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Based on the snippet: <|code_start|> def __next__(self): cmd = self.stream.read_vint() if cmd == bp.AUTHENTICATION_RESP: return cmd, self.stream.read_tuple("b") elif cmd == bp.OUTPUT: return cmd, self.stream.read_tuple("bb") elif cmd == bp.PARTITIONED_OUTPUT: return cmd, self.stream.write_tuple("ibb") elif cmd == bp.STATUS: return cmd, self.stream.read_tuple("s") elif cmd == bp.PROGRESS: return cmd, self.stream.read_tuple("f") elif cmd == bp.REGISTER_COUNTER: return cmd, self.stream.read_tuple("iss") elif cmd == bp.INCREMENT_COUNTER: return cmd, self.stream.read_tuple("il") elif cmd == bp.DONE: raise StopIteration else: raise RuntimeError("unknown command: %d" % cmd) def __iter__(self): return self # py2 compat def next(self): return self.__next__() <|code_end|> , predict the immediate next line with the help of imports: import io import os import unittest import pydoop.mapreduce.api as api import pydoop.mapreduce.binary_protocol as bp import pydoop.mapreduce.pipes as pipes import pydoop.sercore as sercore from pydoop.test_utils import WDTestCase and context (classes, functions, sometimes code) from other files: # Path: pydoop/test_utils.py # class WDTestCase(unittest.TestCase): # # def setUp(self): # self.wd = tempfile.mkdtemp(prefix='pydoop_test_') # # def tearDown(self): # shutil.rmtree(self.wd) # # def _mkfn(self, basename): # return os.path.join(self.wd, basename) # # def _mkf(self, basename, mode='w'): # return open(self._mkfn(basename), mode) . Output only the next line.
class TestFileConnection(WDTestCase):
Here is a snippet: <|code_start|> return not roles.isdisjoint(user_roles) async def on_message(self, message): if message.channel != self.channel: return user = message.author name = user.name data = message.content config = self.script.config command_prefix = config.command_prefix chat_prefix = config.chat_prefix if data.startswith(command_prefix): if not self.has_role(user, config.command_roles): return cmd = data[len(command_prefix):] result = self.handle_command(name, cmd) if not result: return self.send(f'{user.mention}: {result}') elif data.startswith(chat_prefix): top_role = user.top_role if not self.has_role(user, config.chat_roles): return data = data[len(chat_prefix):].strip() message = '<%s> %s' % (name, data) message = message[:MAX_DISCORD_CHAT_SIZE] print(message) self.server.send_chat(message) def handle_command(self, name, command): <|code_end|> . Write the next line using the current file imports: import discord from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) , which may include functions, classes, or code. Output only the next line.
command, args = parse_command(command)
Using the snippet: <|code_start|> def handle_command(self, name, command): command, args = parse_command(command) try: return self.commands[command](self, *args) except KeyError: pass ret = self.server.call_command(self.interface, command, args) if ret is not None: return ret return 'Invalid command' def send(self, msg): if self.channel is None: return self.loop.create_task(self.send_message(self.channel, msg)) class DiscordScriptConnection(ConnectionScript): def on_join(self, event): self.parent.send(f'{self.connection.name} entered the game') def on_unload(self): if not self.connection.has_joined: return self.parent.send(f'{self.connection.name} disconnected') def on_chat(self, event): self.parent.send(f'<{self.connection.name}> {event.message}') <|code_end|> , determine the next line of code. You have imports: import discord from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context (class names, function names, or code) available: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
class DiscordScriptServer(ServerScript):
Given the following code snippet before the placeholder: <|code_start|> if not result: return self.send(f'{user.mention}: {result}') elif data.startswith(chat_prefix): top_role = user.top_role if not self.has_role(user, config.chat_roles): return data = data[len(chat_prefix):].strip() message = '<%s> %s' % (name, data) message = message[:MAX_DISCORD_CHAT_SIZE] print(message) self.server.send_chat(message) def handle_command(self, name, command): command, args = parse_command(command) try: return self.commands[command](self, *args) except KeyError: pass ret = self.server.call_command(self.interface, command, args) if ret is not None: return ret return 'Invalid command' def send(self, msg): if self.channel is None: return self.loop.create_task(self.send_message(self.channel, msg)) <|code_end|> , predict the next line using imports from the current file: import discord from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context including class names, function names, and sometimes code from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
class DiscordScriptConnection(ConnectionScript):
Given the following code snippet before the placeholder: <|code_start|># cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Discord client that can be used as a way to control the game server Depends on the discord package. Install with: pip install -U discord.py """ MAX_DISCORD_CHAT_SIZE = 100 class DiscordClient(discord.Client): commands = {} channel = None def __init__(self, script): super().__init__() self.script = script self.loop = script.loop self.server = self.script.server config = self.script.config <|code_end|> , predict the next line using imports from the current file: import discord from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context including class names, function names, and sometimes code from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
self.interface = ScriptInterface('Discord', self.server,
Given the following code snippet before the placeholder: <|code_start|> @irc3.event(irc3.rfc.PRIVMSG) def on_privmsg(self, mask, event, target, data=None): if event != 'PRIVMSG': return user = mask.nick if user in self.command_users: prefix = '@' elif user in self.chat_users: prefix = '+' else: return prefix = '@' if user in self.command_users else '+' name = prefix + user if data.startswith(self.command_prefix): if user not in self.command_users: return cmd = data[len(self.command_prefix):] result = self.handle_command(name, cmd) if result is None: return self.send('%s: %s' % (user, result)) elif data.startswith(self.chat_prefix): data = data[len(self.chat_prefix):].strip() message = '<%s> %s' % (name, data) message = message[:MAX_IRC_CHAT_SIZE] print(message) self.server.send_chat(message) def handle_command(self, name, command): <|code_end|> , predict the next line using imports from the current file: import irc3 from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context including class names, function names, and sometimes code from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
command, args = parse_command(command)
Here is a snippet: <|code_start|> users.add(name) else: users.discard(name) def send(self, msg): self.bot.privmsg(self.script.channel, msg) def me(self, msg): msg = 'ACTION ' + msg self.bot.ctcp(self.script.channel, msg) class IRCScriptConnection(ConnectionScript): def on_join(self, event): self.parent.send('* %s entered the game' % self.connection.name) def on_unload(self): if not self.connection.has_joined: return self.parent.send('* %s disconnected' % self.connection.name) def on_chat(self, event): message = '<\x0306%s\x0F> %s' % (self.connection.name, event.message) self.parent.send(message) def unpack_modes(value): return {item for sublist in value for item in sublist} <|code_end|> . Write the next line using the current file imports: import irc3 from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) , which may include functions, classes, or code. Output only the next line.
class IRCScriptServer(ServerScript):
Given the following code snippet before the placeholder: <|code_start|> modes, names = params[0], params[1:] if modes[0] not in '-+': modes = '+' + modes if channel == self.bot.nick: return for c in modes: if c in '-+': sign = c continue name = names.pop(0) try: users = self.mode_dict[c] except KeyError: continue if sign == '+': users.add(name) else: users.discard(name) def send(self, msg): self.bot.privmsg(self.script.channel, msg) def me(self, msg): msg = 'ACTION ' + msg self.bot.ctcp(self.script.channel, msg) <|code_end|> , predict the next line using imports from the current file: import irc3 from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context including class names, function names, and sometimes code from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
class IRCScriptConnection(ConnectionScript):
Based on the snippet: <|code_start|># but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ IRC client that can be used as a way to control the game server Depends on the irc3 package. Install with: pip install irc3 """ MAX_IRC_CHAT_SIZE = 100 @irc3.plugin class ServerPlugin: commands = {} def __init__(self, bot): self.bot = bot self.script = bot.config['script'] self.server = self.script.server config = self.script.config self.chat_prefix = config.chatprefix self.command_prefix = config.commandprefix <|code_end|> , predict the immediate next line with the help of imports: import irc3 from cuwo.common import parse_command from cuwo.script import ServerScript, ConnectionScript, ScriptInterface and context (classes, functions, sometimes code) from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
self.interface = ScriptInterface('IRC', self.server, *config.rights)
Given the following code snippet before the placeholder: <|code_start|> WRITE_INTERVAL = 10 DEFAULT_PORT = 12364 EXPIRE_TIME = master.UPDATE_RATE * 1.5 BLACKLIST_FILE = 'blacklist.json' def is_sane_count(count): return count < 500 class MasterServer(master.MasterProtocol): def __init__(self, loop, filename, blacklist_file): self.loop = loop self.filename = filename self.output = {} self.blacklist_file = blacklist_file self.blacklist = set() self.ip_database = pygeoip.GeoIP('GeoIP.dat') def connection_made(self, transport): self.transport = transport asyncio.Task(self.update()) def datagram_received(self, data, addr): host, port = addr if host in self.blacklist: return <|code_end|> , predict the next line using imports from the current file: import sys import master import asyncio import pygeoip import argparse import json import os import socket import signal from cuwo import constants from cuwo.exceptions import InvalidData from cuwo.win32 import WindowsEventLoop and context including class names, function names, and sometimes code from other files: # Path: cuwo/constants.py # CLIENT_VERSION = 3 # SERVER_PORT = 12345 # FULL_MASK = 0x0000FFFFFFFFFFFF # MAX_TIME = 24 * 60 * 60 * 1000 # NORMAL_TIME_SPEED = 10.0 # SLEEP_TIME_SPEED = 100.0 # BLOCK_SCALE = 0x10000 # ZONE_SCALE = BLOCK_SCALE * 256 # REGION_SCALE = ZONE_SCALE * 64 # MISSION_SCALE = REGION_SCALE // 8 # MISSIONS_IN_REGION = 8 # MAX_POS = REGION_SCALE * 1024 # MAX_ZONE = MAX_POS // ZONE_SCALE # CHUNK_SCALE = ZONE_SCALE # MAX_CHUNK = MAX_ZONE # SECTOR_SCALE = REGION_SCALE # AIR_BLOCK = 0 # SOLID_BLOCK = 1 # WATER_BLOCK = 2 # FLAT_WATER_BLOCK = 3 # HOSTILE_FLAG = 1 << 5 # FRIENDLY_PLAYER_TYPE = 0 # HOSTILE_TYPE = 1 # FRIENDLY_TYPE = 2 # also 4, 5 # NAMED_FRIENDLY_TYPE = 3 # TARGET_TYPE = 6 # CLIMBING_FLAG = 1 << 0 # ATTACKING_FLAG = 1 << 2 # GLIDER_FLAG = 1 << 4 # LANTERN_FLAG = 1 << 9 # STEALTH_FLAG = 1 << 10 # IMMOVABLE_FLAG = 1 << 8 # SOLID_PARTICLE = 0 # BOMB_PARTICLE = 1 # NO_SPREAD_PARTICLE = 2 # NO_ACCELERATION_PARTICLE = 3 # NO_GRAVITY_PARTICLE = 4 # WARRIOR_CLASS = 1 # BERSERKER = 0 # GUARDIAN = 1 # RANGER_CLASS = 2 # SNIPER = 0 # SCOUT = 1 # MAGE_CLASS = 3 # FIRE_MAGE = 0 # WATER_MAGE = 1 # ROGUE_CLASS = 4 # ASSASSIN = 0 # NINJA = 1 # CLASS_NAMES = { # WARRIOR_CLASS: 'Warrior', # RANGER_CLASS: 'Ranger', # MAGE_CLASS: 'Mage', # ROGUE_CLASS: 'Rogue' # } # CLASS_SPECIALIZATIONS = { # WARRIOR_CLASS: { # BERSERKER: 'Berserker', # GUARDIAN: 'Guardian' # }, # RANGER_CLASS: { # SNIPER: 'Sniper', # SCOUT: 'Scout' # }, # MAGE_CLASS: { # FIRE_MAGE: 'Fire', # WATER_MAGE: 'Water' # }, # ROGUE_CLASS: { # ASSASSIN: 'Assassin', # NINJA: 'Ninja' # } # } # MATERIAL_NAMES = { # 1: 'Iron', # 2: 'Wood', # 5: 'Obsidian', # 7: 'Bone', # 11: 'Gold', # 12: 'Silver', # 13: 'Emerald', # 14: 'Sapphire', # 15: 'Ruby', # 16: 'Diamond', # 17: 'Sandstone', # 18: 'Saurian', # 19: 'Parrot', # 20: 'Mammoth', # 21: 'Plant', # 22: 'Ice', # 23: 'Licht', # 24: 'Glass', # 25: 'Silk', # 26: 'Linen', # 27: 'Cotton', # 128: 'Fire', # 129: 'Unholy', # 130: 'Ice', # 131: 'Wind' # } # # Path: cuwo/exceptions.py # class InvalidData(Exception): # """ # Raised when invalid data is received # """ . Output only the next line.
if port != constants.SERVER_PORT:
Here is a snippet: <|code_start|> return info[0][4][0] @asyncio.coroutine def on_server(self, data, addr): host, port = addr if data.ip is None: data.ip = host else: use_ip = False try: ip = yield from self.resolve(data.ip) use_ip = ip == host except (socket.gaierror, IndexError): pass if not use_ip: data.ip = host self.add_server(data, host) def add_server(self, data, ip): try: location = self.ip_database.country_code_by_addr(ip) except TypeError: location = '?' data.location = location data.mode = data.mode or 'default' self.output[ip] = data.get() def on_packet(self, value, addr): try: value = master.ServerData(value) <|code_end|> . Write the next line using the current file imports: import sys import master import asyncio import pygeoip import argparse import json import os import socket import signal from cuwo import constants from cuwo.exceptions import InvalidData from cuwo.win32 import WindowsEventLoop and context from other files: # Path: cuwo/constants.py # CLIENT_VERSION = 3 # SERVER_PORT = 12345 # FULL_MASK = 0x0000FFFFFFFFFFFF # MAX_TIME = 24 * 60 * 60 * 1000 # NORMAL_TIME_SPEED = 10.0 # SLEEP_TIME_SPEED = 100.0 # BLOCK_SCALE = 0x10000 # ZONE_SCALE = BLOCK_SCALE * 256 # REGION_SCALE = ZONE_SCALE * 64 # MISSION_SCALE = REGION_SCALE // 8 # MISSIONS_IN_REGION = 8 # MAX_POS = REGION_SCALE * 1024 # MAX_ZONE = MAX_POS // ZONE_SCALE # CHUNK_SCALE = ZONE_SCALE # MAX_CHUNK = MAX_ZONE # SECTOR_SCALE = REGION_SCALE # AIR_BLOCK = 0 # SOLID_BLOCK = 1 # WATER_BLOCK = 2 # FLAT_WATER_BLOCK = 3 # HOSTILE_FLAG = 1 << 5 # FRIENDLY_PLAYER_TYPE = 0 # HOSTILE_TYPE = 1 # FRIENDLY_TYPE = 2 # also 4, 5 # NAMED_FRIENDLY_TYPE = 3 # TARGET_TYPE = 6 # CLIMBING_FLAG = 1 << 0 # ATTACKING_FLAG = 1 << 2 # GLIDER_FLAG = 1 << 4 # LANTERN_FLAG = 1 << 9 # STEALTH_FLAG = 1 << 10 # IMMOVABLE_FLAG = 1 << 8 # SOLID_PARTICLE = 0 # BOMB_PARTICLE = 1 # NO_SPREAD_PARTICLE = 2 # NO_ACCELERATION_PARTICLE = 3 # NO_GRAVITY_PARTICLE = 4 # WARRIOR_CLASS = 1 # BERSERKER = 0 # GUARDIAN = 1 # RANGER_CLASS = 2 # SNIPER = 0 # SCOUT = 1 # MAGE_CLASS = 3 # FIRE_MAGE = 0 # WATER_MAGE = 1 # ROGUE_CLASS = 4 # ASSASSIN = 0 # NINJA = 1 # CLASS_NAMES = { # WARRIOR_CLASS: 'Warrior', # RANGER_CLASS: 'Ranger', # MAGE_CLASS: 'Mage', # ROGUE_CLASS: 'Rogue' # } # CLASS_SPECIALIZATIONS = { # WARRIOR_CLASS: { # BERSERKER: 'Berserker', # GUARDIAN: 'Guardian' # }, # RANGER_CLASS: { # SNIPER: 'Sniper', # SCOUT: 'Scout' # }, # MAGE_CLASS: { # FIRE_MAGE: 'Fire', # WATER_MAGE: 'Water' # }, # ROGUE_CLASS: { # ASSASSIN: 'Assassin', # NINJA: 'Ninja' # } # } # MATERIAL_NAMES = { # 1: 'Iron', # 2: 'Wood', # 5: 'Obsidian', # 7: 'Bone', # 11: 'Gold', # 12: 'Silver', # 13: 'Emerald', # 14: 'Sapphire', # 15: 'Ruby', # 16: 'Diamond', # 17: 'Sandstone', # 18: 'Saurian', # 19: 'Parrot', # 20: 'Mammoth', # 21: 'Plant', # 22: 'Ice', # 23: 'Licht', # 24: 'Glass', # 25: 'Silk', # 26: 'Linen', # 27: 'Cotton', # 128: 'Fire', # 129: 'Unholy', # 130: 'Ice', # 131: 'Wind' # } # # Path: cuwo/exceptions.py # class InvalidData(Exception): # """ # Raised when invalid data is received # """ , which may include functions, classes, or code. Output only the next line.
except InvalidData:
Using the snippet: <|code_start|> def connection_made(self, transport): self.transport = transport self.task = asyncio.get_event_loop().create_task(self.send_loop()) @asyncio.coroutine def send_loop(self): config = self.server.config.base data = ServerData() while True: data.name = config.server_name data.max = config.max_players data.ip = self.server.config.master.hostname data.players = len(self.server.players) data.mode = self.server.get_mode() self.send_packet(data.get(), self.address) yield from asyncio.sleep(UPDATE_RATE) def on_packet(self, data, addr): if data.get('ack', False): self.on_ack() def on_ack(self): if self.has_response: return self.has_response = True print('Received response from master server') <|code_end|> , determine the next line of code. You have imports: from cuwo.script import ServerScript from cuwo.exceptions import InvalidData import zlib import json import asyncio and context (class names, function names, or code) available: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # Path: cuwo/exceptions.py # class InvalidData(Exception): # """ # Raised when invalid data is received # """ . Output only the next line.
