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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>webXOS MIRROR IDE</title> |
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<meta name="theme-color" content="#000"> |
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;500;700&family=Press+Start+2P&display=swap" rel="stylesheet"> |
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<script src="https://cdn.jsdelivr.net/npm/three@0.158.0/build/three.min.js"></script> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script> |
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<script src="https://cdn.jsdelivr.net/npm/pako@2.1.0/dist/pako.min.js"></script> |
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<style> |
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* { |
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margin: 0; |
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padding: 0; |
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box-sizing: border-box; |
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font-family: 'Orbitron', monospace; |
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image-rendering: pixelated; |
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} |
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body { |
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background: #000; |
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color: #0f0; |
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overflow: hidden; |
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height: 100vh; |
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user-select: none; |
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} |
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#crt { |
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position: fixed; |
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inset: 0; |
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pointer-events: none; |
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z-index: 9999; |
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background: repeating-linear-gradient( |
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0deg, |
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rgba(0, 40, 0, 0.03) 0px, |
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rgba(0, 40, 0, 0.03) 1px, |
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transparent 1px, |
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transparent 2px |
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); |
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animation: scan 8s linear infinite; |
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} |
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@keyframes scan { |
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0% { background-position: 0 0; } |
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100% { background-position: 0 100%; } |
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} |
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#banner { |
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position: absolute; |
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top: 0; |
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left: 0; |
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width: 100%; |
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height: 30px; |
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background: linear-gradient(90deg, rgba(255,0,255,0.9) 0%, rgba(0,255,255,0.9) 100%); |
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color: #000; |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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font-size: 11px; |
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letter-spacing: 1px; |
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border-bottom: 2px solid #0ff; |
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z-index: 1000; |
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animation: glitch 4s infinite; |
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font-family: 'Press Start 2P', cursive; |
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} |
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@keyframes glitch { |
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0%, 100% { transform: translateX(0); } |
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4% { transform: translateX(-1.5px); } |
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8% { transform: translateX(1.5px); } |
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95% { transform: translateX(0); } |
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} |
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#container { |
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position: relative; |
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width: 100vw; |
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height: 100vh; |
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overflow: hidden; |
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} |
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#threeContainer { |
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position: absolute; |
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top: 40px; |
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left: 0; |
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width: 100%; |
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height: calc(100% - 120px); |
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z-index: 1; |
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} |
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canvas { |
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display: block; |
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} |
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#header { |
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position: absolute; |
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top: 30px; |
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left: 0; |
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width: 100%; |
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height: 40px; |
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background: linear-gradient(90deg, #000 0%, #0a0a0a 50%, #000 100%); |
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border-bottom: 1px solid #0f0; |
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display: flex; |
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align-items: center; |
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justify-content: space-between; |
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padding: 0 20px; |
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z-index: 100; |
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box-shadow: 0 0 20px rgba(0, 255, 0, 0.1); |
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} |
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.logo { |
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font-size: 14px; |
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font-weight: 700; |
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letter-spacing: 1px; |
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color: #0f0; |
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text-shadow: 0 0 10px #0f0; |
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font-family: 'Press Start 2P', cursive; |
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} |
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.status-indicator { |
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display: flex; |
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align-items: center; |
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gap: 10px; |
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} |
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.status-dot { |
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width: 8px; |
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height: 8px; |
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border-radius: 50%; |
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background: #f00; |
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animation: pulse 2s infinite; |
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} |
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.status-dot.active { |
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background: #0f0; |
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} |
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@keyframes pulse { |
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0%, 100% { opacity: 1; } |
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50% { opacity: 0.5; } |
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} |
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.status-text { |
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font-size: 12px; |
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color: #0f0; |
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} |
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#controlPanel { |
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position: absolute; |
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bottom: 0; |
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left: 0; |
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width: 100%; |
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height: 80px; |
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background: rgba(0, 10, 0, 0.95); |
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border-top: 2px solid #0f0; |
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display: flex; |
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align-items: center; |
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padding: 0 20px; |
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gap: 15px; |
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z-index: 100; |
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backdrop-filter: blur(5px); |
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} |
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.mirror-btn { |
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width: 52px; |
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height: 52px; |
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background: #000; |
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border: 2px solid #0f0; |
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color: #0f0; |
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font-size: 7px; |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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cursor: pointer; |
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box-shadow: 2px 2px 0 #000; |
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transform: skew(-2deg); |
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transition: all 0.1s; |
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text-align: center; |
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line-height: 1.1; |
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flex-direction: column; |
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padding: 4px; |
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font-family: 'Press Start 2P', cursive; |
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} |
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.mirror-btn:hover { |
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background: #0f0; |
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color: #000; |
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} |
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.mirror-btn.active { |
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background: #0f0; |
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color: #000; |
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} |
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.mirror-btn.danger { |
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border-color: #f00; |
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color: #f00; |
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} |
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.mirror-btn.danger:hover { |
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background: #f00; |
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color: #fff; |
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} |
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.btn-icon { |
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font-size: 16px; |
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margin-bottom: 2px; |
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} |
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.data-panel { |
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position: absolute; |
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background: rgba(0, 10, 0, 0.9); |
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border: 1px solid #0f0; |
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padding: 10px; |
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border-radius: 6px; |
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z-index: 10; |
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backdrop-filter: blur(5px); |
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} |
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#telemetryPanel { |
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top: 80px; |
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right: 10px; |
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width: 250px; |
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} |
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#progressPanel { |
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top: 80px; |
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left: 10px; |
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width: 220px; |
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} |
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#patternPanel { |
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top: 220px; |
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left: 10px; |
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width: 220px; |
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border-color: #0ff; |
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} |
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#fsdPanel { |
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top: 220px; |
