| ---
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| language:
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| - en
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| license: mit
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| task_categories:
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| - text-generation
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| tags:
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| - creative-writing
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| - storytelling
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| - synthetic
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| - procedural
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| - from-scratch
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| size_categories:
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| - 10K<n<100K
|
| ---
|
|
|
| # AetherStory Dataset
|
|
|
| A **procedurally generated** corpus of unique fantasy fables, purpose-built to
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| train the [AetherStory](https://huggingface.co/wincode/aetherstory) storyteller
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| model. Every story is synthesised on the fly from a combinatorial space of
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| realms, creatures, character archetypes, magic systems, and plot scaffolds.
|
|
|
| ## Why this dataset is unique
|
|
|
| It is **not scraped** from the web. Each fable is constructed by code from
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| hand-written ingredients, so:
|
|
|
| - there is **no copyright risk** — every word is original or drawn from
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| public-domain-style aphorisms,
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| - the dataset is **fully reproducible** from a single seed,
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| - the **combination space** is astronomically larger than the corpus itself,
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| so duplicates are effectively impossible.
|
|
|
| See `stats.json` for the exact size and ingredient counts of this release.
|
|
|
| ## Structure
|
|
|
| Each line of `stories.jsonl` is a JSON object:
|
|
|
| ```json
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| {
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| "id": 0,
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| "text": "In the Glasslands there lived a wind-listener. ...",
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| "hero": "a wind-listener",
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| "creature": "a hollow crow",
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| "realm": "the Glasslands",
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| "magic": "freezing moments in glass",
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| "scaffold": "betrayal",
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| "moral_source": "synthetic",
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| "moral": "In the end, an unspoken name outlasts the cleverest lie."
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| }
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| ```
|
|
|
| ## Regeneration
|
|
|
| ```bash
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| python scripts/build_dataset.py --num-stories 50000
|
| ```
|
|
|
| ## License
|
|
|
| MIT — the dataset, the generator code, and the curated morals are all released
|
| under MIT. Do whatever you like; attribution appreciated.
|
|
|