CIDM-Foundation-A1-R1-R2-FIX1-Results / sources /neuraloperator /examples /data /plot_mini_car_cfd.py
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8.34 kB
| """ | |
| Visualizing computational fluid dynamics on a car | |
| =================================================== | |
| In this example we visualize a mesh drawn from the :class:`~neuralop.data.datasets.car_cfd_dataset.CarCFDDataset`. | |
| This tutorial demonstrates how to work with unstructured mesh data from computational fluid dynamics (CFD) | |
| simulations. We will explore the 3D geometry of a car and understand how pressure fields are distributed | |
| over the surface, which is crucial for aerodynamic analysis and neural operator applications. | |
| The CarCFD dataset contains: | |
| - 3D triangular mesh data representing the car surface | |
| - Pressure fields computed from CFD simulations | |
| - Query points for neural operator training | |
| """ | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Import dependencies | |
| # -------------------- | |
| # We first import our `neuralop` library and required dependencies. | |
| import numpy as np | |
| import torch | |
| import matplotlib | |
| import matplotlib.pyplot as plt | |
| from neuralop.data.datasets import load_mini_car | |
| font = {"size": 12} | |
| matplotlib.rc("font", **font) | |
| torch.manual_seed(0) | |
| np.random.seed(0) | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Understanding the data structure | |
| # --------------------------------- | |
| # The data in a ``MeshDataModule`` is structured as a dictionary of tensors and important scalar values encoding | |
| # a 3D triangle mesh over the surface of a car. | |
| # Each sample includes the coordinates of all triangle vertices and the centroids of each triangle face. | |
| # | |
| # In this case, the creators used OpenFOAM to simulate the surface air pressure on car geometries in a wind tunnel. | |
| # The 3D Navier-Stokes equations were simulated for a variety of inlet velocities over each surface using the | |
| # **OpenFOAM** computational solver to predict pressure at every vertex on the mesh. | |
| # Each sample here also has an inlet velocity scalar and a pressure field that maps 1-to-1 with the vertices on the mesh. | |
| # The :class:`CarCFDDataset <neuralop.data.datasets.car_cfd_dataset.CarCFDDataset>` (full dataset) is stored in triangle mesh files for downstream processing. | |
| # For the sake of simplicity, we've packaged a few examples of the data after processing in tensor form to visualize here: | |
| data_list = load_mini_car() | |
| sample = data_list[0] | |
| print(f"Available data keys: {sample.keys()}") | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Visualizing the car surface with pressure distribution | |
| # ------------------------------------------------------ | |
| # Let's take a look at the vertices and pressure values to understand the 3D structure | |
| # and how pressure varies across the car surface. | |
| fig = plt.figure(figsize=(10, 8)) | |
| ax = fig.add_subplot(projection="3d") | |
| # By default the data is normalized into the unit cube. To get a | |
| # better look at it, we scale the z-direction up. | |
| scatter = ax.scatter(sample["vertices"][:, 0], sample["vertices"][:, 1], | |
| sample["vertices"][:, 2] * 2, s=2, c=sample["press"].numpy(), cmap="viridis") | |
| ax.set_xlim(0,2) | |
| ax.set_ylim(0,2) | |
| ax.set_xlabel("x") | |
| ax.set_ylabel("y") | |
| ax.set_zlabel("z") | |
| ax.view_init(elev=20, azim=150, roll=0, vertical_axis="y") | |
| ax.set_title("Pressure distribution over car mesh vertices") | |
| fig.colorbar(scatter, pad=0.2, label="normalized pressure", ax=ax) | |
| plt.draw() | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Understanding query points for neural operator training | |
| # -------------------------------------------------------- | |
| # Each sample in the ``CarCFDDataset`` also includes a set of latent query points on which we learn a function | |
| # to enable learning with an FNO in the middle of our geometry-informed models. Let's visualize the queries | |
| # on top of the car from before: | |
| fig = plt.figure(figsize=(8,10)) | |
| ax = fig.add_subplot(projection="3d") | |
| scatter = ax.scatter(sample["vertices"][:, 0], sample["vertices"][:, 1], sample["vertices"][:, 2] * 2, s=4, label="Car surface") | |
| queries = sample["query_points"].view(-1, 3) # unroll our cube tensor into a point cloud | |
| ax.scatter(queries[:, 0], queries[:, 1], queries[:, 2] * 2, s=1, alpha=0.5, label="Latent queries") | |
| ax.set_xlim(0, 2) | |
| ax.set_ylim(0, 2) | |
