hexsha
string | size
int64 | ext
string | lang
string | max_stars_repo_path
string | max_stars_repo_name
string | max_stars_repo_head_hexsha
string | max_stars_repo_licenses
list | max_stars_count
int64 | max_stars_repo_stars_event_min_datetime
string | max_stars_repo_stars_event_max_datetime
string | max_issues_repo_path
string | max_issues_repo_name
string | max_issues_repo_head_hexsha
string | max_issues_repo_licenses
list | max_issues_count
int64 | max_issues_repo_issues_event_min_datetime
string | max_issues_repo_issues_event_max_datetime
string | max_forks_repo_path
string | max_forks_repo_name
string | max_forks_repo_head_hexsha
string | max_forks_repo_licenses
list | max_forks_count
int64 | max_forks_repo_forks_event_min_datetime
string | max_forks_repo_forks_event_max_datetime
string | content
string | avg_line_length
float64 | max_line_length
int64 | alphanum_fraction
float64 | qsc_code_num_words_quality_signal
int64 | qsc_code_num_chars_quality_signal
float64 | qsc_code_mean_word_length_quality_signal
float64 | qsc_code_frac_words_unique_quality_signal
float64 | qsc_code_frac_chars_top_2grams_quality_signal
float64 | qsc_code_frac_chars_top_3grams_quality_signal
float64 | qsc_code_frac_chars_top_4grams_quality_signal
float64 | qsc_code_frac_chars_dupe_5grams_quality_signal
float64 | qsc_code_frac_chars_dupe_6grams_quality_signal
float64 | qsc_code_frac_chars_dupe_7grams_quality_signal
float64 | qsc_code_frac_chars_dupe_8grams_quality_signal
float64 | qsc_code_frac_chars_dupe_9grams_quality_signal
float64 | qsc_code_frac_chars_dupe_10grams_quality_signal
float64 | qsc_code_frac_chars_replacement_symbols_quality_signal
float64 | qsc_code_frac_chars_digital_quality_signal
float64 | qsc_code_frac_chars_whitespace_quality_signal
float64 | qsc_code_size_file_byte_quality_signal
float64 | qsc_code_num_lines_quality_signal
float64 | qsc_code_num_chars_line_max_quality_signal
float64 | qsc_code_num_chars_line_mean_quality_signal
float64 | qsc_code_frac_chars_alphabet_quality_signal
float64 | qsc_code_frac_chars_comments_quality_signal
float64 | qsc_code_cate_xml_start_quality_signal
float64 | qsc_code_frac_lines_dupe_lines_quality_signal
float64 | qsc_code_cate_autogen_quality_signal
float64 | qsc_code_frac_lines_long_string_quality_signal
float64 | qsc_code_frac_chars_string_length_quality_signal
float64 | qsc_code_frac_chars_long_word_length_quality_signal
float64 | qsc_code_frac_lines_string_concat_quality_signal
float64 | qsc_code_cate_encoded_data_quality_signal
float64 | qsc_code_frac_chars_hex_words_quality_signal
float64 | qsc_code_frac_lines_prompt_comments_quality_signal
float64 | qsc_code_frac_lines_assert_quality_signal
float64 | qsc_codepython_cate_ast_quality_signal
float64 | qsc_codepython_frac_lines_func_ratio_quality_signal
float64 | qsc_codepython_cate_var_zero_quality_signal
bool | qsc_codepython_frac_lines_pass_quality_signal
float64 | qsc_codepython_frac_lines_import_quality_signal
float64 | qsc_codepython_frac_lines_simplefunc_quality_signal
float64 | qsc_codepython_score_lines_no_logic_quality_signal
float64 | qsc_codepython_frac_lines_print_quality_signal
float64 | qsc_code_num_words
int64 | qsc_code_num_chars
int64 | qsc_code_mean_word_length
int64 | qsc_code_frac_words_unique
null | qsc_code_frac_chars_top_2grams
int64 | qsc_code_frac_chars_top_3grams
int64 | qsc_code_frac_chars_top_4grams
int64 | qsc_code_frac_chars_dupe_5grams
int64 | qsc_code_frac_chars_dupe_6grams
int64 | qsc_code_frac_chars_dupe_7grams
int64 | qsc_code_frac_chars_dupe_8grams
int64 | qsc_code_frac_chars_dupe_9grams
int64 | qsc_code_frac_chars_dupe_10grams
int64 | qsc_code_frac_chars_replacement_symbols
int64 | qsc_code_frac_chars_digital
int64 | qsc_code_frac_chars_whitespace
int64 | qsc_code_size_file_byte
int64 | qsc_code_num_lines
int64 | qsc_code_num_chars_line_max
int64 | qsc_code_num_chars_line_mean
int64 | qsc_code_frac_chars_alphabet
int64 | qsc_code_frac_chars_comments
int64 | qsc_code_cate_xml_start
int64 | qsc_code_frac_lines_dupe_lines
int64 | qsc_code_cate_autogen
int64 | qsc_code_frac_lines_long_string
int64 | qsc_code_frac_chars_string_length
int64 | qsc_code_frac_chars_long_word_length
int64 | qsc_code_frac_lines_string_concat
null | qsc_code_cate_encoded_data
int64 | qsc_code_frac_chars_hex_words
int64 | qsc_code_frac_lines_prompt_comments
int64 | qsc_code_frac_lines_assert
int64 | qsc_codepython_cate_ast
int64 | qsc_codepython_frac_lines_func_ratio
int64 | qsc_codepython_cate_var_zero
int64 | qsc_codepython_frac_lines_pass
int64 | qsc_codepython_frac_lines_import
int64 | qsc_codepython_frac_lines_simplefunc
int64 | qsc_codepython_score_lines_no_logic
int64 | qsc_codepython_frac_lines_print
int64 | effective
string | hits
int64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38f2bdce75734494748ce5c3e448e46f5282c8cd
| 183
|
py
|
Python
|
examples/src/dbnd_examples/ml/tool_sagemaker/__init__.py
|
ipattarapong/dbnd
|
7bd65621c46c73e078eb628f994127ad4c7dbd1a
|
[
"Apache-2.0"
] | 224
|
2020-01-02T10:46:37.000Z
|
2022-03-02T13:54:08.000Z
|
examples/src/dbnd_examples/ml/tool_sagemaker/__init__.py
|
ipattarapong/dbnd
|
7bd65621c46c73e078eb628f994127ad4c7dbd1a
|
[
"Apache-2.0"
] | 16
|
2020-03-11T09:37:58.000Z
|
2022-01-26T10:22:08.000Z
|
examples/src/dbnd_examples/ml/tool_sagemaker/__init__.py
|
ipattarapong/dbnd
|
7bd65621c46c73e078eb628f994127ad4c7dbd1a
|
[
"Apache-2.0"
] | 24
|
2020-03-24T13:53:50.000Z
|
2022-03-22T11:55:18.000Z
|
class SagemakerData(object):
amazon_reviews_raw_data = "s3://amazon-reviews-pds/tsv/amazon_reviews_us_Digital_Video_Download_v1_00.tsv.gz"
sagemaker_data_repo = SagemakerData()
| 30.5
| 113
| 0.825137
| 26
| 183
| 5.346154
| 0.730769
| 0.280576
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.023669
| 0.076503
| 183
| 5
| 114
| 36.6
| 0.798817
| 0
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| 0
| 0
| 0.442623
| 0.442623
| 0
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| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
|
0
| 5
|
38fde25a31434e1c92cb336a380d7cbd785ed049
| 86
|
py
|
Python
|
tvdb_rss/__init__.py
|
csm10495/tvdb_rss
|
df40c6a86504e3ada00e7ffdea3613a65baac819
|
[
"MIT"
] | 1
|
2021-02-16T04:57:23.000Z
|
2021-02-16T04:57:23.000Z
|
tvdb_rss/__init__.py
|
csm10495/tvdb_rss
|
df40c6a86504e3ada00e7ffdea3613a65baac819
|
[
"MIT"
] | null | null | null |
tvdb_rss/__init__.py
|
csm10495/tvdb_rss
|
df40c6a86504e3ada00e7ffdea3613a65baac819
|
[
"MIT"
] | null | null | null |
from .config import Config
from .rss import RSSGenerator
from .tvdb import TVDBClient
| 21.5
| 29
| 0.825581
| 12
| 86
| 5.916667
| 0.583333
| 0
| 0
| 0
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| 0
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| 86
| 3
| 30
| 28.666667
| 0.959459
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| 0
| 1
| 0
|
0
| 5
|
ac1f66e68ac71f591bcfffadd8573ec64febbd46
| 2,595
|
py
|
Python
|
tests/unit_tests/test_properties/test_visitors/test_DetailsInference/test_Or.py
|
samysweb/dnnv
|
58fb95b7300914d9da28eed86c39eca473b1aaef
|
[
"MIT"
] | 5
|
2022-01-28T20:30:34.000Z
|
2022-03-17T09:26:52.000Z
|
tests/unit_tests/test_properties/test_visitors/test_DetailsInference/test_Or.py
|
samysweb/dnnv
|
58fb95b7300914d9da28eed86c39eca473b1aaef
|
[
"MIT"
] | 9
|
2022-01-27T03:50:28.000Z
|
2022-02-08T18:42:17.000Z
|
tests/unit_tests/test_properties/test_visitors/test_DetailsInference/test_Or.py
|
samysweb/dnnv
|
58fb95b7300914d9da28eed86c39eca473b1aaef
|
[
"MIT"
] | 2
|
2022-02-03T17:32:43.000Z
|
2022-03-24T16:38:49.000Z
|
import numpy as np
import pytest
from dnnv.properties.expressions import *
from dnnv.properties.visitors import DetailsInference, DNNVShapeError, DNNVTypeError
def test_Or_symbols():
inference = DetailsInference()
a, b = Symbol("a"), Symbol("b")
expr = Or(a, b)
inference.visit(expr)
assert not inference.shapes[a].is_concrete
assert not inference.shapes[b].is_concrete
assert not inference.shapes[expr].is_concrete
assert inference.types[a].is_concrete
assert inference.types[b].is_concrete
assert inference.types[expr].is_concrete
assert inference.types[a].value == bool
assert inference.types[b].value == bool
assert inference.types[expr].value == bool
def test_Or_constants():
inference = DetailsInference()
a, b = Constant(True), Constant(False)
expr = Or(a, b)
inference.visit(expr)
assert inference.shapes[a].is_concrete
assert inference.shapes[b].is_concrete
assert inference.shapes[expr].is_concrete
assert inference.shapes[a].value == ()
assert inference.shapes[b].value == ()
assert inference.shapes[expr].value == ()
assert inference.types[a].is_concrete
assert inference.types[b].is_concrete
assert inference.types[expr].is_concrete
assert inference.types[a].value == bool
assert inference.types[b].value == bool
assert inference.types[expr].value == bool
def test_Or_arrays():
inference = DetailsInference()
a, b = Constant(np.random.rand(3) > 0.5), Constant(np.random.rand(1, 1, 1, 3) > 0.5)
expr = Or(a, b)
inference.visit(expr)
assert inference.shapes[a].is_concrete
assert inference.shapes[b].is_concrete
assert inference.shapes[expr].is_concrete
assert inference.shapes[a].value == (3,)
assert inference.shapes[b].value == (1, 1, 1, 3)
assert inference.shapes[expr].value == (1, 1, 1, 3)
assert inference.types[a].is_concrete
assert inference.types[b].is_concrete
assert inference.types[expr].is_concrete
assert inference.types[a].value == bool
assert inference.types[b].value == bool
assert inference.types[expr].value == bool
def test_Or_incompatible_shapes():
inference = DetailsInference()
a, b = Constant(np.random.rand(3, 4) > 0.5), Constant(np.random.rand(2) > 0.5)
expr = Or(a, b)
with pytest.raises(DNNVShapeError):
inference.visit(expr)
def test_Or_incompatible_types():
inference = DetailsInference()
a, b = Constant(True), Constant(11)
expr = Or(a, b)
with pytest.raises(DNNVTypeError):
inference.visit(expr)
| 28.206522
| 88
| 0.693642
| 352
| 2,595
| 5.028409
| 0.136364
| 0.254237
| 0.162712
| 0.225989
| 0.811864
| 0.761582
| 0.694915
| 0.579661
| 0.561582
| 0.507345
| 0
| 0.012688
| 0.179961
| 2,595
| 91
| 89
| 28.516484
| 0.819079
| 0
| 0
| 0.609375
| 0
| 0
| 0.000771
| 0
| 0
| 0
| 0
| 0
| 0.515625
| 1
| 0.078125
| false
| 0
| 0.0625
| 0
| 0.140625
| 0
| 0
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| 0
| null | 1
| 0
| 1
| 1
| 1
| 0
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| 0
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| null | 0
| 0
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| 0
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| 0
| 0
| 0
|
0
| 5
|
ac4e77cffd90401cc94b85a231410a0c23048e44
| 205,675
|
py
|
Python
|
main.py
|
kenny1203520/Final-battle-Game
|
ded5b267c22185d4344396702fcd4a2fb6f1f4e6
|
[
"MIT"
] | 3
|
2021-12-20T01:52:53.000Z
|
2022-01-06T13:46:55.000Z
|
main.py
|
kenny1203520/Final-battle-Game
|
ded5b267c22185d4344396702fcd4a2fb6f1f4e6
|
[
"MIT"
] | null | null | null |
main.py
|
kenny1203520/Final-battle-Game
|
ded5b267c22185d4344396702fcd4a2fb6f1f4e6
|
[
"MIT"
] | null | null | null |
import pygame, random, os, pickle, math
# Version
SPECIAL_VERSION = False
VERSION = "Beta 1.2.0"
# 遊戲存檔地址
GAMESAVE_FILE_ADDRESS = 'saves/game_save.gs'
# 設定檔地址
CONFIG_FILE_ADDRESS = 'config.txt'
# Screen_Setting
WIDTH = 1280
HEIGHT = 720
FPS = 60
if not os.path.isfile(CONFIG_FILE_ADDRESS):
# 建立遊戲設定檔
with open(CONFIG_FILE_ADDRESS, 'wb') as gameConfigFile:
gameConfig = {}
gameConfig['ScreenWidth'] = WIDTH
gameConfig['ScreenHeight'] = HEIGHT
gameConfig['FPS'] = FPS
gameConfig['FullScreen'] = True
gameConfig['MainVolume'] = 5
gameConfig['MusicVolume'] = 5
pickle.dump(gameConfig, gameConfigFile)
else:
with open(CONFIG_FILE_ADDRESS, 'rb') as gameConfigFile:
gameConfig = pickle.load(gameConfigFile)
Enable_FullScreen = gameConfig['FullScreen']
# 聲音設定
MainVolume = gameConfig['MainVolume']
MusicVolume = gameConfig['MusicVolume']
# Screen_Display_Tittle
Screen_display_tittle = {}
Screen_display_tittle['main'] = ("最後的戰役")
Screen_display_tittle['tittle'] = [("前進魔王城"), ("銓勇士上阿!"), ("銓進魔王城"), ("最後的戰役"), ("飛彈真的時好時壞"), ("飛彈不一定最強"), ("其實電腦都很弱"), ("如果你覺得自己很強最好去挑戰困難"), ("小孩子才玩簡單模式"), ("Final battle")]
# 遊戲初始化 & 創建視窗
pygame.init()
pygame.mixer.init()
clock = pygame.time.Clock()
if Enable_FullScreen:
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(Screen_display_tittle['main'])
program_running = True
GameSave_content = {}
# 導入字型
text_font = os.path.join("Content", "Font", "font.ttf")
# Screen_Display_Icon
# icon
gameIcon = pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\icon.png")), (32, 32))
pygame.display.set_icon(gameIcon)
# 導入圖片
# 主畫面背景
main_screen_background = {}
main_screen_background['main'] = pygame.image.load(os.path.join("Content/Images/main_screen/main_screen_background0.png")).convert()
main_screen_background['animation'] = []
# 製作主畫面開始動畫
for i in range(12):
main_screen_background_img = pygame.image.load(os.path.join("Content/Images/main_screen", f"main_screen_background{i}.png")).convert()
main_screen_background['animation'].append(main_screen_background_img)
for i in range(10, 0, -1):
main_screen_background_img = pygame.image.load(os.path.join("Content/Images/main_screen", f"main_screen_background{i}.png")).convert()
main_screen_background['animation'].append(main_screen_background_img)
# 按鈕背景照片
button_background_image_normal = pygame.image.load(os.path.join("Content/Images/button/main_screen_button_image_normal.png"))
button_background_image_move = pygame.image.load(os.path.join("Content/Images/button/main_screen_button_image_onbutton.png"))
button_background_image_down = pygame.image.load(os.path.join("Content/Images/button/main_screen_button_image_click.png"))
button_background_image_arrowButton_normal = pygame.image.load(os.path.join("Content/Images/button/arrowButton_image_normal.png"))
button_background_image_arrowButton_move = pygame.image.load(os.path.join("Content/Images/button/arrowButton_image_onbutton.png"))
button_background_image_arrowButton_down = pygame.image.load(os.path.join("Content/Images/button/arrowButton_image_click.png"))
# 遊戲圖片
image_player_soldier = {}
image_player_soldier['Left'] = []
image_player_soldier['Right'] = []
image_player_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_left_1.png")), (96, 108)))
image_player_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_left_2.png")), (96, 108)))
image_player_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_left_3.png")), (96, 108)))
image_player_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_right_1.png")), (96, 108)))
image_player_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_right_2.png")), (96, 108)))
image_player_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\player\player_soldier_right_3.png")), (96, 108)))
image_enemy_soldier = {}
image_enemy_soldier['Left'] = []
image_enemy_soldier['Right'] = []
image_enemy_soldier['Up'] = []
image_enemy_soldier['Down'] = []
image_enemy_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_1.png")), (96, 108)))
image_enemy_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_2.png")), (96, 108)))
image_enemy_soldier['Left'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_3.png")), (96, 108)))
image_enemy_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_1.png")), (96, 108)))
image_enemy_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_2.png")), (96, 108)))
image_enemy_soldier['Right'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_3.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_up_1.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_up_2.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_up_3.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_up_1.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_up_2.png")), (96, 108)))
image_enemy_soldier['Up'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_up_3.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_down_1.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_down_2.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_right_down_3.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_down_1.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_down_2.png")), (96, 108)))
image_enemy_soldier['Down'].append(pygame.transform.scale(pygame.image.load(os.path.join("Content\Images\game\enemy\enemy_soldier_left_down_3.png")), (96, 108)))
image_sandBag_front = pygame.image.load(os.path.join("Content/Images/game/sandBag/sandBag-front.png"))
image_sandBag_right = pygame.image.load(os.path.join("Content/Images/game/sandBag/sandBag-right.png"))
image_player_plane = pygame.image.load(os.path.join("Content/Images/game/player/player_plane.png"))
image_enemy_plane = pygame.image.load(os.path.join("Content/Images/game/enemy/enemy_plane.png"))
image_enemy_plane = pygame.transform.rotate(image_enemy_plane, 180)
image_enemy_plane_BOSS = pygame.image.load(os.path.join("Content/Images/game/enemy/enemy_plane_BOSS.png"))
image_enemy_plane_BOSS = pygame.transform.rotate(image_enemy_plane_BOSS, 180)
image_player_livesIcon = pygame.image.load(os.path.join("Content\Images\game\player\heart.png"))
image_bullet_rifle = pygame.image.load(os.path.join("Content/Images/game/bullet/bullet_rifle.png"))
image_bullet_laser = pygame.image.load(os.path.join("Content/Images/game/bullet/bullet_laser.png"))
image_bullet_missile = pygame.image.load(os.path.join("Content/Images/game/bullet/bullet_missile.png"))
image_bullet_missile_small = pygame.transform.scale(image_bullet_missile, (9, 31))
image_rock = pygame.image.load(os.path.join("Content/Images/game/rock/rock.png"))
# image_magazine_rifle = pygame.image.load(os.path.join("Content/Images/game/magazine/magazine_rifle.png"))
image_medkit = pygame.image.load(os.path.join("Content/Images/game/medkit/medkit.png"))
image_repairKit = pygame.image.load(os.path.join("Content/Images/game/repairKit/repairKit.png"))
image_armorpack = pygame.image.load(os.path.join("Content/Images/game/armorpack/armorpack.png"))
image_large_magazine_rifle = pygame.image.load(os.path.join("Content/Images/game/magazine/large_magazine_rifle.png"))
image_highspeed_reload_magazine_rifle = pygame.image.load(os.path.join("Content/Images/game/magazine/highspeed_reload_magazine_rifle.png"))
image_aimPoint = pygame.image.load(os.path.join("Content/Images/game/aimPoint/aim_point.png"))
image_weapon_M4A1 = pygame.image.load(os.path.join("Content/Images/game/weapons/rifle_M4A1.png"))
image_weapon_M4A1 = pygame.transform.scale(image_weapon_M4A1, (94, 34))
image_weapon_M4A1_FlipHorizontally = pygame.image.load(os.path.join("Content/Images/game/weapons/rifle_M4A1 - FlipHorizontally.png"))
image_weapon_M4A1_FlipHorizontally = pygame.transform.scale(image_weapon_M4A1_FlipHorizontally, (94, 34))
image_large_magazine_rifle_status = pygame.image.load(os.path.join("Content/Images/game/magazine/large_magazine_rifle - status.png"))
image_large_magazine_rifle_status = pygame.transform.scale(image_large_magazine_rifle_status, (30, 30))
image_playerInformactionUI_background_singleMode = pygame.image.load(os.path.join("Content/Images/game/bullet/bullet_rifle_singleMode.png"))
image_playerInformactionUI_background_autoMode = pygame.image.load(os.path.join("Content/Images/game/bullet/bullet_rifle_autoMode.png"))
image_turretUpgrade = pygame.image.load(os.path.join("Content/Images/game/battery/battery.png"))
image_turretUpgrade = pygame.transform.scale(image_turretUpgrade, (41, 22))
image_turretUpgrade_status = pygame.image.load(os.path.join("Content/Images/game/battery/turretUpgrade_status.png"))
image_turretUpgrade_status = pygame.transform.scale(image_turretUpgrade_status, (30, 30))
# 背景
image_setting_panel_background = pygame.image.load(os.path.join("Content/Images/game/background/background_SettingPanel.png"))
image_background_passLevelScreen = pygame.image.load(os.path.join("Content/Images/game/background/background_passLevelScreen.png"))
image_playerInformactionUI_background = pygame.image.load(os.path.join("Content/Images/game/background/Player_UI_Panel.png"))
image_background_desert = pygame.image.load(os.path.join("Content/Images/game/background/background_desert.png")).convert()
image_background_space = pygame.image.load(os.path.join("Content/Images/game/background/background_space.png")).convert()
image_background_gameStatistics = pygame.image.load(os.path.join("Content/Images/game/background/background_gameStatistics.png")).convert()
image_background_gameStatistics_special = pygame.image.load(os.path.join("Content/Images/game/background/background_gameStatistics - special.png")).convert()
image_background_gameMarkerScreen = pygame.image.load(os.path.join("Content/Images/game/background/background_gameMarkerScreen.png"))
image_background_level1Trip = pygame.image.load(os.path.join("Content/Images/game/background/background_level1Trip_v2.png"))
image_background_level2Trip = pygame.image.load(os.path.join("Content/Images/game/background/background_level2Trip_v2.png"))
# 導入音檔
sound_rifle_shoot = pygame.mixer.Sound(os.path.join("Content/Sound/game/rifle_fire_effect.mp3"))
sound_rifle_reload = pygame.mixer.Sound(os.path.join("Content/Sound/game/rifle_reload_effect.mp3"))
sound_laser_launcher = pygame.mixer.Sound(os.path.join("Content/Sound/game/laser_launcher_effect.mp3"))
sound_missile_launcher = pygame.mixer.Sound(os.path.join("Content/Sound/game/missile_launcher_effect.mp3"))
def draw_text(location, surf, text, text_color, size, bold, x, y):
# location =>
# center = center
# tl = topleft, tr = topright
# bl = bottomleft, br = bottomright
font = pygame.font.Font(text_font, size)
font.set_bold(bold)
text_surface = font.render(text, True, text_color)
text_rect = text_surface.get_rect()
if location == "center":
text_rect.centerx = x
text_rect.centery = y
elif location == "tl":
text_rect.left = x
text_rect.top = y
elif location == "tr":
text_rect.right = x
text_rect.top = y
elif location == "bl":
text_rect.left = x
text_rect.bottom = y
elif location == "br":
text_rect.right = x
text_rect.bottom = y
surf.blit(text_surface, text_rect)
def draw_Level_1_playerInformactionUI(surf, player, score, LevelStartPlayTime):
# 現在時間(ticks) 1tick = 1ms
nowTime = pygame.time.get_ticks()
PlayTime = int((nowTime - LevelStartPlayTime) / 1000)
if PlayTime > 60:
PlayTime_Minute = int(PlayTime / 60)
PlayTime_Second = PlayTime - (PlayTime_Minute * 60)
else:
PlayTime_Minute = 0
PlayTime_Second = PlayTime
# 玩家屬性面板
# # 外框 300*120, 290*110
# pygame.draw.polygon(surf, (127, 127, 127), [(0, 600), (300, 600), (300, 720), (0, 720)])
# pygame.draw.polygon(surf, (200, 200, 200), [(5, 605), (295, 605), (295, 715), (5, 715)])
# # 血量背景 60*30
# pygame.draw.polygon(surf, (180, 180, 180), [(72, 610), (132, 610), (132, 640), (72, 640)])
# # 彈匣背景 86*30
# pygame.draw.polygon(surf, (180, 180, 180), [(204, 610), (290, 610), (290, 640), (204, 640)])
# # 分數欄背景 143*30
# pygame.draw.polygon(surf, (180, 180, 180), [(72, 680), (215, 680), (215, 710), (72, 710)])
# # 遊玩時間 65*60
# pygame.draw.polygon(surf, (150, 150, 150), [(225, 650), (290, 650), (290, 710), (225, 710)])
# # 畫屬性面板背景
# screen.blit(image_PlayerAttributes_Panel, (0, 600))
# 血量
# draw_text("tl", surf, "血量 ", (255, 255, 255), 26, True, 10, 608)
draw_text("tl", surf, str(int(player.now_health)), (255, 255, 255), 24, True, 64, 681)
# 護甲
# draw_text("tl", surf, "護甲 ", (255, 255, 255), 26, True, 10, 643)
draw_text("tl", surf, str(int(player.now_armor)), (255, 255, 255), 24, True, 234, 681)
# 彈匣內彈量
# draw_text("tl", surf, "彈匣 ", (255, 255, 255), 26, True, 142, 608)
# if player.last_magazine_bullets > 0:
draw_text("br", surf, str(player.last_magazine_bullets) + " / " + str(player.magazine_bullets), (255, 255, 255), 24, True, 1225, 713)
# elif player.pressed_reload_key:
# draw_text("br", surf, "換彈中", (127, 127, 127), 24, True, 1245, 713)
# else:
# draw_text("br", surf, "換彈中", (127, 127, 127), 24, True, 1245, 713)
# 分數
# draw_text("bl", surf, "分數 ", (255, 255, 255), 26, True, 10, 712)
draw_text("tr", surf, str(score), (255, 255, 255), 24, True, 1270, 5)
# 遊玩時間
# draw_text("br", surf, "時間", (255, 255, 255), 26, True, 286, 684)
if PlayTime_Second > 9:
draw_text("center", surf, str(PlayTime_Minute) + ":" + str(PlayTime_Second), (255, 255, 255), 24, True, WIDTH / 2, 22)
else:
draw_text("center", surf, str(PlayTime_Minute) + ":0" + str(PlayTime_Second), (255, 255, 255), 24, True, WIDTH / 2, 22)
def draw_Level_2_playerInformactionUI(surf, player, score, LevelStartPlayTime):
# 現在時間(ticks) 1tick = 1ms
nowTime = pygame.time.get_ticks()
PlayTime = int((nowTime - LevelStartPlayTime) / 1000)
if PlayTime > 60:
PlayTime_Minute = int(PlayTime / 60)
PlayTime_Second = PlayTime - (PlayTime_Minute * 60)
else:
PlayTime_Minute = 0
PlayTime_Second = PlayTime
# 血量
# draw_text("tl", surf, "血量 ", (255, 255, 255), 26, True, 10, 608)
draw_text("tl", surf, str(int(player.now_health)), (255, 255, 255), 24, True, 64, 681)
# 護甲
# draw_text("tl", surf, "護甲 ", (255, 255, 255), 26, True, 10, 643)
draw_text("tl", surf, str(int(player.now_armor)), (255, 255, 255), 24, True, 234, 681)
# 飛彈數量
# draw_text("tl", surf, "彈匣 ", (255, 255, 255), 26, True, 142, 608)
# if player.last_magazine_bullets > 0:
draw_text("br", surf, str(player.last_missile_amount) + " / " + str(player.missile_amount_original), (255, 255, 255), 24, True, 1225, 713)
# elif player.pressed_reload_key:
# draw_text("tr", surf, "換彈中", (127, 127, 127), 24, True, 285, 610)
# else:
# draw_text("tr", surf, "換彈中", (127, 127, 127), 24, True, 285, 610)
# 分數
# draw_text("bl", surf, "分數 ", (255, 255, 255), 26, True, 10, 712)
draw_text("tr", surf, str(score), (255, 255, 255), 24, True, 1270, 5)
# 遊玩時間
# draw_text("br", surf, "時間", (255, 255, 255), 26, True, 286, 684)
if PlayTime_Second > 9:
draw_text("center", surf, str(PlayTime_Minute) + ":" + str(PlayTime_Second), (255, 255, 255), 24, True, WIDTH / 2, 22)
else:
draw_text("center", surf, str(PlayTime_Minute) + ":0" + str(PlayTime_Second), (255, 255, 255), 24, True, WIDTH / 2, 22)
def draw_lives(surf, lives, image, x, y, spacing):
for i in range(lives):
image_rect = image.get_rect()
image_rect.x = x + spacing * i
image_rect.y = y
surf.blit(image, image_rect)
def draw_health(surf, now_health, health, left, top, HealthBar_color, Border_Color):
if now_health < 0:
now_health = 0
BAR_LENGTH = 50
BAR_HEIGHT = 6
fill = (now_health / health) * BAR_LENGTH
outline_rect = pygame.Rect(left, top, BAR_LENGTH, BAR_HEIGHT)
fill_rect = pygame.Rect(left, top, fill, BAR_HEIGHT)
pygame.draw.rect(surf, HealthBar_color, fill_rect)
pygame.draw.rect(surf, Border_Color, outline_rect, 2)
def draw_spriteStatus(surf, now_armor, armor, now_health, health, left, top, ArmorBar_color, HealthBar_color, Border_Color):
if now_armor < 0:
now_armor = 0
if now_health < 0:
now_health = 0
BAR_LENGTH = 50
BAR_HEIGHT = 6
fill_health = (now_health / health) * BAR_LENGTH
fill_armor = (now_armor / armor) * BAR_LENGTH
outline_rect = pygame.Rect(left, top, BAR_LENGTH, BAR_HEIGHT)
fill_health_rect = pygame.Rect(left, top, fill_health, BAR_HEIGHT)
fill_armor_rect = pygame.Rect(left, top, fill_armor, BAR_HEIGHT)
pygame.draw.rect(surf, HealthBar_color, fill_health_rect)
pygame.draw.rect(surf, ArmorBar_color, fill_armor_rect)
pygame.draw.rect(surf, Border_Color, outline_rect, 2)
# 主畫面
def draw_main_screen():
# Tittle
draw_text("center", screen, Screen_display_tittle["main"], (250, 250, 250), 64, True, WIDTH / 2, (HEIGHT / 10) + 32)
# version
draw_text("bl", screen, VERSION, (180, 180, 180), 18, True, 10, 715)
# drawBotton
startPlayGame_Button.draw(screen)
gameSetting_Button.draw(screen)
leaveGame_Button.draw(screen)
def draw_Key_escape_screen(surf):
running = True
continueGame_Button = SettingPanel_ArrowButton(WIDTH / 2, 200 * (HEIGHT / 720), "繼續", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
mainMenu_Button = SettingPanel_ArrowButton(WIDTH / 2, 331 * (HEIGHT / 720), "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
leaveGame_Button = SettingPanel_ArrowButton(WIDTH / 2, 462 * (HEIGHT / 720), "離開", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
while running:
clock.tick(FPS)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
continueGame_Button.bottomMouseUp = True
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
continueGame_Button.getFocus(mouse_x, mouse_y)
mainMenu_Button.getFocus(mouse_x, mouse_y)
leaveGame_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
continueGame_Button.mouseDown(mouse_x, mouse_y)
mainMenu_Button.mouseDown(mouse_x, mouse_y)
leaveGame_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
continueGame_Button.mouseUp()
mainMenu_Button.mouseUp()
leaveGame_Button.mouseUp()
# surf.blit(image_setting_panel_background, (0, 0))
mainMenu_Button.draw(surf)
continueGame_Button.draw(surf)
leaveGame_Button.draw(surf)
pygame.display.update()
if continueGame_Button.bottomMouseUp:
running = False
if mainMenu_Button.bottomMouseUp:
running = False
if leaveGame_Button.bottomMouseUp:
running = False
if continueGame_Button.bottomMouseUp:
continueGame_Button.bottomMouseUp = False
return 1
if mainMenu_Button.bottomMouseUp:
mainMenu_Button.bottomMouseUp = False
return 2
if leaveGame_Button.bottomMouseUp:
leaveGame_Button.bottomMouseUp = False
return 3
def draw_passLevelScreen(surf, Level):
running = True
nextLevel_Button = SettingPanel_ArrowButton(440 * (WIDTH / 1280), 580 * (HEIGHT / 720), "下一關", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
mainMenu_Button = SettingPanel_ArrowButton(840 * (WIDTH / 1280), 580 * (HEIGHT / 720), "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
while running:
clock.tick(FPS)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
nextLevel_Button.getFocus(mouse_x, mouse_y)
mainMenu_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
nextLevel_Button.mouseDown(mouse_x, mouse_y)
mainMenu_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
nextLevel_Button.mouseUp()
mainMenu_Button.mouseUp()
surf.blit(image_background_passLevelScreen, (0, 0))
mainMenu_Button.draw(surf)
nextLevel_Button.draw(surf)
draw_text("center", screen, "勝利", (255, 255, 255), 64, True, WIDTH / 2, 160)
if Level == 1:
draw_text("tl", screen, "空軍作戰指揮部派遣空軍戰術戰鬥機聯隊前往前線進行空對地打擊", (255, 255, 255), 24, True, 190, 242)
draw_text("tl", screen, "此次打擊使敵方勢力攻勢暫緩", (255, 255, 255), 24, True, 190, 271)
elif Level == 2:
draw_text("tl", screen, "將敵方轟炸機與協防的戰鬥機剿滅同時", (255, 255, 255), 24, True, 190, 242)
draw_text("tl", screen, "偵查中隊也偵查到了敵人戰時指揮作戰中心", (255, 255, 255), 24, True, 190, 271)
pygame.display.update()
if nextLevel_Button.bottomMouseUp:
running = False
if mainMenu_Button.bottomMouseUp:
running = False
if nextLevel_Button.bottomMouseUp:
nextLevel_Button.bottomMouseUp = False
return True
if mainMenu_Button.bottomMouseUp:
mainMenu_Button.bottomMouseUp = False
return False
def draw_failureLevelScreen(surf):
running = True
replayGame_Button = SettingPanel_ArrowButton(440 * (WIDTH / 1280), 580 * (HEIGHT / 720), "重玩本關", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
mainMenu_Button = SettingPanel_ArrowButton(840 * (WIDTH / 1280), 580 * (HEIGHT / 720), "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
while running:
clock.tick(FPS)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
replayGame_Button.getFocus(mouse_x, mouse_y)
mainMenu_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
replayGame_Button.mouseDown(mouse_x, mouse_y)
mainMenu_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
replayGame_Button.mouseUp()
mainMenu_Button.mouseUp()
surf.blit(image_background_passLevelScreen, (0, 0))
mainMenu_Button.draw(surf)
replayGame_Button.draw(surf)
draw_text("center", screen, "失敗", (255, 255, 255), 64, True, WIDTH / 2, 160)
draw_text("tl", screen, "再來一次會更好", (255, 255, 255), 24, True, 190, 242)
pygame.display.update()
if replayGame_Button.bottomMouseUp:
running = False
if mainMenu_Button.bottomMouseUp:
running = False
if replayGame_Button.bottomMouseUp:
replayGame_Button.bottomMouseUp = False
return True
if mainMenu_Button.bottomMouseUp:
mainMenu_Button.bottomMouseUp = False
return False
class settingPanel:
def __init__(self):
self.surf = screen
self.settingPanel_gameConfig = gameConfig
self.ScreenImageResolution_now = {}
self.ScreenImageResolution_now['Width'] = self.settingPanel_gameConfig['ScreenWidth']
self.ScreenImageResolution_now['Height'] = self.settingPanel_gameConfig['ScreenHeight']
self.ScreenFPS = self.settingPanel_gameConfig['FPS']
self.FullScreen_status = self.settingPanel_gameConfig['FullScreen']
self.MainVolume_now = self.settingPanel_gameConfig['MainVolume']
self.MusicVolume_now = self.settingPanel_gameConfig['MusicVolume']
# 是否完成調整
self.finishSetting = False
# 按紐
self.ScreenMode_nextOne = SettingPanel_ArrowButton(1060, 152, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.ScreenMode_lastOne = SettingPanel_ArrowButton(720, 152, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.MainVolume_Plus = SettingPanel_ArrowButton(1060, 334, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.MainVolume_Subtract = SettingPanel_ArrowButton(720, 334, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.MusicVolume_Plus = SettingPanel_ArrowButton(1060, 369, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.MusicVolume_Subtract = SettingPanel_ArrowButton(720, 369, "", 20, (255, 255, 255), False, button_background_image_arrowButton_normal, button_background_image_arrowButton_move, button_background_image_arrowButton_down, text_font)
self.confirm_Buttom = SettingPanel_ArrowButton(1060, 600, "確認", 24, (255, 255, 255), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
self.apply_Buttom = SettingPanel_ArrowButton(840, 600, "套用", 24, (255, 255, 255), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
def updateData(self):
# 顯示模式切換按鈕
if self.ScreenMode_nextOne.bottomMouseUp:
self.ScreenMode_nextOne.bottomMouseUp = False
self.FullScreen_status = False
elif self.ScreenMode_lastOne.bottomMouseUp:
self.ScreenMode_lastOne.bottomMouseUp = False
self.FullScreen_status = True
# 主音量加減按鈕
if self.MainVolume_Plus.bottomMouseUp:
self.MainVolume_Plus.bottomMouseUp = False
self.MainVolume_now += 1
elif self.MainVolume_Subtract.bottomMouseUp:
self.MainVolume_Subtract.bottomMouseUp = False
self.MainVolume_now -= 1
# 音樂音量加減按鈕
if self.MusicVolume_Plus.bottomMouseUp:
self.MusicVolume_Plus.bottomMouseUp = False
self.MusicVolume_now += 1
elif self.MusicVolume_Subtract.bottomMouseUp:
self.MusicVolume_Subtract.bottomMouseUp = False
self.MusicVolume_now -= 1
# 確認按鈕
if self.confirm_Buttom.bottomMouseUp:
self.confirm_Buttom.bottomMouseUp = False
self.settingPanel_gameConfig['ScreenWidth'] = self.ScreenImageResolution_now['Width']
self.settingPanel_gameConfig['ScreenHeight'] = self.ScreenImageResolution_now['Height']
self.settingPanel_gameConfig['FPS'] = self.ScreenFPS
self.settingPanel_gameConfig['FullScreen'] = self.FullScreen_status
self.settingPanel_gameConfig['MainVolume'] = self.MainVolume_now
self.settingPanel_gameConfig['MusicVolume'] = self.MusicVolume_now
with open(CONFIG_FILE_ADDRESS, 'wb') as gameConfigFile:
pickle.dump(self.settingPanel_gameConfig, gameConfigFile)
self.finishSetting = True
# 套用按鈕
if self.apply_Buttom.bottomMouseUp:
self.apply_Buttom.bottomMouseUp = False
self.settingPanel_gameConfig['ScreenWidth'] = self.ScreenImageResolution_now['Width']
self.settingPanel_gameConfig['ScreenHeight'] = self.ScreenImageResolution_now['Height']
self.settingPanel_gameConfig['FPS'] = self.ScreenFPS
self.settingPanel_gameConfig['FullScreen'] = self.FullScreen_status
self.settingPanel_gameConfig['MainVolume'] = self.MainVolume_now
self.settingPanel_gameConfig['MusicVolume'] = self.MusicVolume_now
with open(CONFIG_FILE_ADDRESS, 'wb') as gameConfigFile:
pickle.dump(self.settingPanel_gameConfig, gameConfigFile)
def draw(self, surf):
# 畫面
draw_text("tl", surf, "顯示", (255, 255, 255), 24, True, 130, 90)
# 螢幕顯示
draw_text("tl", surf, "顯示模式", (255, 255, 255), 24, True, 130, 140)
if self.FullScreen_status:
draw_text("center", surf, "全螢幕", (255, 255, 255), 24, True, 890, 152)
else:
draw_text("center", surf, "視窗化", (255, 255, 255), 24, True, 890, 152)
# 寫解析度
draw_text("tl", surf, "解析度", (255, 255, 255), 24, True, 130, 175)
draw_text("center", surf, str(self.ScreenImageResolution_now['Width']) + "x" + str(self.ScreenImageResolution_now['Height']), (255, 255, 255), 24, True, 890, 187)
# 幀數
draw_text("tl", surf, "幀數", (255, 255, 255), 24, True, 130, 210)
draw_text("center", surf, str(self.ScreenFPS), (255, 255, 255), 24, True, 890, 222)
# 聲音
draw_text("tl", surf, "聲音", (255, 255, 255), 24, True, 130, 272)
# 主音量
draw_text("tl", surf, "主音量", (255, 255, 255), 24, True, 130, 322)
draw_text("center", surf, str(self.MainVolume_now), (255, 255, 255), 24, True, 890, 334)
# 音樂音量
draw_text("tl", surf, "音樂", (255, 255, 255), 24, True, 130, 357)
draw_text("center", surf, str(self.MusicVolume_now), (255, 255, 255), 24, True, 890, 369)
# 按鈕
# 顯示模式
if self.FullScreen_status:
self.ScreenMode_nextOne.draw(surf)
else:
self.ScreenMode_lastOne.draw(surf)
# 主音量
if 0 < self.MainVolume_now < 10:
self.MainVolume_Plus.draw(surf)
self.MainVolume_Subtract.draw(surf)
elif self.MainVolume_now == 10:
self.MainVolume_Subtract.draw(surf)
elif self.MainVolume_now == 0:
self.MainVolume_Plus.draw(surf)
# 音樂音量
if 0 < self.MusicVolume_now < 10:
self.MusicVolume_Plus.draw(surf)
self.MusicVolume_Subtract.draw(surf)
elif self.MusicVolume_now == 10:
self.MusicVolume_Subtract.draw(surf)
elif self.MusicVolume_now == 0:
self.MusicVolume_Plus.draw(surf)
# 確認
self.confirm_Buttom.draw(surf)
# 套用
self.apply_Buttom.draw(surf)
def draw_gameStatisticsScreen(surf):
with open(GAMESAVE_FILE_ADDRESS, 'rb') as gamesave:
gamesave_content = pickle.load(gamesave)
if not SPECIAL_VERSION:
screen.blit(image_background_gameStatistics, (0, 0))
# Tittle
draw_text("center", surf, Screen_display_tittle["main"], (250, 250, 250), 64, True, WIDTH / 2, (HEIGHT / 10) + 8)
# version
draw_text("bl", screen, VERSION, (180, 180, 180), 18, True, 10, 715)
# scoreList
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 80, 150)
draw_text("tl", surf, str(gamesave_content['PlayTime_total']), (250, 250, 250), 24, False, 230, 152)
draw_text("tl", surf, "遊戲難度", (250, 250, 250), 26, False, 530, 150)
if gamesave_content['difficult'] == "easy":
draw_text("tl", surf, "簡單", (250, 250, 250), 24, False, 680, 152)
if gamesave_content['difficult'] == "normal":
draw_text("tl", surf, "普通", (250, 250, 250), 24, False, 680, 152)
if gamesave_content['difficult'] == "hard":
draw_text("tl", surf, "困難", (250, 250, 250), 24, False, 680, 152)
draw_text("tl", surf, "遊戲進度", (250, 250, 250), 26, False, 960, 150)
if gamesave_content['PassGame']:
draw_text("tl", surf, "通關", (250, 250, 250), 24, False, 1110, 152)
# 重完選項
draw_text("tl", surf, "重新挑戰", (250, 250, 250), 26, True, 80, 410)
else:
draw_text("tl", surf, "努力中", (250, 250, 250), 24, False, 1110, 152)
# 第一關
draw_text("tl", surf, "第一關", (250, 250, 250), 26, True, 80, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 80, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_1']), (250, 250, 250), 24, False, 230, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 80, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_1_total']), (250, 250, 250), 24, False, 230, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 80, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_1']), (250, 250, 250), 24, False, 230, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 80, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_1']), (250, 250, 250), 24, False, 230, 337)
# 第二關
draw_text("tl", surf, "第二關", (250, 250, 250), 26, True, 530, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 530, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_2']), (250, 250, 250), 24, False, 680, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 530, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_2_total']), (250, 250, 250), 24, False, 680, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 530, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_2']), (250, 250, 250), 24, False, 680, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 530, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_2']), (250, 250, 250), 24, False, 680, 337)
# 第三關
draw_text("tl", surf, "第三關", (250, 250, 250), 26, True, 960, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 960, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_3']), (250, 250, 250), 24, False, 1110, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 960, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_3_total']), (250, 250, 250), 24, False, 1110, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 960, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_3']), (250, 250, 250), 24, False, 1110, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 960, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_3']), (250, 250, 250), 24, False, 1110, 337)
else:
screen.blit(image_background_gameStatistics_special, (0, 0))
# Tittle
draw_text("center", surf, Screen_display_tittle["main"], (250, 250, 250), 64, True, WIDTH / 2, (HEIGHT / 10) + 8)
# version
draw_text("bl", screen, VERSION, (180, 180, 180), 18, True, 10, 715)
# scoreList
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 80, 150)
draw_text("tl", surf, str(gamesave_content['PlayTime_total']), (250, 250, 250), 24, False, 230, 152)
draw_text("tl", surf, "遊戲難度", (250, 250, 250), 26, False, 530, 150)
if gamesave_content['difficult'] == "easy":
draw_text("tl", surf, "簡單", (250, 250, 250), 24, False, 680, 152)
if gamesave_content['difficult'] == "normal":
draw_text("tl", surf, "普通", (250, 250, 250), 24, False, 680, 152)
if gamesave_content['difficult'] == "hard":
draw_text("tl", surf, "困難", (250, 250, 250), 24, False, 680, 152)
draw_text("tl", surf, "遊戲進度", (250, 250, 250), 26, False, 960, 150)
if gamesave_content['PassGame']:
draw_text("tl", surf, "通關", (250, 250, 250), 24, False, 1110, 152)
# 重完選項
draw_text("tl", surf, "重新挑戰", (250, 250, 250), 26, True, 80, 410)
else:
draw_text("tl", surf, "努力中", (250, 250, 250), 24, False, 1110, 152)
# 第一關
draw_text("tl", surf, "第一關", (250, 250, 250), 26, True, 80, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 80, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_1']), (250, 250, 250), 24, False, 230, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 80, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_1_total']), (250, 250, 250), 24, False, 230, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 80, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_1']), (250, 250, 250), 24, False, 230, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 80, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_1']), (250, 250, 250), 24, False, 230, 337)
# 第二關
draw_text("tl", surf, "第二關", (250, 250, 250), 26, True, 530, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 530, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_2']), (250, 250, 250), 24, False, 680, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 530, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_2_total']), (250, 250, 250), 24, False, 680, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 530, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_2']), (250, 250, 250), 24, False, 680, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 530, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_2']), (250, 250, 250), 24, False, 680, 337)
