations < max_iterations): cv = pop(queue) space.iterations += 1 if debug is not None: debug(cv) while cv.generate(): # TODO: generate_all pass if cv.h_cost is None: break for nv in cv.unexplored(): # TODO - should reverse order for DFS if nv.contained(goal): return space.solution(nv) queue.append(nv) return space.failure() ################################################## def dfs(*args): return simple_search(lambda queue: queue.pop(), *args) def bfs(*args): return simple_search(lambda queue: queue.popleft(), *args) def srandom_walk(*args): <|code_end|> . Use current file imports: (from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time) and context including class names, function names, or small code snippets from other files: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
return simple_search(pop_random, *args)
Using the snippet: <|code_start|> if debug is not None: debug(cv) while cv.generate(): # TODO: generate_all pass if cv.h_cost is None: break for nv in cv.unexplored(): # TODO - should reverse order for DFS if nv.contained(goal): return space.solution(nv) queue.append(nv) return space.failure() ################################################## def dfs(*args): return simple_search(lambda queue: queue.pop(), *args) def bfs(*args): return simple_search(lambda queue: queue.popleft(), *args) def srandom_walk(*args): return simple_search(pop_random, *args) def srrt(start, goal, generator, max_time, max_iterations, max_generations, max_cost, max_length, debug, distance, sample, goal_sample, goal_probability): <|code_end|> , determine the next line of code. You have imports: from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time and context (class names, function names, or code) available: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
return simple_search(pop_rrt(distance, sample, goal_sample, goal_probability), start, goal, generator,
Continue the code snippet: <|code_start|> def simple_search(pop, start, goal, generator, max_time, max_iterations, max_generations, max_cost, max_length, debug): space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = space.root if sv.contained(goal): return space.solution(sv) queue = deque([sv]) <|code_end|> . Use current file imports: from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time and context (classes, functions, or code) from other files: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
while queue and (elapsed_time(space.start_time) < max_time) and (space.iterations < max_iterations):
Given snippet: <|code_start|> def safe_next(generator, i=None): if i is None: values = list(islice(generator, 1)) if len(values) == 0: return None return values[0] return list(islice(generator, i)) <|code_end|> , continue by predicting the next line. Consider current file imports: from collections import Iterator from itertools import islice from .numerical import INF and context: # Path: misc/numerical.py # INF = float('inf') which might include code, classes, or functions. Output only the next line.
def take(iterable, n=INF):
Continue the code snippet: <|code_start|> self.active = False for source_vertex, edge in self.sources: edge.update_inactive() #if source_vertex is not None: # source_vertex.update_inactive() def update_inactive(self): # TODO - this is really slow. Only search if not greedy and reached? if not self.active: return self.active = False # Temporarily set to inactive for connector in self.connectors: connector.update_inactive() if connector.active: self.active = True return #for sink_vertex, _ in self.sinks: # sink_vertex.update_inactive() # if sink_vertex.active: # self.active = True # return # Cannot find active parent node self.set_inactive() """ def __str__(self): return 'V(' + str(self.substate) + ')' __repr__ = __str__ def node_str(self): #if len(self.substate) == 0: # If this happens, there is a problem... # return 'EmptySet' <|code_end|> . Use current file imports: from .utils import * from misc.objects import str_object from misc.functions import flatten and context (classes, functions, or code) from other files: # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) # # Path: misc/functions.py # def flatten(iterable_of_iterables): # return (item for iterables in iterable_of_iterables for item in iterables) . Output only the next line.
return '\n'.join([str_object(variable) + '=' + str_object(value) for variable, value in self.substate])
Based on the snippet: <|code_start|> modified_operator = deepcopy(operator) modified_operator.original = operator for v, val in operator.cond(): if v not in operator.effects: # NOTE - adds operator image modified_operator.effects[v] = val if hierarchy((v, val), operator) > level: del modified_operator.conditions[v] modified_operators.append(modified_operator) plan, state_space = subsearch(start, goal, modified_operators) #print(plan.length) if plan is None: return None, None state = start sequence = [] #for operator in plan.operators + [goal]: # TODO - should I assume that the last operator achieves the goal or not? for modified_operator in plan.operators: operator = modified_operator.original if state not in operator: #print(state, operator) #print() subplan, subdata = fixed_search(state, Goal(operator.conditions), operators, subsearch, hierarchy, level=level+1) if subplan is None: return None, None state = subplan.get_states()[-1] sequence += subplan.operators if operator != goal: state = operator(state) sequence.append(operator) <|code_end|> , predict the immediate next line with the help of imports: from planner.state_space import Plan from sas.states import Goal from copy import deepcopy and context (classes, functions, sometimes code) from other files: # Path: planner/state_space.py # class Plan(object): # def __init__(self, start, operators): # self.start = start # self.operators = operators # @property # def cost(self): # if not self.operators: # return 0 # return sum(operator.cost for operator in self.operators) # @property # def length(self): # return len(self.operators) # @property # def priority(self): # return Priority(self.cost, self.length) # def __iter__(self): # return iter(self.operators) # def get_states(self): # states = [self.start] # for operator in self.operators: # #assert states[-1] in operator # #states.append(operator(states[-1])) # states.append(operator.apply(states[-1])) # return states # def get_derived_states(self, axioms): # states = [self.start] # derived_state, axiom_plan = derive_predicates(states[-1], axioms) # derived_states = [derived_state] # axiom_plans = [axiom_plan] # for operator in self.operators: # assert derived_states[-1] in operator # states.append(operator.apply(states[-1])) # derived_state, axiom_plan = derive_predicates(states[-1], axioms) # derived_states.append(derived_state) # axiom_plans.append(axiom_plan) # return derived_states, axiom_plans # def __str__(self): # s = '{name} | Cost: {self.cost} | Length {self.length}'.format(name=self.__class__.__name__, self=self) # for i, operator in enumerate(self.operators): # s += str_line('\n%d | '%(i+1), operator) # return s # __repr__ = __str__ # # Path: sas/states.py # class Goal(PartialState): # TODO: unify PartialState and Goal # def __init__(self, values, test=lambda state: True): # self.conditions = values # self.test = test # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.cond()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ . Output only the next line.
return Plan(start, sequence), None # TODO - merge state-spaces
Here is a snippet: <|code_start|> def fixed_search(start, goal, operators, subsearch, hierarchy, level=0): # Modify operators wrt hierarchy but not goal? # Can always modify operators to produce additional effects from the projected preconditions modified_operators = [] #for operator in operators + [goal]: # TODO - include goal for operator in operators: modified_operator = deepcopy(operator) modified_operator.original = operator for v, val in operator.cond(): if v not in operator.effects: # NOTE - adds operator image modified_operator.effects[v] = val if hierarchy((v, val), operator) > level: del modified_operator.conditions[v] modified_operators.append(modified_operator) plan, state_space = subsearch(start, goal, modified_operators) #print(plan.length) if plan is None: return None, None state = start sequence = [] #for operator in plan.operators + [goal]: # TODO - should I assume that the last operator achieves the goal or not? for modified_operator in plan.operators: operator = modified_operator.original if state not in operator: #print(state, operator) #print() <|code_end|> . Write the next line using the current file imports: from planner.state_space import Plan from sas.states import Goal from copy import deepcopy and context from other files: # Path: planner/state_space.py # class Plan(object): # def __init__(self, start, operators): # self.start = start # self.operators = operators # @property # def cost(self): # if not self.operators: # return 0 # return sum(operator.cost for operator in self.operators) # @property # def length(self): # return len(self.operators) # @property # def priority(self): # return Priority(self.cost, self.length) # def __iter__(self): # return iter(self.operators) # def get_states(self): # states = [self.start] # for operator in self.operators: # #assert states[-1] in operator # #states.append(operator(states[-1])) # states.append(operator.apply(states[-1])) # return states # def get_derived_states(self, axioms): # states = [self.start] # derived_state, axiom_plan = derive_predicates(states[-1], axioms) # derived_states = [derived_state] # axiom_plans = [axiom_plan] # for operator in self.operators: # assert derived_states[-1] in operator # states.append(operator.apply(states[-1])) # derived_state, axiom_plan = derive_predicates(states[-1], axioms) # derived_states.append(derived_state) # axiom_plans.append(axiom_plan) # return derived_states, axiom_plans # def __str__(self): # s = '{name} | Cost: {self.cost} | Length {self.length}'.format(name=self.__class__.__name__, self=self) # for i, operator in enumerate(self.operators): # s += str_line('\n%d | '%(i+1), operator) # return s # __repr__ = __str__ # # Path: sas/states.py # class Goal(PartialState): # TODO: unify PartialState and Goal # def __init__(self, values, test=lambda state: True): # self.conditions = values # self.test = test # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.cond()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ , which may include functions, classes, or code. Output only the next line.
subplan, subdata = fixed_search(state, Goal(operator.conditions), operators, subsearch, hierarchy, level=level+1)
Given snippet: <|code_start|> def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: edges = randomize(edges) return min(edges, key=lambda e: e.cost + weight*e.sink.get_h_cost()) ################################################## def random_walk(start, goal, generator, _=None, policy=random_policy, max_steps=INF, debug=None, **kwargs): space = StateSpace(generator, start, max_extensions=INF, **kwargs) current_vertex = space.root edge_path = [] while space.is_active() and len(edge_path) < max_steps: #current_vertex.generate_all() space.new_iteration(current_vertex) if debug is not None: debug(current_vertex) <|code_end|> , continue by predicting the next line. Consider current file imports: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence which might include code, classes, or functions. Output only the next line.
if test_goal(current_vertex, goal):
Predict the next line for this snippet: <|code_start|> def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: edges = randomize(edges) return min(edges, key=lambda e: e.cost + weight*e.sink.get_h_cost()) ################################################## def random_walk(start, goal, generator, _=None, policy=random_policy, max_steps=INF, debug=None, **kwargs): <|code_end|> with the help of current file imports: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context from other files: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence , which may contain function names, class names, or code. Output only the next line.
space = StateSpace(generator, start, max_extensions=INF, **kwargs)
Given the code snippet: <|code_start|>def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: edges = randomize(edges) return min(edges, key=lambda e: e.cost + weight*e.sink.get_h_cost()) ################################################## def random_walk(start, goal, generator, _=None, policy=random_policy, max_steps=INF, debug=None, **kwargs): space = StateSpace(generator, start, max_extensions=INF, **kwargs) current_vertex = space.root edge_path = [] while space.is_active() and len(edge_path) < max_steps: #current_vertex.generate_all() space.new_iteration(current_vertex) if debug is not None: debug(current_vertex) if test_goal(current_vertex, goal): operator_path = [edge.operator for edge in edge_path] plan = Plan(start, operator_path) <|code_end|> , generate the next line using the imports in this file: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context (functions, classes, or occasionally code) from other files: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence . Output only the next line.
return Solution(plan, space)
Given the code snippet: <|code_start|> def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: edges = randomize(edges) return min(edges, key=lambda e: e.cost + weight*e.sink.get_h_cost()) ################################################## def random_walk(start, goal, generator, _=None, policy=random_policy, max_steps=INF, debug=None, **kwargs): space = StateSpace(generator, start, max_extensions=INF, **kwargs) current_vertex = space.root edge_path = [] while space.is_active() and len(edge_path) < max_steps: #current_vertex.generate_all() space.new_iteration(current_vertex) if debug is not None: debug(current_vertex) if test_goal(current_vertex, goal): operator_path = [edge.operator for edge in edge_path] <|code_end|> , generate the next line using the imports in this file: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context (functions, classes, or occasionally code) from other files: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence . Output only the next line.
plan = Plan(start, operator_path)
Continue the code snippet: <|code_start|> def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: edges = randomize(edges) return min(edges, key=lambda e: e.cost + weight*e.sink.get_h_cost()) ################################################## <|code_end|> . Use current file imports: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context (classes, functions, or code) from other files: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence . Output only the next line.
def random_walk(start, goal, generator, _=None, policy=random_policy, max_steps=INF, debug=None, **kwargs):
Given snippet: <|code_start|> def random_policy(current_vertex): edges = current_vertex.get_successors() if not edges: return None # current_vertex return random.choice(edges) def greedy_policy(current_vertex, weight=1, shuffle=True): # TODO: function that returns the policy # TODO: use evaluators edges = current_vertex.get_successors() if not edges: return None if shuffle: <|code_end|> , continue by predicting the next line. Consider current file imports: import random import math import numpy from planner.state_space import test_goal, test_parent_operator, StateSpace, Solution, Plan from misc.numerical import INF from misc.functions import randomize and context: # Path: planner/state_space.py # IS_SAFE = True # http://www.fast-downward.org/Doc/Evaluator # class Plan(object): # class Vertex(object): # class Edge(object): # class StateSpace(object): # def __init__(self, start, operators): # def cost(self): # def length(self): # def priority(self): # def __iter__(self): # def get_states(self): # def get_derived_states(self, axioms): # def __str__(self): # def test_goal(vertex, goal): # def test_parent_operator(sink_vertex): # def __init__(self, state, state_space): # def num_unexplored(self): # def reset_path(self): # def priority(self): # def relax(self, edge): # def get_children(self): # def contained(self, partial_state): # def enumerated(self): # def get_h_cost(self): # def get_successors(self): # def is_dead_end(self): # def evaluate(self): # def extend_state_space(self): # def generate(self): # def generate_all(self): # def has_unexplored(self): # def unexplored(self): # def dump(self): # def __str__(self): # def __init__(self, source, sink, operator, state_space): # def path_cost(self): # def path_length(self): # def priority(self): # def is_parent(self): # TODO: what was the purpose of this? # def evaluate_test(self): # def __str__(self): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # def has_state(self, state): # def get_state(self, state): # def __iter__(self): # def __len__(self): # def new_iteration(self, vertex): # def is_active(self): # def extend(self, vertex, operator): # def retrace(self, vertex): # def plan(self, vertex): # def solution(self, vertex): # def failure(self): # def time_elapsed(self): # def __repr__(self): # def dump(self): # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/functions.py # def randomize(sequence): # shuffle(sequence) # return sequence which might include code, classes, or functions. Output only the next line.
edges = randomize(edges)
Here is a snippet: <|code_start|>Node = namedtuple('Node', ['cost', 'operators']) """ class Node(Set, object): def __init__(self, operators): self.operators = operators self.cost = self._cost() def __contains__(self, operator): return operator in self.operators def __iter__(self): return iter(self.operators) def __len__(self): return len(self.operators) def _cost(self): return sum(operator.cost for operator in self.operators) # https://docs.python.org/2/library/stdtypes.html#set.union # set.union class UnitNode(Node): def _cost(self): return len(self.operators) """ # TODO - merge process that attempts to reason about operators that accomplish each others goals by extending union def relaxed_plan(state, goal, operators, unit=False, greedy=True): variable_nodes = defaultdict(dict) operator_nodes = {} conditions = defaultdict(lambda: defaultdict(list)) unsatisfied = {} <|code_end|> . Write the next line using the current file imports: from misc.utils import * from misc.priority_queue import PriorityQueue and context from other files: # Path: misc/priority_queue.py # class PriorityQueue(StableQueue): # def __init__(self, array=[]): # super(PriorityQueue, self).__init__() # self.queue = list(map(lambda x: self.new_node(*x), array)) # heapify(self.queue) # def peek(self): # return self.queue[0].element # def push(self, priority, element): # heappush(self.queue, self.new_node(priority, element)) # def pop(self): # return heappop(self.queue).element # def empty(self): # return len(self) == 0 # def __len__(self): # return len(self.queue) # def __repr__(self): # #order = self.queue # order = sorted(self.queue) # return '{}{}'.format(self.__class__.__name__, order) , which may include functions, classes, or code. Output only the next line.
