drone_fsd_dataset / mirror /webXOS_mirror_ide.html
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Rename webXOS_mirror_ide.html to mirror/webXOS_mirror_ide.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>webXOS MIRROR IDE</title>
<meta name="theme-color" content="#000">
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;500;700&family=Press+Start+2P&display=swap" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/three@0.158.0/build/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/pako@2.1.0/dist/pako.min.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Orbitron', monospace;
image-rendering: pixelated;
}
body {
background: #000;
color: #0f0;
overflow: hidden;
height: 100vh;
user-select: none;
}
/* CRT EFFECT */
#crt {
position: fixed;
inset: 0;
pointer-events: none;
z-index: 9999;
background: repeating-linear-gradient(
0deg,
rgba(0, 40, 0, 0.03) 0px,
rgba(0, 40, 0, 0.03) 1px,
transparent 1px,
transparent 2px
);
animation: scan 8s linear infinite;
}
@keyframes scan {
0% { background-position: 0 0; }
100% { background-position: 0 100%; }
}
/* GLITCH BANNER */
#banner {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 30px;
background: linear-gradient(90deg, rgba(255,0,255,0.9) 0%, rgba(0,255,255,0.9) 100%);
color: #000;
display: flex;
align-items: center;
justify-content: center;
font-size: 11px;
letter-spacing: 1px;
border-bottom: 2px solid #0ff;
z-index: 1000;
animation: glitch 4s infinite;
font-family: 'Press Start 2P', cursive;
}
@keyframes glitch {
0%, 100% { transform: translateX(0); }
4% { transform: translateX(-1.5px); }
8% { transform: translateX(1.5px); }
95% { transform: translateX(0); }
}
/* MAIN CONTAINER */
#container {
position: relative;
width: 100vw;
height: 100vh;
overflow: hidden;
}
/* THREE.JS VIEW */
#threeContainer {
position: absolute;
top: 40px;
left: 0;
width: 100%;
height: calc(100% - 120px);
z-index: 1;
}
canvas {
display: block;
}
/* HEADER */
#header {
position: absolute;
top: 30px;
left: 0;
width: 100%;
height: 40px;
background: linear-gradient(90deg, #000 0%, #0a0a0a 50%, #000 100%);
border-bottom: 1px solid #0f0;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 20px;
z-index: 100;
box-shadow: 0 0 20px rgba(0, 255, 0, 0.1);
}
.logo {
font-size: 14px;
font-weight: 700;
letter-spacing: 1px;
color: #0f0;
text-shadow: 0 0 10px #0f0;
font-family: 'Press Start 2P', cursive;
}
.status-indicator {
display: flex;
align-items: center;
gap: 10px;
}
.status-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #f00;
animation: pulse 2s infinite;
}
.status-dot.active {
background: #0f0;
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
.status-text {
font-size: 12px;
color: #0f0;
}
/* CONTROL PANEL */
#controlPanel {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 80px;
background: rgba(0, 10, 0, 0.95);
border-top: 2px solid #0f0;
display: flex;
align-items: center;
padding: 0 20px;
gap: 15px;
z-index: 100;
backdrop-filter: blur(5px);
}
/* BUTTONS */
.mirror-btn {
width: 52px;
height: 52px;
background: #000;
border: 2px solid #0f0;
color: #0f0;
font-size: 7px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
box-shadow: 2px 2px 0 #000;
transform: skew(-2deg);
transition: all 0.1s;
text-align: center;
line-height: 1.1;
flex-direction: column;
padding: 4px;
font-family: 'Press Start 2P', cursive;
}
.mirror-btn:hover {
background: #0f0;
color: #000;
}
.mirror-btn.active {
background: #0f0;
color: #000;
}
.mirror-btn.danger {
border-color: #f00;
color: #f00;
}
.mirror-btn.danger:hover {
background: #f00;
color: #fff;
}
.btn-icon {
font-size: 16px;
margin-bottom: 2px;
}
/* DATA PANELS */
.data-panel {
position: absolute;
background: rgba(0, 10, 0, 0.9);
border: 1px solid #0f0;
padding: 10px;
border-radius: 6px;
z-index: 10;
backdrop-filter: blur(5px);
}
#telemetryPanel {
top: 80px;
right: 10px;
width: 250px;
}
#progressPanel {
top: 80px;
left: 10px;
width: 220px;
}
#patternPanel {
top: 220px;
left: 10px;
width: 220px;
border-color: #0ff;
}
#fsdPanel {
top: 220px;
right: 10px;
width: 250px;
border-color: #ff00ff;
}
#rewardPanel {
top: 360px;
right: 10px;
width: 250px;
border-color: #ffaa00;
}
.panel-title {
font-size: 11px;
color: #0f0;
margin-bottom: 8px;
text-align: center;
font-family: 'Press Start 2P', cursive;
}
.pattern-title {
color: #0ff;
}
.fsd-title {
color: #ff00ff;
}
.reward-title {
color: #ffaa00;
}
.data-row {
display: flex;
justify-content: space-between;
margin: 4px 0;
font-size: 10px;
}
.data-label {
color: #0a0;
}
.data-value {
color: #0f0;
font-family: 'Courier New', monospace;
font-size: 10px;
}
.pattern-value {
color: #0ff;
}
.fsd-value {
color: #ff00ff;
}
.reward-value {
color: #ffaa00;
}
/* PROGRESS BAR */
.progress-bar-container {
width: 100%;
height: 6px;
background: #050;
border-radius: 3px;
margin: 8px 0;
overflow: hidden;
}
.progress-bar {
height: 100%;
background: #0f0;
width: 0%;
transition: width 0.3s;
}
/* WAVE VISUALIZER */
#waveVisualizer {
position: absolute;
bottom: 90px;
right: 10px;
width: 250px;
height: 80px;
background: rgba(0, 10, 0, 0.8);
border: 1px solid #0f0;
border-radius: 6px;
overflow: hidden;
z-index: 10;
backdrop-filter: blur(5px);
}
/* PATH VISUALIZER */
#pathVisualizer {
position: absolute;
bottom: 180px;
right: 10px;
width: 250px;
height: 150px;
background: rgba(0, 10, 0, 0.8);
border: 1px solid #0ff;
border-radius: 6px;
overflow: hidden;
z-index: 10;
backdrop-filter: blur(5px);
}
/* BUTTONS */
.toggle-btn {
position: absolute;
top: 10px;
z-index: 10;
width: 52px;
height: 52px;
}
#viewToggle {
right: 150px;
top: 40px;
}
#fullscreenBtn {
right: 210px;
top: 40px;
}
#emergencyStop {
right: 10px;
top: 40px;
}
/* MESSAGE OVERLAY */
#messageOverlay {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0.9);
border: 3px solid #0ff;
padding: 20px;
text-align: center;
display: none;
z-index: 2000;
pointer-events: none;
}
.message-text {
color: #0ff;
font-size: 16px;
margin-bottom: 10px;
}
.message-detail {
color: #0aa;
font-size: 12px;
}
/* NEURAL NETWORK VISUALIZATION */
#nnVisualizer {
position: absolute;
top: 360px;
left: 10px;
width: 220px;
height: 200px;
background: rgba(0, 10, 0, 0.8);
border: 1px solid #ff00ff;
border-radius: 6px;
overflow: hidden;
z-index: 10;
backdrop-filter: blur(5px);
}
/* RESPONSIVE */
@media (max-width: 768px) {
#controlPanel {
gap: 8px;
padding: 0 10px;
}
.mirror-btn {
width: 45px;
height: 45px;
font-size: 6px;
}
.data-panel {
transform: scale(0.9);
}
}
</style>
</head>
<body>
<!-- GLITCH BANNER -->
<div id="banner">webXOS MIRROR IDE • DRONE DATASETS</div>
<!-- CRT EFFECT -->
<div id="crt"></div>
<!-- MESSAGE OVERLAY -->
<div id="messageOverlay">
<div class="message-text" id="messageTitle">FSD TRAINING INITIALIZED</div>
<div class="message-detail" id="messageDetail">Neural Network: 256-128-64-32 • Learning Rate: 0.001</div>
</div>
<div id="container">
<!-- THREE.JS VIEW -->
<div id="threeContainer"></div>
<!-- HEADER -->
<div id="header">
<div class="logo">FSD TRAINER v3.0</div>
<div class="status-indicator">
<div class="status-dot" id="statusDot"></div>
<div class="status-text" id="statusText">INITIALIZING ENHANCED FSD...</div>
</div>
</div>
<!-- DATA PANELS -->
<div id="telemetryPanel" class="data-panel">
<div class="panel-title">DRONE TELEMETRY</div>
<div class="data-row">
<span class="data-label">ALTITUDE:</span>
<span class="data-value" id="altitude">0.0m</span>
</div>
<div class="data-row">
<span class="data-label">SPEED:</span>
<span class="data-value" id="speed">0.0m/s</span>
</div>
<div class="data-row">
<span class="data-label">VEL X/Y/Z:</span>
<span class="data-value" id="velocity">0.0/0.0/0.0</span>
</div>
<div class="data-row">
<span class="data-label">DIST TO TARGET:</span>
<span class="data-value" id="distanceToTarget">0.0m</span>
</div>
<div class="data-row">
<span class="data-label">NEXT PORTAL:</span>
<span class="data-value" id="nextPortal">NW</span>
</div>
<div class="data-row">
<span class="data-label">PATTERN STEP:</span>
<span class="data-value" id="patternStep">1/5</span>
</div>
<div class="data-row">
<span class="data-label">COLLISIONS:</span>
<span class="data-value" id="collisionCount">0</span>
</div>
<div class="data-row">
<span class="data-label">PATH LENGTH:</span>
<span class="data-value" id="pathLength">0.0m</span>
</div>
<div class="data-row">
<span class="data-label">EFFICIENCY:</span>
<span class="data-value" id="efficiency">0%</span>
</div>
</div>
<!-- PROGRESS PANEL -->
<div id="progressPanel" class="data-panel">
<div class="panel-title">FSD TRAINING PROGRESS</div>
<div class="data-row">
<span class="data-label">EPOCH:</span>
<span class="data-value" id="epochNumber">1</span>
</div>
<div class="data-row">
<span class="data-label">ITERATION:</span>
<span class="data-value" id="iterationNumber">1</span>
</div>
<div class="data-row">
<span class="data-label">TRAINING STEP:</span>
<span class="data-value" id="trainingStep">0</span>
</div>
<div class="progress-bar-container">
<div class="progress-bar" id="patternProgressBar"></div>
</div>
<div class="data-row">
<span class="data-label">EPOCH TIME:</span>
<span class="data-value" id="patternTime">0.0s</span>
</div>
<div class="data-row">
<span class="data-label">BEST TIME:</span>
<span class="data-value" id="bestTime"></span>
</div>
<div class="data-row">
<span class="data-label">EPOCH SCORE:</span>
<span class="data-value" id="epochScore">0.00</span>
</div>
</div>
<!-- PATTERN PANEL -->
<div id="patternPanel" class="data-panel">
<div class="panel-title pattern-title">CRISS-CROSS PATTERN</div>
<div class="data-row">
<span class="data-label">PATTERN:</span>
<span class="data-value pattern-value" id="patternSequence">NW→SE→NE→SW→CENTER</span>
</div>
<div class="data-row">
<span class="data-label">CROSSINGS:</span>
<span class="data-value pattern-value" id="crossingCount">0</span>
</div>
<div class="data-row">
<span class="data-label">OBSTACLE AVOID:</span>
<span class="data-value pattern-value" id="avoidanceScore">0.0</span>
</div>
<div class="data-row">
<span class="data-label">SUCCESS RATE:</span>
<span class="data-value pattern-value" id="successRate">0%</span>
</div>
<div class="data-row">
<span class="data-label">ENV DIFFICULTY:</span>
<span class="data-value pattern-value" id="difficultyLevel">1.0</span>
</div>
</div>
<!-- FSD PANEL -->
<div id="fsdPanel" class="data-panel">
<div class="panel-title fsd-title">ENHANCED NEURAL NETWORK</div>
<div class="data-row">
<span class="data-label">NETWORK:</span>
<span class="data-value fsd-value" id="networkArch">256-128-64-32</span>
</div>
<div class="data-row">
<span class="data-label">LEARNING RATE:</span>
<span class="data-value fsd-value" id="learningRate">0.001</span>
</div>
<div class="data-row">
<span class="data-label">EXPLORATION:</span>
<span class="data-value fsd-value" id="explorationRate">0.9</span>
</div>
<div class="data-row">
<span class="data-label">Q-VALUE:</span>
<span class="data-value fsd-value" id="qValue">0.00</span>
</div>
<div class="data-row">
<span class="data-label">TD-ERROR:</span>
<span class="data-value fsd-value" id="tdError">0.00</span>
</div>
<div class="data-row">
<span class="data-label">MEMORY SIZE:</span>
<span class="data-value fsd-value" id="memorySize">0</span>
</div>
<div class="data-row">
<span class="data-label">BATCH SIZE:</span>