# 第三關
draw_text("tl", surf, "第三關", (250, 250, 250), 26, True, 960, 190)
draw_text("tl", surf, "遊玩時長", (250, 250, 250), 26, False, 960, 230)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_3']), (250, 250, 250), 24, False, 1110, 232)
draw_text("tl", surf, "遊玩總時長", (250, 250, 250), 26, False, 960, 265)
draw_text("tl", surf, str(gamesave_content['PlayTime_Level_3_total']), (250, 250, 250), 24, False, 1110, 267)
draw_text("tl", surf, "分數", (250, 250, 250), 26, False, 960, 300)
draw_text("tl", surf, str(gamesave_content['Score_Level_3']), (250, 250, 250), 24, False, 1110, 302)
draw_text("tl", surf, "最高", (250, 250, 250), 26, False, 960, 335)
draw_text("tl", surf, str(gamesave_content['history_HighestScore_Level_3']), (250, 250, 250), 24, False, 1110, 337)
# 按鈕
def startPlayGame_Button_function(surf):
running = True
alreadyReadGameSave = False
exitLoop = False
while running and not alreadyReadGameSave:
clock.tick(FPS)
# 檢查是否有遊戲存檔
if not os.path.isfile(GAMESAVE_FILE_ADDRESS):
select_difficult = True
# 回主選單
mainMenu_Button = SettingPanel_ArrowButton(WIDTH - 120, HEIGHT - 52, "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
# 難度按鈕
easy_difficult_Button = SettingPanel_ArrowButton(WIDTH / 2, 255, "簡單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
normal_difficult_Button = SettingPanel_ArrowButton(WIDTH / 2, 339, "普通", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
hard_difficult_Button = SettingPanel_ArrowButton(WIDTH / 2, 423, "困難", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
while select_difficult:
clock.tick(FPS)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
# 檢查事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
select_difficult = False
running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
easy_difficult_Button.getFocus(mouse_x, mouse_y)
normal_difficult_Button.getFocus(mouse_x, mouse_y)
hard_difficult_Button.getFocus(mouse_x, mouse_y)
mainMenu_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
easy_difficult_Button.mouseDown(mouse_x, mouse_y)
normal_difficult_Button.mouseDown(mouse_x, mouse_y)
hard_difficult_Button.mouseDown(mouse_x, mouse_y)
mainMenu_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
easy_difficult_Button.mouseUp()
normal_difficult_Button.mouseUp()
hard_difficult_Button.mouseUp()
mainMenu_Button.mouseUp()
# 難度按鈕
if easy_difficult_Button.bottomMouseUp:
break
if normal_difficult_Button.bottomMouseUp:
break
if hard_difficult_Button.bottomMouseUp:
break
# 主畫面按鈕
if mainMenu_Button.bottomMouseUp:
break
# 畫面
surf.blit(main_screen_background["main"], (0, 0))
draw_text("center", surf, "選擇存檔難度", (240, 240, 240), 36, False, (WIDTH / 2), 162)
easy_difficult_Button.draw(surf)
normal_difficult_Button.draw(surf)
hard_difficult_Button.draw(surf)
mainMenu_Button.draw(surf)
pygame.display.update()
if easy_difficult_Button.bottomMouseUp or normal_difficult_Button.bottomMouseUp or hard_difficult_Button.bottomMouseUp:
# 建立所有遊戲需儲存參數
gamesave_content = {}
gamesave_content['game_checkpoint'] = 0
gamesave_content['difficult'] = "normal"
gamesave_content['Score_Level_1'] = 0
gamesave_content['Score_Level_2'] = 0
gamesave_content['Score_Level_3'] = 0
gamesave_content['history_HighestScore_Level_1'] = 0
gamesave_content['history_HighestScore_Level_2'] = 0
gamesave_content['history_HighestScore_Level_3'] = 0
gamesave_content['PlayTime_Level_1'] = 0
gamesave_content['PlayTime_Level_2'] = 0
gamesave_content['PlayTime_Level_3'] = 0
gamesave_content['PlayTime_total'] = 0
gamesave_content['PlayTime_Level_1_total'] = 0
gamesave_content['PlayTime_Level_2_total'] = 0
gamesave_content['PlayTime_Level_3_total'] = 0
gamesave_content['PassGame'] = False
# 難度調整
if easy_difficult_Button.bottomMouseUp:
easy_difficult_Button.bottomMouseUp = False
gamesave_content['difficult'] = "easy"
elif normal_difficult_Button.bottomMouseUp:
normal_difficult_Button.bottomMouseUp = False
gamesave_content['difficult'] = "normal"
elif hard_difficult_Button.bottomMouseUp:
hard_difficult_Button.bottomMouseUp = False
gamesave_content['difficult'] = "hard"
# 將參數存到文件中
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(gamesave_content, gamesave)
select_difficult = False
running = False
return gamesave_content
elif mainMenu_Button.bottomMouseUp:
select_difficult = False
mainMenu_Button.bottomMouseUp = False
break
elif not alreadyReadGameSave:
def loadSave_Button_function():
return True
def removeSave_Button_function():
os.remove(GAMESAVE_FILE_ADDRESS)
# 是否要讀檔
loadSave_Button = Button((WIDTH / 2), (HEIGHT / 2), ("讀檔"), 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, loadSave_Button_function, text_font)
removeSave_Button = Button((WIDTH / 2), 260 * (HEIGHT / 720), ("開始新遊戲"), 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, removeSave_Button_function, text_font)
# 回主選單
mainMenu_Button = SettingPanel_ArrowButton(WIDTH - 220, HEIGHT - 85, "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
while os.path.isfile(GAMESAVE_FILE_ADDRESS) and not exitLoop:
clock.tick(FPS)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
# 檢查事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
exitLoop = True
running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
loadSave_Button.getFocus(mouse_x, mouse_y)
removeSave_Button.getFocus(mouse_x, mouse_y)
mainMenu_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
loadSave_Button.mouseDown(mouse_x, mouse_y)
removeSave_Button.mouseDown(mouse_x, mouse_y)
mainMenu_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
if loadSave_Button.status == Button.DOWN:
if loadSave_Button.mouseUp():
# 讀取存檔中的參數
with open(GAMESAVE_FILE_ADDRESS, 'rb') as gamesave:
gamesave_content = pickle.load(gamesave)
alreadyReadGameSave = True
removeSave_Button.mouseUp()
mainMenu_Button.mouseUp()
if alreadyReadGameSave:
break
if mainMenu_Button.bottomMouseUp:
break
# 畫面
surf.blit(main_screen_background["main"], (0, 0))
draw_text("center", surf, "是否要讀取存檔", (240, 240, 240), 36, False, (WIDTH / 2), (HEIGHT / 5) + 18)
loadSave_Button.draw(surf)
removeSave_Button.draw(surf)
mainMenu_Button.draw(surf)
pygame.display.update()
if alreadyReadGameSave:
running = False
return gamesave_content
if mainMenu_Button.bottomMouseUp:
mainMenu_Button.bottomMouseUp = False
break
def gameSetting_Button_function(surf):
running = True
setting_Panel = settingPanel()
while running:
clock.tick(FPS)
mouse_x, mouse_y = pygame.mouse.get_pos()
# 檢查事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
# 顯示模式
if setting_Panel.FullScreen_status:
setting_Panel.ScreenMode_nextOne.getFocus(mouse_x, mouse_y)
else:
setting_Panel.ScreenMode_lastOne.getFocus(mouse_x, mouse_y)
# 主音量
if 0 < setting_Panel.MainVolume_now < 10:
setting_Panel.MainVolume_Plus.getFocus(mouse_x, mouse_y)
setting_Panel.MainVolume_Subtract.getFocus(mouse_x, mouse_y)
elif setting_Panel.MainVolume_now == 10:
setting_Panel.MainVolume_Subtract.getFocus(mouse_x, mouse_y)
elif setting_Panel.MainVolume_now == 0:
setting_Panel.MainVolume_Plus.getFocus(mouse_x, mouse_y)
# 音樂音量
if 0 < setting_Panel.MusicVolume_now < 10:
setting_Panel.MusicVolume_Plus.getFocus(mouse_x, mouse_y)
setting_Panel.MusicVolume_Subtract.getFocus(mouse_x, mouse_y)
elif setting_Panel.MusicVolume_now == 10:
setting_Panel.MusicVolume_Subtract.getFocus(mouse_x, mouse_y)
elif setting_Panel.MusicVolume_now == 0:
setting_Panel.MusicVolume_Plus.getFocus(mouse_x, mouse_y)
# 確認
setting_Panel.confirm_Buttom.getFocus(mouse_x, mouse_y)
# 套用
setting_Panel.apply_Buttom.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
# 顯示模式
if setting_Panel.FullScreen_status:
setting_Panel.ScreenMode_nextOne.mouseDown(mouse_x, mouse_y)
else:
setting_Panel.ScreenMode_lastOne.mouseDown(mouse_x, mouse_y)
# 主音量
if 0 < setting_Panel.MainVolume_now < 10:
setting_Panel.MainVolume_Plus.mouseDown(mouse_x, mouse_y)
setting_Panel.MainVolume_Subtract.mouseDown(mouse_x, mouse_y)
elif setting_Panel.MainVolume_now == 10:
setting_Panel.MainVolume_Subtract.mouseDown(mouse_x, mouse_y)
elif setting_Panel.MainVolume_now == 0:
setting_Panel.MainVolume_Plus.mouseDown(mouse_x, mouse_y)
# 音樂音量
if 0 < setting_Panel.MusicVolume_now < 10:
setting_Panel.MusicVolume_Plus.mouseDown(mouse_x, mouse_y)
setting_Panel.MusicVolume_Subtract.mouseDown(mouse_x, mouse_y)
elif setting_Panel.MusicVolume_now == 10:
setting_Panel.MusicVolume_Subtract.mouseDown(mouse_x, mouse_y)
elif setting_Panel.MusicVolume_now == 0:
setting_Panel.MusicVolume_Plus.mouseDown(mouse_x, mouse_y)
# 確認
setting_Panel.confirm_Buttom.mouseDown(mouse_x, mouse_y)
# 套用
setting_Panel.apply_Buttom.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
setting_Panel.ScreenMode_nextOne.mouseUp()
setting_Panel.ScreenMode_lastOne.mouseUp()
setting_Panel.MainVolume_Plus.mouseUp()
setting_Panel.MainVolume_Subtract.mouseUp()
setting_Panel.MusicVolume_Plus.mouseUp()
setting_Panel.MusicVolume_Subtract.mouseUp()
setting_Panel.confirm_Buttom.mouseUp()
setting_Panel.apply_Buttom.mouseUp()
setting_Panel.updateData()
if setting_Panel.finishSetting:
running = False
# 畫面
# 背景
surf.blit(main_screen_background['main'], (0, 0))
surf.blit(image_setting_panel_background, (0, 0))
setting_Panel.draw(surf)
pygame.display.update()
if setting_Panel.finishSetting:
setting_Panel.finishSetting = False
return True
def leaveGame_Button_function():
return True
class Button:
NORMAL = 0
MOVE = 1
DOWN = 2
def __init__(self, center_x, center_y, text, text_size ,text_color, text_bold, imageNormal, imageMove = None, imageDown = None, callBackFunction = None, font = None):
self.button_images = []
if not imageNormal:
raise Exception("請設定普通狀態的圖片")
self.button_images.append(imageNormal)
self.button_images.append(imageMove)
self.button_images.append(imageDown)
for i in range(2, 0, -1):
if not self.button_images[i]:
self.button_images[i] = self.button_images[i - 1]
self.callBackFunction = callBackFunction
self.status = Button.NORMAL
self.button_image_width = imageNormal.get_width()
self.button_image_height = imageNormal.get_height()
self.center_x = center_x
self.center_y = center_y
self.x = self.center_x - (self.button_image_width / 2)
self.y = self.center_y - (self.button_image_height / 2)
self.text = text
self.text_size = text_size
self.text_color = text_color
self.text_bold = text_bold
self.font = font
def draw(self, surf):
# 畫按鈕背景
if self.button_images[self.status]:
surf.blit(self.button_images[self.status], (self.x, self.y))
# 畫文字
draw_text("center", surf, self.text, self.text_color, self.text_size, self.text_bold, self.center_x, self.center_y)
def colli(self, x, y):
# 碰撞檢測
if self.x < x < self.x + self.button_image_width and self.y < y < self.y + self.button_image_height:
return True
else:
return False
def getFocus(self, x, y):
# 按鈕獲得焦點時
if self.status == Button.DOWN:
return
if self.colli(x, y):
self.status = Button.MOVE
else:
self.status = Button.NORMAL
def mouseDown(self, x, y):
if self.colli(x, y):
self.status = Button.DOWN
def mouseUp(self):
# 如果按鈕彈起則還原成普通狀態
if self.status == Button.DOWN:
self.status = Button.NORMAL
if self.callBackFunction:
return self.callBackFunction()
class startPlayGameButton:
NORMAL = 0
MOVE = 1
DOWN = 2
game_save = {}
def __init__(self, center_x, center_y, text, text_size ,text_color, text_bold, imageNormal, imageMove = None, imageDown = None, font = None):
self.button_images = []
if not imageNormal:
raise Exception("請設定普通狀態的圖片")
self.button_images.append(imageNormal)
self.button_images.append(imageMove)
self.button_images.append(imageDown)
for i in range(2, 0, -1):
if not self.button_images[i]:
self.button_images[i] = self.button_images[i - 1]
self.status = Button.NORMAL
self.button_image_width = imageNormal.get_width()
self.button_image_height = imageNormal.get_height()
self.center_x = center_x
self.center_y = center_y
self.x = self.center_x - (self.button_image_width / 2)
self.y = self.center_y - (self.button_image_height / 2)
self.text = text
self.text_size = text_size
self.text_color = text_color
self.text_bold = text_bold
self.font = font
def draw(self, surf):
# 畫按鈕背景
if self.button_images[self.status]:
surf.blit(self.button_images[self.status], (self.x, self.y))
# 畫文字
draw_text("center", surf, self.text, self.text_color, self.text_size, self.text_bold, self.center_x, self.center_y)
def colli(self, x, y):
# 碰撞檢測
if self.x < x < self.x + self.button_image_width and self.y < y < self.y + self.button_image_height:
return True
else:
return False
def getFocus(self, x, y):
# 按鈕獲得焦點時
if self.status == Button.DOWN:
return
if self.colli(x, y):
self.status = Button.MOVE
else:
self.status = Button.NORMAL
def mouseDown(self, x, y):
if self.colli(x, y):
self.status = Button.DOWN
def mouseUp(self, surf):
# 如果按鈕彈起則還原成普通狀態
if self.status == Button.DOWN:
self.status = Button.NORMAL
self.game_save = startPlayGame_Button_function(surf)
if self.game_save:
return True
class gameSettingButton:
NORMAL = 0
MOVE = 1
DOWN = 2
def __init__(self, surf, center_x, center_y, text, text_size ,text_color, text_bold, imageNormal, imageMove = None, imageDown = None, font = None):
self.button_images = []
if not imageNormal:
raise Exception("請設定普通狀態的圖片")
self.button_images.append(imageNormal)
self.button_images.append(imageMove)
self.button_images.append(imageDown)
for i in range(2, 0, -1):
if not self.button_images[i]:
self.button_images[i] = self.button_images[i - 1]
self.status = Button.NORMAL
self.surf = surf
self.button_image_width = imageNormal.get_width()
self.button_image_height = imageNormal.get_height()
self.center_x = center_x
self.center_y = center_y
self.x = self.center_x - (self.button_image_width / 2)
self.y = self.center_y - (self.button_image_height / 2)
self.text = text
self.text_size = text_size
self.text_color = text_color
self.text_bold = text_bold
self.font = font
def draw(self, surf):
# 畫按鈕背景
if self.button_images[self.status]:
surf.blit(self.button_images[self.status], (self.x, self.y))
# 畫文字
draw_text("center", surf, self.text, self.text_color, self.text_size, self.text_bold, self.center_x, self.center_y)
def colli(self, x, y):
# 碰撞檢測
if self.x < x < self.x + self.button_image_width and self.y < y < self.y + self.button_image_height:
return True
else:
return False
def getFocus(self, x, y):
# 按鈕獲得焦點時
if self.status == Button.DOWN:
return
if self.colli(x, y):
self.status = Button.MOVE
else:
self.status = Button.NORMAL
def mouseDown(self, x, y):
if self.colli(x, y):
self.status = Button.DOWN
def mouseUp(self):
# 如果按鈕彈起則還原成普通狀態
if self.status == Button.DOWN:
self.status = Button.NORMAL
result = gameSetting_Button_function(self.surf)
if result:
return True
class SettingPanel_ArrowButton:
NORMAL = 0
MOVE = 1
DOWN = 2
def __init__(self, center_x, center_y, text, text_size ,text_color, text_bold, imageNormal, imageMove = None, imageDown = None, font = None):
self.button_images = []
if not imageNormal:
raise Exception("請設定普通狀態的圖片")
self.button_images.append(imageNormal)
self.button_images.append(imageMove)
self.button_images.append(imageDown)
for i in range(2, 0, -1):
if not self.button_images[i]:
self.button_images[i] = self.button_images[i - 1]
self.status = Button.NORMAL
self.button_image_width = imageNormal.get_width()
self.button_image_height = imageNormal.get_height()
self.center_x = center_x
self.center_y = center_y
self.x = self.center_x - (self.button_image_width / 2)
self.y = self.center_y - (self.button_image_height / 2)
self.text = text
self.text_size = text_size
self.text_color = text_color
self.text_bold = text_bold
self.font = font
self.bottomMouseUp = False
def draw(self, surf):
# 畫按鈕背景
if self.button_images[self.status]:
surf.blit(self.button_images[self.status], (self.x, self.y))
# 畫文字
draw_text("center", surf, self.text, self.text_color, self.text_size, self.text_bold, self.center_x, self.center_y)
def colli(self, x, y):
# 碰撞檢測
if self.x < x < self.x + self.button_image_width and self.y < y < self.y + self.button_image_height:
return True
else:
return False
def getFocus(self, x, y):
# 按鈕獲得焦點時
if self.status == Button.DOWN:
return
if self.colli(x, y):
self.status = Button.MOVE
else:
self.status = Button.NORMAL
def mouseDown(self, x, y):
if self.colli(x, y):
self.status = Button.DOWN
def mouseUp(self):
# 如果按鈕彈起則還原成普通狀態
if self.status == Button.DOWN:
self.status = Button.NORMAL
self.bottomMouseUp = True
# 第一關
def Level_1_draw_levelTrip():
screen.blit(image_background_level1Trip, (0, 0))
draw_text("tl", screen, '鎮守前線', (255, 255, 255), 48, True, 40 * (WIDTH / 1280), 46 * (HEIGHT / 720))
draw_text("tl", screen, '2087年在地球發生了一場全球性的襲擊', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 136 * (HEIGHT / 720))
draw_text("tl", screen, '戰場遍佈在地球的各個角落', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 168 * (HEIGHT / 720))
draw_text("tl", screen, '臺灣', (255, 255, 255), 32, True, 45 * (WIDTH / 1280), 218 * (HEIGHT / 720))
draw_text("tl", screen, '指揮部派遣ASSC前往受到襲擊的現場進行偵查行動', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 264 * (HEIGHT / 720))
draw_text("tl", screen, 'ASSC到達現場後發現在前線鎮守的部隊僅剩下一個連隊', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 296 * (HEIGHT / 720))
draw_text("tl", screen, '指揮部命令ASSC協助當地部隊鎮守前線等待支援', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 328 * (HEIGHT / 720))
draw_text("center", screen, 'WASD 或 ↑←↓→ 操控方向', (255, 255, 255), 16, False, WIDTH / 2, (580 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '左鍵 進行射擊 R鍵 換彈 B鍵 切換射擊模式', (255, 255, 255), 16, False, WIDTH / 2, (610 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '按任意鍵開始', (255, 255, 255), 16, False, WIDTH / 2, (640 * (HEIGHT / 720)) + 8)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
# 取得輸入
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return True
elif event.type == pygame.KEYUP:
waiting = False
return False
def Level_1_choice_spawnArea():
# 左上 => spawnArea = 1
# 左中 => spawnArea = 2
# 左下 => spawnArea = 3
# 右上 => spawnArea = 4
# 右中 => spawnArea = 5
# 右下 => spawnArea = 6
spawnArea = random.randint(1, 6)
if spawnArea == 1:
return (random.randrange(0, 640), random.randrange(0, 240))
elif spawnArea == 2:
return (random.randrange(0, 520), random.randrange(240, 480))
elif spawnArea == 3:
return (random.randrange(0, 640), random.randrange(480, 720))
elif spawnArea == 4:
return (random.randrange(640, 1280), random.randrange(0, 240))
elif spawnArea == 5:
return (random.randrange(760, 1280), random.randrange(240, 480))
elif spawnArea == 6:
return (random.randrange(640, 1280), random.randrange(480, 720))
class Level_1_Player_soldier(pygame.sprite.Sprite):
def __init__(self, surf):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image_original = image_player_soldier['Right'][0]
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
# self.radius = 15
self.rect.centerx = WIDTH / 2
self.rect.centery = HEIGHT / 2
# 移動速度
self.speed = 3
self.speed_oblique = ((self.speed** 2) / 2)** 0.5
# 血量
self.health = 100
self.now_health = self.health
# 護甲
self.armor = 100
self.now_armor = self.armor
# 生命數
self.lives = 0
# 傷害百分比
self.damageMagnification = 1
# 彈匣彈量
self.magazine_bullets_original = 30
self.magazine_bullets = self.magazine_bullets_original
self.last_magazine_bullets = self.magazine_bullets
# 射擊模式: auto, single
self.shoot_mode = "auto"
# auto模式下射擊速度
self.shooting_interval = 300
# reload所需時間
self.reloadtime = 2800
# 上次射擊時間
self.last_shoot_time = 0
# 上次重新裝填時間
self.last_reloadtime = 0
self.hidden = False
self.hide_time = 0
# 方向
self.direction = "Right"
self.last_direction = self.direction
self.image_frame = 0
self.changeImageTime = 100
self.lastChangeImageTime = pygame.time.get_ticks()
self.pressed_reload_key = False
self.startReloadBullet = False
self.play_reload_sound = False
if GameSave_content['difficult'] == "easy":
self.health *= 1.2
self.now_health = self.health
self.lives = 2
self.damageMagnification = self.damageMagnification * 1.2
elif GameSave_content['difficult'] == "normal":
self.health *= 1
self.now_health = self.health
self.lives = 1
self.damageMagnification = self.damageMagnification * 1
elif GameSave_content['difficult'] == "hard":
self.health *= 1
self.now_health = self.health
self.lives = 0
self.damageMagnification = self.damageMagnification * 0.8
def update(self):
now = pygame.time.get_ticks()
# 取得鍵盤輸入
key_pressed = pygame.key.get_pressed()
# # 左上
# if key_pressed[pygame.K_w] and key_pressed[pygame.K_a]:
# self.direction = "Left"
# self.rotate()
# self.rect.x -= self.speed_oblique
# self.rect.y -= self.speed_oblique
# # 右上
# elif key_pressed[pygame.K_w] and key_pressed[pygame.K_d]:
# self.direction = "Right"
# self.rotate()
# self.rect.x += self.speed_oblique
# self.rect.y -= self.speed_oblique
# # 左下
# elif key_pressed[pygame.K_s] and key_pressed[pygame.K_a]:
# self.direction = "Left"
# self.rotate()
# self.rect.x -= self.speed_oblique
# self.rect.y += self.speed_oblique
# # 右下
# elif key_pressed[pygame.K_s] and key_pressed[pygame.K_d]:
# self.direction = "Right"
# self.rotate()
# self.rect.x += self.speed_oblique
# self.rect.y += self.speed_oblique
# 上
if key_pressed[pygame.K_w] or key_pressed[pygame.K_UP]:
self.rotate()
self.rect.y -= self.speed
# 左
elif key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
# if self.direction != "Right":
# self.direction = "Left"
self.rotate()
self.rect.x -= self.speed
# 下
elif key_pressed[pygame.K_s] or key_pressed[pygame.K_DOWN]:
self.rotate()
self.rect.y += self.speed
# 右
elif key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
# if self.direction != "Right":
# self.direction = "Right"
self.rotate()
self.rect.x += self.speed
# if key_pressed[pygame.K_SPACE]:
# if now - self.last_shoot_time >= self.shooting_interval and self.shoot_mode == "auto":
# self.shoot()
if key_pressed[pygame.K_r] and not self.pressed_reload_key:
self.pressed_reload_key = True
self.reload()
# 取得滑鼠位置
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
self.difference_x = self.mouse_x - self.rect.centerx
self.difference_y = self.mouse_y - self.rect.centery
# 角色方向
# 第一象限
if self.difference_x > 0 and self.difference_y < 0:
if self.direction != "Right":
self.direction = "Right"
# 第二象限
elif self.difference_x < 0 and self.difference_y < 0:
if self.direction != "Left":
self.direction = "Left"
# 第三象限
elif self.difference_x < 0 and self.difference_y > 0:
if self.direction != "Left":
self.direction = "Left"
# 第四象限
elif self.difference_x > 0 and self.difference_y > 0:
if self.direction != "Right":
self.direction = "Right"
# 重生前的隱身
if self.hidden and now - self.hide_time > 1000:
self.hidden = False
self.rect.center = (WIDTH / 2, HEIGHT / 2)
# 將角色控制在邊界
if self.rect.top < 0:
self.rect.top = 0
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > HEIGHT and not self.hidden:
self.rect.bottom = HEIGHT
if self.rect.right > WIDTH:
self.rect.right = WIDTH
# 重新裝填彈藥
self.reload()
def rotate(self):
now = pygame.time.get_ticks()
if self.last_direction == self.direction and now - self.lastChangeImageTime > self.changeImageTime:
if self.direction == "Left":
centery = self.rect.centery
left = self.rect.left
self.image = image_player_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.centery = centery
self.rect.left = left
self.last_direction = self.direction
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.direction == "Right":
centery = self.rect.centery
right = self.rect.right
self.image = image_player_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.centery = centery
self.rect.right = right
self.last_direction = self.direction
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.last_direction != self.direction:
center = self.rect.center
self.image = image_player_soldier[self.direction][0]
self.image_frame = 1
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
self.last_direction = self.direction
def reload(self):
now = pygame.time.get_ticks()
if self.last_magazine_bullets == 0 and not self.startReloadBullet:
self.last_reloadtime = now
self.startReloadBullet = True
self.play_reload_sound = True
elif self.pressed_reload_key and self.last_magazine_bullets < self.magazine_bullets and not self.startReloadBullet:
self.last_reloadtime = now
self.startReloadBullet = True
self.last_magazine_bullets = 0
self.pressed_reload_key = True
self.play_reload_sound = True
elif self.pressed_reload_key and self.last_magazine_bullets >= self.magazine_bullets and not self.startReloadBullet:
self.pressed_reload_key = False
if self.last_magazine_bullets == 0 and now - self.last_reloadtime >= self.reloadtime - 550 and self.play_reload_sound:
sound_rifle_reload.play()
self.play_reload_sound = False
if self.last_magazine_bullets == 0 and now - self.last_reloadtime >= self.reloadtime:
self.last_magazine_bullets = self.magazine_bullets
self.startReloadBullet = False
if self.pressed_reload_key:
self.pressed_reload_key = False
if self.play_reload_sound:
self.play_reload_sound = False
def hide(self):
self.hidden = True
self.hide_time = pygame.time.get_ticks()
self.rect.center = (WIDTH / 2, HEIGHT + HEIGHT)
class Level_1_enemy_soldier(pygame.sprite.Sprite):
def __init__(self, surf, enemy_centerx, enemy_centery, spawn_center):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.enemy_centerx = enemy_centerx
self.enemy_centery = enemy_centery
# self.image_original = pygame.Surface((45, 45))
# self.image_original.fill((255, 0, 0))
self.image_original = image_enemy_soldier['Right'][0]
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
# self.radius = 15
self.direction = "Right"
self.choice_move_direction = 1
self.last_shoot_time = 0
self.startReloadBullet = False
self.last_reloadtime = 0
self.hitted = False
# 敵人生成點
self.rect.centerx , self.rect.centery = spawn_center
# 移動速度
self.speedx = 2
self.speedy = 2
# 視野距離
self.frontView = 250
# 預設屬性
# 血量
self.health = 80
# 傷害百分比
self.damageMagnification = 1
# 剩餘子彈
self.last_moveAmount = 0
# 彈匣彈量
self.magazine_bullets_original = 30
# 射擊速度
self.shooting_interval = 450
# reload 速度
self.reloadtime = 5000
self.magazine_bullets = self.magazine_bullets_original
self.last_magazine_bullets = self.magazine_bullets
# 動畫設定
self.last_direction = self.direction
self.image_frame = 0
self.changeImageTime = 100
self.lastChangeImageTime = pygame.time.get_ticks()
# 難度
if GameSave_content['difficult'] == "easy":
self.health *= 1
self.now_health = self.health
self.damageMagnification *= 0.8
elif GameSave_content['difficult'] == "normal":
self.health *= 1
self.now_health = self.health
self.damageMagnification *= 1
elif GameSave_content['difficult'] == "hard":
self.health *= 1.5
self.now_health = self.health
self.damageMagnification *= 1.2
self.magazine_bullets_original = 45
self.magazine_bullets = self.magazine_bullets_original
def update(self):
now = pygame.time.get_ticks()
# 將角色控制在邊界
if self.rect.top < 0:
self.rect.top = 0
self.last_moveAmount = 0
if self.rect.left < 0:
self.rect.left = 0
self.last_moveAmount = 0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
self.last_moveAmount = 0
if self.rect.right > WIDTH:
self.rect.right = WIDTH
self.last_moveAmount = 0
self.move()
if self.detect_enemy() and (now - self.last_shoot_time) >= self.shooting_interval:
sound_rifle_shoot.play()
self.shoot()
else:
self.shooting = False
# 重新裝填彈藥
self.reload()
def move(self):
# 上 => spawnArea = 1
# 左 => spawnArea = 2
# 下 => spawnArea = 3
# 右 => spawnArea = 4
if self.last_moveAmount == 0:
self.choice_move_direction = random.randint(1, 4)
self.last_moveAmount += random.randint(1, 150)
if self.choice_move_direction == 1:
self.direction = "Up"
self.rotate()
self.rect.centery -= self.speedy
self.last_moveAmount -= 1
elif self.choice_move_direction == 2:
self.direction = "Left"
self.rotate()
self.rect.centerx -= self.speedx
self.last_moveAmount -= 1
elif self.choice_move_direction == 3:
self.direction = "Down"
self.rotate()
self.rect.centery += self.speedy
self.last_moveAmount -= 1
elif self.choice_move_direction == 4:
self.direction = "Right"
self.rotate()
self.rect.centerx += self.speedx
self.last_moveAmount -= 1
def rotate(self):
now = pygame.time.get_ticks()
if self.last_direction == self.direction and now - self.lastChangeImageTime > self.changeImageTime:
if self.direction == "Left":
if self.image_frame >= 3:
self.image_frame = 0
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = self.direction
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.direction == "Right":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = self.direction
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.direction == "Up":
if now - self.lastChangeImageTime > self.changeImageTime:
if self.last_direction == "Right":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = "Right"
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.last_direction == "Left":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = "Left"
if self.image_frame == 5:
self.image_frame = 3
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.direction == "Down":
if now - self.lastChangeImageTime > self.changeImageTime:
if self.last_direction == "Right":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = "Right"
if self.image_frame == 2:
self.image_frame = 0
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.last_direction == "Left":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][self.image_frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.last_direction = "Left"
if self.image_frame == 5:
self.image_frame = 3
else:
self.image_frame += 1
self.lastChangeImageTime = now
elif self.last_direction != self.direction:
if self.direction == "Right" or self.direction == "Left":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][0]
self.image_frame = 1
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
self.last_direction = self.direction
elif self.direction == "Up":
if self.last_direction == "Right":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][0]
self.image_frame = 1
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
elif self.last_direction == "Left":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][3]
self.image_frame = 4
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
elif self.direction == "Down":
if self.last_direction == "Right":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][0]
self.image_frame = 1
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
elif self.last_direction == "Left":
center = self.rect.center
self.image = image_enemy_soldier[self.direction][3]
self.image_frame = 4
self.rect = self.image.get_rect()
self.rect.center = center
self.lastChangeImageTime = now
def shoot(self):
now = pygame.time.get_ticks()
if self.last_magazine_bullets > 0:
self.shooting = True
self.last_shoot_time = now
bullet = Bullet_rifle_enemy(self.rect.centerx, self.rect.centery, self.direction)
Level_1_all_sprites.add(bullet)
Level_1_bullets.add(bullet)
Level_1_enemy_bullets.add(bullet)
self.last_magazine_bullets -= 1
def reload(self):
now = pygame.time.get_ticks()
# 重新裝填彈藥
if self.last_magazine_bullets == 0 and not self.startReloadBullet:
self.last_reloadtime = now
self.startReloadBullet = True
elif self.last_magazine_bullets <= 10 and not self.startReloadBullet and not self.shooting:
self.last_reloadtime = now
self.startReloadBullet = True
if self.last_magazine_bullets == 0 and now - self.last_reloadtime >= self.reloadtime:
self.last_magazine_bullets = self.magazine_bullets
self.startReloadBullet = False
def detect_enemy(self):
self.topright_x, self.topright_y = self.rect.topright
self.bottomleft_x, self.bottomleft_y = self.rect.bottomleft
self.bottomright_x, self.bottomright_y = self.rect.bottomright
# 在上方
if self.direction == "Up" and (self.rect.x - 20) < self.enemy_centerx < (self.topright_x + 20) and (self.rect.top - self.frontView) < self.enemy_centery < self.rect.top:
return True
# 在左方
elif self.direction == "Left" and (self.rect.left - self.frontView) < self.enemy_centerx < self.rect.left and (self.rect.y - 20) < self.enemy_centery < (self.bottomleft_y + 20):
return True
# 在下方
elif self.direction == "Down" and (self.bottomleft_x - 20) < self.enemy_centerx < (self.bottomright_x + 20) and self.rect.bottom < self.enemy_centery < (self.rect.bottom + self.frontView):
return True
# 在右方
elif self.direction == "Right" and (self.rect.right) < self.enemy_centerx < (self.rect.right + self.frontView) and (self.topright_y - 20) < self.enemy_centery < (self.bottomright_y + 20):
return True
else:
return False
class SandBag(pygame.sprite.Sprite):
def __init__(self, surf, center_x, center_y, rotate):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.center_x = center_x
self.center_y = center_y
self.rotate = rotate
self.image_original = image_sandBag_front
self.chooseImageAndRotate()
self.image = self.image_original
# self.image_original = pygame.Surface((90, 30))
# self.image_original.fill((255, 255, 0))
# self.image = pygame.transform.rotate(self.image_original, self.rotate)
self.rect = self.image.get_rect()
self.rect.centerx , self.rect.centery = self.center_x, self.center_y
self.hitted = False
# 屬性
self.health = 300
# 難度
if GameSave_content['difficult'] == "easy":
self.health *= 2
self.now_health = self.health
elif GameSave_content['difficult'] == "normal":
self.health *= 1
self.now_health = self.health
elif GameSave_content['difficult'] == "hard":
self.health *= 0.75
self.now_health = self.health
def chooseImageAndRotate(self):
# if 0 <= self.rotate < 90 or -90 < self.rotate <= 0:
# self.image_original = image_sandBag_front
# elif 90 <= self.rotate < 180 or -270 <= self.rotate < -180:
# self.image_original = image_sandBag_front
# elif 180 <= self.rotate < 270:
# self.image_original = image_sandBag_front
# elif 270 <= self.rotate < 360 or 0 -180 < self.rotate <= -90:
# self.image_original = image_sandBag_front
if self.rotate == 0:
self.image_original = image_sandBag_front
elif self.rotate == 90:
self.image_original = image_sandBag_right
elif self.rotate == 180:
self.image_original = image_sandBag_front
elif self.rotate == 270:
self.image_original = image_sandBag_right
class Level_1_rifle(pygame.sprite.Sprite):
def __init__(self, surf, equipment_role):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image_weapons_original = image_weapon_M4A1
self.image_weapons_FlipHorizontally_original = image_weapon_M4A1_FlipHorizontally
self.image = self.image_weapons_original.copy()
self.rect = self.image.get_rect()
self.equipment_role = equipment_role
self.rect.centerx = self.equipment_role.rect.centerx
self.rect.centery = self.equipment_role.rect.centery - 18
def update(self):
now = pygame.time.get_ticks()
self.rect.centerx = self.equipment_role.rect.centerx
self.rect.centery = self.equipment_role.rect.centery - 18
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
self.weapon_difference_x = self.mouse_x - self.rect.centerx
self.weapon_difference_y = self.mouse_y - self.rect.centery
self.weapon_hypotenuse = (((self.weapon_difference_x** 2) + (self.weapon_difference_y** 2))** 0.5)
# 更新武器方向
self.rotate()
# 取得滑鼠輸入
mouse_pressed = pygame.mouse.get_pressed()
if mouse_pressed == (1, 0, 0):
if now - self.equipment_role.last_shoot_time >= self.equipment_role.shooting_interval and self.equipment_role.shoot_mode == "auto":
self.shoot()
def rotate(self):
# 第一象限
if self.weapon_difference_x > 0 and self.weapon_difference_y < 0:
self.image = pygame.transform.rotate(self.image_weapons_original, (int((math.acos(self.weapon_difference_x / self.weapon_hypotenuse) / math.pi) * 180)))
# 第二象限
elif self.weapon_difference_x < 0 and self.weapon_difference_y < 0:
self.image = pygame.transform.rotate(self.image_weapons_FlipHorizontally_original, (int((math.acos(self.weapon_difference_x / self.weapon_hypotenuse) / math.pi) * 180) - 180))
# 第三象限
elif self.weapon_difference_x < 0 and self.weapon_difference_y > 0:
self.image = pygame.transform.rotate(self.image_weapons_FlipHorizontally_original, -(int((math.acos(self.weapon_difference_x / self.weapon_hypotenuse) / math.pi) * 180) - 180))
# 第四象限
elif self.weapon_difference_x > 0 and self.weapon_difference_y > 0:
self.image = pygame.transform.rotate(self.image_weapons_original, -(int((math.acos(self.weapon_difference_x / self.weapon_hypotenuse) / math.pi) * 180)))
# if equipment_role.direction == "Right":
center = self.rect.center
self.rect = self.image.get_rect()
self.rect.center = center
def shoot(self):
now = pygame.time.get_ticks()
if not self.equipment_role.hidden:
if self.equipment_role.last_magazine_bullets > 0:
bullet = Bullet_rifle_player(self.rect.centerx, self.rect.centery)
Level_1_all_sprites.add(bullet)
Level_1_bullets.add(bullet)
Level_1_friendly_bullets.add(bullet)
self.equipment_role.last_magazine_bullets -= 1
self.equipment_role.last_shoot_time = now
sound_rifle_shoot.play()
class aimPoint(pygame.sprite.Sprite):
def __init__(self, surf):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image = image_aimPoint
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
def update(self):
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
self.rect.centerx = self.mouse_x
self.rect.centery = self.mouse_y
class Bullet_rifle_player(pygame.sprite.Sprite):
def __init__(self, center_x, center_y):
pygame.sprite.Sprite.__init__(self)
self.image_original = pygame.transform.rotate(image_bullet_rifle, -90)
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.rect.centerx = center_x
self.rect.centery = center_y
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
self.difference_x = self.mouse_x - self.rect.centerx
self.difference_y = self.mouse_y - self.rect.centery
self.difference_hypotenuse = ((self.difference_x** 2 + self.difference_y** 2)** 0.5)
# 子彈飛行速度
self.speed = 12 * (FPS / 60)
# 子彈x, y飛行值計算
self.scale = self.speed / self.difference_hypotenuse
self.fly_speedx = self.difference_x * self.scale
self.fly_speedy = self.difference_y * self.scale
# 子彈已飛行距離
self.flyingDistance = 0
# 有效射程
self.maxFlyingDistance = 400
# 將子彈位置校正
self.rotate()
def update(self):
if self.flyingDistance <= self.maxFlyingDistance:
self.rect.x += self.fly_speedx
self.rect.y += self.fly_speedy
self.flyingDistance += self.speed
if self.flyingDistance > self.maxFlyingDistance or self.rect.bottom < 0 or self.rect.top > HEIGHT or self.rect.right < 0 or self.rect.left > WIDTH:
self.kill()
def rotate(self):
# 第一象限
if self.difference_x > 0 and self.difference_y < 0:
self.image = pygame.transform.rotate(self.image_original, (int((math.acos(self.difference_x / self.difference_hypotenuse) / math.pi) * 180)))
# 第二象限
elif self.difference_x < 0 and self.difference_y < 0:
self.image = pygame.transform.rotate(self.image_original, (int((math.acos(self.difference_x / self.difference_hypotenuse) / math.pi) * 180)))
# 第三象限
elif self.difference_x < 0 and self.difference_y > 0:
self.image = pygame.transform.rotate(self.image_original, -(int((math.acos(self.difference_x / self.difference_hypotenuse) / math.pi) * 180)))
# 第四象限
elif self.difference_x > 0 and self.difference_y > 0:
self.image = pygame.transform.rotate(self.image_original, -(int((math.acos(self.difference_x / self.difference_hypotenuse) / math.pi) * 180)))
center = self.rect.center
self.rect = self.image.get_rect()
self.rect.center = center
class Bullet_rifle_enemy(pygame.sprite.Sprite):
def __init__(self, x, y, direction):
pygame.sprite.Sprite.__init__(self)
self.image_original = image_bullet_rifle
self.rect = self.image_original.get_rect()
self.image = self.image_original.copy()
self.rect.centerx = x
self.rect.centery = y
self.direction = direction
self.speed = 12 * (FPS / 60)
self.flyingDistance = 0
self.maxFlyingDistance = 400
def update(self):
if self.direction == "Up" and self.flyingDistance <= self.maxFlyingDistance:
self.rotate()
self.rect.y -= self.speed
self.flyingDistance += self.speed
elif self.direction == "Left" and self.flyingDistance <= self.maxFlyingDistance:
self.rotate()
self.rect.x -= self.speed
self.flyingDistance += self.speed
elif self.direction == "Down" and self.flyingDistance <= self.maxFlyingDistance:
self.rotate()
self.rect.y += self.speed
self.flyingDistance += self.speed
elif self.direction == "Right" and self.flyingDistance <= self.maxFlyingDistance:
self.rotate()
self.rect.x += self.speed
self.flyingDistance += self.speed
if self.flyingDistance > self.maxFlyingDistance or self.rect.bottom < 0 or self.rect.top > HEIGHT or self.rect.right < 0 or self.rect.left > WIDTH:
self.kill()
def rotate(self):
if self.direction == "Up":
self.image = pygame.transform.rotate(self.image_original, 0)
elif self.direction == "Left":
self.image = pygame.transform.rotate(self.image_original, 90)
elif self.direction == "Down":
self.image = pygame.transform.rotate(self.image_original, 180)
elif self.direction == "Right":
self.image = pygame.transform.rotate(self.image_original, 270)
center = self.rect.center
self.rect = self.image.get_rect()
self.rect.center = center
class Level_1_powerItem(pygame.sprite.Sprite):
def __init__(self, center):
pygame.sprite.Sprite.__init__(self)
self.image_original = {}
self.image_original['Medkit'] = image_medkit
self.image_original['ArmorPack'] = image_armorpack
self.image_original['LargeMagazine'] = image_large_magazine_rifle
self.image_original['HighSpeedReload'] = image_highspeed_reload_magazine_rifle
self.powerType = random.choice(['Medkit', 'ArmorPack', 'LargeMagazine', 'HighSpeedReload'])
self.image = self.image_original[self.powerType].copy()
self.rect = self.image.get_rect()
self.rect.center = center
# 第二關
def Level_2_draw_levelTrip():
screen.blit(image_background_level2Trip, (0, 0))
draw_text("tl", screen, '鎮守前線', (255, 255, 255), 48, True, 40 * (WIDTH / 1280), 46 * (HEIGHT / 720))
draw_text("tl", screen, '空軍作戰指揮部收到訊息', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 136 * (HEIGHT / 720))
draw_text("tl", screen, '發現有數架敵方高科技轟炸機、戰鬥機正在向領空範圍前進', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 168 * (HEIGHT / 720))
draw_text("tl", screen, '作戰指揮部派遣戰術戰鬥機聯隊前往攔截敵方轟炸機', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 200 * (HEIGHT / 720))
draw_text("tl", screen, '同時進行敵方基地的偵察任務', (255, 255, 255), 22, False, 45 * (WIDTH / 1280), 264 * (HEIGHT / 720))
draw_text("center", screen, 'WASD 或 ↑←↓→ 操控方向', (255, 255, 255), 16, False, WIDTH / 2, (580 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '空白建 進行射擊 B鍵 切換武器', (255, 255, 255), 16, False, WIDTH / 2, (610 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '按任意鍵開始', (255, 255, 255), 16, False, WIDTH / 2, (640 * (HEIGHT / 720)) + 8)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
# 取得輸入
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return True
elif event.type == pygame.KEYUP:
waiting = False
return False
def Level_2_new_rocks():
rock = Rock()
Level_2_all_sprites.add(rock)
Level_2_rocks.add(rock)
def Level_2_summon_powerItem(center):
# 隨機掉落道具
if GameSave_content['difficult'] == "easy" and random.random() >= 0.65:
power = Level_2_powerItem(center)
Level_2_all_sprites.add(power)
Level_2_powerItems_group.add(power)
elif GameSave_content['difficult'] == "normal" and random.random() >= 0.8:
power = Level_2_powerItem(center)
Level_2_all_sprites.add(power)
Level_2_powerItems_group.add(power)
elif GameSave_content['difficult'] == "hard" and random.random() >= 0.9:
power = Level_2_powerItem(center)
Level_2_all_sprites.add(power)
Level_2_powerItems_group.add(power)
class Level_2_Player_plane(pygame.sprite.Sprite):
def __init__(self, surf):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image_original = pygame.transform.scale(image_player_plane, (178, 128))
