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README.md
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---
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license: other
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license_name: worldrover-research
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pretty_name: WorldRover (lite)
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task_categories:
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- depth-estimation
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- robotics
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tags:
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- video
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- panoramic
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- equirectangular
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- depth
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- camera-pose
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- embodied-ai
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- world-model
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- synthetic
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size_categories:
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- 100B<n<1T
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---
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# WorldRover
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Paired **360-panoramic** and **first-person** video of photoreal 3D environments, with
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per-frame depth, camera pose and action labels. Four scenes, ~30 min of each view per
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scene — **129 clips per view, ~4.1 h of video** at 30 fps.
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**This repository is the lite subset**: RGB + camera pose + actions + metadata, **no depth**
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(~103 GB instead of ~800 GB). Lossless 16-bit depth is 87% of the bytes, so it lives in the
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per-scene repositories — take it only for the scenes you need.
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| Scene | Clips per view | Per view | Full repo (with depth) |
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|---|---|---|---|
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| med_village | 13 | 32.1 min | [WorldRover-med_village](https://huggingface.co/datasets/xjxu21/WorldRover-med_village) — 270 GB |
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| paris | 23 | 30.7 min | [WorldRover-paris](https://huggingface.co/datasets/xjxu21/WorldRover-paris) — 152 GB |
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| venice | 46 | 30.4 min | [WorldRover-venice](https://huggingface.co/datasets/xjxu21/WorldRover-venice) — 154 GB |
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| art_nouveau | 47 | 30.2 min | [WorldRover-art_nouveau](https://huggingface.co/datasets/xjxu21/WorldRover-art_nouveau) — 164 GB |
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## What makes it paired
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`pano/<clip_id>` and `fp/<clip_id>` are the **same camera path**, frame for frame: the
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first-person clip was rendered from the panoramic clip's own per-frame trajectory, and the
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two `camera_trajectory.csv` files agree to **0.000000 cm / deg** — not merely to a
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tolerance. That gives the same world state under two very different projections without
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having to trust an interpolated alignment.
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Clips are 35 s to 3.5 min of continuous motion — no cuts, no teleports.
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## Tools
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```bash
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git clone https://github.com/AlayaLab/WorldRover
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pip install -r WorldRover/requirements.txt
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```
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```python
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from worldrover import Clip
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clip = Clip("venice/fp/venice_000003")
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rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100) # sRGB uint8; planar metres
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pts = clip.points_world(100) # world points, centimetres
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```
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Three conventions the tools handle for you, and that are easy to get wrong by hand:
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depth codes are **log-quantized** and store **radial** distance (convert before
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unprojecting); `camera_trajectory.csv` has `n_frames + 1` rows (the last is the closing
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keyframe, the authoritative count is `depth/depth.meta.json`); poses are Unreal-style —
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left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X.
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## Related
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* Collection (all parts in one place): https://huggingface.co/collections/xjxu21/worldrover-6a851193b19350ca6de9f424
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* Lite subset (no depth, ~103 GB): https://huggingface.co/datasets/xjxu21/WorldRover
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* Full per-scene: [med_village](https://huggingface.co/datasets/xjxu21/WorldRover-med_village) · [paris](https://huggingface.co/datasets/xjxu21/WorldRover-paris) · [venice](https://huggingface.co/datasets/xjxu21/WorldRover-venice) · [art_nouveau](https://huggingface.co/datasets/xjxu21/WorldRover-art_nouveau)
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* Tools: https://github.com/AlayaLab/WorldRover
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## License
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Rendered video, depth, camera pose and action labels are released for research use. The
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underlying 3D environments are third-party commercial assets, are **not** redistributed
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here, and each clip's `description.json` records its asset pack and license. Tools are MIT.
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