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q-1767607156491-x4371a218
i-052
ApexLegends
annotation/project-batch1/videos/s_i52_v1_Apex_m2oaUiUe83U.mp4
null
null
null
null
0
1
7
OA-IDENT
Action Recognition
1
What action did the enemy perform in the video?
deploying tactical spikes
3
5
reviving a squadmate
scene
shooting at an enemy
role
shooting at the player
temporal
q-1767607162605-5gpd14pzp
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
31
39
OA-IDENT
Action Recognition
1
What action did the boss perform in the video?
swinging a flail horizontally
33
37
slamming its weapon
temporal
slashing at the horse
role
throwing a fire pot
scene
q-1767607162393-eomchaujv
i-006
ApexLegends
annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
13
19
OA-IDENT
Action Recognition
1
What did the enemy do in the video?
fired energy rounds at the player
15
17
fired heavy rounds at the teammate
lexical
activated a smoke launcher
scene
ran along the elevated walkway
role
q-1767607156404-u68ykyeoh
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
0
8
OA-IDENT
Action Recognition
1
Which action did the enemy perform in the video?
Patrolling while carrying a torch
1
5
Thrusting a spear at the player
temporal
Sleeping on the ground
lexical
Parrying an enemy's spear thrust
role
q-1767608737878-ts7zb63aa
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4
null
null
null
null
0
28
36
OA-IDENT
Action Recognition
1
Which of the following actions did the teammate perform in the video?
running towards the burning wreckage
30
34
driving a vehicle
scene
walking away from the burning wreckage
lexical
hiding behind a metal crate
role
q-1767607156191-4wdzh2ogn
i-021
Minecraft
annotation/project-batch1/videos/s_i21_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
21
26
OA-IDENT
Action Recognition
1
What did the enemy skeleton do in the video?
engaging the POV player in combat
21
26
teleporting behind the POV player
scene
attacking the skeleton with an axe
role
mining through a stone wall
role
q-1767607156110-th3e2fbwc
i-011
Valheim
annotation/project-batch1/videos/s_i11_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
13
19
OA-IDENT
Action Recognition
1
Which of the following did the NPC do in the video?
Hugin the raven appears
15
17
Selecting a campfire from the build menu
role
A wild boar appears
lexical
Entering the shelter from outside
scene
q-1767607156404-s27mb82nu
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
3
10
OA-IDENT
Action Recognition
1
What action did the enemy perform in this video?
fighting the player
5
8
walking toward the carriage
role
throwing a fire pot
scene
attacking while at full health
lexical
q-1767607162605-kt3odv5dw
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
19
27
OA-IDENT
Action Recognition
1
What action did the boss perform in the video?
leaping into the air to perform a slam
21
25
casting a healing spell
scene
slamming its weapon down
temporal
jumping and then performing a rolling attack
role
q-1767607162605-ovv04itrp
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
8
16
OA-IDENT
Action Recognition
1
What action did the boss perform in this video?
sprinting and slamming its weapon
10
14
slamming its weapon
temporal
remaining stationary
lexical
jumping and executing a rolling attack
role
q-1767608738025-rzpk98e5r
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4
null
null
null
null
3
44
50
OA-IDENT
Action Recognition
1
What action did the teammate perform in the video?
Jumping down from a high platform
46
48
Jumping repeatedly
temporal
Browsing the weapon station menu
role
Reviving a teammate
scene
q-1767608733794-2t1nlsl4j
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v4_cs2_76561198928226333.mp4
null
null
null
null
4
0
5
OA-IDENT
Action Recognition
1
What action did the teammate perform in the video?
Ran towards Middle
0
5
An enemy threw a smoke grenade to cover the site
scene
Ran away from Middle
lexical
Threw a flashbang
temporal
q-1767607162570-h6h82ashy
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
11
17
OA-IDENT
Action Recognition
1
Which action did the boss perform in the video?
performing a heavy downward slam attack
13
15
launching a projectile attack
scene
swinging its weapon to knock the player off their horse
temporal
performing a quick thrust attack
lexical
q-1767608733794-nvtdozmtp
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
4
10
OA-IDENT
Action Recognition
1
What action did the teammate perform in the video?
threw a flashbang
6
8
peeked from the scaffolding
temporal
threw a smoke grenade
lexical
switched to the C4 bomb and planted it
role
q-1767608737800-3sh3pglpk
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4
null
null
null
null
2
10
16
OA-IDENT
Action Recognition
1
What action did the enemy perform in this video?
Firing lasers
12
14
Searching a fallen body
temporal
Deploying a zipline anchor
role
Driving a transport vehicle
scene
q-1767608737957-rs0v3341c
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4
null
null
null
null
0
0
14
OA-IDENT
Action Recognition
1
What action did the teammate perform in the video?
ran down the corridor
0
14
stood still in the corridor
lexical
shot back at the player
temporal
threw a smoke grenade for cover
scene
q-1767607162693-og8fwjh6v
i-017
Minecraft
annotation/project-batch2/videos/s_i17_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
6
11
OA-IDENT
Action Recognition
1
What action did the enemy perform in the video?
exploding
8
9
standing still
lexical
