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17,902
Diffusion of Context and Credit Information in Markovian Models
cs.AI
This paper studies the problem of ergodicity of transition probability matrices in Markovian models, such as hidden Markov models (HMMs), and how it makes very difficult the task of learning to represent long-term context for sequential data. This phenomenon hurts the forward propagation of long-term context informatio...
computer science
17,903
Improving Connectionist Energy Minimization
cs.AI
Symmetric networks designed for energy minimization such as Boltzman machines and Hopfield nets are frequently investigated for use in optimization, constraint satisfaction and approximation of NP-hard problems. Nevertheless, finding a global solution (i.e., a global minimum for the energy function) is not guaranteed a...
computer science
17,904
Learning Membership Functions in a Function-Based Object Recognition System
cs.AI
Functionality-based recognition systems recognize objects at the category level by reasoning about how well the objects support the expected function. Such systems naturally associate a ``measure of goodness'' or ``membership value'' with a recognized object. This measure of goodness is the result of combining individu...
computer science
17,905
Flexibly Instructable Agents
cs.AI
This paper presents an approach to learning from situated, interactive tutorial instruction within an ongoing agent. Tutorial instruction is a flexible (and thus powerful) paradigm for teaching tasks because it allows an instructor to communicate whatever types of knowledge an agent might need in whatever situations mi...
computer science
17,906
OPUS: An Efficient Admissible Algorithm for Unordered Search
cs.AI
OPUS is a branch and bound search algorithm that enables efficient admissible search through spaces for which the order of search operator application is not significant. The algorithm's search efficiency is demonstrated with respect to very large machine learning search spaces. The use of admissible search is of poten...
computer science
17,907
Vision-Based Road Detection in Automotive Systems: A Real-Time Expectation-Driven Approach
cs.AI
The main aim of this work is the development of a vision-based road detection system fast enough to cope with the difficult real-time constraints imposed by moving vehicle applications. The hardware platform, a special-purpose massively parallel system, has been chosen to minimize system production and operational cost...
computer science
17,908
Generalization of Clauses under Implication
cs.AI
In the area of inductive learning, generalization is a main operation, and the usual definition of induction is based on logical implication. Recently there has been a rising interest in clausal representation of knowledge in machine learning. Almost all inductive learning systems that perform generalization of clauses...
computer science
17,909
Decision-Theoretic Foundations for Causal Reasoning
cs.AI
We present a definition of cause and effect in terms of decision-theoretic primitives and thereby provide a principled foundation for causal reasoning. Our definition departs from the traditional view of causation in that causal assertions may vary with the set of decisions available. We argue that this approach provid...
computer science
17,910
Translating between Horn Representations and their Characteristic Models
cs.AI
Characteristic models are an alternative, model based, representation for Horn expressions. It has been shown that these two representations are incomparable and each has its advantages over the other. It is therefore natural to ask what is the cost of translating, back and forth, between these representations. Interes...
computer science
17,911
Statistical Feature Combination for the Evaluation of Game Positions
cs.AI
This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent meaning are estimated by means of logistic regression, Fisher's linear discriminant...
computer science
17,912
Rule-based Machine Learning Methods for Functional Prediction
cs.AI
We describe a machine learning method for predicting the value of a real-valued function, given the values of multiple input variables. The method induces solutions from samples in the form of ordered disjunctive normal form (DNF) decision rules. A central objective of the method and representation is the induction of ...
computer science
17,913
The Design and Experimental Analysis of Algorithms for Temporal Reasoning
cs.AI
Many applications -- from planning and scheduling to problems in molecular biology -- rely heavily on a temporal reasoning component. In this paper, we discuss the design and empirical analysis of algorithms for a temporal reasoning system based on Allen's influential interval-based framework for representing temporal ...
computer science
17,914
Well-Founded Semantics for Extended Logic Programs with Dynamic Preferences
cs.AI
The paper describes an extension of well-founded semantics for logic programs with two types of negation. In this extension information about preferences between rules can be expressed in the logical language and derived dynamically. This is achieved by using a reserved predicate symbol and a naming technique. Conflict...
