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[377.00 --> 379.00] That is absolutely a thing.
[379.00 --> 380.00] Like he...
[380.00 --> 381.00] I already...
[381.00 --> 383.00] Did you get to do any stuff in the mocap room?
[383.00 --> 386.00] I didn't get to actually do mocap.
[386.00 --> 387.00] Okay, yeah.
[387.00 --> 388.00] But they were doing a shoot while we were there.
[388.00 --> 389.00] Oh, cool.
[389.00 --> 391.00] And their mocap room is freaking...
[391.00 --> 392.00] Oh, it's awesome.
[392.00 --> 393.00] Awesome.
[393.00 --> 394.00] It's super cool.
[394.00 --> 395.00] And two of the guys that...
[395.00 --> 396.00] Like, I don't want to give away everything from the video.
[396.00 --> 397.00] Yeah.
[397.00 --> 399.00] But I will talk a little bit about the mocap room.
[399.00 --> 401.00] So it's got 39 cameras.
[401.00 --> 407.00] And these are high frame rate cameras, although they said they usually record at 60 FPS.
[407.00 --> 410.00] Actually, this I didn't put in the video because there was so much.
[410.00 --> 411.00] So much stuff.
[411.00 --> 412.00] I left so...
[412.00 --> 419.00] I had eight pages of notes that to get down to what would typically be a script for us,
[419.00 --> 421.00] which is usually about one and three quarter pages.
[421.00 --> 422.00] Yeah.
[422.00 --> 423.00] I had to...
[423.00 --> 424.00] I mean, obviously I had to cut.
[424.00 --> 425.00] I had to cut, cut, cut, cut, cut.
[425.00 --> 426.00] So this was really cool.
[426.00 --> 433.00] So those cameras they have are fully capable of 120 FPS capture or even higher.
[433.00 --> 434.00] And what they...
[434.00 --> 438.00] But what they do is they capture at 60 because they were saying that actually you end up throwing
[438.00 --> 445.00] out a lot of that data anyway when you're giving the mocap data to the animators.
[445.00 --> 450.00] Because it's for a video game and we're giving it to animators.
[450.00 --> 455.00] So if you need to create frames in between an action, you just do that.
[455.00 --> 456.00] Yeah.
[456.00 --> 457.00] That makes sense.
[457.00 --> 461.00] Like these are just data points that the arm follows along.
[461.00 --> 464.00] Of course you have a model that's gonna just...
[464.00 --> 465.00] Yeah.
[465.00 --> 467.00] It'll run it however many frames per second it runs at.
[467.00 --> 471.00] I want to talk more about it, but maybe we'll wait till people have seen the video.
[471.00 --> 472.00] Sure.
[472.00 --> 473.00] Yeah.
[473.00 --> 474.00] Okay.
[474.00 --> 475.00] There's a few more things I want to talk about, but I want to like spoil things that you very
[475.00 --> 476.00] likely talked about.
[476.00 --> 480.00] I think that video is due out in about a week and a half.
[480.00 --> 481.00] So it shouldn't be that long.
[481.00 --> 482.00] Is it a simule?
[482.00 --> 485.00] I think it'll be a simultaneous release on Floatplane and YouTube.
[485.00 --> 486.00] So...
[486.00 --> 487.00] Yeah.
[487.00 --> 488.00] So that was pretty cool.
[488.00 --> 490.00] That was kind of the highlight of my week.
[490.00 --> 492.00] And you mostly worked on Floatplane stuff I guess this week.
[492.00 --> 493.00] Yeah.
[493.00 --> 494.00] Um...
[494.00 --> 500.00] I hired one guy who's working mostly weekends, maybe some nights.
[500.00 --> 505.00] He's hopefully gonna be working on the payment processing because it's super bad right now.
[505.00 --> 506.00] Oh man.
[506.00 --> 507.00] Uh...
[507.00 --> 508.00] So that's really awesome.
[508.00 --> 513.00] And there's another guy who's confirmed to join later next month full time.
[513.00 --> 514.00] Uh...
[514.00 --> 518.00] I'm not gonna be giving much more information about those guys because, you know, probationary
[518.00 --> 520.00] periods and all that kind of stuff.
[520.00 --> 522.00] But yeah, that's exciting because we need some help.
[522.00 --> 523.00] I have...
[523.00 --> 524.00] There's a lot of stuff to do.
[524.00 --> 528.00] I have another really cool update for Floatplane and I'm not gonna give away who it is but...
[528.00 --> 529.00] Uh...
[529.00 --> 531.00] Because I don't know if this person...
[531.00 --> 532.00] Have you talked to him since then?
[532.00 --> 533.00] Uh...
[533.00 --> 535.00] I wasn't even gonna say this person's gender.
[535.00 --> 536.00] I didn't want to give any hints whatsoever.
[536.00 --> 537.00] Oh.
[537.00 --> 538.00] But uh...
[538.00 --> 539.00] There is a person...
[539.00 --> 540.00] Well maybe I assumed.
[540.00 --> 541.00] Maybe you assumed.
[541.00 --> 542.00] Yeah.
[542.00 --> 543.00] Anyway...
[543.00 --> 545.00] I mean I don't know.
[545.00 --> 546.00] Uh oh.
[546.00 --> 549.00] What we can assume is that this person is human.
[549.00 --> 550.00] A human person.
[550.00 --> 551.00] You know?
[551.00 --> 552.00] I haven't seen the junk.
[552.00 --> 553.00] And that's all that matters.
[553.00 --> 554.00] Um...
[554.00 --> 561.00] So we do have someone who will be joining us as the very first third party creator on
[561.00 --> 562.00] Floatplane.
[562.00 --> 563.00] Um...
[563.00 --> 564.00] We are gonna be...
[564.00 --> 565.00] There are so many guesses in the Twitch chat right now.
[565.00 --> 568.00] Doing some pretty janky stuff to make it happen.
[568.00 --> 569.00] Um...
[569.00 --> 571.00] It hopefully won't seem janky.
[571.00 --> 572.00] Yeah.