shooting an arrow at the player
scene
equipping a stone axe
role
q-1767607156017-4nx3vckvc
i-007
Valheim
annotation/project-batch1/videos/s_i7_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
17
23
OA-IDENT
Action Recognition
1
Which action did the deer perform in the video?
running
17
23
observing two wild deer
role
firing an arrow at a deer
scene
wandering through the woods
temporal
q-1767608733794-anfzt6ubh
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4
null
null
null
null
1
22
27
OA-IDENT
Action Recognition
1
Which action did the enemy perform in the video?
shooting at their teammates
24
25
running toward Middle
temporal
shooting at a teammate
lexical
shooting at an enemy
role
q-1767607167810-zqhkat2kw
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
19
24
OA-IDENT
Action Recognition
1
What action did the enemy perform during the video?
activating Seer's ultimate ability (dome)
19
24
shooting enemy abilities
role
destroying Seer's ultimate ability
lexical
launching a Gravity Lift
scene
q-1767607162450-d9nyuuivx
i-008
ApexLegends
annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
31
36
OA-IDENT
Action Recognition
1
What action did the teammate perform in the video?
jumping while shooting
33
34
standing still
lexical
deploying the Dome of Protection
scene
shooting through an open doorway
role
q-1767608733682-m0muzzgt1
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v3_cs2_76561198255977403.mp4
null
null
null
null
3
22
27
OA-IDENT
Action Recognition
1
What action did the enemy perform in the video?
peeking around a corner
24
25
jumping onto a higher platform
temporal
running while holding a knife
role
rushing around a corner
lexical
q-1767608733794-jowz40d8y
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
12
20
OA-IDENT
Action Recognition
1
What action did the enemy perform in the video?
firing at a teammate
14
18
reloading their weapon
lexical
planting the bomb
scene
throwing a flashbang
temporal
q-1767607162559-857j4ub82
i-011
Cyberpunk2077
annotation/project-batch2/videos/s_i11_v1_cyberpunk2077_RppDnxJacCc.mp4
null
null
null
null
0
13
21
OA-IDENT
Action Recognition
1
Which action did the teammate perform in the video?
choking out the second guard
15
19
talking to the second guard
lexical
firing at the player
scene
looting heavy ammo
role
q-1767607162524-8d9rhzx6p
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
28
33
OA-IDENT
Action Recognition
1
Which action did the enemy perform in the video?
activated their void ability
30
31
used a gravity lift
scene
retreated while shooting
temporal
deactivated their void ability
lexical
q-1767608737799-2wq0j8pp6
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v1_arcraider_2617454253.mp4
null
null
null
null
1
0
7
OA-IDENT
Action Recognition
1
Which of the following actions did the teammate (TSoonami) perform in the video?
searched a fallen body
1
4
revived a fallen body
lexical
revived the player
scene
fired lasers
temporal
q-1767607167875-tlv2z48am
i-012
EldenRing
annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
0
6
OA-IDENT
Action Recognition
1
Which action did the boss perform in the video?
attacking with a wide sweeping strike
2
4
getting back up after being knocked down
role
performing a narrow thrust attack
lexical
performing a large area-of-effect attack
scene
q-1767607162605-gjx30jvxw
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
4
10
OA-IDENT
Action Recognition
1
Which action did the boss perform in the video?
Sprinting and slamming its weapon
4
10
Slashing with its sword
role
Crouching and blocking
lexical
Throwing a fire pot
scene
q-1767607156257-ftg4tfn63
i-025
Minecraft
annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
6
OA-IDENT
Action Recognition
1
Which of the following actions did the NPC (horse) perform in the video?
standing in the grass
0
2
putting down a crafting table
role
grazing in the grass
scene
running across the grass
lexical
q-1767607162422-3cekk5ufn
i-007
ApexLegends
annotation/project-batch2/videos/s_i7_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
22
27
OA-IDENT
Action Recognition
1
What action did the enemy perform in the video?
fleeing toward the rock
22
27
firing a burst rifle at the enemy
role
running for cover
temporal
executing a finishing move
scene
q-1767608738110-yzsj9mojb
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4
null
null
null
null
1
21
39
OS-IDENT
State Recognition
1
Which of the following best describes teammate (synceDez)'s state in the video?
teammate is downed
21
39
armor is critical / is taking damage
role
status is active
lexical
visible in thermal scope view
temporal
q-1767608738110-o4m9r37pf
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
30
38
OS-IDENT
State Recognition
1
Which of the following best describes the teammate Shroud's state in the video?
Shroud is downed
30
38
Shroud is revived/recovering
temporal
An enemy is piloting a vehicle
scene
Shroud is driving a vehicle
lexical
q-1767607162749-w7hqqt278
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
15
21
OS-IDENT
State Recognition
1
Which description best matches the Small Magma Cube's state in the video?
The Small Magma Cube is defeated.
17
19
The Small Magma Cube is wandering or idle.
temporal
The Small Magma Cube is recovering.
lexical
An Enderman is holding a red mushroom.
scene
q-1767608738025-4p6gr9gk4
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4
null
null
null
null
1
26
32
OS-IDENT
State Recognition
1