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right: 10px; |
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width: 250px; |
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border-color: #ff00ff; |
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} |
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#rewardPanel { |
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top: 360px; |
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right: 10px; |
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width: 250px; |
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border-color: #ffaa00; |
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} |
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.panel-title { |
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font-size: 11px; |
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color: #0f0; |
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margin-bottom: 8px; |
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text-align: center; |
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font-family: 'Press Start 2P', cursive; |
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} |
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.pattern-title { |
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color: #0ff; |
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} |
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.fsd-title { |
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color: #ff00ff; |
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} |
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.reward-title { |
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color: #ffaa00; |
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} |
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.data-row { |
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display: flex; |
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justify-content: space-between; |
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margin: 4px 0; |
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font-size: 10px; |
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} |
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.data-label { |
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color: #0a0; |
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} |
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.data-value { |
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color: #0f0; |
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font-family: 'Courier New', monospace; |
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font-size: 10px; |
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} |
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.pattern-value { |
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color: #0ff; |
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} |
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.fsd-value { |
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color: #ff00ff; |
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} |
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.reward-value { |
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color: #ffaa00; |
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} |
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.progress-bar-container { |
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width: 100%; |
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height: 6px; |
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background: #050; |
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border-radius: 3px; |
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margin: 8px 0; |
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overflow: hidden; |
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} |
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.progress-bar { |
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height: 100%; |
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background: #0f0; |
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width: 0%; |
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transition: width 0.3s; |
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} |
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#waveVisualizer { |
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position: absolute; |
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bottom: 90px; |
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right: 10px; |
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width: 250px; |
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height: 80px; |
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background: rgba(0, 10, 0, 0.8); |
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border: 1px solid #0f0; |
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border-radius: 6px; |
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overflow: hidden; |
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z-index: 10; |
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backdrop-filter: blur(5px); |
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} |
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#pathVisualizer { |
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position: absolute; |
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bottom: 180px; |
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right: 10px; |
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width: 250px; |
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height: 150px; |
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background: rgba(0, 10, 0, 0.8); |
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border: 1px solid #0ff; |
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border-radius: 6px; |
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overflow: hidden; |
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z-index: 10; |
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backdrop-filter: blur(5px); |
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} |
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.toggle-btn { |
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position: absolute; |
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top: 10px; |
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z-index: 10; |
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width: 52px; |
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height: 52px; |
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} |
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#viewToggle { |
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right: 150px; |
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top: 40px; |
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} |
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#fullscreenBtn { |
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right: 210px; |
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top: 40px; |
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} |
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#emergencyStop { |
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right: 10px; |
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top: 40px; |
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} |
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#messageOverlay { |
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position: fixed; |
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top: 50%; |
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left: 50%; |
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transform: translate(-50%, -50%); |
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background: rgba(0, 0, 0, 0.9); |
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border: 3px solid #0ff; |
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padding: 20px; |
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text-align: center; |
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display: none; |
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z-index: 2000; |
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pointer-events: none; |
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} |
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.message-text { |
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color: #0ff; |
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font-size: 16px; |
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margin-bottom: 10px; |
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} |
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.message-detail { |
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color: #0aa; |
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font-size: 12px; |
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} |
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#nnVisualizer { |
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position: absolute; |
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top: 360px; |
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left: 10px; |
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width: 220px; |
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height: 200px; |
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background: rgba(0, 10, 0, 0.8); |
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border: 1px solid #ff00ff; |
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border-radius: 6px; |
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overflow: hidden; |
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z-index: 10; |
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backdrop-filter: blur(5px); |
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} |
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@media (max-width: 768px) { |
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#controlPanel { |
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gap: 8px; |
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padding: 0 10px; |
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} |
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.mirror-btn { |
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width: 45px; |
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height: 45px; |
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font-size: 6px; |
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} |
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.data-panel { |
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transform: scale(0.9); |
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} |
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} |
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</style> |
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</head> |
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<body> |
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<div id="banner">webXOS MIRROR IDE • DRONE DATASETS</div> |
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<div id="crt"></div> |
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<div id="messageOverlay"> |
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<div class="message-text" id="messageTitle">FSD TRAINING INITIALIZED</div> |
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<div class="message-detail" id="messageDetail">Neural Network: 256-128-64-32 • Learning Rate: 0.001</div> |
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</div> |
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<div id="container"> |
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<div id="threeContainer"></div> |
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<div id="header"> |
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<div class="logo">FSD TRAINER v3.0</div> |
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<div class="status-indicator"> |
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<div class="status-dot" id="statusDot"></div> |
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<div class="status-text" id="statusText">INITIALIZING ENHANCED FSD...</div> |
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</div> |
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</div> |
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<div id="telemetryPanel" class="data-panel"> |
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<div class="panel-title">DRONE TELEMETRY</div> |
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<div class="data-row"> |
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<span class="data-label">ALTITUDE:</span> |
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<span class="data-value" id="altitude">0.0m</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">SPEED:</span> |
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<span class="data-value" id="speed">0.0m/s</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">VEL X/Y/Z:</span> |
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<span class="data-value" id="velocity">0.0/0.0/0.0</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">DIST TO TARGET:</span> |
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<span class="data-value" id="distanceToTarget">0.0m</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">NEXT PORTAL:</span> |
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<span class="data-value" id="nextPortal">NW</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">PATTERN STEP:</span> |
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<span class="data-value" id="patternStep">1/5</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">COLLISIONS:</span> |
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<span class="data-value" id="collisionCount">0</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">PATH LENGTH:</span> |
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<span class="data-value" id="pathLength">0.0m</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">EFFICIENCY:</span> |
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<span class="data-value" id="efficiency">0%</span> |
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</div> |
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</div> |
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<div id="progressPanel" class="data-panel"> |
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<div class="panel-title">FSD TRAINING PROGRESS</div> |
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<div class="data-row"> |
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<span class="data-label">EPOCH:</span> |