# self.image_original = pygame.Surface((40, 50))
# self.image_original.fill((0, 255, 0))
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.radius = 20
self.rect.centerx = WIDTH / 2
self.rect.centery = HEIGHT - 15
# 移動速度
self.speed = 4
# 血量
self.health = 200
self.now_health = self.health
# 機甲
self.armor = 1300
self.now_armor = self.armor
# 生命數
self.lives = 0
# 傷害百分比
self.damageMagnification = 1
# 飛彈數量
self.missile_amount_original = 0
self.last_missile_amount = self.missile_amount_original
# 武器選擇: auto, missile (激光炮, 飛彈)
self.shoot_mode = "auto"
# 激光炮數量
self.gun = 1
self.gun_turboTime = 0
# auto模式下射擊速度
self.shooting_interval = 300
# 上次射擊時間
self.last_shoot_time = 0
# 飛彈冷卻時間
self.missile_colddown = 3000
# 上次發射飛彈時間
self.last_launchMissile_time = 0
self.hidden = False
self.hide_time = 0
if GameSave_content['difficult'] == "easy":
# 血量
self.health *= 1.2
self.now_health = self.health
# 機甲
self.armor *= 1.2
self.now_armor = self.armor
# 生命數
self.lives = 2
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1.2
# 飛彈數量
self.missile_amount_original = 20
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "normal":
# 血量
self.health *= 1
self.now_health = self.health
# 機甲
self.armor *= 1
self.now_armor = self.armor
# 生命數
self.lives = 1
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1
# 飛彈數量
self.missile_amount_original = 15
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "hard":
# 血量
self.health *= 1
self.now_health = self.health
# 機甲
self.armor *= 0.8
self.now_armor = self.armor
# 生命數
self.lives = 0
# 傷害百分比
self.damageMagnification = self.damageMagnification * 0.8
# 飛彈數量
self.missile_amount_original = 10
self.last_missile_amount = self.missile_amount_original
def update(self):
now = pygame.time.get_ticks()
# 取得鍵盤輸入
key_pressed = pygame.key.get_pressed()
# 上
if key_pressed[pygame.K_w] or key_pressed[pygame.K_UP]:
self.rect.y -= self.speed
# 左
elif key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
self.rect.x -= self.speed
# 下
elif key_pressed[pygame.K_s] or key_pressed[pygame.K_DOWN]:
self.rect.y += self.speed
# 右
elif key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
self.rect.x += self.speed
if key_pressed[pygame.K_SPACE]:
self.shoot()
# 重生前的隱身
if self.hidden and now - self.hide_time > 1000:
self.hidden = False
self.rect.center = (WIDTH / 2, HEIGHT / 2)
# 將角色控制在邊界
if self.rect.top < 230:
self.rect.top = 230
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > HEIGHT and not self.hidden:
self.rect.bottom = HEIGHT
if self.rect.right > WIDTH:
self.rect.right = WIDTH
def shoot(self):
now = pygame.time.get_ticks()
if not self.hidden:
if self.shoot_mode == "auto":
if self.gun == 1:
if now - self.last_shoot_time > self.shooting_interval:
lazer = Bullet_laser_player(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(lazer)
Level_2_lazers.add(lazer)
Level_2_friendly_lazers.add(lazer)
self.last_shoot_time = now
sound_laser_launcher.play()
elif self.gun == 2:
if now - self.last_shoot_time > self.shooting_interval:
lazer1 = Bullet_laser_player(self.rect.centerx - 30, self.rect.centery)
lazer2 = Bullet_laser_player(self.rect.centerx + 30, self.rect.centery)
Level_2_all_sprites.add(lazer1)
Level_2_all_sprites.add(lazer2)
Level_2_lazers.add(lazer1)
Level_2_lazers.add(lazer2)
Level_2_friendly_lazers.add(lazer1)
Level_2_friendly_lazers.add(lazer2)
self.last_shoot_time = now
sound_laser_launcher.play()
if self.shoot_mode == "missile":
if now - self.last_launchMissile_time > self.missile_colddown and self.last_missile_amount > 0:
self.last_missile_amount -= 1
missile = Bullet_missile_player(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(missile)
Level_2_missiles.add(missile)
Level_2_friendly_missiles.add(missile)
self.last_launchMissile_time = now
sound_missile_launcher.play()
def hide(self):
self.hidden = True
self.hide_time = pygame.time.get_ticks()
self.rect.center = (WIDTH / 2, HEIGHT + HEIGHT)
class Level_2_enemy_plane(pygame.sprite.Sprite):
def __init__(self, surf, centerx, centery):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image_original = pygame.transform.scale(image_enemy_plane, (189, 141))
# self.image_original = pygame.Surface((40, 50))
# self.image_original.fill((255, 150, 50))
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.radius = 20
self.rect.centerx = centerx
self.rect.centery = centery
# 移動速度
self.speed = 4
# 血量
self.health = 400
self.now_health = self.health
# 機甲
self.armor = 500
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = 1
# 飛彈數量
self.missile_amount_original = 0
self.last_missile_amount = self.missile_amount_original
# 武器選擇: auto, missile (激光炮, 飛彈)
self.shoot_mode = "auto"
# auto模式下射擊速度
self.shooting_interval = 400
# 上次射擊時間
self.last_shoot_time = 0
# 飛彈冷卻時間
self.missile_colddown = 3000
# 上次發射飛彈時間
self.last_launchMissile_time = 0
# 是否開火
self.start_shoot = False
self.start_shootTime = 0
# 使用雷射持續
self.usingLazer_ValidityPeriod = 6000
# 使用飛彈持續
self.usingMissile_ValidityPeriod = 10000
# 武器使用冷卻
self.shootAction_colddown = False
self.shootAction_colddownTime = 5000
self.shootAction_colddownSt = 0
# 移動冷卻
self.move_colddown = 1000
self.last_moveTime = 0
self.last_moveAmount = 0
self.hitted = False
if GameSave_content['difficult'] == "easy":
# 血量
self.health *= 0.8
self.now_health = self.health
# 機甲
self.armor *= 0.8
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 0.8
# 飛彈數量
self.missile_amount_original = 10
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "normal":
# 血量
self.health *= 1
self.now_health = self.health
# 機甲
self.armor *= 1
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1
# 飛彈數量
self.missile_amount_original = 15
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "hard":
# 血量
self.health *= 1.2
self.now_health = self.health
# 機甲
self.armor *= 1.2
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1.2
# 飛彈數量
self.missile_amount_original = 20
self.last_missile_amount = self.missile_amount_original
def update(self):
now = pygame.time.get_ticks()
if not self.start_shoot and not self.shootAction_colddown:
self.choice_shoot_mode = random.randint(1, 3)
if self.choice_shoot_mode == 1:
self.shoot_mode = "auto"
self.start_shootTime = now
self.start_shoot = True
elif self.choice_shoot_mode == 2 and self.last_missile_amount > 0:
self.shoot_mode = "missile"
self.start_shootTime = now
self.start_shoot = True
elif self.choice_shoot_mode == 3:
self.shootAction_colddown = True
self.shootAction_colddownSt = now
if self.start_shoot:
if now - self.start_shootTime <= self.usingLazer_ValidityPeriod:
self.shoot()
else:
self.start_shoot = False
elif self.shootAction_colddown:
if now - self.shootAction_colddownSt > self.shootAction_colddownTime:
self.shootAction_colddown = False
self.move()
# 將角色控制在邊界
if self.rect.top < 0:
self.rect.top = 0
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
if self.rect.right > WIDTH:
self.rect.right = WIDTH
def move(self):
now = pygame.time.get_ticks()
# 左 => spawnArea = 1
# 右 => spawnArea = 2
if self.last_moveAmount == 0 and now - self.last_moveTime > self.move_colddown:
self.choice_move_direction = random.randint(1, 2)
self.last_moveAmount += random.randint(1, 40)
self.DoneMove = False
if self.choice_move_direction == 1 and self.last_moveAmount > 0:
self.rect.centerx -= self.speed
self.last_moveAmount -= 1
elif self.choice_move_direction == 2 and self.last_moveAmount > 0:
self.rect.centerx += self.speed
self.last_moveAmount -= 1
if self.last_moveAmount == 0 and not self.DoneMove:
self.last_moveTime = now
self.DoneMove = True
def shoot(self):
now = pygame.time.get_ticks()
if self.shoot_mode == "auto":
if now - self.last_shoot_time > self.shooting_interval:
lazer = Bullet_laser_enemy(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(lazer)
Level_2_lazers.add(lazer)
Level_2_enemy_lazers.add(lazer)
self.last_shoot_time = now
sound_laser_launcher.play()
if self.shoot_mode == "missile":
if now - self.last_launchMissile_time > self.missile_colddown and self.last_missile_amount > 0:
self.last_missile_amount -= 1
missile = Bullet_missile_enemy(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(missile)
Level_2_missiles.add(missile)
Level_2_enemy_missiles.add(missile)
self.last_launchMissile_time = now
sound_missile_launcher.play()
class Level_2_enemy_BOSS_plane(pygame.sprite.Sprite):
def __init__(self, surf, centerx, centery):
pygame.sprite.Sprite.__init__(self)
self.surf = surf
self.image_original = pygame.transform.scale(image_enemy_plane_BOSS, (283, 212))
# self.image_original = pygame.Surface((40, 50))
# self.image_original.fill((255, 150, 50))
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.radius = 20
self.rect.centerx = centerx
self.rect.centery = centery
# 移動速度
self.speed = 5
# 血量
self.health = 1000
self.now_health = self.health
# 機甲
self.armor = 1000
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = 1
# 飛彈數量
self.missile_amount_original = 0
self.last_missile_amount = self.missile_amount_original
# 武器選擇: auto, missile (激光炮, 飛彈)
self.shoot_mode = "auto"
# auto模式下射擊速度
self.shooting_interval = 300
# 上次射擊時間
self.last_shoot_time = 0
# 飛彈冷卻時間
self.missile_colddown = 3000
# 上次發射飛彈時間
self.last_launchMissile_time = 0
# 是否開火
self.start_shoot = False
self.start_shootTime = 0
# 使用雷射持續
self.usingLazer_ValidityPeriod = 6000
# 使用飛彈持續
self.usingMissile_ValidityPeriod = 10000
# 武器使用冷卻
self.shootAction_colddown = False
self.shootAction_colddownTime = 5000
self.shootAction_colddownSt = 0
# 移動冷卻
self.move_colddown = 1000
self.last_moveTime = 0
self.last_moveAmount = 0
self.hitted = False
if GameSave_content['difficult'] == "easy":
# 血量
self.health *= 0.8
self.now_health = self.health
# 機甲
self.armor *= 0.8
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 0.8
# 飛彈數量
self.missile_amount_original = 9000000
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "normal":
# 血量
self.health *= 1
self.now_health = self.health
# 機甲
self.armor *= 1
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1
# 飛彈數量
self.missile_amount_original = 9000000
self.last_missile_amount = self.missile_amount_original
elif GameSave_content['difficult'] == "hard":
# 血量
self.health *= 1.2
self.now_health = self.health
# 機甲
self.armor *= 1.2
self.now_armor = self.armor
# 傷害百分比
self.damageMagnification = self.damageMagnification * 1.2
# 飛彈數量
self.missile_amount_original = 9000000
self.last_missile_amount = self.missile_amount_original
def update(self):
now = pygame.time.get_ticks()
if not self.start_shoot and not self.shootAction_colddown:
self.choice_shoot_mode = random.randint(1, 3)
if self.choice_shoot_mode == 1:
self.shoot_mode = "auto"
self.start_shootTime = now
self.start_shoot = True
elif self.choice_shoot_mode == 2 and self.last_missile_amount > 0:
self.shoot_mode = "missile"
self.start_shootTime = now
self.start_shoot = True
elif self.choice_shoot_mode == 3:
self.shootAction_colddown = True
self.shootAction_colddownSt = now
if self.start_shoot:
if now - self.start_shootTime <= self.usingLazer_ValidityPeriod:
self.shoot()
else:
self.start_shoot = False
elif self.shootAction_colddown:
if now - self.shootAction_colddownSt > self.shootAction_colddownTime:
self.shootAction_colddown = False
self.move()
# 將角色控制在邊界
if self.rect.top < 0:
self.rect.top = 0
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
if self.rect.right > WIDTH:
self.rect.right = WIDTH
def move(self):
now = pygame.time.get_ticks()
# 左 => spawnArea = 1
# 右 => spawnArea = 2
if self.last_moveAmount == 0 and now - self.last_moveTime > self.move_colddown:
self.choice_move_direction = random.randint(1, 2)
self.last_moveAmount += random.randint(1, 50)
self.DoneMove = False
if self.choice_move_direction == 1 and self.last_moveAmount > 0:
self.rect.centerx -= self.speed
self.last_moveAmount -= 1
elif self.choice_move_direction == 2 and self.last_moveAmount > 0:
self.rect.centerx += self.speed
self.last_moveAmount -= 1
if self.last_moveAmount == 0 and not self.DoneMove:
self.last_moveTime = now
self.DoneMove = True
def shoot(self):
now = pygame.time.get_ticks()
if self.shoot_mode == "auto":
if now - self.last_shoot_time > self.shooting_interval:
lazer = Bullet_laser_enemy(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(lazer)
Level_2_lazers.add(lazer)
Level_2_enemy_lazers.add(lazer)
self.last_shoot_time = now
sound_laser_launcher.play()
if self.shoot_mode == "missile":
if now - self.last_launchMissile_time > self.missile_colddown and self.last_missile_amount > 0:
self.last_missile_amount -= 1
missile = Bullet_missile_enemy(self.rect.centerx, self.rect.centery)
Level_2_all_sprites.add(missile)
Level_2_missiles.add(missile)
Level_2_enemy_missiles.add(missile)
self.last_launchMissile_time = now
sound_missile_launcher.play()
def skill(self, skillNumber):
lazer = {}
missile = {}
if skillNumber == 1:
for i in range(1, 21):
lazer[i] = Bullet_laser_enemy(i * (WIDTH / 21), 50)
Level_2_all_sprites.add(lazer[i])
Level_2_lazers.add(lazer[i])
Level_2_enemy_lazers.add(lazer[i])
sound_laser_launcher.play()
if skillNumber == 2:
for i in range(1, 9):
missile[i] = Bullet_missile_enemy(i * (WIDTH / 9), 50)
Level_2_all_sprites.add(missile[i])
Level_2_missiles.add(missile[i])
Level_2_enemy_missiles.add(missile[i])
sound_missile_launcher.play()
if skillNumber == 3:
for i in range(1, 17):
missile[i] = Bullet_missile_enemy(i * (WIDTH / 17), 50)
Level_2_all_sprites.add(missile[i])
Level_2_missiles.add(missile[i])
Level_2_enemy_missiles.add(missile[i])
sound_missile_launcher.play()
class Rock(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.size = random.randint(20, 45)
# self.image_original = pygame.Surface((self.size, self.size))
self.image_original = pygame.transform.scale(image_rock, (self.size, self.size))
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.radius = int(self.rect.width * 0.85 / 2)
# pygame.draw.circle(self.image, (255, 0, 0), self.rect.center, self.radius)
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-180, -100)
self.speedx = random.randrange(-2, 2)
self.speedy = random.randrange(2, 8)
self.total_degree = 0
self.rot_degree = random.randrange(-3, 3)
def update(self):
self.rotate()
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > HEIGHT or self.rect.left > WIDTH or self.rect.right < 0:
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedx = random.randrange(-2, 2)
self.speedy = random.randrange(2, 8)
def rotate(self):
self.total_degree += self.rot_degree
self.total_degree = self.total_degree % 360
self.image = pygame.transform.rotate(self.image_original, self.total_degree)
center = self.rect.center
self.rect = self.image.get_rect()
self.rect.center = center
class Bullet_laser_player(pygame.sprite.Sprite):
def __init__(self, center_x, center_y):
pygame.sprite.Sprite.__init__(self)
# self.image_original = pygame.Surface((6, 20))
# self.image_original.fill((255, 255, 255))
self.image_original = image_bullet_laser
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.rect.centerx = center_x
self.rect.centery = center_y
# 子彈飛行速度
self.speed = 10 * (FPS / 60)
# 子彈已飛行距離
self.flyingDistance = 0
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
class Bullet_missile_player(pygame.sprite.Sprite):
def __init__(self, center_x, center_y):
pygame.sprite.Sprite.__init__(self)
# self.image_original = pygame.Surface((12, 30))
# self.image_original.fill((255, 255, 255))
self.image_original = image_bullet_missile
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.rect.centerx = center_x
self.rect.centery = center_y
# 子彈飛行速度
self.speed = 7 * (FPS / 60)
# 子彈已飛行距離
self.flyingDistance = 0
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
class Bullet_laser_enemy(pygame.sprite.Sprite):
def __init__(self, center_x, center_y):
pygame.sprite.Sprite.__init__(self)
# self.image_original = pygame.Surface((6, 20))
# self.image_original.fill((255, 255, 255))
self.image_original = image_bullet_laser
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.rect.centerx = center_x
self.rect.centery = center_y
# 子彈飛行速度
self.speed = 10 * (FPS / 60)
# 子彈已飛行距離
self.flyingDistance = 0
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill()
class Bullet_missile_enemy(pygame.sprite.Sprite):
def __init__(self, center_x, center_y):
pygame.sprite.Sprite.__init__(self)
# self.image_original = pygame.Surface((12, 30))
# self.image_original.fill((255, 255, 255))
self.image_original = pygame.transform.rotate(image_bullet_missile, 180)
self.image = self.image_original.copy()
self.rect = self.image.get_rect()
self.rect.centerx = center_x
self.rect.centery = center_y
# 子彈飛行速度
self.speed = 7 * (FPS / 60)
# 子彈已飛行距離
self.flyingDistance = 0
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill()
class Level_2_powerItem(pygame.sprite.Sprite):
def __init__(self, center):
pygame.sprite.Sprite.__init__(self)
self.image_original = {}
self.image_original['Medkit'] = image_medkit
self.image_original['RepairKit'] = image_repairKit
self.image_original['TurretUpgrade'] = image_turretUpgrade
self.powerType = random.choice(['Medkit', 'RepairKit', 'TurretUpgrade'])
self.image = self.image_original[self.powerType].copy()
self.rect = self.image.get_rect()
self.rect.center = center
# 下墜速度
self.speed = 2
def update(self):
self.rect.centery += self.speed
if self.rect.bottom < 0:
self.kill()
# 第三關
def Level_3_draw_levelTrip():
screen.blit(main_screen_background["main"], (0, 0))
draw_text("center", screen, '鎮守前線', (255, 255, 255), 48, True, 135 * (WIDTH / 1280), 68)
draw_text("center", screen, '前線受到攻擊', (255, 255, 255), 22, False, 120 * (WIDTH / 1280), 112)
draw_text("center", screen, 'WASD 或 ↑←↓→ 操控方向', (255, 255, 255), 16, False, WIDTH / 2, (580 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '空白鍵 進行射擊 R鍵 換彈', (255, 255, 255), 16, False, WIDTH / 2, (610 * (HEIGHT / 720)) + 8)
draw_text("center", screen, '按任意鍵開始', (255, 255, 255), 16, False, WIDTH / 2, (640 * (HEIGHT / 720)) + 8)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
# 取得輸入
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return True
elif event.type == pygame.KEYUP:
waiting = False
return False
# 遊戲歷程展示廳
def draw_gameMarkerScreen():
toEndingScreen_Button = SettingPanel_ArrowButton(1024, 600 * (HEIGHT / 720), "返回", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
screen.blit(image_background_gameMarkerScreen, (0, 0))
draw_text("center", screen, '遊戲製作', (255, 255, 255), 64, True, WIDTH / 2, 108)
draw_text("tl", screen, '遊戲製作', (255, 255, 255), 26, True, 160, 176)
draw_text("tl", screen, 'Kenny', (255, 255, 255), 24, False, 160, 212)
# draw_text("tl", screen, '遊戲製作2', (255, 255, 255), 24, False, 160, 241)
# draw_text("tl", screen, '遊戲製作3', (255, 255, 255), 24, False, 160, 270)
draw_text("tl", screen, '美術製作', (255, 255, 255), 26, True, 160, 304)
draw_text("tl", screen, 'Kenny', (255, 255, 255), 24, False, 160, 340)
draw_text("tl", screen, 'BaconKnight', (255, 255, 255), 24, False, 160, 369)
# draw_text("tl", screen, '美術3', (255, 255, 255), 24, False, 160, 398)
draw_text("tl", screen, '測試人員', (255, 255, 255), 26, True, 160, 432)
draw_text("tl", screen, 'BaconKnight', (255, 255, 255), 24, False, 160, 468)
# draw_text("tl", screen, '測試人員2', (255, 255, 255), 24, False, 160, 499)
# draw_text("tl", screen, '測試人員3', (255, 255, 255), 24, False, 160, 530)
draw_text("tl", screen, '音樂素材', (255, 255, 255), 26, True, 500, 176)
draw_text("tl", screen, 'YT', (255, 255, 255), 24, False, 500, 212)
draw_text("tl", screen, 'YT音效庫', (255, 255, 255), 24, False, 500, 241)
draw_text("tl", screen, '小森平的免費音效', (255, 255, 255), 24, False, 500, 270)
draw_text("tl", screen, 'Terraria', (255, 255, 255), 24, False, 500, 299)
# draw_text("tl", screen, '', (255, 255, 255), 24, False, 500, 328)
# draw_text("center", screen, '按任意鍵返回', (255, 255, 255), 16, False, WIDTH / 2, (640 * (HEIGHT / 720)) + 8)
pygame.display.update()
waiting = True
while waiting:
clock.tick(FPS)
# 取得輸入
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return True
# elif event.type == pygame.KEYUP:
# waiting = False
# return False
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
toEndingScreen_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
toEndingScreen_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
toEndingScreen_Button.mouseUp()
if toEndingScreen_Button.bottomMouseUp:
toEndingScreen_Button.bottomMouseUp = False
waiting = False
return False
toEndingScreen_Button.draw(screen)
pygame.display.update()
# 創建按鈕
startPlayGame_Button = startPlayGameButton(WIDTH / 2, 258 * (HEIGHT / 720), "遊玩", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
gameSetting_Button = gameSettingButton(screen, WIDTH / 2, 360 * (HEIGHT / 720), "設定", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
leaveGame_Button = Button(WIDTH / 2, 462 * (HEIGHT / 720), "離開", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, leaveGame_Button_function, text_font)
# 現在時間(ticks) 1tick = 1ms
nowTime = pygame.time.get_ticks()
# 主畫面動畫設定
main_screen_background_image_frame = 0
main_screen_background_image_changeTime = 75
main_screen_background_image_lastChangeTime = 0
# 存檔讀取次數
# 0 未讀擋, 1 完成第一次讀檔
gameSave_readTimes = 0
# 開始遊戲是否被點擊
startPlayGame_Button_clicked = False
# 是否調整過設定
gameSetting_Button_Done = True
leaveGame_Button_Return = False
# 是否按下ESC
Escape_KeyDown = False
# ESC畫面回傳
escape_screen_return = False
# 關卡開頭
show_levelTrip = True
# mainScreen
while program_running:
clock.tick(FPS)
if random.random() >= 0.998:
pygame.display.set_caption(Screen_display_tittle['tittle'][(random.randint(0, len(Screen_display_tittle['tittle'])) - 1)])
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
break
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
startPlayGame_Button.getFocus(mouse_x, mouse_y)
gameSetting_Button.getFocus(mouse_x, mouse_y)
leaveGame_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
startPlayGame_Button.mouseDown(mouse_x, mouse_y)
gameSetting_Button.mouseDown(mouse_x, mouse_y)
leaveGame_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
startPlayGame_Button_clicked = startPlayGame_Button.mouseUp(screen)
gameSetting_Button_Done = gameSetting_Button.mouseUp()
leaveGame_Button_Return = leaveGame_Button.mouseUp()
if leaveGame_Button_Return:
leaveGame_Button_Return = False
program_running = False
break
# 是否調整過設定
if gameSetting_Button_Done:
gameSetting_Button_Done = False
with open(CONFIG_FILE_ADDRESS, 'rb') as gameConfigFile:
gameConfig = pickle.load(gameConfigFile)
Enable_FullScreen = gameConfig['FullScreen']
if Enable_FullScreen:
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode((WIDTH, HEIGHT))
MainVolume = gameConfig['MainVolume']
MusicVolume = gameConfig['MusicVolume']
# 調整音量
sound_rifle_shoot.set_volume((MainVolume / 10) * 0.4)
sound_rifle_reload.set_volume((MainVolume / 10))
sound_missile_launcher.set_volume((MainVolume / 10) * 0.3)
sound_laser_launcher.set_volume((MainVolume / 10))
# 畫面顯示
nowTime = pygame.time.get_ticks()
if nowTime - main_screen_background_image_lastChangeTime >= main_screen_background_image_changeTime:
main_screen_background_image_lastChangeTime = nowTime
main_screen_background_image_frame += 1
if main_screen_background_image_frame == 22:
main_screen_background_image_frame = 0
screen.blit(main_screen_background['animation'][main_screen_background_image_frame], (0, 0))
draw_main_screen()
pygame.display.update()
# 按下遊戲開始
while startPlayGame_Button_clicked:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
break
# 遊戲存檔讀取
if gameSave_readTimes == 0:
GameSave_content = startPlayGame_Button.game_save
# 檢查是否完成過遊戲
if GameSave_content['PassGame']:
GameSave_content["game_checkpoint"] = 4
gameSave_readTimes = 1
# 畫面顯示
screen.fill((0, 0, 0))
pygame.display.update()
# GameSave_content["game_chesckpoint"] = 4
# 關卡一
while GameSave_content["game_checkpoint"] == 0 and startPlayGame_Button_clicked:
clock.tick(FPS)
# 現在時間(ticks) 1tick = 1ms
nowTime = pygame.time.get_ticks()
# 初始化
if show_levelTrip:
close = Level_1_draw_levelTrip()
if close:
program_running = False
startPlayGame_Button_clicked = False
break
show_levelTrip = False
# 隱藏滑鼠
pygame.mouse.set_visible(False)
score = 0
pauseTime = 0
enemy_totalAmount = 9
Use_LargeMagazine = False
StartUse_LargeMagazine_Time = 0
LargeMagazine_ValidityPeriod = 0
Level_1_player_bulletDamage = 25
Level_1_enemy_bulletDamage = 25
Level_1_startPlayTime = pygame.time.get_ticks()
if GameSave_content['difficult'] == "easy":
# 防禦時間 2min30sec ~ 3min
Level_1_remaining_LevelTime = (random.randint(0, 30) + 150) * 1000
# 敵人總數量
enemy_totalAmount = 7
elif GameSave_content['difficult'] == "normal":
# 防禦時間 2min30sec ~ 3min30sec
Level_1_remaining_LevelTime = (random.randint(0, 60) + 150) * 1000
# 敵人總數量
enemy_totalAmount = 9
elif GameSave_content['difficult'] == "hard":
# 防禦時間 2min30sec ~ 4min30sec
Level_1_remaining_LevelTime = (random.randint(0, 120) + 150) * 1000
# 敵人總數量
enemy_totalAmount = 12
Level_1_enemy_number = {}
Level_1_sandBag = {}
# 所有物件
Level_1_all_sprites = pygame.sprite.Group()
# 各項物件分組
Level_1_bullets = pygame.sprite.Group()
Level_1_weapons_group = pygame.sprite.Group()
# 物件分組
Level_1_friendly_sprites_group = pygame.sprite.Group()
Level_1_friendly_bullets = pygame.sprite.Group()
Level_1_enemy_sprites_group = pygame.sprite.Group()
Level_1_enemy_bullets = pygame.sprite.Group()
Level_1_powerItems_group = pygame.sprite.Group()
# 產生掩體
Level_1_sandBag[1] = SandBag(screen, 535, 315, 270)
Level_1_sandBag[2] = SandBag(screen, 535, 405, 270)
Level_1_sandBag[3] = SandBag(screen, 745, 315, 90)
Level_1_sandBag[4] = SandBag(screen, 745, 405, 90)
Level_1_sandBag[5] = SandBag(screen, 595, 285, 0)
Level_1_sandBag[6] = SandBag(screen, 685, 285, 0)
Level_1_sandBag[7] = SandBag(screen, 685, 435, 180)
for i in range(1, 8):
Level_1_all_sprites.add(Level_1_sandBag[i])
# 創建玩家
player = Level_1_Player_soldier(screen)
player_weapon = Level_1_rifle(screen, player)
# 添增玩家至群組
Level_1_all_sprites.add(player_weapon)
Level_1_all_sprites.add(player)
Level_1_friendly_sprites_group.add(player)
# Level_1_all_sprites.add(player_weapon)
Level_1_weapons_group.add(player_weapon)
# 產生電腦
for i in range(0, enemy_totalAmount, 1):
Level_1_enemy_number[i] = Level_1_enemy_soldier(screen, player.rect.centerx, player.rect.centery, Level_1_choice_spawnArea())
Level_1_all_sprites.add(Level_1_enemy_number[i])
Level_1_enemy_sprites_group.add(Level_1_enemy_number[i])
# 生成準心
game_aimPoint = aimPoint(screen)
Level_1_all_sprites.add(game_aimPoint)
# 取得輸入
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
break
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Escape_KeyDown = True
if event.key == pygame.K_b:
if player.shoot_mode == "single":
player.shoot_mode = "auto"
elif player.shoot_mode == "auto":
player.shoot_mode = "single"
# if event.key == pygame.K_SPACE:
# if player.shoot_mode == "single":
# player.shoot()
if event.type == pygame.MOUSEBUTTONDOWN:
if player.shoot_mode == "single":
player_weapon.shoot()
# 更新玩家位置給敵人
for i in range(0, enemy_totalAmount, 1):
if Level_1_enemy_number[i]:
Level_1_enemy_number[i].enemy_centerx, Level_1_enemy_number[i].enemy_centery = player.rect.centerx, player.rect.centery
# 更新遊戲
Level_1_all_sprites.update()
# 是否使用擴大彈匣道具
if Use_LargeMagazine:
if nowTime - StartUse_LargeMagazine_Time > LargeMagazine_ValidityPeriod:
player.magazine_bullets //= 2
if player.last_magazine_bullets > player.magazine_bullets:
player.last_magazine_bullets = player.magazine_bullets
LargeMagazine_ValidityPeriod = 0
Use_LargeMagazine = False
# 判斷電腦
for i in range(0, enemy_totalAmount, 1):
# 判斷電腦 - 玩家
if Level_1_enemy_number[i]:
# 判斷玩家子彈是否擊中電腦
hits = pygame.sprite.spritecollide(Level_1_enemy_number[i], Level_1_friendly_bullets, True, pygame.sprite.collide_rect)
for hit in hits:
Level_1_enemy_number[i].now_health -= Level_1_player_bulletDamage * player.damageMagnification
if Level_1_enemy_number[i].hitted == False:
Level_1_enemy_number[i].hitted = True
if Level_1_enemy_number[i].now_health <= 0:
score += 100
# 隨機掉落道具
if GameSave_content['difficult'] == "easy" and random.random() >= 0.6:
power = Level_1_powerItem(hit.rect.center)
Level_1_all_sprites.add(power)
Level_1_powerItems_group.add(power)
elif GameSave_content['difficult'] == "normal" and random.random() >= 0.8:
power = Level_1_powerItem(hit.rect.center)
Level_1_all_sprites.add(power)
Level_1_powerItems_group.add(power)
elif GameSave_content['difficult'] == "hard" and random.random() >= 0.9:
power = Level_1_powerItem(hit.rect.center)
Level_1_all_sprites.add(power)
Level_1_powerItems_group.add(power)
Level_1_all_sprites.remove(Level_1_enemy_number[i])
Level_1_enemy_sprites_group.remove(Level_1_enemy_number[i])
Level_1_enemy_number[i] = Level_1_enemy_soldier(screen, player.rect.centerx, player.rect.centery, Level_1_choice_spawnArea())
Level_1_all_sprites.add(Level_1_enemy_number[i])
Level_1_enemy_sprites_group.add(Level_1_enemy_number[i])
# 判斷電腦 - 掩體
# 判斷電腦是否與掩體相撞
for r in range(1, 8):
if Level_1_sandBag[r]:
hits = pygame.sprite.collide_rect(Level_1_enemy_number[i], Level_1_sandBag[r])
# 左側沙包
if r == 1 or r == 2:
if hits:
# 掩體上方
if Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom < (Level_1_sandBag[r].rect.top + Level_1_enemy_number[i].speedy + 1) and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 1
Level_1_enemy_number[i].rect.bottom = Level_1_sandBag[r].rect.top
# 掩體左側
if Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right < Level_1_sandBag[r].rect.centerx and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
elif Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.centerx < Level_1_sandBag[r].rect.centerx and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
# 掩體右測
if Level_1_sandBag[r].rect.centerx < Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 4
Level_1_enemy_number[i].rect.left = Level_1_sandBag[r].rect.right
elif Level_1_sandBag[r].rect.centerx < Level_1_enemy_number[i].rect.centerx < Level_1_sandBag[r].rect.right and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 4
Level_1_enemy_number[i].rect.left = Level_1_sandBag[r].rect.right
# 掩體下方
if (Level_1_sandBag[r].rect.bottom - Level_1_enemy_number[i].speedy - 1) < Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 3
Level_1_enemy_number[i].rect.top = Level_1_sandBag[r].rect.bottom
# 右側沙包
if r == 3 or r == 4:
if hits:
# 掩體上方
if Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom < (Level_1_sandBag[r].rect.top + Level_1_enemy_number[i].speedy + 1) and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 1
Level_1_enemy_number[i].rect.bottom = Level_1_sandBag[r].rect.top
# 掩體左側
if Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right < Level_1_sandBag[r].rect.centerx and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
elif Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.centerx < Level_1_sandBag[r].rect.centerx and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
# 掩體右測
if Level_1_sandBag[r].rect.centerx < Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 4
Level_1_enemy_number[i].rect.left = Level_1_sandBag[r].rect.right
elif Level_1_sandBag[r].rect.centerx < Level_1_enemy_number[i].rect.centerx < Level_1_sandBag[r].rect.right and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 4
Level_1_enemy_number[i].rect.left = Level_1_sandBag[r].rect.right
# 掩體下方
if (Level_1_sandBag[r].rect.bottom - Level_1_enemy_number[i].speedy - 1) < Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 3
Level_1_enemy_number[i].rect.top = Level_1_sandBag[r].rect.bottom
# 上方沙包
if r == 5 or r == 6:
if hits:
# 掩體上方
if Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom < Level_1_sandBag[r].rect.centery and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 1
Level_1_enemy_number[i].rect.bottom = Level_1_sandBag[r].rect.top
# 掩體下方
if Level_1_sandBag[r].rect.centery < Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 3
Level_1_enemy_number[i].rect.top = Level_1_sandBag[r].rect.bottom
# 下方沙包
if r == 7:
if hits:
# 掩體上方
if Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom < Level_1_sandBag[r].rect.centery and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 1
Level_1_enemy_number[i].rect.bottom = Level_1_sandBag[r].rect.top
# 掩體左側
if Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right < (Level_1_sandBag[r].rect.left + Level_1_enemy_number[i].speedx + 1) and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
elif Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.centerx < Level_1_sandBag[r].rect.centerx and Level_1_sandBag[r].rect.top < Level_1_enemy_number[i].rect.bottom and Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom:
Level_1_enemy_number[i].choice_move_direction = 2
Level_1_enemy_number[i].rect.right = Level_1_sandBag[r].rect.left
# 掩體下方
if Level_1_sandBag[r].rect.centery < Level_1_enemy_number[i].rect.top < Level_1_sandBag[r].rect.bottom and Level_1_sandBag[r].rect.left < Level_1_enemy_number[i].rect.right and Level_1_enemy_number[i].rect.left < Level_1_sandBag[r].rect.right:
Level_1_enemy_number[i].choice_move_direction = 3
Level_1_enemy_number[i].rect.top = Level_1_sandBag[r].rect.bottom
# 判斷玩家
# 判斷玩家 - 電腦
# 判斷子彈是否擊中玩家
hits = pygame.sprite.spritecollide(player, Level_1_enemy_bullets, True, pygame.sprite.collide_rect)
for hit in hits:
if player.now_armor <= 0:
player.now_health -= Level_1_enemy_bulletDamage * Level_1_enemy_number[i].damageMagnification
if player.now_health <= 0 and player.lives > 0:
player.lives -= 1
player.now_health = player.health
player.now_armor = player.armor
player.hide()
# 重置彈藥
Use_LargeMagazine = False
LargeMagazine_ValidityPeriod = 0
player.magazine_bullets = player.magazine_bullets_original
player.last_magazine_bullets = player.magazine_bullets
elif player.now_armor - Level_1_enemy_bulletDamage * 0.5 * Level_1_enemy_number[i].damageMagnification >= 0:
player.now_armor -= Level_1_enemy_bulletDamage * 0.5 * Level_1_enemy_number[i].damageMagnification
else:
player.now_health -= (Level_1_enemy_bulletDamage * 0.5 * Level_1_enemy_number[i].damageMagnification) - player.now_armor
player.now_armor = 0
# 判斷玩家是否與電腦相撞
for i in range(0, enemy_totalAmount, 1):
if Level_1_enemy_number[i]:
hits = pygame.sprite.collide_rect(player, Level_1_enemy_number[i])
# 處理電腦
if hits:
if player.rect.top <= Level_1_enemy_number[i].rect.bottom < player.rect.centery:
if Level_1_enemy_number[i].choice_move_direction == 3:
Level_1_enemy_number[i].choice_move_direction = 1
# Level_1_enemy_number[i].rect.bottom = player.rect.top
elif player.rect.centerx < Level_1_enemy_number[i].rect.left <= player.rect.right:
if Level_1_enemy_number[i].choice_move_direction == 4:
Level_1_enemy_number[i].choice_move_direction = 2
# Level_1_enemy_number[i].rect.left = player.rect.right
elif player.rect.centery < Level_1_enemy_number[i].rect.top <= player.rect.bottom:
if Level_1_enemy_number[i].choice_move_direction == 1:
Level_1_enemy_number[i].choice_move_direction = 3
# Level_1_enemy_number[i].rect.top = player.rect.bottom
elif player.rect.left <= Level_1_enemy_number[i].rect.right < player.rect.centerx:
if Level_1_enemy_number[i].choice_move_direction == 2:
Level_1_enemy_number[i].choice_move_direction = 4
# Level_1_enemy_number[i].rect.right = player.rect.left
# 處理玩家
if hits:
if Level_1_enemy_number[i].rect.centery < player.rect.top <= Level_1_enemy_number[i].rect.bottom:
player.rect.top = Level_1_enemy_number[i].rect.bottom
elif Level_1_enemy_number[i].rect.centerx < player.rect.left <= Level_1_enemy_number[i].rect.right:
player.rect.left = Level_1_enemy_number[i].rect.right
elif Level_1_enemy_number[i].rect.top <= player.rect.bottom < Level_1_enemy_number[i].rect.centery:
player.rect.bottom = Level_1_enemy_number[i].rect.top
elif Level_1_enemy_number[i].rect.left <= player.rect.right < Level_1_enemy_number[i].rect.centerx:
player.rect.right = Level_1_enemy_number[i].rect.left
# 判斷玩家 - 掩體
# 判斷玩家是否與掩體相撞
for i in range(1, 8):
if Level_1_sandBag[i]:
hits = pygame.sprite.collide_rect(player, Level_1_sandBag[i])
# 左側沙包
if i == 1 or i == 2:
if hits:
# 掩體上方
if Level_1_sandBag[i].rect.top < player.rect.bottom < (Level_1_sandBag[i].rect.top + player.speed + 1) and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.bottom = Level_1_sandBag[i].rect.top
# 掩體左側
if Level_1_sandBag[i].rect.left < player.rect.right < Level_1_sandBag[i].rect.centerx and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.right = Level_1_sandBag[i].rect.left
elif Level_1_sandBag[i].rect.left < player.rect.centerx < Level_1_sandBag[i].rect.centerx and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.right = Level_1_sandBag[i].rect.left
# 掩體右測
if Level_1_sandBag[i].rect.centerx < player.rect.left < Level_1_sandBag[i].rect.right and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.left = Level_1_sandBag[i].rect.right
elif Level_1_sandBag[i].rect.centerx < player.rect.centerx < Level_1_sandBag[i].rect.right and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.left = Level_1_sandBag[i].rect.right
# 掩體下方
if (Level_1_sandBag[i].rect.bottom - player.speed - 1) < player.rect.top < Level_1_sandBag[i].rect.bottom and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.top = Level_1_sandBag[i].rect.bottom
# 右側沙包
if i == 3 or i == 4:
if hits:
# 掩體上方
if Level_1_sandBag[i].rect.top < player.rect.bottom < (Level_1_sandBag[i].rect.top + player.speed + 1) and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.bottom = Level_1_sandBag[i].rect.top
# 掩體左側
if Level_1_sandBag[i].rect.left < player.rect.right < Level_1_sandBag[i].rect.centerx and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.right = Level_1_sandBag[i].rect.left
elif Level_1_sandBag[i].rect.left < player.rect.centerx < Level_1_sandBag[i].rect.centerx and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.right = Level_1_sandBag[i].rect.left
# 掩體右測
if Level_1_sandBag[i].rect.centerx < player.rect.left < Level_1_sandBag[i].rect.right and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.left = Level_1_sandBag[i].rect.right
elif Level_1_sandBag[i].rect.centerx < player.rect.centerx < Level_1_sandBag[i].rect.right and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
player.rect.left = Level_1_sandBag[i].rect.right
# 掩體下方
if (Level_1_sandBag[i].rect.bottom - player.speed - 1) < player.rect.top < Level_1_sandBag[i].rect.bottom and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.top = Level_1_sandBag[i].rect.bottom
# 上方沙包
if i == 5 or i == 6:
if hits:
# 掩體上方
if Level_1_sandBag[i].rect.top < player.rect.bottom < Level_1_sandBag[i].rect.centery and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.bottom = Level_1_sandBag[i].rect.top
# 掩體下方
if Level_1_sandBag[i].rect.centery < player.rect.top < Level_1_sandBag[i].rect.bottom and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
player.rect.top = Level_1_sandBag[i].rect.bottom
# # 下方沙包
# if i == 7:
# if hits:
# # 掩體上方
# if Level_1_sandBag[i].rect.top < player.rect.bottom < Level_1_sandBag[i].rect.centery and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
# player.rect.bottom = Level_1_sandBag[i].rect.top
# # 掩體左側
# if Level_1_sandBag[i].rect.left < player.rect.right < (Level_1_sandBag[i].rect.left + player.speed + 1) and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
# player.rect.right = Level_1_sandBag[i].rect.left
# elif Level_1_sandBag[i].rect.left < player.rect.centerx < Level_1_sandBag[i].rect.centerx and Level_1_sandBag[i].rect.top < player.rect.bottom and player.rect.top < Level_1_sandBag[i].rect.bottom:
# player.rect.right = Level_1_sandBag[i].rect.left
# # 掩體下方
# if Level_1_sandBag[i].rect.centery < player.rect.top < Level_1_sandBag[i].rect.bottom and Level_1_sandBag[i].rect.left < player.rect.right and player.rect.left < Level_1_sandBag[i].rect.right:
# player.rect.top = Level_1_sandBag[i].rect.bottom
# 判斷玩家是否取得道具
hits = pygame.sprite.spritecollide(player, Level_1_powerItems_group, True)
for hit in hits:
if hit.powerType == 'Medkit':
player.now_health += 25
if player.now_health > player.health:
player.now_health = player.health
if hit.powerType == 'ArmorPack':
player.now_armor += 50
if player.now_armor > 200:
player.now_armor = 200
if hit.powerType == 'LargeMagazine':
if not Use_LargeMagazine:
StartUse_LargeMagazine_Time = nowTime
Use_LargeMagazine = True
LargeMagazine_ValidityPeriod += 15000
if player.magazine_bullets == player.magazine_bullets_original:
player.magazine_bullets *= 2
if player.last_magazine_bullets < player.magazine_bullets:
player.last_magazine_bullets = player.magazine_bullets
if player.startReloadBullet:
player.startReloadBullet = False
if player.pressed_reload_key:
player.pressed_reload_key = False
if player.play_reload_sound:
player.play_reload_sound = False
if hit.powerType == 'HighSpeedReload':
sound_rifle_reload.play()
player.last_magazine_bullets = player.magazine_bullets
if player.startReloadBullet:
player.startReloadBullet = False
if player.pressed_reload_key:
player.pressed_reload_key = False
if player.play_reload_sound:
player.play_reload_sound = False
# 判斷掩體
# 判斷掩體 - 電腦
# 判斷電腦子彈是否擊中掩體
for i in range(1, 8):
if Level_1_sandBag[i]:
hits = pygame.sprite.spritecollide(Level_1_sandBag[i], Level_1_enemy_bullets, True, pygame.sprite.collide_rect)
for hit in hits:
Level_1_sandBag[i].now_health -= int(Level_1_enemy_bulletDamage * Level_1_enemy_number[0].damageMagnification)
if Level_1_sandBag[i].hitted == False:
Level_1_sandBag[i].hitted = True
if Level_1_sandBag[i].now_health <= 0:
Level_1_all_sprites.remove(Level_1_sandBag[i])
Level_1_friendly_sprites_group.remove(Level_1_sandBag[i])
Level_1_sandBag[i] = None
# 檢查玩家是否失敗
if player.now_health <= 0 and player.lives <= 0:
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# 檢查是否完成過遊戲
if GameSave_content['PassGame']:
GameSave_content["game_checkpoint"] = 4
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
break
else:
# 呼叫遊戲失敗畫面
failureLevelScreen_return = draw_failureLevelScreen(screen)
if failureLevelScreen_return:
# 重新遊玩本關
# 啟用關卡初始化
show_levelTrip = True
break
else:
# 啟用關卡初始化
show_levelTrip = True
# 回到主畫面
startPlayGame_Button_clicked = False
gameSave_readTimes = 0
break
# 檢查是否完成通關條件
if nowTime - Level_1_startPlayTime - pauseTime >= Level_1_remaining_LevelTime:
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# 更新記錄點
GameSave_content["game_checkpoint"] = 1
# 記錄分數
GameSave_content['Score_Level_1'] = score
if GameSave_content['Score_Level_1'] > GameSave_content['history_HighestScore_Level_1']:
GameSave_content['history_HighestScore_Level_1'] = GameSave_content['Score_Level_1']
# 記錄遊玩時間(Sec)
GameSave_content['PlayTime_Level_1'] = int((nowTime - Level_1_startPlayTime - pauseTime) / 1000)
GameSave_content['PlayTime_Level_1_total'] += int((nowTime - Level_1_startPlayTime - pauseTime) / 1000)
GameSave_content['PlayTime_total'] += GameSave_content['PlayTime_Level_1']
# 檢查是否完成過遊戲
if GameSave_content['PassGame']:
GameSave_content["game_checkpoint"] = 4
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
# 呼叫通關畫面
passLevelScreen_return = draw_passLevelScreen(screen, 1)
if passLevelScreen_return:
# 前往下一關
# 啟用下一關關卡初始化
show_levelTrip = True
break
else:
# 啟用下一關關卡初始化
show_levelTrip = True
# 回到主畫面
startPlayGame_Button_clicked = False
gameSave_readTimes = 0
break
# 畫面顯示
# screen.fill((255, 255, 150))
screen.blit(image_background_desert, (0, 0))
Level_1_all_sprites.draw(screen)
screen.blit(image_playerInformactionUI_background, (0, 0))
if player.shoot_mode == "auto":
screen.blit(image_playerInformactionUI_background_autoMode, (1236, 681))
else:
screen.blit(image_playerInformactionUI_background_singleMode, (1236, 681))