queue = PriorityQueue()
Continue the code snippet: <|code_start|> class Clear(Literal): pass class OnTable(Literal): pass class ArmEmpty(Literal): pass class Holding(Literal): pass class On(Literal): pass <|code_end|> . Use current file imports: from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations and context (classes, functions, or code) from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
class Pick(Action):
Based on the snippet: <|code_start|> self.conditions = {Holding(obj)} self.effects = {Clear(obj), OnTable(obj), ArmEmpty(), ~Holding(obj)} class Stack(Action): def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Holding(obj), Clear(under_obj)} self.effects = {Clear(obj), ArmEmpty(), On(obj, under_obj), ~Holding(obj), ~Clear(under_obj)} class Unstack(Action): def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Clear(obj), ArmEmpty(), On(obj, under_obj)} self.effects = {Holding(obj), Clear(under_obj), ~Clear(obj), ~ArmEmpty(), ~On(obj, under_obj)} ########################################################################### def line_stack_blocks(n=10, height=5): height = max(height, 0) n = max(height, n) blocks = ['Block{}'.format(i) for i in range(1, n+1)] operators = [Pick(item) for item in blocks] + \ [Place(item) for item in blocks] + \ [Unstack(*item) for item in permutations(blocks, 2)] + \ [Stack(*item) for item in permutations(blocks, 2)] <|code_end|> , predict the immediate next line with the help of imports: from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations and context (classes, functions, sometimes code) from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
initial = State({OnTable(block) for block in blocks} |
Predict the next line after this snippet: <|code_start|> def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Holding(obj), Clear(under_obj)} self.effects = {Clear(obj), ArmEmpty(), On(obj, under_obj), ~Holding(obj), ~Clear(under_obj)} class Unstack(Action): def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Clear(obj), ArmEmpty(), On(obj, under_obj)} self.effects = {Holding(obj), Clear(under_obj), ~Clear(obj), ~ArmEmpty(), ~On(obj, under_obj)} ########################################################################### def line_stack_blocks(n=10, height=5): height = max(height, 0) n = max(height, n) blocks = ['Block{}'.format(i) for i in range(1, n+1)] operators = [Pick(item) for item in blocks] + \ [Place(item) for item in blocks] + \ [Unstack(*item) for item in permutations(blocks, 2)] + \ [Stack(*item) for item in permutations(blocks, 2)] initial = State({OnTable(block) for block in blocks} | {Clear(block) for block in blocks} | {ArmEmpty()}) tower = blocks[:height] <|code_end|> using the current file's imports: from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations and any relevant context from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
goal = PartialState({OnTable(blocks[0]), ArmEmpty()} |
Next line prediction: <|code_start|> self.effects = {Clear(obj), ArmEmpty(), On(obj, under_obj), ~Holding(obj), ~Clear(under_obj)} class Unstack(Action): def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Clear(obj), ArmEmpty(), On(obj, under_obj)} self.effects = {Holding(obj), Clear(under_obj), ~Clear(obj), ~ArmEmpty(), ~On(obj, under_obj)} ########################################################################### def line_stack_blocks(n=10, height=5): height = max(height, 0) n = max(height, n) blocks = ['Block{}'.format(i) for i in range(1, n+1)] operators = [Pick(item) for item in blocks] + \ [Place(item) for item in blocks] + \ [Unstack(*item) for item in permutations(blocks, 2)] + \ [Stack(*item) for item in permutations(blocks, 2)] initial = State({OnTable(block) for block in blocks} | {Clear(block) for block in blocks} | {ArmEmpty()}) tower = blocks[:height] goal = PartialState({OnTable(blocks[0]), ArmEmpty()} | {On(obj, under_obj) for under_obj, obj in pairs(tower)}) <|code_end|> . Use current file imports: (from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations) and context including class names, function names, or small code snippets from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
return STRIPSProblem(initial, goal, operators)
Next line prediction: <|code_start|> class Clear(Literal): pass class OnTable(Literal): pass class ArmEmpty(Literal): pass class Holding(Literal): pass class On(Literal): pass class Pick(Action): def __init__(self, obj): <|code_end|> . Use current file imports: (from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations) and context including class names, function names, or small code snippets from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
super(self.__class__, self).__init__(arg_info(currentframe()))
Given the following code snippet before the placeholder: <|code_start|> class Clear(Literal): pass class OnTable(Literal): pass class ArmEmpty(Literal): pass class Holding(Literal): pass class On(Literal): pass class Pick(Action): def __init__(self, obj): <|code_end|> , predict the next line using imports from the current file: from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations and context including class names, function names, and sometimes code from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
super(self.__class__, self).__init__(arg_info(currentframe()))
Given the following code snippet before the placeholder: <|code_start|> super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Holding(obj), Clear(under_obj)} self.effects = {Clear(obj), ArmEmpty(), On(obj, under_obj), ~Holding(obj), ~Clear(under_obj)} class Unstack(Action): def __init__(self, obj, under_obj): super(self.__class__, self).__init__(arg_info(currentframe())) self.conditions = {Clear(obj), ArmEmpty(), On(obj, under_obj)} self.effects = {Holding(obj), Clear(under_obj), ~Clear(obj), ~ArmEmpty(), ~On(obj, under_obj)} ########################################################################### def line_stack_blocks(n=10, height=5): height = max(height, 0) n = max(height, n) blocks = ['Block{}'.format(i) for i in range(1, n+1)] operators = [Pick(item) for item in blocks] + \ [Place(item) for item in blocks] + \ [Unstack(*item) for item in permutations(blocks, 2)] + \ [Stack(*item) for item in permutations(blocks, 2)] initial = State({OnTable(block) for block in blocks} | {Clear(block) for block in blocks} | {ArmEmpty()}) tower = blocks[:height] goal = PartialState({OnTable(blocks[0]), ArmEmpty()} | <|code_end|> , predict the next line using imports from the current file: from strips.operators import Action from strips.states import State, PartialState, Literal, STRIPSProblem from misc.utils import arg_info, currentframe from misc.functions import pairs from itertools import permutations and context including class names, function names, and sometimes code from other files: # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: strips/states.py # class Literal(object): # class State(object): # class PartialState(object): # def __init__(self, *args): # def negated(self): # def copy(self): # def positive(self): # def negate(self): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __lt__(self, other): # def __str__(self): # def __init__(self, atoms, external=None): # def identity(self): # def holds(self, literal): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # def __init__(self, literals, test=lambda state: True): # def contains(self, state): # def __iter__(self): # def __eq__(self, other): # def __ne__(self, other): # def __hash__(self): # def __str__(self): # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: misc/functions.py # def pairs(lst): # return zip(lst[:-1], lst[1:]) . Output only the next line.
{On(obj, under_obj) for under_obj, obj in pairs(tower)})
Here is a snippet: <|code_start|> if value in marked[level][var]: continue if ALL_BACK_POINTERS: easiest_operator = argmin(lambda o: EASIEST_HEURISTIC(o, operator_costs, variable_costs, goals), (o for o, n in operator_costs.items() if n.level < level and var in o.effects and o.effects[var] == value)) else: easiest_operator = argmin(lambda o: EASIEST_HEURISTIC(o, operator_costs, variable_costs, goals), (o for o in operator_layers[level-1] if var in o.effects and o.effects[var] == value)) plan[level-1].add(easiest_operator) for var2, value2 in easiest_operator.conditions.items(): if value2 not in marked[level-1][var2]: goals[variable_costs[var2][value2].level][var2].add(value2) for var2, value2 in easiest_operator.effects.items(): marked[level][var2].add(value2) marked[level-1][var2].add(value2) # Assumes that actions are read off in order they are selected (no need to reachieve) return plan, goals ########################################################################### def plan_cost(goal, operator_costs, relaxed_plan, relaxed_goals): return sum(operator.cost for operator in flatten(relaxed_plan)) def plan_length(goal, operator_costs, relaxed_plan, relaxed_goals): return len(flatten(relaxed_plan)) def multi_cost(goal, operator_costs, relaxed_plan, relaxed_goals): return plan_cost(goal, operator_costs, relaxed_plan, relaxed_goals), operator_costs[goal].cost, operator_costs[goal].level ########################################################################### def filter_axioms(operators): <|code_end|> . Write the next line using the current file imports: from .hsp import * from .operators import Axiom and context from other files: # Path: sas/operators.py # class Axiom(Operator): # cost = 0 , which may include functions, classes, or code. Output only the next line.
return list(filter(lambda o: not isinstance(o, Axiom), operators))
Next line prediction: <|code_start|> def add_operator_transitions(operator, transitions): for variable, (start, end) in transitions.items(): if start is not None: <|code_end|> . Use current file imports: (from planner.conditions import SubstateCondition from planner.effects import ValueEffect from planner.states import Substate) and context including class names, function names, or small code snippets from other files: # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: planner/effects.py # class ValueEffect(Effect): # def __init__(self, value): # super(self.__class__, self).__init__() # self.value = value # def __call__(self, *args): # return self.value # def __repr__(self): # return 'VE' + str_object((self.value,)) # # Path: planner/states.py # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) . Output only the next line.
operator.conditions.append(SubstateCondition(Substate({variable: start})))
Given snippet: <|code_start|> def add_operator_transitions(operator, transitions): for variable, (start, end) in transitions.items(): if start is not None: operator.conditions.append(SubstateCondition(Substate({variable: start}))) if end is not None: <|code_end|> , continue by predicting the next line. Consider current file imports: from planner.conditions import SubstateCondition from planner.effects import ValueEffect from planner.states import Substate and context: # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: planner/effects.py # class ValueEffect(Effect): # def __init__(self, value): # super(self.__class__, self).__init__() # self.value = value # def __call__(self, *args): # return self.value # def __repr__(self): # return 'VE' + str_object((self.value,)) # # Path: planner/states.py # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) which might include code, classes, or functions. Output only the next line.
operator.effects[variable] = ValueEffect(end)
Given the following code snippet before the placeholder: <|code_start|> def add_operator_transitions(operator, transitions): for variable, (start, end) in transitions.items(): if start is not None: <|code_end|> , predict the next line using imports from the current file: from planner.conditions import SubstateCondition from planner.effects import ValueEffect from planner.states import Substate and context including class names, function names, and sometimes code from other files: # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: planner/effects.py # class ValueEffect(Effect): # def __init__(self, value): # super(self.__class__, self).__init__() # self.value = value # def __call__(self, *args): # return self.value # def __repr__(self): # return 'VE' + str_object((self.value,)) # # Path: planner/states.py # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) . Output only the next line.
operator.conditions.append(SubstateCondition(Substate({variable: start})))
Given the following code snippet before the placeholder: <|code_start|> class Pick(Action): def __init__(self, obj): super(self.__class__, self).__init__(arg_info(currentframe())) <|code_end|> , predict the next line using imports from the current file: from retired.discrete.operators import add_operator_transitions from planner.operators import Action from misc.utils import arg_info, currentframe and context including class names, function names, and sometimes code from other files: # Path: retired/discrete/operators.py # def add_operator_transitions(operator, transitions): # for variable, (start, end) in transitions.items(): # if start is not None: # operator.conditions.append(SubstateCondition(Substate({variable: start}))) # if end is not None: # operator.effects[variable] = ValueEffect(end) # # Path: planner/operators.py # class Action(Operator): # cost = 1 # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): . Output only the next line.
add_operator_transitions(self, {
Predict the next line after this snippet: <|code_start|> cv.pops += 1 if (cv.pops - 1) % recurrence != 0: queue.append(cv) continue space.iterations += 1 if debug is not None: debug(cv) for nv in cv.unexplored(): # TODO - should reverse order for DFS nv.pops = 0 if nv.contained(goal): return space.solution(nv) if nv.generate(): queue.append(nv) if cv.generate(): queue.append(cv) return space.failure() ################################################## def rdfs(*args): return recurrent_search(lambda queue: queue.pop(), *args) def rbfs(*args): return recurrent_search(lambda queue: queue.popleft(), *args) def random_walk(*args): <|code_end|> using the current file's imports: from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time and any relevant context from other files: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
return recurrent_search(pop_random, *args)
Given the following code snippet before the placeholder: <|code_start|> if debug is not None: debug(cv) for nv in cv.unexplored(): # TODO - should reverse order for DFS nv.pops = 0 if nv.contained(goal): return space.solution(nv) if nv.generate(): queue.append(nv) if cv.generate(): queue.append(cv) return space.failure() ################################################## def rdfs(*args): return recurrent_search(lambda queue: queue.pop(), *args) def rbfs(*args): return recurrent_search(lambda queue: queue.popleft(), *args) def random_walk(*args): return recurrent_search(pop_random, *args) def rrt(start, goal, generator, recurrence, max_time, max_iterations, max_generations, max_cost, max_length, debug, distance, sample, goal_sample, goal_probability): <|code_end|> , predict the next line using imports from the current file: from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time and context including class names, function names, and sometimes code from other files: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
return recurrent_search(pop_rrt(distance, sample, goal_sample, goal_probability), start, goal, generator,
Predict the next line after this snippet: <|code_start|> def recurrent_search(pop, start, goal, generator, recurrence, max_time, max_iterations, max_generations, max_cost, max_length, debug): space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = space.root if sv.contained(goal): return space.solution(sv) if not sv.generate(): return space.failure() queue = deque([sv]) sv.pops = 0 <|code_end|> using the current file's imports: from collections import deque from .utils import pop_random, pop_rrt from ..state_space import StateSpace from misc.functions import elapsed_time and any relevant context from other files: # Path: planner/progression/utils.py # def pop_random(queue): # queue.rotate(randint(0, len(queue) - 1)) # return queue.popleft() # # def pop_rrt(distance, sample, goal_sample=None, goal_probability=DEFAULT_GOAL_PROBABILITY): # return lambda queue: pop_min( # queue, lambda sv: distance(sv.state, sample_target( # sample, goal_sample=goal_sample, goal_probability=goal_probability))) # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time . Output only the next line.
while queue and (elapsed_time(space.start_time) < max_time) and (space.iterations < max_iterations):
Next line prediction: <|code_start|> """ def set_inactive(self): if not self.active: return self.active = False for connector in self.connectors: connector.update_inactive() #for source_vertex, _ in self.mappings: # if source_vertex is not None: # source_vertex.update_inactive() def update_inactive(self): if not self.active or self == self.rg.goal: return # TODO - decide if better condition self.active = False # Temporarily set to inactive for _, sink_vertex in self.mappings: sink_vertex.update_inactive() if sink_vertex.active: self.active = True return # Cannot find active parent node self.set_inactive() """ def __str__(self): return 'E(' + str(self.value) + ')' __repr__ = __str__ def node_str(self): node_str = self.value.__class__.__name__ <|code_end|> . Use current file imports: (from .utils import * from planner.operators import Operator from misc.utils import str_object) and context including class names, function names, or small code snippets from other files: # Path: planner/operators.py # class Operator(object): # def __init__(self, args): # self.args = args # for k, v in args.items(): # setattr(self, k, v) # self.conditions = [] # self.effects = {} # def __contains__(self, state): # return all(state in precondition for precondition in self.conditions) # def apply(self, state): # return State(dict(list(state) + [(var, effect(state)) for var, effect in self.effects.items()])) # def __call__(self, state): # if state not in self: return None # return self.apply(state) # def __iter__(self): # yield self # def __len__(self): # return 1 # def fixed_conditions(self): # fc = {} # for condition in self.conditions: # if isinstance(condition, SubstateCondition): # for var, value in condition.substate: # if var in fc and fc[var] != value: # raise RuntimeError('Condition has conflicting conditions') # fc[var] = value # return fc # def fixed_effects(self): # return {var: effect.value for var, effect in self.effects.items() # if isinstance(effect, ValueEffect)} # def fixed_image(self): # return merge_dicts(self.fixed_conditions(), self.fixed_effects()) # #def image(self): # # pass # #def fixed_preimage(self): # # pass # def __eq__(self, other): # if type(self) != type(other): return False # return self.args == other.args # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.args.items()))) # def __str__(self): # return self.__class__.__name__ + str_args(self.args) # __repr__ = __str__ # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): . Output only the next line.