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<span class="data-value" id="epochNumber">1</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">ITERATION:</span> |
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<span class="data-value" id="iterationNumber">1</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">TRAINING STEP:</span> |
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<span class="data-value" id="trainingStep">0</span> |
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</div> |
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<div class="progress-bar-container"> |
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<div class="progress-bar" id="patternProgressBar"></div> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">EPOCH TIME:</span> |
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<span class="data-value" id="patternTime">0.0s</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">BEST TIME:</span> |
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<span class="data-value" id="bestTime">∞</span> |
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</div> |
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<div class="data-row"> |
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<span class="data-label">EPOCH SCORE:</span> |
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<span class="data-value" id="epochScore">0.00</span> |
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</div> |
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</div> |
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<div id="patternPanel" class="data-panel"> |
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<div class="panel-title pattern-title">CRISS-CROSS PATTERN</div> |
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<div class="data-row"> |
|
|
<span class="data-label">PATTERN:</span> |
|
|
<span class="data-value pattern-value" id="patternSequence">NW→SE→NE→SW→CENTER</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">CROSSINGS:</span> |
|
|
<span class="data-value pattern-value" id="crossingCount">0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">OBSTACLE AVOID:</span> |
|
|
<span class="data-value pattern-value" id="avoidanceScore">0.0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">SUCCESS RATE:</span> |
|
|
<span class="data-value pattern-value" id="successRate">0%</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">ENV DIFFICULTY:</span> |
|
|
<span class="data-value pattern-value" id="difficultyLevel">1.0</span> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="fsdPanel" class="data-panel"> |
|
|
<div class="panel-title fsd-title">ENHANCED NEURAL NETWORK</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">NETWORK:</span> |
|
|
<span class="data-value fsd-value" id="networkArch">256-128-64-32</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">LEARNING RATE:</span> |
|
|
<span class="data-value fsd-value" id="learningRate">0.001</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">EXPLORATION:</span> |
|
|
<span class="data-value fsd-value" id="explorationRate">0.9</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">Q-VALUE:</span> |
|
|
<span class="data-value fsd-value" id="qValue">0.00</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">TD-ERROR:</span> |
|
|
<span class="data-value fsd-value" id="tdError">0.00</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">MEMORY SIZE:</span> |
|
|
<span class="data-value fsd-value" id="memorySize">0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">BATCH SIZE:</span> |
|
|
<span class="data-value fsd-value" id="batchSize">32</span> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="rewardPanel" class="data-panel"> |
|
|
<div class="panel-title reward-title">REINFORCEMENT LEARNING</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">CUM. REWARD:</span> |
|
|
<span class="data-value reward-value" id="cumulativeReward">0.0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">AVG REWARD:</span> |
|
|
<span class="data-value reward-value" id="avgReward">0.0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">REWARD/EPOCH:</span> |
|
|
<span class="data-value reward-value" id="rewardPerEpoch">0.0</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">POLICY LOSS:</span> |
|
|
<span class="data-value reward-value" id="policyLoss">0.00</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">VALUE LOSS:</span> |
|
|
<span class="data-value reward-value" id="valueLoss">0.00</span> |
|
|
</div> |
|
|
<div class="data-row"> |
|
|
<span class="data-label">TRAIN STEPS:</span> |
|
|
<span class="data-value reward-value" id="trainSteps">0</span> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<canvas id="waveVisualizer"></canvas> |
|
|
|
|
|
|
|
|
<canvas id="pathVisualizer"></canvas> |
|
|
|
|
|
|
|
|
<canvas id="nnVisualizer"></canvas> |
|
|
|
|
|
|
|
|
<div id="viewToggle" class="mirror-btn toggle-btn" title="Toggle FPV/3PV"> |
|
|
<div class="btn-icon">👁️</div> |
|
|
<div>VIEW</div> |
|
|
</div> |
|
|
|
|
|
<div id="fullscreenBtn" class="mirror-btn toggle-btn" title="Toggle Fullscreen"> |
|
|
<div class="btn-icon">⛶</div> |
|
|
<div>FULL</div> |
|
|
</div> |
|
|
|
|
|
<div id="emergencyStop" class="mirror-btn danger toggle-btn" title="Emergency Stop"> |
|
|
<div class="btn-icon">⏹️</div> |
|
|
<div>STOP</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="controlPanel"> |
|
|
<div class="mirror-btn" id="startBtn"> |
|
|
<div class="btn-icon">⚡</div> |
|
|
<div>START FSD</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="pauseBtn"> |
|
|
<div class="btn-icon">⏸️</div> |
|
|
<div>PAUSE</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="stopBtn"> |
|
|
<div class="btn-icon">⏹️</div> |
|
|
<div>RESET</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="newEpochBtn"> |
|
|
<div class="btn-icon">🔄</div> |
|
|
<div>NEW EPOCH</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="exportBtn"> |
|
|
<div class="btn-icon">💾</div> |
|
|
<div>EXPORT</div> |
|
|
</div> |
|
|
|
|
|
<div style="margin-left: auto; display: flex; gap: 10px;"> |
|
|
<div class="mirror-btn" id="trainingBtn" title="Training Settings"> |
|
|
<div class="btn-icon">🧠</div> |
|
|
<div>TRAIN</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="speedBtn" title="Increase Learning Rate"> |
|
|
<div class="btn-icon">🚀</div> |
|
|
<div>LEARN+</div> |
|
|
</div> |
|
|
|
|
|
<div class="mirror-btn" id="difficultyBtn" title="Increase Difficulty"> |
|
|
<div class="btn-icon">🔥</div> |
|
|
<div>HARD+</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<script> |
|
|
|
|
|
const FSD_CONFIG = { |
|
|
|
|
|
patternSequence: ['NW', 'SE', 'NE', 'SW', 'CENTER'], |
|
|
currentStep: 0, |
|
|
patternCompleted: false, |
|
|
|
|
|
|
|
|
portalPositions: { |
|
|
'NW': new THREE.Vector3(-22, 5, 22), |
|
|
'NE': new THREE.Vector3(22, 5, 22), |
|
|
'SW': new THREE.Vector3(-22, 5, -22), |
|
|
'SE': new THREE.Vector3(22, 5, -22), |
|
|
'CENTER': new THREE.Vector3(0, 4, 0) |
|
|
}, |
|
|
|
|
|
portals: {}, |
|
|
activePortal: null, |
|
|
|
|
|
obstacles: [], |
|
|
floatingObstacles: [], |
|
|
|
|
|
|
|
|
dronePosition: new THREE.Vector3(0, 4, 0), |
|
|
droneVelocity: new THREE.Vector3(0, 0, 0), |
|
|
droneAcceleration: new THREE.Vector3(0, 0, 0), |
|
|
droneRotation: new THREE.Euler(0, 0, 0), |
|
|
droneTargetPosition: new THREE.Vector3(0, 4, 0), |
|
|
|
|
|
|
|
|
pidController: { |
|
|
kp: 0.8, |
|
|
ki: 0.05, |
|
|
kd: 0.2, |
|
|
integral: new THREE.Vector3(0, 0, 0), |
|
|
lastError: new THREE.Vector3(0, 0, 0) |
|
|
}, |
|
|
|
|
|
|
|
|
isTraining: false, |
|
|
isPaused: false, |
|
|
cameraMode: 'third', |
|
|
epoch: 1, |
|
|
iteration: 1, |
|
|
trainingStep: 0, |
|
|
stuckTimer: 0, |
|
|
stuckThreshold: 3.0, |
|
|
lastProgressTime: 0, |
|
|
lastDistanceToTarget: 0, |
|
|
|
|
|
|
|
|
networkArchitecture: [256, 128, 64, 32], |
|
|
learningRate: 0.001, |
|
|
explorationRate: 0.9, |
|
|
discountFactor: 0.99, |
|
|
tdError: 0, |
|
|
policyLoss: 0, |
|
|
valueLoss: 0, |
|
|
|
|
|
|
|
|
memoryBuffer: [], |
|
|
maxMemorySize: 50000, |
|
|
batchSize: 32, |
|
|
trainSteps: 0, |
|
|
|
|
|
|
|
|
collisionCount: 0, |
|
|
patternStartTime: 0, |
|
|
patternBestTime: Infinity, |
|
|
totalPathLength: 0, |
|
|
lastPosition: new THREE.Vector3(0, 4, 0), |
|
|
crossingCount: 0, |
|
|
efficiencyScore: 0, |
|
|
epochScore: 0, |
|
|
successHistory: [], |
|
|
|
|
|
|
|
|
environment: { |
|
|
roomSize: 60, |
|
|
obstacleCount: 15, |
|
|
floatingCount: 12, |
|
|
floatingMinSpeed: 0.2, |
|
|
floatingMaxSpeed: 0.5, |
|
|
bounceEnergy: 0.8, |
|
|
obstacleRepulsion: 2.0, |
|
|
difficultyLevel: 1.0 |
|
|
}, |
|
|
|
|
|
|
|
|
avoidanceMemory: [], |
|
|
successfulPaths: [], |
|
|
failedPaths: [], |
|
|
actionHistory: [], |
|
|
|
|
|
|
|
|
telemetryBuffer: [], |
|
|
rewardBuffer: [], |
|
|
maxBufferSize: 100000, |
|
|
cumulativeReward: 0, |
|
|
avgReward: 0, |
|
|
rewardPerEpoch: [], |
|
|
|
|
|
|
|
|
actionSpace: [ |
|
|
|
|
|
{type: 'forward', vector: new THREE.Vector3(0, 0, -1), weight: 1.0}, |
|
|
{type: 'backward', vector: new THREE.Vector3(0, 0, 1), weight: 0.8}, |
|
|
{type: 'left', vector: new THREE.Vector3(-1, 0, 0), weight: 0.8}, |
|
|
{type: 'right', vector: new THREE.Vector3(1, 0, 0), weight: 0.8}, |
|
|
{type: 'up', vector: new THREE.Vector3(0, 1, 0), weight: 0.6}, |
|
|
{type: 'down', vector: new THREE.Vector3(0, -1, 0), weight: 0.6}, |
|
|
|
|
|
|
|
|
{type: 'forward_left', vector: new THREE.Vector3(-0.7, 0, -0.7), weight: 0.9}, |
|
|
{type: 'forward_right', vector: new THREE.Vector3(0.7, 0, -0.7), weight: 0.9}, |
|
|
{type: 'backward_left', vector: new THREE.Vector3(-0.7, 0, 0.7), weight: 0.7}, |
|
|
{type: 'backward_right', vector: new THREE.Vector3(0.7, 0, 0.7), weight: 0.7}, |
|
|
|
|
|
|
|
|
{type: 'up_forward', vector: new THREE.Vector3(0, 0.5, -0.8), weight: 0.7}, |
|
|
{type: 'up_left', vector: new THREE.Vector3(-0.5, 0.5, 0), weight: 0.7}, |
|
|
{type: 'up_right', vector: new THREE.Vector3(0.5, 0.5, 0), weight: 0.7}, |
|
|
{type: 'hover', vector: new THREE.Vector3(0, 0.1, 0), weight: 0.5} |
|
|
], |
|
|
|
|
|
|
|
|
stateNormalization: { |
|
|
positionScale: 30, |
|
|
velocityScale: 20, |
|
|
targetScale: 30, |
|
|
distanceScale: 50 |
|
|
} |
|
|
}; |
|
|
|
|
|
|
|
|
class EnhancedFSDNetwork { |
|
|
constructor() { |
|
|
this.layers = [256, 128, 64, 32]; |
|
|
this.weights = []; |
|
|
this.biases = []; |
|
|
this.targetWeights = []; |
|
|
this.targetBiases = []; |
|
|
this.initializeWeights(); |
|
|
this.copyToTarget(); |
|
|
|
|
|
|
|
|
this.learningRate = 0.001; |
|
|
this.clipEpsilon = 0.2; |
|
|
this.valueCoeff = 0.5; |
|
|
this.entropyCoeff = 0.01; |
|
|
} |
|
|
|
|
|
initializeWeights() { |
|
|
for (let i = 0; i < this.layers.length - 1; i++) { |
|
|
const rows = this.layers[i + 1]; |
|
|
const cols = this.layers[i]; |
|
|
|
|
|
|
|
|
const scale = Math.sqrt(2.0 / cols); |
|
|
const weightMatrix = []; |
|
|
for (let r = 0; r < rows; r++) { |
|
|
const row = []; |
|
|
for (let c = 0; c < cols; c++) { |
|
|
row.push((Math.random() * 2 - 1) * scale); |
|
|
} |
|
|
weightMatrix.push(row); |
|
|
} |
|
|
|
|
|
this.weights.push(weightMatrix); |
|
|
this.biases.push(new Array(rows).fill(0.01)); |
|
|
} |
|
|
} |
|
|
|
|
|
copyToTarget() { |
|
|
this.targetWeights = JSON.parse(JSON.stringify(this.weights)); |
|
|
this.targetBiases = JSON.parse(JSON.stringify(this.biases)); |
|
|
} |
|
|
|
|
|
softUpdateTarget(tau = 0.01) { |
|
|
for (let i = 0; i < this.weights.length; i++) { |
|
|
for (let r = 0; r < this.weights[i].length; r++) { |
|
|
for (let c = 0; c < this.weights[i][r].length; c++) { |
|
|
this.targetWeights[i][r][c] = |
|
|
tau * this.weights[i][r][c] + (1 - tau) * this.targetWeights[i][r][c]; |
|
|
} |
|
|
} |
|
|
for (let j = 0; j < this.biases[i].length; j++) { |
|
|
this.targetBiases[i][j] = |
|
|
tau * this.biases[i][j] + (1 - tau) * this.targetBiases[i][j]; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
forward(input, useTarget = false) { |
|
|
let current = input; |
|
|
const weights = useTarget ? this.targetWeights : this.weights; |
|
|
const biases = useTarget ? this.targetBiases : this.biases; |
|
|
|
|
|
const activations = [input]; |
|
|
|
|
|
for (let i = 0; i < weights.length; i++) { |
|
|
const next = new Array(weights[i].length).fill(0); |
|
|
|
|
|
|
|
|
for (let r = 0; r < weights[i].length; r++) { |
|
|
let sum = biases[i][r]; |
|
|
for (let c = 0; c < weights[i][r].length; c++) { |
|
|
sum += weights[i][r][c] * current[c]; |
|
|
} |
|
|
|
|
|
next[r] = Math.max(0.01 * sum, sum); |
|
|
} |
|
|
|
|
|
activations.push(next); |
|
|
current = next; |
|
|
} |
|
|
|
|
|
return { |
|
|
output: current, |
|
|
activations: activations |
|
|
}; |
|
|
} |
|
|
|
|
|
|
|
|
getPolicy(state) { |
|
|
const input = this.stateToInput(state); |
|
|
const result = this.forward(input); |
|
|
|
|
|
|
|
|
const logits = result.output.slice(0, FSD_CONFIG.actionSpace.length); |
|
|
const maxLogit = Math.max(...logits); |
|
|
const expLogits = logits.map(l => Math.exp(l - maxLogit)); |
|
|
const sumExp = expLogits.reduce((a, b) => a + b, 0); |
|
|
|
|
|
return expLogits.map(exp => exp / sumExp); |
|
|
} |
|
|
|
|
|
|
|
|
getValue(state) { |
|
|
const input = this.stateToInput(state); |
|
|
const result = this.forward(input); |
|
|
return result.output[FSD_CONFIG.actionSpace.length]; |
|
|
} |
|
|
|
|
|
|
|
|
trainBatch(batch) { |
|
|
if (batch.length === 0) return { policyLoss: 0, valueLoss: 0, tdError: 0 }; |
|
|
|
|
|
let totalPolicyLoss = 0; |
|
|
let totalValueLoss = 0; |
|
|
let totalTdError = 0; |
|
|
|
|
|
for (const experience of batch) { |
|
|
const { state, action, reward, nextState, oldProbability, done } = experience; |
|
|
|
|
|
|
|
|
const currentValue = this.getValue(state); |
|
|
const nextValue = done ? 0 : this.getValue(nextState); |
|
|
const targetValue = reward + FSD_CONFIG.discountFactor * nextValue; |
|
|
const advantage = targetValue - currentValue; |
|
|
|
|
|
|
|
|
const policy = this.getPolicy(state); |
|
|
const newProbability = policy[action]; |
|
|
|
|
|
|
|
|
const ratio = newProbability / (oldProbability + 1e-8); |
|
|
const clippedRatio = Math.max(1 - this.clipEpsilon, Math.min(ratio, 1 + this.clipEpsilon)); |
|
|
const policyLoss = -Math.min(ratio * advantage, clippedRatio * advantage); |
|
|
|
|
|
|
|
|
const valueLoss = Math.pow(targetValue - currentValue, 2); |
|
|
|
|
|
|
|
|
totalPolicyLoss += policyLoss; |
|
|
totalValueLoss += valueLoss; |
|
|
totalTdError += Math.abs(advantage); |
|
|
|
|
|
|
|
|
this.applyUpdate(state, action, policyLoss, valueLoss); |
|
|
} |
|
|
|
|
|
|
|
|
this.softUpdateTarget(0.01); |
|
|
|
|
|
return { |
|
|
policyLoss: totalPolicyLoss / batch.length, |
|
|
valueLoss: totalValueLoss / batch.length, |
|
|
tdError: totalTdError / batch.length |
|
|
}; |
|
|
} |
|
|
|
|
|