# 可視化圓形碰撞箱
# pygame.draw.circle(screen, (0, 255, 0), player.rect.center, player.radius)
# for i in range(0, enemy_totalAmount, 1):
# if Level_1_enemy_number[i]:
# pygame.draw.circle(screen, (0, 255, 0), Level_1_enemy_number[i].rect.center, Level_1_enemy_number[i].radius)
# 繪製血量
# 敵人
for i in range(0, enemy_totalAmount, 1):
if Level_1_enemy_number[i] and Level_1_enemy_number[i].hitted:
draw_health(screen, Level_1_enemy_number[i].now_health, Level_1_enemy_number[i].health, (Level_1_enemy_number[i].rect.centerx - 25), (Level_1_enemy_number[i].rect.top - 10), (255, 0, 0), (0, 0, 0))
for i in range(1, 8):
if Level_1_sandBag[i] and Level_1_sandBag[i].hitted:
draw_health(screen, Level_1_sandBag[i].now_health, Level_1_sandBag[i].health, (Level_1_sandBag[i].rect.centerx - 25), (Level_1_sandBag[i].rect.centery - 3), (0, 255, 0), (0, 0, 0))
# 畫角色資訊
draw_lives(screen, player.lives, image_player_livesIcon, 29, 638, 34)
draw_Level_1_playerInformactionUI(screen, player, score, Level_1_startPlayTime + pauseTime)
if Use_LargeMagazine:
if nowTime - StartUse_LargeMagazine_Time < LargeMagazine_ValidityPeriod:
screen.blit(image_large_magazine_rifle_status, (1240, 49))
draw_text("center", screen, str(int((LargeMagazine_ValidityPeriod - (nowTime - StartUse_LargeMagazine_Time)) / 1000)), (0, 0, 0), 22, False, 1255, 96)
# 畫ESC選單
if Escape_KeyDown:
pauseTimeSt = nowTime
pygame.mouse.set_visible(True)
screen.blit(image_setting_panel_background, (0, 0))
escape_screen_return = draw_Key_escape_screen(screen)
# 繼續遊戲
if escape_screen_return == 1:
nowTime = pygame.time.get_ticks()
pauseTime += nowTime - pauseTimeSt
if Use_LargeMagazine:
LargeMagazine_ValidityPeriod += nowTime - pauseTimeSt
escape_screen_return = 0
Escape_KeyDown = False
pygame.mouse.set_visible(False)
# 回到主畫面
elif escape_screen_return == 2:
nowTime = pygame.time.get_ticks()
pauseTime += nowTime - pauseTimeSt
escape_screen_return = 0
Escape_KeyDown = False
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
gameSave_readTimes = 0
# 結束遊戲
startPlayGame_Button_clicked = False
# 離開遊戲
elif escape_screen_return == 3:
escape_screen_return = 0
program_running = False
startPlayGame_Button_clicked = False
pygame.display.update()
# 關卡二
while GameSave_content["game_checkpoint"] == 1 and startPlayGame_Button_clicked:
clock.tick(FPS)
# 現在時間(ticks) 1tick = 1ms
nowTime = pygame.time.get_ticks()
# 初始化
if show_levelTrip:
close = Level_2_draw_levelTrip()
if close:
program_running = False
startPlayGame_Button_clicked = False
break
show_levelTrip = False
# 隱藏滑鼠
pygame.mouse.set_visible(False)
score = 0
pauseTime = 0
nowRound = 0
round_colddown = 1000
totalRocksAmount = 8
killEnemyAmount = 0
Use_TurretUpgrade = False
StartUse_TurretUpgrade_Time = 0
Level_2_summonBOSS_time = 0
Level_2_player_lazerDamage = 30
Level_2_player_missileDamage = 220
Level_2_enemy_lazerDamage = 20
Level_2_enemy_missileDamage = 160
Level_2_enemy_damageMagnification = 0
Level_2_enemy_damageMagnification_get = Level_2_enemy_plane(screen, -100, -100)
Level_2_enemy_damageMagnification = Level_2_enemy_damageMagnification_get.damageMagnification
Level_2_enemy_damageMagnification_get = None
# 招術紀錄
Level_2_enemy_BOSS_Skill_1_Done = {}
Level_2_enemy_BOSS_Skill_1_Done[1] = False
Level_2_enemy_BOSS_Skill_1_Done[2] = False
Level_2_enemy_BOSS_Skill_1_Done[3] = False
Level_2_enemy_BOSS_Skill_2_Done = {}
Level_2_enemy_BOSS_Skill_2_Done[1] = False
Level_2_enemy_BOSS_Skill_2_Done[2] = False
Level_2_enemy_BOSS_Skill_3_Done = {}
Level_2_enemy_BOSS_Skill_3_Done[1] = False
Level_2_startPlayTime = pygame.time.get_ticks()
Level_2_finishRound = False
Level_2_finishRoundTime = 0
Level_2_enemy_number = {}
Level_2_enemy_BOSS = None
# 所有物件
Level_2_all_sprites = pygame.sprite.Group()
# 各項物件分組
Level_2_lazers = pygame.sprite.Group()
Level_2_missiles = pygame.sprite.Group()
Level_2_rocks = pygame.sprite.Group()
# 物件分組
Level_2_friendly_sprites_group = pygame.sprite.Group()
Level_2_friendly_lazers = pygame.sprite.Group()
Level_2_friendly_missiles = pygame.sprite.Group()
Level_2_enemy_sprites_group = pygame.sprite.Group()
Level_2_enemy_lazers = pygame.sprite.Group()
Level_2_enemy_missiles = pygame.sprite.Group()
Level_2_powerItems_group = pygame.sprite.Group()
# 創建玩家
player = Level_2_Player_plane(screen)
# 添增玩家至群組
Level_2_all_sprites.add(player)
Level_2_friendly_sprites_group.add(player)
# 創造石頭
for i in range(totalRocksAmount):
Level_2_new_rocks()
# 重置電腦
for i in range(0, 7, 1):
Level_2_enemy_number[i] = None
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Escape_KeyDown = True
if event.key == pygame.K_b:
if player.shoot_mode == "auto":
player.shoot_mode = "missile"
elif player.shoot_mode == "missile":
player.shoot_mode = "auto"
if nowRound == 0 and nowTime - Level_2_startPlayTime > round_colddown:
# 生成電腦
Level_2_enemy_number[1] = Level_2_enemy_plane(screen, 320, 100)
Level_2_enemy_number[2] = Level_2_enemy_plane(screen, WIDTH / 2, 100)
Level_2_enemy_number[3] = Level_2_enemy_plane(screen, 960, 100)
Level_2_enemy_number[4] = Level_2_enemy_plane(screen, 427, 200)
Level_2_enemy_number[5] = Level_2_enemy_plane(screen, 853, 200)
for i in range(1, 6):
Level_2_all_sprites.add(Level_2_enemy_number[i])
Level_2_enemy_sprites_group.add(Level_2_enemy_number[i])
nowRound = 1
elif nowRound == 1 and killEnemyAmount == 5 and nowTime - Level_2_finishRoundTime > round_colddown:
# 生成電腦
Level_2_enemy_number[1] = Level_2_enemy_plane(screen, 320, 70)
Level_2_enemy_number[2] = Level_2_enemy_plane(screen, WIDTH / 2, 70)
Level_2_enemy_number[3] = Level_2_enemy_plane(screen, 960, 70)
Level_2_enemy_number[4] = Level_2_enemy_plane(screen, 427, 140)
Level_2_enemy_number[5] = Level_2_enemy_plane(screen, 853, 140)
Level_2_enemy_number[6] = Level_2_enemy_plane(screen, WIDTH / 2, 200)
for i in range(1, 7):
Level_2_all_sprites.add(Level_2_enemy_number[i])
Level_2_enemy_sprites_group.add(Level_2_enemy_number[i])
Level_2_finishRound = False
nowRound = 2
elif nowRound == 2 and killEnemyAmount == 11 and nowTime - Level_2_finishRoundTime > round_colddown:
# 生成BOSS
Level_2_enemy_BOSS = Level_2_enemy_BOSS_plane(screen, 320, 70)
Level_2_all_sprites.add(Level_2_enemy_BOSS)
Level_2_enemy_sprites_group.add(Level_2_enemy_BOSS)
Level_2_finishRound = False
Level_2_summonBOSS_time = nowTime
nowRound = 3
# 敵人BOSS全場技能
if Level_2_enemy_BOSS:
# 到達指定時間
if nowTime - Level_2_summonBOSS_time > 45000 and not Level_2_enemy_BOSS_Skill_1_Done[1]:
# 施放招式一 (1)
Level_2_enemy_BOSS.skill(1)
Level_2_enemy_BOSS_Skill_1_Done[1] = True
if nowTime - Level_2_summonBOSS_time > 130000 and not Level_2_enemy_BOSS_Skill_2_Done[1]:
# 施放招式二 (1)
Level_2_enemy_BOSS.skill(2)
Level_2_enemy_BOSS_Skill_2_Done[1] = True
# 低於指定狀態
if (Level_2_enemy_BOSS.now_armor / Level_2_enemy_BOSS.armor) <= 0.5 and not Level_2_enemy_BOSS_Skill_1_Done[2]:
# 施放招式一 (2)
Level_2_enemy_BOSS.skill(1)
Level_2_enemy_BOSS_Skill_1_Done[2] = True
if (Level_2_enemy_BOSS.now_armor / Level_2_enemy_BOSS.armor) <= 0 and not Level_2_enemy_BOSS_Skill_1_Done[3]:
# 施放招式一 (3)
Level_2_enemy_BOSS.skill(1)
Level_2_enemy_BOSS_Skill_1_Done[3] = True
if (Level_2_enemy_BOSS.now_health / Level_2_enemy_BOSS.health) <= 0.5 and not Level_2_enemy_BOSS_Skill_2_Done[2]:
# 施放招式二 (2)
Level_2_enemy_BOSS.skill(2)
Level_2_enemy_BOSS_Skill_2_Done[2] = True
if (Level_2_enemy_BOSS.now_health / Level_2_enemy_BOSS.health) <= 0.2 and not Level_2_enemy_BOSS_Skill_3_Done[1]:
# 施放招式三 (1)
Level_2_enemy_BOSS.skill(3)
Level_2_enemy_BOSS_Skill_3_Done[1] = True
# 更新遊戲
Level_2_all_sprites.update()
# 是否使用擴大射擊道具
if Use_TurretUpgrade:
if nowTime - StartUse_TurretUpgrade_Time > player.gun_turboTime:
player.gun = 1
player.gun_turboTime = 0
Use_TurretUpgrade = False
# 玩家
# 玩家 - 隕石
# 判斷玩家雷射是否擊中隕石
hits = pygame.sprite.groupcollide(Level_2_rocks, Level_2_friendly_lazers, True, True)
for hit in hits:
score += hit.radius
Level_2_summon_powerItem(hit.rect.center)
Level_2_new_rocks()
# 判斷玩家飛彈是否擊中隕石
hits = pygame.sprite.groupcollide(Level_2_rocks, Level_2_friendly_missiles, True, True)
for hit in hits:
score += hit.radius
Level_2_summon_powerItem(hit.rect.center)
Level_2_new_rocks()
# 玩家 - 敵人
# 判斷玩家雷射是否擊中敵人
hits = pygame.sprite.groupcollide(Level_2_enemy_sprites_group, Level_2_friendly_lazers, False, True)
for hit in hits:
if hit.hitted == False:
hit.hitted = True
if hit.now_armor <= 0:
hit.now_health -= Level_2_player_lazerDamage * player.damageMagnification * 1.2
if hit.now_health <= 0:
killEnemyAmount += 1
score += 500
if hit.hitted == True:
hit.hitted = False
Level_2_all_sprites.remove(hit)
Level_2_enemy_sprites_group.remove(hit)
Level_2_summon_powerItem(hit.rect.center)
hit = None
elif hit.now_armor - (Level_2_player_lazerDamage * player.damageMagnification) >= 0:
hit.now_armor -= Level_2_player_lazerDamage * player.damageMagnification
else:
hit.now_health -= ((Level_2_player_lazerDamage * player.damageMagnification) - hit.now_armor) * 1.2
hit.now_armor = 0
# 判斷玩家飛彈是否擊中敵人
hits = pygame.sprite.groupcollide(Level_2_enemy_sprites_group, Level_2_friendly_missiles, False, True)
for hit in hits:
if hit.hitted == False:
hit.hitted = True
if hit.now_armor <= 0:
hit.now_health -= Level_2_player_missileDamage * player.damageMagnification * 1.5
if hit.now_health <= 0:
killEnemyAmount += 1
score += 500
if hit.hitted == True:
hit.hitted = False
Level_2_all_sprites.remove(hit)
Level_2_enemy_sprites_group.remove(hit)
Level_2_summon_powerItem(hit.rect.center)
hit = None
elif hit.now_armor - (Level_2_player_missileDamage * player.damageMagnification) >= 0:
hit.now_armor -= Level_2_player_missileDamage * player.damageMagnification
else:
hit.now_health -= ((Level_2_player_missileDamage * player.damageMagnification) - hit.now_armor) * 1.5
hit.now_armor = 0
# 判斷玩家是否取得道具
hits = pygame.sprite.spritecollide(player, Level_2_powerItems_group, True)
for hit in hits:
if hit.powerType == 'Medkit':
player.now_health += player.health * 0.25
if player.now_health > player.health:
player.now_health = player.health
if hit.powerType == 'RepairKit':
player.now_armor += player.armor * 0.25
if player.now_armor > player.armor:
player.now_armor = player.armor
if hit.powerType == 'TurretUpgrade':
if not Use_TurretUpgrade:
StartUse_TurretUpgrade_Time = nowTime
player.gun = 2
Use_TurretUpgrade = True
player.gun_turboTime += 15000
# 敵人
# 敵人 - 玩家
# 判斷敵人雷射是否擊中玩家
hits = pygame.sprite.spritecollide(player, Level_2_enemy_lazers, True, pygame.sprite.collide_circle)
for hit in hits:
if player.now_armor <= 0:
player.now_health -= Level_2_enemy_lazerDamage * Level_2_enemy_damageMagnification * 1.2
if player.now_health <= 0 and player.lives > 0:
player.lives -= 1
player.now_health = player.health
player.now_armor = player.armor
player.hide()
elif player.now_armor - (Level_2_enemy_lazerDamage * Level_2_enemy_damageMagnification) >= 0:
player.now_armor -= Level_2_enemy_lazerDamage * Level_2_enemy_damageMagnification
else:
player.now_health -= ((Level_2_enemy_lazerDamage * Level_2_enemy_damageMagnification) - player.now_armor) * 1.2
player.now_armor = 0
# 判斷敵人飛彈是否擊中玩家
hits = pygame.sprite.spritecollide(player, Level_2_enemy_missiles, True, pygame.sprite.collide_circle)
for hit in hits:
if player.now_armor <= 0:
player.now_health -= Level_2_enemy_missileDamage * Level_2_enemy_damageMagnification * 1.5
if player.now_health <= 0 and player.lives > 0:
player.lives -= 1
player.now_health = player.health
player.now_armor = player.armor
player.hide()
elif player.now_armor - (Level_2_enemy_missileDamage * Level_2_enemy_damageMagnification) >= 0:
player.now_armor -= Level_2_enemy_missileDamage * Level_2_enemy_damageMagnification
else:
player.now_health -= ((Level_2_enemy_missileDamage * Level_2_enemy_damageMagnification) - player.now_armor) * 1.5
player.now_armor = 0
# 隕石
# 隕石 - 玩家
# 判斷隕石是否擊中玩家
hits = pygame.sprite.spritecollide(player, Level_2_rocks, True, pygame.sprite.collide_circle)
for hit in hits:
Level_2_new_rocks()
if player.now_armor <= 0:
player.now_health -= hit.radius * 1.2
if player.health <= 0 and player.lives > 0:
player.lives -= 1
player.now_health = player.health
player.now_armor = player.armor
player.hide()
elif player.now_armor - hit.radius >= 0:
player.now_armor -= hit.radius
else:
player.now_health -= hit.radius - player.now_armor
player.now_armor = 0
# 檢查玩家是否失敗
if player.now_health <= 0 and player.lives <= 0:
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# 檢查是否完成過遊戲
if GameSave_content['PassGame']:
GameSave_content["game_checkpoint"] = 4
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
break
else:
# 呼叫遊戲失敗畫面
failureLevelScreen_return = draw_failureLevelScreen(screen)
if failureLevelScreen_return:
# 重新遊玩本關
# 啟用關卡初始化
show_levelTrip = True
break
else:
# 啟用關卡初始化
show_levelTrip = True
# 回到主畫面
startPlayGame_Button_clicked = False
gameSave_readTimes = 0
break
# 檢查是否完成通關條件
if killEnemyAmount == 12 and Level_2_finishRound:
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# 更新記錄點
# GameSave_content["game_checkpoint"] = 2
# beta Setting
GameSave_content['PassGame'] = True
# 記錄分數
GameSave_content['Score_Level_2'] = score
if GameSave_content['Score_Level_2'] > GameSave_content['history_HighestScore_Level_2']:
GameSave_content['history_HighestScore_Level_2'] = GameSave_content['Score_Level_2']
# 記錄遊玩時間(Sec)
GameSave_content['PlayTime_Level_2'] = int((nowTime - Level_2_startPlayTime - pauseTime) / 1000)
GameSave_content['PlayTime_Level_2_total'] += int((nowTime - Level_2_startPlayTime - pauseTime) / 1000)
GameSave_content['PlayTime_total'] += GameSave_content['PlayTime_Level_2']
# 檢查是否完成過遊戲
if GameSave_content['PassGame']:
GameSave_content["game_checkpoint"] = 4
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
# 呼叫通關畫面
passLevelScreen_return = draw_passLevelScreen(screen, 2)
if passLevelScreen_return:
# 前往下一關
# 啟用下一關關卡初始化
show_levelTrip = True
break
else:
# 啟用下一關關卡初始化
show_levelTrip = True
# 回到主畫面
startPlayGame_Button_clicked = False
gameSave_readTimes = 0
break
# 是否完成波數
if nowRound == 1 and killEnemyAmount == 5 and not Level_2_finishRound:
Level_2_finishRoundTime = nowTime
Level_2_finishRound = True
elif nowRound == 2 and killEnemyAmount == 11 and not Level_2_finishRound:
Level_2_finishRoundTime = nowTime
Level_2_finishRound = True
elif nowRound == 3 and killEnemyAmount == 12 and not Level_2_finishRound:
Level_2_finishRoundTime = nowTime
Level_2_finishRound = True
# 畫面顯示
# screen.fill((0, 0, 255))
screen.blit(image_background_space, (0, 0))
Level_2_all_sprites.draw(screen)
screen.blit(image_playerInformactionUI_background, (0, 0))
screen.blit(image_bullet_missile_small, (1248, 682))
# 繪製血量
# 敵人
for i in range(1, 7):
if Level_2_enemy_number[i] and Level_2_enemy_number[i].hitted:
draw_spriteStatus(screen, Level_2_enemy_number[i].now_armor, Level_2_enemy_number[i].armor, Level_2_enemy_number[i].now_health, Level_2_enemy_number[i].health, (Level_2_enemy_number[i].rect.centerx - 25), ((Level_2_enemy_number[i].rect.top - 6) + 5), (101, 216, 255), (255, 0, 0), (0, 0, 0))
if Level_2_enemy_BOSS and Level_2_enemy_BOSS.hitted:
draw_spriteStatus(screen, Level_2_enemy_BOSS.now_armor, Level_2_enemy_BOSS.armor, Level_2_enemy_BOSS.now_health, Level_2_enemy_BOSS.health, (Level_2_enemy_BOSS.rect.centerx - 25), ((Level_2_enemy_BOSS.rect.top - 6) + 5), (0, 127, 255), (255, 0, 0), (0, 0, 0))
# 畫角色資訊
draw_lives(screen, player.lives, image_player_livesIcon, 29, 638, 34)
draw_Level_2_playerInformactionUI(screen, player, score, Level_2_startPlayTime + pauseTime)
if Use_TurretUpgrade:
if nowTime - StartUse_TurretUpgrade_Time < player.gun_turboTime:
screen.blit(image_turretUpgrade_status, (1240, 49))
draw_text("center", screen, str(int((player.gun_turboTime - (nowTime - StartUse_TurretUpgrade_Time)) / 1000)), (255, 255, 255), 22, False, 1255, 96)
# 畫ESC選單
if Escape_KeyDown:
pauseTimeSt = nowTime
pygame.mouse.set_visible(True)
screen.blit(image_setting_panel_background, (0, 0))
escape_screen_return = draw_Key_escape_screen(screen)
# 繼續遊戲
if escape_screen_return == 1:
nowTime = pygame.time.get_ticks()
pauseTime += nowTime - pauseTimeSt
escape_screen_return = 0
Escape_KeyDown = False
pygame.mouse.set_visible(False)
if Level_2_summonBOSS_time > 0:
Level_2_summonBOSS_time -= nowTime - pauseTimeSt
if Use_TurretUpgrade:
player.gun_turboTime += nowTime - pauseTimeSt
# 回到主畫面
elif escape_screen_return == 2:
nowTime = pygame.time.get_ticks()
pauseTime += nowTime - pauseTimeSt
escape_screen_return = 0
Escape_KeyDown = False
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
gameSave_readTimes = 0
# 結束遊戲
startPlayGame_Button_clicked = False
# 離開遊戲
elif escape_screen_return == 3:
escape_screen_return = 0
program_running = False
startPlayGame_Button_clicked = False
pygame.display.update()
# 關卡三
while GameSave_content["game_checkpoint"] == 2 and startPlayGame_Button_clicked:
clock.tick(FPS)
# 初始化
if show_levelTrip:
close = Level_3_draw_levelTrip()
if close:
program_running = False
startPlayGame_Button_clicked = False
show_levelTrip = False
score = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
pygame.quit()
# 畫面顯示
pygame.display.update()
# 結局
while GameSave_content["game_checkpoint"] == 3 and startPlayGame_Button_clicked:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
# 畫面顯示
pygame.display.update()
# 遊戲歷程展示廳
while GameSave_content["game_checkpoint"] == 4 and startPlayGame_Button_clicked:
clock.tick(FPS)
# 初始化
if show_levelTrip:
show_levelTrip = False
mainScreen_Button = SettingPanel_ArrowButton(940, 677 * (HEIGHT / 720), "主選單", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
leaveGame_Button_gameStatistics = SettingPanel_ArrowButton(1160, 677 * (HEIGHT / 720), "離開", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
gameMarker_Button = SettingPanel_ArrowButton(720, 677 * (HEIGHT / 720), "遊戲製作", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
toLevel_1_Button = SettingPanel_ArrowButton(206, 499 * (HEIGHT / 720), "第一關", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
toLevel_2_Button = SettingPanel_ArrowButton(472, 499 * (HEIGHT / 720), "第二關", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
toLevel_3_Button = SettingPanel_ArrowButton(748, 499 * (HEIGHT / 720), "第三關", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
toLevel_4_Button = SettingPanel_ArrowButton(1024, 499 * (HEIGHT / 720), "結局", 28, (0, 0, 0), False, button_background_image_normal, button_background_image_move, button_background_image_down, text_font)
# 獲得滑鼠座標
mouse_x, mouse_y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_running = False
startPlayGame_Button_clicked = False
# 滑鼠移動事件
elif event.type == pygame.MOUSEMOTION:
# 判斷滑鼠是否移動到按鈕範圍內
mainScreen_Button.getFocus(mouse_x, mouse_y)
leaveGame_Button_gameStatistics.getFocus(mouse_x, mouse_y)
gameMarker_Button.getFocus(mouse_x, mouse_y)
if GameSave_content['PassGame']:
toLevel_1_Button.getFocus(mouse_x, mouse_y)
toLevel_2_Button.getFocus(mouse_x, mouse_y)
toLevel_3_Button.getFocus(mouse_x, mouse_y)
toLevel_4_Button.getFocus(mouse_x, mouse_y)
# 滑鼠按下
elif event.type == pygame.MOUSEBUTTONDOWN:
#滑鼠左鍵按下
if pygame.mouse.get_pressed() == (1, 0, 0):
mainScreen_Button.mouseDown(mouse_x, mouse_y)
leaveGame_Button_gameStatistics.mouseDown(mouse_x, mouse_y)
gameMarker_Button.mouseDown(mouse_x, mouse_y)
if GameSave_content['PassGame']:
toLevel_1_Button.mouseDown(mouse_x, mouse_y)
toLevel_2_Button.mouseDown(mouse_x, mouse_y)
toLevel_3_Button.mouseDown(mouse_x, mouse_y)
toLevel_4_Button.mouseDown(mouse_x, mouse_y)
# 滑鼠彈起
elif event.type == pygame.MOUSEBUTTONUP:
mainScreen_Button.mouseUp()
leaveGame_Button_gameStatistics.mouseUp()
gameMarker_Button.mouseUp()
if GameSave_content['PassGame']:
toLevel_1_Button.mouseUp()
toLevel_2_Button.mouseUp()
toLevel_3_Button.mouseUp()
toLevel_4_Button.mouseUp()
if leaveGame_Button_gameStatistics.bottomMouseUp:
leaveGame_Button_gameStatistics.bottomMouseUp = False
startPlayGame_Button_clicked = False
program_running = False
break
if mainScreen_Button.bottomMouseUp:
mainScreen_Button.bottomMouseUp = False
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
gameSave_readTimes = 0
# 結束遊戲
startPlayGame_Button_clicked = False
if gameMarker_Button.bottomMouseUp:
close = draw_gameMarkerScreen()
if close:
program_running = False
startPlayGame_Button_clicked = False
break
gameMarker_Button.bottomMouseUp = False
if toLevel_1_Button.bottomMouseUp:
toLevel_1_Button.bottomMouseUp = False
GameSave_content["game_checkpoint"] = 0
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# gameSave_readTimes = 0
# # 結束遊戲
# startPlayGame_Button_clicked = False
if toLevel_2_Button.bottomMouseUp:
toLevel_2_Button.bottomMouseUp = False
GameSave_content["game_checkpoint"] = 1
# 更新存檔
with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
pickle.dump(GameSave_content, gamesave)
pygame.mouse.set_visible(True)
# 啟用關卡初始化
show_levelTrip = True
# if toLevel_3_Button.bottomMouseUp:
# toLevel_3_Button.bottomMouseUp = False
# GameSave_content["game_checkpoint"] = 2
# # 更新存檔
# with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
# pickle.dump(GameSave_content, gamesave)
# pygame.mouse.set_visible(True)
# # 啟用關卡初始化
# show_levelTrip = True
# if toLevel_4_Button.bottomMouseUp:
# toLevel_4_Button.bottomMouseUp = False
# GameSave_content["game_checkpoint"] = 3
# # 更新存檔
# with open(GAMESAVE_FILE_ADDRESS, 'wb') as gamesave:
# pickle.dump(GameSave_content, gamesave)
# pygame.mouse.set_visible(True)
# # 啟用關卡初始化
# show_levelTrip = True
# 畫面顯示
draw_gameStatisticsScreen(screen)
mainScreen_Button.draw(screen)
leaveGame_Button_gameStatistics.draw(screen)
gameMarker_Button.draw(screen)
if GameSave_content['PassGame']:
toLevel_1_Button.draw(screen)
toLevel_2_Button.draw(screen)
toLevel_3_Button.draw(screen)
toLevel_4_Button.draw(screen)
pygame.display.update()
pygame.quit()
| 50.897055
| 318
| 0.578398
| 23,657
| 205,675
| 4.776218
| 0.039819
| 0.024586
| 0.023931
| 0.023772
| 0.842147
| 0.793072
| 0.743289
| 0.708641
| 0.686143
| 0.657707
| 0
| 0.047173
| 0.323773
| 205,675
| 4,041
| 319
| 50.897055
| 0.76514
| 0.056643
| 0
| 0.660359
| 0
| 0
| 0.04238
| 0.022759
| 0
| 0
| 0
| 0
| 0
| 1
| 0.033605
| false
| 0.006852
| 0.000326
| 0.000653
| 0.060359
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 1
| 1
| 1
| 1
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
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| null | 0
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|
0
| 5
|
ac5127dc07b7624b0a4995c5dd44c75ee96ef21e
| 11,168
|
py
|
Python
|
warpcmap/warpcmap.py
|
richardeverson/warpcmap
|
38952960bc3542ae5cb4c22ad788d69a0bf048ae
|
[
"BSD-3-Clause"
] | null | null | null |
warpcmap/warpcmap.py
|
richardeverson/warpcmap
|
38952960bc3542ae5cb4c22ad788d69a0bf048ae
|
[
"BSD-3-Clause"
] | null | null | null |
warpcmap/warpcmap.py
|
richardeverson/warpcmap
|
38952960bc3542ae5cb4c22ad788d69a0bf048ae
|
[
"BSD-3-Clause"
] | null | null | null |
import numpy as np
from scipy.special import betainc
from matplotlib import cm, rcParams
from matplotlib.colors import ListedColormap
from matplotlib.pyplot import gca
from scipy.optimize import root_scalar
def warp_colormap(basemap, z, beta=1, Nentries=256):
"""
Construct a new colormap by warping basemap so that the colour
in "middle" of the basemap is (ie, corresponding to a value of 0.5)
corresponds to the value z and the rate of change of colours around z
is given by beta.
Parameters
----------
basemap: Matplotlib ColorMap or string naming one.
The colormap to warp
z: float (0 < z < 1)
The location that the middle of the basemap is warped to.
For instance, if the basemap is the 'jet' colourmap, so that
the middle of the map is green, then in the new colourmap,
green corresponds to the value z.
beta: float (beta > 0)
Beta controls the rate of change of colours close to z. It is
approximately the gradient of the mapping between the new colours
and the old colours. Values of beta in the range 1 to 5 are usual
as they give more resolution to the data values close to z.
beta < 1 compresses the colours close to z.
Nentries: int
Number of entries in the new colourmap.
Returns
-------
newmap: ListedColormap
The warped colourmap.
Example
-------
Emphasise the data values around 0.8
>>> cmap = warp_colormap('jet', z=0.8, beta=3)
>>> imshow(X, cmap=cmap)
>>> colorbar()
Note
----
If the range of the data is not [0, 1], then z is linearly mapped
to the data range so if the data range is (100, 120) and z = 0.8,
then the emphasised values will be around 116.
"""
if isinstance(basemap, str):
basemap = cm.get_cmap(basemap)
def objective(alpha):
return betainc(alpha, beta, z) - 0.5
soln = root_scalar(objective, bracket=(1e-10, 1e2))
alpha = soln.root
rgba = np.zeros((Nentries, 4))
for n, y in enumerate(np.linspace(0, 1, Nentries)):
x = betainc(alpha, beta, y)
rgba[n,:] = basemap(x)
newmap = ListedColormap(rgba)
return newmap
def wimshow(X,
cmap=None,
vmin=None, vmax=None, vmid=None, beta=1, Nentries=256,
ax=None,
**kwargs):
"""
Convenience wrapper for `imshow` for displaying scalar data that allows
setting of the range of the data values that the coloramp covers and
how it is warped.
Parameters
----------
X : array-like
The image with scalar data. The data is visualized
using a colormap. If RGB or RGBA data is to be displayed, just
use `imshow` directly.
The two dimensions (M, N) define the rows and columns of
the image.
cmap : str or `~matplotlib.colors.Colormap`, optional
The Colormap instance or registered colormap name used to map
scalar data to colors.
Defaults to :rc:`image.cmap`.
vmin, vmax : scalar, optional
When using scalar data and no explicit *norm*, *vmin* and *vmax*
define the data range that the colormap covers. By default,
the colormap covers the complete value range of the supplied
data. *vmin*, *vmax* are ignored if the *norm* parameter is used.
vmid: scalar, optional
The data value that the middle of the colormap is warped to.
For instance, if the colormap is the 'jet' colourmap, so that
the middle of the map is green, then in the new colourmap,
green corresponds to the value vmid.
Default is the middle of the range of the data.
beta: scalar > 0, optional
Beta controls the rate of change of colours close to *vmid*.
Larger values of beta give a more rapid change of colour with
data value. Values of beta in the range 1 to 5 are usual
as they give more resolution to the data values close to *vmid*.
beta < 1 compresses the colours close to *vmid*.
Nentries: int, optional
Number of entries in the warped colourmap.
Default: 256
ax: matplotlib.axes.Axes, optional
The Matplotlib axes in which to plot.
Default: The current axes.
Returns
-------
image : `~matplotlib.image.AxesImage`
Other Parameters
----------------
All other parameters are passed directly to `imshow`.
"""
assert len(X.shape) == 2, "wimshow only supports scalar data; use imshow for RGB and RGBA data"
if cmap is None:
cmap = rcParams['image.cmap']
if vmin is None:
vmin = X.min()
if vmax is None:
vmax = X.max()
if vmid is None:
vmid = (vmin + vmax)/2
if ax is None:
ax = gca()
z = (vmid - vmin)/(vmax-vmin)
warped = warp_colormap(cmap, z, beta=beta, Nentries=Nentries)
return ax.imshow(X, cmap=warped, vmin=vmin, vmax=vmax, **kwargs)
def wpcolormesh(*args,
cmap=None,
vmin=None, vmax=None, vmid=None, beta=1, Nentries=256,
ax=None,
**kwargs):
"""
Convenience wrapper for `pcolormesh` for displaying scalar data that allows
setting of the range of the data values that the coloramp covers and
how it is warped.
Call signature::
wpcolormesh([X, Y,] C, **kwargs)
*X* and *Y* can be used to specify the corners of the rectangles.
Parameters
----------
C : 2D array-like
The values to be color-mapped.
X, Y : array-like, optional
The coordinates of the corners of quadrilaterals of a pcolormesh.
See `pcolormesh` for details.
cmap : str or `~matplotlib.colors.Colormap`, optional
The Colormap instance or registered colormap name used to map
scalar data to colors.
Defaults to :rc:`image.cmap`.
vmin, vmax : scalar, optional
When using scalar data and no explicit *norm*, *vmin* and *vmax*
define the data range that the colormap covers. By default,
the colormap covers the complete value range of the supplied
data. *vmin*, *vmax* are ignored if the *norm* parameter is used.
vmid: scalar, optional
The data value that the middle of the colormap is warped to.
For instance, if the colormap is the 'jet' colourmap, so that
the middle of the map is green, then in the new colourmap,
green corresponds to the value vmid.
Default is the middle of the range of the data or (*vmin* + *vmax*)/2
if they are specified.
beta: scalar > 0, optional
Beta controls the rate of change of colours close to *vmid*.
Larger values of beta give a more rapid change of colour with
data value. Values of beta in the range 1 to 5 are usual
as they give more resolution to the data values close to *vmid*.
beta < 1 compresses the colours close to *vmid*.
Nentries: int, optional
Number of entries in the warped colourmap.
Default: 256
ax: matplotlib.axes.Axes, optional
The Matplotlib axes in which to plot.
Default: The current axes.
Returns
-------
`matplotlib.collections.QuadMesh`
Other Parameters
----------------
All other parameters are passed directly to `pcolormesh`.
"""
if len(args) == 1:
C = args[0]
elif len(args) == 3:
C = args[2]
else:
raise TypeError(f'wpcolormesh() takes 1 or 3 positional arguments '
f'but {len(args)} were given')
if cmap is None:
cmap = rcParams['image.cmap']
if vmin is None:
vmin = C.min()
if vmax is None:
vmax = C.max()
if vmid is None:
vmid = (vmin + vmax)/2
if ax is None:
ax = gca()
z = (vmid - vmin)/(vmax-vmin)
warped = warp_colormap(cmap, z, beta=beta, Nentries=Nentries)
return ax.pcolormesh(*args, cmap=warped, vmin=vmin, vmax=vmax, **kwargs)
def wpcolor(*args,
cmap=None,
vmin=None, vmax=None, vmid=None, beta=1, Nentries=256,
ax=None,
**kwargs):
"""
Convenience wrapper for `pcolor` for displaying scalar data that allows
setting of the range of the data values that the coloramp covers and
how it is warped.
Call signature::
wpcolor([X, Y,] C, **kwargs)
*X* and *Y* can be used to specify the corners of the rectangles.
Parameters
----------
C : 2D array-like
The values to be color-mapped.
X, Y : array-like, optional
The coordinates of the corners of quadrilaterals of a pcolor.
See `pcolor` for details.
cmap : str or `~matplotlib.colors.Colormap`, optional
The Colormap instance or registered colormap name used to map
scalar data to colors.
Defaults to :rc:`image.cmap`.
vmin, vmax : scalar, optional
When using scalar data and no explicit *norm*, *vmin* and *vmax*
define the data range that the colormap covers. By default,
the colormap covers the complete value range of the supplied
data. *vmin*, *vmax* are ignored if the *norm* parameter is used.
vmid: scalar, optional
The data value that the middle of the colormap is warped to.
For instance, if the colormap is the 'jet' colourmap, so that
the middle of the map is green, then in the new colourmap,
green corresponds to the value vmid.
Default is the middle of the range of the data or (*vmin* + *vmax*)/2
if they are specified.
beta: scalar > 0, optional
Beta controls the rate of change of colours close to *vmid*.
Larger values of beta give a more rapid change of colour with
data value. Values of beta in the range 1 to 5 are usual
as they give more resolution to the data values close to *vmid*.
beta < 1 compresses the colours close to *vmid*.
Nentries: int, optional
Number of entries in the warped colourmap.
Default: 256
ax: matplotlib.axes.Axes, optional
The Matplotlib axes in which to plot.
Default: The current axes.
Returns
-------
`matplotlib.collections.QuadMesh`
Other Parameters
----------------
All other parameters are passed directly to `pcolor`.
"""
if len(args) == 1:
C = args[0]
elif len(args) == 3:
C = args[2]
else:
raise TypeError(f'wpcolor() takes 1 or 3 positional arguments '
f'but {len(args)} were given')
if cmap is None:
cmap = rcParams['image.cmap']
if vmin is None:
vmin = C.min()
if vmax is None:
vmax = C.max()
if vmid is None:
vmid = (vmin + vmax)/2
if ax is None:
ax = gca()
z = (vmid - vmin)/(vmax-vmin)
warped = warp_colormap(cmap, z, beta=beta, Nentries=Nentries)
return ax.pcolor(*args, cmap=warped, vmin=vmin, vmax=vmax, **kwargs)
| 32.184438
| 99
| 0.61533
| 1,577
| 11,168
| 4.352568
| 0.142042
| 0.022582
| 0.019231
| 0.022436
| 0.783217
| 0.76792
| 0.761655
| 0.753205
| 0.737179
| 0.729604
| 0
| 0.011935
| 0.302292
| 11,168
| 346
| 100
| 32.277457
| 0.868968
| 0.660727
| 0
| 0.659091
| 0
| 0
| 0.080548
| 0
| 0
| 0
| 0
| 0
| 0.011364
| 1
| 0.056818
| false
| 0
| 0.068182
| 0.011364
| 0.181818
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
ac6a0d92c3c2c08928867c749e30dff5b4d58b86
| 94
|
py
|
Python
|
treebo_hotels/round_01_programming/exceptions_definition.py
|
DineshDevaraj/interview_answers
|
8d3d631dc96dc97ebef80604d6455c2c57c8823d
|
[
"MIT"
] | null | null | null |
treebo_hotels/round_01_programming/exceptions_definition.py
|
DineshDevaraj/interview_answers
|
8d3d631dc96dc97ebef80604d6455c2c57c8823d
|
[
"MIT"
] | null | null | null |
treebo_hotels/round_01_programming/exceptions_definition.py
|
DineshDevaraj/interview_answers
|
8d3d631dc96dc97ebef80604d6455c2c57c8823d
|
[
"MIT"
] | null | null | null |
class RoomAlreadyEmpty(Exception):
pass
class CannotAllocateRoom(Exception):
pass
| 10.444444
| 36
| 0.744681
| 8
| 94
| 8.75
| 0.625
| 0.371429
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.191489
| 94
| 8
| 37
| 11.75
| 0.921053
| 0
| 0
| 0.5
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0.5
| 0
| 0
| 0.5
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
ac7b76dd1bf0f99687e40dae30efad4529eec283
| 1,609
|
py
|
Python
|
tests/test_appsync.py
|
compose-x/troposphere
|
9a94a8fafd8b4da1cd1f4239be0e7aa0681fd8d4
|
[
"BSD-2-Clause"
] | 4,573
|
2015-01-02T20:31:04.000Z
|
2022-03-31T17:15:32.000Z
|
tests/test_appsync.py
|
compose-x/troposphere
|
9a94a8fafd8b4da1cd1f4239be0e7aa0681fd8d4
|
[
"BSD-2-Clause"
] | 1,730
|
2015-01-02T19:24:47.000Z
|
2022-03-31T23:22:52.000Z
|
tests/test_appsync.py
|
compose-x/troposphere
|
9a94a8fafd8b4da1cd1f4239be0e7aa0681fd8d4
|
[
"BSD-2-Clause"
] | 1,753
|
2015-01-01T01:24:12.000Z
|
2022-03-27T05:36:17.000Z
|
import unittest
from troposphere.appsync import PipelineConfig, Resolver
class TestAppsyncResolver(unittest.TestCase):
def test_resolver_kind_bad_value(self):
with self.assertRaisesRegex(ValueError, "Kind must be one of"):
Resolver(
"MutationField",
DataSourceName="SomeDatasource",
FieldName="Field",
TypeName="Mutation",
ApiId="some_api_id",
Kind="SOME_KIND",
PipelineConfig=PipelineConfig(Functions=["FunctionId1", "FunctionId"]),
RequestMappingTemplateS3Location=("s3://bucket/key.req.vtl"),
ResponseMappingTemplateS3Location=("s3://bucket/key.res.vtl"),
)
def test_resolver(self):
Resolver(
"MutationField",
DataSourceName="SomeDatasource",
FieldName="Field",
TypeName="Mutation",
ApiId="some_api_id",
Kind="PIPELINE",
PipelineConfig=PipelineConfig(Functions=["FunctionId1", "FunctionId"]),
RequestMappingTemplateS3Location=("s3://bucket/key.req.vtl"),
ResponseMappingTemplateS3Location=("s3://bucket/key.res.vtl"),
)
Resolver(
"MutationField",
DataSourceName="SomeDatasource",
FieldName="Field",
TypeName="Mutation",
ApiId="some_api_id",
Kind="UNIT",
RequestMappingTemplateS3Location=("s3://bucket/key.req.vtl"),
ResponseMappingTemplateS3Location=("s3://bucket/key.res.vtl"),
)
| 36.568182
| 87
| 0.584214
| 121
| 1,609
| 7.669421
| 0.38843
| 0.051724
| 0.071121
| 0.158405
| 0.758621
| 0.758621
| 0.758621
| 0.758621
| 0.758621
| 0.758621
| 0
| 0.012389
| 0.2977
| 1,609
| 43
| 88
| 37.418605
| 0.80885
| 0
| 0
| 0.684211
| 0
| 0
| 0.231821
| 0.085768
| 0
| 0
| 0
| 0
| 0.026316
| 1
| 0.052632
| false
| 0
| 0.052632
| 0
| 0.131579
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
3bb5c0fc0fe5858877ecb95993346d5875103ef1
| 223
|
py
|
Python
|
indexpy/openapi/__init__.py
|
2890841438/index.py
|
0b97d917c06cccc5c95b00a29e24d79b5ced53de
|
[
"Apache-2.0"
] | null | null | null |
indexpy/openapi/__init__.py
|
2890841438/index.py
|
0b97d917c06cccc5c95b00a29e24d79b5ced53de
|
[
"Apache-2.0"
] | null | null | null |
indexpy/openapi/__init__.py
|
2890841438/index.py
|
0b97d917c06cccc5c95b00a29e24d79b5ced53de
|
[
"Apache-2.0"
] | null | null | null |
from .functions import describe_response, describe_responses, describe_extra_docs
from .application import OpenAPI
__all__ = [
"describe_extra_docs",
"describe_response",
"describe_responses",
"OpenAPI",
]
| 22.3
| 81
| 0.757848
| 23
| 223
| 6.826087
| 0.478261
| 0.203822
| 0.305732
| 0.420382
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.156951
| 223
| 9
| 82
| 24.777778
| 0.835106
| 0
| 0
| 0
| 0
| 0
| 0.273543
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.25
| 0
| 0.25
| 0
| 1
| 0
| 0
| null | 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
3bdb9d17d118283c4eb5fc730b3d2e32b36fe68c
| 92
|
py
|
Python
|
backend/tips/admin.py
|
mnieber/lindyscience
|
468160aa6da42f45d8c37a2141a077a48410f81d
|
[
"MIT"
] | null | null | null |
backend/tips/admin.py
|
mnieber/lindyscience
|
468160aa6da42f45d8c37a2141a077a48410f81d
|
[
"MIT"
] | 21
|
2020-02-11T23:50:05.000Z
|
2022-02-27T17:44:29.000Z
|
backend/tips/admin.py
|
mnieber/lindyscience
|
468160aa6da42f45d8c37a2141a077a48410f81d
|
[
"MIT"
] | null | null | null |
from django.contrib import admin
from tips import models
admin.site.register(models.Tip)
| 13.142857
| 32
| 0.804348
| 14
| 92
| 5.285714
| 0.714286
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.130435
| 92
| 6
| 33
| 15.333333
| 0.925
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
023617a111a9308b6f16bdaa6cdc9877a3aaa1bf
| 206
|
py
|
Python
|
plan/urls.py
|
18892021125/NWU-ACM-MIS-backend
|
9b6383bca6b5b70c33be41fc692b7adc0c83a366
|
[
"MIT"
] | 5
|
2021-05-09T10:01:16.000Z
|
2021-06-18T01:57:30.000Z
|
plan/urls.py
|
18892021125/NWU-ACM-MIS-backend
|
9b6383bca6b5b70c33be41fc692b7adc0c83a366
|
[
"MIT"
] | 1
|
2021-04-09T15:02:28.000Z
|
2021-04-09T15:02:28.000Z
|
plan/urls.py
|
18892021125/NWU-ACM-MIS-backend
|
9b6383bca6b5b70c33be41fc692b7adc0c83a366
|
[
"MIT"
] | 3
|
2021-04-11T07:38:22.000Z
|
2021-06-20T01:46:45.000Z
|
from django.urls import path
from plan.views import AnnouncementView
urlpatterns = [
path('announcement/', AnnouncementView.as_view()),
path('announcement/<int:id>/', AnnouncementView.as_view()),
]
| 29.428571
| 63
| 0.742718
| 23
| 206
| 6.565217
| 0.608696
| 0.211921
| 0.291391
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.116505
| 206
| 7
| 64
| 29.428571
| 0.82967
| 0
| 0
| 0
| 0
| 0
| 0.169082
| 0.10628
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.333333
| 0
| 0.333333
| 0
| 1
| 0
| 0
| null | 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
027002f33f3efd3af42de4f7fc0a3ea3790b9600
| 17
|
py
|
Python
|
semcomp23/Day2/automating-on-daily-tasks/help.py
|
Muramatsu2602/semcomp23
|
70ff288652bc361e5358275d9c08d5c48894a8af
|
[
"MIT"
] | null | null | null |
semcomp23/Day2/automating-on-daily-tasks/help.py
|
Muramatsu2602/semcomp23
|
70ff288652bc361e5358275d9c08d5c48894a8af
|
[
"MIT"
] | null | null | null |
semcomp23/Day2/automating-on-daily-tasks/help.py
|
Muramatsu2602/semcomp23
|
70ff288652bc361e5358275d9c08d5c48894a8af
|
[
"MIT"
] | null | null | null |
print("hey boss")
| 17
| 17
| 0.705882
| 3
| 17
| 4
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.058824
| 17
| 1
| 17
| 17
| 0.75
| 0
| 0
| 0
| 0
| 0
| 0.444444
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0
| 0
| 0
| 1
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 1
|
0
| 5
|
02791e68e1355bb7772427508c85b2300b73a3bb
| 120
|
py
|
Python
|
study/w3resource/exercises/python-basic/031 - 060/python-basic - 041.py
|
gustavomarquezinho/python
|
e36779aa5c4bfaf88c587f05db5bd447fd41e4a2
|
[
"MIT"
] | null | null | null |
study/w3resource/exercises/python-basic/031 - 060/python-basic - 041.py
|
gustavomarquezinho/python
|
e36779aa5c4bfaf88c587f05db5bd447fd41e4a2
|
[
"MIT"
] | null | null | null |
study/w3resource/exercises/python-basic/031 - 060/python-basic - 041.py
|
gustavomarquezinho/python
|
e36779aa5c4bfaf88c587f05db5bd447fd41e4a2
|
[
"MIT"
] | null | null | null |
# 041 - Write a Python program to check whether a file exists.
from os.path import isfile
print(isfile('file.txt'))
| 30
| 62
| 0.725
| 20
| 120
| 4.35
| 0.85
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.030612
| 0.183333
| 120
| 4
| 63
| 30
| 0.857143
| 0.5
| 0
| 0
| 0
| 0
| 0.135593
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0.5
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 1
|
0
| 5
|
0284f1f686de8156d4dbd653b93dbdd105f30b8e
| 29
|
py
|
Python
|
morfist/legacy/__init__.py
|
systemallica/morfist
|
6a4fd33971558829abdc10d47ec4cea08657002e
|
[
"MIT"
] | 3
|
2020-08-10T22:18:45.000Z
|
2021-03-20T20:32:26.000Z
|
morfist/legacy/__init__.py
|
systemallica/morfist
|
6a4fd33971558829abdc10d47ec4cea08657002e
|
[
"MIT"
] | null | null | null |
morfist/legacy/__init__.py
|
systemallica/morfist
|
6a4fd33971558829abdc10d47ec4cea08657002e
|
[
"MIT"
] | 1
|
2020-08-11T02:08:13.000Z
|
2020-08-11T02:08:13.000Z
|
from morfist.legacy import *
| 14.5
| 28
| 0.793103
| 4
| 29
| 5.75
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.137931
| 29
| 1
| 29
| 29
| 0.92
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
65efa6e8ebd43bc837505287c54713b6528a2046
| 73
|
py
|
Python
|
featuretools/synthesis/__init__.py
|
thehomebrewnerd/featuretools
|
c704cea13e7ed5332712b053e80de360d54f1429
|
[
"BSD-3-Clause"
] | 3
|
2019-02-14T13:58:56.000Z
|
2021-11-08T09:23:04.000Z
|
featuretools/synthesis/__init__.py
|
BillyOtieno/featuretools
|
5a7e09edf02b463ad903c6d8c40daa86f208c0c0
|
[
"BSD-3-Clause"
] | 1
|
2019-03-22T00:30:54.000Z
|
2019-03-22T00:30:54.000Z
|
featuretools/synthesis/__init__.py
|
BillyOtieno/featuretools
|
5a7e09edf02b463ad903c6d8c40daa86f208c0c0
|
[
"BSD-3-Clause"
] | 1
|
2020-01-29T05:31:34.000Z
|
2020-01-29T05:31:34.000Z
|
from __future__ import absolute_import
# flake8: noqa
from .api import *
| 18.25
| 38
| 0.794521
| 10
| 73
| 5.3
| 0.7
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.016129
| 0.150685
| 73
| 3
| 39
| 24.333333
| 0.83871
| 0.164384
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
65fbdbc56ca71e880470961823fba46adedc6027
| 45
|
py
|
Python
|
teste/err/syntatic/er3.py
|
brenolf/python-to-c
|
efba22095b488bede5ff4e57e9c95696b92b7eb8
|
[
"MIT"
] | 2
|
2016-05-06T01:04:02.000Z
|
2020-06-15T17:00:50.000Z
|
teste/err/syntatic/er3.py
|
brenolf/python-to-c
|
efba22095b488bede5ff4e57e9c95696b92b7eb8
|
[
"MIT"
] | null | null | null |
teste/err/syntatic/er3.py
|
brenolf/python-to-c
|
efba22095b488bede5ff4e57e9c95696b92b7eb8
|
[
"MIT"
] | null | null | null |
#faltou o ':'
for x in range(1,10)
print x
| 9
| 20
| 0.6
| 10
| 45
| 2.7
| 0.9
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.088235
| 0.244444
| 45
| 4
| 21
| 11.25
| 0.705882
| 0.266667
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | null | 0
| 0
| null | null | 0.5
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 1
|
0
| 5
|
5a3d3525246429ad0ff9f2d8f1eb41e3ab774aff
| 1,453
|
py
|
Python
|
test/direct_url_test.py
|
velniukas/jenkinsflow
|
ca09c4044fc9da683b2233404e071fad506167b8
|
[
"BSD-3-Clause"
] | 12
|
2015-03-05T14:57:58.000Z
|
2021-03-30T09:22:04.000Z
|
test/direct_url_test.py
|
lhupfeldt/jenkinsflow
|
0eda66ea4ac4ef9cd2e07149cc9a33f93a6c40b0
|
[
"BSD-3-Clause"
] | 3
|
2015-02-23T04:32:11.000Z
|
2016-03-06T11:51:04.000Z
|
test/direct_url_test.py
|
velniukas/jenkinsflow
|
ca09c4044fc9da683b2233404e071fad506167b8
|
[
"BSD-3-Clause"