<span class="data-value fsd-value" id="batchSize">32</span>
</div>
</div>
<!-- REWARD PANEL -->
<div id="rewardPanel" class="data-panel">
<div class="panel-title reward-title">REINFORCEMENT LEARNING</div>
<div class="data-row">
<span class="data-label">CUM. REWARD:</span>
<span class="data-value reward-value" id="cumulativeReward">0.0</span>
</div>
<div class="data-row">
<span class="data-label">AVG REWARD:</span>
<span class="data-value reward-value" id="avgReward">0.0</span>
</div>
<div class="data-row">
<span class="data-label">REWARD/EPOCH:</span>
<span class="data-value reward-value" id="rewardPerEpoch">0.0</span>
</div>
<div class="data-row">
<span class="data-label">POLICY LOSS:</span>
<span class="data-value reward-value" id="policyLoss">0.00</span>
</div>
<div class="data-row">
<span class="data-label">VALUE LOSS:</span>
<span class="data-value reward-value" id="valueLoss">0.00</span>
</div>
<div class="data-row">
<span class="data-label">TRAIN STEPS:</span>
<span class="data-value reward-value" id="trainSteps">0</span>
</div>
</div>
<!-- WAVE VISUALIZER -->
<canvas id="waveVisualizer"></canvas>
<!-- PATH VISUALIZER -->
<canvas id="pathVisualizer"></canvas>
<!-- NEURAL NETWORK VISUALIZER -->
<canvas id="nnVisualizer"></canvas>
<!-- BUTTONS -->
<div id="viewToggle" class="mirror-btn toggle-btn" title="Toggle FPV/3PV">
<div class="btn-icon">👁️</div>
<div>VIEW</div>
</div>
<div id="fullscreenBtn" class="mirror-btn toggle-btn" title="Toggle Fullscreen">
<div class="btn-icon"></div>
<div>FULL</div>
</div>
<div id="emergencyStop" class="mirror-btn danger toggle-btn" title="Emergency Stop">
<div class="btn-icon">⏹️</div>
<div>STOP</div>
</div>
<!-- CONTROL PANEL -->
<div id="controlPanel">
<div class="mirror-btn" id="startBtn">
<div class="btn-icon"></div>
<div>START FSD</div>
</div>
<div class="mirror-btn" id="pauseBtn">
<div class="btn-icon">⏸️</div>
<div>PAUSE</div>
</div>
<div class="mirror-btn" id="stopBtn">
<div class="btn-icon">⏹️</div>
<div>RESET</div>
</div>
<div class="mirror-btn" id="newEpochBtn">
<div class="btn-icon">🔄</div>
<div>NEW EPOCH</div>
</div>
<div class="mirror-btn" id="exportBtn">
<div class="btn-icon">💾</div>
<div>EXPORT</div>
</div>
<div style="margin-left: auto; display: flex; gap: 10px;">
<div class="mirror-btn" id="trainingBtn" title="Training Settings">
<div class="btn-icon">🧠</div>
<div>TRAIN</div>
</div>
<div class="mirror-btn" id="speedBtn" title="Increase Learning Rate">
<div class="btn-icon">🚀</div>
<div>LEARN+</div>
</div>
<div class="mirror-btn" id="difficultyBtn" title="Increase Difficulty">
<div class="btn-icon">🔥</div>
<div>HARD+</div>
</div>
</div>
</div>
</div>
<script>
// ==================== ENHANCED FSD CONFIGURATION ====================
const FSD_CONFIG = {
// Pattern sequence
patternSequence: ['NW', 'SE', 'NE', 'SW', 'CENTER'],
currentStep: 0,
patternCompleted: false,
// Enhanced portal positions with safe approach zones
portalPositions: {
'NW': new THREE.Vector3(-22, 5, 22),
'NE': new THREE.Vector3(22, 5, 22),
'SW': new THREE.Vector3(-22, 5, -22),
'SE': new THREE.Vector3(22, 5, -22),
'CENTER': new THREE.Vector3(0, 4, 0)
},
portals: {},
activePortal: null,
obstacles: [],
floatingObstacles: [],
// Enhanced drone state with PID controller
dronePosition: new THREE.Vector3(0, 4, 0),
droneVelocity: new THREE.Vector3(0, 0, 0),
droneAcceleration: new THREE.Vector3(0, 0, 0),
droneRotation: new THREE.Euler(0, 0, 0),
droneTargetPosition: new THREE.Vector3(0, 4, 0),
// PID controller for smooth navigation
pidController: {
kp: 0.8, // Proportional gain
ki: 0.05, // Integral gain
kd: 0.2, // Derivative gain
integral: new THREE.Vector3(0, 0, 0),
lastError: new THREE.Vector3(0, 0, 0)
},
// FSD Training state
isTraining: false,
isPaused: false,
cameraMode: 'third',
epoch: 1,
iteration: 1,
trainingStep: 0,
stuckTimer: 0,
stuckThreshold: 3.0,
lastProgressTime: 0,
lastDistanceToTarget: 0,
// Enhanced Neural Network parameters (PPO-style)
networkArchitecture: [256, 128, 64, 32],
learningRate: 0.001,
explorationRate: 0.9,
discountFactor: 0.99,
tdError: 0,
policyLoss: 0,
valueLoss: 0,
// Experience Replay Memory
memoryBuffer: [],
maxMemorySize: 50000,
batchSize: 32,
trainSteps: 0,
// Performance metrics
collisionCount: 0,
patternStartTime: 0,
patternBestTime: Infinity,
totalPathLength: 0,
lastPosition: new THREE.Vector3(0, 4, 0),
crossingCount: 0,
efficiencyScore: 0,
epochScore: 0,
successHistory: [],
// Enhanced environment settings
environment: {
roomSize: 60,
obstacleCount: 15,
floatingCount: 12,
floatingMinSpeed: 0.2,
floatingMaxSpeed: 0.5,
bounceEnergy: 0.8,
obstacleRepulsion: 2.0,
difficultyLevel: 1.0
},
// FSD Learning system
avoidanceMemory: [],
successfulPaths: [],
failedPaths: [],
actionHistory: [],
// Enhanced telemetry
telemetryBuffer: [],
rewardBuffer: [],
maxBufferSize: 100000,
cumulativeReward: 0,
avgReward: 0,
rewardPerEpoch: [],
// Enhanced action space with continuous controls
actionSpace: [
// Basic movements
{type: 'forward', vector: new THREE.Vector3(0, 0, -1), weight: 1.0},
{type: 'backward', vector: new THREE.Vector3(0, 0, 1), weight: 0.8},
{type: 'left', vector: new THREE.Vector3(-1, 0, 0), weight: 0.8},
{type: 'right', vector: new THREE.Vector3(1, 0, 0), weight: 0.8},
{type: 'up', vector: new THREE.Vector3(0, 1, 0), weight: 0.6},
{type: 'down', vector: new THREE.Vector3(0, -1, 0), weight: 0.6},
// Diagonal movements
{type: 'forward_left', vector: new THREE.Vector3(-0.7, 0, -0.7), weight: 0.9},
{type: 'forward_right', vector: new THREE.Vector3(0.7, 0, -0.7), weight: 0.9},
{type: 'backward_left', vector: new THREE.Vector3(-0.7, 0, 0.7), weight: 0.7},
{type: 'backward_right', vector: new THREE.Vector3(0.7, 0, 0.7), weight: 0.7},
// Advanced movements (added for better navigation)
{type: 'up_forward', vector: new THREE.Vector3(0, 0.5, -0.8), weight: 0.7},
{type: 'up_left', vector: new THREE.Vector3(-0.5, 0.5, 0), weight: 0.7},
{type: 'up_right', vector: new THREE.Vector3(0.5, 0.5, 0), weight: 0.7},
{type: 'hover', vector: new THREE.Vector3(0, 0.1, 0), weight: 0.5}
],
// State normalization constants
stateNormalization: {
positionScale: 30,
velocityScale: 20,
targetScale: 30,
distanceScale: 50
}
};
// ==================== ENHANCED NEURAL NETWORK (PPO-STYLE) ====================
class EnhancedFSDNetwork {
constructor() {
this.layers = [256, 128, 64, 32];
this.weights = [];
this.biases = [];
this.targetWeights = [];
this.targetBiases = [];
this.initializeWeights();
this.copyToTarget();
// Training parameters
this.learningRate = 0.001;
this.clipEpsilon = 0.2;
this.valueCoeff = 0.5;
this.entropyCoeff = 0.01;
}
initializeWeights() {
for (let i = 0; i < this.layers.length - 1; i++) {
const rows = this.layers[i + 1];
const cols = this.layers[i];
// He initialization for ReLU
const scale = Math.sqrt(2.0 / cols);
const weightMatrix = [];
for (let r = 0; r < rows; r++) {
const row = [];
for (let c = 0; c < cols; c++) {
row.push((Math.random() * 2 - 1) * scale);
}
weightMatrix.push(row);
}
this.weights.push(weightMatrix);
this.biases.push(new Array(rows).fill(0.01));
}
}
copyToTarget() {
this.targetWeights = JSON.parse(JSON.stringify(this.weights));
this.targetBiases = JSON.parse(JSON.stringify(this.biases));
}
softUpdateTarget(tau = 0.01) {
for (let i = 0; i < this.weights.length; i++) {
for (let r = 0; r < this.weights[i].length; r++) {
for (let c = 0; c < this.weights[i][r].length; c++) {
this.targetWeights[i][r][c] =
tau * this.weights[i][r][c] + (1 - tau) * this.targetWeights[i][r][c];
}
}
for (let j = 0; j < this.biases[i].length; j++) {
this.targetBiases[i][j] =
tau * this.biases[i][j] + (1 - tau) * this.targetBiases[i][j];
}
}
}
forward(input, useTarget = false) {
let current = input;
const weights = useTarget ? this.targetWeights : this.weights;
const biases = useTarget ? this.targetBiases : this.biases;
const activations = [input];
for (let i = 0; i < weights.length; i++) {
const next = new Array(weights[i].length).fill(0);
// Matrix multiplication with bias
for (let r = 0; r < weights[i].length; r++) {
let sum = biases[i][r];
for (let c = 0; c < weights[i][r].length; c++) {
sum += weights[i][r][c] * current[c];
}
// Leaky ReLU activation
next[r] = Math.max(0.01 * sum, sum);
}
activations.push(next);
current = next;
}
return {
output: current,
activations: activations
};
}
// Get policy (probability distribution over actions)
getPolicy(state) {
const input = this.stateToInput(state);
const result = this.forward(input);
// Softmax over action space
const logits = result.output.slice(0, FSD_CONFIG.actionSpace.length);
const maxLogit = Math.max(...logits);
const expLogits = logits.map(l => Math.exp(l - maxLogit));
const sumExp = expLogits.reduce((a, b) => a + b, 0);
return expLogits.map(exp => exp / sumExp);
}
// Get value estimate
getValue(state) {
const input = this.stateToInput(state);
const result = this.forward(input);
return result.output[FSD_CONFIG.actionSpace.length]; // Value is last output
}
// PPO training step
trainBatch(batch) {
if (batch.length === 0) return { policyLoss: 0, valueLoss: 0, tdError: 0 };
let totalPolicyLoss = 0;
let totalValueLoss = 0;
let totalTdError = 0;
for (const experience of batch) {
const { state, action, reward, nextState, oldProbability, done } = experience;
// Compute advantages and returns
const currentValue = this.getValue(state);
const nextValue = done ? 0 : this.getValue(nextState);
const targetValue = reward + FSD_CONFIG.discountFactor * nextValue;
const advantage = targetValue - currentValue;
// Get new action probability
const policy = this.getPolicy(state);
const newProbability = policy[action];
// Policy loss (clipped PPO)
const ratio = newProbability / (oldProbability + 1e-8);
const clippedRatio = Math.max(1 - this.clipEpsilon, Math.min(ratio, 1 + this.clipEpsilon));
const policyLoss = -Math.min(ratio * advantage, clippedRatio * advantage);
// Value loss
const valueLoss = Math.pow(targetValue - currentValue, 2);
// Update weights (simplified gradient descent)
totalPolicyLoss += policyLoss;
totalValueLoss += valueLoss;
totalTdError += Math.abs(advantage);
// Apply updates (simplified)
this.applyUpdate(state, action, policyLoss, valueLoss);
}
// Soft update target network
this.softUpdateTarget(0.01);
return {
policyLoss: totalPolicyLoss / batch.length,
valueLoss: totalValueLoss / batch.length,
tdError: totalTdError / batch.length
};
}
applyUpdate(state, action, policyLoss, valueLoss) {
// Simplified gradient descent update
const input = this.stateToInput(state);
const result = this.forward(input);
// Update output layer weights for the taken action
const lastLayerIndex = this.weights.length - 1;
const actionIndex = action;
// Policy update
const policyGradient = policyLoss * this.learningRate;
for (let i = 0; i < this.weights[lastLayerIndex][actionIndex].length; i++) {
this.weights[lastLayerIndex][actionIndex][i] -=
policyGradient * result.activations[lastLayerIndex][i];
}
this.biases[lastLayerIndex][actionIndex] -= policyGradient;
// Value update (last neuron)
const valueIndex = this.weights[lastLayerIndex].length - 1;
const valueGradient = valueLoss * this.learningRate * this.valueCoeff;
for (let i = 0; i < this.weights[lastLayerIndex][valueIndex].length; i++) {
this.weights[lastLayerIndex][valueIndex][i] -=
valueGradient * result.activations[lastLayerIndex][i];
}