applyUpdate(state, action, policyLoss, valueLoss) { |
|
|
|
|
|
const input = this.stateToInput(state); |
|
|
const result = this.forward(input); |
|
|
|
|
|
|
|
|
const lastLayerIndex = this.weights.length - 1; |
|
|
const actionIndex = action; |
|
|
|
|
|
|
|
|
const policyGradient = policyLoss * this.learningRate; |
|
|
for (let i = 0; i < this.weights[lastLayerIndex][actionIndex].length; i++) { |
|
|
this.weights[lastLayerIndex][actionIndex][i] -= |
|
|
policyGradient * result.activations[lastLayerIndex][i]; |
|
|
} |
|
|
this.biases[lastLayerIndex][actionIndex] -= policyGradient; |
|
|
|
|
|
|
|
|
const valueIndex = this.weights[lastLayerIndex].length - 1; |
|
|
const valueGradient = valueLoss * this.learningRate * this.valueCoeff; |
|
|
for (let i = 0; i < this.weights[lastLayerIndex][valueIndex].length; i++) { |
|
|
this.weights[lastLayerIndex][valueIndex][i] -= |
|
|
valueGradient * result.activations[lastLayerIndex][i]; |
|
|
} |
|
|
this.biases[lastLayerIndex][valueIndex] -= valueGradient; |
|
|
} |
|
|
|
|
|
stateToInput(state) { |
|
|
const input = []; |
|
|
const norm = FSD_CONFIG.stateNormalization; |
|
|
|
|
|
|
|
|
input.push(state.dronePosition.x / norm.positionScale); |
|
|
input.push(state.dronePosition.y / norm.positionScale); |
|
|
input.push(state.dronePosition.z / norm.positionScale); |
|
|
|
|
|
|
|
|
input.push(state.droneVelocity.x / norm.velocityScale); |
|
|
input.push(state.droneVelocity.y / norm.velocityScale); |
|
|
input.push(state.droneVelocity.z / norm.velocityScale); |
|
|
|
|
|
|
|
|
const target = FSD_CONFIG.portalPositions[state.target]; |
|
|
if (target) { |
|
|
input.push(target.x / norm.targetScale); |
|
|
input.push(target.y / norm.targetScale); |
|
|
input.push(target.z / norm.targetScale); |
|
|
} else { |
|
|
input.push(0, 0, 0); |
|
|
} |
|
|
|
|
|
|
|
|
const toTarget = target.clone().sub(state.dronePosition); |
|
|
input.push(toTarget.x / norm.distanceScale); |
|
|
input.push(toTarget.y / norm.distanceScale); |
|
|
input.push(toTarget.z / norm.distanceScale); |
|
|
|
|
|
|
|
|
input.push(state.distanceToTarget / norm.distanceScale); |
|
|
|
|
|
|
|
|
const obstacleProximity = this.calculateObstacleProximity(state.dronePosition); |
|
|
input.push(...obstacleProximity); |
|
|
|
|
|
|
|
|
input.push(state.patternStep / 5); |
|
|
|
|
|
|
|
|
input.push(FSD_CONFIG.explorationRate); |
|
|
|
|
|
|
|
|
while (input.length < 256) input.push(0); |
|
|
|
|
|
return input.slice(0, 256); |
|
|
} |
|
|
|
|
|
calculateObstacleProximity(position) { |
|
|
const directions = [ |
|
|
new THREE.Vector3(1, 0, 0), |
|
|
new THREE.Vector3(-1, 0, 0), |
|
|
new THREE.Vector3(0, 0, 1), |
|
|
new THREE.Vector3(0, 0, -1), |
|
|
new THREE.Vector3(0, 1, 0), |
|
|
new THREE.Vector3(0, -1, 0) |
|
|
]; |
|
|
|
|
|
const proximities = []; |
|
|
const maxRange = 15; |
|
|
|
|
|
for (const dir of directions) { |
|
|
let minDistance = maxRange; |
|
|
|
|
|
for (const obstacle of FSD_CONFIG.obstacles) { |
|
|
if (!obstacle || !obstacle.position) continue; |
|
|
|
|
|
|
|
|
const toObstacle = obstacle.position.clone().sub(position); |
|
|
const dot = toObstacle.dot(dir); |
|
|
|
|
|
if (dot > 0) { |
|
|
const distance = toObstacle.length(); |
|
|
if (distance < minDistance) { |
|
|
minDistance = distance; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
proximities.push(1 - (minDistance / maxRange)); |
|
|
} |
|
|
|
|
|
return proximities; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
const enhancedNetwork = new EnhancedFSDNetwork(); |
|
|
|
|
|
|
|
|
let scene, camera, renderer, clock; |
|
|
let droneGroup = new THREE.Group(); |
|
|
let frameCount = 0; |
|
|
|
|
|
function setupThreeJS() { |
|
|
scene = new THREE.Scene(); |
|
|
scene.background = new THREE.Color(0x000000); |
|
|
scene.fog = new THREE.Fog(0x000000, 10, 100); |
|
|
|
|
|
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); |
|
|
camera.position.set(0, 20, 35); |
|
|
|
|
|
renderer = new THREE.WebGLRenderer({ antialias: true }); |
|
|
renderer.setSize(window.innerWidth, window.innerHeight); |
|
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); |
|
|
renderer.shadowMap.enabled = true; |
|
|
renderer.shadowMap.type = THREE.PCFSoftShadowMap; |
|
|
document.getElementById('threeContainer').appendChild(renderer.domElement); |
|
|
|
|
|
clock = new THREE.Clock(); |
|
|
} |
|
|
|
|
|
|
|
|
function setupScene() { |
|
|
|
|
|
while(scene.children.length > 0) { |
|
|
const child = scene.children[0]; |
|
|
if (child.geometry) child.geometry.dispose(); |
|
|
if (child.material) child.material.dispose(); |
|
|
scene.remove(child); |
|
|
} |
|
|
|
|
|
scene.add(droneGroup); |
|
|
setupDrone(); |
|
|
|
|
|
|
|
|
const grid = new THREE.GridHelper(60, 60, 0x002200, 0x001100); |
|
|
grid.position.y = 0.1; |
|
|
scene.add(grid); |
|
|
|
|
|
|
|
|
const centerGeo = new THREE.SphereGeometry(1.0, 16, 16); |
|
|
const centerMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ff00, |
|
|
emissive: 0x003000, |
|
|
transparent: true, |
|
|
opacity: 0.5 |
|
|
}); |
|
|
const centerMarker = new THREE.Mesh(centerGeo, centerMat); |
|
|
centerMarker.position.set(0, 0.5, 0); |
|
|
scene.add(centerMarker); |
|
|
|
|
|
|
|
|
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) { |
|
|
if (name === 'CENTER') continue; |
|
|
|
|
|
const markerGeo = new THREE.SphereGeometry(0.5, 12, 12); |
|
|
const markerMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0xff0000, |
|
|
emissive: 0x300000 |
|
|
}); |
|
|
const marker = new THREE.Mesh(markerGeo, markerMat); |
|
|
marker.position.set(pos.x, 0.5, pos.z); |
|
|
marker.userData = { name: name, type: 'portal' }; |
|
|
scene.add(marker); |
|
|
} |
|
|
|
|
|
|
|
|
scene.add(new THREE.AmbientLight(0x003300)); |
|
|
|
|
|
const topLight = new THREE.DirectionalLight(0x00ff00, 0.7); |
|
|
topLight.position.set(0, 40, 0); |
|
|
topLight.castShadow = true; |
|
|
scene.add(topLight); |
|
|
|
|
|
|
|
|
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) { |
|
|
if (name === 'CENTER') continue; |
|
|
|
|
|
const cornerLight = new THREE.PointLight(0xff0000, 0.5, 30); |
|
|
cornerLight.position.set(pos.x, 10, pos.z); |
|
|
scene.add(cornerLight); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function setupDrone() { |
|
|
droneGroup.clear(); |
|
|
|
|
|
|
|
|
const bodyGeo = new THREE.BoxGeometry(0.8, 0.15, 0.8); |
|
|
const bodyMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ff00, |
|
|
wireframe: true |
|
|
}); |
|
|
const body = new THREE.Mesh(bodyGeo, bodyMat); |
|
|
droneGroup.add(body); |
|
|
|
|
|
|
|
|
const armGeo = new THREE.BoxGeometry(1.4, 0.05, 0.05); |
|
|
const armMat = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); |
|
|
|
|
|
for (let i = 0; i < 4; i++) { |
|
|
const angle = (i * Math.PI) / 2; |
|
|
const arm = new THREE.Mesh(armGeo, armMat); |
|
|
arm.position.set(Math.cos(angle) * 0.7, 0, Math.sin(angle) * 0.7); |
|
|
droneGroup.add(arm); |
|
|
|
|
|
|
|
|
const propGeo = new THREE.CylinderGeometry(0.2, 0.2, 0.03, 12); |
|
|
const propMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0xff0000, |
|
|
emissive: 0x330000 |
|
|
}); |
|
|
const prop = new THREE.Mesh(propGeo, propMat); |
|
|
prop.position.set(Math.cos(angle) * 0.7, 0.08, Math.sin(angle) * 0.7); |
|
|
prop.userData = { rotationSpeed: 15 + Math.random() * 5 }; |
|
|
droneGroup.add(prop); |
|
|
} |
|
|
|
|
|
|
|
|
const frontGeo = new THREE.ConeGeometry(0.1, 0.3, 8); |
|
|
const frontMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ffff, |
|
|
emissive: 0x003333 |
|
|
}); |
|
|
const frontIndicator = new THREE.Mesh(frontGeo, frontMat); |
|
|
frontIndicator.position.set(0.5, 0, 0); |
|
|
frontIndicator.rotation.z = Math.PI / 2; |
|
|
droneGroup.add(frontIndicator); |
|
|
|
|
|
|
|
|
const orientationGeo = new THREE.SphereGeometry(0.05, 4, 4); |
|
|
const orientationMat = new THREE.MeshBasicMaterial({ color: 0xffff00 }); |
|
|
|
|
|
for (let i = 0; i < 3; i++) { |
|
|
const indicator = new THREE.Mesh(orientationGeo, orientationMat); |
|
|
indicator.position.set(0, i * 0.1 - 0.1, 0); |
|
|
droneGroup.add(indicator); |
|
|
} |
|
|
|
|
|
droneGroup.position.copy(FSD_CONFIG.dronePosition); |
|
|
} |
|
|
|
|
|
|
|
|
function generateBouncingObstacles() { |
|
|
|
|
|
FSD_CONFIG.obstacles.forEach(obstacle => { |
|
|
if (obstacle.parent) obstacle.parent.remove(obstacle); |
|
|
if (obstacle.geometry) obstacle.geometry.dispose(); |
|
|
if (obstacle.material) obstacle.material.dispose(); |
|
|
}); |
|
|
|
|
|
FSD_CONFIG.obstacles = []; |
|
|
FSD_CONFIG.floatingObstacles = []; |
|
|
|
|
|
const difficulty = FSD_CONFIG.environment.difficultyLevel; |
|
|
const roomHalf = FSD_CONFIG.environment.roomSize / 2; |
|
|
|
|
|
|
|
|
const totalObstacles = Math.floor(15 + (difficulty - 1) * 5); |
|
|
const floatingCount = Math.floor(12 + (difficulty - 1) * 3); |
|
|
|
|
|
for (let i = 0; i < totalObstacles - floatingCount; i++) { |
|
|
const type = Math.random() > 0.5 ? 'pillar' : 'wall'; |
|
|
let geo, mat; |
|
|
|
|
|
if (type === 'pillar') { |
|
|
const radius = 0.6 + Math.random() * 1.2 * difficulty; |
|
|
const height = 4 + Math.random() * 8 * difficulty; |
|
|
geo = new THREE.CylinderGeometry(radius, radius, height, 12); |
|
|
mat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ff00, |
|
|
wireframe: true, |
|
|
transparent: true, |
|
|
opacity: 0.6 |
|
|
}); |
|
|
|
|
|
const obstacle = new THREE.Mesh(geo, mat); |
|
|
|
|
|
|
|
|
let x, z; |
|
|
if (i < 4) { |
|
|
|
|
|
const portalNames = ['NW', 'NE', 'SW', 'SE']; |
|
|
const portal = FSD_CONFIG.portalPositions[portalNames[i]]; |
|
|
x = portal.x + (Math.random() - 0.5) * 8; |
|
|
z = portal.z + (Math.random() - 0.5) * 8; |
|
|
} else { |
|
|
|
|
|
x = (Math.random() - 0.5) * 50; |
|
|
z = (Math.random() - 0.5) * 50; |
|
|
} |
|
|
|
|
|
obstacle.position.set(x, height / 2, z); |
|
|
obstacle.userData = { |
|
|
type: 'pillar', |
|
|
height: height, |
|
|
radius: radius, |
|
|
isFloating: false, |
|
|
velocity: new THREE.Vector3(0, 0, 0) |
|
|
}; |
|
|
|
|
|
scene.add(obstacle); |
|
|
FSD_CONFIG.obstacles.push(obstacle); |
|
|
} else { |
|
|
const width = 2 + Math.random() * 4 * difficulty; |
|
|
const height = 3 + Math.random() * 6 * difficulty; |
|
|
const depth = 0.5 + Math.random() * 1.5 * difficulty; |
|
|
geo = new THREE.BoxGeometry(width, height, depth); |
|
|
mat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ff00, |
|
|
wireframe: true, |
|
|
transparent: true, |
|
|
opacity: 0.6 |
|
|
}); |
|
|
|
|
|
const obstacle = new THREE.Mesh(geo, mat); |
|
|
|
|
|
|
|
|
const angle = Math.random() * Math.PI * 2; |
|
|
const distance = 12 + Math.random() * 18; |
|
|
const x = Math.cos(angle) * distance; |
|
|
const z = Math.sin(angle) * distance; |
|
|
|
|
|
obstacle.position.set(x, height / 2, z); |
|
|
obstacle.rotation.y = angle; |
|
|
|
|
|
obstacle.userData = { |
|
|
type: 'wall', |
|
|
height: height, |
|
|
width: width, |
|
|
depth: depth, |
|
|
isFloating: false, |
|
|
velocity: new THREE.Vector3(0, 0, 0) |
|
|
}; |
|
|
|
|
|
scene.add(obstacle); |
|
|
FSD_CONFIG.obstacles.push(obstacle); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
for (let i = 0; i < floatingCount; i++) { |
|
|
const size = 1.2 + Math.random() * 2.5 * difficulty; |
|
|
const geo = new THREE.IcosahedronGeometry(size, 1); |
|
|
const mat = new THREE.MeshBasicMaterial({ |
|
|
color: 0xff00ff, |
|
|
wireframe: true, |
|
|
transparent: true, |
|
|
opacity: 0.7 |
|
|
}); |
|
|
|
|
|
const obstacle = new THREE.Mesh(geo, mat); |
|
|
|
|
|
|
|
|
const bias = Math.random(); |
|
|
const x = (Math.random() - 0.5) * 40 * (bias > 0.7 ? 0.5 : 1); |
|
|
const z = (Math.random() - 0.5) * 40 * (bias > 0.7 ? 0.5 : 1); |
|
|
const y = 6 + Math.random() * 12; |
|
|
|
|
|
obstacle.position.set(x, y, z); |
|
|
|
|
|
const speed = FSD_CONFIG.environment.floatingMinSpeed + |
|
|
Math.random() * (FSD_CONFIG.environment.floatingMaxSpeed * difficulty - FSD_CONFIG.environment.floatingMinSpeed); |
|
|
const angle = Math.random() * Math.PI * 2; |
|
|
const velocity = new THREE.Vector3( |
|
|
Math.cos(angle) * speed, |
|
|
(Math.random() - 0.5) * speed * 0.5, |
|
|
Math.sin(angle) * speed |
|
|
); |
|
|
|
|
|
obstacle.userData = { |
|
|
type: 'floating', |
|
|
size: size, |
|
|
isFloating: true, |
|
|
velocity: velocity, |
|
|
angularVelocity: new THREE.Vector3( |
|
|
(Math.random() - 0.5) * 0.1, |
|
|
(Math.random() - 0.5) * 0.1, |
|
|
(Math.random() - 0.5) * 0.1 |
|
|
), |
|
|
bounceEnergy: FSD_CONFIG.environment.bounceEnergy, |
|
|
originalColor: 0xff00ff |
|
|
}; |
|
|
|
|
|
scene.add(obstacle); |
|
|
FSD_CONFIG.obstacles.push(obstacle); |
|
|
FSD_CONFIG.floatingObstacles.push(obstacle); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function updateBouncingObstacles(delta) { |
|
|
const roomHalf = FSD_CONFIG.environment.roomSize / 2; |
|
|
|
|
|
for (const obstacle of FSD_CONFIG.floatingObstacles) { |
|
|
if (!obstacle || !obstacle.userData) continue; |
|
|
|
|
|
const data = obstacle.userData; |
|
|
|
|
|
|
|
|
obstacle.position.x += data.velocity.x * delta * 60; |
|
|
obstacle.position.y += data.velocity.y * delta * 60; |
|
|
obstacle.position.z += data.velocity.z * delta * 60; |
|
|
|
|
|
|
|
|
obstacle.rotation.x += data.angularVelocity.x; |
|
|
obstacle.rotation.y += data.angularVelocity.y; |
|
|
obstacle.rotation.z += data.angularVelocity.z; |
|
|
|
|
|
|
|
|
const halfSize = data.size / 2; |
|
|
const bounceEnergy = data.bounceEnergy; |
|
|
|
|
|
|
|
|
if (obstacle.position.x - halfSize < -roomHalf || obstacle.position.x + halfSize > roomHalf) { |
|
|
data.velocity.x = -data.velocity.x * bounceEnergy; |
|
|
|
|
|
data.velocity.x += (Math.random() - 0.5) * 0.1; |
|
|
obstacle.position.x = THREE.MathUtils.clamp( |
|
|
obstacle.position.x, |
|
|
-roomHalf + halfSize, |
|
|
roomHalf - halfSize |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
if (obstacle.position.y - halfSize < 2 || obstacle.position.y + halfSize > roomHalf - 5) { |
|
|
data.velocity.y = -data.velocity.y * bounceEnergy; |
|
|
data.velocity.y += (Math.random() - 0.5) * 0.05; |
|
|
obstacle.position.y = THREE.MathUtils.clamp( |
|
|
obstacle.position.y, |
|
|
2 + halfSize, |
|
|
roomHalf - 5 - halfSize |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
if (obstacle.position.z - halfSize < -roomHalf || obstacle.position.z + halfSize > roomHalf) { |
|
|
data.velocity.z = -data.velocity.z * bounceEnergy; |
|
|
data.velocity.z += (Math.random() - 0.5) * 0.1; |
|
|
obstacle.position.z = THREE.MathUtils.clamp( |
|
|
obstacle.position.z, |
|
|
-roomHalf + halfSize, |
|
|
roomHalf - halfSize |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
data.velocity.y -= 0.1 * delta; |
|
|
|
|
|
|
|
|
for (const otherObstacle of FSD_CONFIG.floatingObstacles) { |
|
|
if (obstacle === otherObstacle || !otherObstacle.userData) continue; |
|
|
|
|
|
const otherData = otherObstacle.userData; |
|
|
const distance = obstacle.position.distanceTo(otherObstacle.position); |
