robolab_motionplanning / robolab /core /task /event_tracker.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
from typing import Any
import torch
from robolab.core.task.conditionals import (
get_wrong_object_grabbed,
gripper_fully_closed,
gripper_hit_table,
object_grabbed,
object_upright,
)
from robolab.core.task.predicate_logic import in_contact
from robolab.core.task.status import StatusCode
from robolab.core.world.world_state import get_world
class EventTracker:
"""
Tracks grasp-related events across multiple parallel environments.
Uses batched WorldState queries (env_id=None) for efficient per-env event
detection. All internal state is stored as (num_envs,) tensors.
Events tracked:
- WRONG_OBJECT_GRABBED: When gripper grabs an object not in the intended target list
- GRIPPER_HIT_TABLE: When gripper makes contact with table
- GRIPPER_FULLY_CLOSED: When gripper closes fully (potential failed grasp)
- OBJECT_STARTED_MOVING: Non-target object transitioned from stationary to moving
- OBJECT_BUMPED: When object stops after small movement (< move_threshold), minor collision
- OBJECT_MOVED: When object stops after significant movement (>= move_threshold), knocked/pushed
- OBJECT_OUT_OF_SCENE: Object moved outside the workspace bounding box (fell off table)
- OBJECT_TIPPED_OVER: Object that should be upright has fallen over
- TARGET_OBJECT_DROPPED: Target object was grabbed but dropped mid-transport
- GRIPPER_HIT_OBJECT: Gripper collided with a non-target object
- MULTIPLE_OBJECTS_GRABBED: Gripper is in contact with multiple objects simultaneously
Each event is recorded only on first occurrence per env. The tracker resets when
the condition clears, allowing the event to be recorded again if it reoccurs.
"""
def __init__(
self,
num_envs: int = 1,
device: torch.device = None,
bump_threshold: float = 0.05,
move_threshold: float = 0.50,
velocity_threshold: float = 0.05,
workspace_center: tuple[float, float, float] = (0.55, 0.0, 0.5),
workspace_size: tuple[float, float, float] = (2.0, 2.0, 2.0)
):
self.num_envs = num_envs
self.device = device or torch.device("cpu")
self.bump_threshold = bump_threshold
self.move_threshold = move_threshold
self.velocity_threshold = velocity_threshold
self.workspace_center = torch.tensor(workspace_center, device=self.device)
self.workspace_half_size = torch.tensor(workspace_size, device=self.device) / 2.0
self.reset()
def reset(self) -> None:
"""Reset all event trackers to initial state for all envs."""
N, dev = self.num_envs, self.device
# Per-env wrong object grab tracking (string names, must be dict)
self._recorded_wrong_object_grab: dict[int, str | None] = {i: None for i in range(N)}
# Per-env bool tensors
self._recorded_gripper_hit_table = torch.zeros(N, dtype=torch.bool, device=dev)
self._recorded_gripper_fully_closed = torch.zeros(N, dtype=torch.bool, device=dev)
self._recorded_multiple_grab = torch.zeros(N, dtype=torch.bool, device=dev)
self._target_was_grabbed = torch.zeros(N, dtype=torch.bool, device=dev)
self._recorded_target_dropped = torch.zeros(N, dtype=torch.bool, device=dev)
# Per-object per-env state (populated lazily)
self._object_is_moving: dict[str, torch.Tensor] = {} # obj -> (N,) bool
self._position_when_started_moving: dict[str, torch.Tensor] = {} # obj -> (N, 3)
self._started_moving_mask: dict[str, torch.Tensor] = {} # obj -> (N,) bool: which envs have a start pos
self._recorded_out_of_scene: dict[str, torch.Tensor] = {} # obj -> (N,) bool
self._recorded_tipped_objects: dict[str, torch.Tensor] = {} # obj -> (N,) bool
self._recorded_gripper_hit_objects: dict[str, torch.Tensor] = {} # obj -> (N,) bool
def reset_envs(self, env_ids: list[int]) -> None:
"""Reset event state for specific envs only."""