this.biases[lastLayerIndex][valueIndex] -= valueGradient;
}
stateToInput(state) {
const input = [];
const norm = FSD_CONFIG.stateNormalization;
// Drone position (3)
input.push(state.dronePosition.x / norm.positionScale);
input.push(state.dronePosition.y / norm.positionScale);
input.push(state.dronePosition.z / norm.positionScale);
// Drone velocity (3)
input.push(state.droneVelocity.x / norm.velocityScale);
input.push(state.droneVelocity.y / norm.velocityScale);
input.push(state.droneVelocity.z / norm.velocityScale);
// Target position (3)
const target = FSD_CONFIG.portalPositions[state.target];
if (target) {
input.push(target.x / norm.targetScale);
input.push(target.y / norm.targetScale);
input.push(target.z / norm.targetScale);
} else {
input.push(0, 0, 0);
}
// Relative vector to target (3)
const toTarget = target.clone().sub(state.dronePosition);
input.push(toTarget.x / norm.distanceScale);
input.push(toTarget.y / norm.distanceScale);
input.push(toTarget.z / norm.distanceScale);
// Distance to target
input.push(state.distanceToTarget / norm.distanceScale);
// Obstacle proximity (4 directions)
const obstacleProximity = this.calculateObstacleProximity(state.dronePosition);
input.push(...obstacleProximity);
// Current step in pattern
input.push(state.patternStep / 5);
// Exploration rate
input.push(FSD_CONFIG.explorationRate);
// Pad to 256 inputs
while (input.length < 256) input.push(0);
return input.slice(0, 256);
}
calculateObstacleProximity(position) {
const directions = [
new THREE.Vector3(1, 0, 0), // right
new THREE.Vector3(-1, 0, 0), // left
new THREE.Vector3(0, 0, 1), // forward
new THREE.Vector3(0, 0, -1), // backward
new THREE.Vector3(0, 1, 0), // up
new THREE.Vector3(0, -1, 0) // down
];
const proximities = [];
const maxRange = 15;
for (const dir of directions) {
let minDistance = maxRange;
for (const obstacle of FSD_CONFIG.obstacles) {
if (!obstacle || !obstacle.position) continue;
// Check if obstacle is in this direction
const toObstacle = obstacle.position.clone().sub(position);
const dot = toObstacle.dot(dir);
if (dot > 0) {
const distance = toObstacle.length();
if (distance < minDistance) {
minDistance = distance;
}
}
}
// Normalize proximity (0 = close, 1 = far)
proximities.push(1 - (minDistance / maxRange));
}
return proximities;
}
}
// Initialize enhanced neural network
const enhancedNetwork = new EnhancedFSDNetwork();
// ==================== THREE.JS SETUP ====================
let scene, camera, renderer, clock;
let droneGroup = new THREE.Group();
let frameCount = 0;
function setupThreeJS() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
scene.fog = new THREE.Fog(0x000000, 10, 100);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 20, 35);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.getElementById('threeContainer').appendChild(renderer.domElement);
clock = new THREE.Clock();
}
// ==================== ENHANCED SCENE SETUP ====================
function setupScene() {
// Clear scene
while(scene.children.length > 0) {
const child = scene.children[0];
if (child.geometry) child.geometry.dispose();
if (child.material) child.material.dispose();
scene.remove(child);
}
scene.add(droneGroup);
setupDrone();
// Enhanced grid floor
const grid = new THREE.GridHelper(60, 60, 0x002200, 0x001100);
grid.position.y = 0.1;
scene.add(grid);
// Center marker with safe zone
const centerGeo = new THREE.SphereGeometry(1.0, 16, 16);
const centerMat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
emissive: 0x003000,
transparent: true,
opacity: 0.5
});
const centerMarker = new THREE.Mesh(centerGeo, centerMat);
centerMarker.position.set(0, 0.5, 0);
scene.add(centerMarker);
// Corner markers
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) {
if (name === 'CENTER') continue;
const markerGeo = new THREE.SphereGeometry(0.5, 12, 12);
const markerMat = new THREE.MeshBasicMaterial({
color: 0xff0000,
emissive: 0x300000
});
const marker = new THREE.Mesh(markerGeo, markerMat);
marker.position.set(pos.x, 0.5, pos.z);
marker.userData = { name: name, type: 'portal' };
scene.add(marker);
}
// Enhanced lighting
scene.add(new THREE.AmbientLight(0x003300));
const topLight = new THREE.DirectionalLight(0x00ff00, 0.7);
topLight.position.set(0, 40, 0);
topLight.castShadow = true;
scene.add(topLight);
// Corner lights
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) {
if (name === 'CENTER') continue;
const cornerLight = new THREE.PointLight(0xff0000, 0.5, 30);
cornerLight.position.set(pos.x, 10, pos.z);
scene.add(cornerLight);
}
}
// ==================== ENHANCED DRONE SETUP ====================
function setupDrone() {
droneGroup.clear();
// Drone body
const bodyGeo = new THREE.BoxGeometry(0.8, 0.15, 0.8);
const bodyMat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true
});
const body = new THREE.Mesh(bodyGeo, bodyMat);
droneGroup.add(body);
// Enhanced arms
const armGeo = new THREE.BoxGeometry(1.4, 0.05, 0.05);
const armMat = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
for (let i = 0; i < 4; i++) {
const angle = (i * Math.PI) / 2;
const arm = new THREE.Mesh(armGeo, armMat);
arm.position.set(Math.cos(angle) * 0.7, 0, Math.sin(angle) * 0.7);
droneGroup.add(arm);
// Enhanced propellers with glow effect
const propGeo = new THREE.CylinderGeometry(0.2, 0.2, 0.03, 12);
const propMat = new THREE.MeshBasicMaterial({
color: 0xff0000,
emissive: 0x330000
});
const prop = new THREE.Mesh(propGeo, propMat);
prop.position.set(Math.cos(angle) * 0.7, 0.08, Math.sin(angle) * 0.7);
prop.userData = { rotationSpeed: 15 + Math.random() * 5 };
droneGroup.add(prop);
}
// Enhanced front indicator
const frontGeo = new THREE.ConeGeometry(0.1, 0.3, 8);
const frontMat = new THREE.MeshBasicMaterial({
color: 0x00ffff,
emissive: 0x003333
});
const frontIndicator = new THREE.Mesh(frontGeo, frontMat);
frontIndicator.position.set(0.5, 0, 0);
frontIndicator.rotation.z = Math.PI / 2;
droneGroup.add(frontIndicator);
// Add orientation indicators
const orientationGeo = new THREE.SphereGeometry(0.05, 4, 4);
const orientationMat = new THREE.MeshBasicMaterial({ color: 0xffff00 });
for (let i = 0; i < 3; i++) {
const indicator = new THREE.Mesh(orientationGeo, orientationMat);
indicator.position.set(0, i * 0.1 - 0.1, 0);
droneGroup.add(indicator);
}
droneGroup.position.copy(FSD_CONFIG.dronePosition);
}
// ==================== ENHANCED BOUNCING OBSTACLES ====================
function generateBouncingObstacles() {
// Clear old obstacles
FSD_CONFIG.obstacles.forEach(obstacle => {
if (obstacle.parent) obstacle.parent.remove(obstacle);
if (obstacle.geometry) obstacle.geometry.dispose();
if (obstacle.material) obstacle.material.dispose();
});
FSD_CONFIG.obstacles = [];
FSD_CONFIG.floatingObstacles = [];
const difficulty = FSD_CONFIG.environment.difficultyLevel;
const roomHalf = FSD_CONFIG.environment.roomSize / 2;
// Generate obstacles based on difficulty
const totalObstacles = Math.floor(15 + (difficulty - 1) * 5);
const floatingCount = Math.floor(12 + (difficulty - 1) * 3);
for (let i = 0; i < totalObstacles - floatingCount; i++) {
const type = Math.random() > 0.5 ? 'pillar' : 'wall';
let geo, mat;
if (type === 'pillar') {
const radius = 0.6 + Math.random() * 1.2 * difficulty;
const height = 4 + Math.random() * 8 * difficulty;
geo = new THREE.CylinderGeometry(radius, radius, height, 12);
mat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true,
transparent: true,
opacity: 0.6
});
const obstacle = new THREE.Mesh(geo, mat);
// Strategic placement to force learning
let x, z;
if (i < 4) {
// Place near portals
const portalNames = ['NW', 'NE', 'SW', 'SE'];
const portal = FSD_CONFIG.portalPositions[portalNames[i]];
x = portal.x + (Math.random() - 0.5) * 8;
z = portal.z + (Math.random() - 0.5) * 8;
} else {
// Random placement
x = (Math.random() - 0.5) * 50;
z = (Math.random() - 0.5) * 50;
}
obstacle.position.set(x, height / 2, z);
obstacle.userData = {
type: 'pillar',
height: height,
radius: radius,
isFloating: false,
velocity: new THREE.Vector3(0, 0, 0)
};
scene.add(obstacle);
FSD_CONFIG.obstacles.push(obstacle);
} else {
const width = 2 + Math.random() * 4 * difficulty;
const height = 3 + Math.random() * 6 * difficulty;
const depth = 0.5 + Math.random() * 1.5 * difficulty;
geo = new THREE.BoxGeometry(width, height, depth);
mat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true,
transparent: true,
opacity: 0.6
});
const obstacle = new THREE.Mesh(geo, mat);
// Place walls across key paths
const angle = Math.random() * Math.PI * 2;
const distance = 12 + Math.random() * 18;
const x = Math.cos(angle) * distance;
const z = Math.sin(angle) * distance;
obstacle.position.set(x, height / 2, z);
obstacle.rotation.y = angle;
obstacle.userData = {
type: 'wall',
height: height,
width: width,
depth: depth,
isFloating: false,
velocity: new THREE.Vector3(0, 0, 0)
};
scene.add(obstacle);
FSD_CONFIG.obstacles.push(obstacle);
}
}
// Enhanced bouncing obstacles
for (let i = 0; i < floatingCount; i++) {
const size = 1.2 + Math.random() * 2.5 * difficulty;
const geo = new THREE.IcosahedronGeometry(size, 1);
const mat = new THREE.MeshBasicMaterial({
color: 0xff00ff,
wireframe: true,
transparent: true,
opacity: 0.7
});
const obstacle = new THREE.Mesh(geo, mat);
// Position with bias toward center
const bias = Math.random();
const x = (Math.random() - 0.5) * 40 * (bias > 0.7 ? 0.5 : 1);
const z = (Math.random() - 0.5) * 40 * (bias > 0.7 ? 0.5 : 1);
const y = 6 + Math.random() * 12;
obstacle.position.set(x, y, z);
const speed = FSD_CONFIG.environment.floatingMinSpeed +
Math.random() * (FSD_CONFIG.environment.floatingMaxSpeed * difficulty - FSD_CONFIG.environment.floatingMinSpeed);
const angle = Math.random() * Math.PI * 2;
const velocity = new THREE.Vector3(
Math.cos(angle) * speed,
(Math.random() - 0.5) * speed * 0.5,
Math.sin(angle) * speed
);
obstacle.userData = {
type: 'floating',
size: size,
isFloating: true,
velocity: velocity,
angularVelocity: new THREE.Vector3(
(Math.random() - 0.5) * 0.1,
(Math.random() - 0.5) * 0.1,
(Math.random() - 0.5) * 0.1
),
bounceEnergy: FSD_CONFIG.environment.bounceEnergy,
originalColor: 0xff00ff
};
scene.add(obstacle);
FSD_CONFIG.obstacles.push(obstacle);
FSD_CONFIG.floatingObstacles.push(obstacle);
}
}
// ==================== ENHANCED BOUNCING PHYSICS ====================
function updateBouncingObstacles(delta) {
const roomHalf = FSD_CONFIG.environment.roomSize / 2;
for (const obstacle of FSD_CONFIG.floatingObstacles) {
if (!obstacle || !obstacle.userData) continue;
const data = obstacle.userData;
// Apply velocity with time scaling
obstacle.position.x += data.velocity.x * delta * 60;
obstacle.position.y += data.velocity.y * delta * 60;
obstacle.position.z += data.velocity.z * delta * 60;
// Apply rotation
obstacle.rotation.x += data.angularVelocity.x;
obstacle.rotation.y += data.angularVelocity.y;
obstacle.rotation.z += data.angularVelocity.z;
// Check bounds with enhanced bounce
const halfSize = data.size / 2;
const bounceEnergy = data.bounceEnergy;
// X bounds
if (obstacle.position.x - halfSize < -roomHalf || obstacle.position.x + halfSize > roomHalf) {
data.velocity.x = -data.velocity.x * bounceEnergy;
// Add slight random variation
data.velocity.x += (Math.random() - 0.5) * 0.1;
obstacle.position.x = THREE.MathUtils.clamp(
obstacle.position.x,
-roomHalf + halfSize,