Which of the following best describes the teammate's position in the video?
Position is on a truck
26
32
Position is inside a building
lexical
Position is on the stairs
temporal
Squadmate is piloting a vehicle
scene
q-1767607162484-l41o7zmmi
i-009
ApexLegends
annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
23
28
OS-IDENT
State Recognition
1
In the video, which of the following best describes the enemy (xLarkin)'s state?
The enemy's status is Eliminated
25
26
The enemy has a gold knockdown shield
scene
The enemy's ammo count is 5 rounds
role
Enemy's status is Eliminated
temporal
q-1767608733794-ggvlgy93i
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
0
16
OS-IDENT
State Recognition
1
Which of the following best describes the enemy team's situation in the video?
The enemy team has 5 players alive
0
16
The enemy has low health
scene
The active weapon is High Explosive Grenade
role
The enemy team has 2 players alive
temporal
q-1767607156379-lvf222uu0
i-033
EldenRing
annotation/project-batch1/videos/s_i33_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
4
12
OS-IDENT
State Recognition
1
Which of the following best describes the enemy soldier's condition in the video?
The enemy soldier's health is depleted
6
10
The enemy is idle and unaware
temporal
The enemy's stamina is decreasing
role
The enemy is asleep on the ground
scene
q-1767607162524-qyhswx6ph
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
34
40
OS-IDENT
State Recognition
1
Which of the following best describes the enemy Bangalore's condition in the video?
The enemy's shield is broken.
36
38
The enemy is knocked down.
temporal
The enemy's shield is full.
lexical
Their ammo count drops from 30 to 24.
role
q-1767607156404-wuq1gmw6o
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
6
13
OS-IDENT
State Recognition
1
What best describes the state of the enemy (torch guard 2) in the video?
Torch guard 2 is alerted and engaging
8
11
Torch guard 2 is wielding a greatshield
scene
Torch guard 2 is unaware and patrolling
lexical
The rune count is 3858
role
q-1767607156404-47avr8enl
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
20
25
OS-IDENT
State Recognition
1
Which of the following best describes the shield knight's state in the video?
health is critically low
20
25
is in stealth mode
role
is attacking or guarding
temporal
is sleeping on the ground
scene
q-1767607162605-pffqy3ert
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
0
8
OS-IDENT
State Recognition
1
Which option best describes the Night's Cavalry enemy's condition in the video?
Health is good (around 80%)
0
8
Health is critically low
lexical
Has taken damage (hit for 233)
temporal
Enemy is affected by sleep
scene
q-1767607167810-0lf7o91cg
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
8
13
OS-IDENT
State Recognition
1
Which option best describes the teammate's state in the video?
is reviving a teammate
8
13
is entering a building corridor
role
is firing at enemies
temporal
is disconnected
scene
q-1767608738110-zk644bwlx
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4
null
null
null
null
2
0
32
OS-IDENT
State Recognition
1
Which of the following best describes the teammate (Shroud)'s condition in the video?
Teammate (Shroud) is active/alive
0
32
Teammate (Shroud) is downed
temporal
Teammate (Shroud) is eliminated
lexical
An enemy is using a riot shield
scene
q-1767607162393-sodhf49j5
i-006
ApexLegends
annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
17
23
OS-IDENT
State Recognition
1
Which of the following best describes the enemy's condition in the video?
Enemy is knocked down (assist)
19
21
An ally is driving a vehicle
scene
Enemy is alive
lexical
Ammo count is 6
role
q-1767607162749-7bnak4297
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
14
22
OS-IDENT
State Recognition
1
Which option best describes the Zombified Piglin's state in the video?
is wandering/idle
14
22
is defeated
lexical
has a baked potato as the active item
role
is alive/attacking
temporal
q-1767607162749-zvhmujt8l
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
12
17
OS-IDENT
State Recognition
1
Which of the following best describes the Large Magma Cube's state in the video?
The Large Magma Cube is alive
14
15
The Large Magma Cube is dead
lexical
The Wither Skeleton is aggressive
scene
The Large Magma Cube is alive and attacking
temporal
q-1767607162570-s0m7zgkju
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
12
19
OS-IDENT
State Recognition
1
Which of the following best describes the state of the boss (Night's Cavalry) in the video?
the boss is knocked down
14
17
the boss is guarding
lexical
the boss is staggered by an attack
scene
the boss is staggered
temporal
q-1767608737878-sfcn95qgx
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4
null
null
null
null
0
45
54
OS-IDENT
State Recognition
1
Which of the following best describes the teammate TSoonami's condition in the video?
TSoonami's health is full
45
54
TSoonami's status is active/in combat
temporal
TSoonami's health is low
lexical
TSoonami's active weapon is Venator
role
q-1767607162570-3r04t2i4a
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
4
18
OS-IDENT
State Recognition
1
Which of the following best describes the state of the boss (Night's Cavalry) in the video?
The boss's health is high
4
18
The boss's health is full
temporal
The boss's health is critical
lexical
The boss is on foot
role
q-1767608733794-u0w48r97w
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
24
32
OS-IDENT
State Recognition
1
