Datasets:
id stringlengths 25 25 | instance_id stringclasses 40
values | game_name stringclasses 9
values | video_1_file_name stringclasses 83
values | video_2_file_name stringclasses 20
values | video_3_file_name stringclasses 13
values | video_4_file_name stringclasses 6
values | video_5_file_name stringclasses 2
values | video_indices stringclasses 31
values | video_start int32 0 53 | video_end int32 1 60 | question_code stringclasses 334
values | task_name stringclasses 15
values | question_level int32 1 3 | question stringlengths 18 187 | correct_option stringlengths 1 278 | answer_start stringclasses 58
values | answer_end stringclasses 60
values | distractor_1 stringlengths 1 278 | distractor_1_type stringclasses 9
values | distractor_2 stringlengths 1 278 ⌀ | distractor_2_type stringclasses 8
values | distractor_3 stringlengths 1 278 ⌀ | distractor_3_type stringclasses 8
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
q-1767607156491-x4371a218 | i-052 | ApexLegends | annotation/project-batch1/videos/s_i52_v1_Apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 1 | 7 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in the video? | deploying tactical spikes | 3 | 5 | reviving a squadmate | scene | shooting at an enemy | role | shooting at the player | temporal |
q-1767607162605-5gpd14pzp | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 31 | 39 | OA-IDENT | Action Recognition | 1 | What action did the boss perform in the video? | swinging a flail horizontally | 33 | 37 | slamming its weapon | temporal | slashing at the horse | role | throwing a fire pot | scene |
q-1767607162393-eomchaujv | i-006 | ApexLegends | annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 13 | 19 | OA-IDENT | Action Recognition | 1 | What did the enemy do in the video? | fired energy rounds at the player | 15 | 17 | fired heavy rounds at the teammate | lexical | activated a smoke launcher | scene | ran along the elevated walkway | role |
q-1767607156404-u68ykyeoh | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 8 | OA-IDENT | Action Recognition | 1 | Which action did the enemy perform in the video? | Patrolling while carrying a torch | 1 | 5 | Thrusting a spear at the player | temporal | Sleeping on the ground | lexical | Parrying an enemy's spear thrust | role |
q-1767608737878-ts7zb63aa | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 28 | 36 | OA-IDENT | Action Recognition | 1 | Which of the following actions did the teammate perform in the video? | running towards the burning wreckage | 30 | 34 | driving a vehicle | scene | walking away from the burning wreckage | lexical | hiding behind a metal crate | role |
q-1767607156191-4wdzh2ogn | i-021 | Minecraft | annotation/project-batch1/videos/s_i21_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 21 | 26 | OA-IDENT | Action Recognition | 1 | What did the enemy skeleton do in the video? | engaging the POV player in combat | 21 | 26 | teleporting behind the POV player | scene | attacking the skeleton with an axe | role | mining through a stone wall | role |
q-1767607156110-th3e2fbwc | i-011 | Valheim | annotation/project-batch1/videos/s_i11_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 13 | 19 | OA-IDENT | Action Recognition | 1 | Which of the following did the NPC do in the video? | Hugin the raven appears | 15 | 17 | Selecting a campfire from the build menu | role | A wild boar appears | lexical | Entering the shelter from outside | scene |
q-1767607156404-s27mb82nu | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 3 | 10 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in this video? | fighting the player | 5 | 8 | walking toward the carriage | role | throwing a fire pot | scene | attacking while at full health | lexical |
q-1767607162605-kt3odv5dw | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 19 | 27 | OA-IDENT | Action Recognition | 1 | What action did the boss perform in the video? | leaping into the air to perform a slam | 21 | 25 | casting a healing spell | scene | slamming its weapon down | temporal | jumping and then performing a rolling attack | role |
q-1767607162605-ovv04itrp | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 8 | 16 | OA-IDENT | Action Recognition | 1 | What action did the boss perform in this video? | sprinting and slamming its weapon | 10 | 14 | slamming its weapon | temporal | remaining stationary | lexical | jumping and executing a rolling attack | role |
q-1767608738025-rzpk98e5r | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 44 | 50 | OA-IDENT | Action Recognition | 1 | What action did the teammate perform in the video? | Jumping down from a high platform | 46 | 48 | Jumping repeatedly | temporal | Browsing the weapon station menu | role | Reviving a teammate | scene |
q-1767608733794-2t1nlsl4j | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v4_cs2_76561198928226333.mp4 | null | null | null | null | 4 | 0 | 5 | OA-IDENT | Action Recognition | 1 | What action did the teammate perform in the video? | Ran towards Middle | 0 | 5 | An enemy threw a smoke grenade to cover the site | scene | Ran away from Middle | lexical | Threw a flashbang | temporal |
q-1767607162570-h6h82ashy | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 11 | 17 | OA-IDENT | Action Recognition | 1 | Which action did the boss perform in the video? | performing a heavy downward slam attack | 13 | 15 | launching a projectile attack | scene | swinging its weapon to knock the player off their horse | temporal | performing a quick thrust attack | lexical |
q-1767608733794-nvtdozmtp | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 4 | 10 | OA-IDENT | Action Recognition | 1 | What action did the teammate perform in the video? | threw a flashbang | 6 | 8 | peeked from the scaffolding | temporal | threw a smoke grenade | lexical | switched to the C4 bomb and planted it | role |
q-1767608737800-3sh3pglpk | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 10 | 16 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in this video? | Firing lasers | 12 | 14 | Searching a fallen body | temporal | Deploying a zipline anchor | role | Driving a transport vehicle | scene |
q-1767608737957-rs0v3341c | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 0 | 14 | OA-IDENT | Action Recognition | 1 | What action did the teammate perform in the video? | ran down the corridor | 0 | 14 | stood still in the corridor | lexical | shot back at the player | temporal | threw a smoke grenade for cover | scene |