roomHalf - halfSize
);
}
// Y bounds
if (obstacle.position.y - halfSize < 2 || obstacle.position.y + halfSize > roomHalf - 5) {
data.velocity.y = -data.velocity.y * bounceEnergy;
data.velocity.y += (Math.random() - 0.5) * 0.05;
obstacle.position.y = THREE.MathUtils.clamp(
obstacle.position.y,
2 + halfSize,
roomHalf - 5 - halfSize
);
}
// Z bounds
if (obstacle.position.z - halfSize < -roomHalf || obstacle.position.z + halfSize > roomHalf) {
data.velocity.z = -data.velocity.z * bounceEnergy;
data.velocity.z += (Math.random() - 0.5) * 0.1;
obstacle.position.z = THREE.MathUtils.clamp(
obstacle.position.z,
-roomHalf + halfSize,
roomHalf - halfSize
);
}
// Gravity effect
data.velocity.y -= 0.1 * delta;
// Obstacle-obstacle collisions with momentum transfer
for (const otherObstacle of FSD_CONFIG.floatingObstacles) {
if (obstacle === otherObstacle || !otherObstacle.userData) continue;
const otherData = otherObstacle.userData;
const distance = obstacle.position.distanceTo(otherObstacle.position);
const minDistance = (data.size + otherData.size) / 2;
if (distance < minDistance) {
// Calculate collision normal
const normal = new THREE.Vector3()
.subVectors(obstacle.position, otherObstacle.position)
.normalize();
// Calculate relative velocity
const relativeVelocity = data.velocity.clone().sub(otherData.velocity);
const normalVelocity = relativeVelocity.dot(normal);
// Only resolve if moving toward each other
if (normalVelocity < 0) {
const impulse = -(1 + bounceEnergy) * normalVelocity /
(1/data.size + 1/otherData.size);
data.velocity.add(normal.clone().multiplyScalar(impulse / data.size));
otherData.velocity.sub(normal.clone().multiplyScalar(impulse / otherData.size));
// Separate obstacles
const overlap = minDistance - distance;
const separation = normal.multiplyScalar(overlap * 0.5);
obstacle.position.add(separation);
otherObstacle.position.sub(separation);
}
}
}
}
}
// ==================== ENHANCED PORTAL SETUP ====================
function createPortals() {
// Clear old portals
Object.values(FSD_CONFIG.portals).forEach(portal => {
if (portal && portal.parent === scene) {
scene.remove(portal);
}
});
FSD_CONFIG.portals = {};
for (const [name, position] of Object.entries(FSD_CONFIG.portalPositions)) {
if (name === 'CENTER') continue;
// Enhanced portal geometry
const outerGeo = new THREE.TorusGeometry(2.5, 0.3, 16, 32);
const outerMat = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true,
emissive: 0x003300
});
const outerRing = new THREE.Mesh(outerGeo, outerMat);
outerRing.position.copy(position);
outerRing.rotation.x = Math.PI / 2;
// Inner portal with particles
const innerGeo = new THREE.SphereGeometry(1.5, 16, 16);
const innerMat = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true,
transparent: true,
opacity: 0.7,
emissive: 0x330000
});
const innerSphere = new THREE.Mesh(innerGeo, innerMat);
innerSphere.position.copy(position);
// Create portal group
const portalGroup = new THREE.Group();
portalGroup.add(outerRing);
portalGroup.add(innerSphere);
portalGroup.position.copy(position);
portalGroup.userData = {
name: name,
collected: false,
position: position.clone(),
rotationSpeed: 0.03,
pulsePhase: Math.random() * Math.PI * 2
};
scene.add(portalGroup);
FSD_CONFIG.portals[name] = portalGroup;
}
// Set first portal as active
FSD_CONFIG.currentStep = 0;
const firstPortalName = FSD_CONFIG.patternSequence[0];
FSD_CONFIG.activePortal = FSD_CONFIG.portals[firstPortalName];
}
// ==================== ENHANCED FSD AUTOPILOT WITH PID CONTROLLER ====================
function enhancedFSDAutoPilot(delta) {
if (!FSD_CONFIG.isTraining || FSD_CONFIG.isPaused || FSD_CONFIG.patternCompleted) return;
try {
FSD_CONFIG.trainingStep++;
const currentTime = Date.now();
const currentTargetName = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep];
// Get target position
let targetPosition;
if (currentTargetName === 'CENTER') {
targetPosition = FSD_CONFIG.portalPositions['CENTER'].clone();
} else {
targetPosition = FSD_CONFIG.portalPositions[currentTargetName].clone();
}
FSD_CONFIG.droneTargetPosition.copy(targetPosition);
// Get current state
const currentState = getCurrentState();
// Choose action using enhanced policy
let actionIndex;
let actionProbability = 0;
if (Math.random() < FSD_CONFIG.explorationRate && FSD_CONFIG.trainingStep < 200) {
// Exploration phase
actionIndex = Math.floor(Math.random() * FSD_CONFIG.actionSpace.length);
actionProbability = 1 / FSD_CONFIG.actionSpace.length;
} else {
// Exploitation: use neural network policy
const policy = enhancedNetwork.getPolicy(currentState);
actionIndex = sampleFromDistribution(policy);
actionProbability = policy[actionIndex];
}
// Get action vector
const action = FSD_CONFIG.actionSpace[actionIndex];
// Calculate enhanced movement with PID controller
const moveVector = calculateEnhancedMovement(targetPosition, action.vector, delta);
// Apply movement
FSD_CONFIG.dronePosition.add(moveVector);
// Enhanced bounds checking
const roomHalf = FSD_CONFIG.environment.roomSize / 2;
const margin = 3;
FSD_CONFIG.dronePosition.x = THREE.MathUtils.clamp(
FSD_CONFIG.dronePosition.x,
-roomHalf + margin,
roomHalf - margin
);
FSD_CONFIG.dronePosition.y = THREE.MathUtils.clamp(
FSD_CONFIG.dronePosition.y,
2,
roomHalf - 8
);
FSD_CONFIG.dronePosition.z = THREE.MathUtils.clamp(
FSD_CONFIG.dronePosition.z,
-roomHalf + margin,
roomHalf - margin
);
// Update drone visuals with smooth rotation
droneGroup.position.copy(FSD_CONFIG.dronePosition);
// Smooth rotation towards movement direction
if (moveVector.length() > 0.1) {
const targetQuat = new THREE.Quaternion().setFromUnitVectors(
new THREE.Vector3(0, 0, 1),
moveVector.clone().normalize()
);
droneGroup.quaternion.slerp(targetQuat, 0.15);
}
// Update velocity with smoothing
const newVelocity = moveVector.divideScalar(delta);
FSD_CONFIG.droneVelocity.lerp(newVelocity, 0.2);
// Update path tracking
const stepDistance = FSD_CONFIG.dronePosition.distanceTo(FSD_CONFIG.lastPosition);
FSD_CONFIG.totalPathLength += stepDistance;
FSD_CONFIG.lastPosition.copy(FSD_CONFIG.dronePosition);
// Calculate distance to target
const distanceToTarget = FSD_CONFIG.dronePosition.distanceTo(targetPosition);
// Anti-stuck system
if (distanceToTarget < FSD_CONFIG.lastDistanceToTarget * 0.99) {
FSD_CONFIG.stuckTimer = Math.max(0, FSD_CONFIG.stuckTimer - delta * 2);
FSD_CONFIG.lastProgressTime = currentTime;
} else {
FSD_CONFIG.stuckTimer += delta;
}
FSD_CONFIG.lastDistanceToTarget = distanceToTarget;
// Stuck recovery
if (FSD_CONFIG.stuckTimer > FSD_CONFIG.stuckThreshold) {
handleEnhancedStuckRecovery();
}
// Check if target reached
if (distanceToTarget < 3.0) {
handleTargetReached(currentTargetName);
}
// Check for center crossings with enhanced detection
if (Math.abs(FSD_CONFIG.dronePosition.x) < 6 && Math.abs(FSD_CONFIG.dronePosition.z) < 6) {
if (Math.abs(FSD_CONFIG.lastPosition.x) > 6 || Math.abs(FSD_CONFIG.lastPosition.z) > 6) {
FSD_CONFIG.crossingCount++;
addEnhancedReward(8, 'center_crossing');
}
}
// Enhanced collision detection
if (checkEnhancedCollisions()) {
addEnhancedReward(-15, 'collision');
}
// Calculate immediate reward
const immediateReward = calculateImmediateReward(distanceToTarget, stepDistance, delta);
addEnhancedReward(immediateReward, 'movement');
// Record experience for training
recordEnhancedExperience(currentState, actionIndex, actionProbability);
// Periodic training
if (FSD_CONFIG.trainingStep % 50 === 0 && FSD_CONFIG.memoryBuffer.length >= FSD_CONFIG.batchSize) {
trainEnhancedNetwork();
}
// Log enhanced telemetry
logEnhancedTelemetry(actionIndex, distanceToTarget);
// Update avoidance memory
updateAvoidanceMemory();
} catch (error) {
console.error('Enhanced FSD Auto-pilot error:', error);
}
}
function calculateEnhancedMovement(targetPosition, actionVector, delta) {
// Combine neural network action with PID controller
const pidOutput = calculatePIDOutput(targetPosition);
const avoidanceForce = calculateEnhancedAvoidance();
// Blend forces
const blendFactor = 0.6;
const neuralForce = actionVector.clone().multiplyScalar(blendFactor);
const pidForce = pidOutput.multiplyScalar(1 - blendFactor);
let finalForce = neuralForce.add(pidForce);
// Add avoidance with adaptive weight
const avoidanceWeight = Math.min(2.0, FSD_CONFIG.avoidanceMemory.length / 10);
finalForce.add(avoidanceForce.multiplyScalar(avoidanceWeight));
// Normalize and apply speed
finalForce.normalize();
// Adaptive speed based on performance
const baseSpeed = 10 + (FSD_CONFIG.successfulPaths.length * 0.3);
const distance = FSD_CONFIG.dronePosition.distanceTo(targetPosition);
const adaptiveSpeed = Math.min(baseSpeed, distance * 0.7);
const speedBoost = 1 + (FSD_CONFIG.learningRate * 5);
return finalForce.multiplyScalar(adaptiveSpeed * speedBoost * delta);
}
function calculatePIDOutput(targetPosition) {
const pid = FSD_CONFIG.pidController;
const error = targetPosition.clone().sub(FSD_CONFIG.dronePosition);
// Update integral
pid.integral.add(error.clone().multiplyScalar(pid.ki));
// Clamp integral to prevent windup
const maxIntegral = 5;
pid.integral.x = THREE.MathUtils.clamp(pid.integral.x, -maxIntegral, maxIntegral);
pid.integral.y = THREE.MathUtils.clamp(pid.integral.y, -maxIntegral, maxIntegral);
pid.integral.z = THREE.MathUtils.clamp(pid.integral.z, -maxIntegral, maxIntegral);
// Calculate derivative
const derivative = error.clone().sub(pid.lastError);
// PID output
const output = new THREE.Vector3()
.add(error.clone().multiplyScalar(pid.kp))
.add(pid.integral)
.add(derivative.multiplyScalar(pid.kd));
// Store error for next iteration
pid.lastError.copy(error);
return output;
}
function calculateEnhancedAvoidance() {
const avoidance = new THREE.Vector3(0, 0, 0);
const dronePos = FSD_CONFIG.dronePosition;
for (const obstacle of FSD_CONFIG.obstacles) {
if (!obstacle || !obstacle.position) continue;
const data = obstacle.userData;
const obstaclePos = obstacle.position.clone();
// Predict future position for moving obstacles
if (data.isFloating && data.velocity) {
const predictionTime = 0.8;
obstaclePos.add(data.velocity.clone().multiplyScalar(predictionTime));
}
const toDrone = dronePos.clone().sub(obstaclePos);
const distance = toDrone.length();
// Calculate safe distance based on obstacle type
let safeDistance;
if (data.isFloating) {
safeDistance = data.size + 4;
} else if (data.type === 'pillar') {
safeDistance = data.radius + 3;
} else {
safeDistance = Math.max(data.width, data.depth) / 2 + 3;
}
if (distance < safeDistance * 2) {
// Calculate repulsion force (inverse square law)
const repulsionForce = toDrone.normalize().multiplyScalar(
Math.pow(safeDistance * 2 / distance, 3)
);
// Weight by urgency and obstacle velocity
let weight = 1.0;
if (data.isFloating && data.velocity) {
const approachSpeed = -data.velocity.dot(toDrone.normalize());
weight += Math.max(0, approachSpeed) * 0.5;
}
avoidance.add(repulsionForce.multiplyScalar(weight));
}
}
return avoidance.length() > 0 ? avoidance.normalize() : avoidance;
}
function getCurrentState() {
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep];
return {
dronePosition: FSD_CONFIG.dronePosition.clone(),
droneVelocity: FSD_CONFIG.droneVelocity.clone(),
target: currentTarget,
distanceToTarget: FSD_CONFIG.dronePosition.distanceTo(
currentTarget === 'CENTER' ?