class MasterRelay(ServerScript):
Based on the snippet: <|code_start|> def error_received(self, exc): print('Master error:', exc) def on_packet(self, data, addr): pass def send_packet(self, value, addr): if self.transport is None: return data = zlib.compress(json.dumps(value).encode('utf-8')) self.transport.sendto(data, addr) def on_bad_packet(self, addr): pass class ServerData(object): location = None ip = None def __init__(self, data=None): if data is None: return try: self.name = data.pop('name') self.max = data.pop('max') self.players = data.pop('players') self.mode = data.pop('mode') self.ip = data.pop('ip', None) except KeyError: <|code_end|> , predict the immediate next line with the help of imports: from cuwo.script import ServerScript from cuwo.exceptions import InvalidData import zlib import json import asyncio and context (classes, functions, sometimes code) from other files: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # Path: cuwo/exceptions.py # class InvalidData(Exception): # """ # Raised when invalid data is received # """ . Output only the next line.
raise InvalidData()
Continue the code snippet: <|code_start|> for value in self.cache.values(): if value is None: continue yield value def stop(self): self.running = False def run(self): print('Initializing tgen...') tgen.initialize(self.parent.seed, './data/') print('Done') while self.running: key = self.gen_queue.get() x, y = key print('Generating chunk', x, y) off_x = (x - self.parent.chunk_x) * 256.0 off_y = (y - self.parent.chunk_y) * 256.0 data = tgen.generate(x, y).get_render(off_x, off_y) res = ChunkData(data) self.cache[key] = res class Camera(object): up = down = left = right = False shift = False x_rot = -27.0 z_rot = 244 def __init__(self): <|code_end|> . Use current file imports: import sys import sdl2 import sdl2.ext import threading import math import os import traceback from cuwo import tgen from cuwo.vector import Vector3, Quaternion from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.constants import GLfloat_4 from OpenGL.GL import shaders from OpenGL.GL.ARB.vertex_buffer_object import * from queue import PriorityQueue, Full from ctypes import * and context (classes, functions, or code) from other files: # Path: cuwo/vector.py # def ivec3(x=0, y=0, z=0): # def vec3(x=0, y=0, z=0): # def qvec3(x=0, y=0, z=0): . Output only the next line.
self.pos = Vector3((40.31, 158.36, 173.21))
Given the following code snippet before the placeholder: <|code_start|> def run(self): print('Initializing tgen...') tgen.initialize(self.parent.seed, './data/') print('Done') while self.running: key = self.gen_queue.get() x, y = key print('Generating chunk', x, y) off_x = (x - self.parent.chunk_x) * 256.0 off_y = (y - self.parent.chunk_y) * 256.0 data = tgen.generate(x, y).get_render(off_x, off_y) res = ChunkData(data) self.cache[key] = res class Camera(object): up = down = left = right = False shift = False x_rot = -27.0 z_rot = 244 def __init__(self): self.pos = Vector3((40.31, 158.36, 173.21)) def on_mouse(self, dx, dy): self.z_rot -= dx self.x_rot -= dy def get_rot(self): <|code_end|> , predict the next line using imports from the current file: import sys import sdl2 import sdl2.ext import threading import math import os import traceback from cuwo import tgen from cuwo.vector import Vector3, Quaternion from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.constants import GLfloat_4 from OpenGL.GL import shaders from OpenGL.GL.ARB.vertex_buffer_object import * from queue import PriorityQueue, Full from ctypes import * and context including class names, function names, and sometimes code from other files: # Path: cuwo/vector.py # def ivec3(x=0, y=0, z=0): # def vec3(x=0, y=0, z=0): # def qvec3(x=0, y=0, z=0): . Output only the next line.
rot = Quaternion()
Continue the code snippet: <|code_start|>""" Performs logging """ class LoggerWriter: data = '' errors = 'strict' def __init__(self, fp, logger, level): self.fp = fp self.errors = fp.errors self.encoding = fp.encoding self.logger = logger self.level = level def write(self, message): self.data += message splitted = self.data.split('\n') for message in splitted[:-1]: self.logger.log(self.level, message) self.data = splitted[-1] def flush(self): self.fp.flush() <|code_end|> . Use current file imports: from cuwo.script import ServerScript from cuwo.common import create_file_path from logging.handlers import TimedRotatingFileHandler import logging import time import sys and context (classes, functions, or code) from other files: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # Path: cuwo/common.py # def create_file_path(path): # create_path(os.path.dirname(path)) . Output only the next line.
class LogServer(ServerScript):
Predict the next line for this snippet: <|code_start|> self.errors = fp.errors self.encoding = fp.encoding self.logger = logger self.level = level def write(self, message): self.data += message splitted = self.data.split('\n') for message in splitted[:-1]: self.logger.log(self.level, message) self.data = splitted[-1] def flush(self): self.fp.flush() class LogServer(ServerScript): connection_class = None def on_load(self): logger = logging.getLogger() logger.setLevel(logging.INFO) # also write stdout/stderr to log file sys.stdout = LoggerWriter(sys.__stdout__, logger, logging.INFO) sys.sterr = LoggerWriter(sys.__stderr__, logger, logging.ERROR) config = self.server.config.base logfile = config.log_name if config.rotate_daily: <|code_end|> with the help of current file imports: from cuwo.script import ServerScript from cuwo.common import create_file_path from logging.handlers import TimedRotatingFileHandler import logging import time import sys and context from other files: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # Path: cuwo/common.py # def create_file_path(path): # create_path(os.path.dirname(path)) , which may contain function names, class names, or code. Output only the next line.
create_file_path(logfile)
Based on the snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. cmd_folder = os.path.realpath(os.path.abspath('.')) if cmd_folder not in sys.path: sys.path.insert(0, cmd_folder) def switch_axes(x, y, z): return x, z, y def to_qmo(in_file, out_file): cub = CubModel(ByteReader(open(in_file, 'rb').read())) <|code_end|> , predict the immediate next line with the help of imports: import os import sys import argparse import os from cuwo.bytes import ByteReader, ByteWriter from cuwo.qmo import QubicleFile, QubicleModel from cuwo.cub import CubModel and context (classes, functions, sometimes code) from other files: # Path: cuwo/qmo.py # class QubicleFile: # def __init__(self, reader=None): # self.models = [] # if reader is None: # return # if read_string(reader) != MAGIC: # raise NotImplementedError('invalid magic') # elif read_string(reader) != VERSION: # raise NotImplementedError('unsupported version') # for _ in range(reader.read_uint32()): # self.models.append(QubicleModel(reader)) # self.junk = reader.read() # if len(self.junk) != 108: # raise NotImplementedError # # def write(self, writer): # write_string(writer, MAGIC) # write_string(writer, VERSION) # writer.write_uint32(len(self.models)) # for model in self.models: # model.write(writer) # writer.write(b'\x00' * 108) # # class QubicleModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # self.x_size = self.y_size = self.z_size = 0 # self.name = 'Empty' # self.x_offset = self.y_offset = self.z_offset = 0 # self.hidden = 0 # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # self.name = read_string(reader) # self.x_offset = reader.read_int32() # self.y_offset = reader.read_int32() # self.z_offset = reader.read_int32() # self.hidden = reader.read_uint8() # rle_count = reader.read_uint32() # i = 0 # while rle_count: # value = reader.read_uint32() # rle_count -= 1 # if value == 2: # repetition # times = reader.read_uint32() # color = reader.read_uint32() # rle_count -= 2 # else: # times = 1 # color = value # if color & 0xFF000000 == 0: # i += times # continue # r = int(color & 0x0000FF) # g = int((color & 0x00FF00) >> 8) # b = int((color & 0xFF0000) >> 16) # for _ in range(times): # x = i / (self.y_size * self.z_size) # y = (i % (self.y_size * self.z_size)) / self.z_size # z = i % self.z_size # self.blocks[(int(x), int(y), int(z))] = (r, g, b) # i += 1 # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # write_string(writer, self.name) # writer.write_int32(self.x_offset) # writer.write_int32(self.y_offset) # writer.write_int32(self.z_offset) # writer.write_uint8(self.hidden) # writer.write_uint32(self.x_size * self.y_size * self.z_size) # for x in range(self.x_size): # for y in range(self.y_size): # for z in range(self.z_size): # c = self.blocks.get((x, y, z), None) # if c is None: # writer.write_uint32(0) # continue # r, g, b = c # c2 = r | (g << 8) | (b << 16) | (0x7F << 24) # writer.write_uint32(c2) # # Path: cuwo/cub.py # class CubModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r = reader.read_uint8() # g = reader.read_uint8() # b = reader.read_uint8() # if r == 0 and g == 0 and b == 0: # continue # self.blocks[(x, y, z)] = (r, g, b) # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r, g, b = self.blocks.get((x, y, z), (0, 0, 0)) # writer.write_uint8(r) # writer.write_uint8(g) # writer.write_uint8(b) . Output only the next line.
qmo_file = QubicleFile()
Given the following code snippet before the placeholder: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. cmd_folder = os.path.realpath(os.path.abspath('.')) if cmd_folder not in sys.path: sys.path.insert(0, cmd_folder) def switch_axes(x, y, z): return x, z, y def to_qmo(in_file, out_file): cub = CubModel(ByteReader(open(in_file, 'rb').read())) qmo_file = QubicleFile() <|code_end|> , predict the next line using imports from the current file: import os import sys import argparse import os from cuwo.bytes import ByteReader, ByteWriter from cuwo.qmo import QubicleFile, QubicleModel from cuwo.cub import CubModel and context including class names, function names, and sometimes code from other files: # Path: cuwo/qmo.py # class QubicleFile: # def __init__(self, reader=None): # self.models = [] # if reader is None: # return # if read_string(reader) != MAGIC: # raise NotImplementedError('invalid magic') # elif read_string(reader) != VERSION: # raise NotImplementedError('unsupported version') # for _ in range(reader.read_uint32()): # self.models.append(QubicleModel(reader)) # self.junk = reader.read() # if len(self.junk) != 108: # raise NotImplementedError # # def write(self, writer): # write_string(writer, MAGIC) # write_string(writer, VERSION) # writer.write_uint32(len(self.models)) # for model in self.models: # model.write(writer) # writer.write(b'\x00' * 108) # # class QubicleModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # self.x_size = self.y_size = self.z_size = 0 # self.name = 'Empty' # self.x_offset = self.y_offset = self.z_offset = 0 # self.hidden = 0 # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # self.name = read_string(reader) # self.x_offset = reader.read_int32() # self.y_offset = reader.read_int32() # self.z_offset = reader.read_int32() # self.hidden = reader.read_uint8() # rle_count = reader.read_uint32() # i = 0 # while rle_count: # value = reader.read_uint32() # rle_count -= 1 # if value == 2: # repetition # times = reader.read_uint32() # color = reader.read_uint32() # rle_count -= 2 # else: # times = 1 # color = value # if color & 0xFF000000 == 0: # i += times # continue # r = int(color & 0x0000FF) # g = int((color & 0x00FF00) >> 8) # b = int((color & 0xFF0000) >> 16) # for _ in range(times): # x = i / (self.y_size * self.z_size) # y = (i % (self.y_size * self.z_size)) / self.z_size # z = i % self.z_size # self.blocks[(int(x), int(y), int(z))] = (r, g, b) # i += 1 # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # write_string(writer, self.name) # writer.write_int32(self.x_offset) # writer.write_int32(self.y_offset) # writer.write_int32(self.z_offset) # writer.write_uint8(self.hidden) # writer.write_uint32(self.x_size * self.y_size * self.z_size) # for x in range(self.x_size): # for y in range(self.y_size): # for z in range(self.z_size): # c = self.blocks.get((x, y, z), None) # if c is None: # writer.write_uint32(0) # continue # r, g, b = c # c2 = r | (g << 8) | (b << 16) | (0x7F << 24) # writer.write_uint32(c2) # # Path: cuwo/cub.py # class CubModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r = reader.read_uint8() # g = reader.read_uint8() # b = reader.read_uint8() # if r == 0 and g == 0 and b == 0: # continue # self.blocks[(x, y, z)] = (r, g, b) # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r, g, b = self.blocks.get((x, y, z), (0, 0, 0)) # writer.write_uint8(r) # writer.write_uint8(g) # writer.write_uint8(b) . Output only the next line.
qmo_model = QubicleModel()
Next line prediction: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. cmd_folder = os.path.realpath(os.path.abspath('.')) if cmd_folder not in sys.path: sys.path.insert(0, cmd_folder) def switch_axes(x, y, z): return x, z, y def to_qmo(in_file, out_file): <|code_end|> . Use current file imports: (import os import sys import argparse import os from cuwo.bytes import ByteReader, ByteWriter from cuwo.qmo import QubicleFile, QubicleModel from cuwo.cub import CubModel) and context including class names, function names, or small code snippets from other files: # Path: cuwo/qmo.py # class QubicleFile: # def __init__(self, reader=None): # self.models = [] # if reader is None: # return # if read_string(reader) != MAGIC: # raise NotImplementedError('invalid magic') # elif read_string(reader) != VERSION: # raise NotImplementedError('unsupported version') # for _ in range(reader.read_uint32()): # self.models.append(QubicleModel(reader)) # self.junk = reader.read() # if len(self.junk) != 108: # raise NotImplementedError # # def write(self, writer): # write_string(writer, MAGIC) # write_string(writer, VERSION) # writer.write_uint32(len(self.models)) # for model in self.models: # model.write(writer) # writer.write(b'\x00' * 108) # # class QubicleModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # self.x_size = self.y_size = self.z_size = 0 # self.name = 'Empty' # self.x_offset = self.y_offset = self.z_offset = 0 # self.hidden = 0 # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # self.name = read_string(reader) # self.x_offset = reader.read_int32() # self.y_offset = reader.read_int32() # self.z_offset = reader.read_int32() # self.hidden = reader.read_uint8() # rle_count = reader.read_uint32() # i = 0 # while rle_count: # value = reader.read_uint32() # rle_count -= 1 # if value == 2: # repetition # times = reader.read_uint32() # color = reader.read_uint32() # rle_count -= 2 # else: # times = 1 # color = value # if color & 0xFF000000 == 0: # i += times # continue # r = int(color & 0x0000FF) # g = int((color & 0x00FF00) >> 8) # b = int((color & 0xFF0000) >> 16) # for _ in range(times): # x = i / (self.y_size * self.z_size) # y = (i % (self.y_size * self.z_size)) / self.z_size # z = i % self.z_size # self.blocks[(int(x), int(y), int(z))] = (r, g, b) # i += 1 # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # write_string(writer, self.name) # writer.write_int32(self.x_offset) # writer.write_int32(self.y_offset) # writer.write_int32(self.z_offset) # writer.write_uint8(self.hidden) # writer.write_uint32(self.x_size * self.y_size * self.z_size) # for x in range(self.x_size): # for y in range(self.y_size): # for z in range(self.z_size): # c = self.blocks.get((x, y, z), None) # if c is None: # writer.write_uint32(0) # continue # r, g, b = c # c2 = r | (g << 8) | (b << 16) | (0x7F << 24) # writer.write_uint32(c2) # # Path: cuwo/cub.py # class CubModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r = reader.read_uint8() # g = reader.read_uint8() # b = reader.read_uint8() # if r == 0 and g == 0 and b == 0: # continue # self.blocks[(x, y, z)] = (r, g, b) # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # for z in range(self.z_size): # for y in range(self.y_size): # for x in range(self.x_size): # r, g, b = self.blocks.get((x, y, z), (0, 0, 0)) # writer.write_uint8(r) # writer.write_uint8(g) # writer.write_uint8(b) . Output only the next line.
cub = CubModel(ByteReader(open(in_file, 'rb').read()))
Given the code snippet: <|code_start|># GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Prevents Denial of Service attacks to some degree. XXX should probably be merged with anticheat """ class SaneConnection(ConnectionScript): def on_connect(self, event): self.timeout = self.server.config.base.connection_timeout self.timeout_call = self.loop.call_later(self.timeout, self.on_timeout) def on_entity_update(self, event): self.timeout_call.cancel() self.timeout_call = self.loop.call_later(self.timeout, self.on_timeout) def on_timeout(self): if self.connection is None: return host = self.connection.address[0] print('Connection %s timed out, disconnecting...' % host) self.connection.disconnect() <|code_end|> , generate the next line using the imports in this file: from cuwo.script import ServerScript, ConnectionScript and context (functions, classes, or occasionally code) from other files: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity . Output only the next line.
class SaneServer(ServerScript):
Using the snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Anticheat script for cuwo by Sarcen """ CUWO_ANTICHEAT = "cuwo anti-cheat" LOG_LEVEL_VERBOSE = 2 LOG_LEVEL_DEFAULT = 1 LOG_LEVEL_NONE = 0 <|code_end|> , determine the next line of code. You have imports: from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS) from cuwo.vector import qvec3, ivec3, vec3 and context (class names, function names, or code) available: # Path: cuwo/constants.py # WARRIOR_CLASS = 1 # # RANGER_CLASS = 2 # # MAGE_CLASS = 3 # # ROGUE_CLASS = 4 # # Path: cuwo/vector.py # def qvec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int64) # # def ivec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int32) # # def vec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.float32) . Output only the next line.
LEGAL_CLASSES = (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS)
Given the code snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Anticheat script for cuwo by Sarcen """ CUWO_ANTICHEAT = "cuwo anti-cheat" LOG_LEVEL_VERBOSE = 2 LOG_LEVEL_DEFAULT = 1 LOG_LEVEL_NONE = 0 <|code_end|> , generate the next line using the imports in this file: from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS) from cuwo.vector import qvec3, ivec3, vec3 and context (functions, classes, or occasionally code) from other files: # Path: cuwo/constants.py # WARRIOR_CLASS = 1 # # RANGER_CLASS = 2 # # MAGE_CLASS = 3 # # ROGUE_CLASS = 4 # # Path: cuwo/vector.py # def qvec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int64) # # def ivec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int32) # # def vec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.float32) . Output only the next line.
