text
stringlengths
11
654
[443.56 --> 447.38] It's Director of Creative Innovation back in January 2011.
[448.08 --> 449.96] So, you know, he's...
[449.96 --> 455.44] It's not like he's just so far out there in imagination land
[455.44 --> 458.70] that serious companies like Intel are ignoring him.
[458.70 --> 464.02] So it's rumored to be coming sometime in the next sort of little while.
[464.58 --> 467.40] And I will tell you what.
[467.46 --> 470.82] If you guys want to see it, I will review this.
[471.56 --> 475.36] So apparently there's a spider behind you.
[476.00 --> 479.16] Okay, Aldi, if we have any mods, that's a permaban.
[479.44 --> 479.94] See you later.
[480.12 --> 480.46] All right.
[480.84 --> 482.64] Actually, maybe I can just do that.
[483.34 --> 484.58] Aldi, you're gone.
[485.58 --> 486.84] You're gone, man.
[487.36 --> 487.76] Bend.
[487.92 --> 488.80] Permabend.
[489.08 --> 490.60] Never going to unban you.
[490.70 --> 491.30] There you go.
[491.42 --> 491.98] Yeah.
[492.26 --> 492.50] Woo.
[492.80 --> 493.22] All right.
[493.40 --> 495.34] So let's move on to our next topic here.
[495.48 --> 496.42] And that is...
[496.42 --> 496.90] This is...
[496.90 --> 498.68] Oh, this is such good news.
[499.12 --> 499.46] All right.
[499.54 --> 501.50] So I was original...
[501.50 --> 503.10] I originally had this brought to my attention
[503.10 --> 504.06] from...
[504.06 --> 505.76] By an article on PC Per.
[506.20 --> 508.84] So my bud Ryan Shrout's website
[508.84 --> 511.58] that I guess he does tech stuff or something.
[511.68 --> 512.56] I think he makes videos too.
[512.56 --> 515.42] Anyway, VESA may...
[515.42 --> 516.70] So this is allegedly...
[516.70 --> 519.84] May have accepted AMD's FreeSync.
[520.58 --> 521.68] This is so cool.
[521.80 --> 524.24] So I made an awful lot of noise
[524.24 --> 525.94] about NVIDIA's G-Sync
[525.94 --> 527.40] back when they first showed it off.
[527.82 --> 528.72] Since then,
[528.86 --> 531.96] my enthusiasm has naturally somewhat dwindled
[531.96 --> 533.00] to the point where it's like,
[533.10 --> 536.10] are we ever going to actually get to use this thing?
[536.12 --> 537.86] Because it's a great technology.
[537.86 --> 539.78] What G-Sync basically does
[539.78 --> 542.80] is instead of refreshing your screen
[542.80 --> 544.88] at a fixed interval, okay?
[545.04 --> 547.20] And this is particularly important when gaming.
[547.80 --> 551.00] Instead, it waits for your GPU to render a frame
[551.00 --> 553.14] and then refreshes whenever it's ready.
[553.36 --> 555.64] And I've had people message me and say,
[555.64 --> 557.26] oh, well, that'll be leggier.
[557.48 --> 559.66] No, actually, it'll be less leggy
[559.66 --> 562.00] because the problem with this,
[562.10 --> 563.28] this constant refreshing,
[563.42 --> 567.38] is either you're going to slow down your GPU.
[567.60 --> 570.42] Either you're going to have to kind of sit around
[570.42 --> 571.82] and wait for things
[571.82 --> 573.30] and then have them be displayed,
[573.30 --> 577.74] or you are going to have to see partial frames
[577.74 --> 579.30] one on top of the other
[579.30 --> 580.12] and you're going to get tearing.
[580.22 --> 581.10] What G-Sync does
[581.10 --> 583.30] is it makes sure that the frames are delivered
[583.30 --> 585.64] as quickly as possible once they're ready
[585.64 --> 588.18] and that you only get one frame at a time
[588.18 --> 590.02] rather than like, you know,
[590.14 --> 591.90] the top of Lara Croft's body here
[591.90 --> 593.42] and the bottom like over here.
[593.78 --> 594.36] And you're just like,
[594.42 --> 597.08] okay, so I could enjoy the bottom or the top separately,
[597.20 --> 598.50] but not the whole package, right?
[599.06 --> 600.78] So not that people play games
[600.78 --> 603.76] just to, you know, scantily clad female lead characters.
[603.88 --> 604.62] Shame on you!
[604.96 --> 608.74] Anyway, I forget what I was talking about now.
[608.82 --> 611.92] Right, so AMD came along
[611.92 --> 614.00] and at CES,
[614.32 --> 617.84] they showed off what they were cheekily calling FreeSync.
[617.96 --> 622.08] Now, FreeSync was basically exactly the same thing
[622.08 --> 624.20] and that was the ability for the display
[624.20 --> 627.08] to only refresh when the GPU was ready
[627.08 --> 628.50] or when something on the screen changed
[628.50 --> 630.66] because FreeSync was using something
[630.66 --> 633.84] that was developed for power saving in laptops.
[634.46 --> 637.06] So NVIDIA's response at the time was,
[637.20 --> 637.98] well, FreeSync,
[638.38 --> 641.30] there's the scalers that are being used for this,
[641.42 --> 642.40] A, they're only in notebooks,
[642.96 --> 646.76] and B, they're not designed for the type of use case
[646.76 --> 649.04] that would have it being used constantly.
[649.26 --> 650.36] I mean, with G-Sync,
[650.44 --> 652.94] we developed this robust piece of hardware
[652.94 --> 654.30] that's really future-proof
[654.30 --> 656.92] and really designed for that kind of a workload.
[657.44 --> 659.46] Well, FreeSync, yes,
[659.50 --> 661.50] was a bit of a Frankenstein experiment at the time
[661.50 --> 662.60] and I see NVIDIA's point,
[662.86 --> 667.06] but if it becomes part of the DisplayPort 1.2a standard,