q-1767607162693-og8fwjh6v | i-017 | Minecraft | annotation/project-batch2/videos/s_i17_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 6 | 11 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in the video? | exploding | 8 | 9 | standing still | lexical | shooting an arrow at the player | scene | equipping a stone axe | role |
q-1767607156017-4nx3vckvc | i-007 | Valheim | annotation/project-batch1/videos/s_i7_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 17 | 23 | OA-IDENT | Action Recognition | 1 | Which action did the deer perform in the video? | running | 17 | 23 | observing two wild deer | role | firing an arrow at a deer | scene | wandering through the woods | temporal |
q-1767608733794-anfzt6ubh | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4 | null | null | null | null | 1 | 22 | 27 | OA-IDENT | Action Recognition | 1 | Which action did the enemy perform in the video? | shooting at their teammates | 24 | 25 | running toward Middle | temporal | shooting at a teammate | lexical | shooting at an enemy | role |
q-1767607167810-zqhkat2kw | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 19 | 24 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform during the video? | activating Seer's ultimate ability (dome) | 19 | 24 | shooting enemy abilities | role | destroying Seer's ultimate ability | lexical | launching a Gravity Lift | scene |
q-1767607162450-d9nyuuivx | i-008 | ApexLegends | annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 31 | 36 | OA-IDENT | Action Recognition | 1 | What action did the teammate perform in the video? | jumping while shooting | 33 | 34 | standing still | lexical | deploying the Dome of Protection | scene | shooting through an open doorway | role |
q-1767608733682-m0muzzgt1 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v3_cs2_76561198255977403.mp4 | null | null | null | null | 3 | 22 | 27 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in the video? | peeking around a corner | 24 | 25 | jumping onto a higher platform | temporal | running while holding a knife | role | rushing around a corner | lexical |
q-1767608733794-jowz40d8y | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 12 | 20 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in the video? | firing at a teammate | 14 | 18 | reloading their weapon | lexical | planting the bomb | scene | throwing a flashbang | temporal |
q-1767607162559-857j4ub82 | i-011 | Cyberpunk2077 | annotation/project-batch2/videos/s_i11_v1_cyberpunk2077_RppDnxJacCc.mp4 | null | null | null | null | 0 | 13 | 21 | OA-IDENT | Action Recognition | 1 | Which action did the teammate perform in the video? | choking out the second guard | 15 | 19 | talking to the second guard | lexical | firing at the player | scene | looting heavy ammo | role |
q-1767607162524-8d9rhzx6p | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 28 | 33 | OA-IDENT | Action Recognition | 1 | Which action did the enemy perform in the video? | activated their void ability | 30 | 31 | used a gravity lift | scene | retreated while shooting | temporal | deactivated their void ability | lexical |
q-1767608737799-2wq0j8pp6 | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v1_arcraider_2617454253.mp4 | null | null | null | null | 1 | 0 | 7 | OA-IDENT | Action Recognition | 1 | Which of the following actions did the teammate (TSoonami) perform in the video? | searched a fallen body | 1 | 4 | revived a fallen body | lexical | revived the player | scene | fired lasers | temporal |
q-1767607167875-tlv2z48am | i-012 | EldenRing | annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 6 | OA-IDENT | Action Recognition | 1 | Which action did the boss perform in the video? | attacking with a wide sweeping strike | 2 | 4 | getting back up after being knocked down | role | performing a narrow thrust attack | lexical | performing a large area-of-effect attack | scene |
q-1767607162605-gjx30jvxw | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 4 | 10 | OA-IDENT | Action Recognition | 1 | Which action did the boss perform in the video? | Sprinting and slamming its weapon | 4 | 10 | Slashing with its sword | role | Crouching and blocking | lexical | Throwing a fire pot | scene |
q-1767607156257-ftg4tfn63 | i-025 | Minecraft | annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 6 | OA-IDENT | Action Recognition | 1 | Which of the following actions did the NPC (horse) perform in the video? | standing in the grass | 0 | 2 | putting down a crafting table | role | grazing in the grass | scene | running across the grass | lexical |
q-1767607162422-3cekk5ufn | i-007 | ApexLegends | annotation/project-batch2/videos/s_i7_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 22 | 27 | OA-IDENT | Action Recognition | 1 | What action did the enemy perform in the video? | fleeing toward the rock | 22 | 27 | firing a burst rifle at the enemy | role | running for cover | temporal | executing a finishing move | scene |
q-1767608738110-yzsj9mojb | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 21 | 39 | OS-IDENT | State Recognition | 1 | Which of the following best describes teammate (synceDez)'s state in the video? | teammate is downed | 21 | 39 | armor is critical / is taking damage | role | status is active | lexical | visible in thermal scope view | temporal |
q-1767608738110-o4m9r37pf | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 30 | 38 | OS-IDENT | State Recognition | 1 | Which of the following best describes the teammate Shroud's state in the video? | Shroud is downed | 30 | 38 | Shroud is revived/recovering | temporal | An enemy is piloting a vehicle | scene | Shroud is driving a vehicle | lexical |
q-1767607162749-w7hqqt278 | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 15 | 21 | OS-IDENT | State Recognition | 1 | Which description best matches the Small Magma Cube's state in the video? | The Small Magma Cube is defeated. | 17 | 19 | The Small Magma Cube is wandering or idle. | temporal | The Small Magma Cube is recovering. | lexical | An Enderman is holding a red mushroom. | scene |
