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| license: other | |
| license_name: mixed-see-licence-section | |
| task_categories: | |
| - image-to-video | |
| language: | |
| - en | |
| tags: | |
| - video-reasoning | |
| - visual-domain-shift | |
| - blender | |
| - benchmark | |
| pretty_name: XVReason Visual Shift | |
| size_categories: | |
| - n<1K | |
| configs: | |
| - config_name: vbvr_bench_visual_shift | |
| data_dir: vbvr_bench_visual_shift/first_frames | |
| - config_name: viper | |
| data_dir: edited_first_frames/viper | |
| - config_name: genvire | |
| data_dir: edited_first_frames/genvire | |
| - config_name: vreasonbench | |
| data_dir: edited_first_frames/vreasonbench | |
| - config_name: videothinkbench | |
| data_dir: edited_first_frames/videothinkbench | |
| # XVReason Visual Shift | |
| The inputs of the visual-domain-shift evaluation in *Video Reasoning Generalizes to Perception, | |
| Embodiment, and Real-World Simulation*. It asks whether a model fine-tuned on abstract reasoning | |
| videos (flat shapes, grids, simple colours) still reasons when the same problem is shown as a | |
| natural scene. Every item here is a one-to-one counterpart of an item in an existing benchmark, | |
| with the task and its answer unchanged and only the appearance changed. | |
| | part | items | counterpart of | what changed | | |
| |---|---:|---|---| | |
| | `vbvr_bench_visual_shift/` | 500 | VBVR-Bench | the whole clip, re-staged in Blender | | |
| | `edited_first_frames/viper/` | 145 | VIPER | the first frame | | |
| | `edited_first_frames/genvire/` | 39 | Gen-ViRe | the first frame | | |
| | `edited_first_frames/vreasonbench/` | 17 | V-ReasonBench | the first frame | | |
| | `edited_first_frames/videothinkbench/` | 162 | VideoThinkBench (eyeballing + visual puzzles) | the first frame | | |
| Code to generate and score: [`Zane-ZYQiu/xvreason`](https://github.com/Zane-ZYQiu/xvreason), | |
| `bench/` (see its README, section *Visual shift*). | |
| ## `vbvr_bench_visual_shift/` — VBVR-Bench re-rendered as natural scenes | |
| Each of VBVR-Bench's 500 items (100 task families x 5 samples) is re-staged as a Blender scene: | |
| billiard balls instead of a bouncing dot, a hedge maze instead of a grid. The answer is rebuilt | |
| analytically from the original item's stored state, so it is preserved by construction, and each | |
| clip keeps the original's frame count and frame rate. Clips are 1024 x 1024 H.264. | |
| This is the final set (revision `44dc965` of the renderers' working repo, 2026-09-25). | |
| | file | | | |
| |---|---| | |
| | `bench_index.csv` | one row per VBVR-Bench item: `bench_id` (the item's VBVR-Bench path), the clip, its first frame, the natural-domain `prompt` and the original `source_prompt` | | |
| | `first_frames/<split>/<task>/<sample>.png` | frame 0 of each clip, the image the model is conditioned on | | |
| | `first_frames/original/<split>/<task>/<sample>.png` | the original VBVR-Bench first frame of the same item, for comparison | | |
| | `first_frames/metadata.jsonl` | one row per item pairing the original first frame (`original`) with the re-rendered one (`edited`), plus its prompts; this is what the dataset viewer and `load_dataset` show | | |
| | `videos/<family>/<sample>/<variant>/video.mp4` | the rendered clips (ground truth for the evaluator) | | |
| | `inputs/<family>/<sample>/input.json` | the recovered task state each clip was rendered from | | |
| | `metadata.csv`, `meta/<family>.jsonl` | per-clip provenance, hashes and the checks each clip passed | | |
| | `rendering/README.md` | how to re-render a clip with the scene builders in the GitHub repo | | |
| A model is prompted with the natural `prompt` and conditioned on the first frame. VBVR-Bench's own | |
| evaluator finds task elements by hard-coded colour and so cannot score these clips; the natural | |
| evaluator in the GitHub repo (`bench/score/vbvr_bench_natural/`) applies the same per-family criteria | |
| with detectors that work on rendered scenes, and was validated against a 19-control battery. | |
| ## `edited_first_frames/` — edited first frames for four benchmarks | |
| Each first frame is moved into a genuinely real-world scene while the task and its answer stay the | |
| same -- a ball sketch becomes chutes and bins in a factory, tic-tac-toe becomes cinnamon sticks and | |
| cookies on a floured board, a maze becomes a garden hedge maze. | |
| For each item a VLM (Gemini 3.8 Flash) brainstormed real-world scenes and wrote an edit instruction; | |
| Nano Banana applied it; a second VLM pass accepted the result only if the task logic was intact and | |
| the image was a convincing real-world scene, with up to three attempts. Position-critical items | |
| (geometric constructions, colour puzzles) were also checked on an overlay of the original and the | |
| edit, and their candidate letters had to stay legible. | |
| Each folder holds the edited images, the benchmark's original first frames under `original/`, and a `metadata.csv` pairing them with the benchmark's item `id`. `load_dataset` (and the dataset viewer) returns `original` and `edited` side by side. Everything else | |
| about each item stays as in the original benchmark: the prompt, the reference frames, and the scoring. | |
| ## Licence | |
| The Blender scenes, renders, first frames, edit instructions and edited images are released under | |
| **CC BY 4.0**. Each part is derived from a third-party benchmark, and that benchmark's terms still | |
| apply to what came from it: | |
| - VBVR-Bench is Apache-2.0. | |
| - VIPER is MIT. | |
| - VideoThinkBench is MIT. | |
| - V-ReasonBench is Apache-2.0. | |
| - Gen-ViRe's dataset states no licence. | |
| The render bundles use HDRIs and PBR textures from Poly Haven and ambientCG, both CC0. | |