FSD_CONFIG.portalPositions['CENTER'] :
FSD_CONFIG.portalPositions[currentTarget]
),
patternStep: FSD_CONFIG.currentStep
};
}
function sampleFromDistribution(probabilities) {
const rand = Math.random();
let cumulative = 0;
for (let i = 0; i < probabilities.length; i++) {
cumulative += probabilities[i];
if (rand <= cumulative) {
return i;
}
}
return probabilities.length - 1;
}
function calculateImmediateReward(distanceToTarget, stepDistance, delta) {
let reward = 0;
// Reward for moving toward target
const distanceImprovement = FSD_CONFIG.lastDistanceToTarget - distanceToTarget;
reward += distanceImprovement * 0.5;
// Reward for efficient movement (not too slow, not too fast)
const speed = stepDistance / delta;
const optimalSpeed = 8;
const speedReward = Math.exp(-Math.pow(speed - optimalSpeed, 2) / 50);
reward += speedReward * 0.1;
// Small penalty for time passing
reward -= 0.01;
return reward;
}
function addEnhancedReward(reward, source) {
FSD_CONFIG.cumulativeReward += reward;
// Update reward buffer for averaging
FSD_CONFIG.rewardBuffer.push({
reward: reward,
source: source,
timestamp: Date.now(),
step: FSD_CONFIG.trainingStep
});
// Keep buffer size manageable
if (FSD_CONFIG.rewardBuffer.length > 1000) {
FSD_CONFIG.rewardBuffer.shift();
}
// Calculate average reward
const recentRewards = FSD_CONFIG.rewardBuffer.slice(-100);
FSD_CONFIG.avgReward = recentRewards.reduce((sum, r) => sum + r.reward, 0) / recentRewards.length;
}
function recordEnhancedExperience(state, actionIndex, actionProbability) {
const experience = {
state: state,
action: actionIndex,
oldProbability: actionProbability,
reward: FSD_CONFIG.cumulativeReward,
timestamp: Date.now(),
step: FSD_CONFIG.trainingStep,
epoch: FSD_CONFIG.epoch,
iteration: FSD_CONFIG.iteration
};
FSD_CONFIG.memoryBuffer.push(experience);
FSD_CONFIG.actionHistory.push(actionIndex);
// Keep memory bounded
if (FSD_CONFIG.memoryBuffer.length > FSD_CONFIG.maxMemorySize) {
FSD_CONFIG.memoryBuffer.shift();
}
if (FSD_CONFIG.actionHistory.length > 100) {
FSD_CONFIG.actionHistory.shift();
}
}
function trainEnhancedNetwork() {
if (FSD_CONFIG.memoryBuffer.length < FSD_CONFIG.batchSize) return;
// Sample random batch
const batch = [];
for (let i = 0; i < FSD_CONFIG.batchSize; i++) {
const randomIndex = Math.floor(Math.random() * FSD_CONFIG.memoryBuffer.length);
batch.push(FSD_CONFIG.memoryBuffer[randomIndex]);
}
// Add next states
for (const exp of batch) {
exp.nextState = getCurrentState();
exp.done = FSD_CONFIG.patternCompleted;
}
// Train network
const losses = enhancedNetwork.trainBatch(batch);
// Update metrics
FSD_CONFIG.policyLoss = losses.policyLoss;
FSD_CONFIG.valueLoss = losses.valueLoss;
FSD_CONFIG.tdError = losses.tdError;
FSD_CONFIG.trainSteps++;
// Update learning parameters
updateLearningParameters();
}
function updateLearningParameters() {
// Decay exploration rate
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.999);
// Adaptive learning rate based on performance
const successRate = FSD_CONFIG.successHistory.length > 0 ?
FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length : 0;
if (successRate > 0.7) {
FSD_CONFIG.learningRate = Math.min(0.005, FSD_CONFIG.learningRate * 1.01);
} else if (successRate < 0.3) {
FSD_CONFIG.learningRate = Math.max(0.0001, FSD_CONFIG.learningRate * 0.99);
}
// Update network learning rate
enhancedNetwork.learningRate = FSD_CONFIG.learningRate;
}
function handleEnhancedStuckRecovery() {
FSD_CONFIG.stuckTimer = 0;
// Enhanced recovery: move away from current position
const recoveryAngle = Math.random() * Math.PI * 2;
const recoveryDistance = 8;
FSD_CONFIG.dronePosition.add(new THREE.Vector3(
Math.cos(recoveryAngle) * recoveryDistance,
3,
Math.sin(recoveryAngle) * recoveryDistance
));
// Increase exploration temporarily
FSD_CONFIG.explorationRate = Math.min(0.5, FSD_CONFIG.explorationRate * 1.2);
showMessage('ENHANCED RECOVERY', 'Drone repositioned and exploration increased');
}
function checkEnhancedCollisions() {
for (const obstacle of FSD_CONFIG.obstacles) {
if (!obstacle || !obstacle.position) continue;
const data = obstacle.userData;
const distance = FSD_CONFIG.dronePosition.distanceTo(obstacle.position);
let collisionDistance;
if (data.isFloating) {
collisionDistance = data.size + 0.8;
} else if (data.type === 'pillar') {
collisionDistance = data.radius + 0.8;
} else {
collisionDistance = Math.max(data.width, data.depth) / 2 + 0.8;
}
if (distance < collisionDistance) {
handleEnhancedCollision(obstacle);
return true;
}
}
return false;
}
function handleEnhancedCollision(obstacle) {
if (!FSD_CONFIG.isTraining) return;
FSD_CONFIG.collisionCount++;
const data = obstacle.userData;
// Visual feedback
const originalColor = obstacle.material.color.getHex();
obstacle.material.color.setHex(0xff0000);
if (obstacle.material.emissive) {
obstacle.material.emissive.setHex(0x330000);
}
setTimeout(() => {
try {
obstacle.material.color.setHex(data.originalColor || originalColor);
if (obstacle.material.emissive) {
obstacle.material.emissive.setHex(0x000000);
}
} catch (e) {}
}, 500);
// Enhanced bounce physics
const normal = FSD_CONFIG.dronePosition.clone().sub(obstacle.position).normalize();
const bounceStrength = 3.0;
FSD_CONFIG.dronePosition.add(normal.multiplyScalar(bounceStrength));
// Reduce velocity
FSD_CONFIG.droneVelocity.multiplyScalar(0.2);
// Add to avoidance memory with enhanced data
FSD_CONFIG.avoidanceMemory.push({
position: obstacle.position.clone(),
type: data.type,
size: data.size || data.radius || 2,
velocity: data.velocity ? data.velocity.clone() : new THREE.Vector3(0, 0, 0),
timestamp: Date.now(),
severity: 1.0
});
// Keep memory size limited
if (FSD_CONFIG.avoidanceMemory.length > 50) {
FSD_CONFIG.avoidanceMemory.shift();
}
}
function updateAvoidanceMemory() {
// Decay avoidance memory over time
const currentTime = Date.now();
FSD_CONFIG.avoidanceMemory = FSD_CONFIG.avoidanceMemory.filter(memory => {
const age = currentTime - memory.timestamp;
return age < 10000; // Keep for 10 seconds
});
}
function logEnhancedTelemetry(actionIndex, distanceToTarget) {
try {
if (!FSD_CONFIG.isTraining || FSD_CONFIG.isPaused) return;
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep];
const targetPos = currentTarget === 'CENTER' ?
FSD_CONFIG.portalPositions['CENTER'] :
FSD_CONFIG.portalPositions[currentTarget];
const telemetry = {
timestamp: Date.now(),
frame: frameCount++,
epoch: FSD_CONFIG.epoch,
iteration: FSD_CONFIG.iteration,
trainingStep: FSD_CONFIG.trainingStep,
pattern_step: FSD_CONFIG.currentStep,
pattern_target: currentTarget,
position: [FSD_CONFIG.dronePosition.x, FSD_CONFIG.dronePosition.y, FSD_CONFIG.dronePosition.z],
velocity: [FSD_CONFIG.droneVelocity.x, FSD_CONFIG.droneVelocity.y, FSD_CONFIG.droneVelocity.z],
rotation: [droneGroup.rotation.x, droneGroup.rotation.y, droneGroup.rotation.z],
target_position: [targetPos.x, targetPos.y, targetPos.z],
distance_to_target: distanceToTarget,
// Neural network metrics
q_value: enhancedNetwork.getValue(getCurrentState()),
cumulative_reward: FSD_CONFIG.cumulativeReward,
exploration_rate: FSD_CONFIG.explorationRate,
learning_rate: FSD_CONFIG.learningRate,
td_error: FSD_CONFIG.tdError,
policy_loss: FSD_CONFIG.policyLoss,
value_loss: FSD_CONFIG.valueLoss,
// Performance metrics
collisions: FSD_CONFIG.collisionCount,
path_length: FSD_CONFIG.totalPathLength,
crossing_count: FSD_CONFIG.crossingCount,
stuck_timer: FSD_CONFIG.stuckTimer,
avoidance_memory: FSD_CONFIG.avoidanceMemory.length,
// Environment info
obstacle_count: FSD_CONFIG.obstacles.length,
floating_obstacle_count: FSD_CONFIG.floatingObstacles.length,
difficulty_level: FSD_CONFIG.environment.difficultyLevel,
// Pattern progress
pattern_time: (Date.now() - FSD_CONFIG.patternStartTime) / 1000,
pattern_completed: FSD_CONFIG.patternCompleted,
// Training info
memory_buffer_size: FSD_CONFIG.memoryBuffer.length,
successful_paths_count: FSD_CONFIG.successfulPaths.length,
train_steps: FSD_CONFIG.trainSteps,
avg_reward: FSD_CONFIG.avgReward
};
FSD_CONFIG.telemetryBuffer.push(telemetry);
if (FSD_CONFIG.telemetryBuffer.length > FSD_CONFIG.maxBufferSize) {
FSD_CONFIG.telemetryBuffer = FSD_CONFIG.telemetryBuffer.slice(-FSD_CONFIG.maxBufferSize);
}
} catch (error) {
console.error('Enhanced telemetry error:', error);
}
}
// ==================== ENHANCED TARGET REACHED HANDLER ====================
function handleTargetReached(targetName) {
if (targetName === 'CENTER') {
completeEnhancedPattern();
return;
}
const portal = FSD_CONFIG.portals[targetName];
if (portal && !portal.userData.collected) {
portal.userData.collected = true;
// Enhanced visual feedback
portal.children.forEach(child => {
if (child.material) {
child.material.color.setHex(0x00aa00);
if (child.material.emissive) {
child.material.emissive.setHex(0x003300);
}
}
});
addEnhancedReward(25, 'portal_reached');
}
FSD_CONFIG.currentStep++;
if (FSD_CONFIG.currentStep < FSD_CONFIG.patternSequence.length) {
const nextTargetName = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep];
if (nextTargetName === 'CENTER') {
FSD_CONFIG.activePortal = null;
showMessage('RETURN TO CENTER', 'Complete pattern by returning to center');
} else {
FSD_CONFIG.activePortal = FSD_CONFIG.portals[nextTargetName];
showMessage('NEXT TARGET', `${targetName}${nextTargetName}`);
}
addEnhancedReward(10, 'pattern_progress');
updateUI();
}
}
function completeEnhancedPattern() {
FSD_CONFIG.patternCompleted = true;
const elapsedTime = (Date.now() - FSD_CONFIG.patternStartTime) / 1000;
// Calculate enhanced score
const idealPath = calculateIdealPathLength();
const efficiency = FSD_CONFIG.totalPathLength > 0 ?
