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Fig. 6-1. Observed sequences of heads and tails in three games of |
30 tosses each. |
* After the first three games, the experiment was actually done by shaking 30 pennies |
violently in a box and then counting the number of heads that showed. |
--- Trang 123 --- |
Table 6-1 |
Number of heads in successive trials of 30 tosses of a coïỉn. |
11 16 17 15 17 16 19 18 15 13 |
11 17 17 12 20 23 11 16 17 14 |
16 12 15 10 18 17 13 15 14 lỗ |
16 12 11 22 12 20 12 lỗ 16 12 |
16 10 15 13 14 16 15 16 13 18 100 trial |
14 14 13 16 15 19 21 14 12 lỗ may |
16 11 16 14 17 14 11 16 17 16 |
19 15 14 12 18 l5 14 21 11 16 |
17 17 12 13 14 17 9 13 19 13 |
14 12 15 17 14 10 17 17 12 11 |
H \ |>——— OBSERVED IN THIS |
; \ EXPERIMENT |
NUMBER OF / ` |
GAMES IN ; : |
WHICH THE_ 10 / \ |
SCORE WAS H \ |
OBTAINED r \ |
j \„—PROBABLE NUMBER |
5 , Ñ |
0 -. TẾ |
0 5 10 † 20 25 30 |
k = NUMBER OF HEADS |
Fig. 6-2. Summary of the results of 100 games of 30 tosses each. |
The vertical bars show the number of games In which a score of k heads |
was obtained. The dashed curve shows the expected numbers of games |
with the score k obtained by a probability computation. |
--- Trang 124 --- |
Looking at the numbers in Table 6-1, we see that most of the results are |
“near” 15, in that they are between 12 and 18. We can get a better feeling for |
the details of these results if we plot a graph of the đ¿str?bufion of the results. |
W© count the number of games in which a score of k was obtained, and plot this |
number for each &. Such a graph is shown in Fig. 6-2. A score of 15 heads was |
obtained in 13 games. A score of 14 heads was also obtained 13 times. Scores of |
16 and 17 were each obtained more than 13 times. Are we to conclude that there |
is some bias toward heads? Was our “best estimate” not good enough? Should |
we conclude now that the “most likely” score for a run of 30 tosses is really |
16 heads? But waitl In all the games taken together, there were 3000 tosses. |
And the total number of heads obtained was 1493. The fraction of tosses that |
gave heads is 0.498, very nearly, but slightly iess than half. We should certainly |
no‡ assume that the probability of throwing heads is greater than 0.5! "The fact |
that one øarticular set of observations gave 16 heads most often, is a fÏuctuation. |
We still expect that the rmost likely number of heads is 1ã. |
W©e may ask the question: “What ¿s the probability that a game of 30 tosses |
will yield 15 heads——or 16, or any other number?” We have said that in a game |
of one toss, the probability of obtaining øne head is 0.5, and the probability of |
obtaining no head is 0.5. In a game of two tosses there are ƒour possible outcomes: |
HH, HT, TH, TT. Since each of these sequences is equally likely, we conelude |
that (a) the probability of a score of two heads is +, (b) the probability of a score |
of one head is 2, (c) the probability of a zero score is +. There are /o ways oŸ |
obtaining one head, but only one of obtaining either zero or bwo heads. |
Consider now a game of 3 tosses. The third toss is equally likely to be heads |
or tails. There is only one way to obtain 3 heads: we znusứ have obtained 2 heads |
on the first two tosses, and then heads on the last. "There are, however, £hree |
ways of obtaining 2 heads. We could throw tails after having thrown two heads |
(one way) or we could throw heads after throwing only one head in the frst two |
%osses (two ways). So Íor scores of 3-J, 2-H, 1-H, 0-H we have that the number |
of equally likely ways 1s 1, 3, 3, 1, with a total of 8 diferent possible sequences. |
'The probabilities are 8) ẩ› Š› §- |
The argument we have been making can be summarized by a diagram like |
that in Fig. 6-3. It is clear how the diagram should be continued for games with |
a larger number of tosses. Figure 6-4 shows such a diagram for a game of 6 tosses. |
The number of “ways” to any point on the diagram is just the number of diferent |
“paths” (sequences of heads and tails) which can be taken from the starting point. |
The vertical position gives us the total number of heads thrown. “The set of |
--- Trang 125 --- |
WAYS WAYS WAYS SCORE_ PROB. |
H 1 3H 1/8 |
n1 h 3 2H 3/8 |
< SỰ 2S |
.. „>7 1H 3/8 |
FIRST ị ' 1 0H 1/8 |
TOSS SECOND Ị |
'TOSS 'THIRD |
Fig. 6-3. A diagram for showing the number of ways a score of 0, 1, |
2, or 3 heads can be obtained In a game of 3 tosses. |
SCORE |
1 4 15 4 |
1 3 10 |
< 2 6 20 3 |
1 3 10 |
1 4 15 2 |
Fig. 6-4. A diagram like that of Fig. 6-3, for a game of 6 tosses. |
numbers which appears in such a diagram is known as Pascals triangle. The |
numbers are also known as the Ùznormal coefficien‡s, because they also appear In |
the expansion of (ø + Ö)”. If we call ø the number of tosses and k the number of |
heads thrown, then the numbers in the diagram are usually designated by the |
symbol (): W©e may remark in passing that the binomial coeflicients can also be |
computed from |
LÀN nÌ (6.4) |
kj — kl{n— k)!' l |
where ml, called “n-factorial,” represents the produet (n)(w®— 1)(m—2) - - - (3)(2)(1). |
W© are now ready to compute the probability P{k,m) of throwing k heads in |
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