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--- |
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license: mit |
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task_categories: |
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- reinforcement-learning |
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- tabular-classification |
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- text-classification |
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- tabular-to-text |
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tags: |
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- decision-making |
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- reinforcement-learning |
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- games |
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- rpg |
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- RL |
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- gym |
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- human-gameplay |
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task_ids: |
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- emoji_quest_rl |
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pretty_name: Emoji Quest RL Dataset |
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dataset_info: |
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configs: |
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- config_name: game_states |
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data_files: |
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- split: train |
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path: game_states.csv |
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features: |
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- name: timestamp |
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dtype: int64 |
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- name: action |
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dtype: string |
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- name: reward |
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dtype: float64 |
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- name: outcome |
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dtype: string |
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- name: decision_type |
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dtype: string |
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- name: player_state_snapshot |
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dtype: string |
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- name: enemy_info |
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dtype: string |
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- name: player_state |
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dtype: string |
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- name: enemy_state |
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dtype: string |
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- name: enemy_count |
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dtype: int64 |
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- name: game_state |
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dtype: string |
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- config_name: decisions |
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data_files: |
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- split: train |
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path: decisions.csv |
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features: |
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- name: timestamp |
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dtype: int64 |
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- name: action |
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dtype: string |
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- name: reward |
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dtype: float64 |
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- name: outcome |
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dtype: string |
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- name: decision_type |
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dtype: string |
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- name: player_state_snapshot |
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dtype: string |
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- name: enemy_info |
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dtype: string |
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- name: player_state |
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dtype: string |
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- name: enemy_state |
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dtype: string |
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- name: enemy_count |
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dtype: int64 |
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- name: game_state |
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dtype: string |
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default: game_states |
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--- |
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[](https://webxos.netlify.app) |
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[](https://github.com/webxos/webxos) |
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[](https://huggingface.co/webxos) |
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[](https://x.com/webxos) |
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<div style=" |
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background: #00FF00; |
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border-left: 4px solid #00FF00; |
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padding: 1.5rem; |
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margin: 2rem 0; |
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font-family: 'Fira Code', 'Courier New', monospace; |
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color: #00FF00; |
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border-radius: 0 8px 8px 0; |
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"> |
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<pre style=" |
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font-size: 8px; |
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line-height: 1.2; |
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margin: 0; |
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overflow-x: auto; |
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color: #00FF00; |
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"> |
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___________ __.__ ________ __ |
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\_ _____/ _____ ____ |__|__| \_____ \ __ __ ____ _______/ |_ |
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| __)_ / \ / _ \ | | | / / \ \| | \_/ __ \ / ___/\ __\ |
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| \ Y Y ( <_> ) | | | / \_/. \ | /\ ___/ \___ \ | | |
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/_______ /__|_| /\____/\__| |__| \_____\ \_/____/ \___ >____ > |__| |
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\/ \/ \______| \__> \/ \/ |
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</div> |
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# Emoji Quest RL Dataset |
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Reinforcement learning dataset from Emoji Quest RL gameplay. Single human playthrough of Emoji Quest RL — |
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turn-based emoji RPG with combat, stat upgrades, resting & crafting. The game is available for download in |
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the /gym/ folder of the repo so players can create their own datasets. |
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It contains 85 decision points / states → full session: lvl 1→8, 13 enemies defeated, 1451 gold earned, ~169s playtime. |
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Two splits / files (Parquet + CSV): |
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- game_states — snapshots at every decision point (default) |
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- decisions — focused on player choices + immediate results |
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## Key Columns (all rows): |
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- timestamp — event time |
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- action — what happened (e.g. "Spell", "enemy_attack", "upgrade_int", "inn_rest", "craft_armor_1") |
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- reward — shaped signal (-100..500): + for damage/victory/progression, - for taken damage |
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- outcome — result type (damage_dealt, damage_taken, victory, progression, etc.) |
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- decision_type — category (Spell, enemy_attack, upgrade_stat, rest_inn, craft_armor) |
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- player_state / player_state_snapshot — JSON: level, hp/mp, str/int/vit/def, gold, skillPoints, exp, equipment flags |
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- enemy_info / enemy_state — JSON: emoji enemy name (💾 Datavore etc.), hp, attack, boss/eliteness |
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- enemy_count — 1–13 |
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- game_state — always "playing" |
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## Files |
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### game_states.csv |
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Game state snapshots at each decision point. Contains player and enemy stats. |
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### decisions.csv |
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Player decisions with rewards and outcomes. Contains action choices and results. |
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## Summary |
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- Total states: 85 |
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- Total decisions: 85 |
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- Total enemies defeated: 13 |
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- Total gold earned: 1451 |
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- Total XP earned: 121 |
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- Play time: 169 seconds |
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- Final level: 8 |
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- Final gold: 1451 |
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- Final HP: 210 |
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- Final MP: 20 |
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