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Hà. — F,. |
Now we can fnd out how the torque transforms by merely substituting for |
+, , and z” the expressions (20.3), and for F2, f;„, f;/ those given by (20.4), |
all into (20.2). 5o, we have a rather long string of terms for 7x⁄„ and (rather |
surprisingly at fñrst) it turns out that it comes right down to #„ — F„, which |
--- Trang 365 --- |
we recognize to be the torque in the z-plane: |
Tạ: = (œcos 8 + sin Ø)(F„ cos Ø — F„ sỉn 6) |
— (cos Ø — #zsin Ø)(F„ cos Ø + Ƒ+„ sin 0) |
= #F,(cos? Ø + sin? Ø) — F„(sin? Ø + cos? Ø) |
+ #ƑF+(— sin Ø cos Ø - sin Ø cos 8) |
+ #(sin Ø cos Ø — sin Ø cos 0) |
= ky — UF„ = Tụy. (20.5) |
'That result is clear, for iŸ we only turn our axes ?n fhe pÏøœne, the twist around z |
in that plane is no diferent than it was before, because it is the same planel |
What will be more interesting is the expression for 7„;:, because that is a new |
plane. We now do exactly the same thing with the z/z-plane, and it comes out |
as follows: |
Tựụ/z = (ucosØ — zsin Ø)F„ |
— Z(E„ cos Ø — EF„ sin 6) |
= (0E; — zFu) cosØ + (zF„ — œF,) sin 0 |
= Tụz„ COs Ở -E 7„„ sỉn . (20.6) |
Einally, we do it for Z4”: |
Tz„: = Z(F„ cos 9 + Fy sin 8) |
— (# cos 8 + sin 0); |
= (zF„ — #F,) cos Ø — (WEF+„ — zF) sin 9 |
= Tz„ cOs Ở — Tựz sỉn Ö. (20.7) |
W©e wanted to get a rule for fñnding torques in new axes in terms oŸ torques In |
old axes, and now we have the rule. How can we ever remember that rule? lf we |
look carefully at (20.5), (20.6), and (20.7), we see that there is a close relationship |
between these equations and the equations for #z, , and z. IÝ, somehow, we could |
call 7„„ the z-componen# of something, let us call it the z-component of 7, then it |
would be all right; we would understand (20.5) as a vector transformation, since |
the z-component would be unchanged, as it should be. Likewise, if we associate |
with the z-plane the #ø-component of our newly invented vector, and with the |
--- Trang 366 --- |
zz-plane, the -component, then these transformation expressions would read |
Tự: — Tự, |
T„/ = T„ cOS Ö + Tụ sỉn Ø, (20.8) |
Tụ: = Tụ COS Ở — 7„ sỉn Ø, |
which is just the rule for vectorsl |
Therefore we have proved that we may identify the combination of #2, — 1F» |
with what we ordinarily call the z-component of a certain artificially invented |
vector. Although a torque is a twist on a plane, and it has no ø ør?or¿ vector |
character, mathematically it does behave like a vector. 'This vector is at right |
angles to the plane of the twist, and its length is proportional to the strength |
of the twist. The three components of such a quantity will transform like a real |
VCCfEOF. |
So we represent torques by vectors; with each plane on which the torque is |
supposed to be acting, we associate a line at right angles, by a rule. But “at |
right angles” leaves the sign unspecifed. 'To get the sign right, we must adopt a |
rule which will tell us that if the torque were in a certain sense on the z-plane, |
then the axis that we want to associate with it is in the “up” z-direction. 'Phat is, |
somebody has to defne “right” and “left” for us. Supposing that the coordinate |
system is øz, , z In a ripght-hand system, then the rule wïll be the following: 1f |
we think of the twist as If we were turning a screw having a right-hand thread, |
then the direction of the vector that we will associate with that bwist is in the |
direction that the screw would advanee. |
'Why is torque a vector? It is a miracle of good luck that we can associate a |
single axis with a plane, and therefore that we can associate a vector with the |
torque; it is a special property of three-dimensional space. In two dimensions, the |
torque is an ordinary scalar, and there need be no direction associated with it. In |
three dimensions, it is a vector. If we had four dimensions, we would be in great |
difficulty, because (ïf we had time, for exarmple, as the fourth dimension) we would |
not only have planes like #ø, z, and zz, we would also have #z-, #-, and z- |
planes. There would be s#z of them, and one cannot represent six quantities as |
one vector in four dimensions. |
WSe will be living in three dimensions for a long time, so iÈ is well to notice |
that the foregoing mathematical treatment did not depend upon the fact that + |
was position and # was force; it only depended on the transformation laws for |
vectors. Therefore If, instead of z, we used the ø-component of some other vector, |
--- Trang 367 --- |
1E is not going to make any difference. In other words, iŸ we were to calculate |
„bu — aub„, where œ and b are vectors, and call it the z-component of some new |
quantity c, then these new quantities form a vector c. We need a mathematical |
notation for the relationship of the new vector, with i0s three components, to |
the vectors œ and b. The notation that has been devised for this is e = œ x b. |
W© have then, in addition to the ordinary scalar produect in the theory of vector |
analysis, a new kind of product, called the øector product. Thus, 1Í œ— œ x b, |
this is the same as writing |
C„ = quÖ; — dzb„, |
đụ = „by — d„Ù„, (20.9) |
cy = q„bu — dub„. |
TỶ we reverse the order of ø and b, calling œ, b and b, œø, we would have the sign of e |
reversed, because c„ would be b„ø„ — b„a„. Therefore the cross product is unlike |
ordinary multiplication, where øÖ = ba; for the cross product, bx œ=— —ø x b. |
tErom this, we can prove at once that if œ = b, the cross product 1s zero. Thus, |
øxqœ=0. |
'The cross product is very important for representing the features of rotation, |
and it is important that we understand the geometrical relationship of the three |
vectors ø, b, and e. Of course the relationship in components is given in Eq. (20.9) |
and from that one can determine what the relationship is in geometry. “The |
answer is, frst, that the vector e is perpendicular to both œ and b. (Try to |
calculate e - œ, and see if it does not reduce to zero.) Second, the magnitude of e |
turns out to be the magnitude oŸ ø times the magnitude of b times the sine of |
the angle between the two. In which direction does e point? Imagine that we |
turn ø into b through an angle less than 180”; a screw with a right-hand thread |
turning in this way will advance in the direction of e. The fact that we say a |
righi-hand screw instead of a /eff-hand screw is a convention, and is a perpetual |
reminder that if ø and b are “honest” vectors in the ordinary sense, the new kind |
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