sample_id stringlengths 15 15 | dataset stringclasses 3
values | task_type stringclasses 7
values | scene_id stringlengths 8 12 | gt_frame_id stringlengths 1 12 | anchor_frame_id stringlengths 1 12 ⌀ | shot int64 6 6 | contexts_frame_id listlengths 6 6 | instruction stringlengths 712 1.09k |
|---|---|---|---|---|---|---|---|---|
sample_00000001 | scannet | rotation | scene0015_00 | 755 | 827 | 6 | [
"827",
"1724",
"1704",
"12",
"1620",
"1918"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000013 | scannet | rotation | scene0015_00 | 1152 | 1220 | 6 | [
"1220",
"242",
"1778",
"1368",
"1392",
"1422"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000019 | scannet | rotation | scene0025_02 | 471 | 436 | 6 | [
"436",
"338",
"272",
"1180",
"1348",
"1376"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000022 | scannet | rotation | scene0030_00 | 1626 | 1726 | 6 | [
"1726",
"2040",
"1886",
"1948",
"1668",
"2496"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000025 | scannet | composition | scene0030_01 | 59 | 203 | 6 | [
"203",
"644",
"564",
"608",
"1610",
"34"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.6 meters, then turn left about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000028 | scannet | composition | scene0030_01 | 1389 | 1510 | 6 | [
"1510",
"1482",
"1548",
"1610",
"1416",
"1332"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees, then move forward about 0.6 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000031 | scannet | rotation | scene0030_02 | 508 | 380 | 6 | [
"380",
"328",
"432",
"478",
"538",
"678"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 90 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000034 | scannet | rotation | scene0030_02 | 805 | 518 | 6 | [
"518",
"476",
"428",
"694",
"754",
"858"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 75 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000037 | scannet | rotation | scene0030_02 | 520 | 803 | 6 | [
"803",
"1764",
"742",
"682",
"556",
"482"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 75 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000040 | scannet | translation | scene0046_00 | 1817 | 1563 | 6 | [
"1563",
"1664",
"1692",
"1516",
"2058",
"2004"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.4 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view.
INPUT VIEWS:
Image 1 is the ... |
sample_00000043 | scannet | rotation | scene0050_02 | 396 | 347 | 6 | [
"347",
"2266",
"4094",
"3062",
"3028",
"1098"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000046 | scannet | rotation | scene0050_02 | 76 | 107 | 6 | [
"107",
"1370",
"1494",
"3750",
"3792",
"3304"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000049 | scannet | rotation | scene0050_02 | 3115 | 3077 | 6 | [
"3077",
"1948",
"4254",
"3908",
"2574",
"310"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000055 | scannet | rotation | scene0050_02 | 122 | 53 | 6 | [
"53",
"1416",
"1348",
"3746",
"1638",
"3396"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000058 | scannet | rotation | scene0050_02 | 281 | 310 | 6 | [
"310",
"3112",
"3084",
"2494",
"3828",
"1630"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000061 | scannet | composition | scene0050_02 | 3140 | 3250 | 6 | [
"3250",
"256",
"292",
"2866",
"3786",
"3728"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees, then move forward about 0.5 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000070 | scannet | rotation | scene0088_01 | 634 | 698 | 6 | [
"698",
"1056",
"674",
"372",
"514",
"584"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000073 | scannet | rotation | scene0088_02 | 1675 | 1640 | 6 | [
"1640",
"2198",
"2162",
"1088",
"932",
"1712"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000076 | scannet | rotation | scene0088_03 | 163 | 137 | 6 | [
"137",
"670",
"1186",
"1444",
"630",
"54"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000079 | scannet | rotation | scene0088_03 | 139 | 167 | 6 | [
"167",
"1182",
"1204",
"1238",
"1284",
"96"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000088 | scannet | rotation | scene0095_01 | 651 | 689 | 6 | [
"689",
"748",
"922",
"598",
"988",
"428"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000094 | scannet | rotation | scene0131_01 | 607 | 546 | 6 | [
"546",
"566",
"650",
"678",
"728",
"822"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000097 | scannet | rotation | scene0144_00 | 204 | 121 | 6 | [
"121",
"660",
"164",
"1290",
"570",
"248"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000100 | scannet | rotation | scene0144_00 | 120 | 204 | 6 | [
"204",
"160",
"1306",
"644",
"880",
"692"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000103 | scannet | rotation | scene0146_02 | 169 | 376 | 6 | [
"376",
"512",
"582",
"318",
"292",
"96"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000106 | scannet | rotation | scene0149_00 | 1211 | 1173 | 6 | [