q-1767608738025-4p6gr9gk4 | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 26 | 32 | OS-IDENT | State Recognition | 1 | Which of the following best describes the teammate's position in the video? | Position is on a truck | 26 | 32 | Position is inside a building | lexical | Position is on the stairs | temporal | Squadmate is piloting a vehicle | scene |
q-1767607162484-l41o7zmmi | i-009 | ApexLegends | annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 23 | 28 | OS-IDENT | State Recognition | 1 | In the video, which of the following best describes the enemy (xLarkin)'s state? | The enemy's status is Eliminated | 25 | 26 | The enemy has a gold knockdown shield | scene | The enemy's ammo count is 5 rounds | role | Enemy's status is Eliminated | temporal |
q-1767608733794-ggvlgy93i | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 0 | 16 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy team's situation in the video? | The enemy team has 5 players alive | 0 | 16 | The enemy has low health | scene | The active weapon is High Explosive Grenade | role | The enemy team has 2 players alive | temporal |
q-1767607156379-lvf222uu0 | i-033 | EldenRing | annotation/project-batch1/videos/s_i33_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 4 | 12 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy soldier's condition in the video? | The enemy soldier's health is depleted | 6 | 10 | The enemy is idle and unaware | temporal | The enemy's stamina is decreasing | role | The enemy is asleep on the ground | scene |
q-1767607162524-qyhswx6ph | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 34 | 40 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy Bangalore's condition in the video? | The enemy's shield is broken. | 36 | 38 | The enemy is knocked down. | temporal | The enemy's shield is full. | lexical | Their ammo count drops from 30 to 24. | role |
q-1767607156404-wuq1gmw6o | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 6 | 13 | OS-IDENT | State Recognition | 1 | What best describes the state of the enemy (torch guard 2) in the video? | Torch guard 2 is alerted and engaging | 8 | 11 | Torch guard 2 is wielding a greatshield | scene | Torch guard 2 is unaware and patrolling | lexical | The rune count is 3858 | role |
q-1767607156404-47avr8enl | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 20 | 25 | OS-IDENT | State Recognition | 1 | Which of the following best describes the shield knight's state in the video? | health is critically low | 20 | 25 | is in stealth mode | role | is attacking or guarding | temporal | is sleeping on the ground | scene |
q-1767607162605-pffqy3ert | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 8 | OS-IDENT | State Recognition | 1 | Which option best describes the Night's Cavalry enemy's condition in the video? | Health is good (around 80%) | 0 | 8 | Health is critically low | lexical | Has taken damage (hit for 233) | temporal | Enemy is affected by sleep | scene |
q-1767607167810-0lf7o91cg | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 8 | 13 | OS-IDENT | State Recognition | 1 | Which option best describes the teammate's state in the video? | is reviving a teammate | 8 | 13 | is entering a building corridor | role | is firing at enemies | temporal | is disconnected | scene |
q-1767608738110-zk644bwlx | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4 | null | null | null | null | 2 | 0 | 32 | OS-IDENT | State Recognition | 1 | Which of the following best describes the teammate (Shroud)'s condition in the video? | Teammate (Shroud) is active/alive | 0 | 32 | Teammate (Shroud) is downed | temporal | Teammate (Shroud) is eliminated | lexical | An enemy is using a riot shield | scene |
q-1767607162393-sodhf49j5 | i-006 | ApexLegends | annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 17 | 23 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy's condition in the video? | Enemy is knocked down (assist) | 19 | 21 | An ally is driving a vehicle | scene | Enemy is alive | lexical | Ammo count is 6 | role |
q-1767607162749-7bnak4297 | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 14 | 22 | OS-IDENT | State Recognition | 1 | Which option best describes the Zombified Piglin's state in the video? | is wandering/idle | 14 | 22 | is defeated | lexical | has a baked potato as the active item | role | is alive/attacking | temporal |
q-1767607162749-zvhmujt8l | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 12 | 17 | OS-IDENT | State Recognition | 1 | Which of the following best describes the Large Magma Cube's state in the video? | The Large Magma Cube is alive | 14 | 15 | The Large Magma Cube is dead | lexical | The Wither Skeleton is aggressive | scene | The Large Magma Cube is alive and attacking | temporal |
q-1767607162570-s0m7zgkju | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 12 | 19 | OS-IDENT | State Recognition | 1 | Which of the following best describes the state of the boss (Night's Cavalry) in the video? | the boss is knocked down | 14 | 17 | the boss is guarding | lexical | the boss is staggered by an attack | scene | the boss is staggered | temporal |
q-1767608737878-sfcn95qgx | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 45 | 54 | OS-IDENT | State Recognition | 1 | Which of the following best describes the teammate TSoonami's condition in the video? | TSoonami's health is full | 45 | 54 | TSoonami's status is active/in combat | temporal | TSoonami's health is low | lexical | TSoonami's active weapon is Venator | role |
q-1767607162570-3r04t2i4a | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 4 | 18 | OS-IDENT | State Recognition | 1 | Which of the following best describes the state of the boss (Night's Cavalry) in the video? | The boss's health is high | 4 | 18 | The boss's health is full | temporal | The boss's health is critical | lexical | The boss is on foot | role |
q-1767608733794-u0w48r97w | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 24 | 32 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy team's status in the video? | enemy team has 2 players alive | 26 | 30 | a teammate was killed | scene | enemy team has 0 players alive | temporal | enemy team has 1 player alive | lexical |
q-1767607167810-kybuluzc0 | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 25 | 30 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy's state in this video? | The enemy is firing at other enemies | 27 | 28 | The enemy's shield is full | lexical | The enemy's shield is broken | temporal | The enemy is reviving itself | scene |
