WeaveBench / tasks /GAM /GAM_task_12_godot_scene_node_debug.md
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metadata
id: GAM_task_12_godot_scene_node_debug
name: Godot 3 损坏 .tscn 场景节点修复 + 编辑器+运行双视图通关
category: GAM
timeout_seconds: 5400

Prompt

Task background: /tmp_workspace/exec/ is a small Godot 3 toy-level project whose main scene is scenes/main.tscn. The level goal is to get Player to GOAL, but the current scene has three classes of issues: PlayerSprite's resource reference may be dangling, GoalLabel may sit outside the 640×480 viewport, and FloorShape's collision rectangle may have degenerated to zero size. The goal is to parse and record the original scene structure, fix these node/resource issues while preserving the semantics of other nodes and scripts, and provide image evidence of the editor view and runtime state before and after the fix.

Please produce the following files, preserving field names and file names:

  • /tmp_workspace/results/before/main.tscn: an unmodified copy of the original main scene, used for diff records.
  • /tmp_workspace/results/parse_before.json: JSON object containing the three keys ext_resources, sub_resources, nodes; nodes has at least 6 items. Suggested structure: ext_resources entries contain id,path,type, sub_resources entries contain id,type,props, nodes entries contain name,type,parent,props.
  • /tmp_workspace/results/bugs.json: JSON object containing three items: bug_dangling_extresource (contains detected,referenced_id,defined_ids, may attach node,missing_id), bug_label_offscreen (contains detected,margin_left,margin_top,viewport, may attach node), bug_collision_zero_extents (contains detected,subresource_id,extents, may attach node). Each item's fields should describe the corresponding triggering evidence.
  • /tmp_workspace/proj/scenes/main_fixed.tscn: the fixed scene file; it must be parseable by the scene format, PlayerSprite.texture must reference a defined ExtResource id, GoalLabel's margin_left,margin_top,margin_right,margin_bottom must all fall within a reasonable range of the 640×480 viewport, and the RectangleShape2D extents referenced by FloorShape must both be greater than 0 on each axis.
  • /tmp_workspace/results/view_editor_before.png: image evidence showing the editor view of the original project; the scene tree / node panel and 2D viewport should be visible, with text such as Scene, Node, Inspector, FileSystem, or Godot recognizable.
  • /tmp_workspace/results/view_play_bug.png: image evidence showing at least one of the issues during pre-fix runtime, for example a missing texture, the character falling out of the playable area, or GOAL not being visible; the frame should be a real game state, with one of the HUD/hint texts ScenePlay, GOAL, arrows, reach, or left/right visible.
  • /tmp_workspace/results/view_editor_after.png: image evidence showing the post-fix editor view; it should be apparent that the Player texture is normal, GoalLabel is inside the viewport, and the Floor collision shape is no longer a degenerate point.
  • /tmp_workspace/results/view_play_finish.png: image evidence showing that the level can be completed after the fix, with the Player, the floor, and the GOAL text all visible in the frame.
  • /tmp_workspace/results/runtime.log: non-empty runtime log containing scene/character initialization markers such as scene ready, player, or main.
  • /tmp_workspace/results/parse_after.json: JSON object with the same schema as parse_before.json, reflecting the post-fix scene structure.
  • /tmp_workspace/results/diff.txt: text diff between the original main scene and main_fixed.tscn, with line count between 6 and 200.
  • /tmp_workspace/results/report.json: JSON object containing bugs_found, fixes_applied, extresource_id_after, label_margin_after, floor_extents_after, playthrough_finished, screenshots, runtime_log_lines; screenshots lists the four image-evidence file names.

Expected Behavior

成功时,parse_before.jsonparse_after.json 都能以 ext_resources/sub_resources/nodes 描述场景结构,bugs.json 对悬空资源引用、 离屏标签和零尺寸碰撞形状三类问题均给出 detected=true 与可核查证据。 /tmp_workspace/proj/scenes/main_fixed.tscn 应保持项目结构精简修复:资源引用落在已定义 id 集合内, GoalLabel margins 位于 640×480 视口范围内,FloorShape 的矩形 extents 两轴为正。

图像证据应分别显示原始编辑视图、修复前问题状态、修复后编辑视图和完成状态;最后一张应可见 Player、地板与 GOALruntime.log 应含初始化标记,diff.txt 行数处于允许范围, report.json 应汇总发现的问题、应用的修复、修复后数值、完成状态、图像文件名和日志行数。