computer science
17,915
Logarithmic-Time Updates and Queries in Probabilistic Networks
cs.AI
Traditional databases commonly support efficient query and update procedures that operate in time which is sublinear in the size of the database. Our goal in this paper is to take a first step toward dynamic reasoning in probabilistic databases with comparable efficiency. We propose a dynamic data structure that suppor...
computer science
17,916
Quantum Computing and Phase Transitions in Combinatorial Search
cs.AI
We introduce an algorithm for combinatorial search on quantum computers that is capable of significantly concentrating amplitude into solutions for some NP search problems, on average. This is done by exploiting the same aspects of problem structure as used by classical backtrack methods to avoid unproductive search ch...
computer science
17,917
Mean Field Theory for Sigmoid Belief Networks
cs.AI
We develop a mean field theory for sigmoid belief networks based on ideas from statistical mechanics. Our mean field theory provides a tractable approximation to the true probability distribution in these networks; it also yields a lower bound on the likelihood of evidence. We demonstrate the utility of this framework ...
computer science
17,918
Improved Use of Continuous Attributes in C4.5
cs.AI
A reported weakness of C4.5 in domains with continuous attributes is addressed by modifying the formation and evaluation of tests on continuous attributes. An MDL-inspired penalty is applied to such tests, eliminating some of them from consideration and altering the relative desirability of all tests. Empirical trials ...
computer science
17,919
Active Learning with Statistical Models
cs.AI
For many types of machine learning algorithms, one can compute the statistically `optimal' way to select training data. In this paper, we review how optimal data selection techniques have been used with feedforward neural networks. We then show how the same principles may be used to select data for two alternative, sta...
computer science
17,920
A Divergence Critic for Inductive Proof
cs.AI
Inductive theorem provers often diverge. This paper describes a simple critic, a computer program which monitors the construction of inductive proofs attempting to identify diverging proof attempts. Divergence is recognized by means of a ``difference matching'' procedure. The critic then proposes lemmas and generalizat...
computer science
17,921
Practical Methods for Proving Termination of General Logic Programs
cs.AI
Termination of logic programs with negated body atoms (here called general logic programs) is an important topic. One reason is that many computational mechanisms used to process negated atoms, like Clark's negation as failure and Chan's constructive negation, are based on termination conditions. This paper introduces ...
computer science
17,922
Iterative Optimization and Simplification of Hierarchical Clusterings
cs.AI
Clustering is often used for discovering structure in data. Clustering systems differ in the objective function used to evaluate clustering quality and the control strategy used to search the space of clusterings. Ideally, the search strategy should consistently construct clusterings of high quality, but be computation...
computer science
17,923
Further Experimental Evidence against the Utility of Occam's Razor
cs.AI
This paper presents new experimental evidence against the utility of Occam's razor. A~systematic procedure is presented for post-processing decision trees produced by C4.5. This procedure was derived by rejecting Occam's razor and instead attending to the assumption that similar objects are likely to belong to the same...
computer science
17,924
Least Generalizations and Greatest Specializations of Sets of Clauses
cs.AI
The main operations in Inductive Logic Programming (ILP) are generalization and specialization, which only make sense in a generality order. In ILP, the three most important generality orders are subsumption, implication and implication relative to background knowledge. The two languages used most often are languages o...
computer science
17,925
Reinforcement Learning: A Survey
cs.AI
This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent t...
computer science
17,926
Adaptive Problem-solving for Large-scale Scheduling Problems: A Case Study
cs.AI
Although most scheduling problems are NP-hard, domain specific techniques perform well in practice but are quite expensive to construct. In adaptive problem-solving solving, domain specific knowledge is acquired automatically for a general problem solver with a flexible control architecture. In this approach, a learnin...
computer science
17,927
A Formal Framework for Speedup Learning from Problems and Solutions
cs.AI
Speedup learning seeks to improve the computational efficiency of problem solving with experience. In this paper, we develop a formal framework for learning efficient problem solving from random problems and their solutions. We apply this framework to two different representations of learned knowledge, namely control r...