|
|
const minDistance = (data.size + otherData.size) / 2; |
|
|
|
|
|
if (distance < minDistance) { |
|
|
|
|
|
const normal = new THREE.Vector3() |
|
|
.subVectors(obstacle.position, otherObstacle.position) |
|
|
.normalize(); |
|
|
|
|
|
|
|
|
const relativeVelocity = data.velocity.clone().sub(otherData.velocity); |
|
|
const normalVelocity = relativeVelocity.dot(normal); |
|
|
|
|
|
|
|
|
if (normalVelocity < 0) { |
|
|
const impulse = -(1 + bounceEnergy) * normalVelocity / |
|
|
(1/data.size + 1/otherData.size); |
|
|
|
|
|
data.velocity.add(normal.clone().multiplyScalar(impulse / data.size)); |
|
|
otherData.velocity.sub(normal.clone().multiplyScalar(impulse / otherData.size)); |
|
|
|
|
|
|
|
|
const overlap = minDistance - distance; |
|
|
const separation = normal.multiplyScalar(overlap * 0.5); |
|
|
obstacle.position.add(separation); |
|
|
otherObstacle.position.sub(separation); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function createPortals() { |
|
|
|
|
|
Object.values(FSD_CONFIG.portals).forEach(portal => { |
|
|
if (portal && portal.parent === scene) { |
|
|
scene.remove(portal); |
|
|
} |
|
|
}); |
|
|
FSD_CONFIG.portals = {}; |
|
|
|
|
|
for (const [name, position] of Object.entries(FSD_CONFIG.portalPositions)) { |
|
|
if (name === 'CENTER') continue; |
|
|
|
|
|
|
|
|
const outerGeo = new THREE.TorusGeometry(2.5, 0.3, 16, 32); |
|
|
const outerMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0x00ff00, |
|
|
wireframe: true, |
|
|
emissive: 0x003300 |
|
|
}); |
|
|
const outerRing = new THREE.Mesh(outerGeo, outerMat); |
|
|
outerRing.position.copy(position); |
|
|
outerRing.rotation.x = Math.PI / 2; |
|
|
|
|
|
|
|
|
const innerGeo = new THREE.SphereGeometry(1.5, 16, 16); |
|
|
const innerMat = new THREE.MeshBasicMaterial({ |
|
|
color: 0xff0000, |
|
|
wireframe: true, |
|
|
transparent: true, |
|
|
opacity: 0.7, |
|
|
emissive: 0x330000 |
|
|
}); |
|
|
const innerSphere = new THREE.Mesh(innerGeo, innerMat); |
|
|
innerSphere.position.copy(position); |
|
|
|
|
|
|
|
|
const portalGroup = new THREE.Group(); |
|
|
portalGroup.add(outerRing); |
|
|
portalGroup.add(innerSphere); |
|
|
portalGroup.position.copy(position); |
|
|
|
|
|
portalGroup.userData = { |
|
|
name: name, |
|
|
collected: false, |
|
|
position: position.clone(), |
|
|
rotationSpeed: 0.03, |
|
|
pulsePhase: Math.random() * Math.PI * 2 |
|
|
}; |
|
|
|
|
|
scene.add(portalGroup); |
|
|
FSD_CONFIG.portals[name] = portalGroup; |
|
|
} |
|
|
|
|
|
|
|
|
FSD_CONFIG.currentStep = 0; |
|
|
const firstPortalName = FSD_CONFIG.patternSequence[0]; |
|
|
FSD_CONFIG.activePortal = FSD_CONFIG.portals[firstPortalName]; |
|
|
} |
|
|
|
|
|
|
|
|
function enhancedFSDAutoPilot(delta) { |
|
|
if (!FSD_CONFIG.isTraining || FSD_CONFIG.isPaused || FSD_CONFIG.patternCompleted) return; |
|
|
|
|
|
try { |
|
|
FSD_CONFIG.trainingStep++; |
|
|
const currentTime = Date.now(); |
|
|
const currentTargetName = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep]; |
|
|
|
|
|
|
|
|
let targetPosition; |
|
|
if (currentTargetName === 'CENTER') { |
|
|
targetPosition = FSD_CONFIG.portalPositions['CENTER'].clone(); |
|
|
} else { |
|
|
targetPosition = FSD_CONFIG.portalPositions[currentTargetName].clone(); |
|
|
} |
|
|
|
|
|
FSD_CONFIG.droneTargetPosition.copy(targetPosition); |
|
|
|
|
|
|
|
|
const currentState = getCurrentState(); |
|
|
|
|
|
|
|
|
let actionIndex; |
|
|
let actionProbability = 0; |
|
|
|
|
|
if (Math.random() < FSD_CONFIG.explorationRate && FSD_CONFIG.trainingStep < 200) { |
|
|
|
|
|
actionIndex = Math.floor(Math.random() * FSD_CONFIG.actionSpace.length); |
|
|
actionProbability = 1 / FSD_CONFIG.actionSpace.length; |
|
|
} else { |
|
|
|
|
|
const policy = enhancedNetwork.getPolicy(currentState); |
|
|
actionIndex = sampleFromDistribution(policy); |
|
|
actionProbability = policy[actionIndex]; |
|
|
} |
|
|
|
|
|
|
|
|
const action = FSD_CONFIG.actionSpace[actionIndex]; |
|
|
|
|
|
|
|
|
const moveVector = calculateEnhancedMovement(targetPosition, action.vector, delta); |
|
|
|
|
|
|
|
|
FSD_CONFIG.dronePosition.add(moveVector); |
|
|
|
|
|
|
|
|
const roomHalf = FSD_CONFIG.environment.roomSize / 2; |
|
|
const margin = 3; |
|
|
FSD_CONFIG.dronePosition.x = THREE.MathUtils.clamp( |
|
|
FSD_CONFIG.dronePosition.x, |
|
|
-roomHalf + margin, |
|
|
roomHalf - margin |
|
|
); |
|
|
FSD_CONFIG.dronePosition.y = THREE.MathUtils.clamp( |
|
|
FSD_CONFIG.dronePosition.y, |
|
|
2, |
|
|
roomHalf - 8 |
|
|
); |
|
|
FSD_CONFIG.dronePosition.z = THREE.MathUtils.clamp( |
|
|
FSD_CONFIG.dronePosition.z, |
|
|
-roomHalf + margin, |
|
|
roomHalf - margin |
|
|
); |
|
|
|
|
|
|
|
|
droneGroup.position.copy(FSD_CONFIG.dronePosition); |
|
|
|
|
|
|
|
|
if (moveVector.length() > 0.1) { |
|
|
const targetQuat = new THREE.Quaternion().setFromUnitVectors( |
|
|
new THREE.Vector3(0, 0, 1), |
|
|
moveVector.clone().normalize() |
|
|
); |
|
|
droneGroup.quaternion.slerp(targetQuat, 0.15); |
|
|
} |
|
|
|
|
|
|
|
|
const newVelocity = moveVector.divideScalar(delta); |
|
|
FSD_CONFIG.droneVelocity.lerp(newVelocity, 0.2); |
|
|
|
|
|
|
|
|
const stepDistance = FSD_CONFIG.dronePosition.distanceTo(FSD_CONFIG.lastPosition); |
|
|
FSD_CONFIG.totalPathLength += stepDistance; |
|
|
FSD_CONFIG.lastPosition.copy(FSD_CONFIG.dronePosition); |
|
|
|
|
|
|
|
|
const distanceToTarget = FSD_CONFIG.dronePosition.distanceTo(targetPosition); |
|
|
|
|
|
|
|
|
if (distanceToTarget < FSD_CONFIG.lastDistanceToTarget * 0.99) { |
|
|
FSD_CONFIG.stuckTimer = Math.max(0, FSD_CONFIG.stuckTimer - delta * 2); |
|
|
FSD_CONFIG.lastProgressTime = currentTime; |
|
|
} else { |
|
|
FSD_CONFIG.stuckTimer += delta; |
|
|
} |
|
|
|
|
|
FSD_CONFIG.lastDistanceToTarget = distanceToTarget; |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.stuckTimer > FSD_CONFIG.stuckThreshold) { |
|
|
handleEnhancedStuckRecovery(); |
|
|
} |
|
|
|
|
|
|
|
|
if (distanceToTarget < 3.0) { |
|
|
handleTargetReached(currentTargetName); |
|
|
} |
|
|
|
|
|
|
|
|
if (Math.abs(FSD_CONFIG.dronePosition.x) < 6 && Math.abs(FSD_CONFIG.dronePosition.z) < 6) { |
|
|
if (Math.abs(FSD_CONFIG.lastPosition.x) > 6 || Math.abs(FSD_CONFIG.lastPosition.z) > 6) { |
|
|
FSD_CONFIG.crossingCount++; |
|
|
addEnhancedReward(8, 'center_crossing'); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (checkEnhancedCollisions()) { |
|
|
addEnhancedReward(-15, 'collision'); |
|
|
} |
|
|
|
|
|
|
|
|
const immediateReward = calculateImmediateReward(distanceToTarget, stepDistance, delta); |
|
|
addEnhancedReward(immediateReward, 'movement'); |
|
|
|
|
|
|
|
|
recordEnhancedExperience(currentState, actionIndex, actionProbability); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.trainingStep % 50 === 0 && FSD_CONFIG.memoryBuffer.length >= FSD_CONFIG.batchSize) { |
|
|
trainEnhancedNetwork(); |
|
|
} |
|
|
|
|
|
|
|
|
logEnhancedTelemetry(actionIndex, distanceToTarget); |
|
|
|
|
|
|
|
|
updateAvoidanceMemory(); |
|
|
|
|
|
} catch (error) { |
|
|
console.error('Enhanced FSD Auto-pilot error:', error); |
|
|
} |
|
|
} |
|
|
|
|
|
function calculateEnhancedMovement(targetPosition, actionVector, delta) { |
|
|
|
|
|
const pidOutput = calculatePIDOutput(targetPosition); |
|
|
const avoidanceForce = calculateEnhancedAvoidance(); |
|
|
|
|
|
|
|
|
const blendFactor = 0.6; |
|
|
const neuralForce = actionVector.clone().multiplyScalar(blendFactor); |
|
|
const pidForce = pidOutput.multiplyScalar(1 - blendFactor); |
|
|
|
|
|
let finalForce = neuralForce.add(pidForce); |
|
|
|
|
|
|
|
|
const avoidanceWeight = Math.min(2.0, FSD_CONFIG.avoidanceMemory.length / 10); |
|
|
finalForce.add(avoidanceForce.multiplyScalar(avoidanceWeight)); |
|
|
|
|
|
|
|
|
finalForce.normalize(); |
|
|
|
|
|
|
|
|
const baseSpeed = 10 + (FSD_CONFIG.successfulPaths.length * 0.3); |
|
|
const distance = FSD_CONFIG.dronePosition.distanceTo(targetPosition); |
|
|
const adaptiveSpeed = Math.min(baseSpeed, distance * 0.7); |
|
|
const speedBoost = 1 + (FSD_CONFIG.learningRate * 5); |
|
|
|
|
|
return finalForce.multiplyScalar(adaptiveSpeed * speedBoost * delta); |
|
|
} |
|
|
|
|
|
function calculatePIDOutput(targetPosition) { |
|
|
const pid = FSD_CONFIG.pidController; |
|
|
const error = targetPosition.clone().sub(FSD_CONFIG.dronePosition); |
|
|
|
|
|
|
|
|
pid.integral.add(error.clone().multiplyScalar(pid.ki)); |
|
|
|
|
|
|
|
|
const maxIntegral = 5; |
|
|
pid.integral.x = THREE.MathUtils.clamp(pid.integral.x, -maxIntegral, maxIntegral); |
|
|
pid.integral.y = THREE.MathUtils.clamp(pid.integral.y, -maxIntegral, maxIntegral); |
|
|
pid.integral.z = THREE.MathUtils.clamp(pid.integral.z, -maxIntegral, maxIntegral); |
|
|
|
|
|
|
|
|
const derivative = error.clone().sub(pid.lastError); |
|
|
|
|
|
|
|
|
const output = new THREE.Vector3() |
|
|
.add(error.clone().multiplyScalar(pid.kp)) |
|
|
.add(pid.integral) |
|
|
.add(derivative.multiplyScalar(pid.kd)); |
|
|
|
|
|
|
|
|
pid.lastError.copy(error); |
|
|
|
|
|
return output; |
|
|
} |
|
|
|
|
|
function calculateEnhancedAvoidance() { |
|
|
const avoidance = new THREE.Vector3(0, 0, 0); |
|
|
const dronePos = FSD_CONFIG.dronePosition; |
|
|
|
|
|
for (const obstacle of FSD_CONFIG.obstacles) { |
|
|
if (!obstacle || !obstacle.position) continue; |
|
|
|
|
|
const data = obstacle.userData; |
|
|
const obstaclePos = obstacle.position.clone(); |
|
|
|
|
|
|
|
|
if (data.isFloating && data.velocity) { |
|
|
const predictionTime = 0.8; |
|
|
obstaclePos.add(data.velocity.clone().multiplyScalar(predictionTime)); |
|
|
} |
|
|
|
|
|
const toDrone = dronePos.clone().sub(obstaclePos); |
|
|
const distance = toDrone.length(); |
|
|
|
|
|
|
|
|
let safeDistance; |
|
|
if (data.isFloating) { |
|
|
safeDistance = data.size + 4; |
|
|
} else if (data.type === 'pillar') { |
|
|
safeDistance = data.radius + 3; |
|
|
} else { |
|
|
safeDistance = Math.max(data.width, data.depth) / 2 + 3; |
|
|
} |
|
|
|
|
|
if (distance < safeDistance * 2) { |
|
|
|
|
|
const repulsionForce = toDrone.normalize().multiplyScalar( |
|
|
Math.pow(safeDistance * 2 / distance, 3) |
|
|
); |
|
|
|
|
|
|
|
|
let weight = 1.0; |
|
|
if (data.isFloating && data.velocity) { |
|
|
const approachSpeed = -data.velocity.dot(toDrone.normalize()); |
|
|
weight += Math.max(0, approachSpeed) * 0.5; |
|
|
} |
|
|
|
|
|
avoidance.add(repulsionForce.multiplyScalar(weight)); |
|
|
} |
|
|
} |
|
|
|
|
|
return avoidance.length() > 0 ? avoidance.normalize() : avoidance; |
|
|
} |
|
|
|
|
|
function getCurrentState() { |
|
|
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep]; |
|
|
return { |
|
|
dronePosition: FSD_CONFIG.dronePosition.clone(), |
|
|
droneVelocity: FSD_CONFIG.droneVelocity.clone(), |
|
|
target: currentTarget, |
|
|
distanceToTarget: FSD_CONFIG.dronePosition.distanceTo( |
|
|
currentTarget === 'CENTER' ? |
|
|
FSD_CONFIG.portalPositions['CENTER'] : |
|
|
FSD_CONFIG.portalPositions[currentTarget] |
|
|
), |
|
|
patternStep: FSD_CONFIG.currentStep |
|
|
}; |
|
|
} |
|
|
|
|
|
function sampleFromDistribution(probabilities) { |
|
|
const rand = Math.random(); |
|
|
let cumulative = 0; |
|
|
for (let i = 0; i < probabilities.length; i++) { |
|
|
cumulative += probabilities[i]; |
|
|
if (rand <= cumulative) { |
|
|
return i; |
|
|
} |
|
|
} |
|
|
return probabilities.length - 1; |
|
|
} |
|
|
|
|
|
function calculateImmediateReward(distanceToTarget, stepDistance, delta) { |
|
|
let reward = 0; |
|
|
|
|
|
|
|
|
const distanceImprovement = FSD_CONFIG.lastDistanceToTarget - distanceToTarget; |
|
|
reward += distanceImprovement * 0.5; |
|
|
|
|
|
|
|
|
const speed = stepDistance / delta; |
|
|
const optimalSpeed = 8; |
|
|
const speedReward = Math.exp(-Math.pow(speed - optimalSpeed, 2) / 50); |
|
|
reward += speedReward * 0.1; |
|
|
|
|
|
|
|
|
reward -= 0.01; |
|
|
|
|
|
return reward; |
|
|
} |
|
|
|
|
|
function addEnhancedReward(reward, source) { |
|
|
FSD_CONFIG.cumulativeReward += reward; |
|
|
|
|
|
|
|
|
FSD_CONFIG.rewardBuffer.push({ |
|
|
reward: reward, |
|
|
source: source, |
|
|
timestamp: Date.now(), |
|
|
step: FSD_CONFIG.trainingStep |
|
|
}); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.rewardBuffer.length > 1000) { |
|
|
FSD_CONFIG.rewardBuffer.shift(); |
|
|
} |
|
|
|
|
|
|
|
|
const recentRewards = FSD_CONFIG.rewardBuffer.slice(-100); |
|
|
FSD_CONFIG.avgReward = recentRewards.reduce((sum, r) => sum + r.reward, 0) / recentRewards.length; |
|
|
} |
|
|
|
|
|
function recordEnhancedExperience(state, actionIndex, actionProbability) { |
|
|
const experience = { |
|
|
state: state, |
|
|
action: actionIndex, |
|
|
oldProbability: actionProbability, |
|
|
reward: FSD_CONFIG.cumulativeReward, |
|
|
timestamp: Date.now(), |
|
|
step: FSD_CONFIG.trainingStep, |
|
|
epoch: FSD_CONFIG.epoch, |
|
|
iteration: FSD_CONFIG.iteration |
|
|
}; |
|
|
|
|
|
FSD_CONFIG.memoryBuffer.push(experience); |
|
|
FSD_CONFIG.actionHistory.push(actionIndex); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.memoryBuffer.length > FSD_CONFIG.maxMemorySize) { |
|
|
FSD_CONFIG.memoryBuffer.shift(); |
|
|
} |
|
|
if (FSD_CONFIG.actionHistory.length > 100) { |
|
|
FSD_CONFIG.actionHistory.shift(); |
|
|
} |
|
|
} |
|
|
|
|
|
function trainEnhancedNetwork() { |
|
|
if (FSD_CONFIG.memoryBuffer.length < FSD_CONFIG.batchSize) return; |
|
|
|
|
|
|
|
|
const batch = []; |
|
|
for (let i = 0; i < FSD_CONFIG.batchSize; i++) { |
|
|
const randomIndex = Math.floor(Math.random() * FSD_CONFIG.memoryBuffer.length); |
|
|
batch.push(FSD_CONFIG.memoryBuffer[randomIndex]); |
|
|
} |
|
|
|
|
|
|
|
|
for (const exp of batch) { |
|
|
exp.nextState = getCurrentState(); |
|
|
exp.done = FSD_CONFIG.patternCompleted; |
|
|
} |
|
|
|
|
|
|
|
|
const losses = enhancedNetwork.trainBatch(batch); |
|
|
|
|
|
|
|
|
FSD_CONFIG.policyLoss = losses.policyLoss; |
|
|
FSD_CONFIG.valueLoss = losses.valueLoss; |
|
|
FSD_CONFIG.tdError = losses.tdError; |
|
|
FSD_CONFIG.trainSteps++; |
|
|
|
|
|
|
|
|
updateLearningParameters(); |
|
|
} |
|
|
|
|
|
function updateLearningParameters() { |
|
|
|
|
|
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.999); |
|
|
|
|
|
|
|
|
const successRate = FSD_CONFIG.successHistory.length > 0 ? |
|
|
FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length : 0; |
|
|
|
|
|
if (successRate > 0.7) { |
|
|
FSD_CONFIG.learningRate = Math.min(0.005, FSD_CONFIG.learningRate * 1.01); |
|
|
} else if (successRate < 0.3) { |
|
|
FSD_CONFIG.learningRate = Math.max(0.0001, FSD_CONFIG.learningRate * 0.99); |
|
|
} |
|
|
|
|
|
|
|
|
enhancedNetwork.learningRate = FSD_CONFIG.learningRate; |
|
|
} |
|
|
|
|
|
function handleEnhancedStuckRecovery() { |
|
|
FSD_CONFIG.stuckTimer = 0; |
|
|
|
|
|
|
|
|
const recoveryAngle = Math.random() * Math.PI * 2; |
|
|
const recoveryDistance = 8; |
|
|
|
|
|
FSD_CONFIG.dronePosition.add(new THREE.Vector3( |
|
|
Math.cos(recoveryAngle) * recoveryDistance, |
|
|
3, |
|
|
Math.sin(recoveryAngle) * recoveryDistance |
|
|
)); |
