Datasets:
The dataset viewer is not available for this subset.
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Global 90 m terrain packages
Elevation for the Earth's land surface, cut into 1°×1° packages and stored so a single tile can be read with one HTTP ranged request — no need to download a package, let alone the dataset, to look at one place.
Derived from Copernicus GLO-90, reprojected to an equal-area grid at 90 m.
| Packages published | 26,475 |
| Cells in the grid | 64,800 (180 × 360) |
| Total size | ~8.6 GB |
| Files per package | 2 |
| Grid | EPSG:6933, 90 m sample spacing |
| Tile | 256 × 256 samples |
| Coverage | land only, up to ~83° N (where the source ends) |
Cells that are entirely ocean publish nothing at all, which is why 26,475 cells carry the whole planet's land.
Layout
coverage.json
packages/N046/E008/dataset.json
packages/N046/E008/terrain.dtrn
packages/S034/W059/dataset.json
packages/S034/W059/terrain.dtrn
...
A package id is its southwest corner: N046/E008 is the cell from 46°N to 47°N
and 8°E to 9°E. Latitude is three digits, longitude is three digits, both zero
padded.
Start with coverage.json
{
"version": 1,
"gridVersion": "earth-v2-glo90",
"packages": ["N000/E006", "N000/E009", "..."]
}
A sorted list of every package that exists. A cell that is not listed has no published terrain — it is ocean, or beyond the source's northern limit. Check this before requesting a package rather than treating a 404 as an answer.
Finding the package for a place
const pad = (value) => String(Math.abs(value)).padStart(3, '0');
function packageId(latitude, longitude) {
const south = Math.floor(latitude);
const west = Math.floor(longitude);
return `${south >= 0 ? 'N' : 'S'}${pad(south)}/${west >= 0 ? 'E' : 'W'}${pad(west)}`;
}
packageId(46.8, 8.4); // "N046/E008"
dataset.json
The package index. It carries the tile table and everything needed to place the samples; the bundle beside it carries only bytes.
| Field | What it holds |
|---|---|
tileFormat |
version 3, codec deflate-raw, tileSize 256, predictor 4, compressionLevel 6, heightUnitMeters 1 |
tileGrid |
originEasting, originNorthing, sampleSpacingMeters 90, tileSize, and coordinateSystem — x: easting, z: southward-northing |
bundle |
path, bytes, tileCount, checksum (SHA-256), headerBytes |
tiles |
one entry per tile that has land: tileX, tileZ, width, height, offset, length, bytes, checksum, status |
tileIndex |
every tile in the package, including those with no land, so the extent is known without the frames |
gameTransform |
the height mapping described below |
sourceBounds |
the cell's bounds in the source's terms |
attribution |
the notice reproduced at the bottom of this card |
offset and length are the tile's position in terrain.dtrn, in bytes,
counted from the start of the file — the two numbers a ranged request needs. The
first tile therefore starts at 16, immediately after the bundle header.
tileX and tileZ are indices on the global grid, not within the package, so
they are frequently negative and never start at zero. Two tiles from different
packages never share a pair.
terrain.dtrn — the bundle
A 16-byte header followed by tile frames laid end to end.
| Offset | Type | Meaning |
|---|---|---|
| 0 | 4 bytes ASCII | DTRB |
| 4 | uint16 LE | bundle format version, 1 |
| 6 | uint16 LE | header length, 16 |
Each frame is an independently compressed tile. Nothing is compressed across frame boundaries, which is the entire reason for the format: a reader that knows a frame's offset and length reads exactly that tile and nothing around it.
The bundle deliberately does not describe its own contents. The tile table lives
in dataset.json, and a count repeated here would be a second source of truth
able to disagree with it.
A tile frame
The frame is one deflate-raw stream. The tile header is inside it, not in
front of it — decompress first, then read the header from the decompressed
bytes.
Decompressed, a tile is a 32-byte header followed by Int16 little-endian samples:
| Offset | Type | Meaning |
|---|---|---|
| 0 | 4 bytes ASCII | DTRN |
| 4 | uint16 LE | tile format version, 3 |
| 6 | uint16 LE | header length, 32 |
| 8 | uint16 LE | width in samples |
| 10 | uint16 LE | height in samples |
| 12 | int32 LE | reserved, 0 |
| 16 | uint32 LE | sample count |
| 20 | uint8 | predictor |
Samples are stored row-major, north row first, as differences from a predictor
rather than as absolute values. Predictor 4 is the plane: each sample is written
as its difference from left + up - upLeft, using the samples already
reconstructed. A reference off the edge of the tile, or one that is no-data,
counts as zero. Differences wrap through Int16 and reconstruction wraps the same
way, so the round trip is exact.
-32768 is no-data. A no-data sample is stored as itself, is never used as a
reference, and never has the predictor applied to it.