Which of the following best describes the enemy team's status in the video?
enemy team has 2 players alive
26
30
a teammate was killed
scene
enemy team has 0 players alive
temporal
enemy team has 1 player alive
lexical
q-1767607167810-kybuluzc0
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
25
30
OS-IDENT
State Recognition
1
Which of the following best describes the enemy's state in this video?
The enemy is firing at other enemies
27
28
The enemy's shield is full
lexical
The enemy's shield is broken
temporal
The enemy is reviving itself
scene
q-1767608733682-buxvktqwr
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4
null
null
null
null
2
0
17
OS-IDENT
State Recognition
1
Which of the following best describes the enemy's state in this video?
There are 5 enemies alive
0
17
An enemy is burning from a Molotov
scene
The location is Underpass
temporal
There are 2 enemies alive
lexical
q-1767607162570-rjdj4g4vm
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
19
24
OS-IDENT
State Recognition
1
Which option best describes the boss (Night's Cavalry)'s state in the video?
is knocked down
21
22
is staggered by an attack
scene
has low health
temporal
is mounted
role
q-1767608737957-m9lfe1vhp
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4
null
null
null
null
0
0
14
OS-IDENT
State Recognition
1
Which option best describes the teammate's state in the video?
Teammate is running ahead in a corridor or outside
0
14
Teammate is in a doorway
temporal
Teammate's ammo count is 13
role
Teammate is waiting inside a room
lexical
q-1767607162524-enymypgjv
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
22
27
OS-IDENT
State Recognition
1
Which of the following best describes the state of the enemy Lifeline (NESS) in the video?
Their shield is broken.
24
25
Their shield is full.
lexical
The shield is broken.
temporal
The opponent is shielded by a dome.
scene
q-1767607156110-wdzie9dny
i-011
Valheim
annotation/project-batch1/videos/s_i11_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
15
21
OS-IDENT
State Recognition
1
Which option best describes the NPC (Hugin)'s state in the video?
Hugin is visibly present
15
21
Hugin's presence is unknown
lexical
A teammate is resting
scene
Placement mode is Campfire (invalid placement)
role
q-1767607162834-o3wsqwy3y
i-028
Valheim
annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4
null
null
null
null
0
0
7
OS-IDENT
State Recognition
1
Which of the following best describes the enemy (Greyling)'s condition in the video?
The Greyling is dead
2
5
A nearby ally is sleeping
scene
The Greyling is alive
lexical
The Greyling's health is 64
role
q-1767608738110-ox8nzw4e4
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4
null
null
null
null
3
23
30
OS-IDENT
State Recognition
1
What best describes the teammate's state in the video?
Teammate is active and nearby
23
30
Armor is broken; equip armor prompt visible
role
Teammate is active but far away
lexical
Teammate is downed
temporal
q-1767607162524-d2l8hgt15
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
19
24
OS-IDENT
State Recognition
1
Which of the following best describes the state of the enemy Ash (TAPY) in the video?
Ash (TAPY)'s shield is broken
21
22
Ash (TAPY)'s shield is recharging
lexical
The enemy is self-reviving
scene
The enemy is knocked down
temporal
q-1767608738025-7ovtxa54r
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4
null
null
null
null
1
40
45
OS-IDENT
State Recognition
1
Which option best describes the teammate's situation in the video?
The teammate is positioned inside a container
40
45
The teammate is incapacitated
scene
The teammate is on an elevated walkway
temporal
The teammate is on the roof of a container
lexical
q-1767608737957-myses2c89
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4
null
null
null
null
0
37
43
OS-IDENT
State Recognition
1
Which option best describes the enemy's state in the video?
The enemy is located in a doorway
39
41
A teammate is in a downed state
scene
The enemy's active weapon is Renegade (Pistol)
role
The enemy is located in the open field
lexical
q-1767607167964-dok8qsbmg
i-022
NoManSky
annotation/project-batch3/videos/s_i22_v1_nomansky_DTPv1z9M41c.mp4
null
null
null
null
0
16
31
OS-IDENT
State Recognition
1
Which of the following best describes the state of the Enemy Sentinel Interceptors in the video?
Status: Engaging in combat
16
31
Enemy has a missile lock on the player
scene
Status: Patrolling
lexical
Weapon thermal load is decreasing
role
q-1767607162834-cpu6iae3e
i-028
Valheim
annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4
null
null
null
null
0
0
6
OS-IDENT
State Recognition
1
Which of the following best describes the Greyling enemy's state in the video?
Its health is being reduced.
0
2
Its health is decreasing.
temporal
Its health is full.
lexical
The target is burning and taking fire damage.
scene
q-1767607167810-5597jo8wz
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
11
17
OS-IDENT
State Recognition
1
Which option best describes the teammate's state in this video?
Teammate has been revived
13
15
Teammate is downed
lexical
Teammate is firing at enemies
temporal
Teammate is disconnected
scene
q-1767607156345-30sroz9yv
i-031
Minecraft
annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
6
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
moving through the cave
0
2
moving through the cave once more
temporal
mining coal ore with a pickaxe
scene
shooting an arrow
role
q-1767607162524-x863balp2