] | 4
|
2015-05-28T06:08:04.000Z
|
2019-08-26T09:35:24.000Z
|
# Copyright (c) 2012 - 2015 Lars Hupfeldt Nielsen, Hupfeldt IT
# All rights reserved. This work is under a BSD license, see LICENSE.TXT.
from jenkinsflow.flow import serial
from .framework import api_select
def test_direct_url_is_public_url(api_type, capsys):
with api_select.api(__file__, api_type) as api:
api.job('j1', max_fails=0, expect_invocations=1, expect_order=1, params=(('s1', 'Hi', 'desc'), ('c1', ('true', 'maybe', 'false'), 'desc')))
api.job('j2', max_fails=0, expect_invocations=1, expect_order=2, serial=True)
with serial(api, timeout=40, job_name_prefix=api.job_name_prefix, report_interval=1, direct_url=api.public_uri) as ctrl:
ctrl.invoke('j1', s1='HELLO', c1=True)
ctrl.invoke('j2')
sout, _ = capsys.readouterr()
assert '//job' not in sout
assert '/job/' in sout
def test_direct_url_trailing_slash(api_type, capsys):
with api_select.api(__file__, api_type) as api:
api.job('j1', max_fails=0, expect_invocations=1, expect_order=1, params=(('s1', 'Hi', 'desc'),))
api.job('j2', max_fails=0, expect_invocations=1, expect_order=2, serial=True)
with serial(api, timeout=40, job_name_prefix=api.job_name_prefix, report_interval=1, direct_url=api.public_uri + '/') as ctrl:
ctrl.invoke('j1', s1='HELLO')
ctrl.invoke('j2')
sout, _ = capsys.readouterr()
assert '//job' not in sout
assert '/job/' in sout
| 42.735294
| 147
| 0.671714
| 220
| 1,453
| 4.2
| 0.336364
| 0.038961
| 0.038961
| 0.064935
| 0.74026
| 0.74026
| 0.74026
| 0.74026
| 0.74026
| 0.74026
| 0
| 0.03367
| 0.182381
| 1,453
| 33
| 148
| 44.030303
| 0.744108
| 0.090847
| 0
| 0.545455
| 0
| 0
| 0.062974
| 0
| 0
| 0
| 0
| 0
| 0.181818
| 1
| 0.090909
| false
| 0
| 0.090909
| 0
| 0.181818
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
5a52fdb2c75fb378c3f33664585860694d616d05
| 64
|
py
|
Python
|
scanpy/data_structs/__init__.py
|
gioelelm/scanpy
|
97391a0e7908b9644b2d6640c8e26d37bdc7811e
|
[
"BSD-3-Clause"
] | null | null | null |
scanpy/data_structs/__init__.py
|
gioelelm/scanpy
|
97391a0e7908b9644b2d6640c8e26d37bdc7811e
|
[
"BSD-3-Clause"
] | null | null | null |
scanpy/data_structs/__init__.py
|
gioelelm/scanpy
|
97391a0e7908b9644b2d6640c8e26d37bdc7811e
|
[
"BSD-3-Clause"
] | 1
|
2019-02-18T07:39:59.000Z
|
2019-02-18T07:39:59.000Z
|
from .ann_data import AnnData
from .data_graph import DataGraph
| 21.333333
| 33
| 0.84375
| 10
| 64
| 5.2
| 0.7
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.125
| 64
| 2
| 34
| 32
| 0.928571
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
ce9a901de7fc3ab6a2cb9c1848887bf2f0921c60
| 74
|
py
|
Python
|
models/__init__.py
|
Rono-Barto-Co/Project-QR
|
e80fc5a41f25542038c090311844912790cb1478
|
[
"MIT"
] | 3
|
2019-07-04T03:27:06.000Z
|
2019-09-06T08:52:35.000Z
|
models/__init__.py
|
Rono-Barto-Co/Project-QR
|
e80fc5a41f25542038c090311844912790cb1478
|
[
"MIT"
] | null | null | null |
models/__init__.py
|
Rono-Barto-Co/Project-QR
|
e80fc5a41f25542038c090311844912790cb1478
|
[
"MIT"
] | null | null | null |
from models.UserModel import UserModel
from models.QRModel import QRModel
| 24.666667
| 38
| 0.864865
| 10
| 74
| 6.4
| 0.5
| 0.3125
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.108108
| 74
| 2
| 39
| 37
| 0.969697
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
ceb8c03d1f71dd7ee20718b69e74a4ef602c3153
| 48
|
py
|
Python
|
mc_atlas_uv_resolver/__main__.py
|
OrangeUtan/mc-atlas-uv-resolver
|
2cbb74163091a4830172cfd9941116fed30fec8a
|
[
"MIT"
] | null | null | null |
mc_atlas_uv_resolver/__main__.py
|
OrangeUtan/mc-atlas-uv-resolver
|
2cbb74163091a4830172cfd9941116fed30fec8a
|
[
"MIT"
] | null | null | null |
mc_atlas_uv_resolver/__main__.py
|
OrangeUtan/mc-atlas-uv-resolver
|
2cbb74163091a4830172cfd9941116fed30fec8a
|
[
"MIT"
] | null | null | null |
from mc_atlas_uv_resolver.cli import app
app()
| 12
| 40
| 0.8125
| 9
| 48
| 4
| 0.888889
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.125
| 48
| 3
| 41
| 16
| 0.857143
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
cecc79f6a04409b35bc24a55bc841b77b1354b03
| 91
|
py
|
Python
|
examples/colab-py/md6.py
|
chunlin-pan/DYSTA
|
2f93ba044e35b0a465dd8200bd64f85a14d73fe4
|
[
"BSD-3-Clause"
] | null | null | null |
examples/colab-py/md6.py
|
chunlin-pan/DYSTA
|
2f93ba044e35b0a465dd8200bd64f85a14d73fe4
|
[
"BSD-3-Clause"
] | null | null | null |
examples/colab-py/md6.py
|
chunlin-pan/DYSTA
|
2f93ba044e35b0a465dd8200bd64f85a14d73fe4
|
[
"BSD-3-Clause"
] | 1
|
2020-08-26T11:46:54.000Z
|
2020-08-26T11:46:54.000Z
|
def module6():
data = 24.897060231734173
print('start {}end'.format('%.2f' % data))
| 30.333333
| 46
| 0.615385
| 11
| 91
| 5.090909
| 0.909091
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.253333
| 0.175824
| 91
| 3
| 46
| 30.333333
| 0.493333
| 0
| 0
| 0
| 0
| 0
| 0.163043
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.333333
| false
| 0
| 0
| 0
| 0.333333
| 0.333333
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 1
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
ced0966c70257714d6697b3c78ef19b167a38ea0
| 435
|
py
|
Python
|
utils/baseEncode.py
|
DEMON1A/WEngine
|
ad506e4bd5f65c32acb6eaab0667f45eb118d559
|
[
"MIT"
] | 5
|
2021-03-30T23:36:03.000Z
|
2022-02-01T19:25:19.000Z
|
utils/baseEncode.py
|
DEMON1A/WEngine
|
ad506e4bd5f65c32acb6eaab0667f45eb118d559
|
[
"MIT"
] | 7
|
2021-04-08T18:53:08.000Z
|
2021-04-27T07:44:32.000Z
|
utils/baseEncode.py
|
DEMON1A/WEngine
|
ad506e4bd5f65c32acb6eaab0667f45eb118d559
|
[
"MIT"
] | 1
|
2021-03-30T23:36:16.000Z
|
2021-03-30T23:36:16.000Z
|
import base64
def base64Encode(encodeString):
encodeString = encodeString.encode('UTF-8')
encodeString = base64.b64encode(encodeString)
encodeString = encodeString.decode('UTF-8')
return encodeString
def base32Encode(encodeString):
encodeString - encodeString.encode('UTF-8')
encodeString = base64.b32encode(enocdeString)
encodeString = encodeString.decode('UTF-8')
return encodeString
| 29
| 50
| 0.726437
| 40
| 435
| 7.9
| 0.35
| 0.531646
| 0.341772
| 0.265823
| 0.734177
| 0.734177
| 0.734177
| 0.405063
| 0
| 0
| 0
| 0.050279
| 0.177011
| 435
| 15
| 51
| 29
| 0.832402
| 0
| 0
| 0.363636
| 0
| 0
| 0.047393
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.181818
| false
| 0
| 0.090909
| 0
| 0.454545
| 0
| 0
| 0
| 0
| null | 1
| 1
| 1
| 0
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
ced665edf354d6e625e1aa2ecab0d4f9094d43fc
| 382
|
py
|
Python
|
app/app.py
|
titancat/bms
|
630c1b6611c26f26e3fe2e5c06cf0f7e02e8649a
|
[
"MIT"
] | null | null | null |
app/app.py
|
titancat/bms
|
630c1b6611c26f26e3fe2e5c06cf0f7e02e8649a
|
[
"MIT"
] | null | null | null |
app/app.py
|
titancat/bms
|
630c1b6611c26f26e3fe2e5c06cf0f7e02e8649a
|
[
"MIT"
] | null | null | null |
from flask import Flask, render_template
app = Flask(__name__)
@app.route('/')
def hello_world():
return render_template('pages/index.html')
@app.route('/login')
def render_login():
return render_template('pages/login.html')
@app.route('/admin')
def render_admin():
return render_template('pages/admin.html')
if __name__ == '__main__':
app.run(debug = True)
1
| 18.190476
| 46
| 0.701571
| 52
| 382
| 4.788462
| 0.442308
| 0.2249
| 0.240964
| 0.301205
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.00304
| 0.138743
| 382
| 20
| 47
| 19.1
| 0.753799
| 0
| 0
| 0
| 0
| 0
| 0.180628
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.214286
| false
| 0
| 0.071429
| 0.214286
| 0.5
| 0
| 0
| 0
| 0
| null | 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 0
| 0
|
0
| 5
|
0cab3f4ad22eb1df3434383a1eb67463db777aa5
| 25
|
py
|
Python
|
extra/ios/mak/setup.py
|
motor-dev/Motor
|
98cb099fe1c2d31e455ed868cc2a25eae51e79f0
|
[
"BSD-3-Clause"
] | 4
|
2015-05-13T16:28:36.000Z
|
2017-05-24T15:34:14.000Z
|
extra/ios/mak/setup.py
|
motor-dev/Motor
|
98cb099fe1c2d31e455ed868cc2a25eae51e79f0
|
[
"BSD-3-Clause"
] | null | null | null |
extra/ios/mak/setup.py
|
motor-dev/Motor
|
98cb099fe1c2d31e455ed868cc2a25eae51e79f0
|
[
"BSD-3-Clause"
] | 1
|
2017-03-21T08:28:07.000Z
|
2017-03-21T08:28:07.000Z
|
def setup(conf):
pass
| 12.5
| 16
| 0.64
| 4
| 25
| 4
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.24
| 25
| 2
| 17
| 12.5
| 0.842105
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.5
| false
| 0.5
| 0
| 0
| 0.5
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
0cb420fc1da46f8911e30b9c6a4937575a2c76aa
| 40
|
py
|
Python
|
venv/Lib/site-packages/hachoir/wx/__main__.py
|
surendra841/my-sample-test
|
adafe6d8964d8edcabf9c5e18bde9bdac90904b6
|
[
"MIT"
] | null | null | null |
venv/Lib/site-packages/hachoir/wx/__main__.py
|
surendra841/my-sample-test
|
adafe6d8964d8edcabf9c5e18bde9bdac90904b6
|
[
"MIT"
] | null | null | null |
venv/Lib/site-packages/hachoir/wx/__main__.py
|
surendra841/my-sample-test
|
adafe6d8964d8edcabf9c5e18bde9bdac90904b6
|
[
"MIT"
] | null | null | null |
from hachoir.wx.main import main
main()
| 13.333333
| 32
| 0.775
| 7
| 40
| 4.428571
| 0.714286
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.125
| 40
| 2
| 33
| 20
| 0.885714
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
0cc0c294cf51a99671d7c270e928c3e70e97bf79
| 46
|
py
|
Python
|
avw-calc-cli.py
|
RoboticMind/avw-calc
|
62bffc9ef7834b9be953088ec347ea7e27bfd330
|
[
"MIT"
] | 2
|
2021-07-03T17:22:20.000Z
|
2021-07-06T16:23:41.000Z
|
avw-calc-cli.py
|
RoboticMind/avw-calc
|
62bffc9ef7834b9be953088ec347ea7e27bfd330
|
[
"MIT"
] | null | null | null |
avw-calc-cli.py
|
RoboticMind/avw-calc
|
62bffc9ef7834b9be953088ec347ea7e27bfd330
|
[
"MIT"
] | null | null | null |
from avwcalc import main
main(GUI_mode=False)
| 15.333333
| 24
| 0.826087
| 8
| 46
| 4.625
| 0.875
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.108696
| 46
| 3
| 25
| 15.333333
| 0.902439
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
0ce1799ed2e2802146843eb15ad6a72970bdd866
| 409
|
py
|
Python
|
akad/__init__.py
|
rachaonline789/hellomod
|
ef3c8b96790169dd4c7b14458e165c20737dd184
|
[
"BSD-3-Clause"
] | 98
|
2018-09-25T15:50:18.000Z
|
2021-09-29T12:52:57.000Z
|
akad/__init__.py
|
rachaonline789/hellomod
|
ef3c8b96790169dd4c7b14458e165c20737dd184
|
[
"BSD-3-Clause"
] | 1
|
2021-04-30T21:07:04.000Z
|
2021-04-30T21:07:04.000Z
|
akad/__init__.py
|
rachaonline789/hellomod
|
ef3c8b96790169dd4c7b14458e165c20737dd184
|
[
"BSD-3-Clause"
] | 83
|
2018-09-27T12:46:57.000Z
|
2022-03-12T10:54:39.000Z
|
__all__ = ['ttypes', 'constants', 'AccountSupervisorService', 'SpotService', 'BotService', 'LiffService', 'AgeCheckService', 'BuddyManagementService', 'BuddyService', 'ChannelApplicationProvidedService', 'ChannelService', 'MessageService', 'SnsAdaptorService', 'TalkService', 'UniversalNotificationService', 'CallService', 'AuthService', 'SquareService', 'TicketService', 'LongpollingService', 'ShopService']
| 204.5
| 408
| 0.784841
| 22
| 409
| 14.409091
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.056235
| 409
| 1
| 409
| 409
| 0.821244
| 0
| 0
| 0
| 0
| 0
| 0.767726
| 0.261614
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
0b3dc49156ff635f3b8a45f94cad37d4811ed063
| 193
|
py
|
Python
|
config_demo.py
|
spreusler/Twitter-API-Flask
|
8844ebe1c2b98b00b6748d22d758f607c8bd543b
|
[
"MIT"
] | null | null | null |
config_demo.py
|
spreusler/Twitter-API-Flask
|
8844ebe1c2b98b00b6748d22d758f607c8bd543b
|
[
"MIT"
] | null | null | null |
config_demo.py
|
spreusler/Twitter-API-Flask
|
8844ebe1c2b98b00b6748d22d758f607c8bd543b
|
[
"MIT"
] | null | null | null |
# Twitter Credentials
# Later used in utils.py
consumer_key = 'consumer key'
consumer_secret = 'consumer_secret'
access_token = 'access_token'
access_token_secret = 'access_token_secret'
| 27.571429
| 44
| 0.782383
| 25
| 193
| 5.68
| 0.48
| 0.309859
| 0.267606
| 0.309859
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.139896
| 193
| 6
| 45
| 32.166667
| 0.855422
| 0.217617
| 0
| 0
| 0
| 0
| 0.408451
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| null | 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
0b3e6cb11bb692e24e0ac8cf792e1d03a3862d22
| 243
|
py
|
Python
|
triple_store_submitter/__init__.py
|
ds-wizard/triple-store-submission-service
|
5c0403895bab0133745a75c39a069202fcb7b463
|
[
"Apache-2.0"
] | null | null | null |
triple_store_submitter/__init__.py
|
ds-wizard/triple-store-submission-service
|
5c0403895bab0133745a75c39a069202fcb7b463
|
[
"Apache-2.0"
] | null | null | null |
triple_store_submitter/__init__.py
|
ds-wizard/triple-store-submission-service
|
5c0403895bab0133745a75c39a069202fcb7b463
|
[
"Apache-2.0"
] | null | null | null |
from triple_store_submitter.app import init_func
from triple_store_submitter.consts import PACKAGE_VERSION, PACKAGE_NAME
__version__ = PACKAGE_VERSION
__package_name__ = PACKAGE_NAME
__all__ = ['init_func', '__version__', '__package_name__']
| 34.714286
| 71
| 0.847737
| 31
| 243
| 5.612903
| 0.419355
| 0.321839
| 0.310345
| 0.275862
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.08642
| 243
| 6
| 72
| 40.5
| 0.783784
| 0
| 0
| 0
| 0
| 0
| 0.148148
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.4
| 0
| 0.4
| 0
| 0
| 0
| 0
| null | 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
0b52ffd562c30be732b252c41827f3aceefb65b3
| 20
|
py
|
Python
|
working/first_file.py
|
sudorock/numerical-mooc
|
0b19e0b0f6b57712642ad6f7ef3fb08832648e79
|
[
"CC-BY-3.0"
] | null | null | null |
working/first_file.py
|
sudorock/numerical-mooc
|
0b19e0b0f6b57712642ad6f7ef3fb08832648e79
|
[
"CC-BY-3.0"
] | null | null | null |
working/first_file.py
|
sudorock/numerical-mooc
|
0b19e0b0f6b57712642ad6f7ef3fb08832648e79
|
[
"CC-BY-3.0"
] | null | null | null |
print("First file")
| 10
| 19
| 0.7
| 3
| 20
| 4.666667
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.1
| 20
| 1
| 20
| 20
| 0.777778
| 0
| 0
| 0
| 0
| 0
| 0.5
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0
| 0
| 0
| 1
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 1
|
0
| 5
|
0b8eae2b07eb0d55571a374443e36e67c17dbb36
| 42
|
py
|
Python
|
Aula 47 SQLite, Banco de Dados e Tabelas/Aula47.py
|
JadilsonJR/Python
|
99eab305249ccd02c31f1913d569a9b601eff06a
|
[
"MIT"
] | null | null | null |
Aula 47 SQLite, Banco de Dados e Tabelas/Aula47.py
|
JadilsonJR/Python
|
99eab305249ccd02c31f1913d569a9b601eff06a
|
[
"MIT"
] | null | null | null |
Aula 47 SQLite, Banco de Dados e Tabelas/Aula47.py
|
JadilsonJR/Python
|
99eab305249ccd02c31f1913d569a9b601eff06a
|
[
"MIT"
] | null | null | null |
import sqlite3
from sqlite3 import Error
| 10.5
| 25
| 0.833333
| 6
| 42
| 5.833333
| 0.666667
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.057143
| 0.166667
| 42
| 3
| 26
| 14
| 0.942857
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
e7e9214faef5393c216f78ea9968d75c50e9d5d5
| 25
|
py
|
Python
|
dbus_async/client/__init__.py
|
hugosenari/dbus_async
|
50c1a4fef64db99f0de462e27a6b4358b8088ce2
|
[
"0BSD"
] | 1
|
2016-02-03T06:27:12.000Z
|
2016-02-03T06:27:12.000Z
|
dbus_async/client/__init__.py
|
hugosenari/dbus_async
|
50c1a4fef64db99f0de462e27a6b4358b8088ce2
|
[
"0BSD"
] | null | null | null |
dbus_async/client/__init__.py
|
hugosenari/dbus_async
|
50c1a4fef64db99f0de462e27a6b4358b8088ce2
|
[
"0BSD"
] | null | null | null |
class Object():
pass
| 8.333333
| 15
| 0.6
| 3
| 25
| 5
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.28
| 25
| 2
| 16
| 12.5
| 0.833333
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0.5
| 0
| 0
| 0.5
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
f01580f3ab415ed602d0b86d183a9fdda3838b73
| 61,642
|
py
|
Python
|
experiments/experiments_gdsc/convergence/nmf_np.py
|
ThomasBrouwer/BNMTF
|
34df0c3cebc5e67a5e39762b9305b75d73a2a0e0
|
[
"Apache-2.0"
] | 16
|
2017-04-19T12:04:47.000Z
|
2021-12-03T00:50:43.000Z
|
experiments/experiments_gdsc/convergence/nmf_np.py
|
ThomasBrouwer/BNMTF
|
34df0c3cebc5e67a5e39762b9305b75d73a2a0e0
|
[
"Apache-2.0"
] | 1
|
2017-04-20T11:26:16.000Z
|
2017-04-20T11:26:16.000Z
|
experiments/experiments_gdsc/convergence/nmf_np.py
|
ThomasBrouwer/BNMTF
|
34df0c3cebc5e67a5e39762b9305b75d73a2a0e0
|
[
"Apache-2.0"
] | 8
|
2015-12-15T05:29:43.000Z
|
2019-06-05T03:14:11.000Z
|
"""
Run non-probabilistic NMF on the Sanger dataset.
We can plot the MSE, R2 and Rp as it converges, on the entire dataset.
We give flat priors (1/10).
"""
import sys, os
project_location = os.path.dirname(__file__)+"/../../../../"
sys.path.append(project_location)
from BNMTF.code.models.nmf_np import NMF
from BNMTF.data_drug_sensitivity.gdsc.load_data import load_gdsc
import matplotlib.pyplot as plt
##########
standardised = False #standardised Sanger or unstandardised
iterations = 1000
I, J, K = 622,138,25
init_UV = 'exponential'
expo_prior = 1/10.
# Load in data
(_,R,M,_,_,_,_) = load_gdsc(standardised=standardised)
# Run the VB algorithm
nmf = NMF(R,M,K)
nmf.initialise(init_UV,expo_prior)
nmf.run(iterations)
# Extract the performances across all iterations
print "np_all_performances = %s" % nmf.all_performances
'''
np_all_performances = {'R^2': [-22.1643872605705, -2.0902469601019193, -1.3562010888546325, -1.0391397997295644, -0.8096028382667757, -0.6295226891673975, -0.48390373019903743, -0.3636574230231868, -0.2626526483494671, -0.17658655891385333, -0.1023543530204627, -0.037661047266266845, 0.019226390251019465, 0.06964158065110382, 0.11462802731410404, 0.15501435474586744, 0.19146723675532906, 0.22452936834612958, 0.2546471955437051, 0.2821914931862083, 0.3074728587674941, 0.33075353334556556, 0.35225652937643737, 0.37217275703652897, 0.390666644435382, 0.4078806114893616, 0.42393866204633224, 0.43894929113647874, 0.45300785543272526, 0.4661985194312872, 0.47859586363992335, 0.4902662215325877, 0.5012687973440347, 0.5116566056370462, 0.5214772650493771, 0.5307736720529055, 0.5395845754479721, 0.5479450683179126, 0.5558870110185085, 0.5634393962803982, 0.5706286655103019, 0.5774789837800192, 0.5840124797036692, 0.5902494553597422, 0.5962085705643485, 0.601907005106219, 0.6073606019824858, 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0.9435759488214206, 0.9435919925338031, 0.94360800736398109, 0.94362399338338288, 0.94363995066327166, 0.94365587927458294, 0.94367177928804746, 0.94368765077415828, 0.94370349380319163, 0.94371930844511709]}
'''
# Plot the MSE values
plt.figure()
plt.plot(nmf.all_performances['MSE'])
plt.ylim(0,10)
| 1,340.043478
| 60,704
| 0.849356
| 6,152
| 61,642
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0
| 5
|
f01920f8746ada1ca06ea78ddeef0ffb6a02cfed
| 156
|
py
|
Python
|
zabbix/externalscripts/nfs_mount_check.py
|
hirolovesbeer/hayabusa2
|
8cf17d7a629af743d983e4506d519d853b2edffc
|
[
"MIT"
] | 9
|
2018-11-02T05:07:23.000Z
|
2020-01-21T08:23:56.000Z
|
zabbix/externalscripts/nfs_mount_check.py
|
hirolovesbeer/hayabusa2
|
8cf17d7a629af743d983e4506d519d853b2edffc
|
[
"MIT"
] | null | null | null |
zabbix/externalscripts/nfs_mount_check.py
|
hirolovesbeer/hayabusa2
|
8cf17d7a629af743d983e4506d519d853b2edffc
|
[
"MIT"
] | 1
|
2019-02-04T01:42:03.000Z
|
2019-02-04T01:42:03.000Z
|
#!/usr/bin/env python
import sys
from hayabusa.monitor import MountCheck
program_name = sys.argv[0]
check = MountCheck(program_name)
check.main(sys.argv)
| 17.333333
| 39
| 0.782051
| 24
| 156
| 5
| 0.666667
| 0.283333
| 0.35
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.007194
| 0.108974
| 156
| 8
| 40
| 19.5
| 0.856115
| 0.128205
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|
0
| 5
|
f07192f139f1660d5cf8e712c19f884fa49557e4
| 83
|
py
|
Python
|
hpbandster/optimizers/config_generators/__init__.py
|
RevanMacQueen/HpBandSter
|
3b6a5594df30796f43114f7e0e70c1dc56c11e60
|
[
"BSD-3-Clause"
] | 546
|
2018-01-18T08:09:02.000Z
|
2022-03-25T03:06:24.000Z
|
hpbandster/optimizers/config_generators/__init__.py
|
RevanMacQueen/HpBandSter
|
3b6a5594df30796f43114f7e0e70c1dc56c11e60
|
[
"BSD-3-Clause"
] | 99
|
2018-02-09T14:00:13.000Z
|
2022-01-11T17:05:44.000Z
|
hpbandster/optimizers/config_generators/__init__.py
|
RevanMacQueen/HpBandSter
|
3b6a5594df30796f43114f7e0e70c1dc56c11e60
|
[
"BSD-3-Clause"
] | 126
|
2018-02-12T14:08:58.000Z
|
2022-03-08T02:50:33.000Z
|
from hpbandster.optimizers.config_generators.random_sampling import RandomSampling
| 41.5
| 82
| 0.915663
| 9
| 83
| 8.222222
| 1
| 0
| 0
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| 0.048193
| 83
| 1
| 83
| 83
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| 1
| 0
|
0
| 5
|
b2bc6c2f77733e3ff5f3b35055398d4134a2596d
| 99
|
py
|
Python
|
JZ/JZ31.py
|
lpuls/leetcode
|
00e0ea28ed056c01a1e117e70f5560ada1cd8bcc
|
[
"MIT"
] | null | null | null |
JZ/JZ31.py
|
lpuls/leetcode
|
00e0ea28ed056c01a1e117e70f5560ada1cd8bcc
|
[
"MIT"
] | null | null | null |
JZ/JZ31.py
|
lpuls/leetcode
|
00e0ea28ed056c01a1e117e70f5560ada1cd8bcc
|
[
"MIT"
] | null | null | null |
# _*_coding:utf-8_*_
class Solution:
def NumberOf1Between1AndN_Solution(self, n):
pass
| 19.8
| 48
| 0.69697
| 11
| 99
| 5.818182
| 0.909091
| 0
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| 0.037975
| 0.20202
| 99
| 5
| 49
| 19.8
| 0.772152
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| false
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| null | 0
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| 1
| 0
| 0
| 1
| 0
|
0
| 5
|
b2f78f6f24d942efba65627d82e18f9128c8192b
| 170
|
py
|
Python
|
dfttk/structure_builders/__init__.py
|
ShuangLin212/dfttk
|
3be059051424b3eee53e749e9b6064ee8293eff9
|
[
"MIT"
] | 14
|
2019-02-27T19:11:35.000Z
|
2021-08-14T13:42:26.000Z
|
dfttk/structure_builders/__init__.py
|
ShuangLin212/dfttk
|
3be059051424b3eee53e749e9b6064ee8293eff9
|
[
"MIT"
] | 24
|
2018-08-28T23:42:14.000Z
|
2021-09-24T14:27:38.000Z
|
dfttk/structure_builders/__init__.py
|
yiwang62/dfttk
|
7f57cf0b72fb56859da04b0b08671c7f37aa52ef
|
[
"MIT"
] | 16
|
2019-03-06T21:27:09.000Z
|
2021-11-06T09:52:42.000Z
|
"""Functions to build Structures"""
from .prl_structure import PRLStructure
from .sqs import enumerate_sqs
from .sqs_db import SQSDatabase, get_structures_from_database
| 28.333333
| 61
| 0.835294
| 23
| 170
| 5.913043
| 0.652174
| 0.205882
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| 0.105882
| 170
| 5
| 62
| 34
| 0.894737
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| 0
| 0
|
0
| 5
|
653cfe86be4f33913cea0600412e8d8c759355cf
| 128
|
py
|
Python
|
deep_lincs/dataset/__init__.py
|
manzt/lincs-ae
|
51b2fbaa0a87580e545b5a962a418ca8abc6a3bf
|
[
"MIT"
] | 7
|
2019-10-31T14:03:20.000Z
|
2021-07-31T01:28:47.000Z
|
deep_lincs/dataset/__init__.py
|
manzt/lincs-ae
|
51b2fbaa0a87580e545b5a962a418ca8abc6a3bf
|
[
"MIT"
] | null | null | null |
deep_lincs/dataset/__init__.py
|
manzt/lincs-ae
|
51b2fbaa0a87580e545b5a962a418ca8abc6a3bf
|
[
"MIT"
] | 1
|
2020-07-03T00:16:07.000Z
|
2020-07-03T00:16:07.000Z
|
"""L1000 Dataset"""
__all__ = ["Dataset", "parse_settings"]
from .dataset import Dataset
from .load_yaml import parse_settings
| 21.333333
| 39
| 0.757813
| 16
| 128
| 5.625
| 0.5625
| 0.288889
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| 0.117188
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| 1
| 0
|
0
| 5
|
3320ceb48ca2efd973ebd05d6d0b11fe33664574
| 248
|
py
|
Python
|
ifstools/handlers/__init__.py
|
mon/ifstools
|
cfcb369a0271d6c53df38b769c496ca8149d9a51
|
[
"MIT"
] | 72
|
2017-12-15T17:47:38.000Z
|
2022-03-27T05:57:55.000Z
|
ifstools/handlers/__init__.py
|
mon/ifstools
|
cfcb369a0271d6c53df38b769c496ca8149d9a51
|
[
"MIT"
] | 19
|
2017-12-19T04:43:08.000Z
|
2020-12-14T10:44:34.000Z
|
ifstools/handlers/__init__.py
|
mon/ifstools
|
cfcb369a0271d6c53df38b769c496ca8149d9a51
|
[
"MIT"
] | 14
|
2017-12-15T20:43:14.000Z
|
2020-12-29T22:07:47.000Z
|
from .Node import Node
from .GenericFile import GenericFile
from .ImageFile import ImageFile
from .GenericFolder import GenericFolder
from .MD5Folder import MD5Folder
from .AfpFolder import AfpFolder
from .TexFolder import TexFolder, ImageCanvas
| 24.8
| 45
| 0.842742
| 29
| 248
| 7.206897
| 0.344828
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| 0.125
| 248
| 9
| 46
| 27.555556
| 0.953917
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| 1
| 0
|
0
| 5
|
336625aa00d4dea4e23c481bb784170f37e86a74
| 167
|
py
|
Python
|
fibonacci/lambdely.py
|
csuriano23/pycombinator
|
ed10b92af82533b4ad9f4e453dd4d3080919da06
|
[
"Unlicense"
] | null | null | null |
fibonacci/lambdely.py
|
csuriano23/pycombinator
|
ed10b92af82533b4ad9f4e453dd4d3080919da06
|
[
"Unlicense"
] | null | null | null |
fibonacci/lambdely.py
|
csuriano23/pycombinator
|
ed10b92af82533b4ad9f4e453dd4d3080919da06
|
[
"Unlicense"
] | null | null | null |
from __future__ import absolute_import
_fn = lambda f: lambda n: (n if n < 2 else f(n - 1) + f(n - 2))
def calculate(combinator, n):
return combinator(_fn)(n)
| 18.555556
| 63
| 0.658683
| 29
| 167
| 3.551724
| 0.551724
| 0.038835
| 0
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0
| 5
|
684bc8672caee8f539dd1914fca1721584538b28
| 167
|
py
|
Python
|
start.py
|
TumkasCor/TULearn
|
28021bb75a535e7243040bb556fb363199a9e342
|
[
"MIT"
] | 2
|
2018-02-02T07:08:50.000Z
|
2018-12-12T16:52:26.000Z
|
start.py
|
TumkasCor/TULearn
|
28021bb75a535e7243040bb556fb363199a9e342
|
[
"MIT"
] | null | null | null |
start.py
|
TumkasCor/TULearn
|
28021bb75a535e7243040bb556fb363199a9e342
|
[
"MIT"
] | null | null | null |
from views import app as main
import os
import sys
from storage import Storage
storage = Storage()
if __name__ == "__main__":
main.app.run(debug=False)
| 16.7
| 30
| 0.700599
| 24
| 167
| 4.541667
| 0.583333
| 0.256881
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| 0.221557
| 167
| 9
| 31
| 18.555556
| 0.838462
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| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
d7bb716298ad8bcbf3158767eceac69e6e91a12f
| 43
|
py
|
Python
|
app/__init__.py
|
mtpain/corpus
|
bde4a5ddf42d68f2ed7e9652325b3be975c119ac
|
[
"BSD-3-Clause"
] | 1
|
2022-02-27T14:26:50.000Z
|
2022-02-27T14:26:50.000Z
|
app/__init__.py
|
mtpain/corpus
|
bde4a5ddf42d68f2ed7e9652325b3be975c119ac
|
[
"BSD-3-Clause"
] | 13
|
2016-10-31T21:59:53.000Z
|
2017-11-20T19:26:32.000Z
|
app/__init__.py
|
mt-digital/metacorps
|
bde4a5ddf42d68f2ed7e9652325b3be975c119ac
|
[
"BSD-3-Clause"
] | null | null | null |
from .app import app
from . import models
| 10.75
| 20
| 0.744186
| 7
| 43
| 4.571429
| 0.571429
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| 0.209302
| 43
| 3
| 21
| 14.333333
| 0.941176
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| 1
| 0
| 0
| 0
|
0
| 5
|
d7ef1e43d1190a3ab5ae38f83c5aed7f9885b0eb
| 39
|
py
|
Python
|
clevrer/__init__.py
|
zfchenUnique/property_learner_predictor
|
9dae465a034c1bdf0d6fc12baee207d55837aad7
|
[
"MIT"
] | 1
|
2022-02-22T03:57:26.000Z
|
2022-02-22T03:57:26.000Z
|
clevrer/__init__.py
|
zfchenUnique/property_learner_predictor
|
9dae465a034c1bdf0d6fc12baee207d55837aad7
|
[
"MIT"
] | null | null | null |
clevrer/__init__.py
|
zfchenUnique/property_learner_predictor
|
9dae465a034c1bdf0d6fc12baee207d55837aad7
|
[
"MIT"
] | null | null | null |
# Modules for handling CLEVRER dataset
| 19.5
| 38
| 0.820513
| 5
| 39
| 6.4
| 1
| 0
| 0
| 0
| 0
| 0
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| 0
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| 0
| 0
| 0.153846
| 39
| 1
| 39
| 39
| 0.969697
| 0.923077
| 0
| null | 0
| null | 0
| 0
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| null | true
| 0
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| null | null | null | 1
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| null | 0
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| 0
| 0
| 0
| 0
|
0
| 5
|
d7f3062e104d6b72bf3f409dba9a07853fbabe0a
| 576
|
py
|
Python
|
gym_guidance_collision_avoidance_single/envs/__init__.py
|
xuxiyang1993/gym-guidance-collision-avoidance-single
|
2a532a5d86ac1e0ae31d36fa1ad7fb379ac9c932
|
[
"MIT"
] | 4
|
2019-02-22T03:46:50.000Z
|
2021-05-15T07:26:34.000Z
|
gym_guidance_collision_avoidance_single/envs/__init__.py
|
xuxiyang1993/gym-guidance-collision-avoidance-single
|
2a532a5d86ac1e0ae31d36fa1ad7fb379ac9c932
|
[
"MIT"
] | null | null | null |
gym_guidance_collision_avoidance_single/envs/__init__.py
|
xuxiyang1993/gym-guidance-collision-avoidance-single
|
2a532a5d86ac1e0ae31d36fa1ad7fb379ac9c932
|
[
"MIT"
] | 3
|
2019-02-02T01:18:01.000Z
|
2021-02-08T16:35:20.000Z
|
from gym_guidance_collision_avoidance_single.envs.SingleAircraftEnv import SingleAircraftEnv
from gym_guidance_collision_avoidance_single.envs.SingleAircraft2Env import SingleAircraft2Env
from gym_guidance_collision_avoidance_single.envs.SingleAircraftStackEnv import SingleAircraftStackEnv
from gym_guidance_collision_avoidance_single.envs.SingleAircraftHEREnv import SingleAircraftHEREnv
from gym_guidance_collision_avoidance_single.envs.SingleAircraftDiscreteHEREnv import SingleAircraftDiscreteHEREnv
from gym_guidance_collision_avoidance_single.envs.config import Config
| 82.285714
| 114
| 0.9375
| 60
| 576
| 8.6
| 0.233333
| 0.081395
| 0.174419
| 0.27907
| 0.5
| 0.5
| 0.5
| 0
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| 0.003623
| 0.041667
| 576
| 6
| 115
| 96
| 0.931159
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| null | 0
| 0
| 0
| 0
| 0
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| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
0bd3a4f0380617c4838b14e69ba936d0c635c976
| 88
|
py
|
Python
|
mayan/apps/messaging/tests/literals.py
|
CMU-313/fall-2021-hw2-451-unavailable-for-legal-reasons
|
0e4e919fd2e1ded6711354a0330135283e87f8c7
|
[
"Apache-2.0"
] | 2
|
2021-09-12T19:41:19.000Z
|
2021-09-12T19:41:20.000Z
|
mayan/apps/messaging/tests/literals.py
|
CMU-313/fall-2021-hw2-451-unavailable-for-legal-reasons
|
0e4e919fd2e1ded6711354a0330135283e87f8c7
|
[
"Apache-2.0"
] | 37
|
2021-09-13T01:00:12.000Z
|
2021-10-02T03:54:30.000Z
|
mayan/apps/messaging/tests/literals.py
|
CMU-313/fall-2021-hw2-451-unavailable-for-legal-reasons
|
0e4e919fd2e1ded6711354a0330135283e87f8c7
|
[
"Apache-2.0"
] | 1
|
2021-09-22T13:17:30.000Z
|
2021-09-22T13:17:30.000Z
|
TEST_MESSAGE_BODY = 'test message body'
TEST_MESSAGE_SUBJECT = 'test message subject'
| 29.333333
| 46
| 0.795455
| 12
| 88
| 5.5
| 0.333333
| 0.666667
| 0.454545
| 0.575758
| 0.621212
| 0
| 0
| 0
| 0
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| 0
| 0.136364
| 88
| 2
| 47
| 44
| 0.868421
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| 0.430233
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| 0
|
0
| 5
|
0be582278fb0ecc307d174302926ae623b4d8640
| 4,217
|
py
|
Python
|
venv/Lib/site-packages/imageio/config/plugins.py
|
amelliaaas/tugastkc4
|
f442382c72379e911f3780543b95345a3b1c9407
|
[
"Apache-2.0"
] | 1,026
|
2015-01-07T18:26:12.000Z
|
2022-03-28T17:48:39.000Z
|
venv/Lib/site-packages/imageio/config/plugins.py
|
amelliaaas/tugastkc4
|
f442382c72379e911f3780543b95345a3b1c9407
|
[
"Apache-2.0"
] | 689
|
2015-01-12T09:28:00.000Z
|
2022-03-31T14:51:24.000Z
|
venv/Lib/site-packages/imageio/config/plugins.py
|
amelliaaas/tugastkc4
|
f442382c72379e911f3780543b95345a3b1c9407
|
[
"Apache-2.0"
] | 271
|
2015-02-06T16:49:22.000Z
|
2022-03-31T04:32:50.000Z
|
known_plugins = {
"BMP-FI": "imageio.plugins.freeimage",
"BMP-PIL": "imageio.plugins.pillow_legacy",
"BSDF": "imageio.plugins.bsdf",
"BUFR-PIL": "imageio.plugins.pillow_legacy",
"CUR-PIL": "imageio.plugins.pillow_legacy",
"CUT-FI": "imageio.plugins.freeimage",
"DCX-PIL": "imageio.plugins.pillow_legacy",
"DDS-FI": "imageio.plugins.freeimage",
"DDS-PIL": "imageio.plugins.pillow_legacy",
"DIB-PIL": "imageio.plugins.pillow_legacy",
"DICOM": "imageio.plugins.dicom",
"EPS-PIL": "imageio.plugins.pillow_legacy",
"EXR-FI": "imageio.plugins.freeimage",
"FEI": "imageio.plugins.feisem",
"FFMPEG": "imageio.plugins.ffmpeg",
"FITS-PIL": "imageio.plugins.pillow_legacy",
"fits": "imageio.plugins.fits",
"FLI-PIL": "imageio.plugins.pillow_legacy",
"FPX-PIL": "imageio.plugins.pillow_legacy",
"FTEX-PIL": "imageio.plugins.pillow_legacy",
"G3-FI": "imageio.plugins.freeimage",
"GBR-PIL": "imageio.plugins.pillow_legacy",
"GDAL": "imageio.plugins.gdal",
"GIF-FI": "imageio.plugins.freeimage",
"GIF-PIL": "imageio.plugins.pillow_legacy",
"GRIB-PIL": "imageio.plugins.pillow_legacy",
"HDF5-PIL": "imageio.plugins.pillow_legacy",
"HDR-FI": "imageio.plugins.freeimage",
"ICNS-PIL": "imageio.plugins.pillow_legacy",
"ICO-FI": "imageio.plugins.freeimage",
"ICO-PIL": "imageio.plugins.pillow_legacy",
"IFF-FI": "imageio.plugins.freeimage",
"IM-PIL": "imageio.plugins.pillow_legacy",
"IMT-PIL": "imageio.plugins.pillow_legacy",
"IPTC-PIL": "imageio.plugins.pillow_legacy",
"itk": "imageio.plugins.simpleitk",
"J2K-FI": "imageio.plugins.freeimage",
"JNG-FI": "imageio.plugins.freeimage",
"JP2-FI": "imageio.plugins.freeimage",
"JPEG-FI": "imageio.plugins.freeimage",
"JPEG-PIL": "imageio.plugins.pillow_legacy",
"JPEG-XR-FI": "imageio.plugins.freeimage",
"JPEG2000-PIL": "imageio.plugins.pillow_legacy",
"KOALA-FI": "imageio.plugins.freeimage",
"LYTRO-F01-RAW": "imageio.plugins.lytro",
"LYTRO-ILLUM-RAW": "imageio.plugins.lytro",
"LYTRO-LFP": "imageio.plugins.lytro",
"LYTRO-LFR": "imageio.plugins.lytro",
"MCIDAS-PIL": "imageio.plugins.pillow_legacy",
"MIC-PIL": "imageio.plugins.pillow_legacy",
"MPO-PIL": "imageio.plugins.pillow_legacy",
"MSP-PIL": "imageio.plugins.pillow_legacy",
"npz": "imageio.plugins.npz",
"PBM-FI": "imageio.plugins.freeimage",
"PBMRAW-FI": "imageio.plugins.freeimage",
"PCD-FI": "imageio.plugins.freeimage",
"PCD-PIL": "imageio.plugins.pillow_legacy",
"PCX-FI": "imageio.plugins.freeimage",
"PCX-PIL": "imageio.plugins.pillow_legacy",
"PFM-FI": "imageio.plugins.freeimage",
"PGM-FI": "imageio.plugins.freeimage",
"PGMRAW-FI": "imageio.plugins.freeimage",
"PICT-PIL": "imageio.plugins.pillow_legacy",
"PIXAR-PIL": "imageio.plugins.pillow_legacy",
"PNG-FI": "imageio.plugins.freeimage",
"PNG-PIL": "imageio.plugins.pillow_legacy",
"PPM-FI": "imageio.plugins.freeimage",
"PPM-PIL": "imageio.plugins.pillow_legacy",
"PPMRAW-FI": "imageio.plugins.freeimage",
"PSD-FI": "imageio.plugins.freeimage",
"PSD-PIL": "imageio.plugins.pillow_legacy",
"RAS-FI": "imageio.plugins.freeimage",
"RAW-FI": "imageio.plugins.freeimage",
"SGI-FI": "imageio.plugins.freeimage",
"SGI-PI": "imageio.plugins.pillow_legacy",
"SGI-PIL": "imageio.plugins.pillow_legacy",
"SPE": "imageio.plugins.spe",
"SPIDER-PIL": "imageio.plugins.pillow_legacy",
"SUN-PIL": "imageio.plugins.pillow_legacy",
"SWF": "imageio.plugins.swf",
"TARGA-FI": "imageio.plugins.freeimage",
"TGA-PIL": "imageio.plugins.pillow_legacy",
"TIFF-FI": "imageio.plugins.freeimage",
"TIFF-PIL": "imageio.plugins.pillow_legacy",
"tiff": "imageio.plugins.tifffile",
"WBMP-FI": "imageio.plugins.freeimage",
"WEBP-FI": "imageio.plugins.freeimage",
"WMF-PIL": "imageio.plugins.pillow_legacy",
"XBM-FI": "imageio.plugins.freeimage",
"XBM-PIL": "imageio.plugins.pillow_legacy",
"XPM-FI": "imageio.plugins.freeimage",
"XPM-PIL": "imageio.plugins.pillow_legacy",
"XVTHUMB-PIL": "imageio.plugins.pillow_legacy",
}
| 43.927083
| 52
| 0.669433
| 502
| 4,217
| 5.535857
| 0.177291
| 0.468514
| 0.309464
| 0.402303
| 0.541922
| 0.02375
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| 0.002736
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| 4,217
| 95
| 53
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0
| 5
|
f0c8b55c2eca0b305dfee13c8d97c2cd964cc1f0
| 39
|
py
|
Python
|
tests/__init__.py
|
Brodinlab/olinkform
|
001d5274018fa97da390e28412de491da8db8d26
|
[
"MIT"
] | 2
|
2021-05-19T10:17:23.000Z
|
2021-11-01T11:26:06.000Z
|
tests/__init__.py
|
Brodinlab/olinkform
|
001d5274018fa97da390e28412de491da8db8d26
|
[
"MIT"
] | null | null | null |
tests/__init__.py
|
Brodinlab/olinkform
|
001d5274018fa97da390e28412de491da8db8d26
|
[
"MIT"
] | null | null | null |
"""Unit test package for olinkform."""
| 19.5
| 38
| 0.692308
| 5
| 39
| 5.4
| 1
| 0
| 0
| 0
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| 0.128205
| 39
| 1
| 39
| 39
| 0.794118
| 0.820513
| 0
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|
0
| 5
|
f0cd39eb1a9a249a15890ba5d8bbdd1e196e28b2
| 122
|
py
|
Python
|
rBN/profiler/neuron_activation_profiler.py
|
hiroki-kyoto/LogicNet
|
a9105c38c60fec8e74c7d039e58625c9b3b3e691
|
[
"MIT"
] | null | null | null |
rBN/profiler/neuron_activation_profiler.py
|
hiroki-kyoto/LogicNet
|
a9105c38c60fec8e74c7d039e58625c9b3b3e691
|
[
"MIT"
] | null | null | null |
rBN/profiler/neuron_activation_profiler.py
|
hiroki-kyoto/LogicNet
|
a9105c38c60fec8e74c7d039e58625c9b3b3e691
|
[
"MIT"
] | null | null | null |
import numpy as np
import torch
import torchvision
import tqdm
def profile(model, data, weight, neuron_prefix):
pass
| 15.25
| 48
| 0.778689
| 18
| 122
| 5.222222
| 0.833333
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| 122
| 7
| 49
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| 0.166667
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| 0
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| 0
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| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| 0
| 1
| 0
|
0
| 5
|
0b0c08b20a122fbfde7e4326cbc66e8d914b27a4
| 321
|
py
|
Python
|
aws_lambda_powertools/event_handler/__init__.py
|
stephenbawks/aws-lambda-powertools-python
|
6869155236787a569fcbdff60b5cc03a3055cc04
|
[
"MIT-0"
] | null | null | null |
aws_lambda_powertools/event_handler/__init__.py
|
stephenbawks/aws-lambda-powertools-python
|
6869155236787a569fcbdff60b5cc03a3055cc04
|
[
"MIT-0"
] | null | null | null |
aws_lambda_powertools/event_handler/__init__.py
|
stephenbawks/aws-lambda-powertools-python
|
6869155236787a569fcbdff60b5cc03a3055cc04
|
[
"MIT-0"
] | null | null | null |
"""
Event handler decorators for common Lambda events
"""
from .api_gateway import ALBResolver, APIGatewayHttpResolver, ApiGatewayResolver, APIGatewayRestResolver
from .appsync import AppSyncResolver
__all__ = ["AppSyncResolver", "APIGatewayRestResolver", "APIGatewayHttpResolver", "ALBResolver", "ApiGatewayResolver"]
| 35.666667
| 118
| 0.82243
| 25
| 321
| 10.36
| 0.72
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.090343
| 321
| 8
| 119
| 40.125
| 0.886986
| 0.152648
| 0
| 0
| 0
| 0
| 0.333333
| 0.166667
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.666667
| 0
| 0.666667
| 0
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| 1
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| 0
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| 0
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| 0
| 1
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| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
0b1eb24bab6336042ecc35f68b2b650a4803e6b0
| 286
|
py
|
Python
|
release/stubs.min/Autodesk/Revit/DB/__init___parts/IExtension.py
|
htlcnn/ironpython-stubs
|
780d829e2104b2789d5f4d6f32b0ec9f2930ca03
|
[
"MIT"
] | 182
|
2017-06-27T02:26:15.000Z
|
2022-03-30T18:53:43.000Z
|
release/stubs.min/Autodesk/Revit/DB/__init___parts/IExtension.py
|
htlcnn/ironpython-stubs
|
780d829e2104b2789d5f4d6f32b0ec9f2930ca03
|
[
"MIT"
] | 28
|
2017-06-27T13:38:23.000Z
|
2022-03-15T11:19:44.000Z
|
release/stubs.min/Autodesk/Revit/DB/__init___parts/IExtension.py
|
htlcnn/ironpython-stubs
|
780d829e2104b2789d5f4d6f32b0ec9f2930ca03
|
[
"MIT"
] | 67
|
2017-06-28T09:43:59.000Z
|
2022-03-20T21:17:10.000Z
|
class IExtension:
""" An interface that supports the additional operation for Extension Status """
def __init__(self,*args):
""" x.__init__(...) initializes x; see x.__class__.__doc__ for signaturex.__init__(...) initializes x; see x.__class__.__doc__ for signature """
pass
| 47.666667
| 147
| 0.723776
| 36
| 286
| 4.972222
| 0.638889
| 0.167598
| 0.178771
| 0.212291
| 0.346369
| 0.346369
| 0.346369
| 0.346369
| 0
| 0
| 0
| 0
| 0.15035
| 286
| 5
| 148
| 57.2
| 0.736626
| 0.734266
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.333333
| false
| 0.333333
| 0
| 0
| 0.666667
| 0
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| 0
| 0
| null | 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 1
| 0
|
0
| 5
|
9bd7dc79b8bcfa6f807f6cbf52a196a29c4ed8ac
| 173
|
py
|
Python
|
assignments/week2/adc_read.py
|
qi2018d/sensor
|
a0d027285393f25fac69591805886434f8b3a245
|
[
"MIT"
] | null | null | null |
assignments/week2/adc_read.py
|
qi2018d/sensor
|
a0d027285393f25fac69591805886434f8b3a245
|
[
"MIT"
] | null | null | null |
assignments/week2/adc_read.py
|
qi2018d/sensor
|
a0d027285393f25fac69591805886434f8b3a245
|
[
"MIT"
] | null | null | null |
raw = int(open("/sys/bus/iio/devices/iio:device0/in_voltage0_raw").read())
scale = float(open("/sys/bus/iio/devices/iio:device0/in_voltage_scale").read())
print raw*scale
| 28.833333
| 79
| 0.739884
| 29
| 173
| 4.275862
| 0.517241
| 0.112903
| 0.16129
| 0.209677
| 0.516129
| 0.516129
| 0.516129
| 0.516129
| 0
| 0
| 0
| 0.018405
| 0.057803
| 173
| 5
| 80
| 34.6
| 0.742331
| 0
| 0
| 0
| 0
| 0
| 0.563953
| 0.563953
| 0
| 0
| 0
| 0
| 0
| 0
| null | null | 0
| 0
| null | null | 0.333333
| 1
| 0
| 0
| null | 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| null | 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
501228982a9ca1b691dd86b461e02a387b0428ca
| 87
|
py
|
Python
|
Examples/AppKit/DatePicker/main.py
|
Khan/pyobjc-framework-Cocoa
|
f8b015ea2a72d8d78be6084fb12925c4785b8f1f
|
[
"MIT"
] | 132
|
2015-01-01T10:02:42.000Z
|
2022-03-09T12:51:01.000Z
|
mac/pyobjc-framework-Cocoa/Examples/AppKit/DatePicker/main.py
|
mba811/music-player
|
7998986b34cfda2244ef622adefb839331b81a81
|
[
"BSD-2-Clause"
] | 6
|
2015-01-06T08:23:19.000Z
|
2019-03-14T12:22:06.000Z
|
mac/pyobjc-framework-Cocoa/Examples/AppKit/DatePicker/main.py
|
mba811/music-player
|
7998986b34cfda2244ef622adefb839331b81a81
|
[
"BSD-2-Clause"
] | 27
|
2015-02-23T11:51:43.000Z
|
2022-03-07T02:34:18.000Z
|
from PyObjCTools import AppHelper
import MyWindowController
AppHelper.runEventLoop()
| 14.5
| 33
| 0.862069
| 8
| 87
| 9.375
| 0.75
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.103448
| 87
| 5
| 34
| 17.4
| 0.961538
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
5056d6d20971528e855ee41e0589248f50d12def
| 231
|
py
|
Python
|
bin/_packageManager.py
|
JackHumphries9/ida
|
a234484cdcd0e19612911b4f548ceb40bb22fad4
|
[
"MIT"
] | null | null | null |
bin/_packageManager.py
|
JackHumphries9/ida
|
a234484cdcd0e19612911b4f548ceb40bb22fad4
|
[
"MIT"
] | null | null | null |
bin/_packageManager.py
|
JackHumphries9/ida
|
a234484cdcd0e19612911b4f548ceb40bb22fad4
|
[
"MIT"
] | null | null | null |
from tkinter import *
from tkinter import messagebox
from bin import __tkinterp
class packageManagerApp:
def __init__(self):
messagebox.showerror("Currently Not Supported", "This is currently not supported!")