if isinstance(self.value, Operator):
Predict the next line for this snippet: <|code_start|> def set_inactive(self): if not self.active: return self.active = False for connector in self.connectors: connector.update_inactive() #for source_vertex, _ in self.mappings: # if source_vertex is not None: # source_vertex.update_inactive() def update_inactive(self): if not self.active or self == self.rg.goal: return # TODO - decide if better condition self.active = False # Temporarily set to inactive for _, sink_vertex in self.mappings: sink_vertex.update_inactive() if sink_vertex.active: self.active = True return # Cannot find active parent node self.set_inactive() """ def __str__(self): return 'E(' + str(self.value) + ')' __repr__ = __str__ def node_str(self): node_str = self.value.__class__.__name__ if isinstance(self.value, Operator): for name, arg in self.value.args.items(): <|code_end|> with the help of current file imports: from .utils import * from planner.operators import Operator from misc.utils import str_object and context from other files: # Path: planner/operators.py # class Operator(object): # def __init__(self, args): # self.args = args # for k, v in args.items(): # setattr(self, k, v) # self.conditions = [] # self.effects = {} # def __contains__(self, state): # return all(state in precondition for precondition in self.conditions) # def apply(self, state): # return State(dict(list(state) + [(var, effect(state)) for var, effect in self.effects.items()])) # def __call__(self, state): # if state not in self: return None # return self.apply(state) # def __iter__(self): # yield self # def __len__(self): # return 1 # def fixed_conditions(self): # fc = {} # for condition in self.conditions: # if isinstance(condition, SubstateCondition): # for var, value in condition.substate: # if var in fc and fc[var] != value: # raise RuntimeError('Condition has conflicting conditions') # fc[var] = value # return fc # def fixed_effects(self): # return {var: effect.value for var, effect in self.effects.items() # if isinstance(effect, ValueEffect)} # def fixed_image(self): # return merge_dicts(self.fixed_conditions(), self.fixed_effects()) # #def image(self): # # pass # #def fixed_preimage(self): # # pass # def __eq__(self, other): # if type(self) != type(other): return False # return self.args == other.args # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.args.items()))) # def __str__(self): # return self.__class__.__name__ + str_args(self.args) # __repr__ = __str__ # # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): , which may contain function names, class names, or code. Output only the next line.
node_str += '\n' + str_object(name) + '=' + str_object(arg)
Predict the next line for this snippet: <|code_start|>#!/usr/bin/env python from __future__ import print_function DIRECTORY = './simulations/sas/planning/' def solve(problem, print_profile): initial, goal, operators = problem() dt = datetime.datetime.now() directory = DIRECTORY + '{}/{}/{}/'.format( problem.__name__, dt.strftime('%Y-%m-%d'), dt.strftime('%H-%M-%S')) <|code_end|> with the help of current file imports: from misc.profiling import * from misc.utils import SEPARATOR, randomize from sas.utils import * from sas.pop import pop_solve from sas.relaxed_pop import relaxed_pop from planner.meta.forward_hierarchy import fixed_search, pp_hierarchy_level import sas.domains as domains import sys import getopt import time import datetime import argparse and context from other files: # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: sas/pop.py # def pop_solve(initial, goal, operators, max_length=float('inf')): # initial_plan = PartialPlan([initial, goal], # {(initial, goal)}, # [(g, goal) for g in goal.cond()], # []) # #operators.sort() # iterations = 0 # expanded = 1 # if initial_plan.solved(): # return initial_plan.extract_plan(), (iterations, expanded) # # BFS = False # if BFS: # queue = deque([initial_plan]) # else: # queue = [(initial_plan.rank(operators), initial_plan)] # while queue: # #queue = deque(sorted(queue, key=lambda q: q.rank())) # if BFS: # plan = queue.popleft() # else: # _, plan = heappop(queue) # #print(len(queue), sorted(queue, key=lambda q: q.rank())) # print(iterations, expanded, plan.heuristic(operators), plan.length()) #, len(neighbors) # #print(plan) # #raw_input() # iterations += 1 # for new_plan in plan.neighbors(operators): # if new_plan.length() > max_length: # continue # expanded += 1 # if new_plan.solved(): # return new_plan.extract_plan(), (iterations, expanded) # if BFS: # queue.append(new_plan) # else: # heappush(queue, (new_plan.rank(operators), new_plan)) # return None, (iterations, expanded) # # Path: sas/relaxed_pop.py # def relaxed_pop(initial, goal, operators, QueueClass=FIFOPriorityQueue): # initial_plan = get_initial_plan(initial, goal) # #operators.sort() # iterations = 0 # expanded = 1 # # #priority_fn = lambda p: p.length() # NOTE - super slow # #priority_fn = lambda p: p.length() + p.unsatisfied_goals() # priority_fn = lambda p: p.unsatisfied_goals() # # if initial_plan.solved(): # return initial_plan.extract_plan(), (iterations, expanded) # # queue = QueueClass() # queue.push(priority_fn(initial_plan), initial_plan) # while queue: # plan = queue.pop() # print(iterations, expanded, plan.length(), plan.unsatisfied_goals(), priority_fn(plan)) # iterations += 1 # for new_plan in plan.neighbors(operators): # expanded += 1 # if new_plan.solved(): # return new_plan.extract_plan(), (iterations, expanded) # queue.push(priority_fn(new_plan), new_plan) # return None, (iterations, expanded) # # Path: planner/meta/forward_hierarchy.py # def fixed_search(start, goal, operators, subsearch, hierarchy, level=0): # # Modify operators wrt hierarchy but not goal? # # Can always modify operators to produce additional effects from the projected preconditions # # modified_operators = [] # #for operator in operators + [goal]: # TODO - include goal # for operator in operators: # modified_operator = deepcopy(operator) # modified_operator.original = operator # for v, val in operator.cond(): # if v not in operator.effects: # NOTE - adds operator image # modified_operator.effects[v] = val # if hierarchy((v, val), operator) > level: # del modified_operator.conditions[v] # modified_operators.append(modified_operator) # # plan, state_space = subsearch(start, goal, modified_operators) # #print(plan.length) # if plan is None: # return None, None # # state = start # sequence = [] # #for operator in plan.operators + [goal]: # TODO - should I assume that the last operator achieves the goal or not? # for modified_operator in plan.operators: # operator = modified_operator.original # if state not in operator: # #print(state, operator) # #print() # subplan, subdata = fixed_search(state, Goal(operator.conditions), operators, subsearch, hierarchy, level=level+1) # if subplan is None: # return None, None # state = subplan.get_states()[-1] # sequence += subplan.operators # if operator != goal: # state = operator(state) # sequence.append(operator) # return Plan(start, sequence), None # TODO - merge state-spaces # # def pp_hierarchy_level(cond, operator): # v, val = cond # if v == 'robot': # return 1 # return 0 , which may contain function names, class names, or code. Output only the next line.
print(SEPARATOR + '\nSolving sas problem ' + problem.__name__)
Given snippet: <|code_start|>#!/usr/bin/env python from __future__ import print_function DIRECTORY = './simulations/sas/planning/' def solve(problem, print_profile): initial, goal, operators = problem() dt = datetime.datetime.now() directory = DIRECTORY + '{}/{}/{}/'.format( problem.__name__, dt.strftime('%Y-%m-%d'), dt.strftime('%H-%M-%S')) print(SEPARATOR + '\nSolving sas problem ' + problem.__name__) def execute(): start_time = time.time() try: <|code_end|> , continue by predicting the next line. Consider current file imports: from misc.profiling import * from misc.utils import SEPARATOR, randomize from sas.utils import * from sas.pop import pop_solve from sas.relaxed_pop import relaxed_pop from planner.meta.forward_hierarchy import fixed_search, pp_hierarchy_level import sas.domains as domains import sys import getopt import time import datetime import argparse and context: # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: sas/pop.py # def pop_solve(initial, goal, operators, max_length=float('inf')): # initial_plan = PartialPlan([initial, goal], # {(initial, goal)}, # [(g, goal) for g in goal.cond()], # []) # #operators.sort() # iterations = 0 # expanded = 1 # if initial_plan.solved(): # return initial_plan.extract_plan(), (iterations, expanded) # # BFS = False # if BFS: # queue = deque([initial_plan]) # else: # queue = [(initial_plan.rank(operators), initial_plan)] # while queue: # #queue = deque(sorted(queue, key=lambda q: q.rank())) # if BFS: # plan = queue.popleft() # else: # _, plan = heappop(queue) # #print(len(queue), sorted(queue, key=lambda q: q.rank())) # print(iterations, expanded, plan.heuristic(operators), plan.length()) #, len(neighbors) # #print(plan) # #raw_input() # iterations += 1 # for new_plan in plan.neighbors(operators): # if new_plan.length() > max_length: # continue # expanded += 1 # if new_plan.solved(): # return new_plan.extract_plan(), (iterations, expanded) # if BFS: # queue.append(new_plan) # else: # heappush(queue, (new_plan.rank(operators), new_plan)) # return None, (iterations, expanded) # # Path: sas/relaxed_pop.py # def relaxed_pop(initial, goal, operators, QueueClass=FIFOPriorityQueue): # initial_plan = get_initial_plan(initial, goal) # #operators.sort() # iterations = 0 # expanded = 1 # # #priority_fn = lambda p: p.length() # NOTE - super slow # #priority_fn = lambda p: p.length() + p.unsatisfied_goals() # priority_fn = lambda p: p.unsatisfied_goals() # # if initial_plan.solved(): # return initial_plan.extract_plan(), (iterations, expanded) # # queue = QueueClass() # queue.push(priority_fn(initial_plan), initial_plan) # while queue: # plan = queue.pop() # print(iterations, expanded, plan.length(), plan.unsatisfied_goals(), priority_fn(plan)) # iterations += 1 # for new_plan in plan.neighbors(operators): # expanded += 1 # if new_plan.solved(): # return new_plan.extract_plan(), (iterations, expanded) # queue.push(priority_fn(new_plan), new_plan) # return None, (iterations, expanded) # # Path: planner/meta/forward_hierarchy.py # def fixed_search(start, goal, operators, subsearch, hierarchy, level=0): # # Modify operators wrt hierarchy but not goal? # # Can always modify operators to produce additional effects from the projected preconditions # # modified_operators = [] # #for operator in operators + [goal]: # TODO - include goal # for operator in operators: # modified_operator = deepcopy(operator) # modified_operator.original = operator # for v, val in operator.cond(): # if v not in operator.effects: # NOTE - adds operator image # modified_operator.effects[v] = val # if hierarchy((v, val), operator) > level: # del modified_operator.conditions[v] # modified_operators.append(modified_operator) # # plan, state_space = subsearch(start, goal, modified_operators) # #print(plan.length) # if plan is None: # return None, None # # state = start # sequence = [] # #for operator in plan.operators + [goal]: # TODO - should I assume that the last operator achieves the goal or not? # for modified_operator in plan.operators: # operator = modified_operator.original # if state not in operator: # #print(state, operator) # #print() # subplan, subdata = fixed_search(state, Goal(operator.conditions), operators, subsearch, hierarchy, level=level+1) # if subplan is None: # return None, None # state = subplan.get_states()[-1] # sequence += subplan.operators # if operator != goal: # state = operator(state) # sequence.append(operator) # return Plan(start, sequence), None # TODO - merge state-spaces # # def pp_hierarchy_level(cond, operator): # v, val = cond # if v == 'robot': # return 1 # return 0 which might include code, classes, or functions. Output only the next line.
output = default_plan(initial, goal, randomize(operators))
Using the snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [ SubstateCondition(Substate({('on', blocks[height-1]): 'table'})) ]) <|code_end|> , determine the next line of code. You have imports: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context (class names, function names, or code) available: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
actions = [Pick(item) for item in blocks] + [Place(item) for item in blocks] + \
Given snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [ SubstateCondition(Substate({('on', blocks[height-1]): 'table'})) ]) <|code_end|> , continue by predicting the next line. Consider current file imports: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) which might include code, classes, or functions. Output only the next line.
actions = [Pick(item) for item in blocks] + [Place(item) for item in blocks] + \
Given the code snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [ SubstateCondition(Substate({('on', blocks[height-1]): 'table'})) ]) actions = [Pick(item) for item in blocks] + [Place(item) for item in blocks] + \ <|code_end|> , generate the next line using the imports in this file: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context (functions, classes, or occasionally code) from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
[Unstack(*item) for item in permutations(blocks, 2)] + [Stack(*item) for item in permutations(blocks, 2)]
Given the following code snippet before the placeholder: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [ SubstateCondition(Substate({('on', blocks[height-1]): 'table'})) ]) actions = [Pick(item) for item in blocks] + [Place(item) for item in blocks] + \ <|code_end|> , predict the next line using imports from the current file: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context including class names, function names, and sometimes code from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
[Unstack(*item) for item in permutations(blocks, 2)] + [Stack(*item) for item in permutations(blocks, 2)]
Given the code snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [ SubstateCondition(Substate({('on', blocks[height-1]): 'table'})) ]) actions = [Pick(item) for item in blocks] + [Place(item) for item in blocks] + \ [Unstack(*item) for item in permutations(blocks, 2)] + [Stack(*item) for item in permutations(blocks, 2)] <|code_end|> , generate the next line using the imports in this file: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context (functions, classes, or occasionally code) from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
return start, goal, lambda rg: InitDiscreteScheduler(rg, actions)
Next line prediction: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ <|code_end|> . Use current file imports: (from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations) and context including class names, function names, or small code snippets from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [
Predict the next line for this snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) <|code_end|> with the help of current file imports: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and context from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) , which may contain function names, class names, or code. Output only the next line.
goal = PartialState([
Predict the next line after this snippet: <|code_start|> def restack(n=10, height=5): blocks = ['B%d'%i for i in range(1, n+1)] start = State(merge_dicts( {('on', blocks[0]): 'table', ('clear', blocks[height-1]): True}, {('on', blocks[i+1]): blocks[i] for i in range(height-1)}, {('on', blocks[i]): 'table' for i in range(height, n)}, {('clear', blocks[i]): True for i in range(height, n)} )) goal = PartialState([ <|code_end|> using the current file's imports: from .operators import Pick, Place, Stack, Unstack from retired.discrete.schedulers import InitDiscreteScheduler from planner.states import State, Substate, PartialState from planner.conditions import SubstateCondition from misc.functions import merge_dicts from itertools import permutations and any relevant context from other files: # Path: retired/discrete/blocks_world/operators.py # class Pick(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): ('table', False), # ('clear', obj): (True, None), # 'holding': (False, obj), # }) # # class Place(Action): # def __init__(self, obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, 'table'), # 'holding': (obj, False), # }) # # class Stack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (None, base_obj), # 'holding': (obj, False), # ('clear', base_obj): (True, False), # }) # # class Unstack(Action): # def __init__(self, obj, base_obj): # super(self.__class__, self).__init__(arg_info(currentframe())) # add_operator_transitions(self, { # ('on', obj): (base_obj, False), # ('clear', obj): (True, None), # 'holding': (False, obj), # ('clear', base_obj): (None, True), # }) # # Path: retired/discrete/schedulers.py # class InitDiscreteScheduler(Scheduler): # def __init__(self, rg, operators): # super(self.__class__, self).__init__(rg) # self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing # connect_discrete_conditions(self.rg, self.rg.goal) # for operator in operators: # if not is_discrete_operator(operator): # raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') # edge = self.rg.edge(operator) # edge.intermediates.update(edge.connectors) # connect_discrete_operator(self.rg, edge) # def __call__(self, start_vertex, goal_connector): # return [] # # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # class Substate(DictPrintObject, Mapping): # def __init__(self, values): # HashObject.__init__(self) # self.__dict__[HASH_DICT] = values # def variables(self): # return set(self.__dict__[HASH_DICT].keys()) # def includes(self, other): # return all(var in self and self[var] == other[var] for var in other.variables()) # TODO - test if state # def __getitem__(self, var): # return self.get(var) # def __iter__(self): # return self.__dict__[HASH_DICT].items() # def __len__(self): # return len(self.__dict__[HASH_DICT]) # def __str__(self): # return 'SS' + str_args(self.__dict__[HASH_DICT]) # # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ # # Path: misc/functions.py # def merge_dicts(*args): # result = {} # for d in args: # result.update(d) # return result # # return dict(reduce(operator.add, [d.items() for d in args])) . Output only the next line.