for eid in env_ids:
self._recorded_wrong_object_grab[eid] = None
idx = torch.tensor(env_ids, dtype=torch.long, device=self.device)
self._recorded_gripper_hit_table[idx] = False
self._recorded_gripper_fully_closed[idx] = False
self._recorded_multiple_grab[idx] = False
self._target_was_grabbed[idx] = False
self._recorded_target_dropped[idx] = False
for d in (self._object_is_moving, self._position_when_started_moving,
self._started_moving_mask, self._recorded_out_of_scene,
self._recorded_tipped_objects, self._recorded_gripper_hit_objects):
for t in d.values():
t[idx] = 0
def _is_outside_workspace_batched(self, positions: torch.Tensor) -> torch.Tensor:
"""Check if positions are outside workspace. positions: (N, 3), returns (N,) bool."""
diff = torch.abs(positions - self.workspace_center)
return torch.any(diff > self.workspace_half_size, dim=-1)
def _get_not_intended_mask(self, obj_name: str, per_env_intended: list[set[str]]) -> torch.Tensor:
"""Return (N,) bool mask: True where obj_name is NOT in that env's intended set."""
return torch.tensor(
[obj_name not in per_env_intended[eid] for eid in range(self.num_envs)],
dtype=torch.bool, device=self.device
)
def check_events(
self,
env: Any,
per_env_intended: list[set[str]],
frozen_mask: torch.Tensor | None = None,
ignore_objects: list[str] = None,
upright_objects: list[str] = None,
verbose: bool = False,
) -> list[tuple[str, StatusCode, torch.Tensor]]:
"""
Check for events across all envs using batched queries.
Args:
env: The environment object
per_env_intended: Per-env sets of intended target object names
frozen_mask: (num_envs,) bool tensor, True for frozen envs to skip
ignore_objects: Objects to ignore (default: ["table"])
upright_objects: Objects that should remain upright
verbose: Whether to print event messages
Returns:
List of (info_string, StatusCode, env_mask) where env_mask is (num_envs,) bool
indicating which envs the event applies to.
"""
events = []
if frozen_mask is None:
frozen_mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
active_mask = ~frozen_mask
if ignore_objects is None:
ignore_objects = ["table"]
ignore_set = set(ignore_objects)
world = get_world(env)
# --- Wrong object grabbed (per-env loop, returns string) ---
for eid in range(self.num_envs):
if frozen_mask[eid]:
continue
wrong_obj = get_wrong_object_grabbed(env, list(per_env_intended[eid]), env_id=eid)
if wrong_obj is not None:
if self._recorded_wrong_object_grab[eid] != wrong_obj:
info = f"Wrong object grabbed: '{wrong_obj}' (target objects: {list(per_env_intended[eid])})"
mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
mask[eid] = True
events.append((info, StatusCode.WRONG_OBJECT_GRABBED, mask))
self._recorded_wrong_object_grab[eid] = wrong_obj
if verbose:
print(f"[EventTracker] env{eid}: {info}")
else:
if self._recorded_wrong_object_grab[eid] is not None:
info = f"Wrong object that was grabbed is now detached: '{self._recorded_wrong_object_grab[eid]}'"
mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
mask[eid] = True
events.append((info, StatusCode.OK, mask))
if verbose:
print(f"[EventTracker] env{eid}: {info}")
self._recorded_wrong_object_grab[eid] = None
# --- Gripper hit table (batched) ---
hit_table = gripper_hit_table(env, env_id=None) # (N,) bool
new_hit = hit_table & ~self._recorded_gripper_hit_table & active_mask
if new_hit.any():
events.append(("Gripper hit table", StatusCode.GRIPPER_HIT_TABLE, new_hit.clone()))
self._recorded_gripper_hit_table |= new_hit
if verbose:
envs = new_hit.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Gripper hit table")
# Reset recording for envs where condition cleared
cleared = ~hit_table & self._recorded_gripper_hit_table & active_mask
self._recorded_gripper_hit_table &= ~cleared
# --- Gripper fully closed (batched) ---
fully_closed = gripper_fully_closed(env, env_id=None) # (N,) bool
new_closed = fully_closed & ~self._recorded_gripper_fully_closed & active_mask
if new_closed.any():
events.append(("Gripper fully closed", StatusCode.GRIPPER_FULLY_CLOSED, new_closed.clone()))
self._recorded_gripper_fully_closed |= new_closed
if verbose:
envs = new_closed.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Gripper fully closed")
cleared = ~fully_closed & self._recorded_gripper_fully_closed & active_mask
self._recorded_gripper_fully_closed &= ~cleared
# --- Movement transitions (batched per object) ---
movement_events = self._check_movement_transitions_batched(
env, per_env_intended, ignore_set, active_mask, verbose
)
events.extend(movement_events)
