text
stringlengths
11
654
[2058.20 --> 2058.78] and we end up
[2058.78 --> 2059.24] with monitors
[2059.24 --> 2059.96] that support
[2059.96 --> 2061.06] one or the other
[2061.06 --> 2061.82] or both.
[2062.18 --> 2062.44] Because,
[2062.88 --> 2063.58] and this is something
[2063.58 --> 2065.00] I have criticized NVIDIA
[2065.00 --> 2065.40] about,
[2065.72 --> 2066.46] asking people
[2066.46 --> 2067.88] to lock into something
[2067.88 --> 2069.34] is kind of sucky.
[2069.58 --> 2070.54] I do understand
[2070.54 --> 2071.62] that if you develop
[2071.62 --> 2072.34] the technology,
[2072.52 --> 2072.66] like,
[2072.72 --> 2073.88] they basically built
[2073.88 --> 2074.72] their own
[2074.72 --> 2075.72] scalar hardware
[2075.72 --> 2076.36] for monitors.
[2076.36 --> 2077.42] It's not just
[2077.42 --> 2078.44] a software trick.
[2078.92 --> 2079.18] I mean,
[2079.22 --> 2079.88] if you're developing
[2079.88 --> 2080.52] the technology,
[2080.66 --> 2081.16] I understand
[2081.16 --> 2081.78] that you want
[2081.78 --> 2082.60] to benefit from it,
[2082.68 --> 2083.18] and the only way
[2083.18 --> 2083.72] you're going to benefit
[2083.72 --> 2084.90] from it is a license
[2084.90 --> 2085.90] feed to the monitor guys
[2085.90 --> 2086.82] and selling more
[2086.82 --> 2087.46] graphics cards
[2087.46 --> 2088.42] to go with those monitors,
[2088.70 --> 2089.64] but that doesn't mean
[2089.64 --> 2090.44] I have to be happy
[2090.44 --> 2091.00] about it.
[2091.00 --> 2093.38] And I think that
[2093.38 --> 2094.38] it will be definitely
[2094.38 --> 2095.40] the wrong path
[2095.40 --> 2096.22] if both of them
[2096.22 --> 2097.02] try to do that.
[2097.14 --> 2097.34] I mean,
[2097.40 --> 2097.86] the good news
[2097.86 --> 2098.82] about Adaptive Sync
[2098.82 --> 2100.24] is unlike G-Sync,
[2100.46 --> 2101.16] it looks like
[2101.16 --> 2101.58] it's going to be
[2101.58 --> 2102.68] a very simple implementation,
[2103.08 --> 2103.94] so anything with
[2103.94 --> 2106.10] DisplayPort 1.2a
[2106.10 --> 2108.84] will have Adaptive Sync
[2108.84 --> 2110.22] as part of the VESA standard,
[2111.06 --> 2113.34] which pretty much,
[2113.48 --> 2114.00] I mean,
[2114.32 --> 2114.72] you know,
[2114.90 --> 2116.42] don't quote me on this
[2116.42 --> 2117.68] six months down the line.
[2117.68 --> 2120.58] Really don't quote me on this,
[2120.70 --> 2122.40] but if that happens,
[2122.88 --> 2123.42] Active Sync
[2123.42 --> 2124.18] is going to just be
[2124.18 --> 2125.14] in any monitor
[2125.14 --> 2126.42] with a DisplayPort port,
[2126.54 --> 2127.34] because remember guys,
[2127.44 --> 2128.36] DisplayPort is free
[2128.36 --> 2129.46] to implement on your monitor
[2129.46 --> 2130.72] compared to the license fees
[2130.72 --> 2131.82] associated with HDMI,
[2132.28 --> 2134.22] so it'll just support Active Sync,
[2134.26 --> 2135.42] and I really don't know
[2135.42 --> 2136.02] what the future
[2136.02 --> 2136.94] of G-Sync will be.
[2137.22 --> 2138.38] One thing that NVIDIA
[2138.38 --> 2139.82] did say openly
[2139.82 --> 2141.92] was that we really want
[2141.92 --> 2142.96] the gaming experience
[2142.96 --> 2143.76] to be better,
[2144.38 --> 2145.44] and that's why
[2145.44 --> 2146.56] we made this technology,
[2146.76 --> 2147.60] so I really hope
[2147.60 --> 2149.22] that if they managed
[2149.22 --> 2150.64] to move the industry forward,
[2150.92 --> 2152.06] that they still feel good
[2152.06 --> 2152.60] about themselves,
[2152.86 --> 2154.18] and that we all still remember
[2154.18 --> 2154.96] who did it.
[2155.54 --> 2156.10] So that's,
[2156.18 --> 2156.46] I guess,
[2156.48 --> 2157.54] all I have to say about that.
[2157.74 --> 2159.08] And I say the same,
[2159.18 --> 2160.10] and it's not because,
[2160.18 --> 2160.44] you know,
[2160.68 --> 2161.50] I've got,
[2161.64 --> 2161.94] you know,
[2162.02 --> 2162.66] a raging,
[2163.10 --> 2163.70] you know,
[2164.08 --> 2165.38] hard-on for NVIDIA.
[2165.38 --> 2167.14] It's because I do appreciate