q-1767608733682-buxvktqwr | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4 | null | null | null | null | 2 | 0 | 17 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy's state in this video? | There are 5 enemies alive | 0 | 17 | An enemy is burning from a Molotov | scene | The location is Underpass | temporal | There are 2 enemies alive | lexical |
q-1767607162570-rjdj4g4vm | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 19 | 24 | OS-IDENT | State Recognition | 1 | Which option best describes the boss (Night's Cavalry)'s state in the video? | is knocked down | 21 | 22 | is staggered by an attack | scene | has low health | temporal | is mounted | role |
q-1767608737957-m9lfe1vhp | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 0 | 14 | OS-IDENT | State Recognition | 1 | Which option best describes the teammate's state in the video? | Teammate is running ahead in a corridor or outside | 0 | 14 | Teammate is in a doorway | temporal | Teammate's ammo count is 13 | role | Teammate is waiting inside a room | lexical |
q-1767607162524-enymypgjv | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 22 | 27 | OS-IDENT | State Recognition | 1 | Which of the following best describes the state of the enemy Lifeline (NESS) in the video? | Their shield is broken. | 24 | 25 | Their shield is full. | lexical | The shield is broken. | temporal | The opponent is shielded by a dome. | scene |
q-1767607156110-wdzie9dny | i-011 | Valheim | annotation/project-batch1/videos/s_i11_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 15 | 21 | OS-IDENT | State Recognition | 1 | Which option best describes the NPC (Hugin)'s state in the video? | Hugin is visibly present | 15 | 21 | Hugin's presence is unknown | lexical | A teammate is resting | scene | Placement mode is Campfire (invalid placement) | role |
q-1767607162834-o3wsqwy3y | i-028 | Valheim | annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 0 | 7 | OS-IDENT | State Recognition | 1 | Which of the following best describes the enemy (Greyling)'s condition in the video? | The Greyling is dead | 2 | 5 | A nearby ally is sleeping | scene | The Greyling is alive | lexical | The Greyling's health is 64 | role |
q-1767608738110-ox8nzw4e4 | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 23 | 30 | OS-IDENT | State Recognition | 1 | What best describes the teammate's state in the video? | Teammate is active and nearby | 23 | 30 | Armor is broken; equip armor prompt visible | role | Teammate is active but far away | lexical | Teammate is downed | temporal |
q-1767607162524-d2l8hgt15 | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 19 | 24 | OS-IDENT | State Recognition | 1 | Which of the following best describes the state of the enemy Ash (TAPY) in the video? | Ash (TAPY)'s shield is broken | 21 | 22 | Ash (TAPY)'s shield is recharging | lexical | The enemy is self-reviving | scene | The enemy is knocked down | temporal |
q-1767608738025-7ovtxa54r | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 40 | 45 | OS-IDENT | State Recognition | 1 | Which option best describes the teammate's situation in the video? | The teammate is positioned inside a container | 40 | 45 | The teammate is incapacitated | scene | The teammate is on an elevated walkway | temporal | The teammate is on the roof of a container | lexical |
q-1767608737957-myses2c89 | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 37 | 43 | OS-IDENT | State Recognition | 1 | Which option best describes the enemy's state in the video? | The enemy is located in a doorway | 39 | 41 | A teammate is in a downed state | scene | The enemy's active weapon is Renegade (Pistol) | role | The enemy is located in the open field | lexical |
q-1767607167964-dok8qsbmg | i-022 | NoManSky | annotation/project-batch3/videos/s_i22_v1_nomansky_DTPv1z9M41c.mp4 | null | null | null | null | 0 | 16 | 31 | OS-IDENT | State Recognition | 1 | Which of the following best describes the state of the Enemy Sentinel Interceptors in the video? | Status: Engaging in combat | 16 | 31 | Enemy has a missile lock on the player | scene | Status: Patrolling | lexical | Weapon thermal load is decreasing | role |
q-1767607162834-cpu6iae3e | i-028 | Valheim | annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 0 | 6 | OS-IDENT | State Recognition | 1 | Which of the following best describes the Greyling enemy's state in the video? | Its health is being reduced. | 0 | 2 | Its health is decreasing. | temporal | Its health is full. | lexical | The target is burning and taking fire damage. | scene |
q-1767607167810-5597jo8wz | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 11 | 17 | OS-IDENT | State Recognition | 1 | Which option best describes the teammate's state in this video? | Teammate has been revived | 13 | 15 | Teammate is downed | lexical | Teammate is firing at enemies | temporal | Teammate is disconnected | scene |
q-1767607156345-30sroz9yv | i-031 | Minecraft | annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 6 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | moving through the cave | 0 | 2 | moving through the cave once more | temporal | mining coal ore with a pickaxe | scene | shooting an arrow | role |
q-1767607162524-x863balp2 | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 16 | 22 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | shooting an enemy who was behind cover | 18 | 20 | activating the Phase Shift ability | scene | shooting an enemy out in the open | lexical | punching an enemy | temporal |
q-1767607162484-u3f22yuw8 | i-009 | ApexLegends | annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 5 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in this video? | checking their inventory | 2 | 3 | reloading their hemlok rifle | scene | shooting at the enemy | temporal | ignoring their inventory | lexical |
q-1767608738109-7rwrkx54b | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 6 | 12 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | switched to a sniper rifle | 8 | 10 | switched to a pistol | lexical | ran across the field | role | threw a fragmentation grenade | scene |