|
|
|
|
|
|
|
|
FSD_CONFIG.explorationRate = Math.min(0.5, FSD_CONFIG.explorationRate * 1.2); |
|
|
|
|
|
showMessage('ENHANCED RECOVERY', 'Drone repositioned and exploration increased'); |
|
|
} |
|
|
|
|
|
function checkEnhancedCollisions() { |
|
|
for (const obstacle of FSD_CONFIG.obstacles) { |
|
|
if (!obstacle || !obstacle.position) continue; |
|
|
|
|
|
const data = obstacle.userData; |
|
|
const distance = FSD_CONFIG.dronePosition.distanceTo(obstacle.position); |
|
|
|
|
|
let collisionDistance; |
|
|
if (data.isFloating) { |
|
|
collisionDistance = data.size + 0.8; |
|
|
} else if (data.type === 'pillar') { |
|
|
collisionDistance = data.radius + 0.8; |
|
|
} else { |
|
|
collisionDistance = Math.max(data.width, data.depth) / 2 + 0.8; |
|
|
} |
|
|
|
|
|
if (distance < collisionDistance) { |
|
|
handleEnhancedCollision(obstacle); |
|
|
return true; |
|
|
} |
|
|
} |
|
|
return false; |
|
|
} |
|
|
|
|
|
function handleEnhancedCollision(obstacle) { |
|
|
if (!FSD_CONFIG.isTraining) return; |
|
|
|
|
|
FSD_CONFIG.collisionCount++; |
|
|
|
|
|
const data = obstacle.userData; |
|
|
|
|
|
|
|
|
const originalColor = obstacle.material.color.getHex(); |
|
|
obstacle.material.color.setHex(0xff0000); |
|
|
if (obstacle.material.emissive) { |
|
|
obstacle.material.emissive.setHex(0x330000); |
|
|
} |
|
|
|
|
|
setTimeout(() => { |
|
|
try { |
|
|
obstacle.material.color.setHex(data.originalColor || originalColor); |
|
|
if (obstacle.material.emissive) { |
|
|
obstacle.material.emissive.setHex(0x000000); |
|
|
} |
|
|
} catch (e) {} |
|
|
}, 500); |
|
|
|
|
|
|
|
|
const normal = FSD_CONFIG.dronePosition.clone().sub(obstacle.position).normalize(); |
|
|
const bounceStrength = 3.0; |
|
|
FSD_CONFIG.dronePosition.add(normal.multiplyScalar(bounceStrength)); |
|
|
|
|
|
|
|
|
FSD_CONFIG.droneVelocity.multiplyScalar(0.2); |
|
|
|
|
|
|
|
|
FSD_CONFIG.avoidanceMemory.push({ |
|
|
position: obstacle.position.clone(), |
|
|
type: data.type, |
|
|
size: data.size || data.radius || 2, |
|
|
velocity: data.velocity ? data.velocity.clone() : new THREE.Vector3(0, 0, 0), |
|
|
timestamp: Date.now(), |
|
|
severity: 1.0 |
|
|
}); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.avoidanceMemory.length > 50) { |
|
|
FSD_CONFIG.avoidanceMemory.shift(); |
|
|
} |
|
|
} |
|
|
|
|
|
function updateAvoidanceMemory() { |
|
|
|
|
|
const currentTime = Date.now(); |
|
|
FSD_CONFIG.avoidanceMemory = FSD_CONFIG.avoidanceMemory.filter(memory => { |
|
|
const age = currentTime - memory.timestamp; |
|
|
return age < 10000; |
|
|
}); |
|
|
} |
|
|
|
|
|
function logEnhancedTelemetry(actionIndex, distanceToTarget) { |
|
|
try { |
|
|
if (!FSD_CONFIG.isTraining || FSD_CONFIG.isPaused) return; |
|
|
|
|
|
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep]; |
|
|
const targetPos = currentTarget === 'CENTER' ? |
|
|
FSD_CONFIG.portalPositions['CENTER'] : |
|
|
FSD_CONFIG.portalPositions[currentTarget]; |
|
|
|
|
|
const telemetry = { |
|
|
timestamp: Date.now(), |
|
|
frame: frameCount++, |
|
|
epoch: FSD_CONFIG.epoch, |
|
|
iteration: FSD_CONFIG.iteration, |
|
|
trainingStep: FSD_CONFIG.trainingStep, |
|
|
|
|
|
pattern_step: FSD_CONFIG.currentStep, |
|
|
pattern_target: currentTarget, |
|
|
|
|
|
position: [FSD_CONFIG.dronePosition.x, FSD_CONFIG.dronePosition.y, FSD_CONFIG.dronePosition.z], |
|
|
velocity: [FSD_CONFIG.droneVelocity.x, FSD_CONFIG.droneVelocity.y, FSD_CONFIG.droneVelocity.z], |
|
|
rotation: [droneGroup.rotation.x, droneGroup.rotation.y, droneGroup.rotation.z], |
|
|
|
|
|
target_position: [targetPos.x, targetPos.y, targetPos.z], |
|
|
distance_to_target: distanceToTarget, |
|
|
|
|
|
|
|
|
q_value: enhancedNetwork.getValue(getCurrentState()), |
|
|
cumulative_reward: FSD_CONFIG.cumulativeReward, |
|
|
exploration_rate: FSD_CONFIG.explorationRate, |
|
|
learning_rate: FSD_CONFIG.learningRate, |
|
|
td_error: FSD_CONFIG.tdError, |
|
|
policy_loss: FSD_CONFIG.policyLoss, |
|
|
value_loss: FSD_CONFIG.valueLoss, |
|
|
|
|
|
|
|
|
collisions: FSD_CONFIG.collisionCount, |
|
|
path_length: FSD_CONFIG.totalPathLength, |
|
|
crossing_count: FSD_CONFIG.crossingCount, |
|
|
stuck_timer: FSD_CONFIG.stuckTimer, |
|
|
avoidance_memory: FSD_CONFIG.avoidanceMemory.length, |
|
|
|
|
|
|
|
|
obstacle_count: FSD_CONFIG.obstacles.length, |
|
|
floating_obstacle_count: FSD_CONFIG.floatingObstacles.length, |
|
|
difficulty_level: FSD_CONFIG.environment.difficultyLevel, |
|
|
|
|
|
|
|
|
pattern_time: (Date.now() - FSD_CONFIG.patternStartTime) / 1000, |
|
|
pattern_completed: FSD_CONFIG.patternCompleted, |
|
|
|
|
|
|
|
|
memory_buffer_size: FSD_CONFIG.memoryBuffer.length, |
|
|
successful_paths_count: FSD_CONFIG.successfulPaths.length, |
|
|
train_steps: FSD_CONFIG.trainSteps, |
|
|
avg_reward: FSD_CONFIG.avgReward |
|
|
}; |
|
|
|
|
|
FSD_CONFIG.telemetryBuffer.push(telemetry); |
|
|
|
|
|
if (FSD_CONFIG.telemetryBuffer.length > FSD_CONFIG.maxBufferSize) { |
|
|
FSD_CONFIG.telemetryBuffer = FSD_CONFIG.telemetryBuffer.slice(-FSD_CONFIG.maxBufferSize); |
|
|
} |
|
|
|
|
|
} catch (error) { |
|
|
console.error('Enhanced telemetry error:', error); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function handleTargetReached(targetName) { |
|
|
if (targetName === 'CENTER') { |
|
|
completeEnhancedPattern(); |
|
|
return; |
|
|
} |
|
|
|
|
|
const portal = FSD_CONFIG.portals[targetName]; |
|
|
if (portal && !portal.userData.collected) { |
|
|
portal.userData.collected = true; |
|
|
|
|
|
|
|
|
portal.children.forEach(child => { |
|
|
if (child.material) { |
|
|
child.material.color.setHex(0x00aa00); |
|
|
if (child.material.emissive) { |
|
|
child.material.emissive.setHex(0x003300); |
|
|
} |
|
|
} |
|
|
}); |
|
|
|
|
|
addEnhancedReward(25, 'portal_reached'); |
|
|
} |
|
|
|
|
|
FSD_CONFIG.currentStep++; |
|
|
|
|
|
if (FSD_CONFIG.currentStep < FSD_CONFIG.patternSequence.length) { |
|
|
const nextTargetName = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep]; |
|
|
|
|
|
if (nextTargetName === 'CENTER') { |
|
|
FSD_CONFIG.activePortal = null; |
|
|
showMessage('RETURN TO CENTER', 'Complete pattern by returning to center'); |
|
|
} else { |
|
|
FSD_CONFIG.activePortal = FSD_CONFIG.portals[nextTargetName]; |
|
|
showMessage('NEXT TARGET', `${targetName} → ${nextTargetName}`); |
|
|
} |
|
|
|
|
|
addEnhancedReward(10, 'pattern_progress'); |
|
|
updateUI(); |
|
|
} |
|
|
} |
|
|
|
|
|
function completeEnhancedPattern() { |
|
|
FSD_CONFIG.patternCompleted = true; |
|
|
const elapsedTime = (Date.now() - FSD_CONFIG.patternStartTime) / 1000; |
|
|
|
|
|
|
|
|
const idealPath = calculateIdealPathLength(); |
|
|
const efficiency = FSD_CONFIG.totalPathLength > 0 ? |
|
|
(idealPath / FSD_CONFIG.totalPathLength) * 100 : 0; |
|
|
FSD_CONFIG.efficiencyScore = efficiency; |
|
|
|
|
|
|
|
|
const timeBonus = Math.max(0, 45 - elapsedTime) * 0.8; |
|
|
|
|
|
|
|
|
const collisionPenalty = FSD_CONFIG.collisionCount * 3; |
|
|
|
|
|
|
|
|
const efficiencyBonus = efficiency > 85 ? 20 : |
|
|
efficiency > 70 ? 10 : 0; |
|
|
|
|
|
|
|
|
FSD_CONFIG.epochScore = efficiency - collisionPenalty + timeBonus + efficiencyBonus; |
|
|
|
|
|
|
|
|
if (elapsedTime < FSD_CONFIG.patternBestTime) { |
|
|
FSD_CONFIG.patternBestTime = elapsedTime; |
|
|
} |
|
|
|
|
|
|
|
|
const success = FSD_CONFIG.collisionCount === 0 && efficiency > 80; |
|
|
FSD_CONFIG.successHistory.push(success); |
|
|
if (FSD_CONFIG.successHistory.length > 20) FSD_CONFIG.successHistory.shift(); |
|
|
|
|
|
|
|
|
addEnhancedReward(100 + timeBonus + efficiencyBonus - collisionPenalty, 'pattern_complete'); |
|
|
|
|
|
|
|
|
const successfulPath = { |
|
|
epoch: FSD_CONFIG.epoch, |
|
|
iteration: FSD_CONFIG.iteration, |
|
|
time: elapsedTime, |
|
|
collisions: FSD_CONFIG.collisionCount, |
|
|
pathLength: FSD_CONFIG.totalPathLength, |
|
|
efficiency: efficiency, |
|
|
score: FSD_CONFIG.epochScore, |
|
|
cumulativeReward: FSD_CONFIG.cumulativeReward, |
|
|
explorationRate: FSD_CONFIG.explorationRate, |
|
|
timestamp: Date.now() |
|
|
}; |
|
|
|
|
|
FSD_CONFIG.successfulPaths.push(successfulPath); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.successfulPaths.length > 30) { |
|
|
FSD_CONFIG.successfulPaths.shift(); |
|
|
} |
|
|
|
|
|
|
|
|
FSD_CONFIG.rewardPerEpoch.push(FSD_CONFIG.cumulativeReward); |
|
|
if (FSD_CONFIG.rewardPerEpoch.length > 10) { |
|
|
FSD_CONFIG.rewardPerEpoch.shift(); |
|
|
} |
|
|
|
|
|
showMessage('ENHANCED PATTERN COMPLETE!', |
|
|
`Time: ${elapsedTime.toFixed(2)}s | Score: ${FSD_CONFIG.epochScore.toFixed(2)} | Efficiency: ${efficiency.toFixed(1)}%`); |
|
|
|
|
|
|
|
|
updateEnhancedLearningParameters(success, efficiency, elapsedTime); |
|
|
|
|
|
updateUI(); |
|
|
|
|
|
|
|
|
setTimeout(() => { |
|
|
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) { |
|
|
FSD_CONFIG.iteration++; |
|
|
startPattern(); |
|
|
} |
|
|
}, 2500); |
|
|
} |
|
|
|
|
|
function updateEnhancedLearningParameters(success, efficiency, elapsedTime) { |
|
|
|
|
|
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.97); |
|
|
|
|
|
|
|
|
if (success && efficiency > 75 && elapsedTime < FSD_CONFIG.patternBestTime * 1.3) { |
|
|
FSD_CONFIG.learningRate = Math.min(0.005, FSD_CONFIG.learningRate * 1.05); |
|
|
} else if (!success || efficiency < 60) { |
|
|
FSD_CONFIG.learningRate = Math.max(0.0001, FSD_CONFIG.learningRate * 0.95); |
|
|
} |
|
|
|
|
|
|
|
|
enhancedNetwork.learningRate = FSD_CONFIG.learningRate; |
|
|
} |
|
|
|
|
|
function calculateIdealPathLength() { |
|
|
let totalDistance = 0; |
|
|
let lastPosition = FSD_CONFIG.portalPositions['CENTER']; |
|
|
|
|
|
for (const portalName of FSD_CONFIG.patternSequence) { |
|
|
const position = FSD_CONFIG.portalPositions[portalName]; |
|
|
totalDistance += lastPosition.distanceTo(position); |
|
|
lastPosition = position; |
|
|
} |
|
|
|
|
|
return totalDistance; |
|
|
} |
|
|
|
|
|
|
|
|
function updateUI() { |
|
|
try { |
|
|
|
|
|
document.getElementById('altitude').textContent = FSD_CONFIG.dronePosition.y.toFixed(1) + 'm'; |
|
|
document.getElementById('speed').textContent = FSD_CONFIG.droneVelocity.length().toFixed(1) + 'm/s'; |
|
|
document.getElementById('velocity').textContent = |
|
|
`${FSD_CONFIG.droneVelocity.x.toFixed(1)}/${FSD_CONFIG.droneVelocity.y.toFixed(1)}/${FSD_CONFIG.droneVelocity.z.toFixed(1)}`; |
|
|
|
|
|
|
|
|
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep]; |
|
|
const targetPos = currentTarget === 'CENTER' ? |
|
|
FSD_CONFIG.portalPositions['CENTER'] : |
|
|
FSD_CONFIG.portalPositions[currentTarget]; |
|
|
const distance = FSD_CONFIG.dronePosition.distanceTo(targetPos); |
|
|
document.getElementById('distanceToTarget').textContent = distance.toFixed(1) + 'm'; |
|
|
|
|
|
document.getElementById('collisionCount').textContent = FSD_CONFIG.collisionCount; |
|
|
document.getElementById('pathLength').textContent = FSD_CONFIG.totalPathLength.toFixed(1) + 'm'; |
|
|
document.getElementById('crossingCount').textContent = FSD_CONFIG.crossingCount; |
|
|
|
|
|
|
|
|
document.getElementById('epochNumber').textContent = FSD_CONFIG.epoch; |
|
|
document.getElementById('iterationNumber').textContent = FSD_CONFIG.iteration; |
|
|
document.getElementById('trainingStep').textContent = FSD_CONFIG.trainingStep; |
|
|
document.getElementById('patternStep').textContent = `${FSD_CONFIG.currentStep + 1}/${FSD_CONFIG.patternSequence.length}`; |
|
|
|
|
|
const nextPortal = FSD_CONFIG.currentStep < FSD_CONFIG.patternSequence.length ? |
|
|
FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep] : 'COMPLETE'; |
|
|
document.getElementById('nextPortal').textContent = nextPortal; |
|
|
|
|
|
|
|
|
const progress = (FSD_CONFIG.currentStep / FSD_CONFIG.patternSequence.length) * 100; |
|
|
document.getElementById('patternProgressBar').style.width = `${progress}%`; |
|
|
|
|
|
|
|
|
const elapsedTime = FSD_CONFIG.patternStartTime > 0 ? |
|
|
((Date.now() - FSD_CONFIG.patternStartTime) / 1000).toFixed(1) : '0.0'; |
|
|
document.getElementById('patternTime').textContent = elapsedTime + 's'; |
|
|
document.getElementById('bestTime').textContent = |
|
|
FSD_CONFIG.patternBestTime === Infinity ? '∞' : FSD_CONFIG.patternBestTime.toFixed(2) + 's'; |
|
|
document.getElementById('epochScore').textContent = FSD_CONFIG.epochScore.toFixed(2); |
|
|
|
|
|
|
|
|
const idealPath = calculateIdealPathLength(); |
|
|
const efficiency = FSD_CONFIG.totalPathLength > 0 ? |
|
|
(idealPath / FSD_CONFIG.totalPathLength * 100).toFixed(1) : '0.0'; |
|
|
document.getElementById('efficiency').textContent = efficiency + '%'; |
|
|
|
|
|
|
|
|
document.getElementById('patternSequence').textContent = |
|
|
FSD_CONFIG.patternSequence.join('→'); |
|
|
document.getElementById('avoidanceScore').textContent = |
|
|
FSD_CONFIG.avoidanceMemory.length > 0 ? |
|
|
(FSD_CONFIG.avoidanceMemory.length / 50).toFixed(2) : '0.00'; |
|
|
|
|
|
|
|
|
const successRate = FSD_CONFIG.successHistory.length > 0 ? |
|
|
(FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length * 100).toFixed(0) : '0'; |
|
|
document.getElementById('successRate').textContent = successRate + '%'; |
|
|
|
|
|
document.getElementById('difficultyLevel').textContent = FSD_CONFIG.environment.difficultyLevel.toFixed(1); |
|
|
|
|
|
|
|
|
document.getElementById('networkArch').textContent = enhancedNetwork.layers.join('-'); |
|
|
document.getElementById('learningRate').textContent = FSD_CONFIG.learningRate.toFixed(4); |
|
|
document.getElementById('explorationRate').textContent = FSD_CONFIG.explorationRate.toFixed(3); |
|
|
document.getElementById('qValue').textContent = enhancedNetwork.getValue(getCurrentState()).toFixed(3); |
|
|
document.getElementById('tdError').textContent = FSD_CONFIG.tdError.toFixed(4); |
|
|
document.getElementById('memorySize').textContent = FSD_CONFIG.memoryBuffer.length; |
|
|
document.getElementById('batchSize').textContent = FSD_CONFIG.batchSize; |
|
|
|
|
|
|
|
|
document.getElementById('cumulativeReward').textContent = FSD_CONFIG.cumulativeReward.toFixed(1); |
|
|
document.getElementById('avgReward').textContent = FSD_CONFIG.avgReward.toFixed(2); |
|
|
|
|
|
const recentRewards = FSD_CONFIG.rewardPerEpoch.slice(-5); |
|
|
const avgRewardPerEpoch = recentRewards.length > 0 ? |
|
|
recentRewards.reduce((a, b) => a + b, 0) / recentRewards.length : 0; |
|
|
document.getElementById('rewardPerEpoch').textContent = avgRewardPerEpoch.toFixed(1); |
|
|
|
|
|
document.getElementById('policyLoss').textContent = FSD_CONFIG.policyLoss.toFixed(4); |
|
|
document.getElementById('valueLoss').textContent = FSD_CONFIG.valueLoss.toFixed(4); |
|
|
document.getElementById('trainSteps').textContent = FSD_CONFIG.trainSteps; |
|
|
|
|
|
|
|
|
const statusDot = document.getElementById('statusDot'); |
|
|
const statusText = document.getElementById('statusText'); |
|
|
|
|
|
if (FSD_CONFIG.isPaused) { |
|
|
statusDot.style.background = '#ff0'; |
|
|
statusText.textContent = 'PAUSED'; |
|
|