Source

Grading Criteria

    1. parse_before.json schema 完整(ext_resources + sub_resources + nodes 三 key 都在,且 nodes 列表 ≥ 6)
    1. bugs.json 三个 bug 都 detected=true 且证据字段非空
    1. proj/scenes/main_fixed.tscn 存在且能被 grader parser parse
    1. fixed 场景里 PlayerSprite.texture 引用的 ExtResource id 在 已定义 id 集合里
    1. fixed 场景里 GoalLabelmargin_left/top/right/bottom 全部 落在 viewport (640×480) 内
    1. fixed 场景里 FloorShape 引用的 RectangleShape2D 的 extents 两轴都 > 0(建议 ≥ Vector2(64, 4))
    1. view_editor_before.png / view_editor_after.png 都存在且 OCR 命中 "Scene"/"Node"/"Inspector"/"FileSystem"/"Godot" 之一
    1. view_play_bug.png 存在且看起来是真运行画面(OCR 命中 HUD 文 字 "ScenePlay" / "GOAL" / "arrows" 之一,或 VLM 判断是真窗口)
    1. view_play_finish.png OCR 命中 "GOAL" 字样
    1. runtime.log 存在且非空,含 "scene ready" / "player" 字样
    1. diff.txt 存在,行数在 [6, 200] 区间
    1. VLM rubric 4 项 ≥ 0.6

Automated Checks

def grade(workspace_path=None, **kwargs) -> dict:
    """Godot 3 .tscn scene-graph repair + GUI playthrough verifier.

    Sub-scores (12) + 3 hard gates.  Real signal channels:
      - File: in-house regex parse of .tscn ext_resource / sub_resource /
              node sections; numeric checks for ExtResource id, Label
              margins, RectangleShape2D extents.
      - GUI : 4 screenshots OCR for editor / play / finish overlay.
      - Run : runtime.log captures stdout from godot3 --path.
    No GT leakage: gt/expected.json holds invariant counts only
    (e.g. number of bugs, OCR keyword set, viewport size, diff bounds).
    """
    import json, os, re
    from pathlib import Path

    ws  = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
    rd  = ws / "results"
    proj = ws / "proj"
    gt_dir = ws / "gt"
    expected = {}
    if (gt_dir / "expected.json").exists():
        try:    expected = json.loads((gt_dir/"expected.json").read_text())
        except Exception: expected = {}
    s = {}

    # ---- 1. parse_before.json schema ----
    pb = rd / "parse_before.json"
    schema_ok = 0
    if pb.exists():
        try:
            d = json.loads(pb.read_text())
            need = {"ext_resources","sub_resources","nodes"}
            if need.issubset(d.keys()) and len(d.get("nodes", [])) >= 6:
                schema_ok = 1
        except Exception: pass
    s["parse_before_schema"] = float(schema_ok)

    # ---- 2. bugs.json all 3 bugs detected with evidence ----
    bj = rd / "bugs.json"
    bugs_hit = 0
    if bj.exists():
        try:
            b = json.loads(bj.read_text())
            # Numeric "ground-truth" values are read from gt/expected.json so
            # changing the broken fixture only requires editing the JSON, and
            # so the answers are not silently leaked in grader source.
            ext_ref_gt   = int(expected.get("broken_extresource_id_referenced", 2))
            ext_def_gt   = int(expected.get("broken_extresource_id_defined", 1))
            label_lo     = float(expected.get("broken_label_margin_left", 1000.0))
            label_lo_top = float(expected.get("broken_label_margin_top",  1000.0))
            sub_id_gt    = int(expected.get("broken_floor_shape_subresource_id", 1))
            zero_ext_gt  = list(expected.get("broken_floor_extents", [0.0, 0.0]))
            vw_gt, vh_gt = expected.get("viewport_size", [640, 480])
            for k, must in [
                ("bug_dangling_extresource",
                    ["referenced_id","defined_ids"]),
                ("bug_label_offscreen",
                    ["margin_left","margin_top","viewport"]),
                ("bug_collision_zero_extents",
                    ["subresource_id","extents"]),
            ]:
                v = b.get(k, {})
                exp_match = True
                if k == "bug_dangling_extresource":
                    exp_match = (int(v.get("referenced_id",-1)) == ext_ref_gt and
                                 ext_def_gt in [int(x) for x in v.get("defined_ids",[])])
                if k == "bug_label_offscreen":
                    # Allow either margin to surpass the (relaxed) lower bound;
                    # avoids penalising agents that clamped one axis to 0.
                    exp_match = ((float(v.get("margin_left",0)) >= label_lo or
                                  float(v.get("margin_top",0))  >= label_lo_top) and
                                 list(v.get("viewport",[]))[:2] == [vw_gt, vh_gt])
                if k == "bug_collision_zero_extents":
                    ext = v.get("extents",[1,1])
                    exp_match = (int(v.get("subresource_id",-1)) == sub_id_gt and
                                 float(ext[0]) == float(zero_ext_gt[0]) and
                                 float(ext[1]) == float(zero_ext_gt[1]))
                if v.get("detected") and all(m in v for m in must) and exp_match:
                    bugs_hit += 1
        except Exception: pass
    s["bugs_detected_with_evidence"] = bugs_hit / 3.0

