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**Jerod Santo:** And what did you win, last game? I mean, they've got some cash prizes... It's not just kudos, you get some actual stuff, right?
**Brian Breiholz:** Yeah, I think it was like $500, and a bunch of subscriptions. I can't remember them all, it's been too long, but there's a bunch of stuff in there. It's really cool.
**Jerod Santo:** So you can't go up from first place, but you can probably continue to refine your game engine if you continue to compete in React Jams. Is that your main motivation? It seems like you're doing it for fun, but you're also -- each time, your game engine is getting better, and you're hitting against diffe...
**Brian Breiholz:** For sure. That has been one of the factors. Of course, it's great fun. It's always a nice vibe hanging out in the Rune Discord during the jams... I also just like the competitive feeling of - okay, you have to lock in; it's going to be you and your game code for a week, and nothing else matters. And...
**Jerod Santo:** One thing that's interesting about this one is the title of the page. It says Vite + React + TS. What's this TS that you speak of?
**Brian Breiholz:** I think that's the Vite TypeScript style template that I used.
**Jerod Santo:** You never got around to changing those \[unintelligible 00:32:43.13\] titles. There's certain things that just don't matter during Game Jam. I mean, he still took first place, even with the Vite default starter template title... \[laughter\]
**Brian Breiholz:** No, they were -- with Cooper & Onita I ended up finishing at 8pm here, because that was the time that I discussed with my girlfriend that I have to stop then... Because on the first jam, they do end at like 8 or 9 AM here. So it means "Okay, if you want to get all of the time in, then you're going n...
**Break**: \[34:31\]
**Jerod Santo:** You mentioned your girlfriend, and timing problems... I mean, this is an 11-day jam... You certainly have to have people in your life who are cool with it. I mean, I'm thinking -- I would love to do one of these, I just couldn't do 11 days. My whole life would fall apart. People might literally die. I ...
**Nick Nisi:** Yeah. I couldn't imagine doing one day of this...
**Jerod Santo:** Right. I mean, we've done hackathons in the past where it's like a weekend, or 24 or 48 hours... And that's -- you can't really do much in that much time. I mean, I like the fact that it's 11 days, because you can actually build a game, versus 48 hours... I mean, Brian, you were working on like one bug...
**Brian Breiholz:** Yeah, it's definitely tough. That's why we had this discussion after the first one, because it definitely was too much. I am in the position that it is my job to work on a game engine, and this definitely falls under the umbrella of "Okay, testing the engine in the wild." So that's the first part th...
**Jerod Santo:** Like a Pomodoro thing?
**Brian Breiholz:** Yeah, that tracks the actual programming time that you did over the day.
**Nick Nisi:** It's like a Rescue Time type thing.
**Jerod Santo:** Okay, gotcha.
**Brian Breiholz:** And it showed, I don't know, over 70 hours of actual programming time. And you're also standing in front of the whiteboard, or just staring at the wall, trying to figure out what the hell is going on... And on top of that, there were 70 hours of just raw programming. But I needed a full week off aft...
**Jerod Santo:** Right.
**Nick Nisi:** What do you mean, "as well"?
**Brian Breiholz:** Oh, no, sorry... \[laughter\] That was a mistake.
**Jerod Santo:** "Listen here, sonny..." That was great.
**Nick Nisi:** You know though, in a lot of ways I guess I've been preparing for this interview, because I just watched the Half Life documentary from Valve on YouTube, that came out like five months ago... Because Half Life came out 25 years ago, and it was like a celebration of that. And it was so cool just watching ...
**Jerod Santo:** Aww...
**Nick Nisi:** But you...
**Brian Breiholz:** Maybe. Maybe.
**Jerod Santo:** You have a chance, Brian. You have a chance.
**Brian Breiholz:** I mean, so far it's still pretty niche, but one can dream.
**Jerod Santo:** What is your dream? What kind of games do you like to build yourself? Is it always 3D? I know you're working on an RPG card game, it looked like, according to your Twitter bio... Is that like a hobby thing, or is that part of this? Tell us about what you want to build.
**Brian Breiholz:** That's the long-term project that I've been rewriting for like five or six times. I basically started it when I came out of college... It basically started as a Halftsone clone. I don't know if you're familiar with it... It's this card game from Blizzard. A bit like Magic, for example, just a lot mo...
Yeah, so that's my dream game. Aside from that, I'm really hoping that web games in general just take off. Slowly we've got the tech... WebGPU is at least in Chrome, but in a few years it'll likely be widespread... And there's just something really cool about sharing your game over a link. If some friend messages me "O...
**Nick Nisi:** Well, someone like me, who only has Macs, I can open those.
**Brian Breiholz:** You can just join them, that's right. Hopefully not in Safari, but it works on a Mac.
**Jerod Santo:** I may have just played Cooper and Onita in Safari. I hate to tell you, but I did... \[laughs\]
**Brian Breiholz:** I haven't tested it in Safari, but... I mean, it didn't crash, apparently.
**Jerod Santo:** It worked. No complaints. I opened up the other one in Brave - so there's your Chromium engine there - the warrior one. And that worked really well. I didn't try that one in Safari, but... Default browser, but I'm using Brave to open up these links, so for some reason it went into Brave, even though I ...
**Brian Breiholz:** I'm probably sitting out this time, actually...
**Jerod Santo:** Oh... Too much.
**Brian Breiholz:** I have much too much stuff to do for the engine. I'm rewriting the animation system right now... But I'm likely going to join the one after that, again, this time with a multiplayer challenge, because that's just really exciting, having a lot of people actually play your games. So I'm looking forwar...
**Jerod Santo:** Yeah, it seems like they're gaining steam with this game jam. They've done a pretty good job of doing it recurring, running a good jam, I guess - I don't think there's something else to call it - a good contest... And the fact that, especially with the Rune games, there's people in there playing them.....
**Nick Nisi:** Yeah. On that, with a game jam, but also just in general, getting started with game development on the web, or with React, or whatever... What's the best way to do that? Is it to go create a game engine?
**Brian Breiholz:** Probably not.
**Jerod Santo:** Probably not... \[laughs\]
**Brian Breiholz:** But you might try. I would actually recommend you join the Web Game Dev Discord. That's what I did. Super-cool people hanging out there. Everyone's building different stuff, from Three.js, Three Fiber, Play Canvas, Babylon, Phaser, lots of people building 2D games as well... But everyone enjoying li...
**Jerod Santo:** Very cool. Well, reactjam.com. If you don't want to participate as a game dev, you can still just follow along and play the games as they come out, like I do. It's lots of fun. There's a handful of -- I mean, probably a dozen or so people submit games, and I would say out of those 12, 9 of them are pla...
**Brian Breiholz:** Probably on Twitter, \[48:02\] Other than that, I'm very active in the Web Game Dev Discord. I think the website is just webgamedev.com, or .org. You can probably find me in there. Yeah, those are the places.
**Jerod Santo:** Very cool. Well, you have all the links to all the things in your show notes, especially this webgamedev.com. It looks like a great resource for all kinds of links to other places to get started. And including that Discord. So we'll definitely link up that one, as well as all the other stuff, so you ca...
One of the great things about the web is just sharing links, right? It's so easy, so universal, it opens in any browser... Best rendered on IE4... No. And that'll get you on your way. Of course, reactjam.com, check that one out... And that's it. So on behalf of Nick Nisi, Brian, thanks so much for stopping by, hanging ...
That's it for today. I'm Jerod, this is JS Party, and we will catch y'all on the next one.