Reading one tile
const NO_DATA = -32768;
const PLANE = 4;
async function readTile(bundleUrl, tile) {
const response = await fetch(bundleUrl, {
headers: { Range: `bytes=${tile.offset}-${tile.offset + tile.length - 1}` },
});
const frame = await response.arrayBuffer();
const stream = new Blob([frame]).stream().pipeThrough(new DecompressionStream('deflate-raw'));
const raw = new DataView(await new Response(stream).arrayBuffer());
if (String.fromCharCode(raw.getUint8(0), raw.getUint8(1), raw.getUint8(2), raw.getUint8(3)) !== 'DTRN') {
throw new Error('Not a terrain tile.');
}
const headerBytes = raw.getUint16(6, true);
const width = raw.getUint16(8, true);
const height = raw.getUint16(10, true);
const count = raw.getUint32(16, true);
const predictor = raw.getUint8(20);
if (predictor !== PLANE) throw new Error(`Unsupported predictor ${predictor}.`);
const encoded = new Int16Array(count);
for (let index = 0; index < count; index += 1) {
encoded[index] = raw.getInt16(headerBytes + index * 2, true);
}
return { width, height, values: undoPlane(encoded, width) };
}
function undoPlane(encoded, width) {
const out = new Int16Array(encoded.length);
const at = (index) => (index < 0 || out[index] === NO_DATA ? 0 : out[index]);
for (let index = 0; index < encoded.length; index += 1) {
if (encoded[index] === NO_DATA) {
out[index] = NO_DATA;
continue;
}
const column = index % width;
const left = column === 0 ? 0 : at(index - 1);
const up = index < width ? 0 : at(index - width);
const upLeft = index < width || column === 0 ? 0 : at(index - width - 1);
out[index] = ((encoded[index] + (left + up - upLeft)) << 16) >> 16;
}
return out;
}
deflate-raw was chosen over zstd for exactly this reason: every browser
decompresses it natively, so reading terrain needs no WebAssembly decoder. On
predicted heights the two land within one percent of each other.
Fetching a whole package instead is two requests and no ranged reads — the bundle is small enough that this is reasonable when you want all of a cell.
Heights are game units, not metres
This is the one thing that will silently give wrong answers if it is missed.
Samples are not elevations in metres. Before quantisation each elevation is
passed through the piecewise-linear mapping recorded in gameTransform.verticalMapping:
| Source elevation | Stored value |
|---|---|
| 0 m – 2 m | 0 – 10 |
| 2 m – 10,000 m | 11 – 10,000 |
The first two metres are stretched over ten units because that band is a shoreline, and a shoreline needs resolution the rest of the range does not.
To recover metres:
function metres(value) {
if (value === -32768) return Number.NaN;
if (value <= 10) return (value / 10) * 2;
return 2 + ((value - 11) / (10000 - 11)) * (10000 - 2);
}
Two consequences worth stating plainly:
- Elevations below sea level are clamped to zero. The Dead Sea and Death Valley are flat at the shoreline value, not negative.
- The mapping is lossy. Above 2 m a stored unit is about one metre, so the quantisation is roughly metre-scale — but it is a mapping, not a unit, and round-tripping it does not return the source exactly.
gameTransform also carries horizontalMetersPerGameUnit (100),
sampleSpacingMeters (0.9, which is the 90 m grid expressed in those units),
verticalScale and verticalReferenceMeters. Those describe how the samples are consumed by the
game this was built for; a different consumer can ignore them and use the mapping
above.
Checking a reader
Two packages with known ground, so a new reader can tell a working decoder from
one that merely produces numbers. Take the largest frame in each package's
tiles, read it over a ranged request, and convert to metres:
| Package | Where | Largest tile decodes to |
|---|---|---|
N046/E008 |
Bernese Alps, Switzerland | 228 m – 3,217 m, no no-data |
N027/E086 |
Khumbu, Nepal | 1,045 m – 6,956 m, no no-data |
A reader that skips the decompression step, reads the header from the compressed bytes, or forgets to undo the predictor will not produce these ranges — it will produce noise that still looks like a heightfield.
Coordinates
Samples sit on an EPSG:6933 grid — a global equal-area projection — at 90 m
spacing, with the grid origin at easting 0, northing 0. Within a package, x
increases eastward and z increases southward.
Equal-area rather than Web Mercator so that a sample covers the same ground everywhere, which is what makes 90 m mean 90 m at 60° north as well as at the equator.
Cell placement is exact by construction: a package covers exactly its degree cell, so cells tile the Earth without seams or overlap.
Source and attribution
Heights are derived from the Copernicus DEM GLO-90 global digital surface model, reprojected and resampled as described above.
Copernicus WorldDEM-90 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved
This notice is also carried in every package's dataset.json. If you use this
dataset, reproduce it. Consult the Copernicus Data Space terms for what your own
use requires.
Provenance
Every package was produced by the same deterministic pipeline: fetch the GLO-90
source tiles covering the cell, reproject to EPSG:6933 at 90 m with bilinear
resampling, map elevations through the vertical mapping, quantise to Int16,
predict, compress, and bundle. Encoding parameters — plane predictor,
deflate-raw, level 6 — were each chosen by measurement rather than left to a
tool's default, and are recorded in every package's tileFormat so a reader
never has to be told how a tile was written.
Rebuilding a package from the same source produces the same bytes.
- Downloads last month
- 490