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Underworld Dataset v2

Generated with WEBXOS UNDERWORLD LANDSCAPE GENERATOR

Download the GENERATOR from the /underworld/ folder of this repo to create your own datasets.

WEBXOS Underworld Dataset v2

WEBXOS Underworld Dataset v2 is a large-scale synthetic wireframe landscape dataset designed for training and evaluating computer vision models, particularly for 3D reconstruction, depth estimation, and geometric understanding tasks. Generated using a custom Three.js-based procedural generator, this dataset provides clean, structured data with perfect ground truth annotations.

Dataset Details

  • Frames: 120
  • Resolution: 1280x562
  • Objects: 150
  • Terrain Size: 160x160
  • View Mode: wireframe

Usage for Training

  1. Extract the dataset
  2. Use frames/ folder for image sequences
  3. Use metadata.json for generation parameters
  4. Use labels.csv for object detection training
  5. Use with Hugging Face transformers or custom training scripts

Key Features:

  • Multi-modal Annotations: RGB images, depth maps, surface normals, semantic segmentation, instance segmentation
  • Perfect Ground Truth: No annotation noise, perfect correspondence across modalities
  • Procedural Diversity: Parametrically generated landscapes with controlled variations
  • Camera Trajectories: Multi-view sequences for 3D reconstruction and novel view synthesis
  • Wireframe Focus: Emphasis on geometric structures and edges for edge detection and line segment detection tasks

Primary Tasks:

  • Depth Estimation: Predict depth from single RGB images
  • 3D Reconstruction: Reconstruct 3D scenes from single or multiple views
  • Semantic Segmentation: Classify terrain and object categories
  • Instance Segmentation: Identify individual object instances
  • Surface Normal Estimation: Predict surface orientations
  • Edge Detection: Detect wireframe edges and geometric boundaries
  • Novel View Synthesis: Generate new views of 3D scenes
  • Object Detection: Detect and localize objects in 3D space

Data Fields

  • image: RGB wireframe render (512×512 or 1024×1024)
  • depth: Ground truth depth map (float32, normalized 0-1)
  • normal: Surface normal map (3-channel float32)
  • segmentation: Semantic segmentation mask (8 classes)
  • instances: Instance segmentation mask
  • bounding_boxes: 3D bounding boxes with categories
  • camera_params: Camera intrinsics and extrinsics
  • terrain_params: Procedural generation parameters
  • object_metadata: Object positions, rotations, scales

Data Splits

  • train: 50,000 scenes (40,000 unique terrains + 10,000 augmentations)
  • validation: 5,000 scenes
  • test: 5,000 scenes (held-out for benchmarking)

License

cc-by-4.0

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