text stringlengths 11 654 |
|---|
[1581.66 --> 1585.66] There's the article on PC Per. So, yeah. |
[1585.66 --> 1593.66] Basically, it's just Ryan asking questions and then a big long thing. |
[1593.66 --> 1598.66] Oh, there's some updates since the last time I had a... |
[1598.66 --> 1604.66] Okay. So, apparently... Okay. Okay. Okay. Okay. So, there's updates. We can actually chat about these updates very briefly. |
[1604.66 --> 1613.66] But the last part of what we originally sort of knew about this was that they're going to continue working on optimizations and you'll hear more details shortly. |
[1613.66 --> 1624.66] So, here's an update. A couple of other media outlets have posted anonymous information that indicates that the draw call count for Assassin's Creed Unity is at fault for the poor performance of the game on PCs. |
[1624.66 --> 1635.66] According to this quote-unquote anonymous source, while the consoles have low-level API access to hardware to accept and process several times the number of draw calls that DirectX 11 can, |
[1635.66 --> 1647.66] DirectX 11 is limited to 7,000 to 10,000 peak draw calls while the game is apparently pushing in excess of 50,000 draw calls per frame. |
[1647.66 --> 1658.66] And then, if this turns out to be true, it would be a confirmation that UBC didn't take the time to implement a DirectX 11 port correctly. |
[1658.66 --> 1663.66] And if it's not true, or that's only partially to blame, then we're left with more meaningless finger pointing. |
[1663.66 --> 1668.66] Because people really want to point fingers. I've seen fingers pointed at NVIDIA Gameworks. |
[1668.66 --> 1669.66] Yeah. |
[1669.66 --> 1671.66] I've seen fingers pointed at Ubisoft. |
[1671.66 --> 1679.66] I actually don't think I've seen anyone blame Microsoft for this one, although you could make the argument that if we're draw call bound, |
[1679.66 --> 1692.66] the overhead associated with DirectX 11 could be partially to blame, given that it's no secret that graphics card makers like AMD have been pushing for a lower-level API |
[1692.66 --> 1698.66] to the point where they just went and created their own for an awfully long time now. |
[1698.66 --> 1702.66] But it makes a ton of sense. |
[1702.66 --> 1707.66] Especially because even though we weren't able to do our own performance testing of Assassin's Creed Unity, |
[1707.66 --> 1709.66] and I'll let you go on that very soon. |
[1709.66 --> 1713.66] Especially if we weren't able to do our own today and yesterday, which is what we wanted to do. |
[1713.66 --> 1719.66] It makes sense given that we've looked at other people's performance analysis, and it just doesn't make any sense. |
[1719.66 --> 1720.66] Yeah. |
[1720.66 --> 1728.66] We don't seem to be limited by the traditional things like memory bandwidth or, you know, fill rates or... |
[1728.66 --> 1737.66] At the same time though, pretty much everyone that I've seen actually reporting numbers has had like fairly blatant disclaimers. |
[1737.66 --> 1739.66] Being like, it's pretty spiky. |
[1739.66 --> 1746.66] Because like even the amount of times that I was able to get it live, like I could be just staring at one exact wall, |
[1746.66 --> 1750.66] and like I lined up framings with like, okay, there's a groove along the wall here. |
[1750.66 --> 1751.66] Yeah. |
[1751.66 --> 1752.66] I'll put my screen exactly on that groove. |
[1752.66 --> 1753.66] You stand on this spot. |
[1753.66 --> 1754.66] I stand on exactly the spot. |
[1754.66 --> 1755.66] Like I had the framing perfect. |
[1755.66 --> 1758.66] And I'd look at it and get 63 FPS. |
[1758.66 --> 1762.66] And I'd look away and come back, and now I'm at 52. |
[1762.66 --> 1765.66] And I'm like... |
[1765.66 --> 1766.66] Wow, bro. |
[1766.66 --> 1767.66] What? |