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
16
22
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
shooting an enemy who was behind cover
18
20
activating the Phase Shift ability
scene
shooting an enemy out in the open
lexical
punching an enemy
temporal
q-1767607162484-u3f22yuw8
i-009
ApexLegends
annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
5
SA-IDENT
Action Recognition
1
Which action did the POV player perform in this video?
checking their inventory
2
3
reloading their hemlok rifle
scene
shooting at the enemy
temporal
ignoring their inventory
lexical
q-1767608738109-7rwrkx54b
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
6
12
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
switched to a sniper rifle
8
10
switched to a pistol
lexical
ran across the field
role
threw a fragmentation grenade
scene
q-1767608733680-vua88kp3z
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4
null
null
null
null
1
8
14
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
climbing the stairs
10
12
breaking the window shutters with a knife
scene
shooting at a distant enemy from within the smoke
temporal
falling down the stairs
lexical
q-1767608737798-qfutxc8f6
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v0_arcraider_2617443894.mp4
null
null
null
null
0
34
40
SA-IDENT
Action Recognition
1
What action did the POV player perform during the video?
running up the flank of the hill
34
40
throwing a fragmentation grenade
scene
shooting at distant targets
role
managing their inventory
temporal
q-1767608733680-31u5fzev2
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4
null
null
null
null
1
6
12
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
holding their position near the stairs
8
10
rushing away from the stairs
lexical
shooting at the player
role
reloading their Desert Eagle
scene
q-1767607162834-5meeby9v7
i-028
Valheim
annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4
null
null
null
null
0
0
7
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
swinging a club at an enemy
0
3
running away
role
jumping
temporal
building a wooden workbench
scene
q-1767607162393-1ci5y3aqq
i-006
ApexLegends
annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
8
13
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
shot the first enemy with a shotgun
10
11
fired energy rounds at the player
role
ran along the elevated walkway
temporal
used a shield battery
scene
q-1767608738024-0cocozxb6
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4
null
null
null
null
0
52
58
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
picked up the intel case
54
56
ran into a container
role
dropped the intel
lexical
ran through a shipping container
temporal
q-1767608737957-vn98p15kh
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4
null
null
null
null
2
14
35
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
sprinting toward the tower
14
35
using surge shield rechargers
temporal
looting a downed enemy
scene
sprinting toward the bunker
lexical
q-1767607156222-x8j981a1i
i-023
Minecraft
annotation/project-batch1/videos/s_i23_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
7
SA-IDENT
Action Recognition
1
Which of the following did the POV player do in the video?
looking around the cave
0
3
fending off a zombie
scene
looking up at the sky
lexical
mining for coal ore
temporal
q-1767607156257-e3rt83139
i-025
Minecraft
annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
25
30
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
placed two chests
27
28
mined a cobblestone wall
scene
entered a village house
temporal
destroyed two chests
lexical
q-1767608737798-j9ikb4jta
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v0_arcraider_2617443894.mp4
null
null
null
null
0
0
8
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
running toward the fence
0
4
throwing a fragmentation grenade
scene
shooting at the player
role
deploying a zipline anchor
temporal
q-1767608733680-gcxmfwtf2
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4
null
null
null
null
2
27
33
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
shooting at the enemy
30
32
inspecting their combat knife
scene
throwing smoke at the player
role
shooting at a teammate
lexical
q-1767607156166-b985byqys
i-019
Minecraft
annotation/project-batch1/videos/s_i19_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
5
11
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
leaving the stone building
7
9
setting a crafting table on the ground
scene
opening a chest
temporal
breaking leaves
temporal
q-1767607167849-gedykfvl3
i-004
ApexLegends
annotation/project-batch3/videos/s_i4_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
8
SA-IDENT
Action Recognition
1
During the video, which action did the POV player perform?
riding on a zip line
0
4
running while strafing
role
shooting at an enemy
temporal
jumping off the zip line
lexical
q-1767607167810-cufmigzq5
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
14
21
SA-IDENT
Action Recognition
1
Which of the following actions did the POV player perform in the video?
used a shield battery
16
19
healed with a med kit
scene
dropped a shield battery
lexical
was revived by a teammate
temporal
q-1767608737878-xifn4v4uk
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v1_arcraider_2617454253.mp4
null
null
null
null
1
32
38
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
Sprinted towards the wreckage
32
38
Shot the large mech with a Hullcracker
temporal
Stood still near the wreckage