LEGAL_CLASSES = (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS)
Using the snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Anticheat script for cuwo by Sarcen """ CUWO_ANTICHEAT = "cuwo anti-cheat" LOG_LEVEL_VERBOSE = 2 LOG_LEVEL_DEFAULT = 1 LOG_LEVEL_NONE = 0 <|code_end|> , determine the next line of code. You have imports: from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS) from cuwo.vector import qvec3, ivec3, vec3 and context (class names, function names, or code) available: # Path: cuwo/constants.py # WARRIOR_CLASS = 1 # # RANGER_CLASS = 2 # # MAGE_CLASS = 3 # # ROGUE_CLASS = 4 # # Path: cuwo/vector.py # def qvec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int64) # # def ivec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int32) # # def vec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.float32) . Output only the next line.
LEGAL_CLASSES = (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS)
Based on the snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Anticheat script for cuwo by Sarcen """ CUWO_ANTICHEAT = "cuwo anti-cheat" LOG_LEVEL_VERBOSE = 2 LOG_LEVEL_DEFAULT = 1 LOG_LEVEL_NONE = 0 <|code_end|> , predict the immediate next line with the help of imports: from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS) from cuwo.vector import qvec3, ivec3, vec3 and context (classes, functions, sometimes code) from other files: # Path: cuwo/constants.py # WARRIOR_CLASS = 1 # # RANGER_CLASS = 2 # # MAGE_CLASS = 3 # # ROGUE_CLASS = 4 # # Path: cuwo/vector.py # def qvec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int64) # # def ivec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int32) # # def vec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.float32) . Output only the next line.
LEGAL_CLASSES = (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS)
Continue the code snippet: <|code_start|> 103: {'class': (MAGE_CLASS, ), }, # Shield 104: {'class': (WARRIOR_CLASS, ), 'weapon': (13, )}, # Generic 80: {}, # Drink potion 81: {}, # Eat 82: {}, # Present pet food 83: {}, # Sit 84: {}, # Sleep 106: {}, # Ride pet 107: {} # Sailing }) APPEARANCES = dict({ 2: {'scale': 0.96, 'radius': 0.96, 'height': 2.16, 'scale_head': 1.01, 'scale_feet': 0.98, 'scale_hand': 1.00, 'scale_body': 1.00, 'scale_back': 0.80, 'scale_shoulder': 1.00, 'scale_weapon': 0.98, 'scale_wing': 1.00, 'scale_unknown': 1.00, <|code_end|> . Use current file imports: from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS, MAGE_CLASS, ROGUE_CLASS) from cuwo.vector import qvec3, ivec3, vec3 and context (classes, functions, or code) from other files: # Path: cuwo/constants.py # WARRIOR_CLASS = 1 # # RANGER_CLASS = 2 # # MAGE_CLASS = 3 # # ROGUE_CLASS = 4 # # Path: cuwo/vector.py # def qvec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int64) # # def ivec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.int32) # # def vec3(x=0, y=0, z=0): # return Vector3((x, y, z), dtype=np.float32) . Output only the next line.
'offset_body': vec3(0, 0, -5),
Using the snippet: <|code_start|># it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Player versus player mode! """ class VersusConnection(ConnectionScript): def on_join(self, event): self.entity.flags |= HOSTILE_FLAG def on_flags_update(self, event): self.entity.flags |= HOSTILE_FLAG def on_kill(self, event): self.server.send_chat('%s killed %s!' % (self.entity.name, event.target.name)) <|code_end|> , determine the next line of code. You have imports: from cuwo.script import ServerScript, ConnectionScript from cuwo.constants import HOSTILE_FLAG and context (class names, function names, or code) available: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # Path: cuwo/constants.py # HOSTILE_FLAG = 1 << 5 . Output only the next line.
class VersusServer(ServerScript):
Continue the code snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Player versus player mode! """ class VersusConnection(ConnectionScript): def on_join(self, event): <|code_end|> . Use current file imports: from cuwo.script import ServerScript, ConnectionScript from cuwo.constants import HOSTILE_FLAG and context (classes, functions, or code) from other files: # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ConnectionScript(BaseScript): # def __init__(self, parent, connection): # self.script_name = parent.script_name # # self.parent = parent # self.server = parent.server # self.world = parent.world # self.loop = connection.loop # self.connection = connection # connection.scripts.add(self) # parent.children.append(self) # self.on_load() # # def on_disconnect(self, event): # self.unload() # # def on_command(self, event): # ret = self.parent.call_command(self, event.command, event.args) # if ret is None: # return # if ret: # self.connection.send_chat(ret) # return False # # def get_player(self, name=None): # if name is None: # return self.connection # return get_player(self.server, name) # # def get_commands(self): # rights = self.connection.rights # for command in self.server.get_commands(): # if command.is_compatible(rights): # yield command # # def get_command(self, name): # command = self.server.get_command(name) # if not command: # return # if not command.is_compatible(self.connection.rights): # return # return command # # def unload(self): # if self.parent is None: # return # self.connection.scripts.remove(self) # self.parent.children.remove(self) # self.on_unload() # self.parent = None # self.connection = None # self.server = None # self.world = None # # @property # def entity(self): # return self.connection.entity # # Path: cuwo/constants.py # HOSTILE_FLAG = 1 << 5 . Output only the next line.
self.entity.flags |= HOSTILE_FLAG
Given snippet: <|code_start|> command = self.commands.get(command, None) if not command: return user.parent = self # for ScriptInterface if len(args) < command.min_args: return command.get_syntax() if command.max_args is not None and len(args) > command.max_args: return command.get_syntax() try: ret = command(user, *args) or '' except InvalidPlayer: ret = 'Invalid player specified' except InsufficientRights: ret = 'Insufficient rights' except Exception: traceback.print_exc() ret = '' return ret class ScriptInterface: """ Used for external script interfaces to emulate a connection for e.g. console and IRC commands """ def __init__(self, name, server, *rights): self.name = name <|code_end|> , continue by predicting the next line. Consider current file imports: from cuwo.types import AttributeSet, AttributeDict import collections import sys import inspect import traceback and context: # Path: cuwo/types.py # class AttributeSet(set): # """ # set with attribute access, i.e. # # foo = AttributeSet() # foo.bar = True # foo.bar == 'bar' in foo == True # foo.bar = False # foo.bar == 'bar' in foo == False # # This works as a quick shorthand for membership testing. # """ # # def __getattr__(self, name): # return name in self # # def __setattr__(self, name, value): # if value: # self.add(name) # else: # self.discard(name) # # class AttributeDict(dict): # """ # dict with attribute access # """ # def __init__(self, *args, **kw): # super(AttributeDict, self).__init__(*args, **kw) # self.__dict__ = self which might include code, classes, or functions. Output only the next line.
self.rights = AttributeSet(rights)
Based on the snippet: <|code_start|> def __contains__(self, name): return name in self.items def add(self, script): self.items[script.script_name] = script self.cached_calls.clear() def remove(self, script): del self.items[script.script_name] self.cached_calls.clear() def unload(self): for script in self.items.copy().values(): script.unload() def get(self): return self.items.values() def call(self, event_name, **kw): try: handlers = self.cached_calls[event_name] except KeyError: handlers = [] for script in self.items.values(): f = getattr(script, event_name, None) if not f: continue handlers.append(f) self.cached_calls[event_name] = handlers <|code_end|> , predict the immediate next line with the help of imports: from cuwo.types import AttributeSet, AttributeDict import collections import sys import inspect import traceback and context (classes, functions, sometimes code) from other files: # Path: cuwo/types.py # class AttributeSet(set): # """ # set with attribute access, i.e. # # foo = AttributeSet() # foo.bar = True # foo.bar == 'bar' in foo == True # foo.bar = False # foo.bar == 'bar' in foo == False # # This works as a quick shorthand for membership testing. # """ # # def __getattr__(self, name): # return name in self # # def __setattr__(self, name, value): # if value: # self.add(name) # else: # self.discard(name) # # class AttributeDict(dict): # """ # dict with attribute access # """ # def __init__(self, *args, **kw): # super(AttributeDict, self).__init__(*args, **kw) # self.__dict__ = self . Output only the next line.
event = AttributeDict(kw)
Predict the next line for this snippet: <|code_start|># cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. sys.path.append('.') class TerrainGeneratorTests(unittest.TestCase): def setUp(self): print('Initializing tgen') tgen.initialize(26879, './data/') print('Done') def test_static_entities(self): with open('./tests/tgen_static.dat', 'rb') as fp: data = zlib.decompress(fp.read()) reader = ByteReader(data) source = [] while reader.get_left() > 0: <|code_end|> with the help of current file imports: import unittest import sys import os import zlib import subprocess from cuwo import tgen from cuwo.bytes import ByteReader from cuwo.static import StaticEntityHeader and context from other files: # Path: cuwo/static.py # class StaticEntityHeader(WrapStaticEntityHeader): # def is_dynamic(self): # return self.get_type() in DYNAMIC_ENTITIES # # def get_type(self): # return strings.STATIC_NAMES[self.entity_type] # # def set_type(self, name): # self.entity_type = strings.STATIC_IDS[name] , which may contain function names, class names, or code. Output only the next line.
entity = StaticEntityHeader()
Using the snippet: <|code_start|> @asyncio.coroutine def async_stdin(): global reader if reader is None: reader = yield from get_stdin() line = yield from reader.readline() return line.decode('utf8') class ConsoleServer(ServerScript): connection_class = None def on_load(self): if not stdout.isatty(): return self.interface = ScriptInterface('Console', self.server, 'admin', 'console') self.task = self.loop.create_task(self.run()) @asyncio.coroutine def run(self): while True: line = yield from async_stdin() self.handle_line(line) def handle_line(self, line): if not line.startswith('/'): self.server.send_chat(line) return <|code_end|> , determine the next line of code. You have imports: import sys import asyncio import msvcrt from cuwo.common import parse_command from cuwo.script import ServerScript, ScriptInterface and context (class names, function names, or code) available: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
command, args = parse_command(line[1:])
Based on the snippet: <|code_start|> elif c == '\x08': # delete current = current[:-1] write_stdout('\x08 \x08') else: current += c write_stdout(c) stdout.flush() yield from asyncio.sleep(0.04) return current else: reader = None @asyncio.coroutine def get_stdin(): loop = asyncio.get_event_loop() reader = asyncio.StreamReader() reader_protocol = asyncio.StreamReaderProtocol(reader) yield from loop.connect_read_pipe(lambda: reader_protocol, sys.stdin) return reader @asyncio.coroutine def async_stdin(): global reader if reader is None: reader = yield from get_stdin() line = yield from reader.readline() return line.decode('utf8') <|code_end|> , predict the immediate next line with the help of imports: import sys import asyncio import msvcrt from cuwo.common import parse_command from cuwo.script import ServerScript, ScriptInterface and context (classes, functions, sometimes code) from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
class ConsoleServer(ServerScript):
Next line prediction: <|code_start|> stdout.flush() yield from asyncio.sleep(0.04) return current else: reader = None @asyncio.coroutine def get_stdin(): loop = asyncio.get_event_loop() reader = asyncio.StreamReader() reader_protocol = asyncio.StreamReaderProtocol(reader) yield from loop.connect_read_pipe(lambda: reader_protocol, sys.stdin) return reader @asyncio.coroutine def async_stdin(): global reader if reader is None: reader = yield from get_stdin() line = yield from reader.readline() return line.decode('utf8') class ConsoleServer(ServerScript): connection_class = None def on_load(self): if not stdout.isatty(): return <|code_end|> . Use current file imports: (import sys import asyncio import msvcrt from cuwo.common import parse_command from cuwo.script import ServerScript, ScriptInterface) and context including class names, function names, or small code snippets from other files: # Path: cuwo/common.py # def parse_command(message): # try: # args = shlex.split(message) # except ValueError: # # shlex failed. let's just split per space # args = message.split(' ') # if args: # command = args.pop(0) # else: # command = '' # return command, args # # Path: cuwo/script.py # class ServerScript(BaseScript): # connection_class = ConnectionScript # commands = None # aliases = None # # def __init__(self, server): # self.script_name = self.__module__.split('.')[1] # # self.server = server # self.world = server.world # self.loop = server.loop # server.scripts.add(self) # self.children = [] # self.on_load() # for connection in server.connections: # self.call('on_existing_connection', connection=connection) # # def on_new_connection(self, event): # if self.connection_class is None: # return # script = self.connection_class(self, event.connection) # script.call('on_connect') # # def on_existing_connection(self, event): # if self.connection_class is None: # return # self.connection_class(self, event.connection) # # def on_command(self, event): # return self.call_command(event.user, event.command, event.args) # # def unload(self): # if self.server is None: # return # self.on_unload() # self.server.scripts.remove(self) # for script in self.children[:]: # script.unload() # self.children = None # self.server = None # self.world = None # # def call_command(self, user, command, args): # if self.commands is None: # return # command = command.lower() # command = self.aliases.get(command, command) # command = self.commands.get(command, None) # if not command: # return # user.parent = self # for ScriptInterface # # if len(args) < command.min_args: # return command.get_syntax() # if command.max_args is not None and len(args) > command.max_args: # return command.get_syntax() # # try: # ret = command(user, *args) or '' # except InvalidPlayer: # ret = 'Invalid player specified' # except InsufficientRights: # ret = 'Insufficient rights' # except Exception: # import traceback # traceback.print_exc() # ret = '' # return ret # # class ScriptInterface: # """ # Used for external script interfaces to emulate a connection for e.g. # console and IRC commands # """ # # def __init__(self, name, server, *rights): # self.name = name # self.rights = AttributeSet(rights) # self.server = server # self.connection = self # self.parent = None # set by call_command # # def get_player(self, name): # if name is None: # raise InvalidPlayer() # return get_player(self.server, name) # # def get_commands(self): # return self.server.get_commands() # # def get_command(self, name): # return self.server.get_command(name) . Output only the next line.
self.interface = ScriptInterface('Console', self.server, 'admin',
Based on the snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. """ Ban management """ SELF_BANNED = 'You are banned: {reason}' PLAYER_BANNED = '{name} has been banned: {reason}' DEFAULT_REASON = 'No reason specified' DATA_NAME = 'banlist' <|code_end|> , predict the immediate next line with the help of imports: from cuwo.script import ServerScript, command, admin and context (classes, functions, sometimes code) from other files: # Path: cuwo/script.py # class InvalidPlayer(Exception): # class InsufficientRights(Exception): # class Command: # class ScriptManager: # class BaseScript: # class ConnectionScript(BaseScript): # class ServerScript(BaseScript): # class ScriptInterface: # def get_player(server, value): # def __init__(self, func): # def __call__(self, *arg, **kw): # def is_compatible(self, rights): # def get_help(self): # def get_syntax(self): # def get_command_base(func): # def set_command_base(new_func, func): # def command(func, klass=None): # def alias(*aliases): # def dec(func): # def restrict(*user_types): # def dec(func): # def new_func(script, *arg, **kw): # def __init__(self): # def __getattr__(self, name): # def __getitem__(self, name): # def __contains__(self, name): # def add(self, script): # def remove(self, script): # def unload(self): # def get(self): # def call(self, event_name, **kw): # def call(self, event_name, **kw): # def on_load(self): # def on_unload(self): # def unload(self): # def __init__(self, parent, connection): # def on_disconnect(self, event): # def on_command(self, event): # def get_player(self, name=None): # def get_commands(self): # def get_command(self, name): # def unload(self): # def entity(self): # def __init__(self, server): # def on_new_connection(self, event): # def on_existing_connection(self, event): # def on_command(self, event): # def unload(self): # def call_command(self, user, command, args): # def __init__(self, name, server, *rights): # def get_player(self, name): # def get_commands(self): # def get_command(self, name): . Output only the next line.
class BanServer(ServerScript):
Using the snippet: <|code_start|> connection.send_chat(SELF_BANNED.format(reason=reason)) connection.disconnect() banned_players.append(connection) if name is None: continue message = PLAYER_BANNED.format(name=name, reason=reason) print(message) self.server.send_chat(message) return banned_players def unban(self, ip): try: self.ban_entries.pop(ip) self.save_bans() return True except KeyError: return False def on_connection_attempt(self, event): try: reason = self.ban_entries[event.address[0]] except KeyError: return return SELF_BANNED.format(reason=reason) def get_class(): return BanServer <|code_end|> , determine the next line of code. You have imports: from cuwo.script import ServerScript, command, admin and context (class names, function names, or code) available: # Path: cuwo/script.py # class InvalidPlayer(Exception): # class InsufficientRights(Exception): # class Command: # class ScriptManager: # class BaseScript: # class ConnectionScript(BaseScript): # class ServerScript(BaseScript): # class ScriptInterface: # def get_player(server, value): # def __init__(self, func): # def __call__(self, *arg, **kw): # def is_compatible(self, rights): # def get_help(self): # def get_syntax(self): # def get_command_base(func): # def set_command_base(new_func, func): # def command(func, klass=None): # def alias(*aliases): # def dec(func): # def restrict(*user_types): # def dec(func): # def new_func(script, *arg, **kw): # def __init__(self): # def __getattr__(self, name): # def __getitem__(self, name): # def __contains__(self, name): # def add(self, script): # def remove(self, script): # def unload(self): # def get(self): # def call(self, event_name, **kw): # def call(self, event_name, **kw): # def on_load(self): # def on_unload(self): # def unload(self): # def __init__(self, parent, connection): # def on_disconnect(self, event): # def on_command(self, event): # def get_player(self, name=None): # def get_commands(self): # def get_command(self, name): # def unload(self): # def entity(self): # def __init__(self, server): # def on_new_connection(self, event): # def on_existing_connection(self, event): # def on_command(self, event): # def unload(self): # def call_command(self, user, command, args): # def __init__(self, name, server, *rights): # def get_player(self, name): # def get_commands(self): # def get_command(self, name): . Output only the next line.