"1173",
"306",
"680",
"1366",
"1336",
"1248"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000109 | scannet | composition | scene0164_00 | 1380 | 1469 | 6 | [
"1469",
"1486",
"228",
"1558",
"542",
"670"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.4 meters, then turn right about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000112 | scannet | rotation | scene0164_00 | 1600 | 1469 | 6 | [
"1469",
"1484",
"234",
"1566",
"576",
"778"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000121 | scannet | rotation | scene0164_00 | 200 | 76 | 6 | [
"76",
"1184",
"1848",
"1282",
"238",
"274"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000124 | scannet | rotation | scene0164_00 | 1469 | 1600 | 6 | [
"1600",
"488",
"1540",
"324",
"304",
"1410"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000127 | scannet | composition | scene0164_00 | 1244 | 1392 | 6 | [
"1392",
"1432",
"224",
"1274",
"1202",
"1164"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 75 degrees, then move backward about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000130 | scannet | rotation | scene0164_01 | 468 | 541 | 6 | [
"541",
"586",
"390",
"336",
"298",
"256"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000133 | scannet | composition | scene0164_01 | 503 | 591 | 6 | [
"591",
"550",
"386",
"418",
"336",
"298"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move left about 0.6 meters, then turn right about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000136 | scannet | rotation | scene0164_01 | 488 | 456 | 6 | [
"456",
"424",
"522",
"532",
"272",
"240"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000139 | scannet | rotation | scene0164_02 | 113 | 214 | 6 | [
"214",
"1142",
"1082",
"280",
"364",
"484"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000142 | scannet | rotation | scene0164_03 | 128 | 349 | 6 | [
"349",
"266",
"200",
"1100",
"408",
"454"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000145 | scannet | rotation | scene0196_00 | 1212 | 1481 | 6 | [
"1481",
"1246",
"304",
"454",
"916",
"1176"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000148 | scannet | rotation | scene0196_00 | 1481 | 1212 | 6 | [
"1212",
"1224",
"1344",
"1376",
"708",
"854"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000151 | scannet | rotation | scene0217_00 | 412 | 458 | 6 | [
"458",
"1220",
"374",
"492",
"548",
"582"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000154 | scannet | rotation | scene0217_00 | 621 | 574 | 6 | [
"574",
"592",
"646",
"532",
"478",
"1234"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000157 | scannet | translation | scene0231_00 | 2090 | 2117 | 6 | [
"2117",
"2182",
"2358",
"2282",
"2616",
"3426"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.3 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view.
INPUT VIEWS:
Image 1 is the... |
sample_00000160 | scannet | composition | scene0231_00 | 2485 | 2255 | 6 | [
"2255",
"3816",
"3872",
"3700",
"2450",
"2762"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 1.9 meters, then turn left about 75 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000163 | scannet | translation | scene0231_00 | 2467 | 2741 | 6 | [
"2741",
"2668",
"3722",
"2414",
"2258",
"3638"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.9 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view.
INPUT VIEWS:
Image 1 is the... |
sample_00000166 | scannet | composition | scene0231_00 | 4362 | 4420 | 6 | [
"4420",
"4388",
"1598",
"214",
"1110",
"612"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees, then move backward about 0.5 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000169 | scannet | composition | scene0231_00 | 2252 | 2486 | 6 | [
"2486",
"2636",
"2992",
"3820",
"3670",
"2414"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 75 degrees, then move backward about 1.9 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000175 | scannet | composition | scene0231_00 | 3419 | 3356 | 6 | [
"3356",
"4142",
"1374",
"1324",
"1298",
"3932"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees, then move left about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h... |
sample_00000178 | scannet | composition | scene0231_00 | 3825 | 3884 | 6 | [
"3884",
"3866",
"2234",
"2358",
"2398",
"2440"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.3 meters, then turn left about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000181 | scannet | rotation | scene0231_00 | 1440 | 1471 | 6 | [
"1471",
"684",
"3356",
"3392",
"3272",
"4370"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000184 | scannet | translation | scene0231_01 | 2771 | 2559 | 6 | [
"2559",
"2812",
"2576",
"3064",
"2900",
"1600"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.8 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view.
