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712
1.09k
sample_00000001
scannet
rotation
scene0015_00
755
827
6
[ "827", "1724", "1704", "12", "1620", "1918" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000013
scannet
rotation
scene0015_00
1152
1220
6
[ "1220", "242", "1778", "1368", "1392", "1422" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000019
scannet
rotation
scene0025_02
471
436
6
[ "436", "338", "272", "1180", "1348", "1376" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000022
scannet
rotation
scene0030_00
1626
1726
6
[ "1726", "2040", "1886", "1948", "1668", "2496" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000025
scannet
composition
scene0030_01
59
203
6
[ "203", "644", "564", "608", "1610", "34" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.6 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000028
scannet
composition
scene0030_01
1389
1510
6
[ "1510", "1482", "1548", "1610", "1416", "1332" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000031
scannet
rotation
scene0030_02
508
380
6
[ "380", "328", "432", "478", "538", "678" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000034
scannet
rotation
scene0030_02
805
518
6
[ "518", "476", "428", "694", "754", "858" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000037
scannet
rotation
scene0030_02
520
803
6
[ "803", "1764", "742", "682", "556", "482" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000040
scannet
translation
scene0046_00
1817
1563
6
[ "1563", "1664", "1692", "1516", "2058", "2004" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
sample_00000043
scannet
rotation
scene0050_02
396
347
6
[ "347", "2266", "4094", "3062", "3028", "1098" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000046
scannet
rotation
scene0050_02
76
107
6
[ "107", "1370", "1494", "3750", "3792", "3304" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000049
scannet
rotation
scene0050_02
3115
3077
6
[ "3077", "1948", "4254", "3908", "2574", "310" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000055
scannet
rotation
scene0050_02
122
53
6
[ "53", "1416", "1348", "3746", "1638", "3396" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000058
scannet
rotation
scene0050_02
281
310
6
[ "310", "3112", "3084", "2494", "3828", "1630" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000061
scannet
composition
scene0050_02
3140
3250
6
[ "3250", "256", "292", "2866", "3786", "3728" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000070
scannet
rotation
scene0088_01
634
698
6
[ "698", "1056", "674", "372", "514", "584" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000073
scannet
rotation
scene0088_02
1675
1640
6
[ "1640", "2198", "2162", "1088", "932", "1712" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000076
scannet
rotation
scene0088_03
163
137
6
[ "137", "670", "1186", "1444", "630", "54" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000079
scannet
rotation
scene0088_03
139
167
6
[ "167", "1182", "1204", "1238", "1284", "96" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000088
scannet
rotation
scene0095_01
651
689
6
[ "689", "748", "922", "598", "988", "428" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000094
scannet
rotation
scene0131_01
607
546
6
[ "546", "566", "650", "678", "728", "822" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000097
scannet
rotation
scene0144_00
204
121
6
[ "121", "660", "164", "1290", "570", "248" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000100
scannet
rotation
scene0144_00
120
204
6
[ "204", "160", "1306", "644", "880", "692" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000103
scannet
rotation
scene0146_02
169
376
6
[ "376", "512", "582", "318", "292", "96" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000106
scannet
rotation
scene0149_00
1211
1173
6
[ "1173", "306", "680", "1366", "1336", "1248" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000109
scannet
composition
scene0164_00
1380
1469
6
[ "1469", "1486", "228", "1558", "542", "670" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000112
scannet
rotation
scene0164_00
1600
1469
6
[ "1469", "1484", "234", "1566", "576", "778" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000121
scannet
rotation
scene0164_00
200
76
6
[ "76", "1184", "1848", "1282", "238", "274" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000124
scannet
rotation
scene0164_00
1469
1600
6
[ "1600", "488", "1540", "324", "304", "1410" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000127
scannet
composition
scene0164_00
1244
1392
6
[ "1392", "1432", "224", "1274", "1202", "1164" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000130
scannet
rotation
scene0164_01
468
541
6
[ "541", "586", "390", "336", "298", "256" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000133
scannet
composition
scene0164_01
503
591
6
[ "591", "550", "386", "418", "336", "298" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000136
scannet
rotation
scene0164_01
488
456
6
[ "456", "424", "522", "532", "272", "240" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000139
scannet
rotation
scene0164_02
113
214
6
[ "214", "1142", "1082", "280", "364", "484" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000142
scannet