@command
Given the following code snippet before the placeholder: <|code_start|> connection.disconnect() banned_players.append(connection) if name is None: continue message = PLAYER_BANNED.format(name=name, reason=reason) print(message) self.server.send_chat(message) return banned_players def unban(self, ip): try: self.ban_entries.pop(ip) self.save_bans() return True except KeyError: return False def on_connection_attempt(self, event): try: reason = self.ban_entries[event.address[0]] except KeyError: return return SELF_BANNED.format(reason=reason) def get_class(): return BanServer @command <|code_end|> , predict the next line using imports from the current file: from cuwo.script import ServerScript, command, admin and context including class names, function names, and sometimes code from other files: # Path: cuwo/script.py # class InvalidPlayer(Exception): # class InsufficientRights(Exception): # class Command: # class ScriptManager: # class BaseScript: # class ConnectionScript(BaseScript): # class ServerScript(BaseScript): # class ScriptInterface: # def get_player(server, value): # def __init__(self, func): # def __call__(self, *arg, **kw): # def is_compatible(self, rights): # def get_help(self): # def get_syntax(self): # def get_command_base(func): # def set_command_base(new_func, func): # def command(func, klass=None): # def alias(*aliases): # def dec(func): # def restrict(*user_types): # def dec(func): # def new_func(script, *arg, **kw): # def __init__(self): # def __getattr__(self, name): # def __getitem__(self, name): # def __contains__(self, name): # def add(self, script): # def remove(self, script): # def unload(self): # def get(self): # def call(self, event_name, **kw): # def call(self, event_name, **kw): # def on_load(self): # def on_unload(self): # def unload(self): # def __init__(self, parent, connection): # def on_disconnect(self, event): # def on_command(self, event): # def get_player(self, name=None): # def get_commands(self): # def get_command(self, name): # def unload(self): # def entity(self): # def __init__(self, server): # def on_new_connection(self, event): # def on_existing_connection(self, event): # def on_command(self, event): # def unload(self): # def call_command(self, user, command, args): # def __init__(self, name, server, *rights): # def get_player(self, name): # def get_commands(self): # def get_command(self, name): . Output only the next line.
@admin
Given the code snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. sys.path.append('.') def switch_axes(x, y, z): return x, z, y def convert_qmo(data, path): <|code_end|> , generate the next line using the imports in this file: import sys import argparse from cuwo import tgen from cuwo.bytes import ByteWriter from cuwo.qmo import QubicleFile, QubicleModel and context (functions, classes, or occasionally code) from other files: # Path: cuwo/qmo.py # class QubicleFile: # def __init__(self, reader=None): # self.models = [] # if reader is None: # return # if read_string(reader) != MAGIC: # raise NotImplementedError('invalid magic') # elif read_string(reader) != VERSION: # raise NotImplementedError('unsupported version') # for _ in range(reader.read_uint32()): # self.models.append(QubicleModel(reader)) # self.junk = reader.read() # if len(self.junk) != 108: # raise NotImplementedError # # def write(self, writer): # write_string(writer, MAGIC) # write_string(writer, VERSION) # writer.write_uint32(len(self.models)) # for model in self.models: # model.write(writer) # writer.write(b'\x00' * 108) # # class QubicleModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # self.x_size = self.y_size = self.z_size = 0 # self.name = 'Empty' # self.x_offset = self.y_offset = self.z_offset = 0 # self.hidden = 0 # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # self.name = read_string(reader) # self.x_offset = reader.read_int32() # self.y_offset = reader.read_int32() # self.z_offset = reader.read_int32() # self.hidden = reader.read_uint8() # rle_count = reader.read_uint32() # i = 0 # while rle_count: # value = reader.read_uint32() # rle_count -= 1 # if value == 2: # repetition # times = reader.read_uint32() # color = reader.read_uint32() # rle_count -= 2 # else: # times = 1 # color = value # if color & 0xFF000000 == 0: # i += times # continue # r = int(color & 0x0000FF) # g = int((color & 0x00FF00) >> 8) # b = int((color & 0xFF0000) >> 16) # for _ in range(times): # x = i / (self.y_size * self.z_size) # y = (i % (self.y_size * self.z_size)) / self.z_size # z = i % self.z_size # self.blocks[(int(x), int(y), int(z))] = (r, g, b) # i += 1 # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # write_string(writer, self.name) # writer.write_int32(self.x_offset) # writer.write_int32(self.y_offset) # writer.write_int32(self.z_offset) # writer.write_uint8(self.hidden) # writer.write_uint32(self.x_size * self.y_size * self.z_size) # for x in range(self.x_size): # for y in range(self.y_size): # for z in range(self.z_size): # c = self.blocks.get((x, y, z), None) # if c is None: # writer.write_uint32(0) # continue # r, g, b = c # c2 = r | (g << 8) | (b << 16) | (0x7F << 24) # writer.write_uint32(c2) . Output only the next line.
qmo_file = QubicleFile()
Given snippet: <|code_start|># Copyright (c) Mathias Kaerlev 2013-2017. # # This file is part of cuwo. # # cuwo is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # cuwo is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with cuwo. If not, see <http://www.gnu.org/licenses/>. sys.path.append('.') def switch_axes(x, y, z): return x, z, y def convert_qmo(data, path): qmo_file = QubicleFile() <|code_end|> , continue by predicting the next line. Consider current file imports: import sys import argparse from cuwo import tgen from cuwo.bytes import ByteWriter from cuwo.qmo import QubicleFile, QubicleModel and context: # Path: cuwo/qmo.py # class QubicleFile: # def __init__(self, reader=None): # self.models = [] # if reader is None: # return # if read_string(reader) != MAGIC: # raise NotImplementedError('invalid magic') # elif read_string(reader) != VERSION: # raise NotImplementedError('unsupported version') # for _ in range(reader.read_uint32()): # self.models.append(QubicleModel(reader)) # self.junk = reader.read() # if len(self.junk) != 108: # raise NotImplementedError # # def write(self, writer): # write_string(writer, MAGIC) # write_string(writer, VERSION) # writer.write_uint32(len(self.models)) # for model in self.models: # model.write(writer) # writer.write(b'\x00' * 108) # # class QubicleModel: # def __init__(self, reader=None): # self.blocks = {} # if reader is None: # self.x_size = self.y_size = self.z_size = 0 # self.name = 'Empty' # self.x_offset = self.y_offset = self.z_offset = 0 # self.hidden = 0 # return # self.x_size = reader.read_uint32() # self.y_size = reader.read_uint32() # self.z_size = reader.read_uint32() # self.name = read_string(reader) # self.x_offset = reader.read_int32() # self.y_offset = reader.read_int32() # self.z_offset = reader.read_int32() # self.hidden = reader.read_uint8() # rle_count = reader.read_uint32() # i = 0 # while rle_count: # value = reader.read_uint32() # rle_count -= 1 # if value == 2: # repetition # times = reader.read_uint32() # color = reader.read_uint32() # rle_count -= 2 # else: # times = 1 # color = value # if color & 0xFF000000 == 0: # i += times # continue # r = int(color & 0x0000FF) # g = int((color & 0x00FF00) >> 8) # b = int((color & 0xFF0000) >> 16) # for _ in range(times): # x = i / (self.y_size * self.z_size) # y = (i % (self.y_size * self.z_size)) / self.z_size # z = i % self.z_size # self.blocks[(int(x), int(y), int(z))] = (r, g, b) # i += 1 # # def write(self, writer): # writer.write_uint32(self.x_size) # writer.write_uint32(self.y_size) # writer.write_uint32(self.z_size) # write_string(writer, self.name) # writer.write_int32(self.x_offset) # writer.write_int32(self.y_offset) # writer.write_int32(self.z_offset) # writer.write_uint8(self.hidden) # writer.write_uint32(self.x_size * self.y_size * self.z_size) # for x in range(self.x_size): # for y in range(self.y_size): # for z in range(self.z_size): # c = self.blocks.get((x, y, z), None) # if c is None: # writer.write_uint32(0) # continue # r, g, b = c # c2 = r | (g << 8) | (b << 16) | (0x7F << 24) # writer.write_uint32(c2) which might include code, classes, or functions. Output only the next line.
qmo_model = QubicleModel()
Predict the next line after this snippet: <|code_start|> def __init__(self, pickled_model_path, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the stored state-decision model file. screenshot_folder: Name of the folder where the current Dolphin game's screenshots are stored. """ saved_model_file = open(pickled_model_path, 'rb') saved_model_obj = pickle.load(saved_model_file) self.decision_map = saved_model_obj.get("model") self.default_map = saved_model_obj.get("defaults") saved_model_file.close() self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) self.key_map = key2pad.KeyPadMap() self.key_states = dict() def process_frame(self): """ Process a single frame of the current Dolphin game. Note: Process means read the state of the game and decide what action to take in this context. Dolphin will not take screenshots if the game is paused! """ # Advance the Dolphin frame dp_frames.advance('P') # Take screenshot of current Dolphin frame <|code_end|> using the current file's imports: import logging import pickle import os import time import random from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames and any relevant context from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): # # Path: src/dp_frames.py # def advance(slot_key): # def inc_speed(slot_key): # def dec_speed(slot_key): # def res_speed(slot_key): . Output only the next line.
dp_screenshot.take_screenshot()
Next line prediction: <|code_start|> distributed random number between 0 and 1 and comparing it to the probability of pressing a button in a given state. If the random number is above the probability threshold, the action is taken. If a state has never been encountered before, an action is chosen based on how often that action is taken in total out of all encountered states. 3) The basic Mario Kart AI agent takes the desired action by sending controller inputs to the Dolphin emulator using fifo pipes and advancing the game by 1 frame, at which point the process starts again based on the next frame (state) """ logger = logging.getLogger(__name__) class MarioKartAgent: """ Class implementing a basic Mario Kart AI agent using conditional probability. """ game_name = "NABE01" def __init__(self, pickled_model_path, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the stored state-decision model file. screenshot_folder: Name of the folder where the current Dolphin game's screenshots are stored. """ saved_model_file = open(pickled_model_path, 'rb') saved_model_obj = pickle.load(saved_model_file) self.decision_map = saved_model_obj.get("model") self.default_map = saved_model_obj.get("defaults") saved_model_file.close() self.frame_delay = delay <|code_end|> . Use current file imports: (import logging import pickle import os import time import random from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames) and context including class names, function names, or small code snippets from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): # # Path: src/dp_frames.py # def advance(slot_key): # def inc_speed(slot_key): # def dec_speed(slot_key): # def res_speed(slot_key): . Output only the next line.
self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name)
Using the snippet: <|code_start|> screenshot_folder: Name of the folder where the current Dolphin game's screenshots are stored. """ saved_model_file = open(pickled_model_path, 'rb') saved_model_obj = pickle.load(saved_model_file) self.decision_map = saved_model_obj.get("model") self.default_map = saved_model_obj.get("defaults") saved_model_file.close() self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) self.key_map = key2pad.KeyPadMap() self.key_states = dict() def process_frame(self): """ Process a single frame of the current Dolphin game. Note: Process means read the state of the game and decide what action to take in this context. Dolphin will not take screenshots if the game is paused! """ # Advance the Dolphin frame dp_frames.advance('P') # Take screenshot of current Dolphin frame dp_screenshot.take_screenshot() screenshot_file = os.path.join(self.screenshot_dir, 'NABE01-1.png') time.sleep(self.frame_delay) try: # Downsample the screenshot and calculate dictionary key <|code_end|> , determine the next line of code. You have imports: import logging import pickle import os import time import random from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames and context (class names, function names, or code) available: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): # # Path: src/dp_frames.py # def advance(slot_key): # def inc_speed(slot_key): # def dec_speed(slot_key): # def res_speed(slot_key): . Output only the next line.
ds_image = mk_downsampler.Downsampler(self.game_name, final_dim=15).downsample(screenshot_file)
Using the snippet: <|code_start|> state. If the random number is above the probability threshold, the action is taken. If a state has never been encountered before, an action is chosen based on how often that action is taken in total out of all encountered states. 3) The basic Mario Kart AI agent takes the desired action by sending controller inputs to the Dolphin emulator using fifo pipes and advancing the game by 1 frame, at which point the process starts again based on the next frame (state) """ logger = logging.getLogger(__name__) class MarioKartAgent: """ Class implementing a basic Mario Kart AI agent using conditional probability. """ game_name = "NABE01" def __init__(self, pickled_model_path, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the stored state-decision model file. screenshot_folder: Name of the folder where the current Dolphin game's screenshots are stored. """ saved_model_file = open(pickled_model_path, 'rb') saved_model_obj = pickle.load(saved_model_file) self.decision_map = saved_model_obj.get("model") self.default_map = saved_model_obj.get("defaults") saved_model_file.close() self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) <|code_end|> , determine the next line of code. You have imports: import logging import pickle import os import time import random from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames and context (class names, function names, or code) available: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): # # Path: src/dp_frames.py # def advance(slot_key): # def inc_speed(slot_key): # def dec_speed(slot_key): # def res_speed(slot_key): . Output only the next line.
self.key_map = key2pad.KeyPadMap()
Given snippet: <|code_start|>class MarioKartAgent: """ Class implementing a basic Mario Kart AI agent using conditional probability. """ game_name = "NABE01" def __init__(self, pickled_model_path, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the stored state-decision model file. screenshot_folder: Name of the folder where the current Dolphin game's screenshots are stored. """ saved_model_file = open(pickled_model_path, 'rb') saved_model_obj = pickle.load(saved_model_file) self.decision_map = saved_model_obj.get("model") self.default_map = saved_model_obj.get("defaults") saved_model_file.close() self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) self.key_map = key2pad.KeyPadMap() self.key_states = dict() def process_frame(self): """ Process a single frame of the current Dolphin game. Note: Process means read the state of the game and decide what action to take in this context. Dolphin will not take screenshots if the game is paused! """ # Advance the Dolphin frame <|code_end|> , continue by predicting the next line. Consider current file imports: import logging import pickle import os import time import random from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames and context: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): # # Path: src/dp_frames.py # def advance(slot_key): # def inc_speed(slot_key): # def dec_speed(slot_key): # def res_speed(slot_key): which might include code, classes, or functions. Output only the next line.
dp_frames.advance('P')
Here is a snippet: <|code_start|> """ Save data as a pickled file in dir """ output = os.path.join(directory, "{}.pkl".format(name)) with open(output, 'wb') as m: pickle.dump(data, m, pickle.HIGHEST_PROTOCOL) def generate_img_key(image): try: image_single_channel = image[:, :, 1] except IndexError: image_single_channel = image except TypeError: logger.warning("Image key not generated.") return None return tuple(image_single_channel.flatten()) def get_tensor(image): try: image_single_channel = image[:, :, 1] except IndexError: image_single_channel = image except TypeError: logger.warning("Image tensor not generated.") return None return torch.from_numpy(image_single_channel).contiguous() def get_output_vector(presses): out = [] <|code_end|> . Write the next line using the current file imports: import logging import pickle import re import os import random import torch from src import keylog and context from other files: # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): , which may include functions, classes, or code. Output only the next line.
for key in keylog.Keyboard:
Given snippet: <|code_start|> class KeyPadMap: def __init__(self): self.previous_keys = dict((el.name, False) for el in keylog.Keyboard) <|code_end|> , continue by predicting the next line. Consider current file imports: import src.keylog as keylog from src import dp_controller and context: # Path: src/dp_controller.py # class Button(enum.Enum): # class Trigger(enum.Enum): # class Stick(enum.Enum): # class DolphinController: # A = 0 # B = 1 # X = 2 # Y = 3 # Z = 4 # START = 5 # L = 6 # R = 7 # D_UP = 8 # D_DOWN = 9 # D_LEFT = 10 # D_RIGHT = 11 # L = 0 # R = 1 # MAIN = 0 # C = 1 # def __init__(self, path): # def __enter__(self): # def __exit__(self, *args): # def press_button(self, button): # def release_button(self, button): # def press_release_button(self, button, delay): # def set_trigger(self, trigger, amount): # def set_stick(self, stick, x, y): # def reset(self): which might include code, classes, or functions. Output only the next line.
self.p = dp_controller.DolphinController("~/.dolphin-emu/Pipes/pipe").__enter__()
Here is a snippet: <|code_start|> # on key press callback. sets pressed key state to 1. shows warning if key is not defined. def on_press(self, key): if key == keyboard.Key.f9 or key == keyboard.Key.esc: return try: value = self._get_key_value(key) self.state[Keyboard[value].name] = 1 if self.state[Keyboard[value].name] == 0: logger.debug('key {} pressed {}'.format(value, self.state[Keyboard[value].name])) except KeyError: logger.warning("Pressed key not defined within allowable controller inputs.") # on key release callback. sets released key state to False def on_release(self, key): try: value = self._get_key_value(key) self.state[Keyboard[value].name] = 0 if self.state[Keyboard[value].name] == 1: logger.debug('{} released {}'.format(value, self.state[Keyboard[value].name])) except KeyError: if key == keyboard.Key.esc: self.finish = True # save_dolphin_state key press log self.save_to_file() # Stop listener return False # log key press states while taking screenshots based on defined frequency def record(self): if self.finish: return threading.Timer(self.logging_delay, self.record).start() <|code_end|> . Write the next line using the current file imports: import enum import logging import json import threading import os from pynput import keyboard from src import dp_screenshot, helper and context from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): , which may include functions, classes, or code. Output only the next line.
dp_screenshot.take_screenshot()
Using the snippet: <|code_start|> except KeyError: logger.warning("Pressed key not defined within allowable controller inputs.") # on key release callback. sets released key state to False def on_release(self, key): try: value = self._get_key_value(key) self.state[Keyboard[value].name] = 0 if self.state[Keyboard[value].name] == 1: logger.debug('{} released {}'.format(value, self.state[Keyboard[value].name])) except KeyError: if key == keyboard.Key.esc: self.finish = True # save_dolphin_state key press log self.save_to_file() # Stop listener return False # log key press states while taking screenshots based on defined frequency def record(self): if self.finish: return threading.Timer(self.logging_delay, self.record).start() dp_screenshot.take_screenshot() self.log['data'].append({ "count": self.count, "presses": dict(self.state) }) self.count += 1 def save_to_file(self, file_name="log.json"): <|code_end|> , determine the next line of code. You have imports: import enum import logging import json import threading import os from pynput import keyboard from src import dp_screenshot, helper and context (class names, function names, or code) available: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): . Output only the next line.