| 25.666667
| 91
| 0.74026
| 26
| 231
| 6.346154
| 0.653846
| 0.133333
| 0.206061
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.199134
| 231
| 9
| 91
| 25.666667
| 0.891892
| 0
| 0
| 0
| 0
| 0
| 0.245536
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.166667
| false
| 0
| 0.5
| 0
| 0.833333
| 0
| 1
| 0
| 0
| null | 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
ac90a7b4a104e42e031dc5cd0a1de6b1d7c14092
| 193
|
py
|
Python
|
src/log/dynamic_handler.py
|
iwasingh/Wikoogle
|
ef39b4f96347c9899721ea78403d8db84e0c2b82
|
[
"MIT"
] | 8
|
2020-06-27T08:56:30.000Z
|
2021-09-29T21:31:24.000Z
|
src/log/dynamic_handler.py
|
iwasingh/Wikoogle
|
ef39b4f96347c9899721ea78403d8db84e0c2b82
|
[
"MIT"
] | 2
|
2020-09-03T15:52:17.000Z
|
2021-03-31T19:53:56.000Z
|
src/log/dynamic_handler.py
|
iwasingh/Wikoogle
|
ef39b4f96347c9899721ea78403d8db84e0c2b82
|
[
"MIT"
] | 1
|
2020-06-29T15:50:51.000Z
|
2020-06-29T15:50:51.000Z
|
from logging import FileHandler
# class DynamicFileHandler(FileHandler):
# def __init__(self, mode='a', encoding=None, delay=False):
#
# super().__init__(, mode, encoding, delay)
| 24.125
| 63
| 0.694301
| 21
| 193
| 6
| 0.761905
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.170984
| 193
| 7
| 64
| 27.571429
| 0.7875
| 0.777202
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
aca584092c9a58c7d2d448b0d874f3cc8eb4e2a4
| 84
|
py
|
Python
|
enthought/envisage/plugin.py
|
enthought/etsproxy
|
4aafd628611ebf7fe8311c9d1a0abcf7f7bb5347
|
[
"BSD-3-Clause"
] | 3
|
2016-12-09T06:05:18.000Z
|
2018-03-01T13:00:29.000Z
|
enthought/envisage/plugin.py
|
enthought/etsproxy
|
4aafd628611ebf7fe8311c9d1a0abcf7f7bb5347
|
[
"BSD-3-Clause"
] | 1
|
2020-12-02T00:51:32.000Z
|
2020-12-02T08:48:55.000Z
|
enthought/envisage/plugin.py
|
enthought/etsproxy
|
4aafd628611ebf7fe8311c9d1a0abcf7f7bb5347
|
[
"BSD-3-Clause"
] | null | null | null |
# proxy module
from __future__ import absolute_import
from envisage.plugin import *
| 21
| 38
| 0.833333
| 11
| 84
| 5.909091
| 0.727273
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.130952
| 84
| 3
| 39
| 28
| 0.890411
| 0.142857
| 0
| 0
| 0
| 0
| 0
| 0
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| 0
| 0
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| 0
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| true
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| null | 0
| 0
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| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
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| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
acd89dca4505a3e87a81a2ae654ce9ec5f417225
| 158
|
py
|
Python
|
leetCode/KMP_is_why_KMP_2902.py
|
yskang/AlgorithmPracticeWithPython
|
f7129bd1924a7961489198f0ee052d2cd1e9cf40
|
[
"MIT"
] | null | null | null |
leetCode/KMP_is_why_KMP_2902.py
|
yskang/AlgorithmPracticeWithPython
|
f7129bd1924a7961489198f0ee052d2cd1e9cf40
|
[
"MIT"
] | null | null | null |
leetCode/KMP_is_why_KMP_2902.py
|
yskang/AlgorithmPracticeWithPython
|
f7129bd1924a7961489198f0ee052d2cd1e9cf40
|
[
"MIT"
] | null | null | null |
# Title: KMP는 왜 KMP일까?
# Link: https://www.acmicpc.net/problem/2902
import sys
print(''.join(map(lambda a: a[0], sys.stdin.readline().strip().split('-'))))
| 39.5
| 76
| 0.658228
| 25
| 158
| 4.16
| 0.92
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.035211
| 0.101266
| 158
| 4
| 76
| 39.5
| 0.697183
| 0.398734
| 0
| 0
| 0
| 0
| 0.011111
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0.5
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 1
|
0
| 5
|
4a1f5e3fc7a89703c5296d8f776563475183499a
| 3,516
|
py
|
Python
|
level_13.py
|
katsukaree/chapter-weasel
|
fa9a6c890eb6bca1f25dd89a97ef10ea7b62c2b7
|
[
"MIT"
] | null | null | null |
level_13.py
|
katsukaree/chapter-weasel
|
fa9a6c890eb6bca1f25dd89a97ef10ea7b62c2b7
|
[
"MIT"
] | null | null | null |
level_13.py
|
katsukaree/chapter-weasel
|
fa9a6c890eb6bca1f25dd89a97ef10ea7b62c2b7
|
[
"MIT"
] | null | null | null |
#!/usr/bin/env python3
import requests
import base64
import re
import tempfile
import urllib.parse
from bs4 import BeautifulSoup
from levels_credentials import credentials, folder
level_url = credentials[13]["url"]
level_username = credentials[13]["level"]
level_password = credentials[13]["password"]
next_level_url = credentials[14]["url"]
next_level_username = credentials[14]["level"]
next_level_pass = folder + next_level_username
credentials = "%s:%s" % (level_username, level_password)
auth_creds = base64.b64encode(credentials.encode("ascii"))
heads = {"Authorization": "Basic %s" % auth_creds.decode("ascii")}
basic_file = b"""\xff\xd8\xff\xe0\x00\x10JFIF\x00\x01\x01\x01\x00`\x00`\x00\x00\xff\xdb\x00C\x00\x08\x06\x06\x07\x06\x05\x08\x07\x07\x07\t\t\x08\n\x0c\x14\r\x0c\x0b\x0b\x0c\x19\x12\x13\x0f\x14\x1d\x1a\x1f\x1e\x1d\x1a\x1c\x1c $.\' ",#\x1c\x1c(7),01444\x1f\'9=82<.342\xff\xdb\x00C\x01\t\t\t\x0c\x0b\x0c\x18\r\r\x182!\x1c!22222222222222222222222222222222222222222222222222\xff\xc0\x00\x11\x08\x00\x01\x00\x01\x03\x01"\x00\x02\x11\x01\x03\x11\x01\xff\xc4\x00\x1f\x00\x00\x01\x05\x01\x01\x01\x01\x01\x01\x00\x00\x00\x00\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08\t\n\x0b\xff\xc4\x00\xb5\x10\x00\x02\x01\x03\x03\x02\x04\x03\x05\x05\x04\x04\x00\x00\x01}\x01\x02\x03\x00\x04\x11\x05\x12!1A\x06\x13Qa\x07"q\x142\x81\x91\xa1\x08#B\xb1\xc1\x15R\xd1\xf0$3br\x82\t\n\x16\x17\x18\x19\x1a%&\'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz\x83\x84\x85\x86\x87\x88\x89\x8a\x92\x93\x94\x95\x96\x97\x98\x99\x9a\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xff\xc4\x00\x1f\x01\x00\x03\x01\x01\x01\x01\x01\x01\x01\x01\x01\x00\x00\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08\t\n\x0b\xff\xc4\x00\xb5\x11\x00\x02\x01\x02\x04\x04\x03\x04\x07\x05\x04\x04\x00\x01\x02w\x00\x01\x02\x03\x11\x04\x05!1\x06\x12AQ\x07aq\x13"2\x81\x08\x14B\x91\xa1\xb1\xc1\t#3R\xf0\x15br\xd1\n\x16$4\xe1%\xf1\x17\x18\x19\x1a&\'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz\x82\x83\x84\x85\x86\x87\x88\x89\x8a\x92\x93\x94\x95\x96\x97\x98\x99\x9a\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xff\xda\x00\x0c\x03\x01\x00\x02\x11\x03\x11\x00?\x00\xf7\xfa(\xa2\x80?\xff\xd9"""
payload = b'<?php $myfile = fopen("../../../../../../../..%s", "r"); echo fgets($myfile); fclose($myfile); ?>' % next_level_pass.encode("ascii")
spiked_file = basic_file + payload
initial_response = requests.get(level_url, headers=heads)
initial_page = BeautifulSoup(initial_response.text, 'html.parser')
hidden_filename = initial_page.find_all("input")[1].get("value")
filename_list = re.split("\.", hidden_filename)
with tempfile.NamedTemporaryFile(prefix=filename_list[0], suffix=".php") as fp:
fp.write(spiked_file)
fp.seek(0)
files = {"uploadedfile": fp}
next_data = {"MAX_FILE_SIZE": "1000", "filename":"%s.php" % filename_list[0]}
next_response = requests.post(level_url, headers=heads, files=files, data=next_data)
next_response_parsed = BeautifulSoup(next_response.text, 'html.parser')
evil_file = next_response_parsed.find_all("a")[0].get("href")
evil_file_path = level_url + evil_file
next_pass = requests.get(evil_file_path, headers=heads)
print(next_pass.text.strip()[-32::])
| 74.808511
| 1,872
| 0.742036
| 661
| 3,516
| 3.865356
| 0.343419
| 0.04227
| 0.04227
| 0.04227
| 0.255186
| 0.243444
| 0.243444
| 0.235225
| 0.231703
| 0.210568
| 0
| 0.209865
| 0.048635
| 3,516
| 46
| 1,873
| 76.434783
| 0.553961
| 0.005973
| 0
| 0
| 0
| 0.058824
| 0.60103
| 0.538065
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0.176471
| 0.205882
| 0
| 0.205882
| 0.029412
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
4a1f6444e2b8537d0e12f4b812b194e85c7c4869
| 127
|
py
|
Python
|
FaceDetectionModule/helper_types/vector.py
|
Bricktheworld/rhombus-api-examples-python
|
b4778c3a635786070ee10a3131b1a1f7f6ebac36
|
[
"MIT"
] | null | null | null |
FaceDetectionModule/helper_types/vector.py
|
Bricktheworld/rhombus-api-examples-python
|
b4778c3a635786070ee10a3131b1a1f7f6ebac36
|
[
"MIT"
] | 20
|
2021-06-08T22:29:20.000Z
|
2022-01-15T19:51:46.000Z
|
FaceDetectionModule/helper_types/vector.py
|
Bricktheworld/rhombus-api-examples-python
|
b4778c3a635786070ee10a3131b1a1f7f6ebac36
|
[
"MIT"
] | 9
|
2021-06-08T22:15:35.000Z
|
2022-03-03T05:19:58.000Z
|
class Vec2:
x: float
y: float
def __init__(self, x:float, y:float) -> None:
self.x = x
self.y = y
| 15.875
| 49
| 0.503937
| 20
| 127
| 3
| 0.45
| 0.2
| 0.233333
| 0.4
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.0125
| 0.370079
| 127
| 7
| 50
| 18.142857
| 0.7375
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.166667
| false
| 0
| 0
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
|
0
| 5
|
c5800e4759a5c3cde10a02db8577cef1b17279a8
| 1,355
|
py
|
Python
|
tests/commands/test_product.py
|
marcserrat/connect-cli
|
4a6aafeb99a1fd87fcc9ef4f523baa66e470b1f9
|
[
"Apache-2.0"
] | 2
|
2020-12-01T15:55:22.000Z
|
2022-02-16T10:13:58.000Z
|
tests/commands/test_product.py
|
marcserrat/connect-cli
|
4a6aafeb99a1fd87fcc9ef4f523baa66e470b1f9
|
[
"Apache-2.0"
] | null | null | null |
tests/commands/test_product.py
|
marcserrat/connect-cli
|
4a6aafeb99a1fd87fcc9ef4f523baa66e470b1f9
|
[
"Apache-2.0"
] | null | null | null |
from click.testing import CliRunner
from cnctcli.ccli import cli
def test_export(config_mocker, mocker):
mock = mocker.patch(
'cnctcli.commands.product.dump_product',
side_effect=lambda *args: 'PRD-000.xlsx',
)
runner = CliRunner()
result = runner.invoke(
cli,
[
'product',
'export',
'PRD-000',
],
)
mock.assert_called_once()
assert mock.mock_calls[0][1][2] == 'PRD-000'
assert mock.mock_calls[0][1][3] is None
assert result.exit_code == 0
assert 'The product PRD-000 has been successfully exported to PRD-000.xlsx.\n' in result.output
def test_export_custom_file(config_mocker, mocker):
mock = mocker.patch(
'cnctcli.commands.product.dump_product',
side_effect=lambda *args: '/tmp/my_product.xlsx',
)
runner = CliRunner()
result = runner.invoke(
cli,
[
'product',
'export',
'PRD-000',
'-o',
'/tmp/my_product.xlsx'
],
)
mock.assert_called_once()
assert mock.mock_calls[0][1][2] == 'PRD-000'
assert mock.mock_calls[0][1][3] == '/tmp/my_product.xlsx'
assert result.exit_code == 0
assert 'The product PRD-000 has been successfully exported to /tmp/my_product.xlsx.\n' \
in result.output
| 26.568627
| 99
| 0.591882
| 171
| 1,355
| 4.549708
| 0.315789
| 0.061697
| 0.071979
| 0.097686
| 0.786632
| 0.737789
| 0.737789
| 0.737789
| 0.737789
| 0.737789
| 0
| 0.038974
| 0.280443
| 1,355
| 50
| 100
| 27.1
| 0.758974
| 0
| 0
| 0.55814
| 0
| 0
| 0.256827
| 0.071587
| 0
| 0
| 0
| 0
| 0.232558
| 1
| 0.046512
| false
| 0
| 0.046512
| 0
| 0.093023
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
c5cca808b565588216c900809539a30be06a2f89
| 161
|
py
|
Python
|
__init__.py
|
gmduvvuri/spectralPhoton
|
41ab7539b9b1f920a29aca23989a50d07534fdb4
|
[
"MIT"
] | 2
|
2018-04-26T19:52:25.000Z
|
2019-08-03T07:18:24.000Z
|
__init__.py
|
gmduvvuri/spectralPhoton
|
41ab7539b9b1f920a29aca23989a50d07534fdb4
|
[
"MIT"
] | null | null | null |
__init__.py
|
gmduvvuri/spectralPhoton
|
41ab7539b9b1f920a29aca23989a50d07534fdb4
|
[
"MIT"
] | 5
|
2018-05-16T16:38:10.000Z
|
2021-02-23T21:05:57.000Z
|
from __future__ import division, print_function, absolute_import
from .data_structures import Photons, Spectrum, MultiSpectrum, GappySpectrum
from . import hst
| 32.2
| 76
| 0.84472
| 19
| 161
| 6.789474
| 0.736842
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.111801
| 161
| 4
| 77
| 40.25
| 0.902098
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0.333333
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
c5d5b59a7fd8ffd8b2565ad711e5ae0194048042
| 116
|
py
|
Python
|
providers/config/__init__.py
|
kamotos/mozio_providers
|
721111addc1a244032490877ed316d1099f6c48d
|
[
"Apache-2.0"
] | null | null | null |
providers/config/__init__.py
|
kamotos/mozio_providers
|
721111addc1a244032490877ed316d1099f6c48d
|
[
"Apache-2.0"
] | 2
|
2021-03-19T23:56:23.000Z
|
2021-06-10T23:17:37.000Z
|
providers/config/__init__.py
|
kamotos/mozio_providers
|
721111addc1a244032490877ed316d1099f6c48d
|
[
"Apache-2.0"
] | null | null | null |
from __future__ import absolute_import
from .local import Local # noqa
from .production import Production # noqa
| 23.2
| 42
| 0.801724
| 15
| 116
| 5.866667
| 0.466667
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.163793
| 116
| 4
| 43
| 29
| 0.907216
| 0.077586
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
c5de72662a180b8f5cbd14b9d8ceaf100b6f8b6c
| 96
|
py
|
Python
|
venv/lib/python3.8/site-packages/numpy/ctypeslib.py
|
GiulianaPola/select_repeats
|
17a0d053d4f874e42cf654dd142168c2ec8fbd11
|
[
"MIT"
] | 2
|
2022-03-13T01:58:52.000Z
|
2022-03-31T06:07:54.000Z
|
venv/lib/python3.8/site-packages/numpy/ctypeslib.py
|
DesmoSearch/Desmobot
|
b70b45df3485351f471080deb5c785c4bc5c4beb
|
[
"MIT"
] | 19
|
2021-11-20T04:09:18.000Z
|
2022-03-23T15:05:55.000Z
|
venv/lib/python3.8/site-packages/numpy/ctypeslib.py
|
DesmoSearch/Desmobot
|
b70b45df3485351f471080deb5c785c4bc5c4beb
|
[
"MIT"
] | null | null | null |
/home/runner/.cache/pip/pool/2a/f2/c2/ff9fb98b3a4eafb976b622a8c9b05880d1afe02cfe10f175e8122239b8
| 96
| 96
| 0.895833
| 9
| 96
| 9.555556
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.385417
| 0
| 96
| 1
| 96
| 96
| 0.510417
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| null | null | 0
| 0
| null | null | 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
a84e57088f30db37522292056240b3e20e60a9f4
| 176
|
py
|
Python
|
terrascript/template/d.py
|
GarnerCorp/python-terrascript
|
ec6c2d9114dcd3cb955dd46069f8ba487e320a8c
|
[
"BSD-2-Clause"
] | null | null | null |
terrascript/template/d.py
|
GarnerCorp/python-terrascript
|
ec6c2d9114dcd3cb955dd46069f8ba487e320a8c
|
[
"BSD-2-Clause"
] | null | null | null |
terrascript/template/d.py
|
GarnerCorp/python-terrascript
|
ec6c2d9114dcd3cb955dd46069f8ba487e320a8c
|
[
"BSD-2-Clause"
] | 1
|
2018-11-15T16:23:05.000Z
|
2018-11-15T16:23:05.000Z
|
from terrascript import _data
class template_file(_data): pass
file = template_file
class template_cloudinit_config(_data): pass
cloudinit_config = template_cloudinit_config
| 22
| 44
| 0.852273
| 23
| 176
| 6.086957
| 0.434783
| 0.321429
| 0.328571
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.102273
| 176
| 7
| 45
| 25.142857
| 0.886076
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0.4
| 0.2
| 0
| 0.6
| 0
| 1
| 0
| 0
| null | 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
a85a5d27e3e70d1a21b2f1cb17d6fc6031642443
| 415
|
py
|
Python
|
datatransformer/abstractobject.py
|
nextfortune/datatransformer
|
5bdc593dc6e74c22fb630a5f3714aa209c500d16
|
[
"MIT"
] | null | null | null |
datatransformer/abstractobject.py
|
nextfortune/datatransformer
|
5bdc593dc6e74c22fb630a5f3714aa209c500d16
|
[
"MIT"
] | null | null | null |
datatransformer/abstractobject.py
|
nextfortune/datatransformer
|
5bdc593dc6e74c22fb630a5f3714aa209c500d16
|
[
"MIT"
] | null | null | null |
#pylint: disable=C0114,C0115,C0116
import abc
class DataTransformer(abc.ABC):
@property
def dimensions(self):
pass
@property
def dense_features(self):
pass
@property
def sparse_features(self):
pass
@property
def feature_columns(self):
pass
@property
def labels(self):
pass
@classmethod
def to_dataset(cls):
pass
| 14.310345
| 34
| 0.6
| 45
| 415
| 5.444444
| 0.533333
| 0.22449
| 0.261224
| 0.310204
| 0.220408
| 0
| 0
| 0
| 0
| 0
| 0
| 0.042553
| 0.320482
| 415
| 28
| 35
| 14.821429
| 0.826241
| 0.079518
| 0
| 0.55
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.3
| false
| 0.3
| 0.05
| 0
| 0.4
| 0
| 0
| 0
| 0
| null | 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
| 0
|
0
| 5
|
a8a3e716ac78d1083240fdacdbd7a1ef6ce75069
| 7,540
|
py
|
Python
|
ms_graph/notes.py
|
vsnandy/ms-graph-python-client
|
3a06cbe074689dc02e50ba4879823a560220479a
|
[
"MIT"
] | 39
|
2020-11-24T20:46:02.000Z
|
2022-03-29T13:47:09.000Z
|
ms_graph/notes.py
|
vsnandy/ms-graph-python-client
|
3a06cbe074689dc02e50ba4879823a560220479a
|
[
"MIT"
] | 7
|
2021-02-11T11:43:27.000Z
|
2022-01-25T06:04:41.000Z
|
ms_graph/notes.py
|
vsnandy/ms-graph-python-client
|
3a06cbe074689dc02e50ba4879823a560220479a
|
[
"MIT"
] | 34
|
2020-10-28T10:47:37.000Z
|
2022-02-02T09:50:04.000Z
|
from typing import Dict
from ms_graph.session import GraphSession
class Notes():
"""
## Overview:
----
Microsoft Graph lets your app get authorized access to a user's
OneNote notebooks, sections, and pages in a personal or organization
account. With the appropriate delegated or application permissions,
your app can access the OneNote data of the signed-in user or any
user in a tenant.
"""
def __init__(self, session: object) -> None:
"""Initializes the `Notes` object.
### Parameters
----
session : object
An authenticated session for our Microsoft Graph Client.
"""
# Set the session.
self.graph_session: GraphSession = session
# Set the endpoint.
self.endpoint = 'onenote'
def list_my_notebooks(self) -> Dict:
"""Retrieve a list of your notebook objects.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# define the endpoints.
endpoint = "me/" + self.endpoint + "/notebooks"
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def list_user_notebooks(self, user_id: str) -> Dict:
"""Retrieve a list of notebook objects.
### Parameters
----
user_id (str): The User's ID that is assoicated with
their Graph account.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "users/{user_id}".format(user_id=user_id) + \
self.endpoint + "/notebooks"
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def list_group_notebooks(self, group_id: str) -> Dict:
"""Retrieve a list of notebook objects.
### Parameters
----
group_id (str): The Group ID that you want to pull
notebooks for.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "groups/{group_id}".format(
group_id=group_id) + self.endpoint + "/notebooks"
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def list_site_notebooks(self, site_id: str) -> Dict:
"""Retrieve a list of notebook objects.
### Parameters
----
site_id (str): The Site ID that you want to pull
notebooks for.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "sites/{site_id}".format(site_id=site_id) + \
self.endpoint + "/notebooks"
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def get_my_notebook(self, notebook_id: str) -> Dict:
"""Retrieve a list of notebook objects.
### Parameters
----
notebook_id (str): The User's Notebook ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# define the endpoints.
endpoint = "me/" + self.endpoint + "/notebooks/{notebook_id}".format(
notebook_id=notebook_id
)
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def get_user_notebook(self, user_id: str, notebook_id: str) -> Dict:
"""Retrieve a notebook object from a user by it's ID.
### Parameters
----
user_id (str): The User's ID that is assoicated with
their Graph account.
notebook_id (str): The Notebook ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "users/{user_id}".format(user_id=user_id) + self.endpoint + "/notebooks/{notebook_id}".format(
notebook_id=notebook_id
)
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def get_group_notebook(self, group_id: str, notebook_id: str) -> Dict:
"""Retrieve a notebook object from a Group by it's ID.
### Parameters
----
group_id (str): The Group ID that you want to pull
notebooks for.
notebook_id (str): The Notebook ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "groups/{group_id}".format(group_id=group_id) + self.endpoint + "/notebooks/{notebook_id}".format(
notebook_id=notebook_id
)
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def get_site_notebook(self, site_id: str, notebook_id: str) -> Dict:
"""Retrieve a notebook object from a SharePoint Site by it's ID.
### Parameters
----
site_id (str): The Site ID that you want to pull
notebooks for.
notebook_id (str): The Notebook ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = "sites/{site_id}".format(site_id=site_id) + self.endpoint + "/notebooks/{notebook_id}".format(
notebook_id=notebook_id
)
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def list_my_notebook_sections(self, notebook_id: str) -> Dict:
"""Retrieve a list of onenoteSection objects from one of your notebooks.
### Parameters
----
notebook_id (str): The Notebook ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = endpoint = "me/" + self.endpoint + "/notebooks/{notebook_id}".format(
notebook_id=notebook_id
) + "/sections"
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
def list_my_notebook_pages(self, section_id: str) -> Dict:
"""Retrieve a list of onenoteSection objects from one of your notebooks.
### Parameters
----
notebook_id (str): The Notebook ID that you
want to pull.
section (str): The Section ID that you
want to pull.
### Returns
----
Dict:
A List of `Notebook` Resource Object.
"""
# Define the endpoint.
endpoint = endpoint = "me/{endpoint}/".format(endpoint=self.endpoint) + "/sections/{section_id}".format(
section_id=section_id
)
content = self.graph_session.make_request(
method='get',
endpoint=endpoint
)
return content
| 25.733788
| 117
| 0.550796
| 818
| 7,540
| 4.944988
| 0.114914
| 0.07911
| 0.029419
| 0.051916
| 0.793078
| 0.777998
| 0.777998
| 0.777998
| 0.777998
| 0.772064
| 0
| 0
| 0.350133
| 7,540
| 292
| 118
| 25.821918
| 0.82551
| 0.377321
| 0
| 0.516484
| 0
| 0
| 0.091125
| 0.037507
| 0
| 0
| 0
| 0
| 0
| 1
| 0.120879
| false
| 0
| 0.021978
| 0
| 0.263736
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
7692fc3e75e57dd80b022e932a91fa8e634840fd
| 520
|
py
|
Python
|
InnerEye/ML/configs/histo_configs/run_ids.py
|
faz1993/InnerEye-DeepLearning
|
fb258d5c9a3ba18565b5a67e7ac1f00127d9ecb9
|
[
"MIT"
] | 1
|
2022-03-16T02:10:13.000Z
|
2022-03-16T02:10:13.000Z
|
InnerEye/ML/configs/histo_configs/run_ids.py
|
wensincai/InnerEye-DeepLearning
|
ccb53d01ad0f1c20336588c0066059b8de5266fd
|
[
"MIT"
] | null | null | null |
InnerEye/ML/configs/histo_configs/run_ids.py
|
wensincai/InnerEye-DeepLearning
|
ccb53d01ad0f1c20336588c0066059b8de5266fd
|
[
"MIT"
] | null | null | null |
innereye_ssl_checkpoint = "hsharma_panda_explore:hsharma_panda_explore_1638437076_357167ae"
innereye_ssl_checkpoint_binary = "hsharma_panda_tiles_ssl:hsharma_panda_tiles_ssl_1639766433_161e03b9"
innereye_ssl_checkpoint_crck_4ws = "ModifyOldSSLCheckpoint:a9259fdb-3964-4c5b-8962-4660e0b79d44"
innereye_ssl_checkpoint_crck_radiomics = "ModifyOldSSLCheckpoint:704b1af8-7c75-46ed-8460-d80a0e603194"
# outdated checkpoints
# innereye_ssl_checkpoint_crck_radiomics = updated_transforms:updated_transforms_1636471522_5473e3ff
| 65
| 102
| 0.907692
| 60
| 520
| 7.283333
| 0.533333
| 0.125858
| 0.240275
| 0.171625
| 0.155606
| 0
| 0
| 0
| 0
| 0
| 0
| 0.188
| 0.038462
| 520
| 7
| 103
| 74.285714
| 0.686
| 0.228846
| 0
| 0
| 0
| 0
| 0.623116
| 0.623116
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
76992d3ed3f3d66bf162657e04c91ec021672281
| 3,282
|
py
|
Python
|
tests/test_source.py
|
joshuadavidthomas/django_coverage_plugin
|
c4ec0691906dc0923c494efc9c9236d3aa21be73
|
[
"Apache-2.0"
] | 172
|
2015-01-03T20:26:42.000Z
|
2022-02-18T20:38:59.000Z
|
tests/test_source.py
|
joshuadavidthomas/django_coverage_plugin
|
c4ec0691906dc0923c494efc9c9236d3aa21be73
|
[
"Apache-2.0"
] | 71
|
2015-01-17T19:22:53.000Z
|
2022-02-03T09:09:35.000Z
|
tests/test_source.py
|
joshuadavidthomas/django_coverage_plugin
|
c4ec0691906dc0923c494efc9c9236d3aa21be73
|
[
"Apache-2.0"
] | 31
|
2015-01-18T14:32:46.000Z
|
2022-02-18T20:39:07.000Z
|
# Licensed under the Apache License: http://www.apache.org/licenses/LICENSE-2.0
# For details: https://github.com/nedbat/django_coverage_plugin/blob/master/NOTICE.txt
"""Tests of template inheritance for django_coverage_plugin."""
from .plugin_test import DjangoPluginTestCase
class FindSourceTest(DjangoPluginTestCase):
def test_finding_source(self):
# This is a template that is rendered.
self.make_template(name="main.html", text="Hello")
# These are templates that aren't rendered, but are considered renderable.
self.make_template(name="unused.html", text="Not used")
self.make_template(name="unused.htm", text="Not used")
self.make_template(name="unused.txt", text="Not used")
# These are things left behind by an editor.
self.make_template(name="~unused.html", text="junk")
self.make_template(name="unused=.html", text="junk")
self.make_template(name="unused.html,", text="junk")
# This is some other file format we don't recognize.
self.make_template(name="phd.tex", text="Too complicated to read")
text = self.run_django_coverage(name="main.html")
self.assertEqual(text, "Hello")
# The rendered file has data, and was measured.
self.assert_analysis([1], name="main.html")
# The unrendered files have data, and were not measured.
self.assert_analysis([1], name="unused.html", missing=[1])
self.assert_analysis([1], name="unused.htm", missing=[1])
self.assert_analysis([1], name="unused.txt", missing=[1])
# The editor leave-behinds are not in the measured files.
self.assert_measured_files("main.html", "unused.html", "unused.htm", "unused.txt")
def test_customized_extensions(self):
self.make_file(".coveragerc", """\
[run]
plugins = django_coverage_plugin
[django_coverage_plugin]
template_extensions = html, tex
""")
# This is a template that is rendered.
self.make_template(name="main.html", text="Hello")
# These are templates that aren't rendered, but are considered renderable.
self.make_template(name="unused.html", text="Not used")
self.make_template(name="phd.tex", text="Too complicated to read")
# These are things left behind by an editor.
self.make_template(name="~unused.html", text="junk")
self.make_template(name="unused=.html", text="junk")
self.make_template(name="unused.html,", text="junk")
# This is some other file format we don't recognize.
self.make_template(name="unused.htm", text="Not used")
self.make_template(name="unused.txt", text="Not used")
text = self.run_django_coverage(name="main.html")
self.assertEqual(text, "Hello")
# The rendered file has data, and was measured.
self.assert_analysis([1], name="main.html")
# The unrendered files have data, and were not measured.
self.assert_analysis([1], name="unused.html", missing=[1])
self.assert_analysis([1], name="phd.tex", missing=[1])
# The editor leave-behinds are not in the measured files.
self.assert_measured_files("main.html", "unused.html", "phd.tex")
| 48.985075
| 90
| 0.659963
| 439
| 3,282
| 4.829157
| 0.234624
| 0.064151
| 0.120755
| 0.150943
| 0.789151
| 0.789151
| 0.789151
| 0.789151
| 0.768868
| 0.768868
| 0
| 0.005387
| 0.208105
| 3,282
| 66
| 91
| 49.727273
| 0.810312
| 0.287325
| 0
| 0.615385
| 0
| 0
| 0.269629
| 0.019845
| 0
| 0
| 0
| 0
| 0.282051
| 1
| 0.051282
| false
| 0
| 0.025641
| 0
| 0.102564
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
4f37f8b258ea21482b0adf15cb9ef5199a628616
| 38,793
|
py
|
Python
|
day12/day12.py
|
BroderickCarlin/AdventOfCode
|
52d12d16f3d291a51984e6d85dbe97e604abc005
|
[
"MIT"
] | null | null | null |
day12/day12.py
|
BroderickCarlin/AdventOfCode
|
52d12d16f3d291a51984e6d85dbe97e604abc005
|
[
"MIT"
] | null | null | null |
day12/day12.py
|
BroderickCarlin/AdventOfCode
|
52d12d16f3d291a51984e6d85dbe97e604abc005
|
[
"MIT"
] | null | null | null |
#!/usr/bin/env python
# -*- coding: utf-8 -*-
pipes = "0 <-> 122, 874, 1940\n1 <-> 1099\n2 <-> 743\n3 <-> 594, 1258\n4 <-> 4, 1473\n5 <-> 109, 628, 1133, 1605\n6 <-> 470, 561, 600, 1272, 1634\n7 <-> 7, 1058, 1074, 1136\n8 <-> 879\n9 <-> 9\n10 <-> 10, 1736\n11 <-> 148, 1826\n12 <-> 774, 1394, 1495\n13 <-> 178, 410\n14 <-> 666, 763, 1696\n15 <-> 793, 1446, 1754, 1993\n16 <-> 1477\n17 <-> 1891, 1970\n18 <-> 476, 1095\n19 <-> 19\n20 <-> 581, 1380, 1817, 1877\n21 <-> 746, 1253\n22 <-> 830, 1021\n23 <-> 1115\n24 <-> 89, 1436\n25 <-> 759, 821\n26 <-> 40, 1254\n27 <-> 553, 1137, 1960\n28 <-> 100, 808\n29 <-> 279, 1223, 1591, 1726\n30 <-> 236, 325, 769, 1132\n31 <-> 425, 1377\n32 <-> 611, 1047\n33 <-> 751, 1797, 1828, 1921\n34 <-> 1563, 1681\n35 <-> 428\n36 <-> 265, 1837\n37 <-> 265, 365, 1455\n38 <-> 1600, 1690\n39 <-> 331\n40 <-> 26, 560, 1512\n41 <-> 911, 1991\n42 <-> 835\n43 <-> 680\n44 <-> 1522\n45 <-> 486, 1794\n46 <-> 170, 334, 944, 1169\n47 <-> 1086\n48 <-> 274, 924\n49 <-> 1664\n50 <-> 721\n51 <-> 1885\n52 <-> 1143, 1205\n53 <-> 148, 696\n54 <-> 1637\n55 <-> 936, 1781\n56 <-> 342, 1212\n57 <-> 911\n58 <-> 692, 1456\n59 <-> 59\n60 <-> 463, 570, 1038, 1711\n61 <-> 824, 1008, 1942\n62 <-> 165, 1926\n63 <-> 1689\n64 <-> 64, 321\n65 <-> 98, 116, 1082\n66 <-> 1426, 1497\n67 <-> 502, 951, 1514\n68 <-> 215, 610, 803\n69 <-> 264, 1660\n70 <-> 417, 648, 1142\n71 <-> 1937\n72 <-> 744, 1158\n73 <-> 466\n74 <-> 74, 673\n75 <-> 640, 1874\n76 <-> 575, 708, 1347, 1488\n77 <-> 435, 1648\n78 <-> 412\n79 <-> 347\n80 <-> 807\n81 <-> 176, 394\n82 <-> 366, 928\n83 <-> 737\n84 <-> 84, 1537\n85 <-> 1325\n86 <-> 546\n87 <-> 678, 941, 1229\n88 <-> 1325\n89 <-> 24, 89\n90 <-> 431, 988, 1453\n91 <-> 825, 957, 1249\n92 <-> 937, 1516\n93 <-> 1840\n94 <-> 916, 1445\n95 <-> 1628, 1998\n96 <-> 123\n97 <-> 355\n98 <-> 65\n99 <-> 425, 771, 1050\n100 <-> 28, 100\n101 <-> 337, 1257\n102 <-> 270, 1754\n103 <-> 103, 229\n104 <-> 157, 916\n105 <-> 1705\n106 <-> 1165\n107 <-> 1646\n108 <-> 1082\n109 <-> 5\n110 <-> 485, 1185\n111 <-> 944, 1249\n112 <-> 112, 1056\n113 <-> 1219\n114 <-> 129, 617\n115 <-> 422\n116 <-> 65\n117 <-> 200, 1802\n118 <-> 243, 1507\n119 <-> 732, 1103\n120 <-> 160\n121 <-> 320, 336\n122 <-> 0, 582, 1931\n123 <-> 96, 885, 1126, 1914\n124 <-> 124, 413\n125 <-> 125\n126 <-> 367, 655\n127 <-> 1290\n128 <-> 1085\n129 <-> 114, 1343, 1805\n130 <-> 130, 1415\n131 <-> 1626, 1734\n132 <-> 296, 573, 1575\n133 <-> 1713\n134 <-> 1243, 1530\n135 <-> 1048\n136 <-> 153, 1209\n137 <-> 137, 331\n138 <-> 555, 1350\n139 <-> 1035, 1345\n140 <-> 393, 688\n141 <-> 1037, 1998\n142 <-> 736\n143 <-> 716, 1362\n144 <-> 1319\n145 <-> 318, 445, 1471, 1608\n146 <-> 146, 294\n147 <-> 714\n148 <-> 11, 53\n149 <-> 364, 854, 1254\n150 <-> 675, 1090\n151 <-> 189, 1411, 1688\n152 <-> 683, 1614\n153 <-> 136, 1328, 1648\n154 <-> 584, 1656\n155 <-> 1972\n156 <-> 1351\n157 <-> 104, 1638\n158 <-> 165\n159 <-> 444, 1812\n160 <-> 120, 859\n161 <-> 984, 1769, 1943\n162 <-> 1098\n163 <-> 618\n164 <-> 697, 922, 1688\n165 <-> 62, 158, 1452, 1977\n166 <-> 166, 1914\n167 <-> 1996\n168 <-> 260, 843, 1057, 1433\n169 <-> 406, 736, 924\n170 <-> 46\n171 <-> 173, 833, 1104, 1149\n172 <-> 1429\n173 <-> 171, 1423\n174 <-> 174, 332\n175 <-> 655, 839\n176 <-> 81, 176, 1264\n177 <-> 177\n178 <-> 13, 1162, 1182, 1951\n179 <-> 842, 1620\n180 <-> 1294, 1442, 1809\n181 <-> 1633, 1783\n182 <-> 182, 456\n183 <-> 685\n184 <-> 760, 1974\n185 <-> 287, 775\n186 <-> 917, 1541\n187 <-> 412, 1119\n188 <-> 395\n189 <-> 151, 1370, 1792\n190 <-> 1255, 1674\n191 <-> 764, 1010\n192 <-> 192, 607, 1717\n193 <-> 1001, 1944\n194 <-> 625\n195 <-> 623\n196 <-> 1882\n197 <-> 1275\n198 <-> 1069\n199 <-> 1138, 1880\n200 <-> 117\n201 <-> 1605\n202 <-> 1041, 1044\n203 <-> 207, 301, 815, 1311\n204 <-> 204, 1711\n205 <-> 1298, 1562, 1602\n206 <-> 228\n207 <-> 203, 1480, 1713\n208 <-> 786, 1844\n209 <-> 1291, 1351, 1747\n210 <-> 1320\n211 <-> 587, 1340\n212 <-> 587, 676\n213 <-> 886\n214 <-> 1549\n215 <-> 68, 1115, 1371, 1701\n216 <-> 1127\n217 <-> 312\n218 <-> 466, 1072, 1709\n219 <-> 527\n220 <-> 793\n221 <-> 1314, 1800\n222 <-> 1941\n223 <-> 1911\n224 <-> 224, 528\n225 <-> 1030, 1084\n226 <-> 569, 1599\n227 <-> 658\n228 <-> 206, 579, 800, 1381\n229 <-> 103, 1975\n230 <-> 1068\n231 <-> 937\n232 <-> 428\n233 <-> 969, 1258\n234 <-> 1824\n235 <-> 1218\n236 <-> 30, 1410, 1470, 1651\n237 <-> 815\n238 <-> 477, 1518, 1869\n239 <-> 985, 1911\n240 <-> 809, 1047\n241 <-> 1379, 1577, 1692, 1757\n242 <-> 1127\n243 <-> 118\n244 <-> 440, 747, 771, 1051\n245 <-> 644, 725, 1332, 1862\n246 <-> 395, 1168\n247 <-> 1118\n248 <-> 1462\n249 <-> 737\n250 <-> 1254\n251 <-> 491, 1129\n252 <-> 623\n253 <-> 1046, 1872\n254 <-> 1473\n255 <-> 1220, 1672\n256 <-> 1290, 1838\n257 <-> 474, 1708, 1945\n258 <-> 728, 1297\n259 <-> 374, 464, 1637\n260 <-> 168, 1699\n261 <-> 677, 1164\n262 <-> 1507\n263 <-> 564\n264 <-> 69, 264, 912\n265 <-> 36, 37\n266 <-> 1362\n267 <-> 267\n268 <-> 275, 1873\n269 <-> 449, 766\n270 <-> 102\n271 <-> 1139, 1156\n272 <-> 369, 584\n273 <-> 311, 969\n274 <-> 48, 667\n275 <-> 268, 672, 1687\n276 <-> 1609\n277 <-> 490, 1252\n278 <-> 1236, 1984\n279 <-> 29\n280 <-> 932, 1860\n281 <-> 372, 638, 1311\n282 <-> 1199, 1308\n283 <-> 1938\n284 <-> 315, 1375, 1799\n285 <-> 1377, 1613\n286 <-> 1661\n287 <-> 185, 1248\n288 <-> 409, 1457\n289 <-> 1025\n290 <-> 606, 1486, 1925\n291 <-> 734, 1407\n292 <-> 330\n293 <-> 360, 1231\n294 <-> 146, 1887\n295 <-> 1237, 1733\n296 <-> 132, 296, 621\n297 <-> 1493, 1730\n298 <-> 1958\n299 <-> 696\n300 <-> 1300\n301 <-> 203\n302 <-> 1188, 1349\n303 <-> 750, 1701\n304 <-> 304, 503\n305 <-> 402, 630, 636, 1479\n306 <-> 1007, 1350, 1502\n307 <-> 1787\n308 <-> 1485\n309 <-> 479, 521\n310 <-> 1415\n311 <-> 273, 1942\n312 <-> 217, 387, 1357\n313 <-> 905, 1606\n314 <-> 1337, 1627\n315 <-> 284, 1509\n316 <-> 1809\n317 <-> 490, 1053, 1904\n318 <-> 145, 1789\n319 <-> 926, 1180\n320 <-> 121, 1454, 1764\n321 <-> 64, 725\n322 <-> 762, 1178\n323 <-> 918, 1064, 1957\n324 <-> 1901\n325 <-> 30\n326 <-> 483, 1827\n327 <-> 1360\n328 <-> 546, 1576\n329 <-> 526, 1667\n330 <-> 292, 823\n331 <-> 39, 137, 979\n332 <-> 174, 703, 914\n333 <-> 333, 1364\n334 <-> 46\n335 <-> 650\n336 <-> 121, 1814\n337 <-> 101\n338 <-> 740, 1239\n339 <-> 1595\n340 <-> 1076, 1544\n341 <-> 341, 623, 1540\n342 <-> 56\n343 <-> 367\n344 <-> 1547, 1878\n345 <-> 528\n346 <-> 346, 626, 1036\n347 <-> 79, 1052\n348 <-> 368, 1950\n349 <-> 631, 1765\n350 <-> 602\n351 <-> 1503, 1541, 1615, 1684\n352 <-> 1341\n353 <-> 824\n354 <-> 703, 1868\n355 <-> 97, 480, 566, 1804\n356 <-> 648, 814\n357 <-> 1656\n358 <-> 504\n359 <-> 763\n360 <-> 293, 1296\n361 <-> 361\n362 <-> 1892\n363 <-> 524\n364 <-> 149, 1268\n365 <-> 37, 1392, 1667\n366 <-> 82, 606\n367 <-> 126, 343, 677\n368 <-> 348, 500, 1101, 1300\n369 <-> 272, 527, 1785, 1833\n370 <-> 370\n371 <-> 1352, 1664\n372 <-> 281\n373 <-> 860, 1026, 1504\n374 <-> 259, 919, 1635\n375 <-> 990, 1489, 1835\n376 <-> 1389\n377 <-> 1063, 1750\n378 <-> 423\n379 <-> 1510\n380 <-> 1983\n381 <-> 517\n382 <-> 1792\n383 <-> 814\n384 <-> 1826\n385 <-> 1769\n386 <-> 1632, 1931\n387 <-> 312, 1206, 1961\n388 <-> 868, 1713\n389 <-> 721, 1781\n390 <-> 604\n391 <-> 493, 1691\n392 <-> 1331\n393 <-> 140\n394 <-> 81, 1836\n395 <-> 188, 246, 1171, 1388\n396 <-> 981, 1475, 1617\n397 <-> 397\n398 <-> 931\n399 <-> 1815\n400 <-> 1245\n401 <-> 1011\n402 <-> 305, 1911\n403 <-> 709\n404 <-> 606, 709, 1067, 1988\n405 <-> 1334, 1854\n406 <-> 169, 1552\n407 <-> 563\n408 <-> 813\n409 <-> 288, 409, 445\n410 <-> 13, 577\n411 <-> 1691\n412 <-> 78, 187, 1089\n413 <-> 124\n414 <-> 803, 1858\n415 <-> 415, 1289\n416 <-> 549, 1519\n417 <-> 70\n418 <-> 1866\n419 <-> 419, 680\n420 <-> 1727\n421 <-> 676, 1365\n422 <-> 115, 467\n423 <-> 378, 1470\n424 <-> 436, 929, 1311\n425 <-> 31, 99\n426 <-> 934\n427 <-> 596, 675, 936, 1580\n428 <-> 35, 232, 1027\n429 <-> 682, 1498\n430 <-> 430\n431 <-> 90\n432 <-> 432, 1607\n433 <-> 1312\n434 <-> 1023, 1118\n435 <-> 77, 435, 1280\n436 <-> 424, 894\n437 <-> 586, 1543\n438 <-> 1118\n439 <-> 439\n440 <-> 244\n441 <-> 441, 605\n442 <-> 1274\n443 <-> 443, 556\n444 <-> 159\n445 <-> 145, 409\n446 <-> 1258\n447 <-> 644, 940\n448 <-> 1271, 1480\n449 <-> 269, 1398\n450 <-> 871, 1094\n451 <-> 589, 1075\n452 <-> 755\n453 <-> 1518\n454 <-> 613, 796\n455 <-> 593\n456 <-> 182, 1321, 1938\n457 <-> 662, 1432\n458 <-> 916, 1812\n459 <-> 459\n460 <-> 1920, 1926\n461 <-> 1243, 1808, 1866\n462 <-> 617, 693\n463 <-> 60, 908\n464 <-> 259, 1178\n465 <-> 600\n466 <-> 73, 218\n467 <-> 422, 531, 750, 1476\n468 <-> 468\n469 <-> 901, 1204\n470 <-> 6\n471 <-> 755, 1257\n472 <-> 514\n473 <-> 873, 928\n474 <-> 257, 784\n475 <-> 1776\n476 <-> 18, 1314\n477 <-> 238\n478 <-> 1825\n479 <-> 309, 1605\n480 <-> 355\n481 <-> 1308\n482 <-> 807\n483 <-> 326, 619, 1098, 1776\n484 <-> 1837\n485 <-> 110, 525, 1601, 1893\n486 <-> 45, 1581\n487 <-> 1791\n488 <-> 758\n489 <-> 978\n490 <-> 277, 317, 792\n491 <-> 251, 1582\n492 <-> 945, 1028\n493 <-> 391, 1786\n494 <-> 1661\n495 <-> 534, 1255\n496 <-> 690, 1480\n497 <-> 631, 1195\n498 <-> 892, 903\n499 <-> 1522, 1941\n500 <-> 368, 1449, 1624\n501 <-> 706, 915, 1115\n502 <-> 67\n503 <-> 304\n504 <-> 358, 1431, 1609, 1685\n505 <-> 515\n506 <-> 1347\n507 <-> 624, 831\n508 <-> 907\n509 <-> 1127, 1970\n510 <-> 821, 1599\n511 <-> 763, 846\n512 <-> 1779\n513 <-> 537, 1033\n514 <-> 472, 1068, 1888\n515 <-> 505, 515\n516 <-> 1363, 1644\n517 <-> 381, 680\n518 <-> 853\n519 <-> 1703\n520 <-> 1851\n521 <-> 309\n522 <-> 1831\n523 <-> 1561\n524 <-> 363, 1282, 1852\n525 <-> 485, 1383\n526 <-> 329, 876, 1399\n527 <-> 219, 369, 1086\n528 <-> 224, 345, 1243\n529 <-> 719, 845, 980, 1778\n530 <-> 530, 535\n531 <-> 467\n532 <-> 603, 1522\n533 <-> 533\n534 <-> 495, 1020\n535 <-> 530, 639\n536 <-> 789\n537 <-> 513, 932, 1102\n538 <-> 653, 784, 807\n539 <-> 1186\n540 <-> 1224\n541 <-> 1068, 1320\n542 <-> 1332\n543 <-> 543, 1177\n544 <-> 1404, 1567\n545 <-> 842\n546 <-> 86, 328, 1785\n547 <-> 892, 1973\n548 <-> 1686\n549 <-> 416, 595, 1735\n550 <-> 1928\n551 <-> 850\n552 <-> 552\n553 <-> 27\n554 <-> 554\n555 <-> 138\n556 <-> 443, 1389\n557 <-> 748, 1656\n558 <-> 758\n559 <-> 596, 1812\n560 <-> 40\n561 <-> 6\n562 <-> 562, 627, 1715\n563 <-> 407, 776, 999\n564 <-> 263, 633, 962, 1130, 1653\n565 <-> 998\n566 <-> 355\n567 <-> 676, 1358\n568 <-> 871, 1313, 1853\n569 <-> 226\n570 <-> 60, 1423\n571 <-> 571, 880\n572 <-> 778, 896, 1251\n573 <-> 132, 685\n574 <-> 1212\n575 <-> 76, 1320, 1593\n576 <-> 1237, 1760\n577 <-> 410\n578 <-> 1150, 1511, 1668\n579 <-> 228, 1219, 1244\n580 <-> 701\n581 <-> 20\n582 <-> 122, 1525\n583 <-> 628, 1802\n584 <-> 154, 272\n585 <-> 698, 743, 1466, 1521\n586 <-> 437, 1394\n587 <-> 211, 212, 1856\n588 <-> 1989\n589 <-> 451\n590 <-> 644, 1192\n591 <-> 591\n592 <-> 984, 1880\n593 <-> 455, 789\n594 <-> 3, 1526, 1844, 1902\n595 <-> 549, 715, 1981\n596 <-> 427, 559, 1316\n597 <-> 1043, 1225\n598 <-> 932\n599 <-> 1064, 1065\n600 <-> 6, 465\n601 <-> 756, 946, 1050, 1570\n602 <-> 350, 1809\n603 <-> 532, 1010, 1060\n604 <-> 390, 729\n605 <-> 441\n606 <-> 290, 366, 404\n607 <-> 192\n608 <-> 1826\n609 <-> 953\n610 <-> 68\n611 <-> 32, 868\n612 <-> 1213\n613 <-> 454, 720\n614 <-> 1872\n615 <-> 615, 829, 1762\n616 <-> 990, 1784\n617 <-> 114, 462\n618 <-> 163, 1508\n619 <-> 483\n620 <-> 686, 1446\n621 <-> 296\n622 <-> 622\n623 <-> 195, 252, 341, 780, 1078\n624 <-> 507\n625 <-> 194, 1329\n626 <-> 346\n627 <-> 562\n628 <-> 5, 583, 1876\n629 <-> 1027, 1342, 1827\n630 <-> 305, 1829\n631 <-> 349, 497, 1248, 1728\n632 <-> 1552\n633 <-> 564\n634 <-> 875, 1513\n635 <-> 1150, 1410\n636 <-> 305\n637 <-> 637\n638 <-> 281, 1877\n639 <-> 535\n640 <-> 75, 649, 804\n641 <-> 967, 1739\n642 <-> 1114, 1739\n643 <-> 897, 981\n644 <-> 245, 447, 590, 960\n645 <-> 788, 1064, 1342\n646 <-> 1217\n647 <-> 675, 910, 1021\n648 <-> 70, 356, 1893\n649 <-> 640\n650 <-> 335, 1903\n651 <-> 651\n652 <-> 758, 1836\n653 <-> 538, 1515\n654 <-> 902, 1322\n655 <-> 126, 175\n656 <-> 945, 1247\n657 <-> 1957\n658 <-> 227, 1231\n659 <-> 737\n660 <-> 915\n661 <-> 692, 1299\n662 <-> 457, 962, 1081\n663 <-> 1410, 1852\n664 <-> 664, 1969\n665 <-> 872\n666 <-> 14\n667 <-> 274, 1871\n668 <-> 994\n669 <-> 1419, 1657\n670 <-> 1275\n671 <-> 671, 826\n672 <-> 275, 928, 1330, 1619\n673 <-> 74, 737, 1208\n674 <-> 1863\n675 <-> 150, 427, 647\n676 <-> 212, 421, 567\n677 <-> 261, 367, 677, 1023, 1306, 1405, 1725\n678 <-> 87\n679 <-> 1905\n680 <-> 43, 419, 517, 1232, 1382, 1395, 1875\n681 <-> 1845\n682 <-> 429, 1368, 1625, 1990\n683 <-> 152, 924, 1234\n684 <-> 1247, 1628\n685 <-> 183, 573\n686 <-> 620, 1184, 1867\n687 <-> 1080, 1636\n688 <-> 140, 1205, 1363\n689 <-> 1418, 1494\n690 <-> 496\n691 <-> 1013, 1178\n692 <-> 58, 661, 1324, 1366\n693 <-> 462, 693, 852\n694 <-> 694\n695 <-> 717\n696 <-> 53, 299, 1979\n697 <-> 164\n698 <-> 585\n699 <-> 1532\n700 <-> 855\n701 <-> 580, 744\n702 <-> 1198, 1240\n703 <-> 332, 354\n704 <-> 1361\n705 <-> 1101\n706 <-> 501\n707 <-> 707\n708 <-> 76, 795, 1235, 1302\n709 <-> 403, 404\n710 <-> 806, 1358\n711 <-> 711\n712 <-> 924, 1569, 1990\n713 <-> 1870\n714 <-> 147, 1507\n715 <-> 595\n716 <-> 143, 1039\n717 <-> 695, 1979\n718 <-> 1476\n719 <-> 529, 1061\n720 <-> 613\n721 <-> 50, 389, 1765\n722 <-> 1058\n723 <-> 723, 773, 1214\n724 <-> 724\n725 <-> 245, 321\n726 <-> 938, 1010, 1366, 1670\n727 <-> 1706\n728 <-> 258, 1264\n729 <-> 604, 729, 1396\n730 <-> 1184\n731 <-> 1524\n732 <-> 119, 1962\n733 <-> 1665, 1761\n734 <-> 291\n735 <-> 1022\n736 <-> 142, 169, 1855\n737 <-> 83, 249, 659, 673\n738 <-> 933\n739 <-> 1461, 1637\n740 <-> 338, 1065\n741 <-> 857, 943, 1100\n742 <-> 742, 1400\n743 <-> 2, 585, 743\n744 <-> 72, 701, 1417, 1588\n745 <-> 745\n746 <-> 21, 1433, 1714\n747 <-> 244\n748 <-> 557\n749 <-> 1225\n750 <-> 303, 467\n751 <-> 33\n752 <-> 851\n753 <-> 1398\n754 <-> 1293\n755 <-> 452, 471, 1868\n756 <-> 601\n757 <-> 1350, 1414\n758 <-> 488, 558, 652\n759 <-> 25, 1615\n760 <-> 184, 1274\n761 <-> 761\n762 <-> 322, 819\n763 <-> 14, 359, 511, 1542\n764 <-> 191\n765 <-> 1168\n766 <-> 269, 1167\n767 <-> 1109\n768 <-> 1784\n769 <-> 30, 769\n770 <-> 1328\n771 <-> 99, 244, 1310\n772 <-> 1378\n773 <-> 723, 882\n774 <-> 12\n775 <-> 185\n776 <-> 563\n777 <-> 817, 1559\n778 <-> 572, 1198\n779 <-> 1134\n780 <-> 623, 1645\n781 <-> 781\n782 <-> 990, 1387, 1755\n783 <-> 1015, 1391\n784 <-> 474, 538, 1531, 1804\n785 <-> 1802\n786 <-> 208, 1357\n787 <-> 787, 1233\n788 <-> 645\n789 <-> 536, 593, 1691\n790 <-> 870, 1901\n791 <-> 1888\n792 <-> 490, 1469, 1999\n793 <-> 15, 220, 1284, 1684, 1814\n794 <-> 1648\n795 <-> 708\n796 <-> 454, 1286\n797 <-> 797, 1014, 1028\n798 <-> 1079, 1531\n799 <-> 1159, 1351, 1526\n800 <-> 228, 1176, 1819\n801 <-> 1018\n802 <-> 1735\n803 <-> 68, 414, 1374, 1623\n804 <-> 640, 867, 1955\n805 <-> 805, 1843\n806 <-> 710\n807 <-> 80, 482, 538\n808 <-> 28\n809 <-> 240, 1246, 1582\n810 <-> 810, 1005\n811 <-> 811\n812 <-> 812, 1359\n813 <-> 408, 813\n814 <-> 356, 383\n815 <-> 203, 237, 848, 1720\n816 <-> 816\n817 <-> 777\n818 <-> 1169, 1828\n819 <-> 762\n820 <-> 820, 1557\n821 <-> 25, 510, 1288\n822 <-> 1073, 1883\n823 <-> 330, 925, 1323, 1883\n824 <-> 61, 353, 1820\n825 <-> 91, 1652\n826 <-> 671\n827 <-> 1183\n828 <-> 843\n829 <-> 615, 1661\n830 <-> 22\n831 <-> 507, 1054, 1439\n832 <-> 855\n833 <-> 171, 994, 1020\n834 <-> 1706\n835 <-> 42, 1951\n836 <-> 836\n837 <-> 1590\n838 <-> 1001\n839 <-> 175, 1329\n840 <-> 1274\n841 <-> 1933\n842 <-> 179, 545, 1771\n843 <-> 168, 828, 1032\n844 <-> 847, 1790\n845 <-> 529\n846 <-> 511\n847 <-> 844, 1077, 1172\n848 <-> 815, 1338, 1397, 1452\n849 <-> 1485, 1642\n850 <-> 551, 1630\n851 <-> 752, 1691, 1850\n852 <-> 693\n853 <-> 518, 1208, 1638, 1678\n854 <-> 149\n855 <-> 700, 832, 1450\n856 <-> 856\n857 <-> 741\n858 <-> 1891\n859 <-> 160, 1295, 1483\n860 <-> 373, 1214\n861 <-> 1134, 1564, 1961\n862 <-> 862, 1794\n863 <-> 942, 1671\n864 <-> 864\n865 <-> 1463, 1685\n866 <-> 1411\n867 <-> 804, 1492\n868 <-> 388, 611\n869 <-> 1417\n870 <-> 790, 872, 1910\n871 <-> 450, 568\n872 <-> 665, 870\n873 <-> 473\n874 <-> 0, 1000, 1147, 1534\n875 <-> 634, 1373, 1563\n876 <-> 526, 1517\n877 <-> 1911\n878 <-> 878\n879 <-> 8, 1887\n880 <-> 571, 927\n881 <-> 1945\n882 <-> 773\n883 <-> 909, 1141\n884 <-> 1865\n885 <-> 123, 1506\n886 <-> 213, 1511\n887 <-> 1413\n888 <-> 1640\n889 <-> 1629\n890 <-> 890, 964, 1894\n891 <-> 1242\n892 <-> 498, 547, 1082\n893 <-> 1035, 1555\n894 <-> 436, 1108\n895 <-> 1506, 1991\n896 <-> 572, 1339\n897 <-> 643, 1758\n898 <-> 967, 1481\n899 <-> 1094, 1791, 1976\n900 <-> 900, 1003\n901 <-> 469, 1420, 1751\n902 <-> 654, 1503\n903 <-> 498, 903, 1230\n904 <-> 1226\n905 <-> 313, 1208, 1749\n906 <-> 1276, 1541\n907 <-> 508, 1479\n908 <-> 463\n909 <-> 883, 909\n910 <-> 647\n911 <-> 41, 57, 1578\n912 <-> 264\n913 <-> 913, 1236\n914 <-> 332, 1800\n915 <-> 501, 660, 1386, 1429\n916 <-> 94, 104, 458, 1075, 1899\n917 <-> 186\n918 <-> 323\n919 <-> 374\n920 <-> 920\n921 <-> 1460\n922 <-> 164, 922\n923 <-> 1041\n924 <-> 48, 169, 683, 712, 1107, 1700\n925 <-> 823\n926 <-> 319, 1381\n927 <-> 880\n928 <-> 82, 473, 672, 1201\n929 <-> 424\n930 <-> 930, 1569\n931 <-> 398, 992\n932 <-> 280, 537, 598, 1292\n933 <-> 738, 1368\n934 <-> 426, 1161\n935 <-> 1086\n936 <-> 55, 427\n937 <-> 92, 231\n938 <-> 726, 1304\n939 <-> 958\n940 <-> 447, 1222\n941 <-> 87\n942 <-> 863\n943 <-> 741, 1421, 1832\n944 <-> 46, 111\n945 <-> 492, 656, 1353\n946 <-> 601\n947 <-> 1631\n948 <-> 948\n949 <-> 1434\n950 <-> 1594\n951 <-> 67, 1016, 1478\n952 <-> 1641\n953 <-> 609, 1176, 1513, 1714, 1958\n954 <-> 954\n955 <-> 955\n956 <-> 982, 1217\n957 <-> 91, 1106\n958 <-> 939, 1199, 1303, 1944\n959 <-> 1875\n960 <-> 644\n961 <-> 1619\n962 <-> 564, 662, 1884\n963 <-> 1015, 1851\n964 <-> 890\n965 <-> 1002\n966 <-> 1793\n967 <-> 641, 898\n968 <-> 968\n969 <-> 233, 273, 1212, 1978\n970 <-> 1499, 1513\n971 <-> 1106\n972 <-> 1738\n973 <-> 973\n974 <-> 1646, 1967\n975 <-> 1066\n976 <-> 1287, 1640\n977 <-> 1954\n978 <-> 489, 1697\n979 <-> 331\n980 <-> 529\n981 <-> 396, 643, 1376, 1925\n982 <-> 956\n983 <-> 1325, 1831\n984 <-> 161, 592, 1579\n985 <-> 239\n986 <-> 1104, 1830\n987 <-> 1419\n988 <-> 90, 1718, 1737\n989 <-> 1278, 1635\n990 <-> 375, 616, 782, 1973\n991 <-> 1852\n992 <-> 931, 1722, 1724\n993 <-> 1099\n994 <-> 668, 833\n995 <-> 1140, 1803\n996 <-> 996, 1673\n997 <-> 997\n998 <-> 565, 998\n999 <-> 563, 999\n1000 <-> 874, 1160\n1001 <-> 193, 838, 1011, 1710\n1002 <-> 965, 1571\n1003 <-> 900\n1004 <-> 1004\n1005 <-> 810, 1775\n1006 <-> 1006\n1007 <-> 306, 1447\n1008 <-> 61\n1009 <-> 1022, 1320\n1010 <-> 191, 603, 726, 1344\n1011 <-> 401, 1001\n1012 <-> 1112, 1194\n1013 <-> 691, 1031\n1014 <-> 797\n1015 <-> 783, 963\n1016 <-> 951, 1989\n1017 <-> 1213, 1818, 1824\n1018 <-> 801, 1062\n1019 <-> 1327\n1020 <-> 534, 833\n1021 <-> 22, 647, 1210\n1022 <-> 735, 1009, 1413\n1023 <-> 434, 677\n1024 <-> 1071\n1025 <-> 289, 1416, 1704\n1026 <-> 373\n1027 <-> 428, 629\n1028 <-> 492, 797, 1113\n1029 <-> 1038, 1268\n1030 <-> 225, 1430\n1031 <-> 1013\n1032 <-> 843\n1033 <-> 513\n1034 <-> 1179\n1035 <-> 139, 893, 1151\n1036 <-> 346, 1598\n1037 <-> 141, 1649\n1038 <-> 60, 1029\n1039 <-> 716, 1039\n1040 <-> 1040, 1042\n1041 <-> 202, 923, 1041\n1042 <-> 1040, 1918\n1043 <-> 597\n1044 <-> 202\n1045 <-> 1045\n1046 <-> 253, 1394, 1770\n1047 <-> 32, 240, 1748\n1048 <-> 135, 1348\n1049 <-> 1071\n1050 <-> 99, 601, 1953\n1051 <-> 244, 1345\n1052 <-> 347, 1686\n1053 <-> 317\n1054 <-> 831, 1872\n1055 <-> 1062, 1123, 1574, 1680\n1056 <-> 112\n1057 <-> 168\n1058 <-> 7, 722\n1059 <-> 1059\n1060 <-> 603, 1277, 1669\n1061 <-> 719\n1062 <-> 1018, 1055\n1063 <-> 377\n1064 <-> 323, 599, 645, 1229, 1796\n1065 <-> 599, 740, 1394\n1066 <-> 975, 1867\n1067 <-> 404, 1252, 1922\n1068 <-> 230, 514, 541\n1069 <-> 198, 1102\n1070 <-> 1147\n1071 <-> 1024, 1049, 1088, 1188\n1072 <-> 218, 1434, 1447\n1073 <-> 822, 1546\n1074 <-> 7\n1075 <-> 451, 916, 1610\n1076 <-> 340\n1077 <-> 847\n1078 <-> 623, 1960\n1079 <-> 798\n1080 <-> 687\n1081 <-> 662, 1238\n1082 <-> 65, 108, 892\n1083 <-> 1396\n1084 <-> 225\n1085 <-> 128, 1513, 1528\n1086 <-> 47, 527, 935\n1087 <-> 1616, 1823, 1826\n1088 <-> 1071\n1089 <-> 412\n1090 <-> 150, 1652, 1865\n1091 <-> 1091\n1092 <-> 1742\n1093 <-> 1408\n1094 <-> 450, 899, 1719, 1783\n1095 <-> 18\n1096 <-> 1145\n1097 <-> 1571, 1971\n1098 <-> 162, 483, 1268\n1099 <-> 1, 993, 1099, 1584\n1100 <-> 741, 1100\n1101 <-> 368, 705\n1102 <-> 537, 1069\n1103 <-> 119, 1586, 1939\n1104 <-> 171, 986\n1105 <-> 1211, 1443, 1913\n1106 <-> 957, 971, 1568\n1107 <-> 924, 1336, 1487, 1831\n1108 <-> 894\n1109 <-> 767, 1159, 1525\n1110 <-> 1612, 1976\n1111 <-> 1980\n1112 <-> 1012, 1588\n1113 <-> 1028\n1114 <-> 642, 1197\n1115 <-> 23, 215, 501\n1116 <-> 1992\n1117 <-> 1117\n1118 <-> 247, 434, 438\n1119 <-> 187, 1215, 1843\n1120 <-> 1267, 1270\n1121 <-> 1591, 1820\n1122 <-> 1531, 1747\n1123 <-> 1055\n1124 <-> 1654\n1125 <-> 1497\n1126 <-> 123, 1425, 1729\n1127 <-> 216, 242, 509\n1128 <-> 1580\n1129 <-> 251, 1302\n1130 <-> 564\n1131 <-> 1335, 1595\n1132 <-> 30\n1133 <-> 5, 1655\n1134 <-> 779, 861\n1135 <-> 1135\n1136 <-> 7\n1137 <-> 27\n1138 <-> 199\n1139 <-> 271, 1474\n1140 <-> 995, 1430, 1474\n1141 <-> 883\n1142 <-> 70, 1886\n1143 <-> 52, 1143\n1144 <-> 1554\n1145 <-> 1096, 1145\n1146 <-> 1776, 1917\n1147 <-> 874, 1070, 1240\n1148 <-> 1444, 1451, 1961\n1149 <-> 171\n1150 <-> 578, 635, 1583\n1151 <-> 1035, 1348\n1152 <-> 1661\n1153 <-> 1552\n1154 <-> 1154, 1947\n1155 <-> 1155, 1618\n1156 <-> 271, 1677\n1157 <-> 1491, 1592, 1884\n1158 <-> 72, 1220\n1159 <-> 799, 1109\n1160 <-> 1000\n1161 <-> 934, 1951\n1162 <-> 178, 1242, 1905\n1163 <-> 1474\n1164 <-> 261\n1165 <-> 106, 1165, 1676\n1166 <-> 1166\n1167 <-> 766, 1450, 1912, 1927\n1168 <-> 246, 765\n1169 <-> 46, 818\n1170 <-> 1689\n1171 <-> 395\n1172 <-> 847, 1250, 1689\n1173 <-> 1173\n1174 <-> 1893\n1175 <-> 1294\n1176 <-> 800, 953\n1177 <-> 543, 1315\n1178 <-> 322, 464, 691\n1179 <-> 1034, 1238\n1180 <-> 319\n1181 <-> 1996\n1182 <-> 178, 1881\n1183 <-> 827, 1552\n1184 <-> 686, 730\n1185 <-> 110, 1281\n1186 <-> 539, 1217, 1809\n1187 <-> 1242, 1257\n1188 <-> 302, 1071, 1949, 1980\n1189 <-> 1319\n1190 <-> 1947\n1191 <-> 1191\n1192 <-> 590\n1193 <-> 1204, 1260\n1194 <-> 1012\n1195 <-> 497\n1196 <-> 1196, 1516\n1197 <-> 1114\n1198 <-> 702, 778\n1199 <-> 282, 958\n1200 <-> 1664\n1201 <-> 928\n1202 <-> 1202, 1355\n1203 <-> 1203, 1966\n1204 <-> 469, 1193\n1205 <-> 52, 688\n1206 <-> 387\n1207 <-> 1993\n1208 <-> 673, 853, 905\n1209 <-> 136, 1462\n1210 <-> 1021\n1211 <-> 1105, 1211\n1212 <-> 56, 574, 969, 1705\n1213 <-> 612, 1017, 1663\n1214 <-> 723, 860\n1215 <-> 1119, 1615\n1216 <-> 1524, 1798\n1217 <-> 646, 956, 1186\n1218 <-> 235, 1580\n1219 <-> 113, 579, 1841\n1220 <-> 255, 1158, 1681\n1221 <-> 1331, 1360\n1222 <-> 940\n1223 <-> 29, 1237\n1224 <-> 540, 1523\n1225 <-> 597, 749, 1225\n1226 <-> 904, 1226\n1227 <-> 1934\n1228 <-> 1228\n1229 <-> 87, 1064\n1230 <-> 903\n1231 <-> 293, 658, 1402\n1232 <-> 680, 1417\n1233 <-> 787\n1234 <-> 683\n1235 <-> 708\n1236 <-> 278, 913\n1237 <-> 295, 576, 1223\n1238 <-> 1081, 1179, 1326, 1806\n1239 <-> 338\n1240 <-> 702, 1147\n1241 <-> 1921\n1242 <-> 891, 1162, 1187, 1965\n1243 <-> 134, 461, 528\n1244 <-> 579\n1245 <-> 400, 1245, 1864\n1246 <-> 809, 1772\n1247 <-> 656, 684\n1248 <-> 287, 631\n1249 <-> 91, 111, 1782\n1250 <-> 1172\n1251 <-> 572, 1508\n1252 <-> 277, 1067, 1505\n1253 <-> 21, 1639\n1254 <-> 26, 149, 250\n1255 <-> 190, 495\n1256 <-> 1256, 1286\n1257 <-> 101, 471, 1187\n1258 <-> 3, 233, 446, 1309\n1259 <-> 1398\n1260 <-> 1193, 1517\n1261 <-> 1300, 1807\n1262 <-> 1508\n1263 <-> 1973\n1264 <-> 176, 728, 1307\n1265 <-> 1265\n1266 <-> 1507, 1720\n1267 <-> 1120\n1268 <-> 364, 1029, 1098\n1269 <-> 1875\n1270 <-> 1120, 1915\n1271 <-> 448\n1272 <-> 6\n1273 <-> 1273\n1274 <-> 442, 760, 840\n1275 <-> 197, 670, 1450\n1276 <-> 906\n1277 <-> 1060\n1278 <-> 989, 1878, 1986\n1279 <-> 1279, 1848\n1280 <-> 435, 1915\n1281 <-> 1185\n1282 <-> 524\n1283 <-> 1678\n1284 <-> 793, 1706\n1285 <-> 1642\n1286 <-> 796, 1256, 1630\n1287 <-> 976, 1287\n1288 <-> 821\n1289 <-> 415\n1290 <-> 127, 256\n1291 <-> 209\n1292 <-> 932\n1293 <-> 754, 1293\n1294 <-> 180, 1175, 1882\n1295 <-> 859\n1296 <-> 360, 1910\n1297 <-> 258, 1426\n1298 <-> 205\n1299 <-> 661, 1954\n1300 <-> 300, 368, 1261\n1301 <-> 1834, 1847\n1302 <-> 708, 1129\n1303 <-> 958\n1304 <-> 938\n1305 <-> 1305\n1306 <-> 677\n1307 <-> 1264\n1308 <-> 282, 481\n1309 <-> 1258\n1310 <-> 771, 1392\n1311 <-> 203, 281, 424\n1312 <-> 433, 1312, 1671\n1313 <-> 568, 1409, 1861\n1314 <-> 221, 476, 1549\n1315 <-> 1177\n1316 <-> 596\n1317 <-> 1832\n1318 <-> 1468\n1319 <-> 144, 1189, 1319, 1542, 1923\n1320 <-> 210, 541, 575, 1009\n1321 <-> 456\n1322 <-> 654\n1323 <-> 823, 1385\n1324 <-> 692\n1325 <-> 85, 88, 983\n1326 <-> 1238\n1327 <-> 1019, 1387\n1328 <-> 153, 770\n1329 <-> 625, 839\n1330 <-> 672\n1331 <-> 392, 1221\n1332 <-> 245, 542\n1333 <-> 1333\n1334 <-> 405, 1987\n1335 <-> 1131, 1744\n1336 <-> 1107\n1337 <-> 314, 1379\n1338 <-> 848\n1339 <-> 896, 1523\n1340 <-> 211, 1460\n1341 <-> 352, 1459, 1849, 1878\n1342 <-> 629, 645, 1752\n1343 <-> 129\n1344 <-> 1010\n1345 <-> 139, 1051\n1346 <-> 1845\n1347 <-> 76, 506\n1348 <-> 1048, 1151\n1349 <-> 302\n1350 <-> 138, 306, 757\n1351 <-> 156, 209, 799, 1916\n1352 <-> 371, 1352\n1353 <-> 945, 1811\n1354 <-> 1871\n1355 <-> 1202, 1533\n1356 <-> 1548, 1566, 1840\n1357 <-> 312, 786\n1358 <-> 567, 710\n1359 <-> 812\n1360 <-> 327, 1221, 1659\n1361 <-> 704, 1901\n1362 <-> 143, 266, 1551\n1363 <-> 516, 688\n1364 <-> 333\n1365 <-> 421\n1366 <-> 692, 726, 1972\n1367 <-> 1367, 1946\n1368 <-> 682, 933, 1465, 1478\n1369 <-> 1369\n1370 <-> 189\n1371 <-> 215, 1572, 1870\n1372 <-> 1372\n1373 <-> 875\n1374 <-> 803\n1375 <-> 284\n1376 <-> 981, 1545\n1377 <-> 31, 285\n1378 <-> 772, 1378\n1379 <-> 241, 1337, 1587\n1380 <-> 20, 1856\n1381 <-> 228, 926\n1382 <-> 680\n1383 <-> 525\n1384 <-> 1792\n1385 <-> 1323, 1521\n1386 <-> 915\n1387 <-> 782, 1327\n1388 <-> 395, 1416, 1525\n1389 <-> 376, 556\n1390 <-> 1390, 1406\n1391 <-> 783, 1550, 1595\n1392 <-> 365, 1310, 1793\n1393 <-> 1505, 1667\n1394 <-> 12, 586, 1046, 1065\n1395 <-> 680\n1396 <-> 729, 1083\n1397 <-> 848, 1944\n1398 <-> 449, 753, 1259\n1399 <-> 526\n1400 <-> 742\n1401 <-> 1401\n1402 <-> 1231\n1403 <-> 1967\n1404 <-> 544\n1405 <-> 677\n1406 <-> 1390\n1407 <-> 291, 1407\n1408 <-> 1093, 1947\n1409 <-> 1313\n1410 <-> 236, 635, 663\n1411 <-> 151, 866\n1412 <-> 1663\n1413 <-> 887, 1022\n1414 <-> 757, 1666\n1415 <-> 130, 310\n1416 <-> 1025, 1388\n1417 <-> 744, 869, 1232, 1641\n1418 <-> 689\n1419 <-> 669, 987, 1419, 1431\n1420 <-> 901\n1421 <-> 943\n1422 <-> 1422\n1423 <-> 173, 570\n1424 <-> 1424\n1425 <-> 1126\n1426 <-> 66, 1297\n1427 <-> 1466\n1428 <-> 1523, 1626\n1429 <-> 172, 915\n1430 <-> 1030, 1140\n1431 <-> 504, 1419\n1432 <-> 457\n1433 <-> 168, 746\n1434 <-> 949, 1072, 1474\n1435 <-> 1688\n1436 <-> 24, 1624\n1437 <-> 1903\n1438 <-> 1438, 1447\n1439 <-> 831\n1440 <-> 1788\n1441 <-> 1441\n1442 <-> 180\n1443 <-> 1105\n1444 <-> 1148\n1445 <-> 94, 1693\n1446 <-> 15, 620\n1447 <-> 1007, 1072, 1438\n1448 <-> 1617\n1449 <-> 500\n1450 <-> 855, 1167, 1275\n1451 <-> 1148, 1556\n1452 <-> 165, 848\n1453 <-> 90, 1726\n1454 <-> 320, 1869\n1455 <-> 37\n1456 <-> 58\n1457 <-> 288\n1458 <-> 1637\n1459 <-> 1341\n1460 <-> 921, 1340\n1461 <-> 739, 1621\n1462 <-> 248, 1209\n1463 <-> 865\n1464 <-> 1747\n1465 <-> 1368\n1466 <-> 585, 1427, 1655\n1467 <-> 1467\n1468 <-> 1318, 1468\n1469 <-> 792\n1470 <-> 236, 423\n1471 <-> 145\n1472 <-> 1485, 1857\n1473 <-> 4, 254\n1474 <-> 1139, 1140, 1163, 1434\n1475 <-> 396, 1923\n1476 <-> 467, 718\n1477 <-> 16, 1478\n1478 <-> 951, 1368, 1477\n1479 <-> 305, 907, 1675\n1480 <-> 207, 448, 496\n1481 <-> 898, 1890\n1482 <-> 1595\n1483 <-> 859, 1502\n1484 <-> 1545\n1485 <-> 308, 849, 1472\n1486 <-> 290\n1487 <-> 1107\n1488 <-> 76\n1489 <-> 375\n1490 <-> 1490\n1491 <-> 1157, 1510\n1492 <-> 867, 1492\n1493 <-> 297, 1724\n1494 <-> 689, 1494\n1495 <-> 12\n1496 <-> 1636\n1497 <-> 66, 1125\n1498 <-> 429\n1499 <-> 970\n1500 <-> 1664\n1501 <-> 1954\n1502 <-> 306, 1483\n1503 <-> 351, 902\n1504 <-> 373, 1980\n1505 <-> 1252, 1393\n1506 <-> 885, 895\n1507 <-> 118, 262, 714, 1266\n1508 <-> 618, 1251, 1262, 1611\n1509 <-> 315\n1510 <-> 379, 1491\n1511 <-> 578, 886\n1512 <-> 40\n1513 <-> 634, 953, 970, 1085\n1514 <-> 67\n1515 <-> 653\n1516 <-> 92, 1196, 1647\n1517 <-> 876, 1260\n1518 <-> 238, 453\n1519 <-> 416, 1936\n1520 <-> 1609\n1521 <-> 585, 1385\n1522 <-> 44, 499, 532\n1523 <-> 1224, 1339, 1428, 1589\n1524 <-> 731, 1216, 1524\n1525 <-> 582, 1109, 1388\n1526 <-> 594, 799\n1527 <-> 1900, 1906\n1528 <-> 1085\n1529 <-> 1529, 1622\n1530 <-> 134, 1994\n1531 <-> 784, 798, 1122\n1532 <-> 699, 1532\n1533 <-> 1355, 1997\n1534 <-> 874, 1992\n1535 <-> 1777\n1536 <-> 1798\n1537 <-> 84\n1538 <-> 1740\n1539 <-> 1539\n1540 <-> 341\n1541 <-> 186, 351, 906\n1542 <-> 763, 1319\n1543 <-> 437, 1675\n1544 <-> 340, 1544\n1545 <-> 1376, 1484\n1546 <-> 1073, 1987\n1547 <-> 344, 1769\n1548 <-> 1356, 1990\n1549 <-> 214, 1314\n1550 <-> 1391\n1551 <-> 1362, 1929\n1552 <-> 406, 632, 1153, 1183\n1553 <-> 1916\n1554 <-> 1144, 1721, 1984\n1555 <-> 893\n1556 <-> 1451, 1963\n1557 <-> 820\n1558 <-> 1558, 1623\n1559 <-> 777, 1674\n1560 <-> 1560\n1561 <-> 523, 1564\n1562 <-> 205, 1773, 1948, 1985\n1563 <-> 34, 875\n1564 <-> 861, 1561\n1565 <-> 1941\n1566 <-> 1356, 1779\n1567 <-> 544, 1567\n1568 <-> 1106\n1569 <-> 712, 930\n1570 <-> 601\n1571 <-> 1002, 1097\n1572 <-> 1371\n1573 <-> 1573\n1574 <-> 1055, 1942\n1575 <-> 132\n1576 <-> 328\n1577 <-> 241\n1578 <-> 911\n1579 <-> 984\n1580 <-> 427, 1128, 1218\n1581 <-> 486\n1582 <-> 491, 809, 1751, 1842\n1583 <-> 1150\n1584 <-> 1099, 1839\n1585 <-> 1817\n1586 <-> 1103\n1587 <-> 1379\n1588 <-> 744, 1112\n1589 <-> 1523\n1590 <-> 837, 1590\n1591 <-> 29, 1121, 1603\n1592 <-> 1157, 1592\n1593 <-> 575\n1594 <-> 950, 1767\n1595 <-> 339, 1131, 1391, 1482\n1596 <-> 1596\n1597 <-> 1745\n1598 <-> 1036\n1599 <-> 226, 510\n1600 <-> 38\n1601 <-> 485, 1695, 1801\n1602 <-> 205\n1603 <-> 1591\n1604 <-> 1604\n1605 <-> 5, 201, 479\n1606 <-> 313\n1607 <-> 432\n1608 <-> 145, 1906\n1609 <-> 276, 504, 1520\n1610 <-> 1075\n1611 <-> 1508, 1641\n1612 <-> 1110\n1613 <-> 285\n1614 <-> 152\n1615 <-> 351, 759, 1215\n1616 <-> 1087\n1617 <-> 396, 1448\n1618 <-> 1155, 1971\n1619 <-> 672, 961\n1620 <-> 179, 1739\n1621 <-> 1461\n1622 <-> 1529, 1893\n1623 <-> 803, 1558\n1624 <-> 500, 1436\n1625 <-> 682\n1626 <-> 131, 1428\n1627 <-> 314\n1628 <-> 95, 684\n1629 <-> 889, 1629\n1630 <-> 850, 1286\n1631 <-> 947, 1631, 1952\n1632 <-> 386, 1646\n1633 <-> 181\n1634 <-> 6, 1634\n1635 <-> 374, 989\n1636 <-> 687, 1496, 1839\n1637 <-> 54, 259, 739, 1458\n1638 <-> 157, 853\n1639 <-> 1253\n1640 <-> 888, 976, 1679\n1641 <-> 952, 1417, 1611, 1810\n1642 <-> 849, 1285, 1995\n1643 <-> 1774, 1993, 1996\n1644 <-> 516\n1645 <-> 780\n1646 <-> 107, 974, 1632\n1647 <-> 1516\n1648 <-> 77, 153, 794\n1649 <-> 1037\n1650 <-> 1843\n1651 <-> 236\n1652 <-> 825, 1090\n1653 <-> 564\n1654 <-> 1124, 1977\n1655 <-> 1133, 1466\n1656 <-> 154, 357, 557\n1657 <-> 669\n1658 <-> 1670\n1659 <-> 1360, 1840\n1660 <-> 69\n1661 <-> 286, 494, 829, 1152\n1662 <-> 1662, 1663\n1663 <-> 1213, 1412, 1662\n1664 <-> 49, 371, 1200, 1500, 1937\n1665 <-> 733\n1666 <-> 1414\n1667 <-> 329, 365, 1393\n1668 <-> 578, 1934\n1669 <-> 1060, 1935\n1670 <-> 726, 1658\n1671 <-> 863, 1312, 1919\n1672 <-> 255\n1673 <-> 996\n1674 <-> 190, 1559, 1815\n1675 <-> 1479, 1543\n1676 <-> 1165\n1677 <-> 1156\n1678 <-> 853, 1283, 1889\n1679 <-> 1640\n1680 <-> 1055\n1681 <-> 34, 1220\n1682 <-> 1690, 1757\n1683 <-> 1879\n1684 <-> 351, 793\n1685 <-> 504, 865\n1686 <-> 548, 1052, 1686\n1687 <-> 275\n1688 <-> 151, 164, 1435\n1689 <-> 63, 1170, 1172\n1690 <-> 38, 1682\n1691 <-> 391, 411, 789, 851\n1692 <-> 241\n1693 <-> 1445\n1694 <-> 1717\n1695 <-> 1601\n1696 <-> 14\n1697 <-> 978, 1992\n1698 <-> 1997\n1699 <-> 260\n1700 <-> 924\n1701 <-> 215, 303\n1702 <-> 1742\n1703 <-> 519, 1905\n1704 <-> 1025\n1705 <-> 105, 1212\n1706 <-> 727, 834, 1284\n1707 <-> 1707\n1708 <-> 257\n1709 <-> 218\n1710 <-> 1001\n1711 <-> 60, 204\n1712 <-> 1712\n1713 <-> 133, 207, 388\n1714 <-> 746, 953\n1715 <-> 562\n1716 <-> 1716\n1717 <-> 192, 1694\n1718 <-> 988\n1719 <-> 1094\n1720 <-> 815, 1266\n1721 <-> 1554\n1722 <-> 992\n1723 <-> 1723\n1724 <-> 992, 1493, 1745\n1725 <-> 677, 1731\n1726 <-> 29, 1453\n1727 <-> 420, 1858\n1728 <-> 631\n1729 <-> 1126\n1730 <-> 297, 1825\n1731 <-> 1725\n1732 <-> 1732, 1799\n1733 <-> 295\n1734 <-> 131\n1735 <-> 549, 802\n1736 <-> 10, 1757\n1737 <-> 988, 1768\n1738 <-> 972, 1844\n1739 <-> 641, 642, 1620, 1739\n1740 <-> 1538, 1961\n1741 <-> 1935\n1742 <-> 1092, 1702, 1903\n1743 <-> 1845, 1945\n1744 <-> 1335, 1744\n1745 <-> 1597, 1724, 1745\n1746 <-> 1975\n1747 <-> 209, 1122, 1464\n1748 <-> 1047\n1749 <-> 905\n1750 <-> 377, 1996\n1751 <-> 901, 1582\n1752 <-> 1342\n1753 <-> 1974, 1998\n1754 <-> 15, 102\n1755 <-> 782, 1821\n1756 <-> 1756\n1757 <-> 241, 1682, 1736, 1959\n1758 <-> 897\n1759 <-> 1871\n1760 <-> 576\n1761 <-> 733, 1761\n1762 <-> 615, 1882\n1763 <-> 1825\n1764 <-> 320\n1765 <-> 349, 721\n1766 <-> 1781\n1767 <-> 1594, 1767\n1768 <-> 1737\n1769 <-> 161, 385, 1547\n1770 <-> 1046\n1771 <-> 842, 1930\n1772 <-> 1246\n1773 <-> 1562\n1774 <-> 1643\n1775 <-> 1005\n1776 <-> 475, 483, 1146, 1822, 1928\n1777 <-> 1535, 1777\n1778 <-> 529, 1857\n1779 <-> 512, 1566\n1780 <-> 1780\n1781 <-> 55, 389, 1766\n1782 <-> 1249\n1783 <-> 181, 1094, 1933\n1784 <-> 616, 768\n1785 <-> 369, 546\n1786 <-> 493\n1787 <-> 307, 1787\n1788 <-> 1440, 1972\n1789 <-> 318\n1790 <-> 844, 1790\n1791 <-> 487, 899\n1792 <-> 189, 382, 1384\n1793 <-> 966, 1392\n1794 <-> 45, 862\n1795 <-> 1944\n1796 <-> 1064\n1797 <-> 33\n1798 <-> 1216, 1536\n1799 <-> 284, 1732, 1924\n1800 <-> 221, 914\n1801 <-> 1601\n1802 <-> 117, 583, 785\n1803 <-> 995\n1804 <-> 355, 784\n1805 <-> 129\n1806 <-> 1238, 1853\n1807 <-> 1261\n1808 <-> 461\n1809 <-> 180, 316, 602, 1186\n1810 <-> 1641\n1811 <-> 1353\n1812 <-> 159, 458, 559, 1833\n1813 <-> 1880\n1814 <-> 336, 793\n1815 <-> 399, 1674\n1816 <-> 1816\n1817 <-> 20, 1585\n1818 <-> 1017\n1819 <-> 800\n1820 <-> 824, 1121, 1898\n1821 <-> 1755\n1822 <-> 1776\n1823 <-> 1087\n1824 <-> 234, 1017\n1825 <-> 478, 1730, 1763\n1826 <-> 11, 384, 608, 1087, 1884\n1827 <-> 326, 629\n1828 <-> 33, 818\n1829 <-> 630\n1830 <-> 986\n1831 <-> 522, 983, 1107\n1832 <-> 943, 1317, 1860\n1833 <-> 369, 1812\n1834 <-> 1301\n1835 <-> 375\n1836 <-> 394, 652\n1837 <-> 36, 484\n1838 <-> 256, 1912\n1839 <-> 1584, 1636\n1840 <-> 93, 1356, 1659\n1841 <-> 1219\n1842 <-> 1582, 1892\n1843 <-> 805, 1119, 1650\n1844 <-> 208, 594, 1738\n1845 <-> 681, 1346, 1743\n1846 <-> 1846\n1847 <-> 1301, 1847\n1848 <-> 1279\n1849 <-> 1341\n1850 <-> 851, 1850\n1851 <-> 520, 963\n1852 <-> 524, 663, 991, 1936\n1853 <-> 568, 1806\n1854 <-> 405\n1855 <-> 736\n1856 <-> 587, 1380\n1857 <-> 1472, 1778, 1893\n1858 <-> 414, 1727, 1896, 1983\n1859 <-> 1859\n1860 <-> 280, 1832, 1895\n1861 <-> 1313\n1862 <-> 245\n1863 <-> 674, 1863\n1864 <-> 1245\n1865 <-> 884, 1090\n1866 <-> 418, 461\n1867 <-> 686, 1066\n1868 <-> 354, 755, 1909\n1869 <-> 238, 1454\n1870 <-> 713, 1371\n1871 <-> 667, 1354, 1759\n1872 <-> 253, 614, 1054\n1873 <-> 268\n1874 <-> 75, 1927\n1875 <-> 680, 959, 1269\n1876 <-> 628\n1877 <-> 20, 638\n1878 <-> 344, 1278, 1341, 1890\n1879 <-> 1683, 1879\n1880 <-> 199, 592, 1813\n1881 <-> 1182\n1882 <-> 196, 1294, 1762\n1883 <-> 822, 823\n1884 <-> 962, 1157, 1826\n1885 <-> 51, 1923\n1886 <-> 1142\n1887 <-> 294, 879\n1888 <-> 514, 791\n1889 <-> 1678\n1890 <-> 1481, 1878\n1891 <-> 17, 858\n1892 <-> 362, 1842\n1893 <-> 485, 648, 1174, 1622, 1857\n1894 <-> 890\n1895 <-> 1860\n1896 <-> 1858\n1897 <-> 1897\n1898 <-> 1820\n1899 <-> 916\n1900 <-> 1527\n1901 <-> 324, 790, 1361, 1901\n1902 <-> 594\n1903 <-> 650, 1437, 1742, 1903, 1968\n1904 <-> 317\n1905 <-> 679, 1162, 1703\n1906 <-> 1527, 1608, 1932\n1907 <-> 1907\n1908 <-> 1908\n1909 <-> 1868\n1910 <-> 870, 1296\n1911 <-> 223, 239, 402, 877\n1912 <-> 1167, 1838\n1913 <-> 1105\n1914 <-> 123, 166\n1915 <-> 1270, 1280\n1916 <-> 1351, 1553\n1917 <-> 1146\n1918 <-> 1042\n1919 <-> 1671\n1920 <-> 460\n1921 <-> 33, 1241\n1922 <-> 1067\n1923 <-> 1319, 1475, 1885\n1924 <-> 1799\n1925 <-> 290, 981\n1926 <-> 62, 460\n1927 <-> 1167, 1874\n1928 <-> 550, 1776\n1929 <-> 1551\n1930 <-> 1771\n1931 <-> 122, 386\n1932 <-> 1906\n1933 <-> 841, 1783\n1934 <-> 1227, 1668\n1935 <-> 1669, 1741\n1936 <-> 1519, 1852\n1937 <-> 71, 1664\n1938 <-> 283, 456\n1939 <-> 1103\n1940 <-> 0\n1941 <-> 222, 499, 1565, 1941\n1942 <-> 61, 311, 1574\n1943 <-> 161\n1944 <-> 193, 958, 1397, 1795\n1945 <-> 257, 881, 1743\n1946 <-> 1367\n1947 <-> 1154, 1190, 1408\n1948 <-> 1562, 1948\n1949 <-> 1188\n1950 <-> 348\n1951 <-> 178, 835, 1161\n1952 <-> 1631\n1953 <-> 1050\n1954 <-> 977, 1299, 1501\n1955 <-> 804\n1956 <-> 1956\n1957 <-> 323, 657\n1958 <-> 298, 953\n1959 <-> 1757\n1960 <-> 27, 1078\n1961 <-> 387, 861, 1148, 1740\n1962 <-> 732, 1962\n1963 <-> 1556\n1964 <-> 1964\n1965 <-> 1242\n1966 <-> 1203\n1967 <-> 974, 1403\n1968 <-> 1903\n1969 <-> 664\n1970 <-> 17, 509, 1970\n1971 <-> 1097, 1618\n1972 <-> 155, 1366, 1788\n1973 <-> 547, 990, 1263\n1974 <-> 184, 1753\n1975 <-> 229, 1746\n1976 <-> 899, 1110\n1977 <-> 165, 1654\n1978 <-> 969\n1979 <-> 696, 717\n1980 <-> 1111, 1188, 1504\n1981 <-> 595\n1982 <-> 1982\n1983 <-> 380, 1858\n1984 <-> 278, 1554\n1985 <-> 1562\n1986 <-> 1278\n1987 <-> 1334, 1546\n1988 <-> 404\n1989 <-> 588, 1016\n1990 <-> 682, 712, 1548\n1991 <-> 41, 895\n1992 <-> 1116, 1534, 1697\n1993 <-> 15, 1207, 1643\n1994 <-> 1530\n1995 <-> 1642\n1996 <-> 167, 1181, 1643, 1750\n1997 <-> 1533, 1698\n1998 <-> 95, 141, 1753\n1999 <-> 792"
def puzzle1():
programs = []
already_visited = []
IOI = [0] #index of interest
num_programs = 0
for program in pipes.split("\n"):
programs.append([int(a) for a in program.split(">")[1].split(",")])
while len(IOI) != 0:
for pipe in programs[IOI[0]]:
if not pipe in IOI and not pipe in already_visited: IOI.append(pipe)
already_visited.append(IOI[0])
IOI = IOI[1:]
num_programs += 1
return num_programs
def puzzle2():
programs = []
group_num = 0
for program in pipes.split("\n"):
programs.append([int(a) for a in program.split(">")[1].split(",")])
groups = [-1] * len(programs)
for i in range(len(programs)):
if groups[i] == -1:
groups[i] = group_num
IOI = [i]
already_visited = []
while len(IOI) != 0:
for pipe in programs[IOI[0]]:
if not pipe in IOI and not pipe in already_visited: IOI.append(pipe)
already_visited.append(IOI[0])
groups[IOI[0]] = group_num
IOI = IOI[1:]
group_num += 1
return group_num
if __name__ == "__main__":
print("1: {}".format(puzzle1()))
print("2: {}".format(puzzle2()))
| 718.388889
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0
| 5
|
4f38fb0f48796a4984c9d9cd237aa55db338d254
| 78
|
py
|
Python
|
src/gym-proc/gym_proc/envs/__init__.py
|
maltegrosse/rl_procurement
|
5dd5487a4538d4ad64cd6a799dbab28967293f1f
|
[
"MIT"
] | null | null | null |
src/gym-proc/gym_proc/envs/__init__.py
|
maltegrosse/rl_procurement
|
5dd5487a4538d4ad64cd6a799dbab28967293f1f
|
[
"MIT"
] | null | null | null |
src/gym-proc/gym_proc/envs/__init__.py
|
maltegrosse/rl_procurement
|
5dd5487a4538d4ad64cd6a799dbab28967293f1f
|
[
"MIT"
] | null | null | null |
from gym_proc.envs.proc_env import ProcurementEnv, Order, Procurement, Product
| 78
| 78
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| 11
| 78
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| 0.909091
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0
| 5
|
4f4353a36455f70d3bb086ffa43e10c797e1dc38
| 130
|
py
|
Python
|
Blob_Lib/assimp-5.2.3/assimp/port/PyAssimp/scripts/3d_viewer_py3.py
|
antholuo/Blob_Traffic
|
5d6acf88044e9abc63c0ff356714179eaa4b75bf
|
[
"MIT"
] | null | null | null |
Blob_Lib/assimp-5.2.3/assimp/port/PyAssimp/scripts/3d_viewer_py3.py
|
antholuo/Blob_Traffic
|
5d6acf88044e9abc63c0ff356714179eaa4b75bf
|
[
"MIT"
] | null | null | null |
Blob_Lib/assimp-5.2.3/assimp/port/PyAssimp/scripts/3d_viewer_py3.py
|
antholuo/Blob_Traffic
|
5d6acf88044e9abc63c0ff356714179eaa4b75bf
|
[
"MIT"
] | null | null | null |
version https://git-lfs.github.com/spec/v1
oid sha256:ebde06b93a398477735ce81e441f83f8baa82c575c2d8156a70e94ff7afb3eaf
size 41537
| 32.5
| 75
| 0.884615
| 13
| 130
| 8.846154
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0
| 5
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4f6de1a478c18c18b078bc1ad317d90747e10ce2
| 88
|
py
|
Python
|
packages/watchmen-data-kernel/src/watchmen_data_kernel/utils/__init__.py
|
Indexical-Metrics-Measure-Advisory/watchmen
|
c54ec54d9f91034a38e51fd339ba66453d2c7a6d
|
[
"MIT"
] | null | null | null |
packages/watchmen-data-kernel/src/watchmen_data_kernel/utils/__init__.py
|
Indexical-Metrics-Measure-Advisory/watchmen
|
c54ec54d9f91034a38e51fd339ba66453d2c7a6d
|
[
"MIT"
] | null | null | null |
packages/watchmen-data-kernel/src/watchmen_data_kernel/utils/__init__.py
|
Indexical-Metrics-Measure-Advisory/watchmen
|
c54ec54d9f91034a38e51fd339ba66453d2c7a6d
|
[
"MIT"
] | null | null | null |
from .variable_helper import MightAVariable, parse_function_in_variable, parse_variable
| 44
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| 0.727273
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|
0
| 5
|
96c39f51ad2990b3fef542f0cd0d48c7be60b6a1
| 4,032
|
py
|
Python
|
integration-test/679-less-landuse-building-label-placements.py
|
roman-ianivskyy/vector-datasource
|
3d59c0d9856d6bc2a78c4a9273b4e850c2e41d92
|
[
"MIT"
] | null | null | null |
integration-test/679-less-landuse-building-label-placements.py
|
roman-ianivskyy/vector-datasource
|
3d59c0d9856d6bc2a78c4a9273b4e850c2e41d92
|
[
"MIT"
] | null | null | null |
integration-test/679-less-landuse-building-label-placements.py
|
roman-ianivskyy/vector-datasource
|
3d59c0d9856d6bc2a78c4a9273b4e850c2e41d92
|
[
"MIT"
] | null | null | null |
# -*- encoding: utf-8 -*-
import dsl
from shapely.wkt import loads as wkt_loads
from . import FixtureTest
class LessLanduseBuildingLabelPlacements(FixtureTest):
def test_pier(self):
# The landuse for a pier
self.generate_fixtures(dsl.way(82206919, wkt_loads('POLYGON ((-122.426849807541 37.8089786736717, -122.426837680284 37.80915461355458, -122.426804173124 37.80932842386229, -122.426753238648 37.8094852005509, -122.42667813949 37.80966000368206, -122.426590374087 37.80980230150008, -122.426495691656 37.80996617430829, -122.426381695446 37.8101113813519, -122.426252966866 37.81024700702779, -122.42610276855 37.81037631604819, -122.425936490391 37.81049072098619, -122.425754132389 37.810587099202, -122.425571684554 37.81066658629568, -122.425370641594 37.8107301049385, -122.42517471903 37.8107736098545, -122.424957506395 37.81079802369498, -122.424805870775 37.81079901728138, -122.424662409824 37.81078517804159, -122.424582010606 37.8107724743269, -122.424504216502 37.81075345423587, -122.424433069932 37.81072591767768, -122.424378093036 37.81069199375939, -122.42433245862 37.81064217241178, -122.424302993879 37.8105924220012, -122.424297693818 37.8105394069047, -122.424311078716 37.81048539817969, -122.42434189093 37.81043976396991, -122.424400910245 37.81040697545338, -122.424468014396 37.81039001342301, -122.424547066141 37.81039845895331, -122.42460752276 37.81042081476407, -122.424649024926 37.81045246774188, -122.424675884553 37.81048958545409, -122.424687921978 37.81052989682989, -122.424691964397 37.81057546001328, -122.424714781605 37.81060299662759, -122.424750983711 37.8106252814059, -122.424812697971 37.8106357850571, -122.424945379138 37.81063479146851, -122.425130521918 37.81061357125258, -122.425306232388 37.81057439545318, -122.425489937863 37.81051719307118, -122.425656216023 37.81044941599798, -122.425813061871 37.81036460585538, -122.42596873991 37.81025758170368, -122.42610276855 37.8101421118383, -122.426210117227 37.81002451265628, -122.426313333653 37.80989208028149, -122.426404512654 37.80975638298231, -122.426486259345 37.80960599431378, -122.42655471097 37.80944389500019, -122.426598997913 37.80929549290848, -122.426627205013 37.80914297413997, -122.426641937384 37.8089786736717, -122.426635200019 37.80881870215168, -122.426612382811 37.80864276146838, -122.426573485759 37.8084490062172, -122.426517161391 37.80817128947058, -122.426719731487 37.80814588113949, -122.426780098275 37.80842558521829, -122.426817558022 37.80862267624071, -122.426843070176 37.80880805629729, -122.426849807541 37.8089786736717))'), {
u'name': u'Municipal Pier', u'area': u'yes', u'way_area': u'13096.5', u'man_made': u'pier', u'access': u'yes', u'source': u'openstreetmap.org'}))
self.assert_no_matching_feature(
14, 2620, 6330, 'landuse',
{'id': 82206919, 'kind': 'pier', 'label_placement': True})
self.assert_has_feature(
15, 5240, 12661, 'landuse',
{'id': 82206919, 'kind': 'pier', 'label_placement': True})
def test_building(self):
# The building known as 650 California Street
self.generate_fixtures(dsl.way(260520160, wkt_loads('POLYGON ((-122.405470532599 37.79301345436149, -122.405037544632 37.79306768882648, -122.404967925198 37.79272041719198, -122.405400823333 37.79266618247207, -122.405470532599 37.79301345436149))'), {
u'building': u'yes', u'addr:housenumber': u'650', u'name': u'650 California Street', u'building:levels': u'33', u'way_area': u'2416.95', u'height': u'142', u'source': u'openstreetmap.org', u'alt_name': u'Hartford Building', u'addr:street': u'California Street'}))
self.assert_no_matching_feature(
15, 5242, 12663, 'buildings',
{'id': 260520160, 'kind': 'building', 'label_placement': True})
self.assert_has_feature(
16, 10484, 25326, 'buildings',
{'id': 260520160, 'kind': 'building', 'label_placement': True})
| 118.588235
| 2,381
| 0.748264
| 467
| 4,032
| 6.406852
| 0.447537
| 0.013369
| 0.024064
| 0.015374
| 0.127005
| 0.075535
| 0.075535
| 0.062166
| 0
| 0
| 0
| 0.623586
| 0.123016
| 4,032
| 33
| 2,382
| 122.181818
| 0.222568
| 0.022321
| 0
| 0.363636
| 0
| 0.090909
| 0.738192
| 0
| 0
| 0
| 0
| 0
| 0.181818
| 1
| 0.090909
| false
| 0
| 0.136364
| 0
| 0.272727
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
8c0ceec19448105043fd6230a860ad6ae654116f
| 173
|
py
|
Python
|
address/admin.py
|
AhteshamSid/College_school_management_system
|
a8504708ea2f347d18d4ac59198f29d05c0374d2
|
[
"MIT"
] | null | null | null |
address/admin.py
|
AhteshamSid/College_school_management_system
|
a8504708ea2f347d18d4ac59198f29d05c0374d2
|
[
"MIT"
] | null | null | null |
address/admin.py
|
AhteshamSid/College_school_management_system
|
a8504708ea2f347d18d4ac59198f29d05c0374d2
|
[
"MIT"
] | null | null | null |
from django.contrib import admin
from .models import District, Upazilla, Union
admin.site.register(District)
admin.site.register(Upazilla)
admin.site.register(Union)
| 24.714286
| 46
| 0.791908
| 23
| 173
| 5.956522
| 0.478261
| 0.19708
| 0.372263
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.115607
| 173
| 7
| 47
| 24.714286
| 0.895425
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.4
| 0
| 0.4
| 0
| 1
| 0
| 0
| null | 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
8c60fb37b04ea8e566b75e423809b409da787d84
| 111
|
py
|
Python
|
src/shell/set/base.py
|
hsravat-4590/PathFinder
|
ef57ab6d3d2565f7b8c2d3e4cff92287d568a433
|
[
"MIT"
] | null | null | null |
src/shell/set/base.py
|
hsravat-4590/PathFinder
|
ef57ab6d3d2565f7b8c2d3e4cff92287d568a433
|
[
"MIT"
] | null | null | null |
src/shell/set/base.py
|
hsravat-4590/PathFinder
|
ef57ab6d3d2565f7b8c2d3e4cff92287d568a433
|
[
"MIT"
] | null | null | null |
class Base:
# Base Class
command = ''
def __init__(self,command):
self.command = command
| 13.875
| 31
| 0.585586
| 12
| 111
| 5.083333
| 0.5
| 0.360656
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.315315
| 111
| 7
| 32
| 15.857143
| 0.802632
| 0.09009
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.25
| false
| 0
| 0
| 0
| 0.75
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 1
| 0
|
0
| 5
|
4fdf20b0b6ae873370c7555181f95b2ca38e48dd
| 11,929
|
py
|
Python
|
backend/api/views/RolViewSet.py
|
kukiamarilla/polijira
|
510dbc1473db973ac71fc68fa5a9b758b90a780b
|
[
"MIT"
] | 1
|
2022-03-02T02:28:49.000Z
|
2022-03-02T02:28:49.000Z
|
backend/api/views/RolViewSet.py
|
kukiamarilla/polijira
|
510dbc1473db973ac71fc68fa5a9b758b90a780b
|
[
"MIT"
] | 22
|
2021-09-01T17:44:25.000Z
|
2021-10-07T19:39:09.000Z
|
backend/api/views/RolViewSet.py
|
kukiamarilla/polijira
|
510dbc1473db973ac71fc68fa5a9b758b90a780b
|
[
"MIT"
] | null | null | null |
from django.db import transaction
from rest_framework import viewsets, status
from rest_framework.decorators import action
from rest_framework.response import Response
from backend.api.models import Rol, Permiso, Usuario
from backend.api.serializers import RolSerializer, PermisoSerializer
from backend.api.forms import CreateRolForm, UpdateRolForm, AgregarPermisoRolForm
class RolViewSet(viewsets.ViewSet):
"""
RolViewSet View para el modelo Rol
Args:
viewsets (module): tipo de clase basado en view
"""
def list(self, request):
"""
list Lista todos los roles de sistema
Args:
request (Any): request
Return:
json: lista de roles de sistema en formato json
"""
usuario_request = Usuario.objects.get(user=request.user)
if not usuario_request.tiene_permiso("ver_roles"):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": ["ver_roles"]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
roles = Rol.objects.all()
serializer = RolSerializer(roles, many=True)
return Response(serializer.data)
def retrieve(self, request, pk=None):
"""
retrieve Obtiene un rol de sistema mediante su pk
Args:
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
Returns:
json: rol de sistema obtenido en formato json
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not usuario_request.tiene_permiso("ver_roles"):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": ["ver_roles"]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
serializer = RolSerializer(rol, many=False)
return Response(serializer.data)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
@transaction.atomic
def create(self, request):
"""
create Crea un rol de sistema
Args:
request (Any): request
Returns:
json: rol de sistema creado en formato json
"""
usuario_request = Usuario.objects.get(user=request.user)
if not (usuario_request.tiene_permiso("crear_roles") and usuario_request.tiene_permiso("ver_permisos")):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": [
"ver_permisos",
"crear_roles"
]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
form = CreateRolForm(request.data)
if not form.is_valid():
response = {
"message": "Error de validacion",
"errors": form.errors
}
return Response(response, status=status.HTTP_422_UNPROCESSABLE_ENTITY)
permisos = request.data["permisos"]
rol = Rol.objects.create(nombre=request.data["nombre"])
for p in permisos:
perm = Permiso.objects.get(pk=p["id"])
rol.agregar_permiso(perm)
serializer = RolSerializer(rol, many=False)
return Response(serializer.data)
def destroy(self, request, pk=None):
"""
destroy Elimina un rol de sistema
Args:
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not (usuario_request.tiene_permiso("ver_roles") and usuario_request.tiene_permiso("eliminar_roles")):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": [
"ver_roles",
"eliminar_roles"
]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
if Usuario.objects.filter(rol__pk=pk).count():
response = {"message": "Rol asignado a usuario, no se puede eliminar"}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
rol.delete()
response = {"message": "Rol Eliminado."}
return Response(response)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
def update(self, request, pk=None):
"""
update Obtiene un rol de sistema mediante su pk
Args:
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
Returns:
json: rol de sistema modificado en formato json
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not (usuario_request.tiene_permiso("ver_permisos") and usuario_request.tiene_permiso("ver_roles")
and usuario_request.tiene_permiso("modificar_roles")):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": [
"ver_permisos",
"ver_roles",
"modificar_roles"
]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
form = UpdateRolForm(request.data)
if not form.is_valid():
response = {
"message": "Error de validación",
"errors": form.errors
}
return Response(response, status=status.HTTP_422_UNPROCESSABLE_ENTITY)
if (usuario_request.rol.pk == int(pk)):
response = {"message": "No puedes modificar tu propio rol"}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
rol_db = Rol.objects.filter(nombre=request.data["nombre"])
if len(rol_db) > 0:
response = {
"message": "Ya existe un rol con ese nombre",
"error": "forbidden"
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol.nombre = request.data["nombre"]
rol.save()
serializer = RolSerializer(rol, many=False)
return Response(serializer.data)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
@action(detail=True, methods=["GET"])
def permisos(self, request, pk=None):
"""
permisos Lista los permisos de un rol de sistema
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
Returns:
json: lista de permisos de un rol de sistema
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not usuario_request.tiene_permiso("ver_roles"):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": ["ver_roles"]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
permisos = rol.permisos.all()
serializer = PermisoSerializer(permisos, many=True)
return Response(serializer.data)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
@permisos.mapping.post
def agregar_permiso(self, request, pk=None):
"""
agregar_permiso Agrega un permiso a un rol de sistema
Args:
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
Returns:
json: rol de sistema con nuevo permiso agregado en formato json
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not (usuario_request.tiene_permiso("ver_permisos")
and usuario_request.tiene_permiso("modificar_roles")):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": [
"ver_permisos",
"modificar_roles"
]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
form = AgregarPermisoRolForm(request.data)
if not form.is_valid():
response = {
"message": "Error de validacion",
"errors": form.errors
}
return Response(response, status=status.HTTP_422_UNPROCESSABLE_ENTITY)
if (usuario_request.rol.pk == int(pk)):
response = {"message": "No puedes modificar tu propio rol"}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
permiso = Permiso.objects.get(pk=request.data["id"])
rol.agregar_permiso(permiso)
serializer = RolSerializer(rol, many=False)
return Response(serializer.data)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
@permisos.mapping.delete
def eliminar_permiso(self, request, pk=None):
"""
eliminar_permiso Elimina un permiso de un rol de sistema
Args:
request (Any): request
pk (integer, opcional): primary key. Defaults to None.
