head
large_stringlengths
1
82
relation
large_stringclasses
23 values
tail
large_stringlengths
1
176
PersonX advances towards PersonY
xEffect
is rebuked
PersonX advances towards PersonY
xEffect
is aroused
PersonX advances towards PersonY
xIntent
to get closer
PersonX advances towards PersonY
xIntent
to be near person
PersonX advances towards PersonY
xIntent
to socialize
PersonX advances towards PersonY
xNeed
none
PersonX advances towards PersonY
xNeed
to see person Y
PersonX advances towards PersonY
xNeed
to think of something to say to person Y
PersonX advances towards PersonY
xNeed
none
PersonX advances towards PersonY
xReact
affectionable
PersonX advances towards PersonY
xReact
excited
PersonX advances towards PersonY
xReact
talkative
PersonX advances towards PersonY
xReact
happy
PersonX advances towards PersonY
xWant
to shake person y's hand
PersonX advances towards PersonY
xWant
to congratulate person y
PersonX advances towards PersonY
xWant
to finish talking
PersonX advances towards PersonY
xWant
to leave
PersonX advances towards PersonY
xWant
to get to know PersonY
PersonX advances towards PersonY
xWant
to date PersonY
PersonX advances upon PersonY
oEffect
are sweating and shaking because PersonX is a well-known serial killer
PersonX advances upon PersonY
oEffect
are trying to run away from PersonX
PersonX advances upon PersonY
oEffect
are running towards PersonX because they're in a romantic relationship
PersonX advances upon PersonY
oEffect
none
PersonX advances upon PersonY
oReact
worried nervous
PersonX advances upon PersonY
oReact
obtainment
PersonX advances upon PersonY
oWant
too defend themselves
PersonX advances upon PersonY
oWant
to get away
PersonX advances upon PersonY
oWant
to step back
PersonX advances upon PersonY
oWant
to avoid them
PersonX advances upon PersonY
xAttr
forcefull
PersonX advances upon PersonY
xAttr
stubborn
PersonX advances upon PersonY
xAttr
dependent
PersonX advances upon PersonY
xAttr
skilled
PersonX advances upon PersonY
xAttr
aggressive
PersonX advances upon PersonY
xAttr
violent
PersonX advances upon PersonY
xAttr
threatening
PersonX advances upon PersonY
xAttr
scary
PersonX advances upon PersonY
xEffect
none
PersonX advances upon PersonY
xEffect
gets promoted
PersonX advances upon PersonY
xEffect
gets good review
PersonX advances upon PersonY
xIntent
talk
PersonX advances upon PersonY
xIntent
approach person y
PersonX advances upon PersonY
xNeed
go to PersonY
PersonX advances upon PersonY
xNeed
know where PersonY is
PersonX advances upon PersonY
xNeed
none
PersonX advances upon PersonY
xReact
interested happy
PersonX advances upon PersonY
xReact
closer to persony
PersonX advances upon PersonY
xWant
to confront PersonY
PersonX advances upon PersonY
xWant
to start a fight with PersonY
PersonX advances upon PersonY
xWant
to attack them
PersonX advances upon PersonY
xWant
to speak quietly with them
PersonX advises PersonY to go
oEffect
none
PersonX advises PersonY to go
oReact
positive
PersonX advises PersonY to go
oReact
hurt
PersonX advises PersonY to go
oReact
disappointed
PersonX advises PersonY to go
oReact
grateful
PersonX advises PersonY to go
oWant
to ask more questions
PersonX advises PersonY to go
oWant
to listen to the advice
PersonX advises PersonY to go
oWant
stays home from event
PersonX advises PersonY to go
oWant
makes plans with a friend
PersonX advises PersonY to go
oWant
Tell her no.
PersonX advises PersonY to go
oWant
Stay and play games.
PersonX advises PersonY to go
xAttr
agreeable
PersonX advises PersonY to go
xAttr
an advisor
PersonX advises PersonY to go
xAttr
wise
PersonX advises PersonY to go
xAttr
sage
PersonX advises PersonY to go
xEffect
drives away
PersonX advises PersonY to go
xEffect
gets to new destination
PersonX advises PersonY to go
xIntent
give advice
PersonX advises PersonY to go
xIntent
to avoid a fight
PersonX advises PersonY to go
xIntent
to encourage persony to do well
PersonX advises PersonY to go
xNeed
to talk
PersonX advises PersonY to go
xNeed
to make a decision
PersonX advises PersonY to go
xNeed
needs to talk to person y
PersonX advises PersonY to go
xNeed
find out where person y wants to go
PersonX advises PersonY to go
xNeed
She opens a card in the mail.
PersonX advises PersonY to go
xNeed
She reads it.
PersonX advises PersonY to go
xReact
good
PersonX advises PersonY to go
xReact
satisfied
PersonX advises PersonY to go
xReact
hurt
PersonX advises PersonY to go
xReact
disappointed
PersonX advises PersonY to go
xReact
happy
PersonX advises PersonY to go
xWant
to give more advice
PersonX advises PersonY to go
xWant
to take their own advice as well
PersonX advises PersonY to go
xWant
invite friend to dinner
PersonX advises PersonY to go
xWant
go home
PersonX advises PersonY to go
xWant
She said there will be slides there.
PersonX advises PersonY to go
xWant
There will be a pool.
PersonX advises PersonY to take
oEffect
listen
PersonX advises PersonY to take
oEffect
understand
PersonX advises PersonY to take
oEffect
none
PersonX advises PersonY to take
oReact
thankful
PersonX advises PersonY to take
oReact
smarter
PersonX advises PersonY to take
oReact
thankful
PersonX advises PersonY to take
oReact
betrayed
PersonX advises PersonY to take
oWant
to get a class of water
PersonX advises PersonY to take
oWant
to make a schedule
PersonX advises PersonY to take
oWant
none
PersonX advises PersonY to take
xAttr
, scared
PersonX advises PersonY to take
xAttr
cowardly,