computer science
17,928
2Planning for Contingencies: A Decision-based Approach
cs.AI
A fundamental assumption made by classical AI planners is that there is no uncertainty in the world: the planner has full knowledge of the conditions under which the plan will be executed and the outcome of every action is fully predictable. These planners cannot therefore construct contingency plans, i.e., plans in wh...
computer science
17,929
A Principled Approach Towards Symbolic Geometric Constraint Satisfaction
cs.AI
An important problem in geometric reasoning is to find the configuration of a collection of geometric bodies so as to satisfy a set of given constraints. Recently, it has been suggested that this problem can be solved efficiently by symbolically reasoning about geometry. This approach, called degrees of freedom analysi...
computer science
17,930
On Partially Controlled Multi-Agent Systems
cs.AI
Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct control...
computer science
17,931
Spatial Aggregation: Theory and Applications
cs.AI
Visual thinking plays an important role in scientific reasoning. Based on the research in automating diverse reasoning tasks about dynamical systems, nonlinear controllers, kinematic mechanisms, and fluid motion, we have identified a style of visual thinking, imagistic reasoning. Imagistic reasoning organizes computati...
computer science
17,932
A Hierarchy of Tractable Subsets for Computing Stable Models
cs.AI
Finding the stable models of a knowledge base is a significant computational problem in artificial intelligence. This task is at the computational heart of truth maintenance systems, autoepistemic logic, and default logic. Unfortunately, it is NP-hard. In this paper we present a hierarchy of classes of knowledge bases,...
computer science
17,933
Accelerating Partial-Order Planners: Some Techniques for Effective Search Control and Pruning
cs.AI
We propose some domain-independent techniques for bringing well-founded partial-order planners closer to practicality. The first two techniques are aimed at improving search control while keeping overhead costs low. One is based on a simple adjustment to the default A* heuristic used by UCPOP to select plans for refine...
computer science
17,934
Cue Phrase Classification Using Machine Learning
cs.AI
Cue phrases may be used in a discourse sense to explicitly signal discourse structure, but also in a sentential sense to convey semantic rather than structural information. Correctly classifying cue phrases as discourse or sentential is critical in natural language processing systems that exploit discourse structure, e...
computer science
17,935
Mechanisms for Automated Negotiation in State Oriented Domains
cs.AI
This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions...
computer science
17,936
Learning First-Order Definitions of Functions
cs.AI
First-order learning involves finding a clause-form definition of a relation from examples of the relation and relevant background information. In this paper, a particular first-order learning system is modified to customize it for finding definitions of functional relations. This restriction leads to faster learning t...
computer science
17,937
MUSE CSP: An Extension to the Constraint Satisfaction Problem
cs.AI
This paper describes an extension to the constraint satisfaction problem (CSP) called MUSE CSP (MUltiply SEgmented Constraint Satisfaction Problem). This extension is especially useful for those problems which segment into multiple sets of partially shared variables. Such problems arise naturally in signal processing a...
computer science
17,938
Exploiting Causal Independence in Bayesian Network Inference
cs.AI
A new method is proposed for exploiting causal independencies in exact Bayesian network inference. A Bayesian network can be viewed as representing a factorization of a joint probability into the multiplication of a set of conditional probabilities. We present a notion of causal independence that enables one to further...
computer science
17,939
Quantitative Results Comparing Three Intelligent Interfaces for Information Capture: A Case Study Adding Name Information into an Electronic Personal Organizer
cs.AI
Efficiently entering information into a computer is key to enjoying the benefits of computing. This paper describes three intelligent user interfaces: handwriting recognition, adaptive menus, and predictive fillin. In the context of adding a personUs name and address to an electronic organizer, tests show handwriting r...
computer science
17,940
Characterizations of Decomposable Dependency Models
cs.AI
Decomposable dependency models possess a number of interesting and useful properties. This paper presents new characterizations of decomposable models in terms of independence relationships, which are obtained by adding a single axiom to the well-known set characterizing dependency models that are isomorphic to undirec...