SubstateCondition(Substate({('on', blocks[i]): blocks[i+1]})) for i in range(height-1)] + [
Based on the snippet: <|code_start|> # TODO # - Replanning # - Non-aggressive hierarchy (allowing open subproblems) # - Other factored planning def search(start, goal, hierarchy, level=0): level_start = State({v: start.get(v) for v in start.values if some(lambda item: v in item[0], hierarchy[:level + 1])}) print('-----------------------------------------------------------------\n') print(level, level_start, goal) plan, data = hierarchy[level][1](level_start, goal) time, iterations, states = data.time, data.iterations, data.states if plan is None: return None, planner.main.SearchData(time, iterations, states) print([action.name for (action, _) in plan.sequence if action is not None]) print() sequence = [(None, start)] cost, length = plan.cost, plan.length for action, _ in plan.sequence: if action is not None: current_state = sequence[-1][1] if not action.applicable(current_state): <|code_end|> , predict the immediate next line with the help of imports: from state_expanders import * from strips.states import State, PartialState from misc.functions import some and context (classes, functions, sometimes code) from other files: # Path: strips/states.py # class State(object): # def __init__(self, atoms, external=None): # self.atoms = frozenset(atoms) # self.external = external # # TODO: refine function where external is updated # # TODO: should I assume external is hashable? # def identity(self): # return self.__class__, frozenset(self.__dict__.items()) # def holds(self, literal): # return literal.negated == (literal.positive() not in self.atoms) # __contains__ = holds # def __iter__(self): # return iter(self.atoms) # def __eq__(self, other): # return (type(self) == type(other)) and (self.identity() == other.identity()) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash(self.identity()) # def __str__(self): # #return '{}({})'.format(self.__class__.__name__, id(self)) # return self.__class__.__name__ + str_object(self.atoms) # __repr__ = __str__ # # class PartialState(object): # def __init__(self, literals, test=lambda state: True): # self.conditions = frozenset(literals) # self.test = test # TODO: cache the test results # def contains(self, state): # return all(literal in state for literal in self.conditions) # and self.test(state) # __contains__ = contains # def __iter__(self): # return iter(self.conditions) # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash((self.__class__, self.conditions)) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # Path: misc/functions.py # def some(function, iterable): # return any(function(item) for item in iterable) . Output only the next line.
subplan, subdata = search(current_state, PartialState(action.pre()), hierarchy, level=level+1)
Based on the snippet: <|code_start|> Solution = namedtuple('Solution', ['plan', 'state_space']) Priority = namedtuple('Priority', ['cost', 'length']) class Plan(object): def __init__(self, start, operators): self.start = start self.operators = operators @property def cost(self): if not self.operators: return 0 return sum(operator.cost for operator in self.operators) @property def length(self): return len(self.operators) @property def priority(self): return Priority(self.cost, self.length) def __iter__(self): return iter(self.operators) def get_states(self): states = [self.start] for operator in self.operators: #assert states[-1] in operator #states.append(operator(states[-1])) states.append(operator.apply(states[-1])) return states def get_derived_states(self, axioms): states = [self.start] <|code_end|> , predict the immediate next line with the help of imports: from collections import namedtuple from .operators import derive_predicates, MacroOperator from misc.functions import elapsed_time, safe_remove, implies from misc.numerical import INF from misc.objects import str_line import time and context (classes, functions, sometimes code) from other files: # Path: planner/operators.py # def derive_predicates(state, axioms): # if not axioms: # return state, [] # is_strips = 'strips' in axioms[0].__class__.__module__ # TODO: clean this up # if is_strips: # from strips.operators import derive_state # return derive_state(state, axioms) # return derive_predicates_slow(state, axioms) # # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def safe_remove(sequence, item): # try: # sequence.remove(item) # return True # except ValueError: # return False # # def implies(a, b): # return not a or b # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/objects.py # def str_line(*args): # return ''.join(str_object(item) for item in args) . Output only the next line.
derived_state, axiom_plan = derive_predicates(states[-1], axioms)
Given snippet: <|code_start|> self.root.cost = 0 self.root.length = 0 self.root.extensions += 1 self.best_h = None # None | INF def has_state(self, state): return state in self.vertices __contains__ = has_state def get_state(self, state): if state not in self: self.vertices[state] = Vertex(state, self) return self.vertices[state] __getitem__ = get_state def __iter__(self): return iter(self.vertices.values()) def __len__(self): return len(self.vertices) def new_iteration(self, vertex): self.iterations += 1 if elapsed_time(self.last_dump) >= self.dump_rate: self.dump() # TODO: record dead ends here #return vertex.is_dead_end() # TODO: might not have called h_cost def is_active(self): return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) def extend(self, vertex, operator): if (vertex.cost + operator.cost <= self.max_cost) \ and (vertex.length + len(operator) <= self.max_length) \ and vertex.contained(operator): #if vertex.state in operator: if self.axioms: <|code_end|> , continue by predicting the next line. Consider current file imports: from collections import namedtuple from .operators import derive_predicates, MacroOperator from misc.functions import elapsed_time, safe_remove, implies from misc.numerical import INF from misc.objects import str_line import time and context: # Path: planner/operators.py # def derive_predicates(state, axioms): # if not axioms: # return state, [] # is_strips = 'strips' in axioms[0].__class__.__module__ # TODO: clean this up # if is_strips: # from strips.operators import derive_state # return derive_state(state, axioms) # return derive_predicates_slow(state, axioms) # # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def safe_remove(sequence, item): # try: # sequence.remove(item) # return True # except ValueError: # return False # # def implies(a, b): # return not a or b # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/objects.py # def str_line(*args): # return ''.join(str_object(item) for item in args) which might include code, classes, or functions. Output only the next line.
assert not isinstance(operator, MacroOperator)
Predict the next line for this snippet: <|code_start|> self.generator_fn, self.axioms = generator_fn, [] # TODO: could check whether these are violated generically self.max_extensions = max_extensions self.max_generations = max_generations self.max_cost = max_cost self.max_length = max_length self.max_time = max_time self.max_iterations = max_iterations self.verbose = verbose self.dump_rate = dump_rate self.last_dump = time.time() self.root = self[start] self.root.cost = 0 self.root.length = 0 self.root.extensions += 1 self.best_h = None # None | INF def has_state(self, state): return state in self.vertices __contains__ = has_state def get_state(self, state): if state not in self: self.vertices[state] = Vertex(state, self) return self.vertices[state] __getitem__ = get_state def __iter__(self): return iter(self.vertices.values()) def __len__(self): return len(self.vertices) def new_iteration(self, vertex): self.iterations += 1 <|code_end|> with the help of current file imports: from collections import namedtuple from .operators import derive_predicates, MacroOperator from misc.functions import elapsed_time, safe_remove, implies from misc.numerical import INF from misc.objects import str_line import time and context from other files: # Path: planner/operators.py # def derive_predicates(state, axioms): # if not axioms: # return state, [] # is_strips = 'strips' in axioms[0].__class__.__module__ # TODO: clean this up # if is_strips: # from strips.operators import derive_state # return derive_state(state, axioms) # return derive_predicates_slow(state, axioms) # # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def safe_remove(sequence, item): # try: # sequence.remove(item) # return True # except ValueError: # return False # # def implies(a, b): # return not a or b # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/objects.py # def str_line(*args): # return ''.join(str_object(item) for item in args) , which may contain function names, class names, or code. Output only the next line.
if elapsed_time(self.last_dump) >= self.dump_rate:
Based on the snippet: <|code_start|> def test_parent_operator(sink_vertex): parent_edge = sink_vertex.parent_edge if parent_edge is None: return True return parent_edge.evaluate_test() class Vertex(object): def __init__(self, state, state_space): self.state = state self.derived_state, self.axiom_plan = derive_predicates(state, state_space.axioms) self.state_space = state_space self.generator = state_space.generator_fn(self) self.operators = [] self.incoming_edges = [] self.outgoing_edges = [] self.extensions = 0 # TODO: deprecate self.generations = 0 self.explored = 0 self.h_cost = None self.reset_path() # @property # def extensions(self): # return len(self.outgoing_edges) @property def num_unexplored(self): #return self.extensions - self.explored return len(self.outgoing_edges) - self.explored def reset_path(self): <|code_end|> , predict the immediate next line with the help of imports: from collections import namedtuple from .operators import derive_predicates, MacroOperator from misc.functions import elapsed_time, safe_remove, implies from misc.numerical import INF from misc.objects import str_line import time and context (classes, functions, sometimes code) from other files: # Path: planner/operators.py # def derive_predicates(state, axioms): # if not axioms: # return state, [] # is_strips = 'strips' in axioms[0].__class__.__module__ # TODO: clean this up # if is_strips: # from strips.operators import derive_state # return derive_state(state, axioms) # return derive_predicates_slow(state, axioms) # # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def safe_remove(sequence, item): # try: # sequence.remove(item) # return True # except ValueError: # return False # # def implies(a, b): # return not a or b # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/objects.py # def str_line(*args): # return ''.join(str_object(item) for item in args) . Output only the next line.
self.cost = INF # TODO: path_cost
Here is a snippet: <|code_start|> @property def length(self): return len(self.operators) @property def priority(self): return Priority(self.cost, self.length) def __iter__(self): return iter(self.operators) def get_states(self): states = [self.start] for operator in self.operators: #assert states[-1] in operator #states.append(operator(states[-1])) states.append(operator.apply(states[-1])) return states def get_derived_states(self, axioms): states = [self.start] derived_state, axiom_plan = derive_predicates(states[-1], axioms) derived_states = [derived_state] axiom_plans = [axiom_plan] for operator in self.operators: assert derived_states[-1] in operator states.append(operator.apply(states[-1])) derived_state, axiom_plan = derive_predicates(states[-1], axioms) derived_states.append(derived_state) axiom_plans.append(axiom_plan) return derived_states, axiom_plans def __str__(self): s = '{name} | Cost: {self.cost} | Length {self.length}'.format(name=self.__class__.__name__, self=self) for i, operator in enumerate(self.operators): <|code_end|> . Write the next line using the current file imports: from collections import namedtuple from .operators import derive_predicates, MacroOperator from misc.functions import elapsed_time, safe_remove, implies from misc.numerical import INF from misc.objects import str_line import time and context from other files: # Path: planner/operators.py # def derive_predicates(state, axioms): # if not axioms: # return state, [] # is_strips = 'strips' in axioms[0].__class__.__module__ # TODO: clean this up # if is_strips: # from strips.operators import derive_state # return derive_state(state, axioms) # return derive_predicates_slow(state, axioms) # # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def safe_remove(sequence, item): # try: # sequence.remove(item) # return True # except ValueError: # return False # # def implies(a, b): # return not a or b # # Path: misc/numerical.py # INF = float('inf') # # Path: misc/objects.py # def str_line(*args): # return ''.join(str_object(item) for item in args) , which may include functions, classes, or code. Output only the next line.
s += str_line('\n%d | '%(i+1), operator)
Given the code snippet: <|code_start|> for operator in operators: if not is_discrete_operator(operator): raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') edge = self.rg.edge(operator) edge.intermediates.update(edge.connectors) connect_discrete_operator(self.rg, edge) def __call__(self, start_vertex, goal_connector): return [] class CallDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.operators = operators def __call__(self, start_vertex, goal_connector): assert is_discrete_condition(goal_connector.condition) vertex = self.rg.vertex(goal_connector.condition.substate) vertex.connect(goal_connector) variable, value = list(vertex.substate)[0] for operator in self.operators: if variable in operator.effects: effect = operator.effects[variable] if is_discrete_effect(effect) and effect.value == value: self.rg.edge(operator).connect(vertex) return [] class SubplannerDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) <|code_end|> , generate the next line using the imports in this file: from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator and context (functions, classes, or occasionally code) from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) . Output only the next line.
self.subplanner = DiscreteSubplanner(operators)
Here is a snippet: <|code_start|> class GeneratingScheduler(Scheduler): def __init__(self, rg, subplanners): super(self.__class__, self).__init__(rg) self.subplanners = subplanners def __call__ (self, start_vertex, connector): return [subplanner(start_vertex, connector, self.rg) for subplanner in self.subplanners if subplanner.applicable(start_vertex, connector, self.rg)] ########################################################################### class InitDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing connect_discrete_conditions(self.rg, self.rg.goal) for operator in operators: if not is_discrete_operator(operator): raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') edge = self.rg.edge(operator) edge.intermediates.update(edge.connectors) connect_discrete_operator(self.rg, edge) def __call__(self, start_vertex, goal_connector): return [] class CallDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.operators = operators def __call__(self, start_vertex, goal_connector): <|code_end|> . Write the next line using the current file imports: from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator and context from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) , which may include functions, classes, or code. Output only the next line.
assert is_discrete_condition(goal_connector.condition)
Given the following code snippet before the placeholder: <|code_start|>########################################################################### class InitDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing connect_discrete_conditions(self.rg, self.rg.goal) for operator in operators: if not is_discrete_operator(operator): raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') edge = self.rg.edge(operator) edge.intermediates.update(edge.connectors) connect_discrete_operator(self.rg, edge) def __call__(self, start_vertex, goal_connector): return [] class CallDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.operators = operators def __call__(self, start_vertex, goal_connector): assert is_discrete_condition(goal_connector.condition) vertex = self.rg.vertex(goal_connector.condition.substate) vertex.connect(goal_connector) variable, value = list(vertex.substate)[0] for operator in self.operators: if variable in operator.effects: effect = operator.effects[variable] <|code_end|> , predict the next line using imports from the current file: from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator and context including class names, function names, and sometimes code from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) . Output only the next line.
if is_discrete_effect(effect) and effect.value == value:
Predict the next line after this snippet: <|code_start|> class Scheduler(object): def __init__(self, rg): self.rg = rg def __call__(self, start_vertex, connector): raise NotImplementedError('Scheduler must implement __call__(self, start_vertex, connector)') class GeneratingScheduler(Scheduler): def __init__(self, rg, subplanners): super(self.__class__, self).__init__(rg) self.subplanners = subplanners def __call__ (self, start_vertex, connector): return [subplanner(start_vertex, connector, self.rg) for subplanner in self.subplanners if subplanner.applicable(start_vertex, connector, self.rg)] ########################################################################### class InitDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing connect_discrete_conditions(self.rg, self.rg.goal) for operator in operators: <|code_end|> using the current file's imports: from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator and any relevant context from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) . Output only the next line.
if not is_discrete_operator(operator):
Next line prediction: <|code_start|> class Scheduler(object): def __init__(self, rg): self.rg = rg def __call__(self, start_vertex, connector): raise NotImplementedError('Scheduler must implement __call__(self, start_vertex, connector)') class GeneratingScheduler(Scheduler): def __init__(self, rg, subplanners): super(self.__class__, self).__init__(rg) self.subplanners = subplanners def __call__ (self, start_vertex, connector): return [subplanner(start_vertex, connector, self.rg) for subplanner in self.subplanners if subplanner.applicable(start_vertex, connector, self.rg)] ########################################################################### class InitDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing <|code_end|> . Use current file imports: (from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator) and context including class names, function names, or small code snippets from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) . Output only the next line.