(idealPath / FSD_CONFIG.totalPathLength) * 100 : 0;
FSD_CONFIG.efficiencyScore = efficiency;
// Time bonus (faster = better)
const timeBonus = Math.max(0, 45 - elapsedTime) * 0.8;
// Collision penalty
const collisionPenalty = FSD_CONFIG.collisionCount * 3;
// Efficiency bonus
const efficiencyBonus = efficiency > 85 ? 20 :
efficiency > 70 ? 10 : 0;
// Calculate epoch score
FSD_CONFIG.epochScore = efficiency - collisionPenalty + timeBonus + efficiencyBonus;
// Update best time
if (elapsedTime < FSD_CONFIG.patternBestTime) {
FSD_CONFIG.patternBestTime = elapsedTime;
}
// Record success
const success = FSD_CONFIG.collisionCount === 0 && efficiency > 80;
FSD_CONFIG.successHistory.push(success);
if (FSD_CONFIG.successHistory.length > 20) FSD_CONFIG.successHistory.shift();
// Large reward for completing pattern
addEnhancedReward(100 + timeBonus + efficiencyBonus - collisionPenalty, 'pattern_complete');
// Record successful path
const successfulPath = {
epoch: FSD_CONFIG.epoch,
iteration: FSD_CONFIG.iteration,
time: elapsedTime,
collisions: FSD_CONFIG.collisionCount,
pathLength: FSD_CONFIG.totalPathLength,
efficiency: efficiency,
score: FSD_CONFIG.epochScore,
cumulativeReward: FSD_CONFIG.cumulativeReward,
explorationRate: FSD_CONFIG.explorationRate,
timestamp: Date.now()
};
FSD_CONFIG.successfulPaths.push(successfulPath);
// Keep only recent successful paths
if (FSD_CONFIG.successfulPaths.length > 30) {
FSD_CONFIG.successfulPaths.shift();
}
// Add to reward per epoch tracking
FSD_CONFIG.rewardPerEpoch.push(FSD_CONFIG.cumulativeReward);
if (FSD_CONFIG.rewardPerEpoch.length > 10) {
FSD_CONFIG.rewardPerEpoch.shift();
}
showMessage('ENHANCED PATTERN COMPLETE!',
`Time: ${elapsedTime.toFixed(2)}s | Score: ${FSD_CONFIG.epochScore.toFixed(2)} | Efficiency: ${efficiency.toFixed(1)}%`);
// Update learning parameters based on performance
updateEnhancedLearningParameters(success, efficiency, elapsedTime);
updateUI();
// Auto-start next iteration after delay
setTimeout(() => {
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) {
FSD_CONFIG.iteration++;
startPattern();
}
}, 2500);
}
function updateEnhancedLearningParameters(success, efficiency, elapsedTime) {
// Decrease exploration rate
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.97);
// Adjust learning rate based on performance
if (success && efficiency > 75 && elapsedTime < FSD_CONFIG.patternBestTime * 1.3) {
FSD_CONFIG.learningRate = Math.min(0.005, FSD_CONFIG.learningRate * 1.05);
} else if (!success || efficiency < 60) {
FSD_CONFIG.learningRate = Math.max(0.0001, FSD_CONFIG.learningRate * 0.95);
}
// Update network learning rate
enhancedNetwork.learningRate = FSD_CONFIG.learningRate;
}
function calculateIdealPathLength() {
let totalDistance = 0;
let lastPosition = FSD_CONFIG.portalPositions['CENTER'];
for (const portalName of FSD_CONFIG.patternSequence) {
const position = FSD_CONFIG.portalPositions[portalName];
totalDistance += lastPosition.distanceTo(position);
lastPosition = position;
}
return totalDistance;
}
// ==================== ENHANCED UI UPDATES ====================
function updateUI() {
try {
// Enhanced telemetry display
document.getElementById('altitude').textContent = FSD_CONFIG.dronePosition.y.toFixed(1) + 'm';
document.getElementById('speed').textContent = FSD_CONFIG.droneVelocity.length().toFixed(1) + 'm/s';
document.getElementById('velocity').textContent =
`${FSD_CONFIG.droneVelocity.x.toFixed(1)}/${FSD_CONFIG.droneVelocity.y.toFixed(1)}/${FSD_CONFIG.droneVelocity.z.toFixed(1)}`;
// Distance to target
const currentTarget = FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep];
const targetPos = currentTarget === 'CENTER' ?
FSD_CONFIG.portalPositions['CENTER'] :
FSD_CONFIG.portalPositions[currentTarget];
const distance = FSD_CONFIG.dronePosition.distanceTo(targetPos);
document.getElementById('distanceToTarget').textContent = distance.toFixed(1) + 'm';
document.getElementById('collisionCount').textContent = FSD_CONFIG.collisionCount;
document.getElementById('pathLength').textContent = FSD_CONFIG.totalPathLength.toFixed(1) + 'm';
document.getElementById('crossingCount').textContent = FSD_CONFIG.crossingCount;
// Progress info
document.getElementById('epochNumber').textContent = FSD_CONFIG.epoch;
document.getElementById('iterationNumber').textContent = FSD_CONFIG.iteration;
document.getElementById('trainingStep').textContent = FSD_CONFIG.trainingStep;
document.getElementById('patternStep').textContent = `${FSD_CONFIG.currentStep + 1}/${FSD_CONFIG.patternSequence.length}`;
const nextPortal = FSD_CONFIG.currentStep < FSD_CONFIG.patternSequence.length ?
FSD_CONFIG.patternSequence[FSD_CONFIG.currentStep] : 'COMPLETE';
document.getElementById('nextPortal').textContent = nextPortal;
// Progress bar
const progress = (FSD_CONFIG.currentStep / FSD_CONFIG.patternSequence.length) * 100;
document.getElementById('patternProgressBar').style.width = `${progress}%`;
// Time
const elapsedTime = FSD_CONFIG.patternStartTime > 0 ?
((Date.now() - FSD_CONFIG.patternStartTime) / 1000).toFixed(1) : '0.0';
document.getElementById('patternTime').textContent = elapsedTime + 's';
document.getElementById('bestTime').textContent =
FSD_CONFIG.patternBestTime === Infinity ? '∞' : FSD_CONFIG.patternBestTime.toFixed(2) + 's';
document.getElementById('epochScore').textContent = FSD_CONFIG.epochScore.toFixed(2);
// Efficiency
const idealPath = calculateIdealPathLength();
const efficiency = FSD_CONFIG.totalPathLength > 0 ?
(idealPath / FSD_CONFIG.totalPathLength * 100).toFixed(1) : '0.0';
document.getElementById('efficiency').textContent = efficiency + '%';
// Pattern panel
document.getElementById('patternSequence').textContent =
FSD_CONFIG.patternSequence.join('→');
document.getElementById('avoidanceScore').textContent =
FSD_CONFIG.avoidanceMemory.length > 0 ?
(FSD_CONFIG.avoidanceMemory.length / 50).toFixed(2) : '0.00';
// Success rate
const successRate = FSD_CONFIG.successHistory.length > 0 ?
(FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length * 100).toFixed(0) : '0';
document.getElementById('successRate').textContent = successRate + '%';
document.getElementById('difficultyLevel').textContent = FSD_CONFIG.environment.difficultyLevel.toFixed(1);
// FSD panel
document.getElementById('networkArch').textContent = enhancedNetwork.layers.join('-');
document.getElementById('learningRate').textContent = FSD_CONFIG.learningRate.toFixed(4);
document.getElementById('explorationRate').textContent = FSD_CONFIG.explorationRate.toFixed(3);
document.getElementById('qValue').textContent = enhancedNetwork.getValue(getCurrentState()).toFixed(3);
document.getElementById('tdError').textContent = FSD_CONFIG.tdError.toFixed(4);
document.getElementById('memorySize').textContent = FSD_CONFIG.memoryBuffer.length;
document.getElementById('batchSize').textContent = FSD_CONFIG.batchSize;
// Reward panel
document.getElementById('cumulativeReward').textContent = FSD_CONFIG.cumulativeReward.toFixed(1);
document.getElementById('avgReward').textContent = FSD_CONFIG.avgReward.toFixed(2);
const recentRewards = FSD_CONFIG.rewardPerEpoch.slice(-5);
const avgRewardPerEpoch = recentRewards.length > 0 ?
recentRewards.reduce((a, b) => a + b, 0) / recentRewards.length : 0;
document.getElementById('rewardPerEpoch').textContent = avgRewardPerEpoch.toFixed(1);
document.getElementById('policyLoss').textContent = FSD_CONFIG.policyLoss.toFixed(4);
document.getElementById('valueLoss').textContent = FSD_CONFIG.valueLoss.toFixed(4);
document.getElementById('trainSteps').textContent = FSD_CONFIG.trainSteps;
// Status
const statusDot = document.getElementById('statusDot');
const statusText = document.getElementById('statusText');
if (FSD_CONFIG.isPaused) {
statusDot.style.background = '#ff0';
statusText.textContent = 'PAUSED';
} else if (FSD_CONFIG.isTraining) {
statusDot.style.background = '#0f0';
statusText.textContent = `EPOCH ${FSD_CONFIG.epoch} | ITER ${FSD_CONFIG.iteration} | STEP ${FSD_CONFIG.trainingStep}`;
} else {
statusDot.style.background = '#f00';
statusText.textContent = 'ENHANCED FSD READY';
}
// Update visualizers
drawEnhancedWave();
drawEnhancedPath();
drawNeuralNetwork();
} catch (error) {
console.error('Enhanced UI update error:', error);
}
}
// ==================== ENHANCED VISUALIZERS ====================
const waveCanvas = document.getElementById('waveVisualizer');
const waveCtx = waveCanvas.getContext('2d');
const pathCanvas = document.getElementById('pathVisualizer');
const pathCtx = pathCanvas.getContext('2d');
const nnCanvas = document.getElementById('nnVisualizer');
const nnCtx = nnCanvas.getContext('2d');
let waveData = [];
let pathData = [];
function drawEnhancedWave() {
if (!waveCanvas || !waveCtx) return;
waveCanvas.width = waveCanvas.offsetWidth;
waveCanvas.height = waveCanvas.offsetHeight;
// Clear with gradient
const gradient = waveCtx.createLinearGradient(0, 0, waveCanvas.width, 0);
gradient.addColorStop(0, 'rgba(0, 10, 0, 0.8)');
gradient.addColorStop(1, 'rgba(0, 20, 0, 0.6)');
waveCtx.fillStyle = gradient;
waveCtx.fillRect(0, 0, waveCanvas.width, waveCanvas.height);
// Enhanced grid
waveCtx.strokeStyle = 'rgba(0, 255, 0, 0.15)';
waveCtx.lineWidth = 1;
for (let x = 0; x < waveCanvas.width; x += 25) {
waveCtx.beginPath();
waveCtx.moveTo(x, 0);
waveCtx.lineTo(x, waveCanvas.height);
waveCtx.stroke();
}
for (let y = 0; y < waveCanvas.height; y += 25) {
waveCtx.beginPath();
waveCtx.moveTo(0, y);
waveCtx.lineTo(waveCanvas.width, y);
waveCtx.stroke();
}
// Add current data
waveData.push({
altitude: FSD_CONFIG.dronePosition.y,
speed: FSD_CONFIG.droneVelocity.length(),
reward: FSD_CONFIG.cumulativeReward,
qValue: enhancedNetwork.getValue(getCurrentState()),
time: Date.now()
});
if (waveData.length > 120) waveData.shift();
// Draw multiple metrics
if (waveData.length > 1) {
// Speed line (green)
waveCtx.strokeStyle = '#0f0';
waveCtx.lineWidth = 2;
waveCtx.beginPath();
waveData.forEach((point, i) => {
const x = (i / waveData.length) * waveCanvas.width;
const y = waveCanvas.height - (point.speed / 25 * waveCanvas.height);
if (i === 0) waveCtx.moveTo(x, y);
else waveCtx.lineTo(x, y);
});
waveCtx.stroke();
// Reward line (magenta)
waveCtx.strokeStyle = '#ff00ff';
waveCtx.lineWidth = 1.5;
waveCtx.beginPath();
const rewards = waveData.map(p => p.reward);
const minReward = Math.min(...rewards);
const maxReward = Math.max(...rewards);
const rewardRange = Math.max(1, maxReward - minReward);
waveData.forEach((point, i) => {
const x = (i / waveData.length) * waveCanvas.width;
const normalizedReward = (point.reward - minReward) / rewardRange;
const y = waveCanvas.height - (normalizedReward * waveCanvas.height * 0.7);
if (i === 0) waveCtx.moveTo(x, y);
else waveCtx.lineTo(x, y);
});
waveCtx.stroke();
// Q-value line (cyan)
waveCtx.strokeStyle = '#0ff';
waveCtx.lineWidth = 1.2;
waveCtx.beginPath();
const qValues = waveData.map(p => p.qValue);
const minQ = Math.min(...qValues);
const maxQ = Math.max(...qValues);
const qRange = Math.max(0.1, maxQ - minQ);
waveData.forEach((point, i) => {
const x = (i / waveData.length) * waveCanvas.width;
const normalizedQ = (point.qValue - minQ) / qRange;
const y = waveCanvas.height - (normalizedQ * waveCanvas.height * 0.6);
if (i === 0) waveCtx.moveTo(x, y);
else waveCtx.lineTo(x, y);
});
waveCtx.stroke();
// Draw current values
const current = waveData[waveData.length - 1];
waveCtx.fillStyle = '#0f0';