# --- Out of scene (batched per object) ---
out_events = self._check_out_of_scene_batched(
env, per_env_intended, ignore_set, active_mask, verbose
)
events.extend(out_events)
# --- Tipped objects (batched per object) ---
if upright_objects:
tipped_events = self._check_tipped_objects_batched(
env, upright_objects, active_mask, verbose
)
events.extend(tipped_events)
# --- Target dropped (batched) ---
drop_events = self._check_target_dropped_batched(
env, per_env_intended, active_mask, verbose
)
events.extend(drop_events)
# --- Gripper-object collision (batched per object) ---
collision_events = self._check_gripper_object_collision_batched(
env, per_env_intended, ignore_set, active_mask, verbose
)
events.extend(collision_events)
# --- Multiple objects grabbed (batched) ---
multi_events = self._check_multiple_objects_grabbed_batched(
env, ignore_set, active_mask, verbose
)
events.extend(multi_events)
return events
def _check_movement_transitions_batched(
self, env, per_env_intended, ignore_set, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
world = get_world(env)
objects_to_check = [
obj for obj in world.objects.keys()
if obj not in ignore_set
]
for obj_name in objects_to_check:
not_intended = self._get_not_intended_mask(obj_name, per_env_intended)
eligible = not_intended & active_mask
if not eligible.any():
continue
try:
current_pos, _ = world.get_pose(obj_name, env_id=None) # (N, 3)
velocity = world.get_velocity(obj_name, env_id=None) # (N, 6)
linear_speed = torch.norm(velocity[:, :3], dim=-1) # (N,)
is_moving = linear_speed > self.velocity_threshold
was_moving = self._object_is_moving.get(
obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
)
# Started moving
started = is_moving & ~was_moving & eligible
if started.any():
if obj_name not in self._position_when_started_moving:
self._position_when_started_moving[obj_name] = torch.zeros(self.num_envs, 3, device=self.device)
self._started_moving_mask[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
self._position_when_started_moving[obj_name][started] = current_pos[started]
self._started_moving_mask[obj_name] |= started
# Don't emit OBJECT_STARTED_MOVING as a separate event in the return;
# it's used internally for displacement tracking
# Stopped moving
stopped = ~is_moving & was_moving & eligible
has_start = self._started_moving_mask.get(
obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
)
stopped_with_start = stopped & has_start
if stopped_with_start.any():
start_pos = self._position_when_started_moving[obj_name]
displacement = torch.norm(current_pos - start_pos, dim=-1) # (N,)
moved_mask = stopped_with_start & (displacement >= self.move_threshold)
if moved_mask.any():
avg_disp = displacement[moved_mask].mean().item()
events.append((
f"Object moved: '{obj_name}' displaced {avg_disp:.3f}m",
StatusCode.OBJECT_MOVED,
moved_mask.clone()
))
if verbose:
envs = moved_mask.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Object moved: '{obj_name}'")
bumped_mask = stopped_with_start & (displacement >= self.bump_threshold) & (displacement < self.move_threshold)
if bumped_mask.any():
avg_disp = displacement[bumped_mask].mean().item()
events.append((
f"Object bumped: '{obj_name}' nudged {avg_disp:.3f}m",
StatusCode.OBJECT_BUMPED,
bumped_mask.clone()
))
if verbose:
envs = bumped_mask.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Object bumped: '{obj_name}'")
# Clear start positions for stopped envs
self._started_moving_mask[obj_name] &= ~stopped_with_start
self._object_is_moving[obj_name] = is_moving
except Exception:
continue
return events
def _check_out_of_scene_batched(
self, env, per_env_intended, ignore_set, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
world = get_world(env)
for obj_name in world.objects.keys():
if obj_name in ignore_set:
continue
not_intended = self._get_not_intended_mask(obj_name, per_env_intended)
already_recorded = self._recorded_out_of_scene.get(
obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
)
eligible = not_intended & active_mask & ~already_recorded
if not eligible.any():
continue
try:
current_pos, _ = world.get_pose(obj_name, env_id=None) # (N, 3)
outside = self._is_outside_workspace_batched(current_pos)
new_outside = outside & eligible
if new_outside.any():
events.append((
f"Object out of scene: '{obj_name}'",
StatusCode.OBJECT_OUT_OF_SCENE,
new_outside.clone()
))
if obj_name not in self._recorded_out_of_scene:
self._recorded_out_of_scene[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
self._recorded_out_of_scene[obj_name] |= new_outside