computer science
17,941
Improved Heterogeneous Distance Functions
cs.AI
Instance-based learning techniques typically handle continuous and linear input values well, but often do not handle nominal input attributes appropriately. The Value Difference Metric (VDM) was designed to find reasonable distance values between nominal attribute values, but it largely ignores continuous attributes, r...
computer science
17,942
SCREEN: Learning a Flat Syntactic and Semantic Spoken Language Analysis Using Artificial Neural Networks
cs.AI
Previous approaches of analyzing spontaneously spoken language often have been based on encoding syntactic and semantic knowledge manually and symbolically. While there has been some progress using statistical or connectionist language models, many current spoken- language systems still use a relatively brittle, hand-c...
computer science
17,943
A Uniform Framework for Concept Definitions in Description Logics
cs.AI
Most modern formalisms used in Databases and Artificial Intelligence for describing an application domain are based on the notions of class (or concept) and relationship among classes. One interesting feature of such formalisms is the possibility of defining a class, i.e., providing a set of properties that precisely c...
computer science
17,944
Lifeworld Analysis
cs.AI
We argue that the analysis of agent/environment interactions should be extended to include the conventions and invariants maintained by agents throughout their activity. We refer to this thicker notion of environment as a lifeworld and present a partial set of formal tools for describing structures of lifeworlds and th...
computer science
17,945
Query DAGs: A Practical Paradigm for Implementing Belief-Network Inference
cs.AI
We describe a new paradigm for implementing inference in belief networks, which consists of two steps: (1) compiling a belief network into an arithmetic expression called a Query DAG (Q-DAG); and (2) answering queries using a simple evaluation algorithm. Each node of a Q-DAG represents a numeric operation, a number, or...
computer science
17,946
Connectionist Theory Refinement: Genetically Searching the Space of Network Topologies
cs.AI
An algorithm that learns from a set of examples should ideally be able to exploit the available resources of (a) abundant computing power and (b) domain-specific knowledge to improve its ability to generalize. Connectionist theory-refinement systems, which use background knowledge to select a neural network's topology ...
computer science
17,947
Flaw Selection Strategies for Partial-Order Planning
cs.AI
Several recent studies have compared the relative efficiency of alternative flaw selection strategies for partial-order causal link (POCL) planning. We review this literature, and present new experimental results that generalize the earlier work and explain some of the discrepancies in it. In particular, we describe th...
computer science
17,948
A Complete Classification of Tractability in RCC-5
cs.AI
We investigate the computational properties of the spatial algebra RCC-5 which is a restricted version of the RCC framework for spatial reasoning. The satisfiability problem for RCC-5 is known to be NP-complete but not much is known about its approximately four billion subclasses. We provide a complete classification o...
computer science
17,949
A New Look at the Easy-Hard-Easy Pattern of Combinatorial Search Difficulty
cs.AI
The easy-hard-easy pattern in the difficulty of combinatorial search problems as constraints are added has been explained as due to a competition between the decrease in number of solutions and increased pruning. We test the generality of this explanation by examining one of its predictions: if the number of solutions ...
computer science
17,950
Eight Maximal Tractable Subclasses of Allen's Algebra with Metric Time
cs.AI
This paper combines two important directions of research in temporal resoning: that of finding maximal tractable subclasses of Allen's interval algebra, and that of reasoning with metric temporal information. Eight new maximal tractable subclasses of Allen's interval algebra are presented, some of them subsuming previo...
computer science
17,951
Defining Relative Likelihood in Partially-Ordered Preferential Structures
cs.AI
Starting with a likelihood or preference order on worlds, we extend it to a likelihood ordering on sets of worlds in a natural way, and examine the resulting logic. Lewis earlier considered such a notion of relative likelihood in the context of studying counterfactuals, but he assumed a total preference order on worlds...