waveCtx.font = '8px monospace';
waveCtx.fillText(`Speed: ${current.speed.toFixed(1)}`, 5, 12);
waveCtx.fillStyle = '#ff00ff';
waveCtx.fillText(`Reward: ${current.reward.toFixed(1)}`, 5, 24);
waveCtx.fillStyle = '#0ff';
waveCtx.fillText(`Q: ${current.qValue.toFixed(3)}`, 5, 36);
}
}
function drawEnhancedPath() {
if (!pathCanvas || !pathCtx) return;
pathCanvas.width = pathCanvas.offsetWidth;
pathCanvas.height = pathCanvas.offsetHeight;
// Clear with gradient
const gradient = pathCtx.createRadialGradient(
pathCanvas.width/2, pathCanvas.height/2, 0,
pathCanvas.width/2, pathCanvas.height/2, pathCanvas.width/2
);
gradient.addColorStop(0, 'rgba(0, 20, 20, 0.7)');
gradient.addColorStop(1, 'rgba(0, 10, 10, 0.9)');
pathCtx.fillStyle = gradient;
pathCtx.fillRect(0, 0, pathCanvas.width, pathCanvas.height);
// Draw grid for 60x60 area
const scale = Math.min(pathCanvas.width, pathCanvas.height) / 60;
const offsetX = pathCanvas.width / 2;
const offsetY = pathCanvas.height / 2;
// Enhanced grid
pathCtx.strokeStyle = 'rgba(0, 255, 255, 0.15)';
pathCtx.lineWidth = 0.5;
for (let x = -30; x <= 30; x += 5) {
const screenX = offsetX + x * scale;
pathCtx.beginPath();
pathCtx.moveTo(screenX, 0);
pathCtx.lineTo(screenX, pathCanvas.height);
pathCtx.stroke();
}
for (let y = -30; y <= 30; y += 5) {
const screenY = offsetY + y * scale;
pathCtx.beginPath();
pathCtx.moveTo(0, screenY);
pathCtx.lineTo(pathCanvas.width, screenY);
pathCtx.stroke();
}
// Draw portals
for (const [name, pos] of Object.entries(FSD_CONFIG.portalPositions)) {
let color;
if (name === 'CENTER') {
color = '#ff0';
} else {
color = FSD_CONFIG.portals[name]?.userData.collected ? '#0a0' : '#f00';
}
const screenX = offsetX + pos.x * scale;
const screenY = offsetY - pos.z * scale;
// Portal glow effect
pathCtx.shadowColor = color;
pathCtx.shadowBlur = 10;
pathCtx.fillStyle = color;
pathCtx.beginPath();
pathCtx.arc(screenX, screenY, 6, 0, Math.PI * 2);
pathCtx.fill();
pathCtx.shadowBlur = 0;
// Portal border
pathCtx.strokeStyle = '#fff';
pathCtx.lineWidth = 1;
pathCtx.beginPath();
pathCtx.arc(screenX, screenY, 6, 0, Math.PI * 2);
pathCtx.stroke();
// Label
pathCtx.fillStyle = '#fff';
pathCtx.font = '9px monospace';
pathCtx.textAlign = 'center';
pathCtx.fillText(name, screenX, screenY - 12);
}
// Draw drone path with enhanced visualization
if (pathData.length > 1) {
// Draw path with gradient based on speed and time
for (let i = 1; i < pathData.length; i++) {
const prev = pathData[i - 1];
const current = pathData[i];
const screenX1 = offsetX + prev.x * scale;
const screenY1 = offsetY - prev.z * scale;
const screenX2 = offsetX + current.x * scale;
const screenY2 = offsetY - current.z * scale;
// Calculate line properties based on time and speed
const timeDiff = current.time - prev.time;
const distance = Math.sqrt(Math.pow(current.x - prev.x, 2) + Math.pow(current.z - prev.z, 2));
const speed = timeDiff > 0 ? distance / timeDiff * 1000 : 0;
// Color based on speed (blue = slow, green = medium, red = fast)
let r, g, b;
if (speed < 5) {
r = 0; g = Math.floor(255 * (speed / 5)); b = 255;
} else if (speed < 10) {
r = Math.floor(255 * ((speed - 5) / 5)); g = 255; b = 0;
} else {
r = 255; g = Math.floor(255 * (1 - (speed - 10) / 10)); b = 0;
}
// Width based on recency
const age = Date.now() - current.time;
const width = Math.max(1, 3 * (1 - age / 10000));
pathCtx.strokeStyle = `rgb(${r}, ${g}, ${b})`;
pathCtx.lineWidth = width;
pathCtx.beginPath();
pathCtx.moveTo(screenX1, screenY1);
pathCtx.lineTo(screenX2, screenY2);
pathCtx.stroke();
}
// Draw current position
const currentX = offsetX + FSD_CONFIG.dronePosition.x * scale;
const currentY = offsetY - FSD_CONFIG.dronePosition.z * scale;
// Drone indicator with orientation
pathCtx.fillStyle = '#0f0';
pathCtx.beginPath();
pathCtx.arc(currentX, currentY, 5, 0, Math.PI * 2);
pathCtx.fill();
pathCtx.strokeStyle = '#0f0';
pathCtx.lineWidth = 1;
pathCtx.beginPath();
pathCtx.arc(currentX, currentY, 5, 0, Math.PI * 2);
pathCtx.stroke();
// Draw orientation line
const forward = new THREE.Vector3(0, 0, -1);
forward.applyQuaternion(droneGroup.quaternion);
const forwardX = forward.x * 8;
const forwardZ = forward.z * 8;
pathCtx.strokeStyle = '#0ff';
pathCtx.lineWidth = 2;
pathCtx.beginPath();
pathCtx.moveTo(currentX, currentY);
pathCtx.lineTo(currentX + forwardX * scale, currentY - forwardZ * scale);
pathCtx.stroke();
// Draw velocity vector
if (FSD_CONFIG.droneVelocity.length() > 0.1) {
const velX = FSD_CONFIG.droneVelocity.x * 2;
const velZ = FSD_CONFIG.droneVelocity.z * 2;
pathCtx.strokeStyle = '#ff0';
pathCtx.lineWidth = 1.5;
pathCtx.beginPath();
pathCtx.moveTo(currentX, currentY);
pathCtx.lineTo(currentX + velX * scale, currentY - velZ * scale);
pathCtx.stroke();
// Velocity magnitude circle
const speed = FSD_CONFIG.droneVelocity.length();
const speedRadius = Math.min(12, speed * 1.5);
pathCtx.strokeStyle = 'rgba(255, 255, 0, 0.5)';
pathCtx.lineWidth = 1;
pathCtx.beginPath();
pathCtx.arc(currentX, currentY, speedRadius, 0, Math.PI * 2);
pathCtx.stroke();
}
}
// Add current position to path
pathData.push({
x: FSD_CONFIG.dronePosition.x,
z: FSD_CONFIG.dronePosition.z,
time: Date.now()
});
// Keep recent path (more points for better visualization)
if (pathData.length > 800) {
pathData = pathData.slice(-800);
}
}
function drawNeuralNetwork() {
if (!nnCanvas || !nnCtx) return;
nnCanvas.width = nnCanvas.offsetWidth;
nnCanvas.height = nnCanvas.offsetHeight;
// Clear
nnCtx.fillStyle = 'rgba(0, 10, 10, 0.8)';
nnCtx.fillRect(0, 0, nnCanvas.width, nnCanvas.height);
// Network architecture visualization
const layers = enhancedNetwork.layers;
const neuronRadius = 3;
const layerSpacing = (nnCanvas.width - 40) / (layers.length - 1);
const maxNeurons = Math.max(...layers);
// Draw neurons
for (let l = 0; l < layers.length; l++) {
const neuronCount = layers[l];
const x = 20 + l * layerSpacing;
for (let n = 0; n < neuronCount; n++) {
const y = nnCanvas.height / 2 + (n - neuronCount/2) * (nnCanvas.height / (maxNeurons + 2));
// Neuron activation level (simulated)
const activation = Math.random() * 0.5 + 0.3; // Simulated for visualization
// Draw neuron
const gradient = nnCtx.createRadialGradient(x, y, 0, x, y, neuronRadius * 2);
gradient.addColorStop(0, `rgba(255, ${Math.floor(255 * activation)}, 255, 0.8)`);
gradient.addColorStop(1, `rgba(128, ${Math.floor(128 * activation)}, 255, 0.3)`);
nnCtx.fillStyle = gradient;
nnCtx.beginPath();
nnCtx.arc(x, y, neuronRadius, 0, Math.PI * 2);
nnCtx.fill();
// Neuron border
nnCtx.strokeStyle = `rgba(255, ${Math.floor(255 * activation)}, 255, 0.6)`;
nnCtx.lineWidth = 1;
nnCtx.beginPath();
nnCtx.arc(x, y, neuronRadius, 0, Math.PI * 2);
nnCtx.stroke();
}
}
// Draw layer labels
nnCtx.fillStyle = '#ff00ff';
nnCtx.font = '8px monospace';
nnCtx.textAlign = 'center';
for (let l = 0; l < layers.length; l++) {
const x = 20 + l * layerSpacing;
nnCtx.fillText(`L${l+1}: ${layers[l]}`, x, 15);
}
// Draw network info
nnCtx.fillStyle = '#0ff';
nnCtx.font = '7px monospace';
nnCtx.textAlign = 'left';
nnCtx.fillText(`Learning: ${FSD_CONFIG.learningRate.toFixed(4)}`, 5, nnCanvas.height - 25);
nnCtx.fillText(`Exploration: ${FSD_CONFIG.explorationRate.toFixed(3)}`, 5, nnCanvas.height - 15);
nnCtx.fillText(`Memory: ${FSD_CONFIG.memoryBuffer.length}/${FSD_CONFIG.maxMemorySize}`, 5, nnCanvas.height - 5);
}
// ==================== MESSAGE SYSTEM ====================
function showMessage(title, detail) {
const overlay = document.getElementById('messageOverlay');
const titleEl = document.getElementById('messageTitle');
const detailEl = document.getElementById('messageDetail');
titleEl.textContent = title;
detailEl.textContent = detail;
overlay.style.display = 'block';
setTimeout(() => {
overlay.style.display = 'none';
}, 2000);
}
// ==================== CAMERA CONTROL ====================
function updateCamera() {
if (FSD_CONFIG.cameraMode === 'first') {
// First-person view
camera.position.copy(droneGroup.position);
camera.position.y += 0.3;
camera.position.z += 0.8;
camera.rotation.copy(droneGroup.rotation);
} else {
// Third-person view with smooth following
const cameraOffset = new THREE.Vector3(0, 12, 20);
const idealCameraPos = droneGroup.position.clone().add(cameraOffset);
camera.position.lerp(idealCameraPos, 0.1);
camera.lookAt(droneGroup.position);
}
}
// ==================== ENHANCED CONTROL FUNCTIONS ====================
function startFSDTraining() {
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) return;
if (FSD_CONFIG.isTraining && FSD_CONFIG.isPaused) {
FSD_CONFIG.isPaused = false;
clock.start();
document.getElementById('pauseBtn').classList.remove('active');
document.getElementById('startBtn').classList.add('active');
} else {
FSD_CONFIG.isTraining = true;
FSD_CONFIG.isPaused = false;
clock.start();
startPattern();
document.getElementById('startBtn').classList.add('active');
document.getElementById('pauseBtn').classList.remove('active');
document.getElementById('stopBtn').classList.remove('active');
}
showMessage('ENHANCED FSD TRAINING STARTED',
`Epoch ${FSD_CONFIG.epoch} | Network: ${enhancedNetwork.layers.join('-')} | LR: ${FSD_CONFIG.learningRate.toFixed(4)}`);
updateUI();
}
function pauseTraining() {
if (!FSD_CONFIG.isTraining) return;
FSD_CONFIG.isPaused = !FSD_CONFIG.isPaused;
if (FSD_CONFIG.isPaused) {
clock.stop();
document.getElementById('pauseBtn').classList.add('active');
document.getElementById('startBtn').classList.remove('active');
} else {
clock.start();
document.getElementById('pauseBtn').classList.remove('active');
document.getElementById('startBtn').classList.add('active');
}
showMessage(FSD_CONFIG.isPaused ? 'TRAINING PAUSED' : 'TRAINING RESUMED',
`Epoch ${FSD_CONFIG.epoch} | Iteration ${FSD_CONFIG.iteration}`);
updateUI();
}
function stopTraining() {
FSD_CONFIG.isTraining = false;
FSD_CONFIG.isPaused = false;
clock.stop();
// Reset drone to center
FSD_CONFIG.dronePosition.set(0, 4, 0);
FSD_CONFIG.droneVelocity.set(0, 0, 0);
droneGroup.position.copy(FSD_CONFIG.dronePosition);
droneGroup.rotation.set(0, 0, 0);
// Reset PID controller
FSD_CONFIG.pidController.integral.set(0, 0, 0);
FSD_CONFIG.pidController.lastError.set(0, 0, 0);
document.getElementById('startBtn').classList.remove('active');
document.getElementById('pauseBtn').classList.remove('active');
document.getElementById('stopBtn').classList.add('active');
showMessage('TRAINING STOPPED', 'Enhanced neural network preserved for next session');
updateUI();
}
function emergencyStop() {
document.body.style.backgroundColor = '#300';
setTimeout(() => {
document.body.style.backgroundColor = '#000';
}, 200);
stopTraining();
// Reset metrics
FSD_CONFIG.collisionCount = 0;
FSD_CONFIG.totalPathLength = 0;
FSD_CONFIG.crossingCount = 0;
FSD_CONFIG.patternCompleted = false;
FSD_CONFIG.currentStep = 0;
FSD_CONFIG.avoidanceMemory = [];
FSD_CONFIG.cumulativeReward = 0;
document.getElementById('statusText').textContent = 'EMERGENCY STOP';
document.getElementById('statusDot').style.background = '#f00';
setTimeout(() => {
generateNewEpoch();
updateUI();
}, 1000);
}
function startPattern() {
FSD_CONFIG.patternStartTime = Date.now();
FSD_CONFIG.patternCompleted = false;
FSD_CONFIG.currentStep = 0;
FSD_CONFIG.collisionCount = 0;
FSD_CONFIG.totalPathLength = 0;
FSD_CONFIG.lastPosition.copy(FSD_CONFIG.dronePosition);
FSD_CONFIG.crossingCount = 0;
FSD_CONFIG.stuckTimer = 0;
FSD_CONFIG.trainingStep = 0;