output_dir = helper.get_output_folder()
Given the code snippet: <|code_start|> for step, (x, y) in enumerate(train_loader): # Wrap label 'y' in variable y_label = y.view(-1, output_vec) if torch.cuda.is_available(): y_label = y_label.cuda() nn_label = Variable(y_label) # Forward pass forward_pass = mkcnn(x) loss = loss_func(forward_pass, nn_label) # compute loss optimizer.zero_grad() # zero gradients from previous step loss.backward() # compute gradients optimizer.step() # apply backpropagation # Log training data if step % 50 == 0: print('Epoch: ', epoch, 'Step: ', step, '| training loss: %.4f' % loss.data[0]) valid_loss = 0 for (valid_x, valid_y) in valid_loader: valid_y_label = valid_y.view(-1, output_vec) if torch.cuda.is_available(): valid_y_label = valid_y_label.cuda() valid_nn_label = Variable(valid_y_label) valid_forward_pass = mkcnn(valid_x) valid_loss_eval = loss_func(valid_forward_pass, valid_nn_label) # compute validation loss valid_loss += valid_loss_eval.data[0] print('Epoch: ', epoch, 'Step: ', step, '| validation loss: %.4f' % valid_loss) validation_losses.append(valid_loss) # Save model <|code_end|> , generate the next line using the imports in this file: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (functions, classes, or occasionally code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
torch.save(mkcnn, os.path.join(helper.get_models_folder(), "mkcnn_{}_frames.pkl".format(num_input_frames)))
Next line prediction: <|code_start|>""" This module implements a Convolutional Neural Network (CNN) Mario Kart AI Agent using PyTorch. """ logger = logging.getLogger(__name__) # Hyper Parameters input_size = 15 <|code_end|> . Use current file imports: (import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable) and context including class names, function names, or small code snippets from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
output_vec = len(keylog.Keyboard)
Based on the snippet: <|code_start|> nn.LeakyReLU(), nn.Linear(self.fc_hidden3, output_vec), ) if torch.cuda.is_available(): print("cuda is available.") self.cuda() def forward(self, x): """ Forward pass of the neural network. Accepts a tensor of size input_size*input_size. """ x = x.view(-1, self.conv1_in, self.input_size, self.input_size) x = Variable(x).float() if torch.cuda.is_available(): x = x.cuda() out = self.conv1(x) out = self.conv2(out) out = out.view(out.size(0), -1) # flatten the output of conv2 to (batch_size, 6 * 5 *5) out = self.fc(out) return out if __name__ == '__main__': """ Train neural network Mario Kart AI agent. """ mkcnn = MKCNN() # Define gradient descent optimizer and loss function optimizer = torch.optim.Adam(mkcnn.parameters(), weight_decay=l2_reg, lr=learning_rate) loss_func = nn.MSELoss() # Load data <|code_end|> , predict the immediate next line with the help of imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (classes, functions, sometimes code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
train_loader, valid_loader = get_mario_train_valid_loader(batch_size, False, 123, history=num_input_frames)
Using the snippet: <|code_start|> for step, (x, y) in enumerate(train_loader): # Wrap label 'y' in variable y_label = y.view(-1, output_vec) if torch.cuda.is_available(): y_label = y_label.cuda() nn_label = Variable(y_label) # Forward pass forward_pass = mkcrnn(x) loss = loss_func(forward_pass, nn_label) # compute loss optimizer.zero_grad() # zero gradients from previous step loss.backward() # compute gradients optimizer.step() # apply backpropagation # Log training data if step % 50 == 0: print('Epoch: ', epoch, 'Step: ', step, '| training loss: %.4f' % loss.data[0]) valid_loss = 0 for (valid_x, valid_y) in valid_loader: valid_y_label = valid_y.view(-1, output_vec) if torch.cuda.is_available(): valid_y_label = valid_y_label.cuda() valid_nn_label = Variable(valid_y_label) valid_forward_pass = mkcrnn(valid_x) valid_loss_eval = loss_func(valid_forward_pass, valid_nn_label) # compute validation loss valid_loss += valid_loss_eval.data[0] print('Epoch: ', epoch, 'Step: ', step, '| validation loss: %.4f' % valid_loss) validation_losses.append(valid_loss) # Save model <|code_end|> , determine the next line of code. You have imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (class names, function names, or code) available: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
torch.save(mkcrnn, os.path.join(helper.get_models_folder(), "mkcrnn_{}_gru.pkl".format(history)))
Here is a snippet: <|code_start|>""" This module implements a Convolutional Recurrent Neural Network (CRNN) Mario Kart AI Agent using Gated Recurrent Units (GRUs) and PyTorch. """ logger = logging.getLogger(__name__) # Hyper Parameters input_size = 15 hidden_size_1 = 64 hidden_size_2 = 64 hidden_size_3 = 64 <|code_end|> . Write the next line using the current file imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader , which may include functions, classes, or code. Output only the next line.
output_vec = len(keylog.Keyboard)
Continue the code snippet: <|code_start|> num_layers=history, dropout=0.5) if torch.cuda.is_available(): print("cuda is available.") self.cuda() def forward(self, x): """ Forward pass of the neural network. Accepts a tensor of size input_size*input_size. """ x = x.view(-1, self.conv1_in, self.input_size, self.input_size) x = Variable(x).float() if torch.cuda.is_available(): x = x.cuda() out = self.conv1(x) out = self.conv2(out) out = out.view(-1,history,5*5) out, _ = self.gru(out) out = out.view(-1, history * self.hidden_size_1) out = self.encoder(out) return out if __name__ == '__main__': """ Train neural network Mario Kart AI agent. """ mkcrnn = MKCRNN_gru() # Define gradient descent optimizer and loss function optimizer = torch.optim.Adam(mkcrnn.parameters(), weight_decay=l2_reg, lr=learning_rate) loss_func = nn.MSELoss() # Load data <|code_end|> . Use current file imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (classes, functions, or code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
train_loader, valid_loader = get_mario_train_valid_loader(batch_size, False, 123, history=history)
Based on the snippet: <|code_start|> for step, (x, y) in enumerate(train_loader): # Wrap label 'y' in variable y_label = y.view(-1, output_vec) if torch.cuda.is_available(): y_label = y_label.cuda() nn_label = Variable(y_label) # Forward pass forward_pass = mkrnn(x) loss = loss_func(forward_pass, nn_label) # compute loss optimizer.zero_grad() # zero gradients from previous step loss.backward() # compute gradients optimizer.step() # apply backpropagation # Log training data if step % 50 == 0: print('Epoch: ', epoch, 'Step: ', step, '| training loss: %.4f' % loss.data[0]) valid_loss = 0 for (valid_x, valid_y) in valid_loader: valid_y_label = valid_y.view(-1, output_vec) if torch.cuda.is_available(): valid_y_label = valid_y_label.cuda() valid_nn_label = Variable(valid_y_label) valid_forward_pass = mkrnn(valid_x) valid_loss_eval = loss_func(valid_forward_pass, valid_nn_label) # compute validation loss valid_loss += valid_loss_eval.data[0] print('Epoch: ', epoch, 'Step: ', step, '| validation loss: %.4f' % valid_loss) validation_losses.append(valid_loss) # Save model <|code_end|> , predict the immediate next line with the help of imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (classes, functions, sometimes code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
torch.save(mkrnn, os.path.join(helper.get_models_folder(), "mkrnn_{}_lstm.pkl".format(history)))
Given the following code snippet before the placeholder: <|code_start|>""" This module implements a Recurrent Neural Network (RNN) Mario Kart AI Agent using Long Short-Term Memory (LSTM) and PyTorch. """ logger = logging.getLogger(__name__) # Hyper Parameters input_size = 15 hidden_size_1 = 64 hidden_size_2 = 64 hidden_size_3 = 64 <|code_end|> , predict the next line using imports from the current file: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context including class names, function names, and sometimes code from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
output_vec = len(keylog.Keyboard)
Given the code snippet: <|code_start|> nn.Dropout(0.5), nn.LeakyReLU(), nn.Linear(self.hidden_size_3, self.output_vec) ) if torch.cuda.is_available(): print("cuda is available.") self.cuda() def forward(self, x): """ Forward pass of the neural network. Accepts a tensor of size input_size*input_size. """ x_input = x.view(-1, self.history, self.input_size * self.input_size) if torch.cuda.is_available(): x_input = x_input.cuda() x = Variable(x_input).float() out, _ = self.lstm(x) out = out.view(-1, self.history * self.hidden_size_1) encoded = self.encoder(out) return encoded if __name__ == '__main__': """ Train neural network Mario Kart AI agent. """ mkrnn = MKRNN_lstm() # Define gradient descent optimizer and loss function optimizer = torch.optim.Adam(mkrnn.parameters(), weight_decay=l2_reg, lr=learning_rate) loss_func = nn.MSELoss() # Load data <|code_end|> , generate the next line using the imports in this file: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (functions, classes, or occasionally code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
train_loader, valid_loader = get_mario_train_valid_loader(batch_size, False, 123, history=history)
Next line prediction: <|code_start|>logger = logging.getLogger(__name__) class MarioKartNN: """ Class implementing a neural network Mario Kart AI agent """ game_name = "NABE01" def __init__(self, pickled_model_path, history_length=1, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the neural network model file. """ self.model = torch.load(pickled_model_path) self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) self.key_map = key2pad.KeyPadMap() self.history_length = history_length self.previous_tensors = collections.deque([], history_length) def process_frame(self): """ Process a single frame of the current Dolphin game. Note: Process means read the state of the game and decide what action to take in this context. Dolphin will not take screenshots if the game is paused! """ # Advance the Dolphin frame # dp_frames.advance('P') # Take screenshot of current Dolphin frame <|code_end|> . Use current file imports: (import collections import logging import os import time import torch from src import dp_screenshot, helper, mk_downsampler, key2pad) and context including class names, function names, or small code snippets from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): . Output only the next line.
dp_screenshot.take_screenshot()
Here is a snippet: <|code_start|>""" This module implements a Mario Kart AI agent using a Neural Network. """ logger = logging.getLogger(__name__) class MarioKartNN: """ Class implementing a neural network Mario Kart AI agent """ game_name = "NABE01" def __init__(self, pickled_model_path, history_length=1, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the neural network model file. """ self.model = torch.load(pickled_model_path) self.frame_delay = delay <|code_end|> . Write the next line using the current file imports: import collections import logging import os import time import torch from src import dp_screenshot, helper, mk_downsampler, key2pad and context from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): , which may include functions, classes, or code. Output only the next line.
self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name)
Here is a snippet: <|code_start|> def __init__(self, pickled_model_path, history_length=1, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the neural network model file. """ self.model = torch.load(pickled_model_path) self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) self.key_map = key2pad.KeyPadMap() self.history_length = history_length self.previous_tensors = collections.deque([], history_length) def process_frame(self): """ Process a single frame of the current Dolphin game. Note: Process means read the state of the game and decide what action to take in this context. Dolphin will not take screenshots if the game is paused! """ # Advance the Dolphin frame # dp_frames.advance('P') # Take screenshot of current Dolphin frame dp_screenshot.take_screenshot() screenshot_file = os.path.join(self.screenshot_dir, 'NABE01-1.png') # time.sleep(self.frame_delay) try: # Downsample the screenshot and calculate dictionary key <|code_end|> . Write the next line using the current file imports: import collections import logging import os import time import torch from src import dp_screenshot, helper, mk_downsampler, key2pad and context from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): , which may include functions, classes, or code. Output only the next line.
ds_image = mk_downsampler.Downsampler(self.game_name, final_dim=15).downsample(screenshot_file)
Continue the code snippet: <|code_start|>""" This module implements a Mario Kart AI agent using a Neural Network. """ logger = logging.getLogger(__name__) class MarioKartNN: """ Class implementing a neural network Mario Kart AI agent """ game_name = "NABE01" def __init__(self, pickled_model_path, history_length=1, delay=0.2): """ Create a MarioKart Agent instance. Args: pickled_model_path: Path to the neural network model file. """ self.model = torch.load(pickled_model_path) self.frame_delay = delay self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name) <|code_end|> . Use current file imports: import collections import logging import os import time import torch from src import dp_screenshot, helper, mk_downsampler, key2pad and context (classes, functions, or code) from other files: # Path: src/dp_screenshot.py # def take_screenshot(): # # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/mk_downsampler.py # class Downsampler: # def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): # def downsample_dir(self, save_imgs=False, clean_data=False): # def downsample(self, file_path, output_name=None, save_img=False, clean_data=False): # def save_image(self, img, output_name): # # Path: src/key2pad.py # class KeyPadMap: # def __init__(self): # def update(self, keys): # def convert_key(self, key, is_press): . Output only the next line.
self.key_map = key2pad.KeyPadMap()
Next line prediction: <|code_start|>""" This module provides tools for programmatic control of the Dolphin emulator's save state functionality. """ logger = logging.getLogger(__name__) def save_dolphin_state(slot_key): """ Save the current state of a running Dolphin emulator. Args: slot_key: Keyboard key corresponding to the Dolphin save state slot to save the current state of the emulator to. """ try: <|code_end|> . Use current file imports: (import logging import pyautogui from src import helper) and context including class names, function names, or small code snippets from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): . Output only the next line.
helper.validate_function_key(slot_key)
Given the code snippet: <|code_start|> for step, (x, y) in enumerate(train_loader): # Wrap label 'y' in variable y_label = y.view(-1, output_vec) if torch.cuda.is_available(): y_label = y_label.cuda() nn_label = Variable(y_label) # Forward pass forward_pass = mknn(x) loss = loss_func(forward_pass, nn_label) # compute loss optimizer.zero_grad() # zero gradients from previous step loss.backward() # compute gradients optimizer.step() # apply backpropagation # Log training data if step % 50 == 0: print('Epoch: ', epoch, 'Step: ', step, '| training loss: %.4f' % loss.data[0]) valid_loss = 0 for (valid_x, valid_y) in valid_loader: valid_y_label = valid_y.view(-1, output_vec) if torch.cuda.is_available(): valid_y_label = valid_y_label.cuda() valid_nn_label = Variable(valid_y_label) valid_forward_pass = mknn(valid_x) valid_loss_eval = loss_func(valid_forward_pass, valid_nn_label) # compute validation loss valid_loss += valid_loss_eval.data[0] print('Epoch: ', epoch, 'Step: ', step, '| validation loss: %.4f' % valid_loss) validation_losses.append(valid_loss) # Save model <|code_end|> , generate the next line using the imports in this file: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (functions, classes, or occasionally code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
torch.save(mknn, os.path.join(helper.get_models_folder(), "mknn.pkl"))
Continue the code snippet: <|code_start|>""" This module implements a Neural Network (NN) Mario Kart AI Agent using PyTorch. """ logger = logging.getLogger(__name__) # Hyper Parameters input_size = 15 hidden_size_1 = 64 hidden_size_2 = 64 hidden_size_3 = 32 <|code_end|> . Use current file imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (classes, functions, or code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
output_vec = len(keylog.Keyboard)
Continue the code snippet: <|code_start|> nn.LeakyReLU(), nn.Linear(self.hidden_size_2, self.hidden_size_3), nn.Dropout(0.5), nn.LeakyReLU(), nn.Linear(self.hidden_size_3, self.output_vec) ) if torch.cuda.is_available(): print("cuda is available.") self.cuda() def forward(self, x): """ Forward pass of the neural network. Accepts a tensor of size input_size*input_size. """ x_input = x.view(-1, self.input_size * self.input_size) if torch.cuda.is_available(): x_input = x_input.cuda() x = Variable(x_input).float() encoded = self.encoder(x) return encoded if __name__ == '__main__': """ Train neural network Mario Kart AI agent. """ mknn = MKNN() # Define gradient descent optimizer and loss function optimizer = torch.optim.Adam(mknn.parameters(), weight_decay=l2_reg, lr=learning_rate) loss_func = nn.MSELoss() # Load data <|code_end|> . Use current file imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and context (classes, functions, or code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
train_loader, valid_loader = get_mario_train_valid_loader(batch_size, False, 123)
Continue the code snippet: <|code_start|>""" This module implements the image downsampling component of the basic Mario Kart AI agent. """ logger = logging.getLogger(__name__) class Downsampler: def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10): self.game_name = game_name self.blur_size = blur_size if intermediate_dim % final_dim != 0: raise ValueError("final dimensions must divide into intermediate dimensions completely.") self.pooling_dim = int(intermediate_dim / final_dim) self.inter_dim = (intermediate_dim, intermediate_dim) <|code_end|> . Use current file imports: import logging import traceback import cv2 import numpy as np import os from skimage.measure import block_reduce from src import helper and context (classes, functions, or code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): . Output only the next line.
self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots')
Continue the code snippet: <|code_start|> True if using GPU. Returns ------- - train_loader: training set iterator. - valid_loader: validation set iterator. """ error_msg = "[!] valid_size should be in the range [0, 1]." assert ((valid_size >= 0) and (valid_size <= 1)), error_msg normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], std=[0.5, 0.5, 0.5]) # define transforms valid_transform = transforms.Compose([ transforms.ToTensor(), normalize ]) if augment: train_transform = transforms.Compose([ transforms.RandomCrop(32, padding=4), transforms.ToTensor(), normalize ]) else: train_transform = transforms.Compose([ transforms.ToTensor(), normalize ]) # load the dataset <|code_end|> . Use current file imports: import numpy as np import torch from torch.utils.data.sampler import SubsetRandomSampler from torchvision import transforms from src.agents.mk_dataset import MarioKartDataset and context (classes, functions, or code) from other files: # Path: src/agents/mk_dataset.py # class MarioKartDataset(Dataset): # """Mario Kart dataset.""" # # def __init__(self, log_file=os.path.join(helper.get_dataset_folder(), 'mario_kart', "mario_kart.json"), # transform=None, history=1): # """ # Args: # log_file: file path location to the log file containing key press states. # """ # self.images = os.path.join(helper.get_dataset_folder(), 'mario_kart', "images") # with open(log_file, 'r') as f: # self.data = json.load(f).get('data') # self.transform = transform # self.history = history # # def __len__(self): # return len(self.data) # # def __getitem__(self, idx): # key_state = self.data[idx] # img_count = key_state.get('count') # tensors = [] # for i in range(self.history): # img_name = os.path.join(self.images, "{}.png".format(img_count - i)) # image = cv2.imread(img_name) # img_tensor = helper.get_tensor(image) # if img_tensor is not None: # tensors.append(img_tensor) # else: # logger.warning("Image not found, using last tensor found") # tensors.append(tensors[-1]) # tensor = torch.stack(tensors) # return tensor, helper.get_output_vector(key_state['presses']) . Output only the next line.