rotation
scene0164_03
128
349
6
[ "349", "266", "200", "1100", "408", "454" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000145
scannet
rotation
scene0196_00
1212
1481
6
[ "1481", "1246", "304", "454", "916", "1176" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000148
scannet
rotation
scene0196_00
1481
1212
6
[ "1212", "1224", "1344", "1376", "708", "854" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000151
scannet
rotation
scene0217_00
412
458
6
[ "458", "1220", "374", "492", "548", "582" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000154
scannet
rotation
scene0217_00
621
574
6
[ "574", "592", "646", "532", "478", "1234" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000157
scannet
translation
scene0231_00
2090
2117
6
[ "2117", "2182", "2358", "2282", "2616", "3426" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
sample_00000160
scannet
composition
scene0231_00
2485
2255
6
[ "2255", "3816", "3872", "3700", "2450", "2762" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.9 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000163
scannet
translation
scene0231_00
2467
2741
6
[ "2741", "2668", "3722", "2414", "2258", "3638" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
sample_00000166
scannet
composition
scene0231_00
4362
4420
6
[ "4420", "4388", "1598", "214", "1110", "612" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000169
scannet
composition
scene0231_00
2252
2486
6
[ "2486", "2636", "2992", "3820", "3670", "2414" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 1.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000175
scannet
composition
scene0231_00
3419
3356
6
[ "3356", "4142", "1374", "1324", "1298", "3932" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
sample_00000178
scannet
composition
scene0231_00
3825
3884
6
[ "3884", "3866", "2234", "2358", "2398", "2440" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000181
scannet
rotation
scene0231_00
1440
1471
6
[ "1471", "684", "3356", "3392", "3272", "4370" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000184
scannet
translation
scene0231_01
2771
2559
6
[ "2559", "2812", "2576", "3064", "2900", "1600" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
sample_00000187
scannet
translation
scene0231_01
1437
1323
6
[ "1323", "610", "3406", "3008", "1480", "3532" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.2 meters, then move right about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
sample_00000193
scannet
composition
scene0231_01
1163
1071
6
[ "1071", "3722", "442", "3234", "3486", "4226" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000199
scannet
translation
scene0231_01
1326
1441
6
[ "1441", "1554", "4140", "628", "4210", "2926" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.1 meters, then move left about 1.0 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
sample_00000202
scannet
rotation
scene0231_01
1586
1622
6
[ "1622", "3940", "2474", "2418", "1476", "2988" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000205
scannet
composition
scene0231_01
3451
3423
6
[ "3423", "4134", "4142", "3288", "2106", "1714" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000208
scannet
composition
scene0231_01
551
592
6
[ "592", "624", "4226", "4264", "2054", "4308" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000211
scannet
composition
scene0231_01
2548
2501
6
[ "2501", "2786", "3894", "3956", "1578", "4060" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000217
scannet
composition
scene0231_02
1028
989
6
[ "989", "2028", "1938", "2992", "1086", "1176" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000220
scannet
composition
scene0231_02
2562
2666
6
[ "2666", "2692", "2720", "2612", "236", "206" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000226
scannet
rotation
scene0246_00
486
400
6
[ "400", "30", "2946", "162", "98", "2620" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000229
scannet
composition
scene0246_00
339
282
6
[ "282", "30", "18", "374", "1218", "1184" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000235
scannet
rotation
scene0249_00
310
274
6
[ "274", "1000", "934", "340", "1262", "1306" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000244
scannet
rotation
scene0249_00
273
318
6
[ "318", "364", "422", "1954", "982", "214" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000247
scannet
rotation
scene0249_00
2466
2351
6
[ "2351", "712", "550", "510", "2652", "2568" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000250
scannet
rotation
scene0251_00
1188
1270
6
[ "1270", "1386", "1224", "1110", "818", "760" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000253
scannet
composition
scene0256_02
971
1081
6
[ "1081", "940", "1016", "872", "666", "636" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move forward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000256
scannet
translation
scene0256_02
1108
946
6
[ "946", "906", "74", "574", "532", "448" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.1 meters, then move right about 0.6 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
sample_00000259
scannet
rotation
scene0277_01
174
277
6
[ "277", "218", "812", "748", "392", "424" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000262
