| # Task Conditionals |
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| ## Run a demo |
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| To run the conditionals test suite: |
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|
| ```bash |
| python examples/test_conditionals.py --headless |
| ``` |
| The test will use the following test scene: |
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| <img src="images/conditionals_scene.gif" alt="Conditionals scene" style="max-width:600px;"> |
|
|
| ## Conditionals: |
| See [`robolab/robolab/core/task/conditionals.py`](../robolab/core/task/conditionals.py) for implementation details. |
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| ## Frames in spatial conditions |
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| Spatial conditions (`object_right_of`, `object_left_of`, `object_in_front_of`, `object_behind`) support different frame of reference modes: |
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| - **`frame_of_reference="robot"`** (default): Uses the robot's egocentric perspective |
| - X-axis: robot's forward direction |
| - Y-axis: robot's left direction |
| - **`frame_of_reference="world"`**: Uses global world coordinates |
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| The **`mirrored=False`** (default) uses the robot's natural perspective. Set **`mirrored=True`** for a flipped XY perspective, as if viewing the scene from across the robot. |
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| <img src="images/conditionals_frame_overlay.png" alt="Frame of Reference Overlay" style="max-width:600px; width:100%;"> |
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| ## Geometric Containment |
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|
| ### `object_in_container` / `object_inside` / `object_outside_of` / `object_enclosed` — Centroid-in-Convex-Hull Check |
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| Containment is checked by transforming the **centroid of the inside-object's convex-hull vertices** into the **container's local frame** and testing it against the container's **convex-hull face planes**. The predicate is fully orientation-invariant — a flipped, tipped, or rotated container is handled correctly because the test happens entirely in the container's own coordinate system. |
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| The container's convex hull is built once at scene-load from the prim's mesh points (via `scipy.spatial.ConvexHull`), cached on the `WorldState`, and reused on every per-step evaluation. For "open-top" semantics, the hull's top-facing faces (those with outward normal projecting ≥ 0.7 onto the container's local +z) are dropped, so the polytope is unbounded along the opening direction — an object lifted above the rim still reads as inside. |
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| #### Mathematical formulation |
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| Let $\mathbf{p}_c, \mathbf{q}_c$ be the container's world position and quaternion, $\mathbf{p}_o, \mathbf{q}_o$ the inside-object's world position and quaternion, $\bar{\mathbf{v}}$ the centroid of the object's hull vertices in the **object's own local frame**, and $\{(\mathbf{n}_i, d_i)\}_{i=1}^F$ the container's hull face planes (outward normal + offset) in the **container's local frame**. |
| |
| The centroid is transformed object-local → world → container-local: |
| |
| ```math |
| \mathbf{x}_w = \mathbf{q}_o \cdot \bar{\mathbf{v}} + \mathbf{p}_o |
| ``` |
| |
| ```math |
| \mathbf{x}_c = \mathbf{q}_c^{-1} \cdot (\mathbf{x}_w - \mathbf{p}_c) |
| ``` |
| |
| The predicate then evaluates a single boolean: |
| |
| ```math |
| \text{inside} \;=\; \max_i \big( \mathbf{n}_i \cdot \mathbf{x}_c + d_i \big) \;\le\; 0 |
| ``` |
| |
| i.e., the centroid satisfies every face's half-space constraint simultaneously. |
| |
| | variant | face set used | semantics | |
| | -------- | -------------- | ----------- | |
| | `object_in_container` / `object_inside` | open-top (top faces dropped, $n_z \ge 0.7$ filter) | true iff the centroid is in the cavity, including the air column above the rim | |
| | `object_outside_of` | open-top (negation of in_opentop_container) | true iff the centroid is outside the cavity / column | |
| | `object_enclosed` | full closed hull | true iff the centroid is fully bounded (all faces, no open top) | |
| |
| #### USD scale handling |
| |
| Mesh points are extracted via the prim's full local-to-world transform (which absorbs any nested `xformOp:scale` and USD `metersPerUnit` conversions), then re-expressed in the prim's rotated frame **without undoing the scale** (`Gf.Matrix4d.RemoveScaleShear()` keeps only translation+rotation when inverting). This keeps the hull dimensions in world meters regardless of how the source USD was authored — a container in cm with `xformOp:scale = 0.01` produces the same hull as one authored directly in meters at scale 1. |