connect_discrete_conditions(self.rg, self.rg.goal)
Next line prediction: <|code_start|> class Scheduler(object): def __init__(self, rg): self.rg = rg def __call__(self, start_vertex, connector): raise NotImplementedError('Scheduler must implement __call__(self, start_vertex, connector)') class GeneratingScheduler(Scheduler): def __init__(self, rg, subplanners): super(self.__class__, self).__init__(rg) self.subplanners = subplanners def __call__ (self, start_vertex, connector): return [subplanner(start_vertex, connector, self.rg) for subplanner in self.subplanners if subplanner.applicable(start_vertex, connector, self.rg)] ########################################################################### class InitDiscreteScheduler(Scheduler): def __init__(self, rg, operators): super(self.__class__, self).__init__(rg) self.rg.goal.intermediates.update(self.rg.goal.connectors) # NOTE - marks as intermediates to prevent growing connect_discrete_conditions(self.rg, self.rg.goal) for operator in operators: if not is_discrete_operator(operator): raise RuntimeError(self.__class__.__name__ + ' passed non-discrete operator') edge = self.rg.edge(operator) edge.intermediates.update(edge.connectors) <|code_end|> . Use current file imports: (from .subplanners import DiscreteSubplanner from .operators import is_discrete_condition, is_discrete_effect, is_discrete_operator, \ connect_discrete_conditions, connect_discrete_operator) and context including class names, function names, or small code snippets from other files: # Path: retired/discrete/subplanners.py # class DiscreteSubplanner(Subplanner): # def __init__(self, operators): # self.operators = operators # def generator(self, start_vertex, goal_connector, rg): # #yield # NOTE - include if don't want initial generation # vertex = rg.vertex(goal_connector.condition.substate) # vertex.connect(goal_connector) # variable, value = list(vertex.substate)[0] # # for operator in self.operators: # if variable in operator.effects: # effect = operator.effects[variable] # if is_discrete_effect(effect) and effect.value == value: # rg.edge(operator).connect(vertex) # yield # # Path: retired/discrete/operators.py # def is_discrete_condition(condition): # return isinstance(condition, SubstateCondition) and len(condition.substate) == 1 # # def is_discrete_effect(effect): # return isinstance(effect, ValueEffect) # # def is_discrete_operator(operator): # for condition in operator.conditions: # if not is_discrete_condition(condition): # return False # for _, effect in operator.effects.items(): # if not is_discrete_effect(effect): # return False # return True # # def connect_discrete_conditions(rg, edge): # for connector in edge.connectors: # if is_discrete_condition(connector.condition): # vertex = rg.vertex(connector.condition.substate) # vertex.connect(connector) # if rg.start.substate in connector.condition: # rg.start.connect(connector) # # def connect_discrete_operator(rg, edge): # connect_discrete_conditions(rg, edge) # connect_discrete_effects(rg, edge) . Output only the next line.
connect_discrete_operator(self.rg, edge)
Next line prediction: <|code_start|># TODO: move this into a shared class class DomainError(Exception): def __init__(self, salary, message="Salary is not in (5000, 15000) range"): self.salary = salary self.message = message super().__init__(self.message) # def __str__(self): # return self.message class Operator(PartialState): cost = None def __init__(self, args): #super(Operator, self).__init__(...) for k, v in args.items(): setattr(self, k, v) self.args = args # TODO - use FrozenDict instead self._frozen_args = frozenset(args.items()) self._hash = None self.conditions = None self.effects = None self.test = lambda state: True self.forward = lambda state: state # TODO: override instead? # def test(self, state): # return True # def forward(self, state): # return state applicable = PartialState.contains def apply(self, state): # TODO: cancellation semantics <|code_end|> . Use current file imports: (from collections import defaultdict, deque from .states import State, PartialState from misc.objects import str_object) and context including class names, function names, or small code snippets from other files: # Path: strips/states.py # class State(object): # def __init__(self, atoms, external=None): # self.atoms = frozenset(atoms) # self.external = external # # TODO: refine function where external is updated # # TODO: should I assume external is hashable? # def identity(self): # return self.__class__, frozenset(self.__dict__.items()) # def holds(self, literal): # return literal.negated == (literal.positive() not in self.atoms) # __contains__ = holds # def __iter__(self): # return iter(self.atoms) # def __eq__(self, other): # return (type(self) == type(other)) and (self.identity() == other.identity()) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash(self.identity()) # def __str__(self): # #return '{}({})'.format(self.__class__.__name__, id(self)) # return self.__class__.__name__ + str_object(self.atoms) # __repr__ = __str__ # # class PartialState(object): # def __init__(self, literals, test=lambda state: True): # self.conditions = frozenset(literals) # self.test = test # TODO: cache the test results # def contains(self, state): # return all(literal in state for literal in self.conditions) # and self.test(state) # __contains__ = contains # def __iter__(self): # return iter(self.conditions) # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash((self.__class__, self.conditions)) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
return State({atom for atom in state.atoms if atom.negate() not in self.effects} |
Based on the snippet: <|code_start|> # TODO: move this into a shared class class DomainError(Exception): def __init__(self, salary, message="Salary is not in (5000, 15000) range"): self.salary = salary self.message = message super().__init__(self.message) # def __str__(self): # return self.message <|code_end|> , predict the immediate next line with the help of imports: from collections import defaultdict, deque from .states import State, PartialState from misc.objects import str_object and context (classes, functions, sometimes code) from other files: # Path: strips/states.py # class State(object): # def __init__(self, atoms, external=None): # self.atoms = frozenset(atoms) # self.external = external # # TODO: refine function where external is updated # # TODO: should I assume external is hashable? # def identity(self): # return self.__class__, frozenset(self.__dict__.items()) # def holds(self, literal): # return literal.negated == (literal.positive() not in self.atoms) # __contains__ = holds # def __iter__(self): # return iter(self.atoms) # def __eq__(self, other): # return (type(self) == type(other)) and (self.identity() == other.identity()) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash(self.identity()) # def __str__(self): # #return '{}({})'.format(self.__class__.__name__, id(self)) # return self.__class__.__name__ + str_object(self.atoms) # __repr__ = __str__ # # class PartialState(object): # def __init__(self, literals, test=lambda state: True): # self.conditions = frozenset(literals) # self.test = test # TODO: cache the test results # def contains(self, state): # return all(literal in state for literal in self.conditions) # and self.test(state) # __contains__ = contains # def __iter__(self): # return iter(self.conditions) # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash((self.__class__, self.conditions)) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
class Operator(PartialState):
Continue the code snippet: <|code_start|> self.forward = lambda state: state # TODO: override instead? # def test(self, state): # return True # def forward(self, state): # return state applicable = PartialState.contains def apply(self, state): # TODO: cancellation semantics return State({atom for atom in state.atoms if atom.negate() not in self.effects} | {literal for literal in self.effects if not literal.negated}, external=state.external) def __call__(self, state): #return self.apply(state) if self.applicable(state) else None assert self.applicable(state) return self.apply(state) def is_axiom(self): return isinstance(self, Axiom) def dump(self): print('{}\npre: {}\neff: {}\ncost: {}'.format(self, self.conditions, self.effects, self.cost)) def __iter__(self): yield self def __len__(self): return 1 def __eq__(self, other): return (type(self) == type(other)) and (self._frozen_args == other._frozen_args) def __hash__(self): if self._hash is None: self._hash = hash((self.__class__, self._frozen_args)) return self._hash def __str__(self): <|code_end|> . Use current file imports: from collections import defaultdict, deque from .states import State, PartialState from misc.objects import str_object and context (classes, functions, or code) from other files: # Path: strips/states.py # class State(object): # def __init__(self, atoms, external=None): # self.atoms = frozenset(atoms) # self.external = external # # TODO: refine function where external is updated # # TODO: should I assume external is hashable? # def identity(self): # return self.__class__, frozenset(self.__dict__.items()) # def holds(self, literal): # return literal.negated == (literal.positive() not in self.atoms) # __contains__ = holds # def __iter__(self): # return iter(self.atoms) # def __eq__(self, other): # return (type(self) == type(other)) and (self.identity() == other.identity()) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash(self.identity()) # def __str__(self): # #return '{}({})'.format(self.__class__.__name__, id(self)) # return self.__class__.__name__ + str_object(self.atoms) # __repr__ = __str__ # # class PartialState(object): # def __init__(self, literals, test=lambda state: True): # self.conditions = frozenset(literals) # self.test = test # TODO: cache the test results # def contains(self, state): # return all(literal in state for literal in self.conditions) # and self.test(state) # __contains__ = contains # def __iter__(self): # return iter(self.conditions) # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not (self == other) # def __hash__(self): # return hash((self.__class__, self.conditions)) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
return self.__class__.__name__ + str_object(self.args)
Next line prediction: <|code_start|> def set_inactive(self): if not self.active: return self.active = False for vertex in self.vertices: vertex.update_inactive() def update_inactive(self): # TODO - this is really slow. Only search if not greedy and reached? if not self.active: return self.active = False # Temporarily set to inactive for edge in self.edges: edge.update_inactive() if edge.active: self.active = True return # Cannot find active parent node self.set_inactive() #def copy(self, rg): # new_connector = type(self)(self.condition, rg) # pass def __str__(self): return 'C(' + str(self.condition) + ')' __repr__ = __str__ def node_str(self): node_str = self.condition.__class__.__name__ for value in self.condition.__dict__['__hash_dict'].values(): <|code_end|> . Use current file imports: (from .utils import * from misc.objects import str_object) and context including class names, function names, or small code snippets from other files: # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
node_str += '\n' + str_object(value)
Given the following code snippet before the placeholder: <|code_start|> #from .set_additive import * def h_0(state, goal, operators): return 0 def h_naive(state, goal, operators): return sum(1 for var, value in goal.cond() if state[var] != value) def h_blind(state, goal, operators): return min(operator.cost for operator in ha_applicable(state, goal, operators)) ########################################################################### def ha_all(state, goal, operators): <|code_end|> , predict the next line using imports from the current file: import time from misc.utils import INF, randomize from sas.downward import Problem from .ff import filter_axioms, in_add, ff_fn, plan_cost, first_combine from planner.progression import deferred_best_first_search from .downward import solve_sas and context including class names, function names, and sometimes code from other files: # Path: misc/utils.py # SEPARATOR = '\n'+85*'-'+'\n' # def arg_info(frame, ignore=['self']): # def function_name(stack): # NOTE - stack = inspect.stack() # def get_path(frame): # def get_directory(abs_path): # def global_fn(name): # def refresh(module_name): # # Path: sas/downward.py # class Problem(object): # default_val = False # def __init__(self, initial, goal, actions, axioms): # self.var_indices = {} # self.var_order = [] # self.var_val_indices = {} # self.var_val_order = {} # self.axioms = axioms # self.mutexes = [] # self.costs = True # # self.initial = initial # for var, val in initial.values.items(): # self.add_val(var, val) # self.goal = goal # for var, val in goal.conditions.items(): # self.add_val(var, val) # # self.actions = actions # for action in self.actions: # for var, val in action.conditions.items(): # self.add_val(var, val) # for var, val in action.effects.items(): # self.add_val(var, val) # # def print_problem(self): # print(self.initial.values.keys()) # print(len(self.initial.values)) # print(len(self.var_order)) # print(set(self.var_order) - set(self.initial.values.keys())) # for var in self.var_order: # print(var) # print(self.var_val_order[var]) # print() # # def add_var(self, var): # if var not in self.var_indices: # self.var_indices[var] = len(self.var_order) # self.var_order.append(var) # self.var_val_indices[var] = {} # self.var_val_order[var] = [] # self.add_val(var, self.default_val) # NOTE - I assume a default False value # # def add_val(self, var, val): # self.add_var(var) # if val not in self.var_val_indices[var]: # self.var_val_indices[var][val] = len(self.var_val_order[var]) # self.var_val_order[var].append(val) # # def get_var(self, var): # return self.var_indices[var] # # def get_val(self, var, val): # return self.var_val_indices[var][val] # # def get_var_val(self, var, val): # return self.get_var(var), self.get_val(var, val) # # Path: sas/ff.py # def get_layers(costs): # def flat_layer(_, layer): # def random_layer(_, layer): # def easy_layer(costs, layer): # def hard_layer(costs, layer): # def zero_cost(*args): return 0 # def operator_cost(operator, operator_costs, **args): return operator_costs[operator] # def new_conditions_cost(operator, operator_costs, variable_costs, goals): # TODO - include marked pruning # def extract_relaxed_plan(goal, variable_costs, operator_costs): # def plan_cost(goal, operator_costs, relaxed_plan, relaxed_goals): # def plan_length(goal, operator_costs, relaxed_plan, relaxed_goals): # def multi_cost(goal, operator_costs, relaxed_plan, relaxed_goals): # def filter_axioms(operators): # def none(goal, operator_costs, relaxed_plan, relaxed_goals): # def applicable(goal, operator_costs, relaxed_plan, relaxed_goals): # def first_goals(goal, operator_costs, relaxed_plan, relaxed_goals): # def first_operators(goal, operator_costs, relaxed_plan, relaxed_goals): # def first_combine(goal, operator_costs, relaxed_plan, relaxed_goals): # def ff(state, goal, operators, heuristic, helpful_actions, op=sum, unit=False): # def ff_fn(heuristic, helpful_actions, op=sum, unit=False): # def h_ff_max(state, goal, operators): # def h_ff_add(state, goal, operators): # ALL_BACK_POINTERS = False # LAYER_ORDER = easy_layer # EASIEST_HEURISTIC = new_conditions_cost # # Path: planner/progression/best_first.py # def deferred_best_first_search(start, goal, generator, priority, stack=False, debug=None, **kwargs): # space = StateSpace(generator, start, max_extensions=INF, **kwargs) # TODO: max_extensions=1 can fail when test # queue = (FILOPriorityQueue if stack else FIFOPriorityQueue)([(None, space.root)]) # while not queue.empty() and space.is_active(): # cv = queue.pop() # cv.evaluate() # cv.generate() # space.new_iteration(cv) # if cv.is_dead_end(): # continue # if not test_parent_operator(cv): # always lazy # continue # if debug is not None: # debug(cv) # if test_goal(cv, goal): # return space.solution(cv) # successors = list(cv.unexplored()) # if not cv.enumerated(): # successors.append(cv) # TODO: use its prior value # for nv in order_successors(successors, stack): # # TODO: incorporate the path cost of nv instead of cv # queue.push(priority(cv), nv) # return space.failure() # # Path: sas/downward.py # def solve_sas(problem): # write_sas(problem) # plan = fast_downward() # if plan is None: # return None # return convert_solution(plan, problem) . Output only the next line.
return filter_axioms(operators)
Given the code snippet: <|code_start|> literal_cost = operator_cost + (operator.cost if not unit else 1) literal_level = operator_level + 1 # literal_level = operator_level + (1 if not operator.is_axiom() else 0) for effect in operator.effects: # Only computes costs for relevant operators if (effect in unprocessed) and (effect not in literal_costs or (literal_cost < literal_costs[effect].cost)): literal_costs[effect] = Pair(literal_cost, literal_level) heappush(queue, (literal_cost, effect)) return False for operator in unsatisfied: if unsatisfied[operator] == 0: process_operator(operator) while queue: _, literal = heappop(queue) if literal not in unprocessed: continue for operator in unprocessed[literal]: unsatisfied[operator] -= 1 if unsatisfied[operator] == 0: process_operator(operator) del unprocessed[literal] return literal_costs, operator_costs ########################################################################### def h_add(state, goal, operators): _, operator_costs = compute_costs(state, goal, operators, op=sum) <|code_end|> , generate the next line using the imports in this file: from collections import defaultdict, namedtuple from heapq import heappush, heappop from misc.numerical import INF and context (functions, classes, or occasionally code) from other files: # Path: misc/numerical.py # INF = float('inf') . Output only the next line.