lexical
Threw a grenade
scene
q-1767608738024-568b155a3
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4
null
null
null
null
3
20
27
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
switched to the combat knife
22
25
aimed down the sniper scope
temporal
attempted to vault
role
holstered the combat knife
lexical
q-1767607162484-73tj1qdfr
i-009
ApexLegends
annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
16
21
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
shot the enemy
18
19
missed the enemy
lexical
shot and killed an enemy
role
performed a finisher
scene
q-1767608738109-b06xqrhcl
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4
null
null
null
null
2
17
22
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
shooting at distant enemies
19
20
putting on armor plates
temporal
throwing a fragmentation grenade
scene
running up the hill
role
q-1767607155990-4s7zvdo8x
i-006
Valheim
annotation/project-batch1/videos/s_i6_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
20
25
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
picked up a stone
22
23
dropped a stone
lexical
sprinted until exhausted
scene
ran through the forest
temporal
q-1767607156275-0gc431pkb
i-027
Minecraft
annotation/project-batch1/videos/s_i27_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
18
23
SA-IDENT
Action Recognition
1
What action did the POV player perform in this video?
picking up a dropped oak log item
22
23
mining stone using a pickaxe
scene
grazing or walking
role
jumping into a water stream
temporal
q-1767608738109-82rbnzsgp
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
0
5
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
running while holding a knife
0
5
standing still while holding a knife
lexical
shooting at the squad
role
putting on armor plates
temporal
q-1767608733793-f57eru5an
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4
null
null
null
null
1
13
19
SA-IDENT
Action Recognition
1
Which action did the POV player perform during the video?
throwing a grenade
15
17
running
role
switching to a rifle
temporal
reloading the AK-47
scene
q-1767607162749-t9s748q2b
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
15
21
SA-IDENT
Action Recognition
1
What did the POV player do in the video?
Attacking small magma cubes
17
19
Attacking large magma cubes
lexical
Drinking a fire resistance potion
scene
Shooting fireballs
role
q-1767607156275-dl1y47q2k
i-027
Minecraft
annotation/project-batch1/videos/s_i27_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
11
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
running across the grassy plains
0
11
walking slowly across the grassy plains, moving away from a village
lexical
eating a cooked porkchop
scene
grazing or walking
role
q-1767607162605-va2li93yr
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
33
38
SA-IDENT
Action Recognition
1
What action did the POV player perform in the video?
slashed at the horse
35
36
slashed at the ground
lexical
mounted the spectral steed
scene
leaped into the air to slam down
role
q-1767607156379-fn4e3y2rn
i-033
EldenRing
annotation/project-batch1/videos/s_i33_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
13
18
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
picked up Rowa Fruit
15
16
performed a critical attack
temporal
ran toward the player
role
drank from a Flask of Crimson Tears
scene
q-1767607155965-8vklrwibr
i-005
Valheim
annotation/project-batch1/videos/s_i5_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
28
35
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
browsed the build menu
30
33
destroyed a floorboard
scene
closed the build menu
lexical
built a workbench
temporal
q-1767607156453-nxvhfgrmi
i-037
EldenRing
annotation/project-batch1/videos/s_i37_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
4
10
SA-IDENT
Action Recognition
1
Which of these actions did the POV player perform in the video?
opening the smithing menu
6
8
resting at a nearby Site of Grace
scene
selecting the purchase option
temporal
speaking to the player
role
q-1767608738024-56c7kd993
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4
null
null
null
null
0
40
48
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
sprinting up the slope
42
46
getting into the parked white car
scene
walking along a narrow pipe
temporal
running into a container
role
q-1767607156257-xznlz1zhx
i-025
Minecraft
annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
5
13
SA-IDENT
Action Recognition
1
Which action did the POV player perform in the video?
checking their inventory
7
11
closing their inventory
lexical
placing two chests
temporal
eating a piece of bread
scene
q-1767607162630-d5n5hmp7s
i-014
EldenRing
annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
3
9
SA-IDENT
Action Recognition
1
What action did the POV player perform during the video?
riding toward the enemy
5
7
dying, then dissolving
role
drinking a Flask of Cerulean Tears
scene
dismounting close to the enemy
lexical
q-1767608737957-f97eghycf
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v1_arcraider_2617454253.mp4
null
null
null
null
1
39
59
SS-IDENT
State Recognition
1
Which statement best describes the POV player's state in this video?
The POV player's active weapon is the Renegade (pistol).
39
59
The POV player's health is taking damage.
role
The POV player is located outside the courtyard.
temporal
The POV player's ammo is completely depleted.
scene
End of preview. Expand in Data Studio