scannet
rotation
scene0277_01
275
190
6
[ "190", "214", "350", "370", "418", "456" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000268
scannet
translation
scene0300_00
1147
904
6
[ "904", "802", "1254", "1642", "1678", "166" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters, then move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
sample_00000271
scannet
rotation
scene0300_00
1654
1586
6
[ "1586", "148", "214", "284", "34", "1006" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000274
scannet
composition
scene0300_00
901
1190
6
[ "1190", "1022", "858", "1672", "1564", "1534" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000277
scannet
rotation
scene0300_01
74
162
6
[ "162", "264", "1698", "998", "1064", "108" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000280
scannet
composition
scene0300_01
1409
1596
6
[ "1596", "1574", "214", "1638", "1704", "852" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000283
scannet
composition
scene0300_01
1121
970
6
[ "970", "558", "1048", "58", "434", "744" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters, then turn left about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000289
scannet
composition
scene0300_01
1001
1113
6
[ "1113", "1156", "1044", "28", "530", "612" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000292
scannet
composition
scene0304_00
288
177
6
[ "177", "136", "1200", "1090", "318", "606" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000295
scannet
composition
scene0304_00
145
299
6
[ "299", "278", "1200", "1276", "114", "732" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000298
scannet
composition
scene0307_00
135
175
6
[ "175", "1970", "762", "0", "212", "230" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000301
scannet
composition
scene0307_00
126
215
6
[ "215", "1996", "1968", "1954", "24", "594" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000304
scannet
rotation
scene0307_00
1110
1246
6
[ "1246", "1290", "1212", "1168", "1142", "1042" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000307
scannet
composition
scene0307_01
1955
1803
6
[ "1803", "108", "3130", "3160", "642", "804" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
sample_00000313
scannet
rotation
scene0307_01
3115
3148
6
[ "3148", "2372", "2398", "1820", "1794", "3060" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000316
scannet
rotation
scene0307_01
520
447
6
[ "447", "1706", "118", "3066", "3122", "1824" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000319
scannet
rotation
scene0307_02
1409
1440
6
[ "1440", "1434", "1384", "1376", "912", "1028" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000325
scannet
composition
scene0307_02
179
107
6
[ "107", "42", "468", "134", "580", "2068" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000328
scannet
composition
scene0328_00
1255
1229
6
[ "1229", "638", "1296", "96", "456", "346" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000331
scannet
composition
scene0328_00
1229
1256
6
[ "1256", "656", "170", "108", "82", "858" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
sample_00000334
scannet
composition
scene0329_00
357
408
6
[ "408", "392", "1514", "1522", "512", "312" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000337
scannet
rotation
scene0338_00
204
237
6
[ "237", "800", "774", "172", "684", "124" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000340
scannet
rotation
scene0338_01
238
182
6
[ "182", "138", "654", "40", "756", "270" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
sample_00000343
scannet
rotation
scene0338_01
249
344
6
[ "344", "324", "296", "756", "378", "404" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
sample_00000346
scannet
composition
scene0343_00
1178
1079
6
[ "1079", "174", "216", "276", "400", "518" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000349
scannet
composition
scene0353_00
82
321
6
[ "321", "1662", "1586", "2916", "2874", "1250" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000352
scannet
composition
scene0353_00
684
548
6
[ "548", "644", "728", "794", "888", "2414" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000355
scannet
composition
scene0353_00
794
982
6
[ "982", "2662", "870", "842", "2344", "706" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
sample_00000358
scannet
composition
scene0353_00
426
680
6
[ "680", "2172", "1984", "522", "1722", "1696" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.4 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
sample_00000361
scannet
composition
scene0353_00
989
798
6
[ "798", "834", "866", "2668", "2450", "2162" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
sample_00000364
scannet
composition
scene0353_00
317
74
6
[ "74", "378", "1674", "1698", "408", "2926" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.4 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
sample_00000367
scannet
composition
scene0353_01
103
355
6
[ "355", "320", "1682", "2306", "1546", "378" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
sample_00000370
scannet
rotation
scene0353_01
1319
1176
6
[ "1176", "1088", "1032", "1274", "1262", "1354" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
End of preview. Expand in Data Studio