return operator_costs[goal].cost if goal in operator_costs else INF
Based on the snippet: <|code_start|> self.sign = True @property def negated(self): return not self.sign def copy(self): new = self.__class__(*self.args) new.sign = self.sign return new def positive(self): new = self.copy() new.sign = True return new __abs__ = positive # abs(literal) def negate(self): new = self.copy() new.sign = not self.sign return new __neg__ = negate # -literal __invert__ = negate # ~literal def __iter__(self): return iter(self.args) def __eq__(self, other): return (type(self) == type(other)) and (self.sign == other.sign) and (self.args == other.args) def __ne__(self, other): return not (self == other) def __hash__(self): return hash((self.__class__, self.args, self.sign)) def __lt__(self, other): return id(self) < id(other) def __str__(self): <|code_end|> , predict the immediate next line with the help of imports: from collections import namedtuple from misc.objects import str_object and context (classes, functions, sometimes code) from other files: # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
s = self.__class__.__name__ + str_object(self.args)
Given the following code snippet before the placeholder: <|code_start|>#!/usr/bin/env python from __future__ import print_function def solve(problem_name, print_profile=False): dt = datetime.datetime.now() directory = './simulations/discrete/planning/{}/{}/{}/'.format( problem_name, dt.strftime('%Y-%m-%d'), dt.strftime('%H-%M-%S')) start, goal, Scheduler = getattr(problems, problem_name)() generator = default_scheduler_generator(goal, Scheduler) print(SEPARATOR + '\nSolving planning problem ' + problem_name) def execute(): <|code_end|> , predict the next line using imports from the current file: from misc.utils import * from planner.main import default_plan from retired.planners.main import default_scheduler_generator import retired.discrete.problems as problems import sys import getopt import datetime and context including class names, function names, and sometimes code from other files: # Path: planner/main.py # def default_plan(start, goal, generator, search=False, meta=None, debug=False): # search = default_search(search, debug) # if meta is not None: # meta = default_meta(meta) # return meta(start, goal, generator, search) # return search(start, goal, generator) # # Path: retired/planners/main.py # def default_scheduler_generator(goal, Scheduler): # connectivity_graph = RelaxedConnectivityGraph(goal, Scheduler) # heuristic = h_ff_add # helpful_actions = ha_achieving_macro_sorted # ha_relaxed_plan_action_macro_sorted | ha_achieving_macro_sorted # max_time = INF # max_iterations = INF # max_cycles = INF # max_generations = INF # greedy = False # return lambda vertex: connectivity_generator(vertex, connectivity_graph, heuristic, helpful_actions, # max_time=max_time, max_iterations=max_iterations, max_cycles=max_cycles, max_generations=max_generations, greedy=greedy) . Output only the next line.
output = default_plan(start, goal, generator)
Using the snippet: <|code_start|>#!/usr/bin/env python from __future__ import print_function def solve(problem_name, print_profile=False): dt = datetime.datetime.now() directory = './simulations/discrete/planning/{}/{}/{}/'.format( problem_name, dt.strftime('%Y-%m-%d'), dt.strftime('%H-%M-%S')) start, goal, Scheduler = getattr(problems, problem_name)() <|code_end|> , determine the next line of code. You have imports: from misc.utils import * from planner.main import default_plan from retired.planners.main import default_scheduler_generator import retired.discrete.problems as problems import sys import getopt import datetime and context (class names, function names, or code) available: # Path: planner/main.py # def default_plan(start, goal, generator, search=False, meta=None, debug=False): # search = default_search(search, debug) # if meta is not None: # meta = default_meta(meta) # return meta(start, goal, generator, search) # return search(start, goal, generator) # # Path: retired/planners/main.py # def default_scheduler_generator(goal, Scheduler): # connectivity_graph = RelaxedConnectivityGraph(goal, Scheduler) # heuristic = h_ff_add # helpful_actions = ha_achieving_macro_sorted # ha_relaxed_plan_action_macro_sorted | ha_achieving_macro_sorted # max_time = INF # max_iterations = INF # max_cycles = INF # max_generations = INF # greedy = False # return lambda vertex: connectivity_generator(vertex, connectivity_graph, heuristic, helpful_actions, # max_time=max_time, max_iterations=max_iterations, max_cycles=max_cycles, max_generations=max_generations, greedy=greedy) . Output only the next line.
generator = default_scheduler_generator(goal, Scheduler)
Given the following code snippet before the placeholder: <|code_start|> class Operator(object): def __init__(self, args): self.args = args for k, v in args.items(): setattr(self, k, v) self.conditions = [] self.effects = {} def __contains__(self, state): return all(state in precondition for precondition in self.conditions) def apply(self, state): return State(dict(list(state) + [(var, effect(state)) for var, effect in self.effects.items()])) def __call__(self, state): if state not in self: return None return self.apply(state) def __iter__(self): yield self def __len__(self): return 1 def fixed_conditions(self): fc = {} for condition in self.conditions: if isinstance(condition, SubstateCondition): for var, value in condition.substate: if var in fc and fc[var] != value: raise RuntimeError('Condition has conflicting conditions') fc[var] = value return fc def fixed_effects(self): return {var: effect.value for var, effect in self.effects.items() <|code_end|> , predict the next line using imports from the current file: from .states import * from misc.utils import * from .effects import ValueEffect from .conditions import SubstateCondition from strips.operators import derive_state and context including class names, function names, and sometimes code from other files: # Path: planner/effects.py # class ValueEffect(Effect): # def __init__(self, value): # super(self.__class__, self).__init__() # self.value = value # def __call__(self, *args): # return self.value # def __repr__(self): # return 'VE' + str_object((self.value,)) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ . Output only the next line.
if isinstance(effect, ValueEffect)}
Predict the next line after this snippet: <|code_start|> class Operator(object): def __init__(self, args): self.args = args for k, v in args.items(): setattr(self, k, v) self.conditions = [] self.effects = {} def __contains__(self, state): return all(state in precondition for precondition in self.conditions) def apply(self, state): return State(dict(list(state) + [(var, effect(state)) for var, effect in self.effects.items()])) def __call__(self, state): if state not in self: return None return self.apply(state) def __iter__(self): yield self def __len__(self): return 1 def fixed_conditions(self): fc = {} for condition in self.conditions: <|code_end|> using the current file's imports: from .states import * from misc.utils import * from .effects import ValueEffect from .conditions import SubstateCondition from strips.operators import derive_state and any relevant context from other files: # Path: planner/effects.py # class ValueEffect(Effect): # def __init__(self, value): # super(self.__class__, self).__init__() # self.value = value # def __call__(self, *args): # return self.value # def __repr__(self): # return 'VE' + str_object((self.value,)) # # Path: planner/conditions.py # class SubstateCondition(Condition): # def __init__(self, substate): # super(self.__class__, self).__init__() # self.substate = substate # self.variables = frozenset(substate.variables()) # def __contains__(self, substate): # return all(var in substate and substate[var] == value for var, value in self.substate) # def __str__(self): # return 'SC' + str_args(self.substate.__dict__['__hash_dict']) # __repr__ = __str__ . Output only the next line.
if isinstance(condition, SubstateCondition):
Next line prediction: <|code_start|> def incremental_goal_addition(start, goal, search): # Replace generator_fn with state_space start_time = time() operators = [] current = start # Allow starting at start state each time for i in range(len(goal)): plan_data, _ = search(current, PartialState(goal.conditions[:i+1])) if plan_data is None: return None, SearchData(time() - start_time, None, None) operators += plan_data.operators <|code_end|> . Use current file imports: (from time import time from planner.operators import MacroOperator from planner.states import PartialState) and context including class names, function names, or small code snippets from other files: # Path: planner/operators.py # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: planner/states.py # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) . Output only the next line.
current = MacroOperator(*plan_data.operators)(current)[-1]
Here is a snippet: <|code_start|> def incremental_goal_addition(start, goal, search): # Replace generator_fn with state_space start_time = time() operators = [] current = start # Allow starting at start state each time for i in range(len(goal)): <|code_end|> . Write the next line using the current file imports: from time import time from planner.operators import MacroOperator from planner.states import PartialState and context from other files: # Path: planner/operators.py # class MacroOperator(object): # def __init__(self, *operators): # self.operators = tuple(operators) # self.cost = sum(operator.cost for operator in operators) # def __contains__(self, state): # return self(state) is not None # def __call__(self, state): # states = [state] # for operator in self.operators: # new_state = operator(states[-1]) # if new_state is None: return None # states.append(new_state) # return states # def __iter__(self): # return (operator for operator in self.operators) # def __len__(self): # return len(self.operators) # def __eq__(self, other): # if type(self) != type(other): return False # return self.operators == other.operators # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, self.operators)) # def __str__(self): # return self.__class__.__name__ + str_object(self.operators) # __repr__ = __str__ # # Path: planner/states.py # class PartialState(SinglePrintObject): # #__slots__ = ('conditions',) # def __init__(self, conditions): # HashObject.__init__(self) # self.conditions = tuple(conditions) # def __contains__(self, state): # return all(state in condition for condition in self.conditions) # def __iter__(self): # for condition in self.conditions: # yield condition # def __len__(self): # return len(self.conditions) , which may include functions, classes, or code. Output only the next line.
plan_data, _ = search(current, PartialState(goal.conditions[:i+1]))
Based on the snippet: <|code_start|># TODO: use FF or FD software for heuristics def none(operator_costs, relaxed_plan, relaxed_goals): return [] def applicable(operator_costs, relaxed_plan, relaxed_goals): return [o for o, (_, level) in operator_costs.items() if isinstance(o, Action) and (level == 0)] def backpointers(operator_costs, relaxed_plan, relaxed_goals): # Retrace actions without using extract_relaxed_plan # Could also do h_max and h_add versions raise NotImplementedError() def first_goals(operator_costs, relaxed_plan, relaxed_goals): if len(relaxed_goals) <= 1: return [] return [o for o, (_, level) in operator_costs.items() if isinstance(o, Action) and (level == 0) and any(effect in relaxed_goals[1] for effect in o.effects)] def first_operators(operator_costs, relaxed_plan, relaxed_goals): if not relaxed_plan: return [] return [o for o in relaxed_plan[0] if isinstance(o, Action)] # TODO: prioritize helpful actions ########################################################################### def ff(state, goal, operators, heuristic, helpful_actions, op=max, unit=False): <|code_end|> , predict the immediate next line with the help of imports: from strips.hsp import compute_costs from strips.operators import Action from misc.functions import argmin, flatten, INF and context (classes, functions, sometimes code) from other files: # Path: strips/hsp.py # def compute_costs(state, goal, operators, op=max, unit=False): # unprocessed = defaultdict(list) # TODO: store this in memory # unsatisfied = {} # for operator in operators + [goal]: # unsatisfied[operator] = len(operator.conditions) # for literal in operator.conditions: # unprocessed[literal].append(operator) # # literal_costs = {literal: Pair(0, 0) for literal in unprocessed if literal in state} # operator_costs = {} # queue = [(pair.cost, literal) for literal, pair in literal_costs.items()] # # def process_operator(operator): # operator_cost = operator_level = 0 # if len(operator.conditions) != 0: # operator_cost = op(literal_costs[literal].cost for literal in operator.conditions) # operator_level = max(literal_costs[literal].level for literal in operator.conditions) # operator_costs[operator] = Pair(operator_cost, operator_level) # if operator == goal: # # TODO: terminate earlier if the goal is achieved # return True # literal_cost = operator_cost + (operator.cost if not unit else 1) # literal_level = operator_level + 1 # # literal_level = operator_level + (1 if not operator.is_axiom() else 0) # for effect in operator.effects: # # Only computes costs for relevant operators # if (effect in unprocessed) and (effect not in literal_costs or # (literal_cost < literal_costs[effect].cost)): # literal_costs[effect] = Pair(literal_cost, literal_level) # heappush(queue, (literal_cost, effect)) # return False # # for operator in unsatisfied: # if unsatisfied[operator] == 0: # process_operator(operator) # while queue: # _, literal = heappop(queue) # if literal not in unprocessed: # continue # for operator in unprocessed[literal]: # unsatisfied[operator] -= 1 # if unsatisfied[operator] == 0: # process_operator(operator) # del unprocessed[literal] # # return literal_costs, operator_costs # # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: misc/functions.py # def elapsed_time(start_time): # def irange(start, stop=None, step=1): #np.arange # def erange(start, stop=None, step=1): # def some(function, iterable): # def every(function, iterable): # def first(function, iterable): # def argmax(function, sequence): # def argmin(function, sequence): # def pop_max(function, array): # def pop_min(function, array): # def safe_remove(sequence, item): # def safe_function(function, sequence, default): # def safe_choice(sequence, default=None): # def safe_max(sequence, default=-INF): # def safe_min(sequence, default=INF): # def safe_maxmin(iterable_of_iterables): # def safe_minmax(iterable_of_iterables): # def safe_index(sequence, value, default=-1): # def pairs(lst): # def randomize(sequence): # def random_sequence(sequence): # def reverse(iterable): # def flatten(iterable_of_iterables): # def squash(nested_iterables): # def round_robin(*iterables): # def merge_unique(iterables, sort=False): # def merge_dicts(*args): # def in_add(x, s): # def implies(a, b): . Output only the next line.
literal_costs, operator_costs = compute_costs(state, goal, operators, op=op, unit=unit)
Given the following code snippet before the placeholder: <|code_start|> for effect in easiest_operator.effects: marked[level].add(effect) marked[level-1].add(effect) return plan, goals ########################################################################### def plan_cost(relaxed_plan, unit=False): if relaxed_plan is None: return INF return sum(operator.cost if not unit else 1 for operator in flatten(relaxed_plan)) def plan_length(relaxed_plan): if relaxed_plan is None: return INF return len(flatten(relaxed_plan)) def multi_cost(goal, operator_costs, relaxed_plan, relaxed_goals): return plan_cost(relaxed_plan), operator_costs[goal].cost, operator_costs[goal].level ########################################################################### # TODO: use FF or FD software for heuristics def none(operator_costs, relaxed_plan, relaxed_goals): return [] def applicable(operator_costs, relaxed_plan, relaxed_goals): return [o for o, (_, level) in operator_costs.items() <|code_end|> , predict the next line using imports from the current file: from strips.hsp import compute_costs from strips.operators import Action from misc.functions import argmin, flatten, INF and context including class names, function names, and sometimes code from other files: # Path: strips/hsp.py # def compute_costs(state, goal, operators, op=max, unit=False): # unprocessed = defaultdict(list) # TODO: store this in memory # unsatisfied = {} # for operator in operators + [goal]: # unsatisfied[operator] = len(operator.conditions) # for literal in operator.conditions: # unprocessed[literal].append(operator) # # literal_costs = {literal: Pair(0, 0) for literal in unprocessed if literal in state} # operator_costs = {} # queue = [(pair.cost, literal) for literal, pair in literal_costs.items()] # # def process_operator(operator): # operator_cost = operator_level = 0 # if len(operator.conditions) != 0: # operator_cost = op(literal_costs[literal].cost for literal in operator.conditions) # operator_level = max(literal_costs[literal].level for literal in operator.conditions) # operator_costs[operator] = Pair(operator_cost, operator_level) # if operator == goal: # # TODO: terminate earlier if the goal is achieved # return True # literal_cost = operator_cost + (operator.cost if not unit else 1) # literal_level = operator_level + 1 # # literal_level = operator_level + (1 if not operator.is_axiom() else 0) # for effect in operator.effects: # # Only computes costs for relevant operators # if (effect in unprocessed) and (effect not in literal_costs or # (literal_cost < literal_costs[effect].cost)): # literal_costs[effect] = Pair(literal_cost, literal_level) # heappush(queue, (literal_cost, effect)) # return False # # for operator in unsatisfied: # if unsatisfied[operator] == 0: # process_operator(operator) # while queue: # _, literal = heappop(queue) # if literal not in unprocessed: # continue # for operator in unprocessed[literal]: # unsatisfied[operator] -= 1 # if unsatisfied[operator] == 0: # process_operator(operator) # del unprocessed[literal] # # return literal_costs, operator_costs # # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: misc/functions.py # def elapsed_time(start_time): # def irange(start, stop=None, step=1): #np.arange # def erange(start, stop=None, step=1): # def some(function, iterable): # def every(function, iterable): # def first(function, iterable): # def argmax(function, sequence): # def argmin(function, sequence): # def pop_max(function, array): # def pop_min(function, array): # def safe_remove(sequence, item): # def safe_function(function, sequence, default): # def safe_choice(sequence, default=None): # def safe_max(sequence, default=-INF): # def safe_min(sequence, default=INF): # def safe_maxmin(iterable_of_iterables): # def safe_minmax(iterable_of_iterables): # def safe_index(sequence, value, default=-1): # def pairs(lst): # def randomize(sequence): # def random_sequence(sequence): # def reverse(iterable): # def flatten(iterable_of_iterables): # def squash(nested_iterables): # def round_robin(*iterables): # def merge_unique(iterables, sort=False): # def merge_dicts(*args): # def in_add(x, s): # def implies(a, b): . Output only the next line.