GameplayQA: A Decision-Dense POV-Synced Multi-Video
Understanding Benchmark of 3D Virtual Agents

University of Southern California
Corresponding Author: yunzhewa@usc.edu


Framework

Overview

GameplayQA is the first benchmark for POV-Synced Multi-Video Understanding and Multi-Agent Video Understanding, built from ego-centric gameplay footage across 9 commercial 3D games. It features 2.4K multiple-choice questions spanning three levels of reasoning complexity — from single-clip action recognition to synchronized cross-video understanding.

Why synchronized multi-viewpoint reasoning matters

The ability to reason across multiple synchronized viewpoints is critical in many real-world domains: sports analytics leveraging multiple camera angles, autonomous driving requiring sensor fusion from surround cameras, law enforcement reviewing multiple dashcam feeds, and coordinated robot or drone fleets operating in shared environments. In esports and gaming, cross-POV synchronization and collective reasoning are fundamental to interpreting multi-agent collaboration — making gameplay an ideal controlled testbed for developing and evaluating these capabilities in video-language models.

Abstract
Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective — capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World — a natural decomposition for multi-agent environments. From these annotations, we generate 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
9
Games
2.4 K
QA Pairs
2,709
Annotations
2,219 s
Annotated Footage
1.22 /s
Decision Density
15
Task Categories

Dataset Files

File Description
qa.csv Main benchmark — 2,365 questions across 9 games
qa_generalization.csv Generalization benchmark — 213 questions on real-world non-game videos (load with config="generalization")

Raw annotation files and video clips are located in the annotation/ folder, organized by project batch (e.g. annotation/project-batch1/, annotation/project-multi-batch1/). Processed benchmark files ready for evaluation are provided as CSV files at the root level.

Download/Loading the Dataset

The QA metadata (CSV files) can be loaded directly via the HuggingFace datasets library:

from datasets import load_dataset

# Main benchmark (default)
ds = load_dataset("wangyz1999/GameplayQA")

# Generalization benchmark
ds = load_dataset("wangyz1999/GameplayQA", "generalization")

The raw video clips are stored under annotation/ and tracked with Git LFS. To download them, clone the full repository:

git lfs install
git clone https://huggingface.co/datasets/wangyz1999/GameplayQA

Each QA row contains video_start / video_end timestamps in seconds. Evaluation typically requires cropping the referenced clip to the relevant segment before passing it to a model.

Column Reference
Column Type Description
id string Unique question ID (e.g. q-1767607156491-x4371a218)
instance_id string Video clip instance ID (e.g. i-052)
game_name string Game title. One of: ApexLegends, ARCRaiders, Battlefield6, CounterStrike2, Cyberpunk2077, EldenRing, Minecraft, NoManSky, Valheim
video_1_file_namevideo_5_file_name string | null Paths to the video clip(s) (under annotation/). Single-video questions populate only video_1_file_name; multi-video questions populate up to 5 columns.
video_indices string 0-based index/indices of the video(s) used, comma-separated (e.g. 0 or 0,1,2)
video_start int Start time of the relevant video segment (seconds)
video_end int End time of the relevant video segment (seconds)
question_code string Fine-grained question type code (e.g. OA-IDENT, V1-SA2V2-SA-IDENT)
task_name string Human-readable task category derived from question_code. See Task Categories below.
question_level int Context scope level: 1 = Single Reference, 2 = Temporal, 3 = Cross-Video
question string The question text
correct_option string The correct answer text
answer_start int | null Start time of the answer evidence segment (seconds). Null for existence/binary questions.
answer_end int | null End time of the answer evidence segment (seconds). Null for existence/binary questions.
distractor_1distractor_3 string | null Wrong answer options (up to 3)
distractor_1_typedistractor_3_type string | null Distractor source. One of: lexical, temporal, role, scene, binary, count, order, intent, cross-video

Taxonomy

Entity Types: Self — Other — World

GameplayQA organizes perception in interactive 3D environments around a tripartite entity decomposition that mirrors how agents must reason in multi-agent settings.

Self-Other-World framework Question taxonomy
Entity Code Description
Self SA / SS The POV agent. Self-Action (SA) captures what the player does (shooting, reloading, jumping). Self-State (SS) captures the player's condition (health, ammo, equipped weapon).
Other OA / OS External agents — teammates, enemies, NPCs. Other-Action (OA) and Other-State (OS) mirror the Self primitives for other autonomous entities.
World WO / WE The shared environment. World-Object (WO) covers static or interactive elements (supply crates, vehicles, landmarks). World-Event (WE) covers dynamic occurrences (explosions, system notifications, environmental triggers).

Cognitive Levels

Questions are organized by the amount of temporal and cross-video context required:

Level Scope What it tests
L1 Single Reference Basic perception within a single video segment — recognizing what happened, what state something was in, or what object/event was present.
L2 Temporal Reasoning that requires grounding across time — linking entities across different moments, localizing when something happened, identifying absences, counting occurrences, ordering events, or inferring intent.
L3 Cross-Video Reasoning across multiple synchronized POV videos — matching events across perspectives, ordering events across videos, or identifying which POV performed a given action.

Task Categories

Questions are organized into 15 task categories across 3 context scope levels (2,365 total questions).

Scope Task Description Example Codes #Q Avg Dur.
Single Reference (L1, 469) Action Recognition Identify or verify existence of self & others' actions SA-IDENT, OA-EXIST, ... 162 10.0s
State Recognition Identify or verify existence of self & others' states SS-IDENT, OS-EXIST, ... 147 10.1s
Object Recognition Identify or verify existence of world objects in scene WO-IDENT, WO-EXIST 70 9.3s
Event Recognition Identify world events occurring in the environment WE-IDENT 61 8.4s
Static Object Count Count static objects present in the scene WO-COUNT 29 21.3s
Temporal (L2, 1383) Cross-Entity Referring Link one entity to another (X2Y reasoning) SA2SS-IDENT, WO2SS-EXIST, ... 423 23.0s
Timestamp Referring Given time range [t1–t2], identify what entity exists TR2SS-IDENT, TR2SA-IDENT, ... 81 24.3s
Time Localization Locate exact timestamp when an event occurred SA-TIME, WE-TIME, ... 281 28.4s
Absence Recognition Identify actions/states that did not occur over a timespan SA-ABSENT, SS-ABSENT, ... 195 38.9s
Occurrence Count Count how many times an action/event happened SA-COUNT, OA-COUNT, WE-COUNT 75 26.4s
Ordering Determine temporal order sequence of actions/events SA-ORDER, OA-ORDER, MIX-ORDER 180 32.6s
Intent Identification Identify underlying intent or goal behind actions SA-INTENT, OA-INTENT 148 23.0s
Cross-Video (L3, 513) Sync-Referring Link corresponding entities across synchronized videos V1-SA2-V2OA, V1-WO2-V2SS, ... 207 94.7s
Cross-Video Ordering Determine event order sequence across multiple videos SA-ORDER-MV, MIX-ORDER-MV, ... 117 110.0s
POV Identification Identify who performed what action in which video SA-POV-ID, OA-POV-ID, ... 189 91.6s