if verbose:
envs = new_outside.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Object out of scene: '{obj_name}'")
except Exception:
continue
return events
def _check_tipped_objects_batched(
self, env, upright_objects, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
for obj_name in upright_objects:
already_recorded = self._recorded_tipped_objects.get(
obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
)
eligible = active_mask & ~already_recorded
if not eligible.any():
continue
try:
# object_upright returns (N,) bool when env_id=None
is_upright = object_upright(env, obj_name, tolerance=0.3, env_id=None)
tipped = ~is_upright & eligible
if tipped.any():
events.append((
f"Object tipped over: '{obj_name}'",
StatusCode.OBJECT_TIPPED_OVER,
tipped.clone()
))
if obj_name not in self._recorded_tipped_objects:
self._recorded_tipped_objects[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
self._recorded_tipped_objects[obj_name] |= tipped
if verbose:
envs = tipped.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Object tipped over: '{obj_name}'")
except Exception:
continue
return events
def _check_target_dropped_batched(
self, env, per_env_intended, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
# Check if any target is currently grabbed per env
any_grabbed = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
# Collect all unique intended objects across envs
all_intended = set()
for s in per_env_intended:
all_intended.update(s)
for obj_name in all_intended:
try:
grabbed = object_grabbed(env, obj_name, env_id=None) # (N,) bool
# Only count for envs where this object IS intended
is_intended = torch.tensor(
[obj_name in per_env_intended[eid] for eid in range(self.num_envs)],
dtype=torch.bool, device=self.device
)
any_grabbed |= (grabbed & is_intended)
except Exception:
continue
# Detect drop: was grabbed -> now not grabbed
dropped = self._target_was_grabbed & ~any_grabbed & active_mask & ~self._recorded_target_dropped
if dropped.any():
events.append((
"Target object dropped during transport",
StatusCode.TARGET_OBJECT_DROPPED,
dropped.clone()
))
self._recorded_target_dropped |= dropped
if verbose:
envs = dropped.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Target object dropped")
self._target_was_grabbed = any_grabbed
# Reset drop recording for envs that grab again
re_grabbed = any_grabbed & self._recorded_target_dropped
self._recorded_target_dropped &= ~re_grabbed
return events
def _check_gripper_object_collision_batched(
self, env, per_env_intended, ignore_set, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
world = get_world(env)
candidates = [
obj for obj in world.objects.keys()
if obj not in ignore_set
]
for obj_name in candidates:
not_intended = self._get_not_intended_mask(obj_name, per_env_intended)
already_recorded = self._recorded_gripper_hit_objects.get(
obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
)
eligible = not_intended & active_mask & ~already_recorded
if not eligible.any():
continue
try:
contact = in_contact(world, "gripper", obj_name, env_id=None) # (N,) bool
new_contact = contact & eligible
if new_contact.any():
events.append((
f"Gripper hit object: '{obj_name}'",
StatusCode.GRIPPER_HIT_OBJECT,
new_contact.clone()
))
if obj_name not in self._recorded_gripper_hit_objects:
self._recorded_gripper_hit_objects[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device)
self._recorded_gripper_hit_objects[obj_name] |= new_contact
if verbose:
envs = new_contact.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Gripper hit object: '{obj_name}'")
except Exception:
continue
return events
def _check_multiple_objects_grabbed_batched(
self, env, ignore_set, active_mask, verbose
) -> list[tuple[str, StatusCode, torch.Tensor]]:
events = []
eligible = active_mask & ~self._recorded_multiple_grab
if not eligible.any():
return events
world = get_world(env)
contact_count = torch.zeros(self.num_envs, dtype=torch.int32, device=self.device)
for obj_name in world.objects.keys():
if obj_name in ignore_set:
continue
try:
contact = in_contact(world, "gripper", obj_name, env_id=None) # (N,) bool
contact_count += contact.int()
except Exception:
continue
multi = (contact_count > 1) & eligible
if multi.any():
events.append((
"Multiple objects grabbed",
StatusCode.MULTIPLE_OBJECTS_GRABBED,
multi.clone()
))
self._recorded_multiple_grab |= multi
if verbose:
envs = multi.nonzero(as_tuple=False).squeeze(-1).tolist()
print(f"[EventTracker] envs {envs}: Multiple objects grabbed")
return events