| |
| #### Why centroid (not corners or fraction-of-vertices) |
| |
| A single point at the object's hull centroid is the closest match to human intuition for "in" / "out" and gives clean boolean semantics with no thresholds. Two earlier attempts failed: |
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| - **OBB corners:** elongated objects (e.g. a banana whose tips poke over the rim) have all 8 corners *outside* the cavity even when the body is clearly inside. |
| - **Fraction-of-hull-vertices** (e.g. ≥ 50% inside): introduces an asymmetry pathology — a banana with one tip dangling into the bin column lands in a marginal frac ≈ 0.3-0.6 range and fails both "mostly out" and strict "all out" thresholds. |
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| The centroid-in-hull test is also ~30× cheaper per step than the per-vertex frac aggregation it replaced (one rotation + one matmul instead of $V$). |
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| #### Performance |
| |
| The hull data (vertices, full plane set, open-top plane set, hull centroid) is precomputed once per body in `LocalHull` (see `robolab/core/task/hull_check.py`) and cached on the `WorldState`. Per-step cost on the hot path: one `quat_apply`, one `quat_apply_inverse`, one $(F, 3) \cdot (3,) + (F,)$ matmul-and-max — fully vectorizable across envs. |
| |
| ## Contact Force Cone Detection |
| |
| ### `object_on_top` — Stable Support Detection |
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| The `object_on_top` conditional uses physics-based contact force analysis to determine if an object is stably supported on a surface. |
| |
| #### Mathematical Formulation |
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| Let $\mathbf{f} = [f_x, f_y, f_z]^\top$ be the contact force from surface $B$ acting on object $A$, expressed in the **world frame** (Z-up). |
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| For $A$ to be stably supported on $B$, the force must lie within an **upward cone**: |
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| - **Cone axis**: $\hat{n} = [0, 0, 1]^\top$ (upward direction) |
| - **Cone half-angle**: $\theta_{\max}$ (default 45°) |
| |
| **Conditions for stable support:** |
| |
| ```math |
| \begin{aligned} |
| \text{1. Meaningful contact:} \quad & \|\mathbf{f}\| > f_{\min} \\ |
| \text{2. Upward force:} \quad & f_z > 0 \\ |
| \text{3. Within cone:} \quad & f_z \geq \|\mathbf{f}\| \cdot \cos(\theta_{\max}) |
| \end{aligned} |
| ``` |
| |
| The cone constraint (3) can be derived from the dot product: |
| |
| ```math |
| \cos(\theta) = \frac{\mathbf{f} \cdot \hat{n}}{\|\mathbf{f}\|} = \frac{f_z}{\|\mathbf{f}\|} \geq \cos(\theta_{\max}) |
| ``` |
| |
| #### Comparison with Geometric Detection |
| |
| | Function | Method | Use Case | |
| |----------|--------|----------| |
| | `object_on_top` | Contact force cone | Stable resting detection (terminations) | |
| | `object_above` | Bounding box geometry | Position-based checks (lifted above surface) | |
| | `object_in_container` / `object_inside` / `object_outside_of` / `object_enclosed` | Centroid of object's hull verts vs container's convex-hull face planes (orientation-invariant; open-top variant drops top faces so the air column above the rim counts as "in") | Containment detection (terminations, subtasks) | |
| |
| #### Usage |
| |
| ```python |
| # Check if orange is stably resting on plate |
| object_on_top(env, object="orange", reference_object="plate", require_gripper_detached=True) |
| |
| # Geometric check (e.g., for lifted detection) |
| object_above(env, object="orange", reference_object="table", z_margin=0.05) |
| ``` |
| |
| --- |
| |
| ## Details |
| ### Logicals |
| For functions that support logicals, the available logicals are: |
| - `any`: if at least 1 object satisfies the condition |
| - `all`: All objects need to satisfy the condition |
| - `choose`: Given the set of `objects` with size `N`, exactly `K` objects must satisfy the condition. |
| |
| ### Function decorators |
| |
| #### Atomic Functions |
| Base functions; can be used for task `Terminations` as well as `subtasks`. |
| |
| #### Composite Functions |
| These expand into multiple atomic subtasks. These cannot be used for `Terminations`. |
| - `pick_and_place(object, container, logical)`: Picks up objects and places them in a container |
| - Automatically creates the sequence: grab → move above → drop → verify in container |
| - Supports multiple objects with "all" or "any" completion logic |
| |