if isinstance(o, Action) and (level == 0)]
Predict the next line after this snippet: <|code_start|>def get_layers(costs): num_layers = max(pair.level for pair in costs.values()) + 1 layers = [[] for _ in range(num_layers)] for value, (_, level) in costs.items(): layers[level].append(value) return layers # def print_rpg(literal_layers, operator_layers): # for level in range(len(literal_layers)): # print('Level', level) # if level != 0: # print('Operators', str_iterable(operator_layers[level-1])) # print('Literals', str_iterable(literal_layers[level]), '\n') def extract_relaxed_plan(goal, literal_costs, operator_costs): #literal_layers = get_layers(literal_costs) operator_layers = get_layers(operator_costs) #print_rpg(literal_layers, operator_layers) num_goal_layers = operator_costs[goal].level + 1 goals = [set() for _ in range(num_goal_layers)] plan = [set() for _ in range(num_goal_layers - 1)] marked = [set() for _ in range(num_goal_layers)] for literal in goal.conditions: goals[literal_costs[literal].level].add(literal) for level in reversed(range(1, num_goal_layers)): for literal in goals[level]: if literal in marked[level]: continue <|code_end|> using the current file's imports: from strips.hsp import compute_costs from strips.operators import Action from misc.functions import argmin, flatten, INF and any relevant context from other files: # Path: strips/hsp.py # def compute_costs(state, goal, operators, op=max, unit=False): # unprocessed = defaultdict(list) # TODO: store this in memory # unsatisfied = {} # for operator in operators + [goal]: # unsatisfied[operator] = len(operator.conditions) # for literal in operator.conditions: # unprocessed[literal].append(operator) # # literal_costs = {literal: Pair(0, 0) for literal in unprocessed if literal in state} # operator_costs = {} # queue = [(pair.cost, literal) for literal, pair in literal_costs.items()] # # def process_operator(operator): # operator_cost = operator_level = 0 # if len(operator.conditions) != 0: # operator_cost = op(literal_costs[literal].cost for literal in operator.conditions) # operator_level = max(literal_costs[literal].level for literal in operator.conditions) # operator_costs[operator] = Pair(operator_cost, operator_level) # if operator == goal: # # TODO: terminate earlier if the goal is achieved # return True # literal_cost = operator_cost + (operator.cost if not unit else 1) # literal_level = operator_level + 1 # # literal_level = operator_level + (1 if not operator.is_axiom() else 0) # for effect in operator.effects: # # Only computes costs for relevant operators # if (effect in unprocessed) and (effect not in literal_costs or # (literal_cost < literal_costs[effect].cost)): # literal_costs[effect] = Pair(literal_cost, literal_level) # heappush(queue, (literal_cost, effect)) # return False # # for operator in unsatisfied: # if unsatisfied[operator] == 0: # process_operator(operator) # while queue: # _, literal = heappop(queue) # if literal not in unprocessed: # continue # for operator in unprocessed[literal]: # unsatisfied[operator] -= 1 # if unsatisfied[operator] == 0: # process_operator(operator) # del unprocessed[literal] # # return literal_costs, operator_costs # # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: misc/functions.py # def elapsed_time(start_time): # def irange(start, stop=None, step=1): #np.arange # def erange(start, stop=None, step=1): # def some(function, iterable): # def every(function, iterable): # def first(function, iterable): # def argmax(function, sequence): # def argmin(function, sequence): # def pop_max(function, array): # def pop_min(function, array): # def safe_remove(sequence, item): # def safe_function(function, sequence, default): # def safe_choice(sequence, default=None): # def safe_max(sequence, default=-INF): # def safe_min(sequence, default=INF): # def safe_maxmin(iterable_of_iterables): # def safe_minmax(iterable_of_iterables): # def safe_index(sequence, value, default=-1): # def pairs(lst): # def randomize(sequence): # def random_sequence(sequence): # def reverse(iterable): # def flatten(iterable_of_iterables): # def squash(nested_iterables): # def round_robin(*iterables): # def merge_unique(iterables, sort=False): # def merge_dicts(*args): # def in_add(x, s): # def implies(a, b): . Output only the next line.
easiest_operator = argmin(lambda o: operator_costs[o].cost,
Given the code snippet: <|code_start|> num_goal_layers = operator_costs[goal].level + 1 goals = [set() for _ in range(num_goal_layers)] plan = [set() for _ in range(num_goal_layers - 1)] marked = [set() for _ in range(num_goal_layers)] for literal in goal.conditions: goals[literal_costs[literal].level].add(literal) for level in reversed(range(1, num_goal_layers)): for literal in goals[level]: if literal in marked[level]: continue easiest_operator = argmin(lambda o: operator_costs[o].cost, (o for o in operator_layers[level-1] if literal in o.effects)) #easiest_operator = argmin(lambda o: operator_costs[o].cost, # (o for o, p in operator_costs.items() if p.level < level and literal in o.effects)) plan[level-1].add(easiest_operator) for condition in easiest_operator.conditions: goals[literal_costs[condition].level].add(condition) for effect in easiest_operator.effects: marked[level].add(effect) marked[level-1].add(effect) return plan, goals ########################################################################### def plan_cost(relaxed_plan, unit=False): if relaxed_plan is None: return INF return sum(operator.cost if not unit else 1 <|code_end|> , generate the next line using the imports in this file: from strips.hsp import compute_costs from strips.operators import Action from misc.functions import argmin, flatten, INF and context (functions, classes, or occasionally code) from other files: # Path: strips/hsp.py # def compute_costs(state, goal, operators, op=max, unit=False): # unprocessed = defaultdict(list) # TODO: store this in memory # unsatisfied = {} # for operator in operators + [goal]: # unsatisfied[operator] = len(operator.conditions) # for literal in operator.conditions: # unprocessed[literal].append(operator) # # literal_costs = {literal: Pair(0, 0) for literal in unprocessed if literal in state} # operator_costs = {} # queue = [(pair.cost, literal) for literal, pair in literal_costs.items()] # # def process_operator(operator): # operator_cost = operator_level = 0 # if len(operator.conditions) != 0: # operator_cost = op(literal_costs[literal].cost for literal in operator.conditions) # operator_level = max(literal_costs[literal].level for literal in operator.conditions) # operator_costs[operator] = Pair(operator_cost, operator_level) # if operator == goal: # # TODO: terminate earlier if the goal is achieved # return True # literal_cost = operator_cost + (operator.cost if not unit else 1) # literal_level = operator_level + 1 # # literal_level = operator_level + (1 if not operator.is_axiom() else 0) # for effect in operator.effects: # # Only computes costs for relevant operators # if (effect in unprocessed) and (effect not in literal_costs or # (literal_cost < literal_costs[effect].cost)): # literal_costs[effect] = Pair(literal_cost, literal_level) # heappush(queue, (literal_cost, effect)) # return False # # for operator in unsatisfied: # if unsatisfied[operator] == 0: # process_operator(operator) # while queue: # _, literal = heappop(queue) # if literal not in unprocessed: # continue # for operator in unprocessed[literal]: # unsatisfied[operator] -= 1 # if unsatisfied[operator] == 0: # process_operator(operator) # del unprocessed[literal] # # return literal_costs, operator_costs # # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: misc/functions.py # def elapsed_time(start_time): # def irange(start, stop=None, step=1): #np.arange # def erange(start, stop=None, step=1): # def some(function, iterable): # def every(function, iterable): # def first(function, iterable): # def argmax(function, sequence): # def argmin(function, sequence): # def pop_max(function, array): # def pop_min(function, array): # def safe_remove(sequence, item): # def safe_function(function, sequence, default): # def safe_choice(sequence, default=None): # def safe_max(sequence, default=-INF): # def safe_min(sequence, default=INF): # def safe_maxmin(iterable_of_iterables): # def safe_minmax(iterable_of_iterables): # def safe_index(sequence, value, default=-1): # def pairs(lst): # def randomize(sequence): # def random_sequence(sequence): # def reverse(iterable): # def flatten(iterable_of_iterables): # def squash(nested_iterables): # def round_robin(*iterables): # def merge_unique(iterables, sort=False): # def merge_dicts(*args): # def in_add(x, s): # def implies(a, b): . Output only the next line.
for operator in flatten(relaxed_plan))
Predict the next line for this snippet: <|code_start|> operator_layers = get_layers(operator_costs) #print_rpg(literal_layers, operator_layers) num_goal_layers = operator_costs[goal].level + 1 goals = [set() for _ in range(num_goal_layers)] plan = [set() for _ in range(num_goal_layers - 1)] marked = [set() for _ in range(num_goal_layers)] for literal in goal.conditions: goals[literal_costs[literal].level].add(literal) for level in reversed(range(1, num_goal_layers)): for literal in goals[level]: if literal in marked[level]: continue easiest_operator = argmin(lambda o: operator_costs[o].cost, (o for o in operator_layers[level-1] if literal in o.effects)) #easiest_operator = argmin(lambda o: operator_costs[o].cost, # (o for o, p in operator_costs.items() if p.level < level and literal in o.effects)) plan[level-1].add(easiest_operator) for condition in easiest_operator.conditions: goals[literal_costs[condition].level].add(condition) for effect in easiest_operator.effects: marked[level].add(effect) marked[level-1].add(effect) return plan, goals ########################################################################### def plan_cost(relaxed_plan, unit=False): if relaxed_plan is None: <|code_end|> with the help of current file imports: from strips.hsp import compute_costs from strips.operators import Action from misc.functions import argmin, flatten, INF and context from other files: # Path: strips/hsp.py # def compute_costs(state, goal, operators, op=max, unit=False): # unprocessed = defaultdict(list) # TODO: store this in memory # unsatisfied = {} # for operator in operators + [goal]: # unsatisfied[operator] = len(operator.conditions) # for literal in operator.conditions: # unprocessed[literal].append(operator) # # literal_costs = {literal: Pair(0, 0) for literal in unprocessed if literal in state} # operator_costs = {} # queue = [(pair.cost, literal) for literal, pair in literal_costs.items()] # # def process_operator(operator): # operator_cost = operator_level = 0 # if len(operator.conditions) != 0: # operator_cost = op(literal_costs[literal].cost for literal in operator.conditions) # operator_level = max(literal_costs[literal].level for literal in operator.conditions) # operator_costs[operator] = Pair(operator_cost, operator_level) # if operator == goal: # # TODO: terminate earlier if the goal is achieved # return True # literal_cost = operator_cost + (operator.cost if not unit else 1) # literal_level = operator_level + 1 # # literal_level = operator_level + (1 if not operator.is_axiom() else 0) # for effect in operator.effects: # # Only computes costs for relevant operators # if (effect in unprocessed) and (effect not in literal_costs or # (literal_cost < literal_costs[effect].cost)): # literal_costs[effect] = Pair(literal_cost, literal_level) # heappush(queue, (literal_cost, effect)) # return False # # for operator in unsatisfied: # if unsatisfied[operator] == 0: # process_operator(operator) # while queue: # _, literal = heappop(queue) # if literal not in unprocessed: # continue # for operator in unprocessed[literal]: # unsatisfied[operator] -= 1 # if unsatisfied[operator] == 0: # process_operator(operator) # del unprocessed[literal] # # return literal_costs, operator_costs # # Path: strips/operators.py # class Action(Operator): # cost = 1 # TODO: cost function # # Path: misc/functions.py # def elapsed_time(start_time): # def irange(start, stop=None, step=1): #np.arange # def erange(start, stop=None, step=1): # def some(function, iterable): # def every(function, iterable): # def first(function, iterable): # def argmax(function, sequence): # def argmin(function, sequence): # def pop_max(function, array): # def pop_min(function, array): # def safe_remove(sequence, item): # def safe_function(function, sequence, default): # def safe_choice(sequence, default=None): # def safe_max(sequence, default=-INF): # def safe_min(sequence, default=INF): # def safe_maxmin(iterable_of_iterables): # def safe_minmax(iterable_of_iterables): # def safe_index(sequence, value, default=-1): # def pairs(lst): # def randomize(sequence): # def random_sequence(sequence): # def reverse(iterable): # def flatten(iterable_of_iterables): # def squash(nested_iterables): # def round_robin(*iterables): # def merge_unique(iterables, sort=False): # def merge_dicts(*args): # def in_add(x, s): # def implies(a, b): , which may contain function names, class names, or code. Output only the next line.
return INF
Next line prediction: <|code_start|>def write_actions(actions): s = '%s\n'%len(actions) for action in actions: s += '\n' + write_action(action) return s ########################################################################### def write_axiom(axiom): s = 'begin_rule\n' s += '%s\n'%len(axiom.pre) for var, val in axiom.pre: s += '%s %s\n'%(var, val) var_con = -1 # Indicates no value s += ' %s %s %s\n'%(axiom.var, var_con, axiom.val) s += 'end_rule' return s def write_axioms(axioms): s = '%s\n'%len(axioms) for axiom in axioms: s += '\n' + write_axiom(axiom) return s ########################################################################### PATH = 'output.sas' def write_file(problem): <|code_end|> . Use current file imports: (from misc.io import write) and context including class names, function names, or small code snippets from other files: # Path: misc/io.py # def write(filename, string): # with open(filename, 'w') as f: # f.write(string) . Output only the next line.
write(PATH, problem)
Here is a snippet: <|code_start|> def semideferred_best_first_search(start, goal, generator, priority, stack, max_time, max_iterations, max_generations, max_cost, max_length, debug): # TODO: variants that don't add states to the search queue until parent revisited state_space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = state_space.root if sv.contained(goal): return state_space.plan(sv), state_space queue = (FILOPriorityQueue if stack else FIFOPriorityQueue)([(None, sv)]) <|code_end|> . Write the next line using the current file imports: from misc.functions import elapsed_time, first from misc.priority_queue import FILOPriorityQueue, FIFOPriorityQueue from planner.state_space import StateSpace and context from other files: # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def first(function, iterable): # for item in iterable: # if function(item): # return item # return None # # Path: misc/priority_queue.py # class FILOPriorityQueue(PriorityQueue): # sign = -1 # # class FIFOPriorityQueue(PriorityQueue): # sign = 1 # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic , which may include functions, classes, or code. Output only the next line.