INPUT VIEWS:
Image 1 is the ... |
sample_00000187 | scannet | translation | scene0231_01 | 1437 | 1323 | 6 | [
"1323",
"610",
"3406",
"3008",
"1480",
"3532"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 1.2 meters, then move right about 0.8 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v... |
sample_00000193 | scannet | composition | scene0231_01 | 1163 | 1071 | 6 | [
"1071",
"3722",
"442",
"3234",
"3486",
"4226"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 75 degrees, then move right about 0.6 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000199 | scannet | translation | scene0231_01 | 1326 | 1441 | 6 | [
"1441",
"1554",
"4140",
"628",
"4210",
"2926"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 1.1 meters, then move left about 1.0 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v... |
sample_00000202 | scannet | rotation | scene0231_01 | 1586 | 1622 | 6 | [
"1622",
"3940",
"2474",
"2418",
"1476",
"2988"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000205 | scannet | composition | scene0231_01 | 3451 | 3423 | 6 | [
"3423",
"4134",
"4142",
"3288",
"2106",
"1714"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.4 meters, then turn right about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000208 | scannet | composition | scene0231_01 | 551 | 592 | 6 | [
"592",
"624",
"4226",
"4264",
"2054",
"4308"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees, then move left about 0.6 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000211 | scannet | composition | scene0231_01 | 2548 | 2501 | 6 | [
"2501",
"2786",
"3894",
"3956",
"1578",
"4060"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees, then move right about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000217 | scannet | composition | scene0231_02 | 1028 | 989 | 6 | [
"989",
"2028",
"1938",
"2992",
"1086",
"1176"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.3 meters, then turn left about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000220 | scannet | composition | scene0231_02 | 2562 | 2666 | 6 | [
"2666",
"2692",
"2720",
"2612",
"236",
"206"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move left about 0.5 meters, then turn right about 75 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000226 | scannet | rotation | scene0246_00 | 486 | 400 | 6 | [
"400",
"30",
"2946",
"162",
"98",
"2620"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000229 | scannet | composition | scene0246_00 | 339 | 282 | 6 | [
"282",
"30",
"18",
"374",
"1218",
"1184"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees, then move forward about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000235 | scannet | rotation | scene0249_00 | 310 | 274 | 6 | [
"274",
"1000",
"934",
"340",
"1262",
"1306"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000244 | scannet | rotation | scene0249_00 | 273 | 318 | 6 | [
"318",
"364",
"422",
"1954",
"982",
"214"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000247 | scannet | rotation | scene0249_00 | 2466 | 2351 | 6 | [
"2351",
"712",
"550",
"510",
"2652",
"2568"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000250 | scannet | rotation | scene0251_00 | 1188 | 1270 | 6 | [
"1270",
"1386",
"1224",
"1110",
"818",
"760"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000253 | scannet | composition | scene0256_02 | 971 | 1081 | 6 | [
"1081",
"940",
"1016",
"872",
"666",
"636"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees, then move forward about 0.9 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000256 | scannet | translation | scene0256_02 | 1108 | 946 | 6 | [
"946",
"906",
"74",
"574",
"532",
"448"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 1.1 meters, then move right about 0.6 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ... |
sample_00000259 | scannet | rotation | scene0277_01 | 174 | 277 | 6 | [
"277",
"218",
"812",
"748",
"392",
"424"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000262 | scannet | rotation | scene0277_01 | 275 | 190 | 6 | [
"190",
"214",
"350",
"370",
"418",
"456"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000268 | scannet | translation | scene0300_00 | 1147 | 904 | 6 | [
"904",
"802",
"1254",
"1642",
"1678",
"166"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.8 meters, then move right about 0.4 meters.
Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v... |
sample_00000271 | scannet | rotation | scene0300_00 | 1654 | 1586 | 6 | [
"1586",
"148",
"214",
"284",
"34",
"1006"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000274 | scannet | composition | scene0300_00 | 901 | 1190 | 6 | [
"1190",
"1022",
"858",
"1672",
"1564",
"1534"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees, then move backward about 0.7 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000277 | scannet | rotation | scene0300_01 | 74 | 162 | 6 | [
"162",
"264",
"1698",
"998",
"1064",
"108"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000280 | scannet | composition | scene0300_01 | 1409 | 1596 | 6 | [
"1596",
"1574",
"214",
"1638",
"1704",
"852"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.3 meters, then turn right about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000283 | scannet | composition | scene0300_01 | 1121 | 970 | 6 | [
"970",
"558",
"1048",
"58",
"434",
"744"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.8 meters, then turn left about 90 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000289 | scannet | composition | scene0300_01 | 1001 | 1113 | 6 | [
"1113",
"1156",
"1044",
"28",
"530",
"612"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move left about 0.6 meters, then turn right about 60 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000292 | scannet | composition | scene0304_00 | 288 | 177 | 6 | [
"177",
"136",
"1200",
"1090",
"318",
"606"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.7 meters, then turn left about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000295 | scannet | composition | scene0304_00 | 145 | 299 | 6 | [
"299",
"278",
"1200",
"1276",
"114",
"732"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees, then move backward about 0.5 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000298 | scannet | composition | scene0307_00 | 135 | 175 | 6 | [
"175",
"1970",
"762",
"0",
"212",
"230"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees, then move backward about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000301 | scannet | composition | scene0307_00 | 126 | 215 | 6 | [
"215",
"1996",
"1968",
"1954",
"24",
"594"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move right about 0.4 meters, then turn left about 75 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000304 | scannet | rotation | scene0307_00 | 1110 | 1246 | 6 | [
"1246",
"1290",
"1212",
"1168",
"1142",
"1042"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 90 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000307 | scannet | composition | scene0307_01 | 1955 | 1803 | 6 | [
"1803",
"108",
"3130",
"3160",
"642",
"804"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move right about 0.3 meters, then turn right about 60 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and... |
sample_00000313 | scannet | rotation | scene0307_01 | 3115 | 3148 | 6 | [
"3148",
"2372",
"2398",
"1820",
"1794",
"3060"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000316 | scannet | rotation | scene0307_01 | 520 | 447 | 6 | [
"447",
"1706",
"118",
"3066",
"3122",
"1824"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000319 | scannet | rotation | scene0307_02 | 1409 | 1440 | 6 | [
"1440",
"1434",
"1384",
"1376",
"912",
"1028"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000325 | scannet | composition | scene0307_02 | 179 | 107 | 6 | [
"107",
"42",
"468",
"134",
"580",
"2068"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees, then move left about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000328 | scannet | composition | scene0328_00 | 1255 | 1229 | 6 | [
"1229",
"638",
"1296",
"96",
"456",
"346"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move right about 0.3 meters, then turn left about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000331 | scannet | composition | scene0328_00 | 1229 | 1256 | 6 | [
"1256",
"656",
"170",
"108",
"82",
"858"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees, then move left about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ... |
sample_00000334 | scannet | composition | scene0329_00 | 357 | 408 | 6 | [
"408",
"392",
"1514",
"1522",
"512",
"312"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 60 degrees, then move backward about 0.4 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000337 | scannet | rotation | scene0338_00 | 204 | 237 | 6 | [
"237",
"800",
"774",
"172",
"684",
"124"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000340 | scannet | rotation | scene0338_01 | 238 | 182 | 6 | [
"182",
"138",
"654",
"40",
"756",
"270"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
sample_00000343 | scannet | rotation | scene0338_01 | 249 | 344 | 6 | [
"344",
"324",
"296",
"756",
"378",
"404"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 60 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camera... |
sample_00000346 | scannet | composition | scene0343_00 | 1178 | 1079 | 6 | [
"1079",
"174",
"216",
"276",
"400",
"518"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.3 meters, then turn left about 30 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000349 | scannet | composition | scene0353_00 | 82 | 321 | 6 | [
"321",
"1662",
"1586",
"2916",
"2874",
"1250"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees, then move forward about 0.4 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000352 | scannet | composition | scene0353_00 | 684 | 548 | 6 | [
"548",
"644",
"728",
"794",
"888",
"2414"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move forward about 0.3 meters, then turn right about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000355 | scannet | composition | scene0353_00 | 794 | 982 | 6 | [
"982",
"2662",
"870",
"842",
"2344",
"706"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move left about 0.3 meters, then turn left about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h... |
sample_00000358 | scannet | composition | scene0353_00 | 426 | 680 | 6 | [
"680",
"2172",
"1984",
"522",
"1722",
"1696"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.4 meters, then turn left about 60 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a... |
sample_00000361 | scannet | composition | scene0353_00 | 989 | 798 | 6 | [
"798",
"834",
"866",
"2668",
"2450",
"2162"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 45 degrees, then move right about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and... |
sample_00000364 | scannet | composition | scene0353_00 | 317 | 74 | 6 | [
"74",
"378",
"1674",
"1698",
"408",
"2926"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Move backward about 0.4 meters, then turn right about 45 degrees.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ... |
sample_00000367 | scannet | composition | scene0353_01 | 103 | 355 | 6 | [
"355",
"320",
"1682",
"2306",
"1546",
"378"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn left about 45 degrees, then move forward about 0.3 meters.
Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an... |
sample_00000370 | scannet | rotation | scene0353_01 | 1319 | 1176 | 6 | [
"1176",
"1088",
"1032",
"1274",
"1262",
"1354"
] | Generate one photorealistic first-person RGB view of the same static indoor scene.
TARGET CAMERA:
Camera motion from Image 1:
Turn right about 30 degrees.
Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading.
INPUT VIEWS:
Image 1 is the anchor and defines the starting camer... |
MindView-Bench
MindView benchmarks language-guided target-view generation from multiple observations of an indoor scene. Models combine reference RGB images with a spatial instruction to generate the requested viewpoint while preserving scene geometry and appearance.
The official test set contains 1,500 examples from 513 scenes across ScanNet, ScanNet++, and ARKitScenes. Separate context-scaling experiments reuse these same examples.
Code · Training data · BAGEL-SFT weights · Collection
Contents
| Path | Purpose |
|---|---|
data/test.jsonl |
Official 1,500-example test index: ordered generator inputs and instructions |
context_scaling/ |
Additional C3/C6/C10 experiments: 4,500 aligned configuration records |
evaluation/references.jsonl |
Fixed scoring references, held-out targets, depth, and source paths |
evaluation/protocol.json |
Tasks, metric definitions, and aggregation rules |
assets/{rgb,depth}/*.tar |
Original image bytes in 20 ordinary TAR archives |
manifests/ |
Per-asset and per-archive paths, sizes, and checksums |
scripts/prepare_data.py |
Verify the download and safely extract assets |
RELEASE.json, SHA256SUMS |
Release inventory and file checksums |
The archives contain 14,276 RGB images and 14,276 depth maps, deduplicated across test inputs, scoring references, targets, and additional experiments. Archive counts do not indicate images per example.
Generator inputs and scoring
Official generation uses six ordered context RGB images and the instruction in each test record. VGGT scoring uses a fixed set of ten reference RGB images, plus the held-out target and generated image: twelve RGB images in total. Sensor depth supports metric calibration. The extra scoring references, target RGB, and depth must not enter the generator beyond its prescribed inputs.
Seven tasks cover translation, rotation, composition, relational object grounding, target-facing reorientation, object-centric repositioning, and multi-cue viewpoint inference. Six primary metrics—DINO-I, Semantic, Spatial, Quality, VGGT-RScore, and VGGT-TScore—are averaged within each task, then equally across tasks. Overall averages the six resulting scores; auxiliary CLIP-I is excluded. Report context-scaling results separately.
The frozen subset was selected using model-level diagnostics; results for methods involved in that selection are selection-conditioned.
Download and prepare
The first complete release is tagged v1.0. Use the same revision for annotations and assets. Install the Hugging Face CLI if needed:
pip install -U huggingface_hub
hf download wangyanbo/MindView-Bench \
--repo-type dataset --revision "v1.0" \
--local-dir ./MindView-Bench
With Python 3.10 or later, verify the complete snapshot, then extract into a separate directory:
python MindView-Bench/scripts/prepare_data.py \
--repo MindView-Bench --verify-only
python MindView-Bench/scripts/prepare_data.py \
--repo MindView-Bench --output ./mindview-data
Extraction restores mindview-data/scannet/, scannetpp/, and arkitscenes/. Matching existing files are reused; conflicting files and unsafe archive entries are rejected. Images and depth values are preserved. Depth is stored as unsigned 16-bit PNG in millimeters; evaluation converts valid values to meters.
For annotations only:
from datasets import load_dataset
test = load_dataset(
"wangyanbo/MindView-Bench", "benchmark",
split="test", revision="v1.0",
)
assert len(test) == 1500
Annotations contain frame IDs and paths; TAR assets are downloaded and extracted separately rather than streamed as decoded Image features.
Runtime configuration
In the project runtime, explicitly set INPUT_JSON to MindView-Bench/data/test.jsonl and the three dataset roots to the extracted source directories. For VGGT, set VGGT_CANONICAL_JSON to MindView-Bench/context_scaling/metadata.jsonl; the scorer selects its ten-view records. evaluation/references.jsonl documents the scoring assets but is not automatically consumed by the current scorer.
Older launchers default to the combined 4,500-record index. Do not use that default for official generation. Package integrity has been checked; GPU evaluation with this release layout still requires validation.
Terms and contact
Source-data terms remain applicable; this package does not relicense ScanNet, ScanNet++, or ARKitScenes. Read DATA_LICENSE.md before use.
Contact: Yihao Liu (liuyihao@pjlab.org.cn) and Jiwen Lu (lujiwen@tsinghua.edu.cn). Include the revision and sample ID when reporting issues.
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