computer science
17,952
Towards Flexible Teamwork
cs.AI
Many AI researchers are today striving to build agent teams for complex, dynamic multi-agent domains, with intended applications in arenas such as education, training, entertainment, information integration, and collective robotics. Unfortunately, uncertainties in these complex, dynamic domains obstruct coherent teamwo...
computer science
17,953
Identifying Hierarchical Structure in Sequences: A linear-time algorithm
cs.AI
SEQUITUR is an algorithm that infers a hierarchical structure from a sequence of discrete symbols by replacing repeated phrases with a grammatical rule that generates the phrase, and continuing this process recursively. The result is a hierarchical representation of the original sequence, which offers insights into its...
computer science
17,954
Storing and Indexing Plan Derivations through Explanation-based Analysis of Retrieval Failures
cs.AI
Case-Based Planning (CBP) provides a way of scaling up domain-independent planning to solve large problems in complex domains. It replaces the detailed and lengthy search for a solution with the retrieval and adaptation of previous planning experiences. In general, CBP has been demonstrated to improve performance over ...
computer science
17,955
A Model Approximation Scheme for Planning in Partially Observable Stochastic Domains
cs.AI
Partially observable Markov decision processes (POMDPs) are a natural model for planning problems where effects of actions are nondeterministic and the state of the world is not completely observable. It is difficult to solve POMDPs exactly. This paper proposes a new approximation scheme. The basic idea is to transform...
computer science
17,956
Dynamic Non-Bayesian Decision Making
cs.AI
The model of a non-Bayesian agent who faces a repeated game with incomplete information against Nature is an appropriate tool for modeling general agent-environment interactions. In such a model the environment state (controlled by Nature) may change arbitrarily, and the feedback/reward function is initially unknown. T...
computer science
17,957
When Gravity Fails: Local Search Topology
cs.AI
Local search algorithms for combinatorial search problems frequently encounter a sequence of states in which it is impossible to improve the value of the objective function; moves through these regions, called plateau moves, dominate the time spent in local search. We analyze and characterize plateaus for three differe...
computer science
17,958
Bidirectional Heuristic Search Reconsidered
cs.AI
The assessment of bidirectional heuristic search has been incorrect since it was first published more than a quarter of a century ago. For quite a long time, this search strategy did not achieve the expected results, and there was a major misunderstanding about the reasons behind it. Although there is still wide-spread...
computer science
17,959
Incremental Recompilation of Knowledge
cs.AI
Approximating a general formula from above and below by Horn formulas (its Horn envelope and Horn core, respectively) was proposed by Selman and Kautz (1991, 1996) as a form of ``knowledge compilation,'' supporting rapid approximate reasoning; on the negative side, this scheme is static in that it supports no updates, ...
computer science
17,960
Monotonicity and Persistence in Preferential Logics
cs.AI
An important characteristic of many logics for Artificial Intelligence is their nonmonotonicity. This means that adding a formula to the premises can invalidate some of the consequences. There may, however, exist formulae that can always be safely added to the premises without destroying any of the consequences: we say...
computer science
17,961
Synthesizing Customized Planners from Specifications
cs.AI
Existing plan synthesis approaches in artificial intelligence fall into two categories -- domain independent and domain dependent. The domain independent approaches are applicable across a variety of domains, but may not be very efficient in any one given domain. The domain dependent approaches need to be (re)designed ...
computer science
17,962
Cached Sufficient Statistics for Efficient Machine Learning with Large Datasets
cs.AI
This paper introduces new algorithms and data structures for quick counting for machine learning datasets. We focus on the counting task of constructing contingency tables, but our approach is also applicable to counting the number of records in a dataset that match conjunctive queries. Subject to certain assumptions, ...
computer science
17,963
Tractability of Theory Patching
cs.AI
In this paper we consider the problem of `theory patching', in which we are given a domain theory, some of whose components are indicated to be possibly flawed, and a set of labeled training examples for the domain concept. The theory patching problem is to revise only the indicated components of the theory, such that ...
computer science
17,964
Integrative Windowing
cs.AI
In this paper we re-investigate windowing for rule learning algorithms. We show that, contrary to previous results for decision tree learning, windowing can in fact achieve significant run-time gains in noise-free domains and explain the different behavior of rule learning algorithms by the fact that they learn each ru...