train_dataset = MarioKartDataset(transform=train_transform, history=history)
Continue the code snippet: <|code_start|>""" This module contains code for maintaining the basic Mario Kart AI agent's state-decision map. """ logger = logging.getLogger(__name__) class StateModel: """ Class for storing the basic Mario Kart AI agent's state-decision probabilities in a lookup table. Attributes: screenshot_dir: Directory where the Dolphin emulator saves screenshots. keylog_filename: Name of the file where Dolphin keyboard output was logged to. output_dir: Directory where the Dolphin keyboard log is stored. image_dir: Directory containing the downsampled Dolphin images. state_decision_map: Dictionary containing the state to decision probability mapping. """ def __init__(self, training_keylog="log.json", model_name="naive_model", clean_imgs=False): <|code_end|> . Use current file imports: import logging import json import cv2 import pickle import os from src import helper, keylog and context (classes, functions, or code) from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): . Output only the next line.
self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots')
Using the snippet: <|code_start|>""" This module contains code for maintaining the basic Mario Kart AI agent's state-decision map. """ logger = logging.getLogger(__name__) class StateModel: """ Class for storing the basic Mario Kart AI agent's state-decision probabilities in a lookup table. Attributes: screenshot_dir: Directory where the Dolphin emulator saves screenshots. keylog_filename: Name of the file where Dolphin keyboard output was logged to. output_dir: Directory where the Dolphin keyboard log is stored. image_dir: Directory containing the downsampled Dolphin images. state_decision_map: Dictionary containing the state to decision probability mapping. """ def __init__(self, training_keylog="log.json", model_name="naive_model", clean_imgs=False): self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots') self.keylog_filename = training_keylog self.output_dir = helper.get_output_folder() self.image_dir = os.path.join(helper.get_output_folder(), "images") self.models_dir = os.path.join(helper.get_models_folder()) self.model_name = model_name self.clean_imgs = clean_imgs self.state_counts = dict() self.state_decision_map = dict() <|code_end|> , determine the next line of code. You have imports: import logging import json import cv2 import pickle import os from src import helper, keylog and context (class names, function names, or code) available: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): . Output only the next line.
self.defaults = {k.name: 0 for k in keylog.Keyboard}
Predict the next line after this snippet: <|code_start|> for step, (x, y) in enumerate(train_loader): # Wrap label 'y' in variable y_label = y.view(-1, output_vec) if torch.cuda.is_available(): y_label = y_label.cuda() nn_label = Variable(y_label) # Forward pass forward_pass = mkcrnn(x) loss = loss_func(forward_pass, nn_label) # compute loss optimizer.zero_grad() # zero gradients from previous step loss.backward() # compute gradients optimizer.step() # apply backpropagation # Log training data if step % 50 == 0: print('Epoch: ', epoch, 'Step: ', step, '| training loss: %.4f' % loss.data[0]) valid_loss = 0 for (valid_x, valid_y) in valid_loader: valid_y_label = valid_y.view(-1, output_vec) if torch.cuda.is_available(): valid_y_label = valid_y_label.cuda() valid_nn_label = Variable(valid_y_label) valid_forward_pass = mkcrnn(valid_x) valid_loss_eval = loss_func(valid_forward_pass, valid_nn_label) # compute validation loss valid_loss += valid_loss_eval.data[0] print('Epoch: ', epoch, 'Step: ', step, '| validation loss: %.4f' % valid_loss) validation_losses.append(valid_loss) # Save model <|code_end|> using the current file's imports: import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable and any relevant context from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
torch.save(mkcrnn, os.path.join(helper.get_models_folder(), "mkcrnn_{}_frames_{}_lstm.pkl".format(num_input_frames, history)))
Next line prediction: <|code_start|>""" This module implements a Convolutional Recurrent Neural Network (CRNN) Mario Kart AI Agent using Long Short-Term Memory (LSTM) and PyTorch. """ logger = logging.getLogger(__name__) # Hyper Parameters input_size = 15 hidden_size_2 = 64 hidden_size_3 = 64 hidden_size_4 = 64 <|code_end|> . Use current file imports: (import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable) and context including class names, function names, or small code snippets from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
output_vec = len(keylog.Keyboard)
Next line prediction: <|code_start|> ) if torch.cuda.is_available(): print("cuda is available.") self.cuda() def forward(self, x): """ Forward pass of the neural network. Accepts a tensor of size input_size*input_size. """ x = x.view(-1, self.conv1_in, self.input_size, self.input_size) x = Variable(x).float() if torch.cuda.is_available(): x = x.cuda() out = self.conv1(x) out = self.conv2(out) out = out.view(-1, self.history, self.hidden_size_1) out, _ = self.lstm(out) out = out.view(-1, self.history * self.hidden_size_2) encoded = self.encoder(out) return encoded if __name__ == '__main__': """ Train neural network Mario Kart AI agent. """ mkcrnn = MKCRNN_lstm() # Define gradient descent optimizer and loss function optimizer = torch.optim.Adam(mkcrnn.parameters(), weight_decay=l2_reg, lr=learning_rate) loss_func = nn.MSELoss() # Load data <|code_end|> . Use current file imports: (import logging import os import matplotlib.pyplot as plt import torch import torch.nn as nn from src import helper, keylog from src.agents.train_valid_data import get_mario_train_valid_loader from torch.autograd import Variable) and context including class names, function names, or small code snippets from other files: # Path: src/helper.py # def validate_function_key(slot_key): # def get_output_folder(): # def get_models_folder(): # def get_dataset_folder(): # def get_home_folder(): # def pickle_object(data, name, directory=get_output_folder()): # def generate_img_key(image): # def get_tensor(image): # def get_output_vector(presses): # def get_key_state_from_vector(vector): # # Path: src/keylog.py # class Keyboard(enum.Enum): # class KeyLog: # def __init__(self, logging_delay=0.3): # def start(self): # def on_press(self, key): # def on_release(self, key): # def record(self): # def save_to_file(self, file_name="log.json"): # def _get_key_value(key): # # Path: src/agents/train_valid_data.py # def get_mario_train_valid_loader(batch_size, # augment, # random_seed, # valid_size=0.2, # shuffle=True, # history=1, # num_workers=1, # pin_memory=False): # """ # Utility function for loading and returning train and valid # multi-process iterators over the MarioKart dataset. A sample # 9x9 grid of the images can be optionally displayed. # If using CUDA, num_workers should be set to 1 and pin_memory to True. # Params # ------ # - data_dir: path directory to the dataset. # - batch_size: how many samples per batch to load. # - augment: whether to apply the data augmentation scheme # mentioned in the paper. Only applied on the train split. # - random_seed: fix seed for reproducibility. # - valid_size: percentage split of the training set used for # the validation set. Should be a float in the range [0, 1]. # - shuffle: whether to shuffle the train/validation indices. # - show_sample: plot 9x9 sample grid of the dataset. # - num_workers: number of subprocesses to use when loading the dataset. # - pin_memory: whether to copy tensors into CUDA pinned memory. Set it to # True if using GPU. # Returns # ------- # - train_loader: training set iterator. # - valid_loader: validation set iterator. # """ # error_msg = "[!] valid_size should be in the range [0, 1]." # assert ((valid_size >= 0) and (valid_size <= 1)), error_msg # # normalize = transforms.Normalize(mean=[0.5, 0.5, 0.5], # std=[0.5, 0.5, 0.5]) # # # define transforms # valid_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # if augment: # train_transform = transforms.Compose([ # transforms.RandomCrop(32, padding=4), # transforms.ToTensor(), # normalize # ]) # else: # train_transform = transforms.Compose([ # transforms.ToTensor(), # normalize # ]) # # # load the dataset # train_dataset = MarioKartDataset(transform=train_transform, history=history) # valid_dataset = MarioKartDataset(transform=valid_transform, history=history) # # num_train = len(train_dataset) # indices = list(range(num_train)) # split = int(np.floor(valid_size * num_train)) # # if shuffle: # np.random.seed(random_seed) # np.random.shuffle(indices) # # train_idx, valid_idx = indices[split:], indices[:split] # # train_sampler = SubsetRandomSampler(train_idx) # valid_sampler = SubsetRandomSampler(valid_idx) # # train_loader = torch.utils.data.DataLoader(train_dataset, # batch_size=batch_size, sampler=train_sampler, # num_workers=num_workers, pin_memory=pin_memory) # # valid_loader = torch.utils.data.DataLoader(valid_dataset, # batch_size=batch_size, sampler=valid_sampler, # num_workers=num_workers, pin_memory=pin_memory) # return train_loader, valid_loader . Output only the next line.
train_loader, valid_loader = get_mario_train_valid_loader(batch_size, False, 123, history=num_input_frames)
Next line prediction: <|code_start|> initial=0.1, maximum=60.0, multiplier=1.3, predicate=retries.if_exception_type( core_exceptions.DeadlineExceeded, core_exceptions.ServiceUnavailable, ), deadline=20.0, ), default_timeout=20.0, client_info=client_info, ), self.enroll_data_sources: gapic_v1.method.wrap_method( self.enroll_data_sources, default_timeout=None, client_info=client_info, ), } def close(self): """Closes resources associated with the transport. .. warning:: Only call this method if the transport is NOT shared with other clients - this may cause errors in other clients! """ raise NotImplementedError() @property def get_data_source( self, ) -> Callable[ <|code_end|> . Use current file imports: (import abc import pkg_resources import google.auth # type: ignore import google.api_core from typing import Awaitable, Callable, Dict, Optional, Sequence, Union from google.api_core import exceptions as core_exceptions from google.api_core import gapic_v1 from google.api_core import retry as retries from google.auth import credentials as ga_credentials # type: ignore from google.oauth2 import service_account # type: ignore from google.cloud.bigquery_datatransfer_v1.types import datatransfer from google.cloud.bigquery_datatransfer_v1.types import transfer from google.protobuf import empty_pb2 # type: ignore) and context including class names, function names, or small code snippets from other files: # Path: google/cloud/bigquery_datatransfer_v1/types/datatransfer.py # class DataSourceParameter(proto.Message): # class Type(proto.Enum): # class DataSource(proto.Message): # class AuthorizationType(proto.Enum): # class DataRefreshType(proto.Enum): # class GetDataSourceRequest(proto.Message): # class ListDataSourcesRequest(proto.Message): # class ListDataSourcesResponse(proto.Message): # class CreateTransferConfigRequest(proto.Message): # class UpdateTransferConfigRequest(proto.Message): # class GetTransferConfigRequest(proto.Message): # class DeleteTransferConfigRequest(proto.Message): # class GetTransferRunRequest(proto.Message): # class DeleteTransferRunRequest(proto.Message): # class ListTransferConfigsRequest(proto.Message): # class ListTransferConfigsResponse(proto.Message): # class ListTransferRunsRequest(proto.Message): # class RunAttempt(proto.Enum): # class ListTransferRunsResponse(proto.Message): # class ListTransferLogsRequest(proto.Message): # class ListTransferLogsResponse(proto.Message): # class CheckValidCredsRequest(proto.Message): # class CheckValidCredsResponse(proto.Message): # class ScheduleTransferRunsRequest(proto.Message): # class ScheduleTransferRunsResponse(proto.Message): # class StartManualTransferRunsRequest(proto.Message): # class TimeRange(proto.Message): # class StartManualTransferRunsResponse(proto.Message): # class EnrollDataSourcesRequest(proto.Message): # TYPE_UNSPECIFIED = 0 # STRING = 1 # INTEGER = 2 # DOUBLE = 3 # BOOLEAN = 4 # RECORD = 5 # PLUS_PAGE = 6 # AUTHORIZATION_TYPE_UNSPECIFIED = 0 # AUTHORIZATION_CODE = 1 # GOOGLE_PLUS_AUTHORIZATION_CODE = 2 # FIRST_PARTY_OAUTH = 3 # DATA_REFRESH_TYPE_UNSPECIFIED = 0 # SLIDING_WINDOW = 1 # CUSTOM_SLIDING_WINDOW = 2 # RUN_ATTEMPT_UNSPECIFIED = 0 # LATEST = 1 # def raw_page(self): # def raw_page(self): # def raw_page(self): # def raw_page(self): # # Path: google/cloud/bigquery_datatransfer_v1/types/transfer.py # class TransferType(proto.Enum): # class TransferState(proto.Enum): # class EmailPreferences(proto.Message): # class ScheduleOptions(proto.Message): # class UserInfo(proto.Message): # class TransferConfig(proto.Message): # class TransferRun(proto.Message): # class TransferMessage(proto.Message): # class MessageSeverity(proto.Enum): # TRANSFER_TYPE_UNSPECIFIED = 0 # BATCH = 1 # STREAMING = 2 # TRANSFER_STATE_UNSPECIFIED = 0 # PENDING = 2 # RUNNING = 3 # SUCCEEDED = 4 # FAILED = 5 # CANCELLED = 6 # MESSAGE_SEVERITY_UNSPECIFIED = 0 # INFO = 1 # WARNING = 2 # ERROR = 3 . Output only the next line.
[datatransfer.GetDataSourceRequest],
Based on the snippet: <|code_start|> with other clients - this may cause errors in other clients! """ raise NotImplementedError() @property def get_data_source( self, ) -> Callable[ [datatransfer.GetDataSourceRequest], Union[datatransfer.DataSource, Awaitable[datatransfer.DataSource]], ]: raise NotImplementedError() @property def list_data_sources( self, ) -> Callable[ [datatransfer.ListDataSourcesRequest], Union[ datatransfer.ListDataSourcesResponse, Awaitable[datatransfer.ListDataSourcesResponse], ], ]: raise NotImplementedError() @property def create_transfer_config( self, ) -> Callable[ [datatransfer.CreateTransferConfigRequest], <|code_end|> , predict the immediate next line with the help of imports: import abc import pkg_resources import google.auth # type: ignore import google.api_core from typing import Awaitable, Callable, Dict, Optional, Sequence, Union from google.api_core import exceptions as core_exceptions from google.api_core import gapic_v1 from google.api_core import retry as retries from google.auth import credentials as ga_credentials # type: ignore from google.oauth2 import service_account # type: ignore from google.cloud.bigquery_datatransfer_v1.types import datatransfer from google.cloud.bigquery_datatransfer_v1.types import transfer from google.protobuf import empty_pb2 # type: ignore and context (classes, functions, sometimes code) from other files: # Path: google/cloud/bigquery_datatransfer_v1/types/datatransfer.py # class DataSourceParameter(proto.Message): # class Type(proto.Enum): # class DataSource(proto.Message): # class AuthorizationType(proto.Enum): # class DataRefreshType(proto.Enum): # class GetDataSourceRequest(proto.Message): # class ListDataSourcesRequest(proto.Message): # class ListDataSourcesResponse(proto.Message): # class CreateTransferConfigRequest(proto.Message): # class UpdateTransferConfigRequest(proto.Message): # class GetTransferConfigRequest(proto.Message): # class DeleteTransferConfigRequest(proto.Message): # class GetTransferRunRequest(proto.Message): # class DeleteTransferRunRequest(proto.Message): # class ListTransferConfigsRequest(proto.Message): # class ListTransferConfigsResponse(proto.Message): # class ListTransferRunsRequest(proto.Message): # class RunAttempt(proto.Enum): # class ListTransferRunsResponse(proto.Message): # class ListTransferLogsRequest(proto.Message): # class ListTransferLogsResponse(proto.Message): # class CheckValidCredsRequest(proto.Message): # class CheckValidCredsResponse(proto.Message): # class ScheduleTransferRunsRequest(proto.Message): # class ScheduleTransferRunsResponse(proto.Message): # class StartManualTransferRunsRequest(proto.Message): # class TimeRange(proto.Message): # class StartManualTransferRunsResponse(proto.Message): # class EnrollDataSourcesRequest(proto.Message): # TYPE_UNSPECIFIED = 0 # STRING = 1 # INTEGER = 2 # DOUBLE = 3 # BOOLEAN = 4 # RECORD = 5 # PLUS_PAGE = 6 # AUTHORIZATION_TYPE_UNSPECIFIED = 0 # AUTHORIZATION_CODE = 1 # GOOGLE_PLUS_AUTHORIZATION_CODE = 2 # FIRST_PARTY_OAUTH = 3 # DATA_REFRESH_TYPE_UNSPECIFIED = 0 # SLIDING_WINDOW = 1 # CUSTOM_SLIDING_WINDOW = 2 # RUN_ATTEMPT_UNSPECIFIED = 0 # LATEST = 1 # def raw_page(self): # def raw_page(self): # def raw_page(self): # def raw_page(self): # # Path: google/cloud/bigquery_datatransfer_v1/types/transfer.py # class TransferType(proto.Enum): # class TransferState(proto.Enum): # class EmailPreferences(proto.Message): # class ScheduleOptions(proto.Message): # class UserInfo(proto.Message): # class TransferConfig(proto.Message): # class TransferRun(proto.Message): # class TransferMessage(proto.Message): # class MessageSeverity(proto.Enum): # TRANSFER_TYPE_UNSPECIFIED = 0 # BATCH = 1 # STREAMING = 2 # TRANSFER_STATE_UNSPECIFIED = 0 # PENDING = 2 # RUNNING = 3 # SUCCEEDED = 4 # FAILED = 5 # CANCELLED = 6 # MESSAGE_SEVERITY_UNSPECIFIED = 0 # INFO = 1 # WARNING = 2 # ERROR = 3 . Output only the next line.