    # ---- 3-6. fixed.tscn parses & invariants ----
    fixed_paths = [proj/"scenes/main_fixed.tscn",
                   ws/"exec/scenes/main_fixed.tscn"]
    fixed = next((p for p in fixed_paths if p.exists()), None)
    parses = ext_id_ok = label_ok = floor_ok = 0.0
    txt = ""
    if fixed:
        try:
            txt = fixed.read_text(errors="ignore")
            if "[gd_scene" in txt and "[node name=" in txt:
                parses = 1.0
        except Exception: parses = 0.0
    s["fixed_tscn_parses"] = parses

    if parses:
        # Collect ext_resource ids
        ext_ids = set()
        for m in re.finditer(r"\[ext_resource[^\]]*\bid=(\d+)", txt):
            ext_ids.add(int(m.group(1)))
        sub_ids = set()
        for m in re.finditer(r"\[sub_resource[^\]]*\bid=(\d+)", txt):
            sub_ids.add(int(m.group(1)))
        # Find PlayerSprite block + its texture line
        ps_blk = re.search(
            r'\[node name="PlayerSprite"[^\]]*\](.*?)(?=\n\[node|\Z)',
            txt, re.S)
        if ps_blk:
            tm = re.search(r"texture\s*=\s*ExtResource\(\s*(\d+)\s*\)",
                           ps_blk.group(1))
            if tm and int(tm.group(1)) in ext_ids:
                ext_id_ok = 1.0
        # GoalLabel margins inside viewport
        gl_blk = re.search(
            r'\[node name="GoalLabel"[^\]]*\](.*?)(?=\n\[node|\Z)',
            txt, re.S)
        if gl_blk:
            ml = re.search(r"margin_left\s*=\s*(-?[0-9.]+)",  gl_blk.group(1))
            mt = re.search(r"margin_top\s*=\s*(-?[0-9.]+)",   gl_blk.group(1))
            mr = re.search(r"margin_right\s*=\s*(-?[0-9.]+)", gl_blk.group(1))
            mb = re.search(r"margin_bottom\s*=\s*(-?[0-9.]+)",gl_blk.group(1))
            vw, vh = expected.get("viewport_size",[640,480])
            if ml and mt and mr and mb:
                vals = [float(x.group(1)) for x in (ml,mt,mr,mb)]
                if (-50 <= vals[0] <= vw and -50 <= vals[1] <= vh
                    and 0 <= vals[2] <= vw+50 and 0 <= vals[3] <= vh+50):
                    label_ok = 1.0
        # Floor RectangleShape2D extents
        fs_blk = re.search(
            r'\[node name="FloorShape"[^\]]*\](.*?)(?=\n\[node|\Z)',
            txt, re.S)
        if fs_blk:
            sm = re.search(r"shape\s*=\s*SubResource\(\s*(\d+)\s*\)",
                           fs_blk.group(1))
            if sm:
                sid = int(sm.group(1))
                # find that sub_resource block's extents
                sb = re.search(
                    r'\[sub_resource[^\]]*\bid=' + str(sid) +
                    r'[^\]]*\](.*?)(?=\n\[sub_resource|\n\[node|\Z)',
                    txt, re.S)
                if sb:
                    em = re.search(
                        r"extents\s*=\s*Vector2\(\s*(-?[0-9.]+)\s*,"
                        r"\s*(-?[0-9.]+)\s*\)",
                        sb.group(1))
                    if em:
                        ex, ey = float(em.group(1)), float(em.group(2))
                        if ex > 0 and ey > 0:
                            floor_ok = 1.0
    s["fixed_extresource_id"]   = ext_id_ok
    s["fixed_label_in_viewport"]= label_ok
    s["fixed_floor_extents"]    = floor_ok