computer science
17,965
Model-Based Diagnosis using Structured System Descriptions
cs.AI
This paper presents a comprehensive approach for model-based diagnosis which includes proposals for characterizing and computing preferred diagnoses, assuming that the system description is augmented with a system structure (a directed graph explicating the interconnections between system components). Specifically, we ...
computer science
17,966
A Selective Macro-learning Algorithm and its Application to the NxN Sliding-Tile Puzzle
cs.AI
One of the most common mechanisms used for speeding up problem solvers is macro-learning. Macros are sequences of basic operators acquired during problem solving. Macros are used by the problem solver as if they were basic operators. The major problem that macro-learning presents is the vast number of macros that are a...
computer science
17,967
The Computational Complexity of Probabilistic Planning
cs.AI
We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought; we examine totally ordered plans, acyclic plans, and looping plans, and partial...
computer science
17,968
SYNERGY: A Linear Planner Based on Genetic Programming
cs.AI
In this paper we describe SYNERGY, which is a highly parallelizable, linear planning system that is based on the genetic programming paradigm. Rather than reasoning about the world it is planning for, SYNERGY uses artificial selection, recombination and fitness measure to generate linear plans that solve conjunctive go...
computer science
17,969
The Essence of Constraint Propagation
cs.AI
We show that several constraint propagation algorithms (also called (local) consistency, consistency enforcing, Waltz, filtering or narrowing algorithms) are instances of algorithms that deal with chaotic iteration. To this end we propose a simple abstract framework that allows us to classify and compare these algorith...
computer science
17,970
Towards a computational theory of human daydreaming
cs.AI
This paper examines the phenomenon of daydreaming: spontaneously recalling or imagining personal or vicarious experiences in the past or future. The following important roles of daydreaming in human cognition are postulated: plan preparation and rehearsal, learning from failures and successes, support for processes of ...
computer science
17,971
A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning
cs.AI
Real world combinatorial optimization problems such as scheduling are typically too complex to solve with exact methods. Additionally, the problems often have to observe vaguely specified constraints of different importance, the available data may be uncertain, and compromises between antagonistic criteria may be neces...
computer science
17,972
Modeling Belief in Dynamic Systems, Part II: Revision and Update
cs.AI
The study of belief change has been an active area in philosophy and AI. In recent years two special cases of belief change, belief revision and belief update, have been studied in detail. In a companion paper (Friedman & Halpern, 1997), we introduce a new framework to model belief change. This framework combines tempo...
computer science
17,973
The Symbol Grounding Problem
cs.AI
How can the semantic interpretation of a formal symbol system be made intrinsic to the system, rather than just parasitic on the meanings in our heads? How can the meanings of the meaningless symbol tokens, manipulated solely on the basis of their (arbitrary) shapes, be grounded in anything but other meaningless symbol...
computer science
17,974
Iterative Deepening Branch and Bound
cs.AI
In tree search problem the best-first search algorithm needs too much of space . To remove such drawbacks of these algorithms the IDA* was developed which is both space and time cost efficient. But again IDA* can give an optimal solution for real valued problems like Flow shop scheduling, Travelling Salesman and 0/1 Kn...
computer science
17,975
Probabilistic Agent Programs
cs.AI
Agents are small programs that autonomously take actions based on changes in their environment or ``state.'' Over the last few years, there have been an increasing number of efforts to build agents that can interact and/or collaborate with other agents. In one of these efforts, Eiter, Subrahmanian amd Pick (AIJ, 108(1-...
computer science
17,976
Cox's Theorem Revisited
cs.AI
The assumptions needed to prove Cox's Theorem are discussed and examined. Various sets of assumptions under which a Cox-style theorem can be proved are provided, although all are rather strong and, arguably, not natural.