| ax.set_xlabel("x") | |
| ax.set_ylabel("y") | |
| ax.set_zlabel("z") | |
| ax.legend() | |
| ax.view_init(elev=20, azim=150, roll=0, vertical_axis="y") | |
| ax.set_title("Query points and car surface vertices") | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Neighbor search between 3D point clouds | |
| # ---------------------------------------- | |
| # In :doc:`../layers/plot_neighbor_search` we demonstrate our neighbor search | |
| # on a simple 2D point cloud. Let's try that again with our 3D car surface points here. | |
| from neuralop.layers.neighbor_search import native_neighbor_search | |
| verts = sample["vertices"] | |
| query_point = queries[3300] | |
| nbr_data = native_neighbor_search(data=verts, queries=query_point.unsqueeze(0), radius=0.5) | |
| # %% Visualizing neighborhoods | |
| # Let's plot the new neighbors we just found on top of the car surface point cloud. | |
| fig = plt.figure(figsize=(8, 10)) | |
| ax1 = fig.add_subplot(2, 1, 1, projection="3d") | |
| ax2 = fig.add_subplot(2, 1, 2, projection="3d") | |
| neighbors = verts[nbr_data["neighbors_index"]] | |
| # Plotting just one query point vs. the car | |
| ax1.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=1, alpha=0.1) | |
| ax1.scatter(query_point[0], query_point[1], query_point[2]*2, s=10, c="red", label="Single query") | |
| ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") | |
| ax1.legend() | |
| ax1.set_xlim(0, 2) | |
| ax1.set_ylim(0, 2) | |
| ax1.set_xlabel("x") | |
| ax1.set_ylabel("y") | |
| ax1.set_zlabel("z") | |
| ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") | |
| ax1.grid(False) | |
| ax1.set_title("One query point") | |
| # Plotting all query points and neighbors | |
| ax2.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=0.5, alpha=0.4, label="Car surface") | |
| ax2.scatter(queries[:, 0], queries[:, 1], queries[:, 2]*2, s=0.5, alpha=0.2, label="Latent queries") | |
| ax2.scatter(neighbors[:, 0], neighbors[:, 1], neighbors[:, 2]*2, s=10, label="Neighbors on\ncar surface",) | |
| ax2.legend() | |
| ax2.set_xlim(0, 2) | |
| ax2.set_ylim(0, 2) | |
| ax2.set_xlabel("x") | |
| ax2.set_ylabel("y") | |
| ax2.set_zlabel("z") | |
| ax2.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") | |
| ax2.set_title("Neighbor points from car for one query point") | |
| ax2.grid(False) | |
| for ax in ax1, ax2: | |
| ax.set_xticks([]) | |
| ax.set_yticks([]) | |
| ax.set_zticks([]) | |
| plt.draw() | |
| # %% | |
| # .. raw:: html | |
| # | |
| # <div style="margin-top: 3em;"></div> | |
| # | |
| # Connecting neighbors to query | |
| # ------------------------------ | |
| # First, let's make a simple utiltiy to add arrows to our 3D plot: | |
| import numpy as np | |
| from matplotlib import pyplot as plt | |
| from matplotlib.patches import FancyArrowPatch | |
| from mpl_toolkits.mplot3d import proj3d | |
| class Arrow3D(FancyArrowPatch): | |
| def __init__(self, xs, ys, zs, *args, **kwargs): | |
| super().__init__((0, 0), (0, 0), *args, **kwargs) | |
| self._verts3d = xs, ys, zs | |
| def do_3d_projection(self, renderer=None): | |
| xs3d, ys3d, zs3d = self._verts3d | |
| xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, self.axes.M) | |
| self.set_positions((xs[0], ys[0]), (xs[1], ys[1])) | |
| return np.min(zs) | |
| # Creating plots | |
| fig = plt.figure(figsize=(8, 10)) | |
| ax1 = fig.add_subplot(projection="3d") | |
| neighbors = verts[nbr_data["neighbors_index"]] | |
| # Plotting just one query point vs. the car | |
| ax1.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=1, alpha=0.1) | |
| ax1.scatter(query_point[0], query_point[1], query_point[2]*2, s=10, c="red", label="Single query") | |
| ax1.scatter(neighbors[:, 0], neighbors[:, 1], neighbors[:, 2]*2, s=10, label="Neighbors on\ncar surface",) | |
| ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") | |
| ax1.legend() | |
| ax1.set_xlim(0, 2) | |
| ax1.set_ylim(0, 2) | |
| ax1.set_xlabel("x") | |
| ax1.set_ylabel("y") | |
| ax1.set_zlabel("z") | |
| ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") | |
| ax1.grid(False) | |
| ax1.set_title("One query point") | |
| for ax in [ax1]: | |
| ax.set_xticks([]) | |
| ax.set_yticks([]) | |
| ax.set_zticks([]) | |
| # Add arrows between neighbors and query | |
| arrow_prop_dict = dict(mutation_scale=1, arrowstyle="-|>", color="red", shrinkA=1, shrinkB=1, alpha=0.1) | |
| for nbr in neighbors: | |
| a = Arrow3D( | |
| [query_point[0], nbr[0]], | |
| [query_point[1], nbr[1]], | |
| [query_point[2] * 2, nbr[2] * 2], | |
| **arrow_prop_dict, | |
| ) | |
| ax1.add_artist(a) | |
| fig.tight_layout() | |
| plt.draw() | |