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Add link to paper, GitHub, and sample usage

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by nielsr HF Staff - opened
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  1. README.md +35 -4
README.md CHANGED
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  dataset_info:
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  features:
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  - name: scene_name
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  data_files:
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  - split: all
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  path: data/all-*
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- license: cc-by-4.0
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- size_categories:
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- - n<1K
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  ---
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  # LychSim Scenes Dataset
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- See [homepage](https://lychsim.github.io/).
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ## License
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+ license: cc-by-4.0
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+ size_categories:
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+ - n<1K
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+ task_categories:
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+ - other
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  dataset_info:
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  features:
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  - name: scene_name
 
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  data_files:
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  - split: all
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  path: data/all-*
 
 
 
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  ---
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  # LychSim Scenes Dataset
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+ [Project Page](https://lychsim.github.io/) | [Paper](https://huggingface.co/papers/2605.12449) | [GitHub](https://github.com/wufeim/LychSim)
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+ LychSim is a highly controllable and interactive simulation framework built upon Unreal Engine 5 for vision research. This dataset contains scene-level procedural rules for the simulator.
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+ ## Description
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+ For each scene, we capture structural priors — navigable floor spaces, road areas, pedestrian walks, and dynamic vehicle / pedestrian trajectories — as structured records keyed to the underlying placed actors. These spatial priors guide the procedural generation process, ensuring that newly synthesized layouts remain faithful to the original scene semantics.
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+ ## Sample Usage
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+ You can load the dataset using the Hugging Face `datasets` library:
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+ ```python
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+ from datasets import load_dataset
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+ scenes = load_dataset("wufeim/lychsim_scenes")
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+ ```
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+
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+ ## Citation
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+ If you find our work useful for your research, please consider citing our work:
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+ ```bibtex
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+ @article{ma2026lychsim,
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+ title={LychSim: A Controllable and Interactive Simulation Framework for Vision Research},
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+ author={Ma, Wufei and Wang, Chloe and Chen, Siyi and Peng, Jiawei and Li, Patrick and Yuille, Alan},
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+ journal={arXiv preprint arXiv:2605.12449},
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+ year={2026}
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+ }
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+ ```
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  ## License
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