q-1767608733680-vua88kp3z | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4 | null | null | null | null | 1 | 8 | 14 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | climbing the stairs | 10 | 12 | breaking the window shutters with a knife | scene | shooting at a distant enemy from within the smoke | temporal | falling down the stairs | lexical |
q-1767608737798-qfutxc8f6 | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 34 | 40 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform during the video? | running up the flank of the hill | 34 | 40 | throwing a fragmentation grenade | scene | shooting at distant targets | role | managing their inventory | temporal |
q-1767608733680-31u5fzev2 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4 | null | null | null | null | 1 | 6 | 12 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | holding their position near the stairs | 8 | 10 | rushing away from the stairs | lexical | shooting at the player | role | reloading their Desert Eagle | scene |
q-1767607162834-5meeby9v7 | i-028 | Valheim | annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 0 | 7 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | swinging a club at an enemy | 0 | 3 | running away | role | jumping | temporal | building a wooden workbench | scene |
q-1767607162393-1ci5y3aqq | i-006 | ApexLegends | annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 8 | 13 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | shot the first enemy with a shotgun | 10 | 11 | fired energy rounds at the player | role | ran along the elevated walkway | temporal | used a shield battery | scene |
q-1767608738024-0cocozxb6 | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 52 | 58 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | picked up the intel case | 54 | 56 | ran into a container | role | dropped the intel | lexical | ran through a shipping container | temporal |
q-1767608737957-vn98p15kh | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 14 | 35 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | sprinting toward the tower | 14 | 35 | using surge shield rechargers | temporal | looting a downed enemy | scene | sprinting toward the bunker | lexical |
q-1767607156222-x8j981a1i | i-023 | Minecraft | annotation/project-batch1/videos/s_i23_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 7 | SA-IDENT | Action Recognition | 1 | Which of the following did the POV player do in the video? | looking around the cave | 0 | 3 | fending off a zombie | scene | looking up at the sky | lexical | mining for coal ore | temporal |
q-1767607156257-e3rt83139 | i-025 | Minecraft | annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 25 | 30 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | placed two chests | 27 | 28 | mined a cobblestone wall | scene | entered a village house | temporal | destroyed two chests | lexical |
q-1767608737798-j9ikb4jta | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 0 | 8 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | running toward the fence | 0 | 4 | throwing a fragmentation grenade | scene | shooting at the player | role | deploying a zipline anchor | temporal |
q-1767608733680-gcxmfwtf2 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4 | null | null | null | null | 2 | 27 | 33 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | shooting at the enemy | 30 | 32 | inspecting their combat knife | scene | throwing smoke at the player | role | shooting at a teammate | lexical |
q-1767607156166-b985byqys | i-019 | Minecraft | annotation/project-batch1/videos/s_i19_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 5 | 11 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | leaving the stone building | 7 | 9 | setting a crafting table on the ground | scene | opening a chest | temporal | breaking leaves | temporal |
q-1767607167849-gedykfvl3 | i-004 | ApexLegends | annotation/project-batch3/videos/s_i4_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 8 | SA-IDENT | Action Recognition | 1 | During the video, which action did the POV player perform? | riding on a zip line | 0 | 4 | running while strafing | role | shooting at an enemy | temporal | jumping off the zip line | lexical |
q-1767607167810-cufmigzq5 | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 14 | 21 | SA-IDENT | Action Recognition | 1 | Which of the following actions did the POV player perform in the video? | used a shield battery | 16 | 19 | healed with a med kit | scene | dropped a shield battery | lexical | was revived by a teammate | temporal |
q-1767608737878-xifn4v4uk | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v1_arcraider_2617454253.mp4 | null | null | null | null | 1 | 32 | 38 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | Sprinted towards the wreckage | 32 | 38 | Shot the large mech with a Hullcracker | temporal | Stood still near the wreckage | lexical | Threw a grenade | scene |
q-1767608738024-568b155a3 | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 20 | 27 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | switched to the combat knife | 22 | 25 | aimed down the sniper scope | temporal | attempted to vault | role | holstered the combat knife | lexical |
q-1767607162484-73tj1qdfr | i-009 | ApexLegends | annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 16 | 21 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | shot the enemy | 18 | 19 | missed the enemy | lexical | shot and killed an enemy | role | performed a finisher | scene |
q-1767608738109-b06xqrhcl | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4 | null | null | null | null | 2 | 17 | 22 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | shooting at distant enemies | 19 | 20 | putting on armor plates | temporal | throwing a fragmentation grenade | scene | running up the hill | role |
q-1767607155990-4s7zvdo8x | i-006 | Valheim | annotation/project-batch1/videos/s_i6_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 20 | 25 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | picked up a stone | 22 | 23 | dropped a stone | lexical | sprinted until exhausted | scene | ran through the forest | temporal |
q-1767607156275-0gc431pkb | i-027 | Minecraft | annotation/project-batch1/videos/s_i27_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 18 | 23 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in this video? | picking up a dropped oak log item | 22 | 23 | mining stone using a pickaxe | scene | grazing or walking | role | jumping into a water stream | temporal |
