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+ Compromise between net neutrality and ISPs' desires |
+ Potential risks of losing net neutrality, including anti-competitive practices by ISPs |
• AT&T's decision not to invest in high-speed fiber connections |
• Discussion of Google Fiber and its rollout in selected cities |
• AT&T's reaction to new rules and potential changes in regulations |
• Analysis of AT&T's business strategy and prioritization of existing infrastructure over investing in better technology |
• Reference to the impact on other countries, specifically Canada, and how US policies can set precedents for other nations |
• Mention of an NVIDIA blog post about a lawsuit against Samsung and Qualcomm regarding patent infringement |
• Velocity Micro, a small system integrator, was sued by Samsung for allegedly violating their patents. |
• The lawsuit focuses on eight patents, with NVIDIA alleged to have violated six of them. |
• There is also a false advertising claim against NVIDIA regarding the Shield tablet's Tegra K1 processor being called the world's fastest mobile processor. |
• NVIDIA responded with benchmarks showing that the Exynos 5433 in the Note 4 is faster than their own processor. |
• The author questions Samsung's motives and notes that bringing in a small company like Velocity Micro may be vindictive. |
• An open letter from Velocity Micro's CEO expresses frustration and says they want no part of Samsung's behavior. |
• Gigabyte announces GTX 980 Water Force Tri SLI |
• Three GTX 980s, each with individual radiators and fans |
• Massive external radiator system with separate pumps for each GPU |
• Large tubing required to connect the cooling system, potentially requiring removal of a PCI slot |
• Cable management issues due to pre-filled coolant and large tubes |
• Custom bay thing is included for cable management, but it's still a complex setup |
• Assassin's Creed Unity is described as one of the most detailed games on the market, with a giant open world city featuring tens of thousands of objects. |
• The game has high-end graphics features such as global illumination, local reflections, and realistic dynamic range lighting. |
• Ubisoft stated that they did not scale down quality to allow for lower system requirements because they were targeting existing PC hardware. |
• An anonymous source suggests that the game's poor performance on PCs is due to a high draw call count, exceeding 50,000 per frame. |
• The draw call limit in DirectX 11 may be at fault, with consoles having access to lower-level API to process more draw calls. |
• Some speculate that Microsoft's DirectX 11 and AMD's focus on lower-level APIs may contribute to the game's performance issues. |
• The speaker had issues with a game booting for over two hours |
• They experienced frequent crashes and connectivity issues due to Uplay |
• They tried switching to offline mode for better performance |
• They were able to complete a benchmarking run in the game after several attempts |
• The benchmarking run should be demanding enough to show CPU bottleneck but also have some variance, such as explosions and different camera angles |
• The speaker is having trouble finding a specific file in their game directory to delete a save file. |
• They discuss issues with in-game limitations, including not being able to go back to previous sequences or delete save files. |
• The speaker tries various methods to find and delete the problematic save file, including searching online for solutions. |
• They eventually resort to deleting all game-related files created today and re-launching the game. |
• The user is experiencing issues with save files in a game |
• They discover that the game may be syncing cloud saves even when offline |
• The user explores the concept of cloud saving and its implications on gameplay experience |
• Discussion about the Assassin's Creed series and one person's history of completing games 100% |
• Mention of an upcoming merchandise release, specifically a "Keep On Diggin'" shirt |
• Origin of the term "Brofist" and its connection to a gaming show |
• Ubisof and other companies' use of memes |
• Popularization of the phrase "Keep On Diggin'" |
• Discussion of merchandise sales through Teespring, including hoodies |
• Issues with Far Cry 4 review copies, including Polygon not receiving one |
• Early release of Assassin's Creed Unity, 12 hours before its official embargo date |
• Assassin's Creed Unity stock drop |
• Importance of gamers voting with their wallets |
• Warning against buying poor-quality games |
• Discussion of hardware performance and benchmarking |
• Temporary vs long-term impact of stock market fluctuations |
• Opinion on Ubisoft as a company and its recent struggles |
• Ubisoft's recent issues with Steam and other platforms |
• Assassin's Creed Unity and Far Cry 4 release strategy and marketing concerns |
• Negative reviews and consumer confidence in Far Cry 4 |
• TotalBiscuit's comment on reviewing policies and industry standards |
• Industry trends and changes in game development and review practices |
• Review embargo after game launch |
• Hardware companies vs gaming companies in terms of maturity and handling criticism |
• Advertiser relationships and maintaining trust with viewers |
• Criticism of Ubisoft and EA for repeated mistakes and lack of accountability |
• Discussion of Assassin's Creed Unity's draw call issue and the company's defense |
• Ubisoft games being overshadowed by upcoming titles |
• Grid streaming service announcement and details |
• Free access to Grid for Shield owners until June 2015 |
• Value of the Shield tablet as a gaming device with added features |
• Comparison to other streaming services with value-adds |
• Latency issues with Grid, specifically 60ms additional latency |
• Darksiders game and its potential for play on a controller |
• Nvidia Shield tablet update to Android 5.0 Lollipop in a few days |
• Nvidia's commitment to prompt Android updates and its benefits |
• Concerns about the visibility and recognition of the Nvidia Shield tablet, including people asking if it is a portable Xbox |
• Discussion of Nvidia phone possibilities and the Tegra K1 and K2 processors |
• Discussion about building one's own radios |
• NVIDIA Shield tablet features and games (Portal, Half-Life 2) |
• Potential features of an upcoming NVIDIA phone (camera capabilities) |
• Details about the GTX 960 graphics card (specifications and price) |
• Review of Fandom Glass screen protectors (features and benefits) |
• Discussion of reusing Phantom Glass screen protector |
• Author's experience with HTC 1M8 phone camera lens cracking |
• HTC's customer service response to the issue |
• Author's dissatisfaction with carrier's handling of warranty claim |
• Known issue with rear camera scratching and cracking on HTC devices |
• Author's disappointment in HTC's treatment of customers |
• The speaker talks about a humorous experience with an Xbox 360 and a company called EVGA |
• They praise Squarespace.com for their excellent customer service and easy-to-use platform |
• Squarespace has made significant upgrades, including redesigned interface, integration with Google Apps, and partnership with Getty Images |
• The speaker suggests that Squarespace's focus on high-quality templates and images may be motivated by a desire to maintain the aesthetic integrity of websites |
• They highlight Squarespace's features, such as responsive design, integrated commerce, and affordable pricing ($8/month) |
• The speaker also mentions that Squarespace offers a free trial with no credit card required and provides an offer code (Linus) for 10% off |
• Discussion of a YouTube subscription service, Music Key |
• Price and features comparison with Google Play Music |
• Implications for existing Google Play Music subscribers |
• Curated playlists and music management features |
• Sharp's latest IGZO prototype and its implications for 4K phablets |
• Techreport.com has developed a prototype with a 25-6 x 1600, 4.1 inch panel with 736 pixels per inch |
• Comparison of pixel density between different smartphones (Galaxy Note, Nexus 6, iPhone 6 Plus) |
• Discussion on the Droid Turbo's display and its potential drawbacks |
• Mention of an IGZO prototype with 11.5 micrometer pixels that are difficult to see with the naked eye |
• Concerns about power consumption and battery life in high-density displays |
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