Union[transfer.TransferConfig, Awaitable[transfer.TransferConfig]],
Here is a snippet: <|code_start|> default_data_refresh_window_days (int): Default data refresh window on days. Only meaningful when ``data_refresh_type`` = ``SLIDING_WINDOW``. manual_runs_disabled (bool): Disables backfilling and manual run scheduling for the data source. minimum_schedule_interval (google.protobuf.duration_pb2.Duration): The minimum interval for scheduler to schedule runs. """ class AuthorizationType(proto.Enum): r"""The type of authorization needed for this data source.""" AUTHORIZATION_TYPE_UNSPECIFIED = 0 AUTHORIZATION_CODE = 1 GOOGLE_PLUS_AUTHORIZATION_CODE = 2 FIRST_PARTY_OAUTH = 3 class DataRefreshType(proto.Enum): r"""Represents how the data source supports data auto refresh.""" DATA_REFRESH_TYPE_UNSPECIFIED = 0 SLIDING_WINDOW = 1 CUSTOM_SLIDING_WINDOW = 2 name = proto.Field(proto.STRING, number=1,) data_source_id = proto.Field(proto.STRING, number=2,) display_name = proto.Field(proto.STRING, number=3,) description = proto.Field(proto.STRING, number=4,) client_id = proto.Field(proto.STRING, number=5,) scopes = proto.RepeatedField(proto.STRING, number=6,) <|code_end|> . Write the next line using the current file imports: import proto # type: ignore from google.cloud.bigquery_datatransfer_v1.types import transfer from google.protobuf import duration_pb2 # type: ignore from google.protobuf import field_mask_pb2 # type: ignore from google.protobuf import timestamp_pb2 # type: ignore from google.protobuf import wrappers_pb2 # type: ignore and context from other files: # Path: google/cloud/bigquery_datatransfer_v1/types/transfer.py # class TransferType(proto.Enum): # class TransferState(proto.Enum): # class EmailPreferences(proto.Message): # class ScheduleOptions(proto.Message): # class UserInfo(proto.Message): # class TransferConfig(proto.Message): # class TransferRun(proto.Message): # class TransferMessage(proto.Message): # class MessageSeverity(proto.Enum): # TRANSFER_TYPE_UNSPECIFIED = 0 # BATCH = 1 # STREAMING = 2 # TRANSFER_STATE_UNSPECIFIED = 0 # PENDING = 2 # RUNNING = 3 # SUCCEEDED = 4 # FAILED = 5 # CANCELLED = 6 # MESSAGE_SEVERITY_UNSPECIFIED = 0 # INFO = 1 # WARNING = 2 # ERROR = 3 , which may include functions, classes, or code. Output only the next line.
transfer_type = proto.Field(proto.ENUM, number=7, enum=transfer.TransferType,)
Continue the code snippet: <|code_start|># # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # class ListDataSourcesPager: """A pager for iterating through ``list_data_sources`` requests. This class thinly wraps an initial :class:`google.cloud.bigquery_datatransfer_v1.types.ListDataSourcesResponse` object, and provides an ``__iter__`` method to iterate through its ``data_sources`` field. If there are more pages, the ``__iter__`` method will make additional ``ListDataSources`` requests and continue to iterate through the ``data_sources`` field on the corresponding responses. All the usual :class:`google.cloud.bigquery_datatransfer_v1.types.ListDataSourcesResponse` attributes are available on the pager. If multiple requests are made, only the most recent response is retained, and thus used for attribute lookup. """ def __init__( self, <|code_end|> . Use current file imports: from typing import ( Any, AsyncIterator, Awaitable, Callable, Sequence, Tuple, Optional, Iterator, ) from google.cloud.bigquery_datatransfer_v1.types import datatransfer from google.cloud.bigquery_datatransfer_v1.types import transfer and context (classes, functions, or code) from other files: # Path: google/cloud/bigquery_datatransfer_v1/types/datatransfer.py # class DataSourceParameter(proto.Message): # class Type(proto.Enum): # class DataSource(proto.Message): # class AuthorizationType(proto.Enum): # class DataRefreshType(proto.Enum): # class GetDataSourceRequest(proto.Message): # class ListDataSourcesRequest(proto.Message): # class ListDataSourcesResponse(proto.Message): # class CreateTransferConfigRequest(proto.Message): # class UpdateTransferConfigRequest(proto.Message): # class GetTransferConfigRequest(proto.Message): # class DeleteTransferConfigRequest(proto.Message): # class GetTransferRunRequest(proto.Message): # class DeleteTransferRunRequest(proto.Message): # class ListTransferConfigsRequest(proto.Message): # class ListTransferConfigsResponse(proto.Message): # class ListTransferRunsRequest(proto.Message): # class RunAttempt(proto.Enum): # class ListTransferRunsResponse(proto.Message): # class ListTransferLogsRequest(proto.Message): # class ListTransferLogsResponse(proto.Message): # class CheckValidCredsRequest(proto.Message): # class CheckValidCredsResponse(proto.Message): # class ScheduleTransferRunsRequest(proto.Message): # class ScheduleTransferRunsResponse(proto.Message): # class StartManualTransferRunsRequest(proto.Message): # class TimeRange(proto.Message): # class StartManualTransferRunsResponse(proto.Message): # class EnrollDataSourcesRequest(proto.Message): # TYPE_UNSPECIFIED = 0 # STRING = 1 # INTEGER = 2 # DOUBLE = 3 # BOOLEAN = 4 # RECORD = 5 # PLUS_PAGE = 6 # AUTHORIZATION_TYPE_UNSPECIFIED = 0 # AUTHORIZATION_CODE = 1 # GOOGLE_PLUS_AUTHORIZATION_CODE = 2 # FIRST_PARTY_OAUTH = 3 # DATA_REFRESH_TYPE_UNSPECIFIED = 0 # SLIDING_WINDOW = 1 # CUSTOM_SLIDING_WINDOW = 2 # RUN_ATTEMPT_UNSPECIFIED = 0 # LATEST = 1 # def raw_page(self): # def raw_page(self): # def raw_page(self): # def raw_page(self): # # Path: google/cloud/bigquery_datatransfer_v1/types/transfer.py # class TransferType(proto.Enum): # class TransferState(proto.Enum): # class EmailPreferences(proto.Message): # class ScheduleOptions(proto.Message): # class UserInfo(proto.Message): # class TransferConfig(proto.Message): # class TransferRun(proto.Message): # class TransferMessage(proto.Message): # class MessageSeverity(proto.Enum): # TRANSFER_TYPE_UNSPECIFIED = 0 # BATCH = 1 # STREAMING = 2 # TRANSFER_STATE_UNSPECIFIED = 0 # PENDING = 2 # RUNNING = 3 # SUCCEEDED = 4 # FAILED = 5 # CANCELLED = 6 # MESSAGE_SEVERITY_UNSPECIFIED = 0 # INFO = 1 # WARNING = 2 # ERROR = 3 . Output only the next line.
method: Callable[..., datatransfer.ListDataSourcesResponse],
Next line prediction: <|code_start|> metadata: Sequence[Tuple[str, str]] = () ): """Instantiate the pager. Args: method (Callable): The method that was originally called, and which instantiated this pager. request (google.cloud.bigquery_datatransfer_v1.types.ListTransferConfigsRequest): The initial request object. response (google.cloud.bigquery_datatransfer_v1.types.ListTransferConfigsResponse): The initial response object. metadata (Sequence[Tuple[str, str]]): Strings which should be sent along with the request as metadata. """ self._method = method self._request = datatransfer.ListTransferConfigsRequest(request) self._response = response self._metadata = metadata def __getattr__(self, name: str) -> Any: return getattr(self._response, name) @property def pages(self) -> Iterator[datatransfer.ListTransferConfigsResponse]: yield self._response while self._response.next_page_token: self._request.page_token = self._response.next_page_token self._response = self._method(self._request, metadata=self._metadata) yield self._response <|code_end|> . Use current file imports: (from typing import ( Any, AsyncIterator, Awaitable, Callable, Sequence, Tuple, Optional, Iterator, ) from google.cloud.bigquery_datatransfer_v1.types import datatransfer from google.cloud.bigquery_datatransfer_v1.types import transfer) and context including class names, function names, or small code snippets from other files: # Path: google/cloud/bigquery_datatransfer_v1/types/datatransfer.py # class DataSourceParameter(proto.Message): # class Type(proto.Enum): # class DataSource(proto.Message): # class AuthorizationType(proto.Enum): # class DataRefreshType(proto.Enum): # class GetDataSourceRequest(proto.Message): # class ListDataSourcesRequest(proto.Message): # class ListDataSourcesResponse(proto.Message): # class CreateTransferConfigRequest(proto.Message): # class UpdateTransferConfigRequest(proto.Message): # class GetTransferConfigRequest(proto.Message): # class DeleteTransferConfigRequest(proto.Message): # class GetTransferRunRequest(proto.Message): # class DeleteTransferRunRequest(proto.Message): # class ListTransferConfigsRequest(proto.Message): # class ListTransferConfigsResponse(proto.Message): # class ListTransferRunsRequest(proto.Message): # class RunAttempt(proto.Enum): # class ListTransferRunsResponse(proto.Message): # class ListTransferLogsRequest(proto.Message): # class ListTransferLogsResponse(proto.Message): # class CheckValidCredsRequest(proto.Message): # class CheckValidCredsResponse(proto.Message): # class ScheduleTransferRunsRequest(proto.Message): # class ScheduleTransferRunsResponse(proto.Message): # class StartManualTransferRunsRequest(proto.Message): # class TimeRange(proto.Message): # class StartManualTransferRunsResponse(proto.Message): # class EnrollDataSourcesRequest(proto.Message): # TYPE_UNSPECIFIED = 0 # STRING = 1 # INTEGER = 2 # DOUBLE = 3 # BOOLEAN = 4 # RECORD = 5 # PLUS_PAGE = 6 # AUTHORIZATION_TYPE_UNSPECIFIED = 0 # AUTHORIZATION_CODE = 1 # GOOGLE_PLUS_AUTHORIZATION_CODE = 2 # FIRST_PARTY_OAUTH = 3 # DATA_REFRESH_TYPE_UNSPECIFIED = 0 # SLIDING_WINDOW = 1 # CUSTOM_SLIDING_WINDOW = 2 # RUN_ATTEMPT_UNSPECIFIED = 0 # LATEST = 1 # def raw_page(self): # def raw_page(self): # def raw_page(self): # def raw_page(self): # # Path: google/cloud/bigquery_datatransfer_v1/types/transfer.py # class TransferType(proto.Enum): # class TransferState(proto.Enum): # class EmailPreferences(proto.Message): # class ScheduleOptions(proto.Message): # class UserInfo(proto.Message): # class TransferConfig(proto.Message): # class TransferRun(proto.Message): # class TransferMessage(proto.Message): # class MessageSeverity(proto.Enum): # TRANSFER_TYPE_UNSPECIFIED = 0 # BATCH = 1 # STREAMING = 2 # TRANSFER_STATE_UNSPECIFIED = 0 # PENDING = 2 # RUNNING = 3 # SUCCEEDED = 4 # FAILED = 5 # CANCELLED = 6 # MESSAGE_SEVERITY_UNSPECIFIED = 0 # INFO = 1 # WARNING = 2 # ERROR = 3 . Output only the next line.
def __iter__(self) -> Iterator[transfer.TransferConfig]:
Given snippet: <|code_start|> "203.104.209.23", "203.104.209.39", "203.104.209.55", "203.104.209.102", ) # 伪装成Win7 x64上的IE11 user_agent = 'Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko' # 匹配网页中所需信息的正则表达式 patterns = {'dmm_token': re.compile(r'http-dmm-token" content="([\d|\w]+)"'), 'token': re.compile(r'token" content="([\d|\w]+)"'), 'reset': re.compile(r'認証エラー'), 'osapi': re.compile(r'URL\W+:\W+"(.*)",')} def __init__(self, login_id, password): """ 使用`login_id`和`password`来初始化认证对象。 `login_id`为登录DMM网站所需的用户名,一般为电子邮件地址,`password`为登录所需的密码。 仅支持用DMM账号登录,不支持Facebook和Google+账号登录。 :param login_id: str :param password: str :return: none """ # 初始化登录变量 self.login_id = login_id self.password = password # 初始化aiohttp会话,如果设定了代理服务器,则通过代理服务器发起会话 <|code_end|> , continue by predicting the next line. Consider current file imports: import aiohttp import asyncio import json import re import time from urllib.parse import urlparse, parse_qs from base import config from auth.exceptions import OOIAuthException and context: # Path: base/config.py # # Path: auth/exceptions.py # class OOIAuthException(OOIBaseException): # pass which might include code, classes, or functions. Output only the next line.
if config.proxy:
Predict the next line after this snippet: <|code_start|> self.world_ip = None self.api_token = None self.api_starttime = None self.entry = None def __del__(self): """析构函数,用于关闭aiohttp的会话。 :return: none """ self.session.close() @asyncio.coroutine def _request(self, url, method='GET', data=None, timeout_message='连接失败', timeout=10): """使用asyncio.wait_for包装过的会话向远端服务器发起请求。 `url`为请求的URL地址,`method`为请求的方法, `data`为发起POST请求时的数据,`timeout_message`为请求超时后抛出异常所带的信息, `timeout`为超时时间,单位为秒。 :param url: str :param method: str :param data: dict :param timeout_message: str :param timeout: int :return: generator """ try: response = yield from asyncio.wait_for(self.session.request(method, url, data=data, headers=self.headers), timeout) return response except asyncio.TimeoutError: <|code_end|> using the current file's imports: import aiohttp import asyncio import json import re import time from urllib.parse import urlparse, parse_qs from base import config from auth.exceptions import OOIAuthException and any relevant context from other files: # Path: base/config.py # # Path: auth/exceptions.py # class OOIAuthException(OOIBaseException): # pass . Output only the next line.
raise OOIAuthException(timeout_message)
Given snippet: <|code_start|> :param request: aiohttp.web.Request :return: dict """ session = yield from get_session(request) if 'mode' in session: mode = session['mode'] else: session['mode'] = 1 mode = 1 return {'mode': mode} @asyncio.coroutine def login(self, request): """接受登录表单提交的数据,登录后跳转或登录失败后展示错误信息。 :param request: aiohttp.web.Request :return: aiohttp.web.HTTPFound or aiohttp.web.Response """ post = yield from request.post() session = yield from get_session(request) login_id = post.get('login_id', None) password = post.get('password', None) mode = int(post.get('mode', 1)) session['mode'] = mode if login_id and password: <|code_end|> , continue by predicting the next line. Consider current file imports: import asyncio import aiohttp.web import aiohttp_jinja2 from aiohttp_session import get_session from auth.kancolle import KancolleAuth, OOIAuthException and context: # Path: auth/kancolle.py # class KancolleAuth: # def __init__(self, login_id, password): # def __del__(self): # def _request(self, url, method='GET', data=None, timeout_message='连接失败', timeout=10): # def _get_dmm_tokens(self): # def _get_ajax_token(self): # def _get_osapi_url(self): # def _get_world(self): # def _get_api_token(self): # def get_osapi(self): # def get_entry(self): which might include code, classes, or functions. Output only the next line.
kancolle = KancolleAuth(login_id, password)
Given the following code snippet before the placeholder: <|code_start|> def login(self, request): """接受登录表单提交的数据,登录后跳转或登录失败后展示错误信息。 :param request: aiohttp.web.Request :return: aiohttp.web.HTTPFound or aiohttp.web.Response """ post = yield from request.post() session = yield from get_session(request) login_id = post.get('login_id', None) password = post.get('password', None) mode = int(post.get('mode', 1)) session['mode'] = mode if login_id and password: kancolle = KancolleAuth(login_id, password) if mode in (1, 2, 3): try: yield from kancolle.get_entry() session['api_token'] = kancolle.api_token session['api_starttime'] = kancolle.api_starttime session['world_ip'] = kancolle.world_ip if mode == 2: return aiohttp.web.HTTPFound('/kcv') elif mode == 3: return aiohttp.web.HTTPFound('/poi') else: return aiohttp.web.HTTPFound('/kancolle') <|code_end|> , predict the next line using imports from the current file: import asyncio import aiohttp.web import aiohttp_jinja2 from aiohttp_session import get_session from auth.kancolle import KancolleAuth, OOIAuthException and context including class names, function names, and sometimes code from other files: # Path: auth/kancolle.py # class KancolleAuth: # def __init__(self, login_id, password): # def __del__(self): # def _request(self, url, method='GET', data=None, timeout_message='连接失败', timeout=10): # def _get_dmm_tokens(self): # def _get_ajax_token(self): # def _get_osapi_url(self): # def _get_world(self): # def _get_api_token(self): # def get_osapi(self): # def get_entry(self): . Output only the next line.
except OOIAuthException as e:
Continue the code snippet: <|code_start|>"""转发客户端FLASH和游戏服务器之间的通信。 接受客户端FLASH发送到OOI3服务器的请求,将其转发给用户所在的游戏服务器,获得响应后再返回给客户端FLASH。 """ class APIHandler: """ OOI3中用于转发客户端FLASH和游戏服务器间通信的类。""" def __init__(self): """ 构造函数,根据环境变量初始化代理服务器。 :return: none """ <|code_end|> . Use current file imports: import aiohttp import aiohttp.web import asyncio from aiohttp_session import get_session from base import config and context (classes, functions, or code) from other files: # Path: base/config.py . Output only the next line.
if config.proxy:
Next line prediction: <|code_start|> news = [] h3s = soup.find_all('h3', class_='tec--card__title') # Limit to 10 news i = 0 for h3 in h3s: title = h3.a.string link = h3.a['href'] news.append(dict(title=title, link=link)) i += 1 if i == 10: break return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(tec_g1=__tec_g1, tec_cw=__tec_cw, tec_olhar=__tec_olhar, tec_canal=__tec_canal, tec_uol=__tec_uol, tec_giz=__tec_giz, tec_conv=__tec_conv, tec_tecmundo=__tec_tecmundo) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) <|code_end|> . Use current file imports: (from app.aml_utils import getpage, parsepage, get_ns from app.news_source_national import g1) and context including class names, function names, or small code snippets from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # Path: app/news_source_national.py # def g1(soup): # """ # Gets the most read news from the g1 page # # :param soup: the BeautifulSoup object # :return: a list with the most read news from the G1 Page # """ # news = [] # scripts = soup.find_all('script') # # for script in scripts: # script_content = script.text # # # O conteúdo do G1 agora é gerado por script. Primeiro achamos o script correto, pois são vários # if script_content.find('#G1-POST-TOP') != -1: # i = 0 # # # Recuperamos as URLs mais acessadas # while True: # # Primeiro achamos um top-post (url) com essa chave de busca # key_index = script_content.find('#G1-POST-TOP', i) # # if key_index == -1: # break # # # Agora achamos o começo da url # start_index = script_content.rfind('"', 0, key_index) + 1 # # # Agora achamos o final da url # end_index = script_content.find('"', key_index) # # # E agora pegamos a URL (substring) # url = script_content[start_index: end_index] # # # Com a URL, entramos na página e descobrimos o título dela # response, content = getpage(url) # soup2 = parsepage(content) # title = soup2.find('h1', class_='content-head__title').string # # news.append(dict(title=title, link=url)) # # # Preparamos o próximo índice de busca # i = key_index + 10 # # return news . Output only the next line.