Source Data

GameplayQA is built from first-person gameplay footage sourced from 9 commercially released multiplayer games spanning diverse genres:

  • Single-POV games: Minecraft, Apex Legends, No Man's Sky, Elden Ring, Cyberpunk 2077, Valheim
  • Multi-POV synchronized games: Counter-Strike 2, Battlefield 6, ARC Raiders

Videos were sourced from YouTube, Twitch streams, and existing datasets (Counter-Strike 2 footage from X-EGO-CS). For multi-POV games, groups of streamers who played together in the same match were identified and their individual recordings were manually time-aligned to construct temporally synchronized multi-video sets.

Question Generation

Questions are generated through a combinatorial template-based algorithm that systematically combines verified annotation labels across five orthogonal dimensions: number of videos (single/multi), context target (summative/timestamp/entity/cross-video referring), entity type (SA/SS/OA/OS/WO/WE), distractor type, and question form. The algorithm initially produces ~400K candidate QA pairs; strategic downsampling to 4K enforces balanced category coverage before quality assurance yields the final 2,365 gold-standard pairs.

Distractor Types
Type Description
lexical Text-based variants of the correct answer (synonyms, antonyms, attribute changes)
temporal Events that did occur, but outside the queried time window
role Correct event but attributed to the wrong agent
scene Plausible events that never occurred in the video
cross-video Events from a different synchronized video perspective
binary Negation of a binary (true/false) answer
count Incorrect quantity for counting questions
order Incorrect temporal ordering of events
intent Alternative plausible motivations for an action

Quality Assurance

Language prior filtering: Each question is queried with text only (no video) using Gemini Flash with k=3 trials. Questions where the model consistently selects the correct answer without visual grounding are removed to prevent exploitation of statistical regularities in question phrasing.

Human evaluation: A stratified sample of 120 questions covering all question types was reviewed by annotators, who verified that (1) the video contains exactly one unambiguous correct answer, and (2) the question adheres to the semantics of its question code. Questions flagged as faulty (~8%) were corrected or removed.

Annotations

Annotation Process

Videos were annotated using dense multi-track timeline captioning via a custom-built annotation tool — sync-video-label. Each of the six entity types (SA, SS, OA, OS, WO, WE) is treated as an independent annotation track, and labels within and across tracks can overlap temporally to capture concurrent events.

The process follows a two-stage human-in-the-loop workflow:

  1. Stage 1 — AI-assisted generation + human verification: Gemini Pro generates candidate labels and distractors (3,632 predictions). Four graduate student annotators then verify and refine: 31.1% of predicted labels were deleted, 42.7% were edited (61.9% requiring caption changes, 42.2% requiring temporal boundary adjustments), and 7.6% of final labels were added manually.
  2. Stage 2 — Independent review: A separate annotator reviews all labels, making further adjustments to ~12% of labels.

A live read-only demo of the annotation interface is available at sync-video-label.vercel.app. See the demo video for a walkthrough.

Annotators

The annotation team consisted of 5 graduate students (ages 21–31). All annotators were experienced gamers: 60% play 3–5 times per week, 60% have 8+ years of gaming experience. Roles were distributed as 4 labelers and 2 evaluators, with one participant serving in both capacities for cross-stage consistency.

Label Statistics

A total of 2,709 true labels were annotated across 2,219 seconds of footage, yielding a decision density of ρ ≈ 1.22 labels/second — roughly one decision-relevant event per second.

Label Type Count Share
Self-Action (SA) 658 24.3%
Self-State (SS) 729 26.9%
Other-Action (OA) 160 5.9%
Other-State (OS) 190 7.0%
World-Event (WE) 417 15.4%
World-Object (WO) 555 20.5%
Total 2,709 100%

Related Datasets

  • wangyz1999/X-EGO-CS — Cross-ego synchronized gameplay data from Counter-Strike 2, used as the source for the CounterStrike2 split in this benchmark.

Citation

If our research is helpful to you, please cite our paper:

@article{wang2026gameplayqa,
  title   = {GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents},
  author  = {Wang, Yunzhe and Xu, Runhui and Zheng, Kexin and Zhang, Tianyi and Kogundi, Jayavibhav Niranjan and Hans, Soham and Ustun, Volkan},
  year    = {2026},
  eprint  = {2603.24329},
  archivePrefix = {arXiv},
  primaryClass  = {cs.CL},
  url     = {https://arxiv.org/abs/2603.24329}
}
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