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[402.26 --> 411.62] And so, uh, this, uh, this Redditor started to source questions from the subreddit and started
[411.62 --> 414.98] to ask some, well, you know, some of those questions that we've all got.
[415.06 --> 417.52] Like, what's happening to 60 FPS?
[417.90 --> 420.02] And why exactly is this happening?
[420.12 --> 426.14] So when he asked about the industry moving away from 60 frames per second, the game architect
[426.14 --> 429.82] blamed settling for 30 FPS on limitations.
[429.82 --> 436.34] Which is, uh, not in line with that whole cinematic line that we've been getting from,
[436.34 --> 437.92] you know, PR representatives.
[438.04 --> 438.70] Is it, Paul?
[439.20 --> 440.90] Not, not quite exactly.
[441.00 --> 446.26] But I, I think the main, the, my first takeaway from this story is, is it's fantastic that
[446.26 --> 451.96] Reddit has like fingers or tendrils spread out so, you know, so much that anywhere there
[451.96 --> 455.18] happens to be a discussion like this going on, there's going to be somebody there like
[455.18 --> 456.40] immediately posting it to Reddit.
[456.54 --> 458.34] That's just, that's just good to know.
[458.34 --> 458.46] Yeah.
[458.76 --> 461.78] Because I, I think Reddit is a, is a force for good for the most part.
[462.24 --> 462.78] For the most part.
[463.66 --> 466.20] For the most, depends what, which subreddits you get.
[466.20 --> 466.84] They're a force.
[467.06 --> 470.78] I would call them chaotic neutral, but maybe leaning towards good.
[470.86 --> 471.82] Definitely chaotic.
[472.64 --> 477.42] Well, we're getting off topic here, but that depends on your view of mankind entirely, doesn't
[477.42 --> 477.60] it?
[478.06 --> 478.32] Okay.
[478.32 --> 479.54] We'll, we'll, we'll come back to that.
[479.54 --> 485.10] But the main, the main point here, I think is, is that there should never be a limitation
[485.10 --> 490.12] on software simply as a result of one company feeling that they can either make more money
[490.12 --> 497.52] for it from it or, or reduce a competing platform's ability to perform by comparison.
[497.52 --> 499.44] And, and there's absolutely no reason for it.
[499.52 --> 504.78] People, people do PC gaming because they know they can build a system and they can get performance
[504.78 --> 508.84] that's in line with what, you know, the type of system that they build and the amount of
[508.84 --> 509.48] money they invest.
[509.68 --> 515.84] And a company artificially making a limitation just so people can't argue that, oh, well,
[515.84 --> 519.64] on PC at least I can get 60 frames per second or 120 frames per second.
[519.64 --> 521.90] And, um, it's just not right.
[521.90 --> 526.64] Like, which brings us to sort of the next thing the game architect said, and that was
[526.64 --> 529.44] that, um, sort of there, it was implied.
[529.80 --> 534.46] And this is the other problem with Reddit sometimes is a Redditor and, and, you know,
[534.50 --> 536.80] I love the anonymity of the internet as much as anyone.
[537.00 --> 538.96] So I have a love hate relationship with it.
[539.20 --> 540.80] A Redditor can be anyone.
[541.12 --> 545.94] And so when they say that the guy at the presentation implied something, well, that's the interpretation
[545.94 --> 551.36] of that particular person, unless there were, you know, 50 people in the audience that all
[551.36 --> 553.46] 100% agree that that's exactly what happened.
[553.58 --> 559.66] But anyway, this post says that they implied that they're being pressured by the console
[559.66 --> 562.74] makers to limit games to 30 FPS.
[563.38 --> 569.92] And it was also, when asked about Watch Dogs, the programmer mentioned that just before they
[569.92 --> 573.98] release a game, they have to send a copy to the console manufacturers who have the final
[573.98 --> 578.80] say on what to keep and what to throw away before the game is made.
[579.56 --> 584.28] Why should console manufacturers have any say in what does or does not go into the PC
[584.28 --> 585.18] version of a game?
[585.40 --> 588.68] Like, that's, that's, that's the problem right there.
[588.82 --> 593.84] Like, they shouldn't have to green light what people can do on a, like, does, does Sony
[593.84 --> 598.00] have to go and approve what can go in the Microsoft version of the game or vice versa?