} else if (FSD_CONFIG.isTraining) { |
|
|
statusDot.style.background = '#0f0'; |
|
|
statusText.textContent = `EPOCH ${FSD_CONFIG.epoch} | ITER ${FSD_CONFIG.iteration} | STEP ${FSD_CONFIG.trainingStep}`; |
|
|
} else { |
|
|
statusDot.style.background = '#f00'; |
|
|
statusText.textContent = 'ENHANCED FSD READY'; |
|
|
} |
|
|
|
|
|
|
|
|
drawEnhancedWave(); |
|
|
drawEnhancedPath(); |
|
|
drawNeuralNetwork(); |
|
|
|
|
|
} catch (error) { |
|
|
console.error('Enhanced UI update error:', error); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
const waveCanvas = document.getElementById('waveVisualizer'); |
|
|
const waveCtx = waveCanvas.getContext('2d'); |
|
|
const pathCanvas = document.getElementById('pathVisualizer'); |
|
|
const pathCtx = pathCanvas.getContext('2d'); |
|
|
const nnCanvas = document.getElementById('nnVisualizer'); |
|
|
const nnCtx = nnCanvas.getContext('2d'); |
|
|
|
|
|
let waveData = []; |
|
|
let pathData = []; |
|
|
|
|
|
function drawEnhancedWave() { |
|
|
if (!waveCanvas || !waveCtx) return; |
|
|
|
|
|
waveCanvas.width = waveCanvas.offsetWidth; |
|
|
waveCanvas.height = waveCanvas.offsetHeight; |
|
|
|
|
|
|
|
|
const gradient = waveCtx.createLinearGradient(0, 0, waveCanvas.width, 0); |
|
|
gradient.addColorStop(0, 'rgba(0, 10, 0, 0.8)'); |
|
|
gradient.addColorStop(1, 'rgba(0, 20, 0, 0.6)'); |
|
|
waveCtx.fillStyle = gradient; |
|
|
waveCtx.fillRect(0, 0, waveCanvas.width, waveCanvas.height); |
|
|
|
|
|
|
|
|
waveCtx.strokeStyle = 'rgba(0, 255, 0, 0.15)'; |
|
|
waveCtx.lineWidth = 1; |
|
|
|
|
|
for (let x = 0; x < waveCanvas.width; x += 25) { |
|
|
waveCtx.beginPath(); |
|
|
waveCtx.moveTo(x, 0); |
|
|
waveCtx.lineTo(x, waveCanvas.height); |
|
|
waveCtx.stroke(); |
|
|
} |
|
|
|
|
|
for (let y = 0; y < waveCanvas.height; y += 25) { |
|
|
waveCtx.beginPath(); |
|
|
waveCtx.moveTo(0, y); |
|
|
waveCtx.lineTo(waveCanvas.width, y); |
|
|
waveCtx.stroke(); |
|
|
} |
|
|
|
|
|
|
|
|
waveData.push({ |
|
|
altitude: FSD_CONFIG.dronePosition.y, |
|
|
speed: FSD_CONFIG.droneVelocity.length(), |
|
|
reward: FSD_CONFIG.cumulativeReward, |
|
|
qValue: enhancedNetwork.getValue(getCurrentState()), |
|
|
time: Date.now() |
|
|
}); |
|
|
|
|
|
if (waveData.length > 120) waveData.shift(); |
|
|
|
|
|
|
|
|
if (waveData.length > 1) { |
|
|
|
|
|
waveCtx.strokeStyle = '#0f0'; |
|
|
waveCtx.lineWidth = 2; |
|
|
waveCtx.beginPath(); |
|
|
|
|
|
waveData.forEach((point, i) => { |
|
|
const x = (i / waveData.length) * waveCanvas.width; |
|
|
const y = waveCanvas.height - (point.speed / 25 * waveCanvas.height); |
|
|
|
|
|
if (i === 0) waveCtx.moveTo(x, y); |
|
|
else waveCtx.lineTo(x, y); |
|
|
}); |
|
|
waveCtx.stroke(); |
|
|
|
|
|
|
|
|
waveCtx.strokeStyle = '#ff00ff'; |
|
|
waveCtx.lineWidth = 1.5; |
|
|
waveCtx.beginPath(); |
|
|
|
|
|
const rewards = waveData.map(p => p.reward); |
|
|
const minReward = Math.min(...rewards); |
|
|
const maxReward = Math.max(...rewards); |
|
|
const rewardRange = Math.max(1, maxReward - minReward); |
|
|
|
|
|
waveData.forEach((point, i) => { |
|
|
const x = (i / waveData.length) * waveCanvas.width; |
|
|
const normalizedReward = (point.reward - minReward) / rewardRange; |
|
|
const y = waveCanvas.height - (normalizedReward * waveCanvas.height * 0.7); |
|
|
|
|
|
if (i === 0) waveCtx.moveTo(x, y); |
|
|
else waveCtx.lineTo(x, y); |
|
|
}); |
|
|
waveCtx.stroke(); |
|
|
|
|
|
|
|
|
waveCtx.strokeStyle = '#0ff'; |
|
|
waveCtx.lineWidth = 1.2; |
|
|
waveCtx.beginPath(); |
|
|
|
|
|
const qValues = waveData.map(p => p.qValue); |
|
|
const minQ = Math.min(...qValues); |
|
|
const maxQ = Math.max(...qValues); |
|
|
const qRange = Math.max(0.1, maxQ - minQ); |
|
|
|
|
|
waveData.forEach((point, i) => { |
|
|
const x = (i / waveData.length) * waveCanvas.width; |
|
|
const normalizedQ = (point.qValue - minQ) / qRange; |
|
|
const y = waveCanvas.height - (normalizedQ * waveCanvas.height * 0.6); |
|
|
|
|
|
if (i === 0) waveCtx.moveTo(x, y); |
|
|
else waveCtx.lineTo(x, y); |
|
|
}); |
|
|
waveCtx.stroke(); |
|
|
|
|
|
|
|
|
const current = waveData[waveData.length - 1]; |
|
|
waveCtx.fillStyle = '#0f0'; |
|
|
waveCtx.font = '8px monospace'; |
|
|
waveCtx.fillText(`Speed: ${current.speed.toFixed(1)}`, 5, 12); |
|
|
waveCtx.fillStyle = '#ff00ff'; |
|
|
waveCtx.fillText(`Reward: ${current.reward.toFixed(1)}`, 5, 24); |
|
|
waveCtx.fillStyle = '#0ff'; |
|
|
waveCtx.fillText(`Q: ${current.qValue.toFixed(3)}`, 5, 36); |
|
|
} |
|
|
} |
|
|
|
|
|
function drawEnhancedPath() { |
|
|
if (!pathCanvas || !pathCtx) return; |
|
|
|
|
|
pathCanvas.width = pathCanvas.offsetWidth; |
|
|
pathCanvas.height = pathCanvas.offsetHeight; |
|
|
|
|
|
|
|
|
const gradient = pathCtx.createRadialGradient( |
|
|
pathCanvas.width/2, pathCanvas.height/2, 0, |
|
|
pathCanvas.width/2, pathCanvas.height/2, pathCanvas.width/2 |
|
|
); |
|
|
gradient.addColorStop(0, 'rgba(0, 20, 20, 0.7)'); |
|
|
gradient.addColorStop(1, 'rgba(0, 10, 10, 0.9)'); |
|
|
pathCtx.fillStyle = gradient; |
|
|
pathCtx.fillRect(0, 0, pathCanvas.width, pathCanvas.height); |
|
|
|
|
|
|
|
|
const scale = Math.min(pathCanvas.width, pathCanvas.height) / 60; |
|
|
const offsetX = pathCanvas.width / 2; |
|
|
const offsetY = pathCanvas.height / 2; |
|
|
|
|
|
|
|
|
pathCtx.strokeStyle = 'rgba(0, 255, 255, 0.15)'; |
|
|
pathCtx.lineWidth = 0.5; |
|
|
|
|
|
for (let x = -30; x <= 30; x += 5) { |
|
|
const screenX = offsetX + x * scale; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.moveTo(screenX, 0); |
|
|
pathCtx.lineTo(screenX, pathCanvas.height); |
|
|
pathCtx.stroke(); |
|
|
} |
|
|
|
|
|
for (let y = -30; y <= 30; y += 5) { |
|
|
const screenY = offsetY + y * scale; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.moveTo(0, screenY); |
|
|
pathCtx.lineTo(pathCanvas.width, screenY); |
|
|
pathCtx.stroke(); |
|
|
} |
|
|
|
|
|
|
|
|
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) { |
|
|
let color; |
|
|
if (name === 'CENTER') { |
|
|
color = '#ff0'; |
|
|
} else { |
|
|
color = FSD_CONFIG.portals[name]?.userData.collected ? '#0a0' : '#f00'; |
|
|
} |
|
|
|
|
|
const screenX = offsetX + pos.x * scale; |
|
|
const screenY = offsetY - pos.z * scale; |
|
|
|
|
|
|
|
|
pathCtx.shadowColor = color; |
|
|
pathCtx.shadowBlur = 10; |
|
|
pathCtx.fillStyle = color; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.arc(screenX, screenY, 6, 0, Math.PI * 2); |
|
|
pathCtx.fill(); |
|
|
pathCtx.shadowBlur = 0; |
|
|
|
|
|
|
|
|
pathCtx.strokeStyle = '#fff'; |
|
|
pathCtx.lineWidth = 1; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.arc(screenX, screenY, 6, 0, Math.PI * 2); |
|
|
pathCtx.stroke(); |
|
|
|
|
|
|
|
|
pathCtx.fillStyle = '#fff'; |
|
|
pathCtx.font = '9px monospace'; |
|
|
pathCtx.textAlign = 'center'; |
|
|
pathCtx.fillText(name, screenX, screenY - 12); |
|
|
} |
|
|
|
|
|
|
|
|
if (pathData.length > 1) { |
|
|
|
|
|
for (let i = 1; i < pathData.length; i++) { |
|
|
const prev = pathData[i - 1]; |
|
|
const current = pathData[i]; |
|
|
|
|
|
const screenX1 = offsetX + prev.x * scale; |
|
|
const screenY1 = offsetY - prev.z * scale; |
|
|
const screenX2 = offsetX + current.x * scale; |
|
|
const screenY2 = offsetY - current.z * scale; |
|
|
|
|
|
|
|
|
const timeDiff = current.time - prev.time; |
|
|
const distance = Math.sqrt(Math.pow(current.x - prev.x, 2) + Math.pow(current.z - prev.z, 2)); |
|
|
const speed = timeDiff > 0 ? distance / timeDiff * 1000 : 0; |
|
|
|
|
|
|
|
|
let r, g, b; |
|
|
if (speed < 5) { |
|
|
r = 0; g = Math.floor(255 * (speed / 5)); b = 255; |
|
|
} else if (speed < 10) { |
|
|
r = Math.floor(255 * ((speed - 5) / 5)); g = 255; b = 0; |
|
|
} else { |
|
|
r = 255; g = Math.floor(255 * (1 - (speed - 10) / 10)); b = 0; |
|
|
} |
|
|
|
|
|
|
|
|
const age = Date.now() - current.time; |
|
|
const width = Math.max(1, 3 * (1 - age / 10000)); |
|
|
|
|
|
pathCtx.strokeStyle = `rgb(${r}, ${g}, ${b})`; |
|
|
pathCtx.lineWidth = width; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.moveTo(screenX1, screenY1); |
|
|
pathCtx.lineTo(screenX2, screenY2); |
|
|
pathCtx.stroke(); |
|
|
} |
|
|
|
|
|
|
|
|
const currentX = offsetX + FSD_CONFIG.dronePosition.x * scale; |
|
|
const currentY = offsetY - FSD_CONFIG.dronePosition.z * scale; |
|
|
|
|
|
|
|
|
pathCtx.fillStyle = '#0f0'; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.arc(currentX, currentY, 5, 0, Math.PI * 2); |
|
|
pathCtx.fill(); |
|
|
|
|
|
pathCtx.strokeStyle = '#0f0'; |
|
|
pathCtx.lineWidth = 1; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.arc(currentX, currentY, 5, 0, Math.PI * 2); |
|
|
pathCtx.stroke(); |
|
|
|
|
|
|
|
|
const forward = new THREE.Vector3(0, 0, -1); |
|
|
forward.applyQuaternion(droneGroup.quaternion); |
|
|
const forwardX = forward.x * 8; |
|
|
const forwardZ = forward.z * 8; |
|
|
|
|
|
pathCtx.strokeStyle = '#0ff'; |
|
|
pathCtx.lineWidth = 2; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.moveTo(currentX, currentY); |
|
|
pathCtx.lineTo(currentX + forwardX * scale, currentY - forwardZ * scale); |
|
|
pathCtx.stroke(); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.droneVelocity.length() > 0.1) { |
|
|
const velX = FSD_CONFIG.droneVelocity.x * 2; |
|
|
const velZ = FSD_CONFIG.droneVelocity.z * 2; |
|
|
|
|
|
pathCtx.strokeStyle = '#ff0'; |
|
|
pathCtx.lineWidth = 1.5; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.moveTo(currentX, currentY); |
|
|
pathCtx.lineTo(currentX + velX * scale, currentY - velZ * scale); |
|
|
pathCtx.stroke(); |
|
|
|
|
|
|
|
|
const speed = FSD_CONFIG.droneVelocity.length(); |
|
|
const speedRadius = Math.min(12, speed * 1.5); |
|
|
pathCtx.strokeStyle = 'rgba(255, 255, 0, 0.5)'; |
|
|
pathCtx.lineWidth = 1; |
|
|
pathCtx.beginPath(); |
|
|
pathCtx.arc(currentX, currentY, speedRadius, 0, Math.PI * 2); |
|
|
pathCtx.stroke(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
pathData.push({ |
|
|
x: FSD_CONFIG.dronePosition.x, |
|
|
z: FSD_CONFIG.dronePosition.z, |
|
|
time: Date.now() |
|
|
}); |
|
|
|
|
|
|
|
|
if (pathData.length > 800) { |
|
|
pathData = pathData.slice(-800); |
|
|
} |
|
|
} |
|
|
|
|
|
function drawNeuralNetwork() { |
|
|
if (!nnCanvas || !nnCtx) return; |
|
|
|
|
|
nnCanvas.width = nnCanvas.offsetWidth; |
|
|
nnCanvas.height = nnCanvas.offsetHeight; |
|
|
|
|
|
|
|
|
nnCtx.fillStyle = 'rgba(0, 10, 10, 0.8)'; |
|
|
nnCtx.fillRect(0, 0, nnCanvas.width, nnCanvas.height); |
|
|
|
|
|
|
|
|
const layers = enhancedNetwork.layers; |
|
|
const neuronRadius = 3; |
|
|
const layerSpacing = (nnCanvas.width - 40) / (layers.length - 1); |
|
|
const maxNeurons = Math.max(...layers); |
|
|
|
|
|
|
|
|
for (let l = 0; l < layers.length; l++) { |
|
|
const neuronCount = layers[l]; |
|
|
const x = 20 + l * layerSpacing; |
|
|
|
|
|
for (let n = 0; n < neuronCount; n++) { |
|
|
const y = nnCanvas.height / 2 + (n - neuronCount/2) * (nnCanvas.height / (maxNeurons + 2)); |
|
|
|
|
|
|
|
|
const activation = Math.random() * 0.5 + 0.3; |
|
|
|
|
|
|
|
|
const gradient = nnCtx.createRadialGradient(x, y, 0, x, y, neuronRadius * 2); |
|
|
gradient.addColorStop(0, `rgba(255, ${Math.floor(255 * activation)}, 255, 0.8)`); |
|
|
gradient.addColorStop(1, `rgba(128, ${Math.floor(128 * activation)}, 255, 0.3)`); |
|
|
|
|
|
nnCtx.fillStyle = gradient; |
|
|
nnCtx.beginPath(); |
|
|
nnCtx.arc(x, y, neuronRadius, 0, Math.PI * 2); |
|
|
nnCtx.fill(); |
|
|
|
|
|
|
|
|
nnCtx.strokeStyle = `rgba(255, ${Math.floor(255 * activation)}, 255, 0.6)`; |
|
|
nnCtx.lineWidth = 1; |
|
|
nnCtx.beginPath(); |
|
|
nnCtx.arc(x, y, neuronRadius, 0, Math.PI * 2); |
|
|
nnCtx.stroke(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
nnCtx.fillStyle = '#ff00ff'; |
|
|
nnCtx.font = '8px monospace'; |
|
|
nnCtx.textAlign = 'center'; |
|
|
|
|
|
for (let l = 0; l < layers.length; l++) { |
|
|
const x = 20 + l * layerSpacing; |
|
|
nnCtx.fillText(`L${l+1}: ${layers[l]}`, x, 15); |
|
|
} |
|
|
|
|
|
|
|
|
nnCtx.fillStyle = '#0ff'; |
|
|
nnCtx.font = '7px monospace'; |
|
|
nnCtx.textAlign = 'left'; |
|
|
nnCtx.fillText(`Learning: ${FSD_CONFIG.learningRate.toFixed(4)}`, 5, nnCanvas.height - 25); |
|
|
nnCtx.fillText(`Exploration: ${FSD_CONFIG.explorationRate.toFixed(3)}`, 5, nnCanvas.height - 15); |
|
|
nnCtx.fillText(`Memory: ${FSD_CONFIG.memoryBuffer.length}/${FSD_CONFIG.maxMemorySize}`, 5, nnCanvas.height - 5); |
|
|
} |
|
|
|
|
|
|
|
|
function showMessage(title, detail) { |
|
|
const overlay = document.getElementById('messageOverlay'); |
|
|
const titleEl = document.getElementById('messageTitle'); |
|
|
const detailEl = document.getElementById('messageDetail'); |
|
|
|
|
|
titleEl.textContent = title; |
|
|
detailEl.textContent = detail; |
|
|
|
|
|
overlay.style.display = 'block'; |
|
|
|
|
|
setTimeout(() => { |
|
|
overlay.style.display = 'none'; |
|
|
}, 2000); |
|
|
} |
|
|
|
|
|
|
|
|
function updateCamera() { |
|
|
if (FSD_CONFIG.cameraMode === 'first') { |
|
|
|
|
|
camera.position.copy(droneGroup.position); |
|
|
camera.position.y += 0.3; |
|
|
camera.position.z += 0.8; |
|
|
camera.rotation.copy(droneGroup.rotation); |
|
|
} else { |
|
|
|
|
|
const cameraOffset = new THREE.Vector3(0, 12, 20); |
|
|
const idealCameraPos = droneGroup.position.clone().add(cameraOffset); |
|
|
camera.position.lerp(idealCameraPos, 0.1); |
|
|
camera.lookAt(droneGroup.position); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function startFSDTraining() { |
|
|
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) return; |
|
|
|
|
|
if (FSD_CONFIG.isTraining && FSD_CONFIG.isPaused) { |
|
|
FSD_CONFIG.isPaused = false; |
|
|
clock.start(); |
|
|
document.getElementById('pauseBtn').classList.remove('active'); |
|
|
document.getElementById('startBtn').classList.add('active'); |
|
|
} else { |
|
|
FSD_CONFIG.isTraining = true; |
|
|
FSD_CONFIG.isPaused = false; |
|
|
clock.start(); |
|
|
startPattern(); |
|
|
document.getElementById('startBtn').classList.add('active'); |
|
|
document.getElementById('pauseBtn').classList.remove('active'); |
|
|
document.getElementById('stopBtn').classList.remove('active'); |
|
|
} |
|
|
|
|
|
showMessage('ENHANCED FSD TRAINING STARTED', |
|
|
`Epoch ${FSD_CONFIG.epoch} | Network: ${enhancedNetwork.layers.join('-')} | LR: ${FSD_CONFIG.learningRate.toFixed(4)}`); |
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function pauseTraining() { |
|
|
if (!FSD_CONFIG.isTraining) return; |
|
|
|
|
|
FSD_CONFIG.isPaused = !FSD_CONFIG.isPaused; |
|
|
if (FSD_CONFIG.isPaused) { |
|
|
clock.stop(); |
|
|
document.getElementById('pauseBtn').classList.add('active'); |
|
|
document.getElementById('startBtn').classList.remove('active'); |
|
|
} else { |
|
|
clock.start(); |
|
|
document.getElementById('pauseBtn').classList.remove('active'); |
|
|
document.getElementById('startBtn').classList.add('active'); |
|
|
} |
|
|
|
|
|
showMessage(FSD_CONFIG.isPaused ? 'TRAINING PAUSED' : 'TRAINING RESUMED', |
|
|
`Epoch ${FSD_CONFIG.epoch} | Iteration ${FSD_CONFIG.iteration}`); |