FSD_CONFIG.lastProgressTime = Date.now();
FSD_CONFIG.lastDistanceToTarget = 0;
FSD_CONFIG.cumulativeReward = 0;
FSD_CONFIG.avgReward = 0;
// Reset drone position
FSD_CONFIG.dronePosition.set(0, 4, 0);
FSD_CONFIG.droneVelocity.set(0, 0, 0);
// Reset PID controller
FSD_CONFIG.pidController.integral.set(0, 0, 0);
FSD_CONFIG.pidController.lastError.set(0, 0, 0);
const firstPortalName = FSD_CONFIG.patternSequence[0];
FSD_CONFIG.activePortal = FSD_CONFIG.portals[firstPortalName];
// Reset portal collection states
Object.values(FSD_CONFIG.portals).forEach(portal => {
if (portal && portal.userData) {
portal.userData.collected = false;
portal.children.forEach(child => {
if (child.material) {
child.material.color.setHex(child === portal.children[1] ? 0xff0000 : 0x00ff00);
if (child.material.emissive) {
child.material.emissive.setHex(child === portal.children[1] ? 0x330000 : 0x003300);
}
}
});
}
});
showMessage('ENHANCED TRAINING ITERATION',
`Epoch ${FSD_CONFIG.epoch} | Iteration ${FSD_CONFIG.iteration} | Target: ${firstPortalName}`);
updateUI();
}
function generateNewEpoch() {
FSD_CONFIG.epoch++;
FSD_CONFIG.iteration = 1;
// Increase difficulty with each epoch
if (FSD_CONFIG.epoch % 2 === 0) {
FSD_CONFIG.environment.difficultyLevel = Math.min(3.0, FSD_CONFIG.environment.difficultyLevel + 0.2);
FSD_CONFIG.environment.floatingCount = Math.min(25, Math.floor(12 + FSD_CONFIG.environment.difficultyLevel * 3));
FSD_CONFIG.environment.floatingMaxSpeed = Math.min(1.5, 0.5 + FSD_CONFIG.environment.difficultyLevel * 0.3);
FSD_CONFIG.environment.bounceEnergy = Math.max(0.6, 0.8 - (FSD_CONFIG.environment.difficultyLevel - 1) * 0.1);
}
// Reset learning parameters for new epoch
FSD_CONFIG.explorationRate = Math.max(0.1, 0.9 * Math.pow(0.95, FSD_CONFIG.epoch - 1));
FSD_CONFIG.learningRate = 0.001 * Math.pow(0.99, FSD_CONFIG.epoch - 1);
enhancedNetwork.learningRate = FSD_CONFIG.learningRate;
generateBouncingObstacles();
createPortals();
startPattern();
showMessage('ENHANCED EPOCH ' + FSD_CONFIG.epoch,
`Difficulty: ${FSD_CONFIG.environment.difficultyLevel.toFixed(1)}x | ` +
`Obstacles: ${FSD_CONFIG.obstacles.length} | ` +
`Learning Rate: ${FSD_CONFIG.learningRate.toFixed(4)}`);
}
function increaseLearningRate() {
FSD_CONFIG.learningRate = Math.min(0.01, FSD_CONFIG.learningRate * 1.5);
enhancedNetwork.learningRate = FSD_CONFIG.learningRate;
FSD_CONFIG.explorationRate = Math.max(0.05, FSD_CONFIG.explorationRate * 0.8);
showMessage('LEARNING RATE BOOSTED',
`LR: ${FSD_CONFIG.learningRate.toFixed(4)} | Exploration: ${(FSD_CONFIG.explorationRate * 100).toFixed(1)}%`);
updateUI();
}
function increaseDifficulty() {
FSD_CONFIG.environment.difficultyLevel = Math.min(4.0, FSD_CONFIG.environment.difficultyLevel + 0.3);
FSD_CONFIG.environment.floatingCount = Math.min(30, FSD_CONFIG.environment.floatingCount + 2);
FSD_CONFIG.environment.floatingMaxSpeed = Math.min(2.0, FSD_CONFIG.environment.floatingMaxSpeed + 0.2);
FSD_CONFIG.environment.obstacleCount = Math.min(30, FSD_CONFIG.environment.obstacleCount + 2);
generateBouncingObstacles();
showMessage('DIFFICULTY INCREASED',
`Level: ${FSD_CONFIG.environment.difficultyLevel.toFixed(1)}x | ` +
`Floating: ${FSD_CONFIG.environment.floatingCount} | ` +
`Speed: ${FSD_CONFIG.environment.floatingMaxSpeed.toFixed(1)}`);
updateUI();
}
function toggleView() {
FSD_CONFIG.cameraMode = FSD_CONFIG.cameraMode === 'first' ? 'third' : 'first';
document.getElementById('viewToggle').classList.toggle('active');
}
function toggleFullscreen() {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen();
} else {
document.exitFullscreen();
}
document.getElementById('fullscreenBtn').classList.toggle('active');
}
async function exportDataset() {
if (FSD_CONFIG.telemetryBuffer.length === 0) {
showMessage('NO DATA', 'No training data collected yet!');
return;
}
const metadata = {
generator: "enhanced-fsd-trainer-v3",
version: "3.0",
export_date: new Date().toISOString(),
pattern: FSD_CONFIG.patternSequence.join('→'),
total_epochs: FSD_CONFIG.epoch,
total_iterations: FSD_CONFIG.iteration,
total_training_steps: FSD_CONFIG.trainingStep,
total_frames: FSD_CONFIG.telemetryBuffer.length,
total_collisions: FSD_CONFIG.collisionCount,
best_time: FSD_CONFIG.patternBestTime,
success_rate: FSD_CONFIG.successHistory.length > 0 ?
(FSD_CONFIG.successHistory.filter(s => s).length / FSD_CONFIG.successHistory.length * 100).toFixed(1) + '%' : '0%',
// Neural network info
network_architecture: enhancedNetwork.layers,
final_learning_rate: FSD_CONFIG.learningRate,
final_exploration_rate: FSD_CONFIG.explorationRate,
total_train_steps: FSD_CONFIG.trainSteps,
// Environment info
environment_config: FSD_CONFIG.environment,
difficulty_level: FSD_CONFIG.environment.difficultyLevel,
// Performance metrics
average_reward: FSD_CONFIG.avgReward,
cumulative_reward: FSD_CONFIG.cumulativeReward,
policy_loss: FSD_CONFIG.policyLoss,
value_loss: FSD_CONFIG.valueLoss,
td_error: FSD_CONFIG.tdError
};
const zip = new JSZip();
// Enhanced telemetry data
const telemetryJsonl = FSD_CONFIG.telemetryBuffer.map(t => JSON.stringify(t)).join('\n');
zip.file("enhanced_telemetry.jsonl", telemetryJsonl);
// Training experiences
const experiencesJsonl = FSD_CONFIG.memoryBuffer.map(e => JSON.stringify(e)).join('\n');
zip.file("training_experiences.jsonl", experiencesJsonl);
// CSV for analysis
const headers = [
'timestamp', 'frame', 'epoch', 'iteration', 'training_step', 'pattern_step', 'pattern_target',
'pos_x', 'pos_y', 'pos_z', 'vel_x', 'vel_y', 'vel_z',
'target_x', 'target_y', 'target_z', 'distance_to_target',
'q_value', 'cumulative_reward', 'exploration_rate', 'learning_rate',
'td_error', 'policy_loss', 'value_loss',
'collisions', 'path_length', 'crossing_count', 'stuck_timer',
'obstacle_count', 'difficulty_level',
'pattern_time', 'pattern_completed',
'memory_buffer_size', 'train_steps', 'avg_reward'
];
const csvRows = FSD_CONFIG.telemetryBuffer.map(t => [
t.timestamp,
t.frame,
t.epoch,
t.iteration,
t.training_step,
t.pattern_step,
t.pattern_target,
t.position[0].toFixed(4),
t.position[1].toFixed(4),
t.position[2].toFixed(4),
t.velocity[0].toFixed(4),
t.velocity[1].toFixed(4),
t.velocity[2].toFixed(4),
t.target_position[0].toFixed(4),
t.target_position[1].toFixed(4),
t.target_position[2].toFixed(4),
t.distance_to_target.toFixed(4),
t.q_value?.toFixed(4) || '0',
t.cumulative_reward.toFixed(4),
t.exploration_rate.toFixed(4),
t.learning_rate.toFixed(4),
t.td_error?.toFixed(4) || '0',
t.policy_loss?.toFixed(4) || '0',
t.value_loss?.toFixed(4) || '0',
t.collisions,
t.path_length.toFixed(2),
t.crossing_count,
t.stuck_timer?.toFixed(2) || '0',
t.obstacle_count,
t.difficulty_level?.toFixed(2) || '1.0',
t.pattern_time.toFixed(4),
t.pattern_completed,
t.memory_buffer_size,
t.train_steps || '0',
t.avg_reward?.toFixed(4) || '0'
].join(','));
const csvContent = headers.join(',') + '\n' + csvRows.join('\n');
zip.file("enhanced_telemetry.csv", csvContent);
// Metadata
zip.file("metadata.json", JSON.stringify(metadata, null, 2));
// Successful paths
if (FSD_CONFIG.successfulPaths.length > 0) {
zip.file("successful_paths.json", JSON.stringify(FSD_CONFIG.successfulPaths, null, 2));
}
// Neural network weights (simplified)
const networkData = {
architecture: enhancedNetwork.layers,
weights_shape: enhancedNetwork.weights.map(w => [w.length, w[0].length]),
biases_shape: enhancedNetwork.biases.map(b => b.length),
learning_rate: enhancedNetwork.learningRate,
export_timestamp: Date.now()
};
zip.file("enhanced_network.json", JSON.stringify(networkData, null, 2));
const content = await zip.generateAsync({type: "blob"});
const url = URL.createObjectURL(content);
const a = document.createElement('a');
a.href = url;
a.download = `enhanced-fsd-dataset-epoch${FSD_CONFIG.epoch}-v3-${Date.now()}.zip`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
showMessage('ENHANCED DATASET EXPORTED',
`${FSD_CONFIG.telemetryBuffer.length} frames | ` +
`${FSD_CONFIG.memoryBuffer.length} experiences | ` +
`${FSD_CONFIG.trainSteps} training steps`);
}
// ==================== EVENT HANDLERS ====================
function setupEventListeners() {
document.getElementById('startBtn').addEventListener('click', startFSDTraining);
document.getElementById('pauseBtn').addEventListener('click', pauseTraining);
document.getElementById('stopBtn').addEventListener('click', stopTraining);
document.getElementById('exportBtn').addEventListener('click', exportDataset);
document.getElementById('emergencyStop').addEventListener('click', emergencyStop);
document.getElementById('viewToggle').addEventListener('click', toggleView);
document.getElementById('fullscreenBtn').addEventListener('click', toggleFullscreen);
document.getElementById('newEpochBtn').addEventListener('click', generateNewEpoch);
document.getElementById('speedBtn').addEventListener('click', increaseLearningRate);
document.getElementById('difficultyBtn').addEventListener('click', increaseDifficulty);
document.getElementById('trainingBtn').addEventListener('click', () => {
showMessage('ENHANCED FSD TRAINING STATUS',
`Network: ${enhancedNetwork.layers.join('-')}\n` +
`Learning Rate: ${FSD_CONFIG.learningRate.toFixed(4)}\n` +
`Exploration: ${(FSD_CONFIG.explorationRate * 100).toFixed(1)}%\n` +
`Memory: ${FSD_CONFIG.memoryBuffer.length}/${FSD_CONFIG.maxMemorySize}\n` +
`Training Steps: ${FSD_CONFIG.trainSteps}`);
});
}
// ==================== INITIALIZATION ====================
function init() {
setupThreeJS();
setupScene();
generateBouncingObstacles();
createPortals();
setupEventListeners();
updateUI();
document.getElementById('stopBtn').classList.add('active');
document.getElementById('statusText').textContent = 'ENHANCED FSD READY FOR TRAINING';
showMessage('ENHANCED FSD TRAINER v3.0',
'256-128-64-32 Neural Network with PPO Training\n' +
'Enhanced Obstacle Avoidance with PID Control\n' +
'Real-time Telemetry and Visualization\n' +
'Adaptive Difficulty and Learning Rate');
function animate() {
requestAnimationFrame(animate);
const delta = Math.min(clock.getDelta(), 0.05);
if (FSD_CONFIG.isTraining && !FSD_CONFIG.isPaused) {
// Enhanced autopilot
enhancedFSDAutoPilot(delta);
// Update bouncing obstacles
updateBouncingObstacles(delta);
// Animate portals
Object.values(FSD_CONFIG.portals).forEach(portal => {
if (portal && portal.userData) {
if (!portal.userData.collected) {
portal.rotation.y += portal.userData.rotationSpeed;
// Pulse effect
portal.userData.pulsePhase += 0.1;
const pulse = 0.7 + 0.3 * Math.sin(portal.userData.pulsePhase);
portal.children.forEach(child => {
if (child.material && child.material.opacity !== undefined) {
child.material.opacity = pulse * 0.7;
}
});
}
}
});
// Rotate drone propellers
droneGroup.children.forEach(child => {
if (child.userData && child.userData.rotationSpeed) {
child.rotation.y += child.userData.rotationSpeed * delta * 10;
}
});
}
// Update camera
updateCamera();
// Update UI every frame
updateUI();
renderer.render(scene, camera);
}
animate();
}
// ==================== WINDOW RESIZE ====================
window.addEventListener('resize', () => {
if (camera && renderer) {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
[waveCanvas, pathCanvas, nnCanvas].forEach(canvas => {
if (canvas) {
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
});
}
});
// ==================== START APPLICATION ====================
window.addEventListener('load', init);
</script>
</body>
</html>