computer science
17,977
Uniform semantic treatment of default and autoepistemic logics
cs.AI
We revisit the issue of connections between two leading formalisms in nonmonotonic reasoning: autoepistemic logic and default logic. For each logic we develop a comprehensive semantic framework based on the notion of a belief pair. The set of all belief pairs together with the so called knowledge ordering forms a compl...
computer science
17,978
On the accuracy and running time of GSAT
cs.AI
Randomized algorithms for deciding satisfiability were shown to be effective in solving problems with thousands of variables. However, these algorithms are not complete. That is, they provide no guarantee that a satisfying assignment, if one exists, will be found. Thus, when studying randomized algorithms, there are tw...
computer science
17,979
Syntactic Autonomy: Why There is no Autonomy without Symbols and How Self-Organization Might Evolve Them
cs.AI
Two different types of agency are discussed based on dynamically coherent and incoherent couplings with an environment respectively. I propose that until a private syntax (syntactic autonomy) is discovered by dynamically coherent agents, there are no significant or interesting types of closure or autonomy. When syntact...
computer science
17,980
Consistency Management of Normal Logic Program by Top-down Abductive Proof Procedure
cs.AI
This paper presents a method of computing a revision of a function-free normal logic program. If an added rule is inconsistent with a program, that is, if it leads to a situation such that no stable model exists for a new program, then deletion and addition of rules are performed to avoid inconsistency. We specify a re...
computer science
17,981
Defeasible Reasoning in OSCAR
cs.AI
This is a system description for the OSCAR defeasible reasoner.
computer science
17,982
Abductive and Consistency-Based Diagnosis Revisited: a Modeling Perspective
cs.AI
Diagnostic reasoning has been characterized logically as consistency-based reasoning or abductive reasoning. Previous analyses in the literature have shown, on the one hand, that choosing the (in general more restrictive) abductive definition may be appropriate or not, depending on the content of the knowledge base [Co...
computer science
17,983
ACLP: Integrating Abduction and Constraint Solving
cs.AI
ACLP is a system which combines abductive reasoning and constraint solving by integrating the frameworks of Abductive Logic Programming (ALP) and Constraint Logic Programming (CLP). It forms a general high-level knowledge representation environment for abductive problems in Artificial Intelligence and other areas. In A...
computer science
17,984
Relevance Sensitive Non-Monotonic Inference on Belief Sequences
cs.AI
We present a method for relevance sensitive non-monotonic inference from belief sequences which incorporates insights pertaining to prioritized inference and relevance sensitive, inconsistency tolerant belief revision. Our model uses a finite, logically open sequence of propositional formulas as a representation for ...
computer science
17,985
Probabilistic Default Reasoning with Conditional Constraints
cs.AI
We propose a combination of probabilistic reasoning from conditional constraints with approaches to default reasoning from conditional knowledge bases. In detail, we generalize the notions of Pearl's entailment in system Z, Lehmann's lexicographic entailment, and Geffner's conditional entailment to conditional constrai...
computer science
17,986
A Compiler for Ordered Logic Programs
cs.AI
This paper describes a system, called PLP, for compiling ordered logic programs into standard logic programs under the answer set semantics. In an ordered logic program, rules are named by unique terms, and preferences among rules are given by a set of dedicated atoms. An ordered logic program is transformed into a sec...
computer science
17,987
SLDNFA-system
cs.AI
The SLDNFA-system results from the LP+ project at the K.U.Leuven, which investigates logics and proof procedures for these logics for declarative knowledge representation. Within this project inductive definition logic (ID-logic) is used as representation logic. Different solvers are being developed for this logic and ...
computer science
17,988
Logic Programs with Compiled Preferences
cs.AI
We describe an approach for compiling preferences into logic programs under the answer set semantics. An ordered logic program is an extended logic program in which rules are named by unique terms, and in which preferences among rules are given by a set of dedicated atoms. An ordered logic program is transformed into a...
computer science
17,989
Fuzzy Approaches to Abductive Inference
cs.AI
This paper proposes two kinds of fuzzy abductive inference in the framework of fuzzy rule base. The abductive inference processes described here depend on the semantic of the rule. We distinguish two classes of interpretation of a fuzzy rule, certainty generation rules and possible generation rules. In this paper we pr...