q-1767608738109-82rbnzsgp | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 0 | 5 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | running while holding a knife | 0 | 5 | standing still while holding a knife | lexical | shooting at the squad | role | putting on armor plates | temporal |
q-1767608733793-f57eru5an | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4 | null | null | null | null | 1 | 13 | 19 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform during the video? | throwing a grenade | 15 | 17 | running | role | switching to a rifle | temporal | reloading the AK-47 | scene |
q-1767607162749-t9s748q2b | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 15 | 21 | SA-IDENT | Action Recognition | 1 | What did the POV player do in the video? | Attacking small magma cubes | 17 | 19 | Attacking large magma cubes | lexical | Drinking a fire resistance potion | scene | Shooting fireballs | role |
q-1767607156275-dl1y47q2k | i-027 | Minecraft | annotation/project-batch1/videos/s_i27_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 11 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | running across the grassy plains | 0 | 11 | walking slowly across the grassy plains, moving away from a village | lexical | eating a cooked porkchop | scene | grazing or walking | role |
q-1767607162605-va2li93yr | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 33 | 38 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform in the video? | slashed at the horse | 35 | 36 | slashed at the ground | lexical | mounted the spectral steed | scene | leaped into the air to slam down | role |
q-1767607156379-fn4e3y2rn | i-033 | EldenRing | annotation/project-batch1/videos/s_i33_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 13 | 18 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | picked up Rowa Fruit | 15 | 16 | performed a critical attack | temporal | ran toward the player | role | drank from a Flask of Crimson Tears | scene |
q-1767607155965-8vklrwibr | i-005 | Valheim | annotation/project-batch1/videos/s_i5_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 28 | 35 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | browsed the build menu | 30 | 33 | destroyed a floorboard | scene | closed the build menu | lexical | built a workbench | temporal |
q-1767607156453-nxvhfgrmi | i-037 | EldenRing | annotation/project-batch1/videos/s_i37_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 4 | 10 | SA-IDENT | Action Recognition | 1 | Which of these actions did the POV player perform in the video? | opening the smithing menu | 6 | 8 | resting at a nearby Site of Grace | scene | selecting the purchase option | temporal | speaking to the player | role |
q-1767608738024-56c7kd993 | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 40 | 48 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | sprinting up the slope | 42 | 46 | getting into the parked white car | scene | walking along a narrow pipe | temporal | running into a container | role |
q-1767607156257-xznlz1zhx | i-025 | Minecraft | annotation/project-batch1/videos/s_i25_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 5 | 13 | SA-IDENT | Action Recognition | 1 | Which action did the POV player perform in the video? | checking their inventory | 7 | 11 | closing their inventory | lexical | placing two chests | temporal | eating a piece of bread | scene |
q-1767607162630-d5n5hmp7s | i-014 | EldenRing | annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 3 | 9 | SA-IDENT | Action Recognition | 1 | What action did the POV player perform during the video? | riding toward the enemy | 5 | 7 | dying, then dissolving | role | drinking a Flask of Cerulean Tears | scene | dismounting close to the enemy | lexical |
q-1767608737957-f97eghycf | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v1_arcraider_2617454253.mp4 | null | null | null | null | 1 | 39 | 59 | SS-IDENT | State Recognition | 1 | Which statement best describes the POV player's state in this video? | The POV player's active weapon is the Renegade (pistol). | 39 | 59 | The POV player's health is taking damage. | role | The POV player is located outside the courtyard. | temporal | The POV player's ammo is completely depleted. | scene |
GameplayQA: A Decision-Dense POV-Synced Multi-Video
Understanding Benchmark of 3D Virtual Agents
Overview
GameplayQA is the first benchmark for POV-Synced Multi-Video Understanding and Multi-Agent Video Understanding, built from ego-centric gameplay footage across 9 commercial 3D games. It features 2.4K multiple-choice questions spanning three levels of reasoning complexity — from single-clip action recognition to synchronized cross-video understanding.
Why synchronized multi-viewpoint reasoning matters
The ability to reason across multiple synchronized viewpoints is critical in many real-world domains: sports analytics leveraging multiple camera angles, autonomous driving requiring sensor fusion from surround cameras, law enforcement reviewing multiple dashcam feeds, and coordinated robot or drone fleets operating in shared environments. In esports and gaming, cross-POV synchronization and collective reasoning are fundamental to interpreting multi-agent collaboration — making gameplay an ideal controlled testbed for developing and evaluating these capabilities in video-language models.
Abstract
Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective — capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World — a natural decomposition for multi-agent environments. From these annotations, we generate 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
| 9 Games |
2.4 K QA Pairs |
2,709 Annotations |
| 2,219 s Annotated Footage |
1.22 /s Decision Density |
15 Task Categories |
Dataset Files
| File | Description |
|---|---|
qa.csv |
Main benchmark — 2,365 questions across 9 games |
qa_generalization.csv |
Generalization benchmark — 213 questions on real-world non-game videos (load with config="generalization") |
Raw annotation files and video clips are located in the annotation/ folder, organized by project batch (e.g. annotation/project-batch1/, annotation/project-multi-batch1/). Processed benchmark files ready for evaluation are provided as CSV files at the root level.