while not queue.empty() and (elapsed_time(state_space.start_time) < max_time) \
Here is a snippet: <|code_start|> def semideferred_best_first_search(start, goal, generator, priority, stack, max_time, max_iterations, max_generations, max_cost, max_length, debug): # TODO: variants that don't add states to the search queue until parent revisited state_space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = state_space.root if sv.contained(goal): return state_space.plan(sv), state_space queue = (FILOPriorityQueue if stack else FIFOPriorityQueue)([(None, sv)]) while not queue.empty() and (elapsed_time(state_space.start_time) < max_time) \ and (state_space.iterations < max_iterations): cv = queue.pop() if not cv.has_unexplored() and not cv.generate(): continue state_space.iterations += 1 if debug is not None: debug(cv) successors = list(cv.unexplored()) + [cv] <|code_end|> . Write the next line using the current file imports: from misc.functions import elapsed_time, first from misc.priority_queue import FILOPriorityQueue, FIFOPriorityQueue from planner.state_space import StateSpace and context from other files: # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def first(function, iterable): # for item in iterable: # if function(item): # return item # return None # # Path: misc/priority_queue.py # class FILOPriorityQueue(PriorityQueue): # sign = -1 # # class FIFOPriorityQueue(PriorityQueue): # sign = 1 # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic , which may include functions, classes, or code. Output only the next line.
gv = first(lambda v: v.contained(goal), successors[:-1])
Here is a snippet: <|code_start|> def semideferred_best_first_search(start, goal, generator, priority, stack, max_time, max_iterations, max_generations, max_cost, max_length, debug): # TODO: variants that don't add states to the search queue until parent revisited state_space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = state_space.root if sv.contained(goal): return state_space.plan(sv), state_space <|code_end|> . Write the next line using the current file imports: from misc.functions import elapsed_time, first from misc.priority_queue import FILOPriorityQueue, FIFOPriorityQueue from planner.state_space import StateSpace and context from other files: # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def first(function, iterable): # for item in iterable: # if function(item): # return item # return None # # Path: misc/priority_queue.py # class FILOPriorityQueue(PriorityQueue): # sign = -1 # # class FIFOPriorityQueue(PriorityQueue): # sign = 1 # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic , which may include functions, classes, or code. Output only the next line.
queue = (FILOPriorityQueue if stack else FIFOPriorityQueue)([(None, sv)])
Based on the snippet: <|code_start|> def semideferred_best_first_search(start, goal, generator, priority, stack, max_time, max_iterations, max_generations, max_cost, max_length, debug): # TODO: variants that don't add states to the search queue until parent revisited state_space = StateSpace(generator, start, 1, max_generations, max_cost, max_length) sv = state_space.root if sv.contained(goal): return state_space.plan(sv), state_space <|code_end|> , predict the immediate next line with the help of imports: from misc.functions import elapsed_time, first from misc.priority_queue import FILOPriorityQueue, FIFOPriorityQueue from planner.state_space import StateSpace and context (classes, functions, sometimes code) from other files: # Path: misc/functions.py # def elapsed_time(start_time): # return time.time() - start_time # # def first(function, iterable): # for item in iterable: # if function(item): # return item # return None # # Path: misc/priority_queue.py # class FILOPriorityQueue(PriorityQueue): # sign = -1 # # class FIFOPriorityQueue(PriorityQueue): # sign = 1 # # Path: planner/state_space.py # class StateSpace(object): # def __init__(self, generator_fn, start, max_extensions=INF, max_generations=INF, max_cost=INF, max_length=INF, # max_time=INF, max_iterations=INF, verbose=True, dump_rate=1.): # 0 | 1 | INF # # TODO: move queue here? # self.start_time = time.time() # self.iterations = 0 # self.num_expanded = 0 # self.num_generations = 0 # self.vertices = {} # self.edges = [] # NOTE - allowing parallel-edges # #self.solutions = [] # if isinstance(generator_fn, tuple): # TODO - fix this by making the operators a direct argument # self.generator_fn, self.axioms = generator_fn # else: # self.generator_fn, self.axioms = generator_fn, [] # # TODO: could check whether these are violated generically # self.max_extensions = max_extensions # self.max_generations = max_generations # self.max_cost = max_cost # self.max_length = max_length # self.max_time = max_time # self.max_iterations = max_iterations # self.verbose = verbose # self.dump_rate = dump_rate # self.last_dump = time.time() # self.root = self[start] # self.root.cost = 0 # self.root.length = 0 # self.root.extensions += 1 # self.best_h = None # None | INF # def has_state(self, state): # return state in self.vertices # __contains__ = has_state # def get_state(self, state): # if state not in self: # self.vertices[state] = Vertex(state, self) # return self.vertices[state] # __getitem__ = get_state # def __iter__(self): # return iter(self.vertices.values()) # def __len__(self): # return len(self.vertices) # def new_iteration(self, vertex): # self.iterations += 1 # if elapsed_time(self.last_dump) >= self.dump_rate: # self.dump() # # TODO: record dead ends here # #return vertex.is_dead_end() # TODO: might not have called h_cost # def is_active(self): # return (elapsed_time(self.start_time) < self.max_time) or (self.iterations < self.max_iterations) # def extend(self, vertex, operator): # if (vertex.cost + operator.cost <= self.max_cost) \ # and (vertex.length + len(operator) <= self.max_length) \ # and vertex.contained(operator): # #if vertex.state in operator: # if self.axioms: # assert not isinstance(operator, MacroOperator) # sink_state = operator.apply(vertex.state) # TODO - this won't work for MacroOperators yet? # else: # sink_state = operator(vertex.state)[-1] if isinstance(operator, MacroOperator) else operator(vertex.state) # if (sink_state is not None) and (self[sink_state].extensions < self.max_extensions): # sink_vertex = self[sink_state] # self.edges.append(Edge(vertex, sink_vertex, operator, self)) # sink_vertex.extensions += 1 # return sink_vertex # return None # def retrace(self, vertex): # if vertex is not None: # if vertex == self.root: # return [] # sequence = self.retrace(vertex.parent_edge.source) # if sequence is not None: # return sequence + list(vertex.parent_edge.operator) # return None # def plan(self, vertex): # sequence = self.retrace(vertex) # if sequence is None: # return None # return Plan(self.root.state, sequence) # def solution(self, vertex): # #self.dump() # return Solution(self.plan(vertex), self) # def failure(self): # self.dump() # return Solution(None, self) # def time_elapsed(self): # return elapsed_time(self.start_time) # def __repr__(self): # # TODO: deadends, backtracking, expanded/generated until last jump, etc. # return 'Iterations: {iterations} | State Space: {state_space} | Expanded: {expanded} | ' \ # 'Generations: {generations} | Heuristic: {heuristic} | Time: {time:.3f}'.format( # iterations=self.iterations, state_space=len(self), expanded=self.num_expanded, # generations=self.num_generations, heuristic=self.best_h, time=self.time_elapsed()) # def dump(self): # if not self.verbose: # return # self.last_dump = time.time() # print(self) # # TODO: record iterations since last heuristic . Output only the next line.
queue = (FILOPriorityQueue if stack else FIFOPriorityQueue)([(None, sv)])
Based on the snippet: <|code_start|> def set_inactive(self): if not self.active: return self.active = False for source_vertex, edge in self.sources: edge.update_inactive() if source_vertex is not None: source_vertex.update_inactive() def update_inactive(self): # TODO - this is really slow. Only search if not greedy and reached? if not self.active: return self.active = False # Temporarily set to inactive for connector in self.connectors: connector.update_inactive() if connector.active: self.active = True return for sink_vertex, _ in self.sinks: sink_vertex.update_inactive() if sink_vertex.active: self.active = True return # Cannot find active parent node self.set_inactive() def __str__(self): return 'V(' + str(self.substate) + ')' __repr__ = __str__ def node_str(self): <|code_end|> , predict the immediate next line with the help of imports: from .utils import * from planner.states import State from misc.objects import str_object and context (classes, functions, sometimes code) from other files: # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
if isinstance(self.substate, State):
Given the code snippet: <|code_start|> self.active = False for source_vertex, edge in self.sources: edge.update_inactive() if source_vertex is not None: source_vertex.update_inactive() def update_inactive(self): # TODO - this is really slow. Only search if not greedy and reached? if not self.active: return self.active = False # Temporarily set to inactive for connector in self.connectors: connector.update_inactive() if connector.active: self.active = True return for sink_vertex, _ in self.sinks: sink_vertex.update_inactive() if sink_vertex.active: self.active = True return # Cannot find active parent node self.set_inactive() def __str__(self): return 'V(' + str(self.substate) + ')' __repr__ = __str__ def node_str(self): if isinstance(self.substate, State): return self.substate.__class__.__name__ <|code_end|> , generate the next line using the imports in this file: from .utils import * from planner.states import State from misc.objects import str_object and context (functions, classes, or occasionally code) from other files: # Path: planner/states.py # class State(Substate): # def __init__(self, values): # super(self.__class__, self).__init__({var: value for var, value in values.items() if value is not False}) # def __getitem__(self, var): # if var not in self.__dict__[HASH_DICT]: return False # return self.__dict__[HASH_DICT][var] # def substate(self, variables): # return Substate({var: self[var] for var in variables}) # def __call__(self, variables): # return self.substate(variables) # # Path: misc/objects.py # def str_object(obj): # if type(obj) in (list, np.ndarray): # return '[%s]' % ', '.join(str_object(item) for item in obj) # if type(obj) == tuple: # return '(%s)' % ', '.join(str_object(item) for item in obj) # if type(obj) == dict: # return '{%s}' % ', '.join(str_object(item) + ': ' + str_object(obj[item]) # for item in sorted(obj.keys(), key=lambda k: str_object(k))) # if type(obj) in (set, frozenset): # return '{%s}' % ', '.join(sorted(str_object(item) for item in obj)) # if type(obj) in (float, np.float64): # obj = round(obj, 3) # if obj == 0: # obj = 0 # NOTE - catches -0.0 bug # return '%.3f'%obj # if isinstance(obj, types.FunctionType): # return obj.__name__ # return str(obj) . Output only the next line.
return '\n'.join([str_object(variable) + '=' + str_object(value) for variable, value in self.substate])
Using the snippet: <|code_start|> class GoalConditions(PartialState): def __init__(self, conditions): # Difference is that this is a list self.conditions = conditions def cond(self): return self.conditions #def __contains__(self, state): # return all(state[var] == value for var, value in self.cond()) class UniqueOperator(object): next_index = 0 def __init__(self, action): self.action = action self.index = UniqueOperator.next_index UniqueOperator.next_index += 1 def __repr__(self): return str(self.action) + '#' + str(self.index) #def effects(action): # if isinstance(action, Operator): # return action.effects # if isinstance(action, State): # return action.values # TODO - should include default false values # if isinstance(action, Goal): # return {} # raise ValueError(action) def achieves(operator, item): (var, val) = item <|code_end|> , determine the next line of code. You have imports: import random from .operators import Operator from .states import State, Goal, PartialState from heapq import heappop, heappush from collections import deque from .hsp import h_add, h_max and context (class names, function names, or code) available: # Path: sas/operators.py # class Operator(PartialState): # def __init__(self, args): # for k, v in args.items(): # setattr(self, k, v) # self.args = args # TODO - use FrozenDict instead # self._frozen_args = frozenset(args.items()) # self._hash = None # self.conditions = None # self.effects = None # self.test = lambda state: True # def eff(self): # return self.effects.items() # def apply(self, state): # return State(merge_dicts(state.values, self.effects)) # def __call__(self, state): # if state not in self: # return None # return self.apply(state) # def __iter__(self): # yield self # def __len__(self): # return 1 # def __eq__(self, other): # return (type(self) == type(other)) and (self._frozen_args == other._frozen_args) # def __ne__(self, other): # return not self == other # def __hash__(self): # if self._hash is None: # self._hash = hash((self.__class__, self._frozen_args)) # return self._hash # def __str__(self): # return self.__class__.__name__ + str_object(self.args) # __repr__ = __str__ # # Path: sas/states.py # class State(object): # def __init__(self, values): # self.values = {var: value for var, value in values.items() if value is not False} # def __getitem__(self, var): # if var not in self.values: return False # return self.values[var] # def __eq__(self, other): # return (type(self) == type(other)) and (self.values == other.values) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.values.items()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.values) # __repr__ = __str__ # # class Goal(PartialState): # TODO: unify PartialState and Goal # def __init__(self, values, test=lambda state: True): # self.conditions = values # self.test = test # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.cond()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # class PartialState(object): # def cond(self): # return self.conditions.items() # def __contains__(self, state): # return all(state[var] == value for var, value in self.cond()) #and self.test(state) # # Path: sas/hsp.py # def h_add(state, goal, operators): # _, operator_costs = compute_costs(state, goal, operators, op=sum) # return operator_costs[goal].cost if goal in operator_costs else None # # def h_max(state, goal, operators): # _, operator_costs = compute_costs(state, goal, operators, op=max) # return operator_costs[goal].cost if goal in operator_costs else None . Output only the next line.
if isinstance(operator, Operator):
Here is a snippet: <|code_start|> self.conditions = conditions def cond(self): return self.conditions #def __contains__(self, state): # return all(state[var] == value for var, value in self.cond()) class UniqueOperator(object): next_index = 0 def __init__(self, action): self.action = action self.index = UniqueOperator.next_index UniqueOperator.next_index += 1 def __repr__(self): return str(self.action) + '#' + str(self.index) #def effects(action): # if isinstance(action, Operator): # return action.effects # if isinstance(action, State): # return action.values # TODO - should include default false values # if isinstance(action, Goal): # return {} # raise ValueError(action) def achieves(operator, item): (var, val) = item if isinstance(operator, Operator): return var in operator.effects and operator.effects[var] == val if isinstance(operator, UniqueOperator): return var in operator.action.effects and operator.action.effects[var] == val <|code_end|> . Write the next line using the current file imports: import random from .operators import Operator from .states import State, Goal, PartialState from heapq import heappop, heappush from collections import deque from .hsp import h_add, h_max and context from other files: # Path: sas/operators.py # class Operator(PartialState): # def __init__(self, args): # for k, v in args.items(): # setattr(self, k, v) # self.args = args # TODO - use FrozenDict instead # self._frozen_args = frozenset(args.items()) # self._hash = None # self.conditions = None # self.effects = None # self.test = lambda state: True # def eff(self): # return self.effects.items() # def apply(self, state): # return State(merge_dicts(state.values, self.effects)) # def __call__(self, state): # if state not in self: # return None # return self.apply(state) # def __iter__(self): # yield self # def __len__(self): # return 1 # def __eq__(self, other): # return (type(self) == type(other)) and (self._frozen_args == other._frozen_args) # def __ne__(self, other): # return not self == other # def __hash__(self): # if self._hash is None: # self._hash = hash((self.__class__, self._frozen_args)) # return self._hash # def __str__(self): # return self.__class__.__name__ + str_object(self.args) # __repr__ = __str__ # # Path: sas/states.py # class State(object): # def __init__(self, values): # self.values = {var: value for var, value in values.items() if value is not False} # def __getitem__(self, var): # if var not in self.values: return False # return self.values[var] # def __eq__(self, other): # return (type(self) == type(other)) and (self.values == other.values) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.values.items()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.values) # __repr__ = __str__ # # class Goal(PartialState): # TODO: unify PartialState and Goal # def __init__(self, values, test=lambda state: True): # self.conditions = values # self.test = test # def __eq__(self, other): # return (type(self) == type(other)) and (self.conditions == other.conditions) # def __ne__(self, other): # return not self == other # def __hash__(self): # return hash((self.__class__, frozenset(self.cond()))) # def __str__(self): # return self.__class__.__name__ + str_object(self.conditions) # __repr__ = __str__ # # class PartialState(object): # def cond(self): # return self.conditions.items() # def __contains__(self, state): # return all(state[var] == value for var, value in self.cond()) #and self.test(state) # # Path: sas/hsp.py # def h_add(state, goal, operators): # _, operator_costs = compute_costs(state, goal, operators, op=sum) # return operator_costs[goal].cost if goal in operator_costs else None # # def h_max(state, goal, operators): # _, operator_costs = compute_costs(state, goal, operators, op=max) # return operator_costs[goal].cost if goal in operator_costs else None , which may include functions, classes, or code. Output only the next line.
if isinstance(operator, State):