MindView-Bench

MindView benchmarks language-guided target-view generation from multiple observations of an indoor scene. Models combine reference RGB images with a spatial instruction to generate the requested viewpoint while preserving scene geometry and appearance.

The official test set contains 1,500 examples from 513 scenes across ScanNet, ScanNet++, and ARKitScenes. Separate context-scaling experiments reuse these same examples.

Code · Training data · BAGEL-SFT weights · Collection

Contents

Path Purpose
data/test.jsonl Official 1,500-example test index: ordered generator inputs and instructions
context_scaling/ Additional C3/C6/C10 experiments: 4,500 aligned configuration records
evaluation/references.jsonl Fixed scoring references, held-out targets, depth, and source paths
evaluation/protocol.json Tasks, metric definitions, and aggregation rules
assets/{rgb,depth}/*.tar Original image bytes in 20 ordinary TAR archives
manifests/ Per-asset and per-archive paths, sizes, and checksums
scripts/prepare_data.py Verify the download and safely extract assets
RELEASE.json, SHA256SUMS Release inventory and file checksums

The archives contain 14,276 RGB images and 14,276 depth maps, deduplicated across test inputs, scoring references, targets, and additional experiments. Archive counts do not indicate images per example.

Generator inputs and scoring

Official generation uses six ordered context RGB images and the instruction in each test record. VGGT scoring uses a fixed set of ten reference RGB images, plus the held-out target and generated image: twelve RGB images in total. Sensor depth supports metric calibration. The extra scoring references, target RGB, and depth must not enter the generator beyond its prescribed inputs.

Seven tasks cover translation, rotation, composition, relational object grounding, target-facing reorientation, object-centric repositioning, and multi-cue viewpoint inference. Six primary metrics—DINO-I, Semantic, Spatial, Quality, VGGT-RScore, and VGGT-TScore—are averaged within each task, then equally across tasks. Overall averages the six resulting scores; auxiliary CLIP-I is excluded. Report context-scaling results separately.

The frozen subset was selected using model-level diagnostics; results for methods involved in that selection are selection-conditioned.

Download and prepare

The first complete release is tagged v1.0. Use the same revision for annotations and assets. Install the Hugging Face CLI if needed:

pip install -U huggingface_hub
hf download wangyanbo/MindView-Bench \
  --repo-type dataset --revision "v1.0" \
  --local-dir ./MindView-Bench

With Python 3.10 or later, verify the complete snapshot, then extract into a separate directory:

python MindView-Bench/scripts/prepare_data.py \
  --repo MindView-Bench --verify-only
python MindView-Bench/scripts/prepare_data.py \
  --repo MindView-Bench --output ./mindview-data

Extraction restores mindview-data/scannet/, scannetpp/, and arkitscenes/. Matching existing files are reused; conflicting files and unsafe archive entries are rejected. Images and depth values are preserved. Depth is stored as unsigned 16-bit PNG in millimeters; evaluation converts valid values to meters.

For annotations only:

from datasets import load_dataset

test = load_dataset(
    "wangyanbo/MindView-Bench", "benchmark",
    split="test", revision="v1.0",
)
assert len(test) == 1500

Annotations contain frame IDs and paths; TAR assets are downloaded and extracted separately rather than streamed as decoded Image features.

Runtime configuration

In the project runtime, explicitly set INPUT_JSON to MindView-Bench/data/test.jsonl and the three dataset roots to the extracted source directories. For VGGT, set VGGT_CANONICAL_JSON to MindView-Bench/context_scaling/metadata.jsonl; the scorer selects its ten-view records. evaluation/references.jsonl documents the scoring assets but is not automatically consumed by the current scorer.

Older launchers default to the combined 4,500-record index. Do not use that default for official generation. Package integrity has been checked; GPU evaluation with this release layout still requires validation.

Terms and contact

Source-data terms remain applicable; this package does not relicense ScanNet, ScanNet++, or ARKitScenes. Read DATA_LICENSE.md before use.

Contact: Yihao Liu (liuyihao@pjlab.org.cn) and Jiwen Lu (lujiwen@tsinghua.edu.cn). Include the revision and sample ID when reporting issues.

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