    # ---- 7. editor screenshots present + OCR ----
    shots_editor = ["view_editor_before.png","view_editor_after.png"]
    editor_present = sum(1 for n in shots_editor if (rd/n).exists())
    s["editor_shots_present"] = editor_present / 2.0
    ed_kw = expected.get("editor_keywords",
        ["scene","node","inspector","filesystem","godot"])
    try:
        import pytesseract
        from PIL import Image
        editor_ocr_hits = 0
        for n in shots_editor:
            p = rd/n
            if p.exists():
                try:
                    tx = pytesseract.image_to_string(Image.open(p)).lower()
                    hit_kw = {k for k in ed_kw if k in tx}
                    if len(hit_kw) >= 3:
                        editor_ocr_hits += 1
                except Exception: pass
        s["editor_shots_ocr"] = editor_ocr_hits / 2.0
    except ImportError:
        s["editor_shots_ocr"] = 0.5

    # ---- 8. play bug screenshot present + OCR ----
    pb_shot = rd/"view_play_bug.png"
    s["play_bug_shot_present"] = 1.0 if pb_shot.exists() else 0.0
    pl_kw = expected.get("play_keywords",
        ["sceneplay","scenplay","goal","arrows","reach","left/right"])
    try:
        import pytesseract
        from PIL import Image
        if pb_shot.exists():
            try:
                tx = pytesseract.image_to_string(Image.open(pb_shot)).lower()
            except Exception:
                tx = ""
            hits = sum(1 for k in pl_kw if k in tx)
            s["play_bug_shot_hud_ocr"] = 1.0 if hits >= 1 else 0.0
        else:
            s["play_bug_shot_hud_ocr"] = 0.0
    except ImportError:
        s["play_bug_shot_hud_ocr"] = 0.5 if pb_shot.exists() else 0.0

    # ---- 9. play finish screenshot present + OCR GOAL ----
    pf_shot = rd/"view_play_finish.png"
    s["play_finish_shot_present"] = 1.0 if pf_shot.exists() else 0.0
    try:
        import pytesseract
        from PIL import Image
        if pf_shot.exists():
            try:
                tx = pytesseract.image_to_string(Image.open(pf_shot)).lower()
            except Exception:
                tx = ""
            s["play_finish_shot_ocr"] = 1.0 if "goal" in tx else 0.0
        else:
            s["play_finish_shot_ocr"] = 0.0
    except ImportError:
        s["play_finish_shot_ocr"] = 0.5 if pf_shot.exists() else 0.0

    # ---- 9b. play screenshots must differ ----
    diff_ok = 0.0
    try:
        from PIL import Image, ImageChops
        if pb_shot.exists() and pf_shot.exists():
            a = Image.open(pb_shot).convert("RGB").resize((128,96))
            b = Image.open(pf_shot).convert("RGB").resize((128,96))
            import numpy as np
            d = np.abs(np.asarray(a, dtype=int)-np.asarray(b, dtype=int)).mean()
            diff_ok = 1.0 if d >= 12.0 else 0.0
    except Exception: pass
    s["play_shots_distinct"] = diff_ok

    # ---- 10. runtime.log non-empty + has player/scene markers ----
    rl = rd/"runtime.log"
    rt_ok = 0.0
    if rl.exists() and rl.stat().st_size > 8:
        try:
            t = rl.read_text(errors="ignore").lower()
            needles = ["[player] ready", "[main] scene ready",
                       "godot engine v3.", "opengl es 2.0 renderer"]
            hits = sum(1 for k in needles if k in t)
            rt_ok = 1.0 if hits >= 3 else (0.5 if hits == 2 else 0.0)
        except Exception: pass
    s["runtime_log_ok"] = rt_ok

    # ---- 11. diff.txt sanity ----
    df = rd/"diff.txt"
    dlines = 0
    if df.exists():
        try: dlines = sum(1 for _ in df.open())
        except Exception: dlines = 0
    lo = expected.get("diff_min_lines", 6)
    hi = expected.get("diff_max_lines", 200)
    s["diff_in_range"] = 1.0 if lo <= dlines <= hi else 0.0