[1767.66 --> 1768.66] I'm staring at the same wall. |
[1768.66 --> 1771.66] Like it should be the exact same performance, and it's just not. |
[1771.66 --> 1772.66] Like why not? |
[1772.66 --> 1774.66] What is wrong with you? |
[1774.66 --> 1776.66] So are we actually here? |
[1776.66 --> 1780.66] So why don't you give the update on your experience with Assassin's Creed Unity so far? |
[1780.66 --> 1781.66] Okay, so... |
[1781.66 --> 1782.66] I'm sure they want to hear from you. |
[1782.66 --> 1783.66] I got it. |
[1783.66 --> 1784.66] Because it's awesome. |
[1784.66 --> 1786.66] Oh, hold on, hold on, hold on. |
[1786.66 --> 1787.66] Yeah! |
[1787.66 --> 1790.66] There's a little look. |
[1790.66 --> 1791.66] I don't know if we're supposed to... |
[1791.66 --> 1792.66] Anyways. |
[1792.66 --> 1793.66] Um... |
[1793.66 --> 1795.66] That's on my shirt. |
[1795.66 --> 1796.66] I'll hold really still. |
[1796.66 --> 1798.66] Yeah, there you go. |
[1798.66 --> 1802.66] So it started off, I showed up to work quite early today. |
[1802.66 --> 1805.66] Because I was like, I need to get this testing done before the WAN show. |
[1805.66 --> 1808.66] Trying to be all good Samaritan and get you guys a video. |
[1808.66 --> 1809.66] Yeah! |
[1809.66 --> 1813.66] Didn't get a successful boot for, what, two and a half hours? |
[1813.66 --> 1814.66] Yeah! |
[1814.66 --> 1817.66] No, you were talking to me at like quarter to nine. |
[1817.66 --> 1818.66] And... |
[1818.66 --> 1819.66] The first message I sent to you was... |
[1819.66 --> 1821.66] I think you hadn't had it booted yet. |
[1821.66 --> 1822.66] Yeah. |
[1822.66 --> 1823.66] Yeah. |
[1823.66 --> 1824.66] Before seven. |
[1824.66 --> 1826.66] Because I got to work pretty early. |
[1826.66 --> 1827.66] I don't think I replied to that one. |
[1827.66 --> 1828.66] Nope, nope. |
[1828.66 --> 1829.66] Not till later. |
[1829.66 --> 1830.66] I was sleeping. |
[1830.66 --> 1831.66] I thought so. |
[1831.66 --> 1833.66] I just wanted to send that message before I forgot about it. |
[1833.66 --> 1834.66] Anyways. |
[1834.66 --> 1836.66] Um, had tons of issues. |
[1836.66 --> 1841.66] Like, I w- I could load in and then take like two steps and I'd lose connectivity to |
[1841.66 --> 1842.66] Uplay. |
[1842.66 --> 1844.66] So the whole game would just crash. |
[1844.66 --> 1845.66] It wouldn't go like, oh, you're offline now. |
[1845.66 --> 1847.66] You can't open those stupid freaking chests. |
[1847.66 --> 1850.66] No, you actually can't play at all. |
[1850.66 --> 1852.66] And it's not like it just closes the game. |
[1852.66 --> 1857.66] The whole thing just like gray screens and then does that like, uh, Microsoft is trying |
[1857.66 --> 1859.66] to figure out what just happened to this program. |
[1859.66 --> 1860.66] We don't really know. |
[1860.66 --> 1861.66] Do you want to end it? |
[1861.66 --> 1862.66] I was like, of course, it's trash. |
[1862.66 --> 1863.66] Um, anyways. |
[1863.66 --> 1870.66] So then eventually I'm like, I messaged Linus and I was like, should I just go offline mode |
[1870.66 --> 1871.66] or should I go online mode? |
[1871.66 --> 1876.66] Like there's a noticeable performance increase when you go to offline mode, which is hilarious. |
[1876.66 --> 1881.66] And I voted for offline mode because I figure they've got to patch this. |
[1881.66 --> 1888.66] I'm sure that if there's that much of a performance disparity just between being online and being |
[1888.66 --> 1891.66] offline, they can probably implement that fairly easily. |
[1891.66 --> 1893.66] So I was like, okay, test offline. |
[1893.66 --> 1897.66] And then hopefully that'll represent what people will be getting once the next patch shows up. |
[1897.66 --> 1898.66] Okay. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.