Download/Loading the Dataset
The QA metadata (CSV files) can be loaded directly via the HuggingFace datasets library:
from datasets import load_dataset
# Main benchmark (default)
ds = load_dataset("wangyz1999/GameplayQA")
# Generalization benchmark
ds = load_dataset("wangyz1999/GameplayQA", "generalization")
The raw video clips are stored under annotation/ and tracked with Git LFS. To download them, clone the full repository:
git lfs install
git clone https://huggingface.co/datasets/wangyz1999/GameplayQA
Each QA row contains video_start / video_end timestamps in seconds. Evaluation typically requires cropping the referenced clip to the relevant segment before passing it to a model.
Column Reference
| Column | Type | Description |
|---|---|---|
id |
string | Unique question ID (e.g. q-1767607156491-x4371a218) |
instance_id |
string | Video clip instance ID (e.g. i-052) |
game_name |
string | Game title. One of: ApexLegends, ARCRaiders, Battlefield6, CounterStrike2, Cyberpunk2077, EldenRing, Minecraft, NoManSky, Valheim |
video_1_file_name … video_5_file_name |
string | null | Paths to the video clip(s) (under annotation/). Single-video questions populate only video_1_file_name; multi-video questions populate up to 5 columns. |
video_indices |
string | 0-based index/indices of the video(s) used, comma-separated (e.g. 0 or 0,1,2) |
video_start |
int | Start time of the relevant video segment (seconds) |
video_end |
int | End time of the relevant video segment (seconds) |
question_code |
string | Fine-grained question type code (e.g. OA-IDENT, V1-SA2V2-SA-IDENT) |
task_name |
string | Human-readable task category derived from question_code. See Task Categories below. |
question_level |
int | Context scope level: 1 = Single Reference, 2 = Temporal, 3 = Cross-Video |
question |
string | The question text |
correct_option |
string | The correct answer text |
answer_start |
int | null | Start time of the answer evidence segment (seconds). Null for existence/binary questions. |
answer_end |
int | null | End time of the answer evidence segment (seconds). Null for existence/binary questions. |
distractor_1 … distractor_3 |
string | null | Wrong answer options (up to 3) |
distractor_1_type … distractor_3_type |
string | null | Distractor source. One of: lexical, temporal, role, scene, binary, count, order, intent, cross-video |
Taxonomy
Entity Types: Self — Other — World
GameplayQA organizes perception in interactive 3D environments around a tripartite entity decomposition that mirrors how agents must reason in multi-agent settings.
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| Entity | Code | Description |
|---|---|---|
| Self | SA / SS | The POV agent. Self-Action (SA) captures what the player does (shooting, reloading, jumping). Self-State (SS) captures the player's condition (health, ammo, equipped weapon). |
| Other | OA / OS | External agents — teammates, enemies, NPCs. Other-Action (OA) and Other-State (OS) mirror the Self primitives for other autonomous entities. |
| World | WO / WE | The shared environment. World-Object (WO) covers static or interactive elements (supply crates, vehicles, landmarks). World-Event (WE) covers dynamic occurrences (explosions, system notifications, environmental triggers). |
Cognitive Levels
Questions are organized by the amount of temporal and cross-video context required:
| Level | Scope | What it tests |
|---|---|---|
| L1 | Single Reference | Basic perception within a single video segment — recognizing what happened, what state something was in, or what object/event was present. |
| L2 | Temporal | Reasoning that requires grounding across time — linking entities across different moments, localizing when something happened, identifying absences, counting occurrences, ordering events, or inferring intent. |
| L3 | Cross-Video | Reasoning across multiple synchronized POV videos — matching events across perspectives, ordering events across videos, or identifying which POV performed a given action. |
Task Categories
Questions are organized into 15 task categories across 3 context scope levels (2,365 total questions).