    # ---- 12. VLM rubric on the screenshots ----
    try:
        from _judge_helper import vlm_score_rubric
    except Exception:
        vlm_score_rubric = None
    play_imgs = [str(rd/n) for n in
        ["view_play_bug.png","view_play_finish.png","view_editor_after.png"]
        if (rd/n).exists()]
    if vlm_score_rubric and play_imgs:
        rubric = {
            "vlm_godot_real":     "图像确实是 Godot 3 编辑器或运行时窗口(含场景树/2D viewport/HUD),不是黑屏或主菜单",
            "vlm_geometry_clean": "fixed 场景的 PlayerSprite 有真实贴图(不是粉红 missing),GoalLabel 在窗口内可见",
            "vlm_finish_overlay": "通关截屏里能同时看到玩家贴图、地板和 GOAL 文字",
            "vlm_no_cheat":       "看上去是真实通过编辑器+运行通关的,不是把截图伪造或叠图",
        }
        vlm = vlm_score_rubric(play_imgs[:3], rubric,
                instruction="评估 Godot 3 场景修复 + 通关截图的真实性与可视一致性")
        for k in rubric: s[k] = vlm.get(k, 0.0)
        s["judge_method"] = vlm.get("judge_method","failed")
    else:
        for k in ["vlm_godot_real","vlm_geometry_clean",
                  "vlm_finish_overlay","vlm_no_cheat"]:
            s[k] = 0.5

    # ---- 12b. report.json structural + numeric ----
    rp = rd / "report.json"; rep_ok = 0.0
    if rp.exists():
        try:
            r = json.loads(rp.read_text())
            need = ["bugs_found","fixes_applied","extresource_id_after",
                    "label_margin_after","floor_extents_after",
                    "playthrough_finished","screenshots","runtime_log_lines"]
            if (all(k in r for k in need) and r.get("playthrough_finished")
                and int(r.get("extresource_id_after",-1)) in (1,3,4,5)
                and len(r.get("screenshots",[])) == 4):
                rep_ok = 1.0
        except Exception: pass
    s["report_json_ok"] = rep_ok

    # ---- aggregate + hard gates ----
    nums = [v for v in s.values() if isinstance(v,(int,float))]
    base = sum(nums)/len(nums) if nums else 0.0
    cli_evidence = ((rd/"parse_before.json").exists()
                    and (rd/"bugs.json").exists()
                    and (rd/"diff.txt").exists())
    gui_screenshot = any((rd/n).exists() for n in
        ["view_editor_before.png","view_editor_after.png",
         "view_play_bug.png","view_play_finish.png"])
    vlm_avg = sum(s.get(k,0.0) for k in
        ["vlm_godot_real","vlm_geometry_clean",
         "vlm_finish_overlay","vlm_no_cheat"]) / 4.0
    if not cli_evidence:    base = min(base, 0.4)
    # GUI hard cap dropped: missing screenshots already penalised via per-shot sub-scores.
    # Match Prompt bullet "VLM 4 项 ≥ 0.6"; only enforce when the helper
    # actually ran, so missing _judge_helper does not silently penalise.
    if vlm_score_rubric is not None and vlm_avg < 0.6:
        base = min(base, 0.45)
    if s.get("fixed_tscn_parses",0) < 1.0: base = min(base, 0.5)
    if s.get("play_finish_shot_ocr",0) < 1.0: base = min(base, 0.7)
    if s.get("runtime_log_ok",0) < 1.0:        base = min(base, 0.55)
    if s.get("play_shots_distinct",0) < 1.0:   base = min(base, 0.6)
    if s.get("report_json_ok",0) < 1.0:        base = min(base, 0.6)
    s["overall_score"] = round(base, 3)
    return s

Workspace Path

workspace/GAM/task_12_godot_scene_node_debug

Skills


Env


Warmup

mkdir -p /tmp_workspace/results /tmp_workspace/state /tmp_workspace/exec
which tesseract || (apt-get update -qq && DEBIAN_FRONTEND=noninteractive apt-get -o Acquire::Retries=10 install -y -qq imagemagick tesseract-ocr libgl1 python3-pip) || true
pip install -q pillow numpy pytesseract lxml 2>/dev/null || pip3 install -q --break-system-packages pillow numpy pytesseract lxml 2>/dev/null || true