response, content = getpage(ns.url) # Download the page
Continue the code snippet: <|code_start|> h3s = soup.find_all('h3', class_='tec--card__title') # Limit to 10 news i = 0 for h3 in h3s: title = h3.a.string link = h3.a['href'] news.append(dict(title=title, link=link)) i += 1 if i == 10: break return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(tec_g1=__tec_g1, tec_cw=__tec_cw, tec_olhar=__tec_olhar, tec_canal=__tec_canal, tec_uol=__tec_uol, tec_giz=__tec_giz, tec_conv=__tec_conv, tec_tecmundo=__tec_tecmundo) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) response, content = getpage(ns.url) # Download the page <|code_end|> . Use current file imports: from app.aml_utils import getpage, parsepage, get_ns from app.news_source_national import g1 and context (classes, functions, or code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # Path: app/news_source_national.py # def g1(soup): # """ # Gets the most read news from the g1 page # # :param soup: the BeautifulSoup object # :return: a list with the most read news from the G1 Page # """ # news = [] # scripts = soup.find_all('script') # # for script in scripts: # script_content = script.text # # # O conteúdo do G1 agora é gerado por script. Primeiro achamos o script correto, pois são vários # if script_content.find('#G1-POST-TOP') != -1: # i = 0 # # # Recuperamos as URLs mais acessadas # while True: # # Primeiro achamos um top-post (url) com essa chave de busca # key_index = script_content.find('#G1-POST-TOP', i) # # if key_index == -1: # break # # # Agora achamos o começo da url # start_index = script_content.rfind('"', 0, key_index) + 1 # # # Agora achamos o final da url # end_index = script_content.find('"', key_index) # # # E agora pegamos a URL (substring) # url = script_content[start_index: end_index] # # # Com a URL, entramos na página e descobrimos o título dela # response, content = getpage(url) # soup2 = parsepage(content) # title = soup2.find('h1', class_='content-head__title').string # # news.append(dict(title=title, link=url)) # # # Preparamos o próximo índice de busca # i = key_index + 10 # # return news . Output only the next line.
soup = parsepage(content) # Then we parse it
Given the following code snippet before the placeholder: <|code_start|> title = a.string link = a['href'] news.append(dict(title=title, link=link)) return news def __tec_olhar(soup): """ Gets the most read news from the Olhar Digital page :param soup: the BeautifulSoup object :return: a list with the most read news from the Olhar Digital page """ # DEPRECATED news = [] images = soup.find('div', id='div-gpt-corpo2').next_sibling.next_sibling.find_all('img') for img in images: title = img['alt'] link = img.parent['href'] news.append(dict(title=title, link=link)) return news def __tec_conv(soup): """ Gets the most read news from the Convergencia Digital page :param soup: the BeautifulSoup object :return: a list with the most read news from the Convergencia Digital page """ news = [] <|code_end|> , predict the next line using imports from the current file: from app.aml_utils import getpage, parsepage, get_ns from app.news_source_national import g1 and context including class names, function names, and sometimes code from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # Path: app/news_source_national.py # def g1(soup): # """ # Gets the most read news from the g1 page # # :param soup: the BeautifulSoup object # :return: a list with the most read news from the G1 Page # """ # news = [] # scripts = soup.find_all('script') # # for script in scripts: # script_content = script.text # # # O conteúdo do G1 agora é gerado por script. Primeiro achamos o script correto, pois são vários # if script_content.find('#G1-POST-TOP') != -1: # i = 0 # # # Recuperamos as URLs mais acessadas # while True: # # Primeiro achamos um top-post (url) com essa chave de busca # key_index = script_content.find('#G1-POST-TOP', i) # # if key_index == -1: # break # # # Agora achamos o começo da url # start_index = script_content.rfind('"', 0, key_index) + 1 # # # Agora achamos o final da url # end_index = script_content.find('"', key_index) # # # E agora pegamos a URL (substring) # url = script_content[start_index: end_index] # # # Com a URL, entramos na página e descobrimos o título dela # response, content = getpage(url) # soup2 = parsepage(content) # title = soup2.find('h1', class_='content-head__title').string # # news.append(dict(title=title, link=url)) # # # Preparamos o próximo índice de busca # i = key_index + 10 # # return news . Output only the next line.
ns = get_ns('tec_conv')
Using the snippet: <|code_start|>""" news_source_technology.py: Scraping functions for the most read Technology News Sources __author__ = "Fernando P. Lopes" __email__ = "fpedrosa@gmail.com" """ def __tec_g1(soup): """ Gets the most read news from the G1 Technology page :param soup: the BeautifulSoup object :return: a list with the most read news from the G1 Technology page """ <|code_end|> , determine the next line of code. You have imports: from app.aml_utils import getpage, parsepage, get_ns from app.news_source_national import g1 and context (class names, function names, or code) available: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # Path: app/news_source_national.py # def g1(soup): # """ # Gets the most read news from the g1 page # # :param soup: the BeautifulSoup object # :return: a list with the most read news from the G1 Page # """ # news = [] # scripts = soup.find_all('script') # # for script in scripts: # script_content = script.text # # # O conteúdo do G1 agora é gerado por script. Primeiro achamos o script correto, pois são vários # if script_content.find('#G1-POST-TOP') != -1: # i = 0 # # # Recuperamos as URLs mais acessadas # while True: # # Primeiro achamos um top-post (url) com essa chave de busca # key_index = script_content.find('#G1-POST-TOP', i) # # if key_index == -1: # break # # # Agora achamos o começo da url # start_index = script_content.rfind('"', 0, key_index) + 1 # # # Agora achamos o final da url # end_index = script_content.find('"', key_index) # # # E agora pegamos a URL (substring) # url = script_content[start_index: end_index] # # # Com a URL, entramos na página e descobrimos o título dela # response, content = getpage(url) # soup2 = parsepage(content) # title = soup2.find('h1', class_='content-head__title').string # # news.append(dict(title=title, link=url)) # # # Preparamos o próximo índice de busca # i = key_index + 10 # # return news . Output only the next line.
news = g1(soup)
Here is a snippet: <|code_start|> Gets the most read news from the Rock Bizz page :param soup: the BeautifulSoup object :return: a list with the most read news from the Rock Bizz page """ news = [] ns = get_ns('m_bizz') main = soup.find('main', id='main') articles = main.find_all('article') for article in articles: title = article.a.string link = article.a['href'] news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(m_rs=__m_rs, m_bizz=__m_rockbizz) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) <|code_end|> . Write the next line using the current file imports: from app.aml_utils import getpage, parsepage, get_ns and context from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns , which may include functions, classes, or code. Output only the next line.
response, content = getpage(ns.url) # Download the page
Given the code snippet: <|code_start|> :param soup: the BeautifulSoup object :return: a list with the most read news from the Rock Bizz page """ news = [] ns = get_ns('m_bizz') main = soup.find('main', id='main') articles = main.find_all('article') for article in articles: title = article.a.string link = article.a['href'] news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(m_rs=__m_rs, m_bizz=__m_rockbizz) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) response, content = getpage(ns.url) # Download the page <|code_end|> , generate the next line using the imports in this file: from app.aml_utils import getpage, parsepage, get_ns and context (functions, classes, or occasionally code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
soup = parsepage(content) # Then we parse it
Continue the code snippet: <|code_start|>__email__ = "fpedrosa@gmail.com" """ def __m_rs(soup): """ Gets the most read news from the Rolling Stone page :param soup: the BeautifulSoup object :return: a list with the most read news from the Rolling Stone page """ news = [] anchors = soup.find('ol', class_='c-trending__list').find_all('a') for a in anchors: title = a.text link = a['href'] news.append(dict(title=title, link=link)) return news def __m_whiplash(soup): """ Gets the most read news from the Whiplash page :param soup: the BeautifulSoup object :return: a list with the most read news from the Whiplash page """ news = [] <|code_end|> . Use current file imports: from app.aml_utils import getpage, parsepage, get_ns and context (classes, functions, or code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
ns = get_ns('m_whiplash')
Next line prediction: <|code_start|> """ Gets the most read news from the Grande Premio page :param soup: the BeautifulSoup object :return: a list with the most read news from the Grande Premio page """ news = [] ns = get_ns('e_gp') divs = soup.find_all('div', class_='bloco-trending') for div in divs: link = ns.url + div.parent['href'] title = div.find('div', class_='titulo').string news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(e_fox_br=__e_fox_br, e_lance=__e_lance, e_gp=__e_gp) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) <|code_end|> . Use current file imports: (from app.aml_utils import getpage, parsepage, get_ns) and context including class names, function names, or small code snippets from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
response, content = getpage(ns.url) # Download the page
Continue the code snippet: <|code_start|> Gets the most read news from the Grande Premio page :param soup: the BeautifulSoup object :return: a list with the most read news from the Grande Premio page """ news = [] ns = get_ns('e_gp') divs = soup.find_all('div', class_='bloco-trending') for div in divs: link = ns.url + div.parent['href'] title = div.find('div', class_='titulo').string news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(e_fox_br=__e_fox_br, e_lance=__e_lance, e_gp=__e_gp) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) response, content = getpage(ns.url) # Download the page <|code_end|> . Use current file imports: from app.aml_utils import getpage, parsepage, get_ns and context (classes, functions, or code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
soup = parsepage(content) # Then we parse it
Given the following code snippet before the placeholder: <|code_start|>""" news_source_sports.py: Scraping functions for the most read News Sources of the Sports Category __author__ = "Fernando P. Lopes" __email__ = "fpedrosa@gmail.com" """ def __e_fox_br(soup): """ Gets the most read news from the Fox Sports page :param soup: the BeautifulSoup object :return: a list with the most read news from the Fox Sports page """ news = [] <|code_end|> , predict the next line using imports from the current file: from app.aml_utils import getpage, parsepage, get_ns and context including class names, function names, and sometimes code from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
ns = get_ns('e_fox_br')
Continue the code snippet: <|code_start|> Gets the most read news from the Área Vip page :param soup: the BeautifulSoup object :return: a list with the most read news from the Área Vip page """ news = [] divs = soup.find_all('div', class_='td-block-span12') for d in divs[:3]: a = d.find(anchor_has_no_class) title = a['title'] link = a['href'] news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(en_ego=__en_ego, en_fuxico=__en_fuxico, en_contigo=__en_contigo, en_tititi=__en_tititi, en_vip=__en_vip, en_omelete=__en_omelete, en_nerd=__en_nerd) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) <|code_end|> . Use current file imports: from app.aml_utils import getpage, parsepage, get_ns, anchor_has_no_class and context (classes, functions, or code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # def anchor_has_no_class(tag): # """ # Helper function. Checks if an anchor tag has class attribute # # :param tag: an HTML tag # :return: boolean value # """ # return not tag.has_attr('class') and tag.name == 'a' . Output only the next line.
response, content = getpage(ns.url) # Download the page
Based on the snippet: <|code_start|> :param soup: the BeautifulSoup object :return: a list with the most read news from the Área Vip page """ news = [] divs = soup.find_all('div', class_='td-block-span12') for d in divs[:3]: a = d.find(anchor_has_no_class) title = a['title'] link = a['href'] news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(en_ego=__en_ego, en_fuxico=__en_fuxico, en_contigo=__en_contigo, en_tititi=__en_tititi, en_vip=__en_vip, en_omelete=__en_omelete, en_nerd=__en_nerd) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) response, content = getpage(ns.url) # Download the page <|code_end|> , predict the immediate next line with the help of imports: from app.aml_utils import getpage, parsepage, get_ns, anchor_has_no_class and context (classes, functions, sometimes code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # def anchor_has_no_class(tag): # """ # Helper function. Checks if an anchor tag has class attribute # # :param tag: an HTML tag # :return: boolean value # """ # return not tag.has_attr('class') and tag.name == 'a' . Output only the next line.
soup = parsepage(content) # Then we parse it
Predict the next line for this snippet: <|code_start|> def __en_fuxico(soup): """ Gets the most read news from the Fuxico page :param soup: the BeautifulSoup object :return: a list with the most read news from the Fuxico page """ news = [] links = soup.find_all('a', class_='news-box-link') # Limit to 10 news i = 0 for link in links: title = link.h2.string news.append(dict(title=title, link=link['href'])) i += 1 if i == 10: break return news def __en_contigo(soup): """ Gets the most read news from the Contigo page :param soup: the BeautifulSoup object :return: a list with the most read news from the Contigo page """ # DEPRECATED news = [] <|code_end|> with the help of current file imports: from app.aml_utils import getpage, parsepage, get_ns, anchor_has_no_class and context from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # def anchor_has_no_class(tag): # """ # Helper function. Checks if an anchor tag has class attribute # # :param tag: an HTML tag # :return: boolean value # """ # return not tag.has_attr('class') and tag.name == 'a' , which may contain function names, class names, or code. Output only the next line.
ns = get_ns('en_contigo')
Given snippet: <|code_start|> """ Gets the most read news from the Tititi page :param soup: the BeautifulSoup object :return: a list with the most read news from the Tititi page """ # DEPRECATED news = [] ns = get_ns('en_tititi') anchors = soup.find('div', class_='box mais-lidas clearfix').find_all('a') for a in anchors: title = a.p.string link = ns.url + a['href'] news.append(dict(title=title, link=link)) return news def __en_vip(soup): """ Gets the most read news from the Área Vip page :param soup: the BeautifulSoup object :return: a list with the most read news from the Área Vip page """ news = [] divs = soup.find_all('div', class_='td-block-span12') for d in divs[:3]: <|code_end|> , continue by predicting the next line. Consider current file imports: from app.aml_utils import getpage, parsepage, get_ns, anchor_has_no_class and context: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns # # def anchor_has_no_class(tag): # """ # Helper function. Checks if an anchor tag has class attribute # # :param tag: an HTML tag # :return: boolean value # """ # return not tag.has_attr('class') and tag.name == 'a' which might include code, classes, or functions. Output only the next line.
a = d.find(anchor_has_no_class)
Given snippet: <|code_start|>def __re_any(subreddit): """ Gets the most read entries of the Ask Reddit/TIL/IAmA subreddits from the last 24 hours :param soup: the BeautifulSoup object :return: a list with the most read news from the Ask Reddit page """ posts = [] base_url = f'https://www.reddit.com/r/{subreddit}/{listing}.json?limit={limit}&t={timeframe}' request = requests.get(base_url, headers={'User-agent': 'asmaislidas'}) json_data = request.json() for post in json_data['data']['children']: title = post['data']['title'] link = 'https://www.reddit.com' + post['data']['permalink'] posts.append(dict(title=title, link=link)) return posts # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies=dict(re_ask=__re_any, re_science=__re_any, re_life=__re_any, re_world=__re_any, re_til=__re_any, re_iama=__re_any, re_aww=__re_any, re_bros=__re_any, re_derps=__re_any, re_interestingasfuck=__re_any, re_damnthatsinteresting=__re_any, re_nextfuckinglevel=__re_any) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ <|code_end|> , continue by predicting the next line. Consider current file imports: from app.aml_utils import getpage, parsepage, get_ns import requests and context: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns which might include code, classes, or functions. Output only the next line.
ns=get_ns(key)
Predict the next line for this snippet: <|code_start|>def __ny(soup): """ DEPRECATED Gets the most read news from NY Times page :param soup: the BeautifulSoup object :return: a list with the most read news from the NY Times page """ news = [] divs = soup.find_all('div', class_='story') for d in divs[:10]: link = d.h3.a['href'] title = d.h3.a.string news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(fox=__fox, wp=__wp, tg=__tg, lf=__lf, tt=__tt, ep=__ep, ny=__ny, reu=__reu) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) <|code_end|> with the help of current file imports: from app.aml_utils import getpage, parsepage, get_ns and context from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns , which may contain function names, class names, or code. Output only the next line.
response, content = getpage(ns.url) # Download the page
Based on the snippet: <|code_start|> """ DEPRECATED Gets the most read news from NY Times page :param soup: the BeautifulSoup object :return: a list with the most read news from the NY Times page """ news = [] divs = soup.find_all('div', class_='story') for d in divs[:10]: link = d.h3.a['href'] title = d.h3.a.string news.append(dict(title=title, link=link)) return news # Strategy Pattern - a dictionary of functions. Key: the name of the News Source. Value: the Function to execute strategies = dict(fox=__fox, wp=__wp, tg=__tg, lf=__lf, tt=__tt, ep=__ep, ny=__ny, reu=__reu) def get_most_read(key): """ Gets the most read news from a given page :param key: the key of the source page (e.g: g1) :return: a list with the most read news from the page and the name of news source """ ns = get_ns(key) response, content = getpage(ns.url) # Download the page <|code_end|> , predict the immediate next line with the help of imports: from app.aml_utils import getpage, parsepage, get_ns and context (classes, functions, sometimes code) from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
soup = parsepage(content) # Then we parse it
Next line prediction: <|code_start|> link = a['href'] title = a.text news.append(dict(title=title, link=link)) return news def __lf(soup): """ Gets the most read news from the Le Figaro page :param soup: the BeautifulSoup object :return: a list with the most read news from the Le Figaro page """ news = [] anchors = soup.find('div', class_='fig-toparticles__main').find_all('a') for a in anchors: link = a['href'] title = a.text news.append(dict(title=title, link=link)) return news def __tt(soup): """ Gets the most read news from The Telegraph page :param soup: the BeautifulSoup object :return: a list with the most read news from the The Telegraph page """ # DEPRECATED - Can't access source code due to script news = [] <|code_end|> . Use current file imports: (from app.aml_utils import getpage, parsepage, get_ns) and context including class names, function names, or small code snippets from other files: # Path: app/aml_utils.py # def getpage(url): # """ # Downloads the html page # # :rtype: tuple # :param url: the page address # :return: the header response and contents (bytes) of the page # """ # http = httplib2.Http('.cache', disable_ssl_certificate_validation=True) # headers = { # 'User-agent': 'Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36'} # # response, content = http.request(url, headers=headers) # return response, content # # def parsepage(content): # """ # Parses a single page and its contents into a BeautifulSoup object # # :param content: bytearray # :return soup: object # """ # soup = BeautifulSoup(content, 'lxml') # return soup # # def get_ns(key): # """ # Gets a news_source filtered by key # :param key: the key of the news source (e.g: g1, uol, etc.) # :return: the news source object # """ # ns = NewsSource.query.filter_by( # key=key).first() # Fetch news source by key # return ns . Output only the next line.
ns = get_ns('tt')