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function stopTraining() { |
|
|
FSD_CONFIG.isTraining = false; |
|
|
FSD_CONFIG.isPaused = false; |
|
|
clock.stop(); |
|
|
|
|
|
|
|
|
FSD_CONFIG.dronePosition.set(0, 4, 0); |
|
|
FSD_CONFIG.droneVelocity.set(0, 0, 0); |
|
|
droneGroup.position.copy(FSD_CONFIG.dronePosition); |
|
|
droneGroup.rotation.set(0, 0, 0); |
|
|
|
|
|
|
|
|
FSD_CONFIG.pidController.integral.set(0, 0, 0); |
|
|
FSD_CONFIG.pidController.lastError.set(0, 0, 0); |
|
|
|
|
|
document.getElementById('startBtn').classList.remove('active'); |
|
|
document.getElementById('pauseBtn').classList.remove('active'); |
|
|
document.getElementById('stopBtn').classList.add('active'); |
|
|
|
|
|
showMessage('TRAINING STOPPED', 'Enhanced neural network preserved for next session'); |
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function emergencyStop() { |
|
|
document.body.style.backgroundColor = '#300'; |
|
|
setTimeout(() => { |
|
|
document.body.style.backgroundColor = '#000'; |
|
|
}, 200); |
|
|
|
|
|
stopTraining(); |
|
|
|
|
|
|
|
|
FSD_CONFIG.collisionCount = 0; |
|
|
FSD_CONFIG.totalPathLength = 0; |
|
|
FSD_CONFIG.crossingCount = 0; |
|
|
FSD_CONFIG.patternCompleted = false; |
|
|
FSD_CONFIG.currentStep = 0; |
|
|
FSD_CONFIG.avoidanceMemory = []; |
|
|
FSD_CONFIG.cumulativeReward = 0; |
|
|
|
|
|
document.getElementById('statusText').textContent = 'EMERGENCY STOP'; |
|
|
document.getElementById('statusDot').style.background = '#f00'; |
|
|
|
|
|
setTimeout(() => { |
|
|
generateNewEpoch(); |
|
|
updateUI(); |
|
|
}, 1000); |
|
|
} |
|
|
|
|
|
function startPattern() { |
|
|
FSD_CONFIG.patternStartTime = Date.now(); |
|
|
FSD_CONFIG.patternCompleted = false; |
|
|
FSD_CONFIG.currentStep = 0; |
|
|
FSD_CONFIG.collisionCount = 0; |
|
|
FSD_CONFIG.totalPathLength = 0; |
|
|
FSD_CONFIG.lastPosition.copy(FSD_CONFIG.dronePosition); |
|
|
FSD_CONFIG.crossingCount = 0; |
|
|
FSD_CONFIG.stuckTimer = 0; |
|
|
FSD_CONFIG.trainingStep = 0; |
|
|
FSD_CONFIG.lastProgressTime = Date.now(); |
|
|
FSD_CONFIG.lastDistanceToTarget = 0; |
|
|
FSD_CONFIG.cumulativeReward = 0; |
|
|
FSD_CONFIG.avgReward = 0; |
|
|
|
|
|
|
|
|
FSD_CONFIG.dronePosition.set(0, 4, 0); |
|
|
FSD_CONFIG.droneVelocity.set(0, 0, 0); |
|
|
|
|
|
|
|
|
FSD_CONFIG.pidController.integral.set(0, 0, 0); |
|
|
FSD_CONFIG.pidController.lastError.set(0, 0, 0); |
|
|
|
|
|
const firstPortalName = FSD_CONFIG.patternSequence[0]; |
|
|
FSD_CONFIG.activePortal = FSD_CONFIG.portals[firstPortalName]; |
|
|
|
|
|
|
|
|
Object.values(FSD_CONFIG.portals).forEach(portal => { |
|
|
if (portal && portal.userData) { |
|
|
portal.userData.collected = false; |
|
|
portal.children.forEach(child => { |
|
|
if (child.material) { |
|
|
child.material.color.setHex(child === portal.children[1] ? 0xff0000 : 0x00ff00); |
|
|
if (child.material.emissive) { |
|
|
child.material.emissive.setHex(child === portal.children[1] ? 0x330000 : 0x003300); |
|
|
} |
|
|
} |
|
|
}); |
|
|
} |
|
|
}); |
|
|
|
|
|
showMessage('ENHANCED TRAINING ITERATION', |
|
|
`Epoch ${FSD_CONFIG.epoch} | Iteration ${FSD_CONFIG.iteration} | Target: ${firstPortalName}`); |
|
|
|
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function generateNewEpoch() { |
|
|
FSD_CONFIG.epoch++; |
|
|
FSD_CONFIG.iteration = 1; |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.epoch % 2 === 0) { |
|
|
FSD_CONFIG.environment.difficultyLevel = Math.min(3.0, FSD_CONFIG.environment.difficultyLevel + 0.2); |
|
|
FSD_CONFIG.environment.floatingCount = Math.min(25, Math.floor(12 + FSD_CONFIG.environment.difficultyLevel * 3)); |
|
|
FSD_CONFIG.environment.floatingMaxSpeed = Math.min(1.5, 0.5 + FSD_CONFIG.environment.difficultyLevel * 0.3); |
|
|
FSD_CONFIG.environment.bounceEnergy = Math.max(0.6, 0.8 - (FSD_CONFIG.environment.difficultyLevel - 1) * 0.1); |
|
|
} |
|
|
|
|
|
|
|
|
FSD_CONFIG.explorationRate = Math.max(0.1, 0.9 * Math.pow(0.95, FSD_CONFIG.epoch - 1)); |
|
|
FSD_CONFIG.learningRate = 0.001 * Math.pow(0.99, FSD_CONFIG.epoch - 1); |
|
|
enhancedNetwork.learningRate = FSD_CONFIG.learningRate; |
|
|
|
|
|
generateBouncingObstacles(); |
|
|
createPortals(); |
|
|
startPattern(); |
|
|
|
|
|
showMessage('ENHANCED EPOCH ' + FSD_CONFIG.epoch, |
|
|
`Difficulty: ${FSD_CONFIG.environment.difficultyLevel.toFixed(1)}x | ` + |
|
|
`Obstacles: ${FSD_CONFIG.obstacles.length} | ` + |
|
|
`Learning Rate: ${FSD_CONFIG.learningRate.toFixed(4)}`); |
|
|
} |
|
|
|
|
|
function increaseLearningRate() { |
|
|
FSD_CONFIG.learningRate = Math.min(0.01, FSD_CONFIG.learningRate * 1.5); |
|
|
enhancedNetwork.learningRate = FSD_CONFIG.learningRate; |
|
|
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.8); |
|
|
|
|
|
showMessage('LEARNING RATE BOOSTED', |
|
|
`LR: ${FSD_CONFIG.learningRate.toFixed(4)} | Exploration: ${(FSD_CONFIG.explorationRate * 100).toFixed(1)}%`); |
|
|
|
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function increaseDifficulty() { |
|
|
FSD_CONFIG.environment.difficultyLevel = Math.min(4.0, FSD_CONFIG.environment.difficultyLevel + 0.3); |
|
|
FSD_CONFIG.environment.floatingCount = Math.min(30, FSD_CONFIG.environment.floatingCount + 2); |
|
|
FSD_CONFIG.environment.floatingMaxSpeed = Math.min(2.0, FSD_CONFIG.environment.floatingMaxSpeed + 0.2); |
|
|
FSD_CONFIG.environment.obstacleCount = Math.min(30, FSD_CONFIG.environment.obstacleCount + 2); |
|
|
|
|
|
generateBouncingObstacles(); |
|
|
|
|
|
showMessage('DIFFICULTY INCREASED', |
|
|
`Level: ${FSD_CONFIG.environment.difficultyLevel.toFixed(1)}x | ` + |
|
|
`Floating: ${FSD_CONFIG.environment.floatingCount} | ` + |
|
|
`Speed: ${FSD_CONFIG.environment.floatingMaxSpeed.toFixed(1)}`); |
|
|
|
|
|
updateUI(); |
|
|
} |
|
|
|
|
|
function toggleView() { |
|
|
FSD_CONFIG.cameraMode = FSD_CONFIG.cameraMode === 'first' ? 'third' : 'first'; |
|
|
document.getElementById('viewToggle').classList.toggle('active'); |
|
|
} |
|
|
|
|
|
function toggleFullscreen() { |
|
|
if (!document.fullscreenElement) { |
|
|
document.documentElement.requestFullscreen(); |
|
|
} else { |
|
|
document.exitFullscreen(); |
|
|
} |
|
|
|
|
|
document.getElementById('fullscreenBtn').classList.toggle('active'); |
|
|
} |
|
|
|
|
|
async function exportDataset() { |
|
|
if (FSD_CONFIG.telemetryBuffer.length === 0) { |
|
|
showMessage('NO DATA', 'No training data collected yet!'); |
|
|
return; |
|
|
} |
|
|
|
|
|
const metadata = { |
|
|
generator: "enhanced-fsd-trainer-v3", |
|
|
version: "3.0", |
|
|
export_date: new Date().toISOString(), |
|
|
pattern: FSD_CONFIG.patternSequence.join('→'), |
|
|
total_epochs: FSD_CONFIG.epoch, |
|
|
total_iterations: FSD_CONFIG.iteration, |
|
|
total_training_steps: FSD_CONFIG.trainingStep, |
|
|
total_frames: FSD_CONFIG.telemetryBuffer.length, |
|
|
total_collisions: FSD_CONFIG.collisionCount, |
|
|
best_time: FSD_CONFIG.patternBestTime, |
|
|
success_rate: FSD_CONFIG.successHistory.length > 0 ? |
|
|
(FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length * 100).toFixed(1) + '%' : '0%', |
|
|
|
|
|
|
|
|
network_architecture: enhancedNetwork.layers, |
|
|
final_learning_rate: FSD_CONFIG.learningRate, |
|
|
final_exploration_rate: FSD_CONFIG.explorationRate, |
|
|
total_train_steps: FSD_CONFIG.trainSteps, |
|
|
|
|
|
|
|
|
environment_config: FSD_CONFIG.environment, |
|
|
difficulty_level: FSD_CONFIG.environment.difficultyLevel, |
|
|
|
|
|
|
|
|
average_reward: FSD_CONFIG.avgReward, |
|
|
cumulative_reward: FSD_CONFIG.cumulativeReward, |
|
|
policy_loss: FSD_CONFIG.policyLoss, |
|
|
value_loss: FSD_CONFIG.valueLoss, |
|
|
td_error: FSD_CONFIG.tdError |
|
|
}; |
|
|
|
|
|
const zip = new JSZip(); |
|
|
|
|
|
|
|
|
const telemetryJsonl = FSD_CONFIG.telemetryBuffer.map(t => JSON.stringify(t)).join('\n'); |
|
|
zip.file("enhanced_telemetry.jsonl", telemetryJsonl); |
|
|
|
|
|
|
|
|
const experiencesJsonl = FSD_CONFIG.memoryBuffer.map(e => JSON.stringify(e)).join('\n'); |
|
|
zip.file("training_experiences.jsonl", experiencesJsonl); |
|
|
|
|
|
|
|
|
const headers = [ |
|
|
'timestamp', 'frame', 'epoch', 'iteration', 'training_step', 'pattern_step', 'pattern_target', |
|
|
'pos_x', 'pos_y', 'pos_z', 'vel_x', 'vel_y', 'vel_z', |
|
|
'target_x', 'target_y', 'target_z', 'distance_to_target', |
|
|
'q_value', 'cumulative_reward', 'exploration_rate', 'learning_rate', |
|
|
'td_error', 'policy_loss', 'value_loss', |
|
|
'collisions', 'path_length', 'crossing_count', 'stuck_timer', |
|
|
'obstacle_count', 'difficulty_level', |
|
|
'pattern_time', 'pattern_completed', |
|
|
'memory_buffer_size', 'train_steps', 'avg_reward' |
|
|
]; |
|
|
|
|
|
const csvRows = FSD_CONFIG.telemetryBuffer.map(t => [ |
|
|
t.timestamp, |
|
|
t.frame, |
|
|
t.epoch, |
|
|
t.iteration, |
|
|
t.training_step, |
|
|
t.pattern_step, |
|
|
t.pattern_target, |
|
|
t.position[0].toFixed(4), |
|
|
t.position[1].toFixed(4), |
|
|
t.position[2].toFixed(4), |
|
|
t.velocity[0].toFixed(4), |
|
|
t.velocity[1].toFixed(4), |
|
|
t.velocity[2].toFixed(4), |
|
|
t.target_position[0].toFixed(4), |
|
|
t.target_position[1].toFixed(4), |
|
|
t.target_position[2].toFixed(4), |
|
|
t.distance_to_target.toFixed(4), |
|
|
t.q_value?.toFixed(4) || '0', |
|
|
t.cumulative_reward.toFixed(4), |
|
|
t.exploration_rate.toFixed(4), |
|
|
t.learning_rate.toFixed(4), |
|
|
t.td_error?.toFixed(4) || '0', |
|
|
t.policy_loss?.toFixed(4) || '0', |
|
|
t.value_loss?.toFixed(4) || '0', |
|
|
t.collisions, |
|
|
t.path_length.toFixed(2), |
|
|
t.crossing_count, |
|
|
t.stuck_timer?.toFixed(2) || '0', |
|
|
t.obstacle_count, |
|
|
t.difficulty_level?.toFixed(2) || '1.0', |
|
|
t.pattern_time.toFixed(4), |
|
|
t.pattern_completed, |
|
|
t.memory_buffer_size, |
|
|
t.train_steps || '0', |
|
|
t.avg_reward?.toFixed(4) || '0' |
|
|
].join(',')); |
|
|
|
|
|
const csvContent = headers.join(',') + '\n' + csvRows.join('\n'); |
|
|
zip.file("enhanced_telemetry.csv", csvContent); |
|
|
|
|
|
|
|
|
zip.file("metadata.json", JSON.stringify(metadata, null, 2)); |
|
|
|
|
|
|
|
|
if (FSD_CONFIG.successfulPaths.length > 0) { |
|
|
zip.file("successful_paths.json", JSON.stringify(FSD_CONFIG.successfulPaths, null, 2)); |
|
|
} |
|
|
|
|
|
|
|
|
const networkData = { |
|
|
architecture: enhancedNetwork.layers, |
|
|
weights_shape: enhancedNetwork.weights.map(w => [w.length, w[0].length]), |
|
|
biases_shape: enhancedNetwork.biases.map(b => b.length), |
|
|
learning_rate: enhancedNetwork.learningRate, |
|
|
export_timestamp: Date.now() |
|
|
}; |
|
|
zip.file("enhanced_network.json", JSON.stringify(networkData, null, 2)); |
|
|
|
|
|
const content = await zip.generateAsync({type: "blob"}); |
|
|
const url = URL.createObjectURL(content); |
|
|
const a = document.createElement('a'); |
|
|
a.href = url; |
|
|
a.download = `enhanced-fsd-dataset-epoch${FSD_CONFIG.epoch}-v3-${Date.now()}.zip`; |
|
|
document.body.appendChild(a); |
|
|
a.click(); |
|
|
document.body.removeChild(a); |
|
|
URL.revokeObjectURL(url); |
|
|
|
|
|
showMessage('ENHANCED DATASET EXPORTED', |
|
|
`${FSD_CONFIG.telemetryBuffer.length} frames | ` + |
|
|
`${FSD_CONFIG.memoryBuffer.length} experiences | ` + |
|
|
`${FSD_CONFIG.trainSteps} training steps`); |
|
|
} |
|
|
|
|
|
|
|
|
function setupEventListeners() { |
|
|
document.getElementById('startBtn').addEventListener('click', startFSDTraining); |
|
|
document.getElementById('pauseBtn').addEventListener('click', pauseTraining); |
|
|
document.getElementById('stopBtn').addEventListener('click', stopTraining); |
|
|
document.getElementById('exportBtn').addEventListener('click', exportDataset); |
|
|
document.getElementById('emergencyStop').addEventListener('click', emergencyStop); |
|
|
document.getElementById('viewToggle').addEventListener('click', toggleView); |
|
|
document.getElementById('fullscreenBtn').addEventListener('click', toggleFullscreen); |
|
|
document.getElementById('newEpochBtn').addEventListener('click', generateNewEpoch); |
|
|
document.getElementById('speedBtn').addEventListener('click', increaseLearningRate); |
|
|
document.getElementById('difficultyBtn').addEventListener('click', increaseDifficulty); |
|
|
document.getElementById('trainingBtn').addEventListener('click', () => { |
|
|
showMessage('ENHANCED FSD TRAINING STATUS', |
|
|
`Network: ${enhancedNetwork.layers.join('-')}\n` + |
|
|
`Learning Rate: ${FSD_CONFIG.learningRate.toFixed(4)}\n` + |
|
|
`Exploration: ${(FSD_CONFIG.explorationRate * 100).toFixed(1)}%\n` + |
|
|
`Memory: ${FSD_CONFIG.memoryBuffer.length}/${FSD_CONFIG.maxMemorySize}\n` + |
|
|
`Training Steps: ${FSD_CONFIG.trainSteps}`); |
|
|
}); |
|
|
} |
|
|
|
|
|
|
|
|
function init() { |
|
|
setupThreeJS(); |
|
|
setupScene(); |
|
|
generateBouncingObstacles(); |
|
|
createPortals(); |
|
|
setupEventListeners(); |
|
|
updateUI(); |
|
|
|
|
|
document.getElementById('stopBtn').classList.add('active'); |
|
|
document.getElementById('statusText').textContent = 'ENHANCED FSD READY FOR TRAINING'; |
|
|
|
|
|
showMessage('ENHANCED FSD TRAINER v3.0', |
|
|
'256-128-64-32 Neural Network with PPO Training\n' + |
|
|
'Enhanced Obstacle Avoidance with PID Control\n' + |
|
|
'Real-time Telemetry and Visualization\n' + |
|
|
'Adaptive Difficulty and Learning Rate'); |
|
|
|
|
|
function animate() { |
|
|
requestAnimationFrame(animate); |
|
|
|
|
|
const delta = Math.min(clock.getDelta(), 0.05); |
|
|
|
|
|
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) { |
|
|
|
|
|
enhancedFSDAutoPilot(delta); |
|
|
|
|
|
|
|
|
updateBouncingObstacles(delta); |
|
|
|
|
|
|
|
|
Object.values(FSD_CONFIG.portals).forEach(portal => { |
|
|
if (portal && portal.userData) { |
|
|
if (!portal.userData.collected) { |
|
|
portal.rotation.y += portal.userData.rotationSpeed; |
|
|
|
|
|
portal.userData.pulsePhase += 0.1; |
|
|
const pulse = 0.7 + 0.3 * Math.sin(portal.userData.pulsePhase); |
|
|
portal.children.forEach(child => { |
|
|
if (child.material && child.material.opacity !== undefined) { |
|
|
child.material.opacity = pulse * 0.7; |
|
|
} |
|
|
}); |
|
|
} |
|
|
} |
|
|
}); |
|
|
|
|
|
|
|
|
droneGroup.children.forEach(child => { |
|
|
if (child.userData && child.userData.rotationSpeed) { |
|
|
child.rotation.y += child.userData.rotationSpeed * delta * 10; |
|
|
} |
|
|
}); |
|
|
} |
|
|
|
|
|
|
|
|
updateCamera(); |
|
|
|
|
|
|
|
|
updateUI(); |
|
|
|
|
|
renderer.render(scene, camera); |
|
|
} |
|
|
|
|
|
animate(); |
|
|
} |
|
|
|
|
|
|
|
|
window.addEventListener('resize', () => { |
|
|
if (camera && renderer) { |
|
|
camera.aspect = window.innerWidth / window.innerHeight; |
|
|
camera.updateProjectionMatrix(); |
|
|
renderer.setSize(window.innerWidth, window.innerHeight); |
|
|
|
|
|
[waveCanvas, pathCanvas, nnCanvas].forEach(canvas => { |
|
|
if (canvas) { |
|
|
canvas.width = canvas.offsetWidth; |
|
|
canvas.height = canvas.offsetHeight; |
|
|
} |
|
|
}); |
|
|
} |
|
|
}); |
|
|
|
|
|
|
|
|
window.addEventListener('load', init); |
|
|
</script> |
|
|
</body> |
|
|
</html> |
|
|
|