[598.20 --> 599.18] I don't think so.
[599.22 --> 600.42] Now that would be a good one.
[600.42 --> 607.08] It'd be an interesting conversation to, like, be a fly on the wall for it, probably.
[608.28 --> 610.98] So, basically, basically that's it.
[611.04 --> 615.60] And then the Redditor also posted that at the end of this whole conversation about the,
[615.66 --> 621.68] you know, the negative response to locking Assassin's Creed Unity to 30 FPS, you know,
[621.70 --> 626.62] he commented on the console limitations, the choice between graphical fidelity and smoothness,
[626.62 --> 633.12] and also said, our eyes can't see past 24 FPS anyway, and then apparently gave a wink.
[633.24 --> 640.06] So, I, I, I don't know what's going on at Ubisoft, but it really feels like they have a civil war
[640.06 --> 645.92] over there right now between the people internally who feel like they should be building the best
[645.92 --> 651.10] thing that they can, and the people internally, probably more along the bean counter lines,
[651.10 --> 656.72] who feel they should do whatever is going to make them the best, most amount of money,
[656.82 --> 661.64] whether that is through a partnership with a console maker, or whether that is through
[661.64 --> 667.56] selling more copies of the console version and making sure that the console buyer is appeased,
[667.60 --> 670.76] because that's an angle that I think a lot of people aren't considering.
[670.76 --> 674.82] Everyone kind of goes, oh, well, they're in bed with Sony, and they're in bed with Microsoft
[674.82 --> 681.04] to limit the PC version, and we saw that with Watch Dogs. Ubisoft can deny it all they want,
[681.12 --> 686.38] but pretty much, we know that's what happened. But something that they're probably not considering
[686.38 --> 694.96] is that console maker aside, the console gamer is not going to want to see, like,
[695.32 --> 701.50] when there's, when there are subtle differences in image quality, you know how the console PC,
[701.50 --> 706.28] you know, flame war comment thing that happens. Anytime any of this crap comes up,
[706.64 --> 710.30] the console gamers are going to try to say, oh, well, it doesn't look that different.
[710.60 --> 716.02] What if it did look that different? How would they feel about their purchase? How would they feel about
[716.02 --> 720.70] buying more games for that console? Because not every console player is going to instantly turn
[720.70 --> 725.36] into a PC gamer if they feel disenfranchised about console gaming.
[725.78 --> 730.22] Well, it definitely makes the PC gaming argument a lot more compelling if that's the case,
[730.22 --> 735.02] but I mean, the other thing about this most recent generation of consoles that came out
[735.02 --> 742.14] is they are not nearly as overpowered compared to, like, PlayStation 2 and Xbox 360 when they came out.
[742.30 --> 747.80] So that also, to me, says that whereas earlier versions of the consoles,
[747.98 --> 751.40] they took a pretty big loss on selling the hardware every time,
[751.98 --> 756.86] it is probably less of that because the hardware they're using in there is really not as expensive.
[756.86 --> 764.62] So that also provides a more compelling reason to deter people from going into PC gaming and buying the consoles
[764.62 --> 770.22] is because they're not, I mean, I can't say this for sure, but I would assume that they're not necessarily
[770.22 --> 773.38] taking as much of a loss on the console hardware as they used to.
[773.72 --> 774.98] No, no, definitely not.
[775.40 --> 779.64] I've got another interesting point here that's kind of hidden in the notes on this topic,
[779.76 --> 781.94] but I thought it was an interesting point of discussion.
[781.94 --> 789.86] So, Assassin's Creed Unity is going to have 8 hours of DLC before the game is even close to release,
[790.26 --> 794.26] bringing the total cost, if you want to go for, like, a Season's Pass pre-order,
[794.76 --> 802.50] to $90 if you want to count all the content created before release as release content,
[802.62 --> 805.52] even though you actually have to pay extra for some of it.
[805.52 --> 809.16] And I think we should probably do a Twitter blitz on this,
[809.30 --> 815.42] but do you think, given that a game was going to cost you $59.99,
[816.58 --> 817.50] actually, you know what?
[817.64 --> 820.08] We should go back and find some old games.