computer science
17,990
Problem solving in ID-logic with aggregates: some experiments
cs.AI
The goal of the LP+ project at the K.U.Leuven is to design an expressive logic, suitable for declarative knowledge representation, and to develop intelligent systems based on Logic Programming technology for solving computational problems using the declarative specifications. The ID-logic is an integration of typed cla...
computer science
17,991
Optimal Belief Revision
cs.AI
We propose a new approach to belief revision that provides a way to change knowledge bases with a minimum of effort. We call this way of revising belief states optimal belief revision. Our revision method gives special attention to the fact that most belief revision processes are directed to a specific informational ob...
computer science
17,992
cc-Golog: Towards More Realistic Logic-Based Robot Controllers
cs.AI
High-level robot controllers in realistic domains typically deal with processes which operate concurrently, change the world continuously, and where the execution of actions is event-driven as in ``charge the batteries as soon as the voltage level is low''. While non-logic-based robot control languages are well suited ...
computer science
17,993
Smodels: A System for Answer Set Programming
cs.AI
The Smodels system implements the stable model semantics for normal logic programs. It handles a subclass of programs which contain no function symbols and are domain-restricted but supports extensions including built-in functions as well as cardinality and weight constraints. On top of this core engine more involved s...
computer science
17,994
E-RES: A System for Reasoning about Actions, Events and Observations
cs.AI
E-RES is a system that implements the Language E, a logic for reasoning about narratives of action occurrences and observations. E's semantics is model-theoretic, but this implementation is based on a sound and complete reformulation of E in terms of argumentation, and uses general computational techniques of argumenta...
computer science
17,995
QUIP - A Tool for Computing Nonmonotonic Reasoning Tasks
cs.AI
In this paper, we outline the prototype of an automated inference tool, called QUIP, which provides a uniform implementation for several nonmonotonic reasoning formalisms. The theoretical basis of QUIP is derived from well-known results about the computational complexity of nonmonotonic logics and exploits a representa...
computer science
17,996
A Splitting Set Theorem for Epistemic Specifications
cs.AI
Over the past decade a considerable amount of research has been done to expand logic programming languages to handle incomplete information. One such language is the language of epistemic specifications. As is usual with logic programming languages, the problem of answering queries is intractable in the general case. F...
computer science
17,997
DES: a Challenge Problem for Nonmonotonic Reasoning Systems
cs.AI
The US Data Encryption Standard, DES for short, is put forward as an interesting benchmark problem for nonmonotonic reasoning systems because (i) it provides a set of test cases of industrial relevance which shares features of randomly generated problems and real-world problems, (ii) the representation of DES using nor...
computer science
17,998
Fages' Theorem and Answer Set Programming
cs.AI
We generalize a theorem by Francois Fages that describes the relationship between the completion semantics and the answer set semantics for logic programs with negation as failure. The study of this relationship is important in connection with the emergence of answer set programming. Whenever the two semantics are equi...
computer science
17,999
On the tractable counting of theory models and its application to belief revision and truth maintenance
cs.AI
We introduced decomposable negation normal form (DNNF) recently as a tractable form of propositional theories, and provided a number of powerful logical operations that can be performed on it in polynomial time. We also presented an algorithm for compiling any conjunctive normal form (CNF) into DNNF and provided a stru...
computer science
18,000
BDD-based reasoning in the fluent calculus - first results
cs.AI
The paper reports on first preliminary results and insights gained in a project aiming at implementing the fluent calculus using methods and techniques based on binary decision diagrams. After reporting on an initial experiment showing promising results we discuss our findings concerning various techniques and heuristi...
computer science
18,001
Planning with Incomplete Information
cs.AI
Planning is a natural domain of application for frameworks of reasoning about actions and change. In this paper we study how one such framework, the Language E, can form the basis for planning under (possibly) incomplete information. We define two types of plans: weak and safe plans, and propose a planner, called the E...
computer science