"""
try:
usuario_request = Usuario.objects.get(user=request.user)
if not (usuario_request.tiene_permiso("ver_permisos")
and usuario_request.tiene_permiso("modificar_roles")):
response = {
"message": "No tiene permiso para realizar esta acción",
"permission_required": [
"ver_permisos",
"modificar_roles"
]
}
return Response(response, status=status.HTTP_403_FORBIDDEN)
if (usuario_request.rol.pk == int(pk)):
response = {"message": "No puedes modificar tu propio rol"}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol = Rol.objects.get(pk=pk)
permiso = Permiso.objects.get(pk=request.data["id"])
if rol.permisos.all().count() < 2:
response = {"message": "El rol no se puede quedar sin permisos"}
return Response(response, status=status.HTTP_403_FORBIDDEN)
rol.eliminar_permiso(permiso)
serializer = RolSerializer(rol, many=False)
return Response(serializer.data)
except Permiso.DoesNotExist:
response = {"message": "No existe el permiso"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
except Rol.DoesNotExist:
response = {"message": "No existe el rol"}
return Response(response, status=status.HTTP_404_NOT_FOUND)
| 41.134483
| 116
| 0.569453
| 1,214
| 11,929
| 5.471993
| 0.126853
| 0.067439
| 0.082794
| 0.101159
| 0.766973
| 0.755081
| 0.724372
| 0.724372
| 0.719103
| 0.686286
| 0
| 0.009415
| 0.341102
| 11,929
| 289
| 117
| 41.276817
| 0.835751
| 0.121636
| 0
| 0.641791
| 0
| 0
| 0.145413
| 0
| 0
| 0
| 0
| 0.00346
| 0
| 1
| 0.039801
| false
| 0
| 0.034826
| 0
| 0.238806
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
4fe1b87689387af19b6aad8374edc0ac26bf3f00
| 52
|
py
|
Python
|
lib/model/__init__.py
|
starhiking/HeatmapInHeatmap
|
7174ea28ebf5846d1406d06c665fc09f06630022
|
[
"Apache-2.0"
] | null | null | null |
lib/model/__init__.py
|
starhiking/HeatmapInHeatmap
|
7174ea28ebf5846d1406d06c665fc09f06630022
|
[
"Apache-2.0"
] | null | null | null |
lib/model/__init__.py
|
starhiking/HeatmapInHeatmap
|
7174ea28ebf5846d1406d06c665fc09f06630022
|
[
"Apache-2.0"
] | null | null | null |
from .get_hourglass import StackedHourGlass as hgnet
| 52
| 52
| 0.884615
| 7
| 52
| 6.428571
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.096154
| 52
| 1
| 52
| 52
| 0.957447
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
4fe892115cc83677bae4ac317278da7d0e97ee02
| 32
|
py
|
Python
|
cornflow-dags/DAG/graph_coloring/solvers/__init__.py
|
ggsdc/corn
|
4c17c46a70f95b8882bcb6a55ef7daa1f69e0456
|
[
"MIT"
] | 2
|
2020-07-09T20:58:47.000Z
|
2020-07-20T20:40:46.000Z
|
cornflow-dags/DAG/graph_coloring/solvers/__init__.py
|
baobabsoluciones/cornflow
|
bd7cae22107e5fe148704d5f41d4f58f9c410b40
|
[
"Apache-2.0"
] | 2
|
2022-03-31T08:42:10.000Z
|
2022-03-31T12:05:23.000Z
|
cornflow-dags/DAG/graph_coloring/solvers/__init__.py
|
ggsdc/corn
|
4c17c46a70f95b8882bcb6a55ef7daa1f69e0456
|
[
"MIT"
] | null | null | null |
from .cp_model import OrToolsCP
| 16
| 31
| 0.84375
| 5
| 32
| 5.2
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.125
| 32
| 1
| 32
| 32
| 0.928571
| 0
| 0
| 0
| 0
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| 0
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| null | 0
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| 0
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| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
4feade27997230371f09195c2dc5780c4d17c56e
| 48
|
py
|
Python
|
omnipresence/test/integration/__init__.py
|
kxz/omnipresence
|
ffb3dbc30d36331a68e8dea3a85db6a4d2928cd7
|
[
"BSD-3-Clause"
] | null | null | null |
omnipresence/test/integration/__init__.py
|
kxz/omnipresence
|
ffb3dbc30d36331a68e8dea3a85db6a4d2928cd7
|
[
"BSD-3-Clause"
] | 10
|
2016-04-05T04:36:15.000Z
|
2018-03-25T00:15:47.000Z
|
omnipresence/test/integration/__init__.py
|
kxz/omnipresence
|
ffb3dbc30d36331a68e8dea3a85db6a4d2928cd7
|
[
"BSD-3-Clause"
] | null | null | null |
"""Integration tests for Omnipresence flows."""
| 24
| 47
| 0.75
| 5
| 48
| 7.2
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.104167
| 48
| 1
| 48
| 48
| 0.837209
| 0.854167
| 0
| null | 0
| null | 0
| 0
| null | 0
| 0
| 0
| null | 1
| null | true
| 0
| 0
| null | null | null | 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
8b248ee83ff8fdce834006e3ed801e4fc3515738
| 147
|
py
|
Python
|
runtests.py
|
rothskeller/py-wsse-quix
|
8b2d9e0b4826d59ab4f92ecaaff26893d1aa57f2
|
[
"BSD-3-Clause"
] | 10
|
2015-07-17T00:57:23.000Z
|
2018-10-28T13:06:22.000Z
|
runtests.py
|
rothskeller/py-wsse-quix
|
8b2d9e0b4826d59ab4f92ecaaff26893d1aa57f2
|
[
"BSD-3-Clause"
] | 14
|
2016-05-19T11:29:13.000Z
|
2021-09-29T07:31:01.000Z
|
runtests.py
|
rothskeller/py-wsse-quix
|
8b2d9e0b4826d59ab4f92ecaaff26893d1aa57f2
|
[
"BSD-3-Clause"
] | 21
|
2015-09-16T05:02:04.000Z
|
2022-01-31T11:43:31.000Z
|
#!/usr/bin/env python
# This script exists to make the tests easier to run via ``coverage run``.
import pytest
import sys
sys.exit(pytest.main())
| 21
| 74
| 0.734694
| 25
| 147
| 4.32
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.14966
| 147
| 6
| 75
| 24.5
| 0.864
| 0.632653
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
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| 0
| 0
| 0
| 1
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| 0
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| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
8cb2b27ff8e9ef5043dbf59b28ce1faeb4bf8977
| 62
|
py
|
Python
|
src/utils/__init__.py
|
PanyalaSainathReddy/authorization
|
63c9ed9294c16165c76d97804a47dad899933d9a
|
[
"MIT"
] | null | null | null |
src/utils/__init__.py
|
PanyalaSainathReddy/authorization
|
63c9ed9294c16165c76d97804a47dad899933d9a
|
[
"MIT"
] | 6
|
2022-02-03T11:30:26.000Z
|
2022-02-14T16:57:01.000Z
|
src/utils/__init__.py
|
PanyalaSainathReddy/authorization
|
63c9ed9294c16165c76d97804a47dad899933d9a
|
[
"MIT"
] | 5
|
2022-02-03T16:15:39.000Z
|
2022-02-11T19:31:23.000Z
|
from .datetime import * # noqa
from .helpers import * # noqa
| 31
| 31
| 0.693548
| 8
| 62
| 5.375
| 0.625
| 0.465116
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.209677
| 62
| 2
| 32
| 31
| 0.877551
| 0.145161
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
8cc8b8cc0f14e848c60d2c7012c32b09e5e551db
| 139
|
py
|
Python
|
Chapter09/_adapter_base.py
|
TranQuangDuc/Clean-Code-in-Python
|
3c4b4a2fde2ccf28d2e0ec5002b2e1921704164e
|
[
"MIT"
] | 402
|
2018-08-19T03:09:40.000Z
|
2022-03-30T08:10:26.000Z
|
Chapter09/_adapter_base.py
|
TranQuangDuc/Clean-Code-in-Python
|
3c4b4a2fde2ccf28d2e0ec5002b2e1921704164e
|
[
"MIT"
] | 137
|
2021-01-05T11:21:04.000Z
|
2022-03-31T11:10:11.000Z
|
Chapter09/_adapter_base.py
|
TranQuangDuc/Clean-Code-in-Python
|
3c4b4a2fde2ccf28d2e0ec5002b2e1921704164e
|
[
"MIT"
] | 140
|
2018-09-16T05:47:46.000Z
|
2022-03-31T03:20:30.000Z
|
from log import logger
class UsernameLookup:
def search(self, user_namespace):
logger.info("looking for %s", user_namespace)
| 19.857143
| 53
| 0.719424
| 18
| 139
| 5.444444
| 0.833333
| 0.265306
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.194245
| 139
| 6
| 54
| 23.166667
| 0.875
| 0
| 0
| 0
| 0
| 0
| 0.100719
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.25
| false
| 0
| 0.25
| 0
| 0.75
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 1
| 0
|
0
| 5
|
8cfc3f5383e27f9a3a210b4f5e823f63c4ce4ce1
| 94
|
py
|
Python
|
setup.py
|
rxn4chemistry/biocatalysis-model
|
4f61873bf2574af96e8fab7800eca15bd980a420
|
[
"MIT"
] | 20
|
2022-02-19T09:14:41.000Z
|
2022-03-16T07:58:14.000Z
|
setup.py
|
rxn4chemistry/biocatalysis-model
|
4f61873bf2574af96e8fab7800eca15bd980a420
|
[
"MIT"
] | null | null | null |
setup.py
|
rxn4chemistry/biocatalysis-model
|
4f61873bf2574af96e8fab7800eca15bd980a420
|
[
"MIT"
] | 6
|
2022-02-20T15:48:56.000Z
|
2022-02-24T04:51:20.000Z
|
"""Module installation."""
import os
import setuptools
setuptools.setup(install_requires=[])
| 15.666667
| 37
| 0.776596
| 10
| 94
| 7.2
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.085106
| 94
| 5
| 38
| 18.8
| 0.837209
| 0.212766
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
509766a12133463786d0fd115d4325b359750be0
| 37
|
py
|
Python
|
tests/__init__.py
|
apiology/with-op
|
48a214c9565a8c98729049f2b5d655ef7030a6b4
|
[
"MIT"
] | null | null | null |
tests/__init__.py
|
apiology/with-op
|
48a214c9565a8c98729049f2b5d655ef7030a6b4
|
[
"MIT"
] | 1
|
2021-12-14T18:24:40.000Z
|
2021-12-14T18:24:40.000Z
|
tests/__init__.py
|
apiology/with-op
|
48a214c9565a8c98729049f2b5d655ef7030a6b4
|
[
"MIT"
] | null | null | null |
"""Unit test package for with-op."""
| 18.5
| 36
| 0.648649
| 6
| 37
| 4
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.135135
| 37
| 1
| 37
| 37
| 0.75
| 0.810811
| 0
| null | 0
| null | 0
| 0
| null | 0
| 0
| 0
| null | 1
| null | true
| 0
| 0
| null | null | null | 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
50c914054c351b20fa3a8fc48afa8de32942b265
| 2,530
|
py
|
Python
|
plugins/tgraph.py
|
IzzyLord/TGraph-Bot
|
6a38773a9d696749fec22408030c4f5060bf8ac5
|
[
"MIT"
] | null | null | null |
plugins/tgraph.py
|
IzzyLord/TGraph-Bot
|
6a38773a9d696749fec22408030c4f5060bf8ac5
|
[
"MIT"
] | null | null | null |
plugins/tgraph.py
|
IzzyLord/TGraph-Bot
|
6a38773a9d696749fec22408030c4f5060bf8ac5
|
[
"MIT"
] | null | null | null |
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# (c) @psycholy99
# @NekoneProjects
from pyrogram import Client, filters
from pyrogram.types import InlineKeyboardMarkup, InlineKeyboardButton ,CallbackQuery
import os, shutil
from config import Config
from telegraph import upload_file
import logging
from translation import Translation
logging.basicConfig(level=logging.INFO)
@Client.on_message(filters.photo)
async def get_tgraph(bot, message):
tmp = os.path.join("downloads",str(message.chat.id))
if not os.path.isdir(tmp):
os.makedirs(tmp)
imgdir = tmp + "/" + str(message.message_id) +".jpg"
dwn = await message.reply_text("`Processing...`", True)
await bot.download_media(
message=message,
file_name=imgdir
)
await dwn.edit_text("`Uploading...`")
try:
response = upload_file(imgdir)
except Exception as error:
await dwn.edit_text(f"Oops something went wrong\n{error}")
return
await dwn.edit_text(f"https://telegra.ph{response[0]}")
shutil.rmtree(tmp,ignore_errors=True)
@Client.on_message(filters.video)
async def getvideo(bot, message):
tmp = os.path.join("downloads",str(message.chat.id))
if not os.path.isdir(tmp):
os.makedirs(tmp)
viddir = tmp + "/" + str(message.message_id) +".mp4"
dwn = await message.reply_text("`Processing...`", True)
await bot.download_media(
message=message,
file_name=viddir
)
await dwn.edit_text("`Uploading...`")
try:
response = upload_file(viddir)
except Exception as error:
await dwn.edit_text(f"Oops something went wrong\n{error}")
return
await dwn.edit_text(f"https://telegra.ph{response[0]}")
shutil.rmtree(tmp,ignore_errors=True)
@Client.on_message(filters.animation)
async def getanimation(bot, message):
tmp = os.path.join("downloads",str(message.chat.id))
if not os.path.isdir(tmp):
os.makedirs(tmp)
gifdir = tmp + "/" + str(message.message_id) +".mp4"
dwn = await message.reply_text("`Processing...`", True)
await bot.download_media(
message=message,
file_name=gifdir
)
await dwn.edit_text("`Uploading...`")
try:
response = upload_file(gifdir)
except Exception as error:
await dwn.edit_text(f"Oops something went wrong\n{error}")
return
await dwn.edit_text(f"https://telegra.ph{response[0]}")
shutil.rmtree(tmp,ignore_errors=True)
| 33.733333
| 84
| 0.653755
| 325
| 2,530
| 4.990769
| 0.273846
| 0.04439
| 0.066584
| 0.088779
| 0.720715
| 0.707152
| 0.707152
| 0.707152
| 0.707152
| 0.622072
| 0
| 0.004529
| 0.214625
| 2,530
| 74
| 85
| 34.189189
| 0.811777
| 0.029644
| 0
| 0.6
| 0
| 0
| 0.132191
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.107692
| 0
| 0.153846
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
50f3e2f230af79da77fce48fa3933745cab0ed05
| 3,887
|
py
|
Python
|
tests/app/main/views/test_email_preview.py
|
cds-snc/notifier-admin
|
69aab94cb8d1711488e471cac52223c7f9f6f90e
|
[
"MIT"
] | 16
|
2019-11-05T21:35:49.000Z
|
2022-01-12T15:00:32.000Z
|
tests/app/main/views/test_email_preview.py
|
cds-snc/notification-admin
|
d4056798bf889ad29893667bbb67ead2f8e466e4
|
[
"MIT"
] | 509
|
2019-07-11T22:03:19.000Z
|
2022-03-30T15:19:26.000Z
|
tests/app/main/views/test_email_preview.py
|
cds-snc/notifier-admin
|
69aab94cb8d1711488e471cac52223c7f9f6f90e
|
[
"MIT"
] | 8
|
2020-02-21T20:19:29.000Z
|
2022-03-31T14:17:02.000Z
|
import re
import pytest
from bs4 import BeautifulSoup
from flask import url_for
@pytest.mark.parametrize("query_args, result", [({}, True), ({"fip_banner_english": "false"}, "false")])
def test_renders(client, mocker, query_args, result):
mocker.patch("app.main.views.index.HTMLEmailTemplate.__str__", return_value="rendered")
response = client.get(url_for("main.email_template", **query_args))
assert response.status_code == 200
assert response.get_data(as_text=True) == "rendered"
def test_displays_govuk_branding_by_default(client):
response = client.get(url_for("main.email_template"))
assert response.status_code == 200
def test_displays_govuk_branding(client, mock_get_email_branding_with_govuk_brand_type):
response = client.get(url_for("main.email_template", branding_style="1"))
assert response.status_code == 200
def test_displays_both_branding(client, mock_get_email_branding_with_both_brand_type):
response = client.get(url_for("main.email_template", branding_style="1"))
page = BeautifulSoup(response.data.decode("utf-8"), "html.parser")
assert response.status_code == 200
mock_get_email_branding_with_both_brand_type.assert_called_once_with("1")
assert page.find("img", attrs={"src": re.compile("example.png$")})
assert (
page.select("body > table:nth-of-type(2) table > tr:nth-of-type(1) > td:nth-of-type(2)")[0].get_text().strip()
== "Organisation text"
) # brand text is set
def test_displays_org_branding(client, mock_get_email_branding):
# mock_get_email_branding has 'brand_type' of 'custom_logo'
response = client.get(url_for("main.email_template", branding_style="1"))
page = BeautifulSoup(response.data.decode("utf-8"), "html.parser")
assert response.status_code == 200
mock_get_email_branding.assert_called_once_with("1")
assert not page.find("a", attrs={"href": "https://www.gov.uk"})
assert page.find("img", attrs={"src": re.compile("example.png")})
assert not page.select("body > table > tr > td[bgcolor='#f00']") # banner colour is not set
assert (
page.select("body > table:nth-of-type(1) > tr:nth-of-type(1) > td:nth-of-type(1)")[0].get_text().strip()
== "Organisation text"
) # brand text is set
def test_displays_org_branding_with_banner(client, mock_get_email_branding_with_custom_logo_with_background_colour_brand_type):
response = client.get(url_for("main.email_template", branding_style="1"))
page = BeautifulSoup(response.data.decode("utf-8"), "html.parser")
assert response.status_code == 200
mock_get_email_branding_with_custom_logo_with_background_colour_brand_type.assert_called_once_with("1")
assert not page.find("a", attrs={"href": "https://www.gov.uk"})
assert page.find("img", attrs={"src": re.compile("example.png")})
assert page.select("body > table > tr > td[bgcolor='#f00']") # banner colour is set
assert page.select("body > table table > tr > td > span")[0].get_text().strip() == "Organisation text" # brand text is set
def test_displays_org_branding_with_banner_without_brand_text(client, mock_get_email_branding_without_brand_text):
# mock_get_email_branding_without_brand_text has 'brand_type' of 'custom_logo_with_background_colour'
response = client.get(url_for("main.email_template", branding_style="1"))
page = BeautifulSoup(response.data.decode("utf-8"), "html.parser")
assert response.status_code == 200
mock_get_email_branding_without_brand_text.assert_called_once_with("1")
assert not page.find("a", attrs={"href": "https://www.gov.uk"})
assert page.find("img", attrs={"src": re.compile("example.png")})
assert page.select("body > table > tr > td[bgcolor='#f00']") # banner colour is set
assert not page.select("body > table table > tr > td > span") == 0 # brand text is not set
| 40.072165
| 127
| 0.720864
| 565
| 3,887
| 4.677876
| 0.180531
| 0.029134
| 0.049943
| 0.083239
| 0.856981
| 0.824442
| 0.790768
| 0.737798
| 0.63602
| 0.594022
| 0
| 0.015179
| 0.13558
| 3,887
| 96
| 128
| 40.489583
| 0.771429
| 0.07718
| 0
| 0.5
| 0
| 0.035714
| 0.231199
| 0.01286
| 0
| 0
| 0
| 0
| 0.464286
| 1
| 0.125
| false
| 0
| 0.071429
| 0
| 0.196429
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
0fe98726d18f334dbcf6136cff83cc9429249733
| 27
|
py
|
Python
|
grelease/sample/__init__.py
|
mingzhang96/github-release
|
484ec35528f43da77605e55b6a56b39e955e8ba8
|
[
"Apache-2.0"
] | null | null | null |
grelease/sample/__init__.py
|
mingzhang96/github-release
|
484ec35528f43da77605e55b6a56b39e955e8ba8
|
[
"Apache-2.0"
] | null | null | null |
grelease/sample/__init__.py
|
mingzhang96/github-release
|
484ec35528f43da77605e55b6a56b39e955e8ba8
|
[
"Apache-2.0"
] | null | null | null |
from .sample import Sample
| 13.5
| 26
| 0.814815
| 4
| 27
| 5.5
| 0.75
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.148148
| 27
| 1
| 27
| 27
| 0.956522
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
0fee6885dbdc537039eacd0fdfa5a7b7eebbeff0
| 64
|
py
|
Python
|
filestore/__init__.py
|
Caddox/pyfilestore
|
dc5b4842fb4c51b67ac47d2921baaba6309ff30e
|
[
"MIT"
] | null | null | null |
filestore/__init__.py
|
Caddox/pyfilestore
|
dc5b4842fb4c51b67ac47d2921baaba6309ff30e
|
[
"MIT"
] | null | null | null |
filestore/__init__.py
|
Caddox/pyfilestore
|
dc5b4842fb4c51b67ac47d2921baaba6309ff30e
|
[
"MIT"
] | null | null | null |
from filestore import filestore
Filestore = filestore.Filestore
| 21.333333
| 31
| 0.859375
| 7
| 64
| 7.857143
| 0.428571
| 0.981818
| 0.981818
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.109375
| 64
| 2
| 32
| 32
| 0.964912
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.5
| 0
| 0.5
| 0
| 1
| 0
| 0
| null | 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
0ffc4926788dbc03aa1f8dbda4755dd7b5ec2712
| 250
|
py
|
Python
|
src/test/tests/api_test.py
|
NGnius/streamq
|
aa31085befc7da2e3f7461698b2638a246a73eef
|
[
"MIT"
] | null | null | null |
src/test/tests/api_test.py
|
NGnius/streamq
|
aa31085befc7da2e3f7461698b2638a246a73eef
|
[
"MIT"
] | null | null | null |
src/test/tests/api_test.py
|
NGnius/streamq
|
aa31085befc7da2e3f7461698b2638a246a73eef
|
[
"MIT"
] | null | null | null |
from ..objects.apicase import APICase
import requests
class APITest(APICase):
pass
# def test_connection(self):
# resp = requests.get('http://localhost:5000/api/test?password=DEBUG')
# self.assertEqual(resp.status_code, 200)
| 27.777778
| 78
| 0.7
| 31
| 250
| 5.580645
| 0.774194
| 0.150289
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.033981
| 0.176
| 250
| 8
| 79
| 31.25
| 0.805825
| 0.572
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0.25
| 0.5
| 0
| 0.75
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 1
| 1
| 0
| 1
| 0
|
0
| 5
|
ba100a1e90f2a3400a62ef3e0da86ab17a810aac
| 217
|
py
|
Python
|
wsgi.py
|
machinekoder/speed-friending-matcher
|
c1d63c44e198497662c561342b64f597cb8623e9
|
[
"MIT"
] | 4
|
2018-05-04T15:44:09.000Z
|
2019-03-17T04:54:20.000Z
|
wsgi.py
|
machinekoder/speed-friending-and-dating-matcher
|
c1d63c44e198497662c561342b64f597cb8623e9
|
[
"MIT"
] | 12
|
2017-10-21T10:42:28.000Z
|
2019-02-27T10:33:04.000Z
|
wsgi.py
|
machinekoder/speed-friending-matcher
|
c1d63c44e198497662c561342b64f597cb8623e9
|
[
"MIT"
] | 8
|
2018-01-02T10:14:19.000Z
|
2022-01-11T03:17:04.000Z
|
# coding=utf-8
from speed_friending_matcher import server
from speed_friending_matcher.server import app as application
server.configure(
input_plugin='csv:{}',
output_plugin='todo:{}:{}',
matchmaker='simple'
)
| 24.111111
| 61
| 0.769585
| 28
| 217
| 5.75
| 0.714286
| 0.111801
| 0.223602
| 0.310559
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.005155
| 0.105991
| 217
| 9
| 62
| 24.111111
| 0.824742
| 0.0553
| 0
| 0
| 0
| 0
| 0.107843
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.285714
| 0
| 0.285714
| 0
| 1
| 0
| 0
| null | 0
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
|
0
| 5
|
e83d0381e0e65c08e5e1d8188c13ce269a98b7b7
| 36
|
py
|
Python
|
test/test.py
|
lelandlopez/classcrawler
|
8fad55fca8e03b08134ca9cc46226a506f4674e8
|
[
"MIT"
] | null | null | null |
test/test.py
|
lelandlopez/classcrawler
|
8fad55fca8e03b08134ca9cc46226a506f4674e8
|
[
"MIT"
] | null | null | null |
test/test.py
|
lelandlopez/classcrawler
|
8fad55fca8e03b08134ca9cc46226a506f4674e8
|
[
"MIT"
] | null | null | null |
#!/usr/bin/env python
print "blah";
| 12
| 21
| 0.666667
| 6
| 36
| 4
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.111111
| 36
| 3
| 22
| 12
| 0.75
| 0.555556
| 0
| 0
| 0
| 0
| 0.25
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | null | 0
| 0
| null | null | 1
| 1
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 1
|
0
| 5
|
e840248aed3f7b714cbde8a8a81371655371b987
| 78
|
py
|
Python
|
StringFormatter.py
|
vidhurraj147/pythonexample
|
f595034cb6e4c317812f25d8d92501f62c2ccfee
|
[
"Apache-2.0"
] | null | null | null |
StringFormatter.py
|
vidhurraj147/pythonexample
|
f595034cb6e4c317812f25d8d92501f62c2ccfee
|
[
"Apache-2.0"
] | null | null | null |
StringFormatter.py
|
vidhurraj147/pythonexample
|
f595034cb6e4c317812f25d8d92501f62c2ccfee
|
[
"Apache-2.0"
] | null | null | null |
print ("This is %s and working for %s knows %d languages" %('Rahul','IBM',21))
| 78
| 78
| 0.653846
| 14
| 78
| 3.642857
| 0.928571
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.029851
| 0.141026
| 78
| 1
| 78
| 78
| 0.731343
| 0
| 0
| 0
| 0
| 0
| 0.708861
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0
| 0
| 0
| 1
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 1
|
0
| 5
|
e857e0338e13db5296b9ba684a2b338179da5e51
| 76
|
py
|
Python
|
lastping/__init__.py
|
skylarr1227/FlameBountyCogs
|
5fc0cc4b3b931a713c142248c2e0c89f118d4d45
|
[
"MIT"
] | 3
|
2019-12-29T02:39:18.000Z
|
2021-06-20T22:25:16.000Z
|
lastping/__init__.py
|
skylarr1227/FlameBountyCogs
|
5fc0cc4b3b931a713c142248c2e0c89f118d4d45
|
[
"MIT"
] | 1
|
2019-11-19T14:05:43.000Z
|
2019-11-19T14:05:43.000Z
|
lastping/__init__.py
|
skylarr1227/FlameBountyCogs
|
5fc0cc4b3b931a713c142248c2e0c89f118d4d45
|
[
"MIT"
] | 3
|
2019-11-18T21:29:21.000Z
|
2020-01-11T19:55:55.000Z
|
from .lastping import LastPing
def setup(bot):
bot.add_cog(LastPing(bot))
| 15.2
| 30
| 0.763158
| 12
| 76
| 4.75
| 0.666667
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.118421
| 76
| 4
| 31
| 19
| 0.850746
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.333333
| false
| 0
| 0.333333
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
e869a5e02472f737c15c421abfc369201522467b
| 66
|
py
|
Python
|
horror/__init__.py
|
kaylynn234/python-horror
|
a670e0a5b75574b5ddbb42bfc82fcbde763025e8
|
[
"Apache-2.0"
] | 7
|
2020-09-30T02:56:38.000Z
|
2021-08-20T13:04:56.000Z
|
horror/__init__.py
|
kaylynn234/python-horror
|
a670e0a5b75574b5ddbb42bfc82fcbde763025e8
|
[
"Apache-2.0"
] | null | null | null |
horror/__init__.py
|
kaylynn234/python-horror
|
a670e0a5b75574b5ddbb42bfc82fcbde763025e8
|
[
"Apache-2.0"
] | null | null | null |
def horror(func):
# Once more unto the breach
return func
| 16.5
| 31
| 0.666667
| 10
| 66
| 4.4
| 0.9
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.272727
| 66
| 3
| 32
| 22
| 0.916667
| 0.378788
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.5
| false
| 0
| 0
| 0.5
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 1
| 1
| 0
|
0
| 5
|
e86a22cbe29685aef68a2fb239aa8abfb8c024b7
| 74
|
py
|
Python
|
src/Python/Test/__init__.py
|
haesleinhuepf/hydra-image-processor
|
df15ba718ab4ed369a0b34434eab45f62e7c5377
|
[
"BSD-3-Clause"
] | 8
|
2019-05-30T12:38:44.000Z
|
2020-02-10T20:01:45.000Z
|
src/Python/Test/__init__.py
|
ericwait/hydra-signal-processor
|
76cbbac389045e7b3f26344cabec5befe5dcaf69
|
[
"BSD-3-Clause"
] | 3
|
2018-09-27T12:40:54.000Z
|
2019-10-31T20:58:49.000Z
|
src/Python/Test/__init__.py
|
ericwait/hydra-signal-processor
|
76cbbac389045e7b3f26344cabec5befe5dcaf69
|
[
"BSD-3-Clause"
] | 4
|
2018-09-08T08:47:11.000Z
|
2020-01-19T11:57:26.000Z
|
# -*- coding: utf-8 -*-
from Test.captureSnapshot import captureSnapshot
| 18.5
| 48
| 0.72973
| 8
| 74
| 6.75
| 0.875
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.015625
| 0.135135
| 74
| 3
| 49
| 24.666667
| 0.828125
| 0.283784
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
e88cd7516124ee23a2d3d6c1a989419d735689ed
| 159
|
py
|
Python
|
entity_embeddings/processor/__init__.py
|
awesome-archive/entity_embeddings_categorical
|
fcd5e11ed55587ffa1d05f23521c01f970f1aca0
|
[
"MIT"
] | 41
|
2019-12-02T03:11:48.000Z
|
2021-04-19T02:02:18.000Z
|
entity_embeddings/processor/__init__.py
|
awesome-archive/entity_embeddings_categorical
|
fcd5e11ed55587ffa1d05f23521c01f970f1aca0
|
[
"MIT"
] | 10
|
2020-01-28T22:37:22.000Z
|
2022-02-10T00:16:39.000Z
|
entity_embeddings/processor/__init__.py
|
awesome-archive/entity_embeddings_categorical
|
fcd5e11ed55587ffa1d05f23521c01f970f1aca0
|
[
"MIT"
] | 10
|
2019-03-12T16:03:32.000Z
|
2019-11-05T01:27:05.000Z
|
from entity_embeddings.processor.processor import BinaryClassificationProcessor, MulticlassClassificationProcessor, \
RegressionProcessor, TargetProcessor
| 53
| 117
| 0.886792
| 10
| 159
| 14
| 0.9
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.075472
| 159
| 2
| 118
| 79.5
| 0.952381
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.5
| 0
| 0.5
| 0
| 1
| 0
| 1
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
e89e82ffb703e47141a2699e59e3acbdd65b329a
| 144
|
py
|
Python
|
plotly/validators/layout/xaxis/rangeselector/button/__init__.py
|
faezs/plotly.py
|
6009b5b9c746e5d2a2849ad255a4eb234b551ed7
|
[
"MIT"
] | 1
|
2018-07-16T01:51:47.000Z
|
2018-07-16T01:51:47.000Z
|
plotly/validators/layout/xaxis/rangeselector/button/__init__.py
|
faezs/plotly.py
|
6009b5b9c746e5d2a2849ad255a4eb234b551ed7
|
[
"MIT"
] | null | null | null |
plotly/validators/layout/xaxis/rangeselector/button/__init__.py
|
faezs/plotly.py
|
6009b5b9c746e5d2a2849ad255a4eb234b551ed7
|
[
"MIT"
] | null | null | null |
from ._stepmode import StepmodeValidator
from ._step import StepValidator
from ._label import LabelValidator
from ._count import CountValidator
| 28.8
| 40
| 0.861111
| 16
| 144
| 7.5
| 0.625
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.111111
| 144
| 4
| 41
| 36
| 0.9375
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
e8a5932cecf96798e43e5b5e2b1cb514adbf2c7a
| 72
|
py
|
Python
|
runtime/python/Lib/ctypes/test/__main__.py
|
hwaipy/InteractionFreeNode
|
88642b68430f57b028fd0f276a5709f89279e30d
|
[
"MIT"
] | 207
|
2018-10-01T08:53:01.000Z
|
2022-03-14T12:15:54.000Z
|
Thonny/Lib/ctypes/test/__main__.py
|
Pydiderot/pydiderotIDE
|
a42fcde3ea837ae40c957469f5d87427e8ce46d3
|
[
"MIT"
] | 30
|
2019-01-04T10:14:56.000Z
|
2020-10-12T14:00:31.000Z
|
Thonny/Lib/ctypes/test/__main__.py
|
Pydiderot/pydiderotIDE
|
a42fcde3ea837ae40c957469f5d87427e8ce46d3
|
[
"MIT"
] | 76
|
2020-03-16T01:47:46.000Z
|
2022-03-21T16:37:07.000Z
|
from ctypes.test import load_tests
import unittest
unittest.main()
| 14.4
| 35
| 0.777778
| 10
| 72
| 5.5
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.166667
| 72
| 4
| 36
| 18
| 0.916667
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
2ce865b94f3e1ff230437fbc95db068cf2c1ba97
| 115
|
py
|
Python
|
Inheritance - Lab/project/sports_car.py
|
DiyanKalaydzhiev23/OOP---Python
|
7ac424d5fb08a6bd28dc36593e45d949b3ac0cd0
|
[
"MIT"
] | null | null | null |
Inheritance - Lab/project/sports_car.py
|
DiyanKalaydzhiev23/OOP---Python
|
7ac424d5fb08a6bd28dc36593e45d949b3ac0cd0
|
[
"MIT"
] | null | null | null |
Inheritance - Lab/project/sports_car.py
|
DiyanKalaydzhiev23/OOP---Python
|
7ac424d5fb08a6bd28dc36593e45d949b3ac0cd0
|
[
"MIT"
] | null | null | null |
from project.car import Car
class SportsCar(Car):
@staticmethod
def race():
return "racing..."
| 11.5
| 27
| 0.617391
| 13
| 115
| 5.461538
| 0.846154
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.269565
| 115
| 9
| 28
| 12.777778
| 0.845238
| 0
| 0
| 0
| 0
| 0
| 0.078947
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0.2
| true
| 0
| 0.2
| 0.2
| 0.8
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 1
| 1
| 0
|
0
| 5
|
fa3400e8f3c2c89ab7ca211d1cdac416de32b0e3
| 92
|
py
|
Python
|
examples/misc/flaskexamples/flaskcors/flask_source/run_flask_server.py
|
takipsizad/pyjs
|
54db0ba6747aca744f9f3c3e985a17e913dfb951
|
[
"ECL-2.0",
"Apache-2.0"
] | 739
|
2015-01-01T02:05:11.000Z
|
2022-03-30T15:26:16.000Z
|
examples/misc/flaskexamples/flaskcors/flask_source/run_flask_server.py
|
takipsizad/pyjs
|
54db0ba6747aca744f9f3c3e985a17e913dfb951
|
[
"ECL-2.0",
"Apache-2.0"
] | 33
|
2015-03-25T23:17:04.000Z
|
2021-08-19T08:25:22.000Z
|
examples/misc/flaskexamples/flaskcors/flask_source/run_flask_server.py
|
takipsizad/pyjs
|
54db0ba6747aca744f9f3c3e985a17e913dfb951
|
[
"ECL-2.0",
"Apache-2.0"
] | 167
|
2015-01-01T22:27:47.000Z
|
2022-03-17T13:29:19.000Z
|
from FlaskEchoApp import create_app
application = create_app()
application.run(debug=True)
| 18.4
| 35
| 0.826087
| 12
| 92
| 6.166667
| 0.75
| 0.243243
| 0.540541
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.097826
| 92
| 4
| 36
| 23
| 0.891566
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| false
| 0
| 0.333333
| 0
| 0.333333
| 0
| 1
| 0
| 0
| null | 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
fa3ea2e9b8e145e69e18da38728929fc8ebeae30
| 123
|
py
|
Python
|
apps/Cases/admin.py
|
steve-njuguna-k/Kenya-ePolice
|
561c33de242acf7f1d02af6395913a4a389b427f
|
[
"MIT"
] | 1
|
2022-02-26T20:15:33.000Z
|
2022-02-26T20:15:33.000Z
|
apps/Cases/admin.py
|
steve-njuguna-k/Kenya-ePolice
|
561c33de242acf7f1d02af6395913a4a389b427f
|
[
"MIT"
] | null | null | null |
apps/Cases/admin.py
|
steve-njuguna-k/Kenya-ePolice
|
561c33de242acf7f1d02af6395913a4a389b427f
|
[
"MIT"
] | null | null | null |
from django.contrib import admin
from apps.Cases.models import Case
# Register your models here.
admin.site.register(Case)
| 24.6
| 34
| 0.813008
| 19
| 123
| 5.263158
| 0.684211
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.113821
| 123
| 5
| 35
| 24.6
| 0.917431
| 0.211382
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 0.666667
| 0
| 0.666667
| 0
| 1
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 1
| 0
|
0
| 5
|
fa5b1f342b90498ab489b0f1ab7a42247e1286be
| 164
|
py
|
Python
|
components/server/src/initialization/__init__.py
|
Hedde/quality-time
|
bfbdb2c43d7883abaf54999411aa4ac4897e9043
|
[
"Apache-2.0"
] | null | null | null |
components/server/src/initialization/__init__.py
|
Hedde/quality-time
|
bfbdb2c43d7883abaf54999411aa4ac4897e9043
|
[
"Apache-2.0"
] | null | null | null |
components/server/src/initialization/__init__.py
|
Hedde/quality-time
|
bfbdb2c43d7883abaf54999411aa4ac4897e9043
|
[
"Apache-2.0"
] | null | null | null |
"""Initialization functions for bottle, the database, and LDAP."""
from .database import init_database
from .ldap import init_ldap
from .bottle import init_bottle
| 27.333333
| 66
| 0.79878
| 23
| 164
| 5.565217
| 0.478261
| 0.234375
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0.128049
| 164
| 5
| 67
| 32.8
| 0.895105
| 0.365854
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| true
| 0
| 1
| 0
| 1
| 0
| 1
| 0
| 0
| null | 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| null | 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 1
| 0
| 0
| 0
|
0
| 5
|
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