| Scope | Task | Description | Example Codes | #Q | Avg Dur. |
|---|---|---|---|---|---|
| Single Reference (L1, 469) | Action Recognition | Identify or verify existence of self & others' actions | SA-IDENT, OA-EXIST, ... |
162 | 10.0s |
| State Recognition | Identify or verify existence of self & others' states | SS-IDENT, OS-EXIST, ... |
147 | 10.1s | |
| Object Recognition | Identify or verify existence of world objects in scene | WO-IDENT, WO-EXIST |
70 | 9.3s | |
| Event Recognition | Identify world events occurring in the environment | WE-IDENT |
61 | 8.4s | |
| Static Object Count | Count static objects present in the scene | WO-COUNT |
29 | 21.3s | |
| Temporal (L2, 1383) | Cross-Entity Referring | Link one entity to another (X2Y reasoning) | SA2SS-IDENT, WO2SS-EXIST, ... |
423 | 23.0s |
| Timestamp Referring | Given time range [t1–t2], identify what entity exists | TR2SS-IDENT, TR2SA-IDENT, ... |
81 | 24.3s | |
| Time Localization | Locate exact timestamp when an event occurred | SA-TIME, WE-TIME, ... |
281 | 28.4s | |
| Absence Recognition | Identify actions/states that did not occur over a timespan | SA-ABSENT, SS-ABSENT, ... |
195 | 38.9s | |
| Occurrence Count | Count how many times an action/event happened | SA-COUNT, OA-COUNT, WE-COUNT |
75 | 26.4s | |
| Ordering | Determine temporal order sequence of actions/events | SA-ORDER, OA-ORDER, MIX-ORDER |
180 | 32.6s | |
| Intent Identification | Identify underlying intent or goal behind actions | SA-INTENT, OA-INTENT |
148 | 23.0s | |
| Cross-Video (L3, 513) | Sync-Referring | Link corresponding entities across synchronized videos | V1-SA2-V2OA, V1-WO2-V2SS, ... |
207 | 94.7s |
| Cross-Video Ordering | Determine event order sequence across multiple videos | SA-ORDER-MV, MIX-ORDER-MV, ... |
117 | 110.0s | |
| POV Identification | Identify who performed what action in which video | SA-POV-ID, OA-POV-ID, ... |
189 | 91.6s |
Source Data
GameplayQA is built from first-person gameplay footage sourced from 9 commercially released multiplayer games spanning diverse genres:
- Single-POV games: Minecraft, Apex Legends, No Man's Sky, Elden Ring, Cyberpunk 2077, Valheim
- Multi-POV synchronized games: Counter-Strike 2, Battlefield 6, ARC Raiders
Videos were sourced from YouTube, Twitch streams, and existing datasets (Counter-Strike 2 footage from X-EGO-CS). For multi-POV games, groups of streamers who played together in the same match were identified and their individual recordings were manually time-aligned to construct temporally synchronized multi-video sets.
Question Generation
Questions are generated through a combinatorial template-based algorithm that systematically combines verified annotation labels across five orthogonal dimensions: number of videos (single/multi), context target (summative/timestamp/entity/cross-video referring), entity type (SA/SS/OA/OS/WO/WE), distractor type, and question form. The algorithm initially produces ~400K candidate QA pairs; strategic downsampling to 4K enforces balanced category coverage before quality assurance yields the final 2,365 gold-standard pairs.
Distractor Types
| Type | Description |
|---|---|
lexical |
Text-based variants of the correct answer (synonyms, antonyms, attribute changes) |
temporal |
Events that did occur, but outside the queried time window |
role |
Correct event but attributed to the wrong agent |
scene |
Plausible events that never occurred in the video |
cross-video |
Events from a different synchronized video perspective |
binary |
Negation of a binary (true/false) answer |
count |
Incorrect quantity for counting questions |
order |
Incorrect temporal ordering of events |
intent |
Alternative plausible motivations for an action |
Quality Assurance
Language prior filtering: Each question is queried with text only (no video) using Gemini Flash with k=3 trials. Questions where the model consistently selects the correct answer without visual grounding are removed to prevent exploitation of statistical regularities in question phrasing.
Human evaluation: A stratified sample of 120 questions covering all question types was reviewed by annotators, who verified that (1) the video contains exactly one unambiguous correct answer, and (2) the question adheres to the semantics of its question code. Questions flagged as faulty (~8%) were corrected or removed.
Annotations
Annotation Process
Videos were annotated using dense multi-track timeline captioning via a custom-built annotation tool — sync-video-label. Each of the six entity types (SA, SS, OA, OS, WO, WE) is treated as an independent annotation track, and labels within and across tracks can overlap temporally to capture concurrent events.
The process follows a two-stage human-in-the-loop workflow:
- Stage 1 — AI-assisted generation + human verification: Gemini Pro generates candidate labels and distractors (3,632 predictions). Four graduate student annotators then verify and refine: 31.1% of predicted labels were deleted, 42.7% were edited (61.9% requiring caption changes, 42.2% requiring temporal boundary adjustments), and 7.6% of final labels were added manually.
- Stage 2 — Independent review: A separate annotator reviews all labels, making further adjustments to ~12% of labels.
A live read-only demo of the annotation interface is available at sync-video-label.vercel.app. See the demo video for a walkthrough.
Annotators
The annotation team consisted of 5 graduate students (ages 21–31). All annotators were experienced gamers: 60% play 3–5 times per week, 60% have 8+ years of gaming experience. Roles were distributed as 4 labelers and 2 evaluators, with one participant serving in both capacities for cross-stage consistency.
Label Statistics
A total of 2,709 true labels were annotated across 2,219 seconds of footage, yielding a decision density of ρ ≈ 1.22 labels/second — roughly one decision-relevant event per second.
| Label Type | Count | Share |
|---|---|---|
| Self-Action (SA) | 658 | 24.3% |
| Self-State (SS) | 729 | 26.9% |
| Other-Action (OA) | 160 | 5.9% |
| Other-State (OS) | 190 | 7.0% |
| World-Event (WE) | 417 | 15.4% |
| World-Object (WO) | 555 | 20.5% |
| Total | 2,709 | 100% |
Related Datasets
- wangyz1999/X-EGO-CS — Cross-ego synchronized gameplay data from Counter-Strike 2, used as the source for the
CounterStrike2split in this benchmark.
Citation
If our research is helpful to you, please cite our paper:
@article{wang2026gameplayqa,
title = {GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents},
author = {Wang, Yunzhe and Xu, Runhui and Zheng, Kexin and Zhang, Tianyi and Kogundi, Jayavibhav Niranjan and Hans, Soham and Ustun, Volkan},
year = {2026},
eprint = {2603.24329},
archivePrefix = {arXiv},
primaryClass = {cs.CL},
url = {https://arxiv.org/abs/2603.24329}
}
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