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"""

مدیریت وضعیت فعلی بازی و اطلاعات کشور بازیکن

"""

import random
import copy
from data.countries.base_countries import COUNTRIES
from data.tech.tech_trees import TECH_TREES
from data.religion.religions import RELIGIONS

class GameState:
    """کلاس مدیریت وضعیت بازی"""
    
    def __init__(self):
        """ساخت یک نمونه جدید از وضعیت بازی"""
        # اطلاعات پایه
        self.current_year = 1500
        self.player_country = None
        self.difficulty = "normal"
        self.difficulty_factors = {
            "stability_factor": 1.0,
            "economy_factor": 1.0,
            "military_factor": 1.0
        }
        
        # منابع مالی
        self.gold = 15000
        self.tax_rate = 20
        self.budget = {
            "military": 40,
            "infrastructure": 20,
            "education": 15,
            "healthcare": 15,
            "welfare": 10
        }
        
        # وضعیت سیاسی
        self.public_dissatisfaction = 20
        self.political_stability = 75
        self.government_type = "Absolute Monarchy"
        self.ruling_party = None
        self.political_parties = []
        self.loyalty_levels = {}
        
        # نظامی
        self.military_strength = 50
        self.army = {
            "infantry": 10000,
            "cavalry": 5000,
            "artillery": 2000,
            "navy": 3000
        }
        self.military_tech = 1
        self.fortifications = 30
        
        # اقتصاد
        self.controlled_territories = 1
        self.economy = {
            "trade": 50,
            "agriculture": 50,
            "industry": 30,
            "inflation": 5,
            "unemployment": 8,
            "gdp_growth": 2.5
        }
        self.resources = {
            "food": 100,
            "wood": 80,
            "stone": 60,
            "iron": 40,
            "gold": 20,
            "oil": 0
        }
        self.trade_routes = []
        
        # جمعیت
        self.population = 8000000
        self.population_growth = 1.2
        self.urban_population = 25
        self.literacy_rate = 15
        self.health_index = 60
        self.happiness = 70
        
        # فرهنگ و دین
        self.culture_score = 40
        self.cultural_influence = 30
        self.religious_influence = 50
        self.religion = "Shia Islam"
        self.religious_groups = {}
        
        # فناوری
        self.technology_level = 1
        self.technology = {
            "military": 1,
            "agriculture": 1,
            "trade": 1,
            "industry": 1,
            "medicine": 1,
            "education": 1
        }
        self.research_progress = {}
        self.unlocked_technologies = []
        
        # روابط بین‌المللی
        self.controlled_countries = []
        self.relations = {}
        self.alliances = []
        self.international_orgs = []
        
        # سیستم‌های پیشرفته
        self.diplomacy_points = 10
        self.spy_network = {
            "size": 5,
            "effectiveness": 30,
            "targets": []
        }
        self.cities = []
        self.environment = {
            "pollution": 20,
            "deforestation": 15,
            "climate_impact": 10
        }
        self.crisis_level = 0
        self.achievements = []
        self.royal_family = {
            "ruler": {"name": "Unknown", "age": 40, "health": 80},
            "heir": {"name": "Unknown", "age": 20, "popularity": 50},
            "family_members": []
        }
        
        # سایر
        self.events_history = []
        self.random = random.Random()
        self.plugins = []
    
    def select_country(self):
        """انتخاب کشور توسط بازیکن"""
        from ui.console_ui import ConsoleUI
        
        ConsoleUI.display_section_title("انتخاب کشور")
        ConsoleUI.display_message("لطفاً یکی از کشورهای زیر را انتخاب کنید:")
        
        # نمایش لیست کشورها
        country_names = [country["name"] for country in COUNTRIES]
        choice = ConsoleUI.get_menu_choice(country_names)
        
        # تنظیم کشور انتخابی
        self.player_country = COUNTRIES[choice-1]
        self.controlled_countries = [self.player_country["name"]]
        
        # راه‌اندازی اولیه بر اساس کشور انتخابی
        self.initialize_country()
    
    def initialize_country(self):
        """راه‌اندازی اولیه وضعیت بازی بر اساس کشور انتخابی"""
        country = self.player_country
        base = country["base_attributes"]
        
        # تنظیم اولیه وضعیت بازی
        self.gold = base["gold"]
        self.political_stability = base["stability"]
        self.military_strength = base["military"]["army"] * 0.6 + base["military"]["navy"] * 0.4
        self.culture_score = base["culture"]
        self.diplomacy_points = 10
        self.population = int(base["population"] * 1000000)
        
        # تنظیم روابط اولیه
        self.relations = {}
        for c in COUNTRIES:
            if c["name"] == country["name"]:
                self.relations[c["name"]] = 100  # رابطه با خود
            elif c["name"] in country["starting_relations"]:
                self.relations[c["name"]] = country["starting_relations"][c["name"]]
            else:
                self.relations[c["name"]] = self.random.randint(-20, 30)
        
        # تنظیم اقتصاد اولیه
        self.economy = {
            "trade": base["economy"]["trade"],
            "agriculture": base["economy"]["agriculture"],
            "industry": base["economy"]["industry"],
            "inflation": 5,
            "unemployment": 10,
            "gdp_growth": 2.0
        }
        
        # تنظیم دین
        self.religion = base["religion"]
        self.religious_influence = 50
        
        # تنظیم شهرها
        self.cities = [{
            "name": "Tehran",
            "population": 500000,
            "development": 50,
            "happiness": 70,
            "buildings": ["Castle", "Market"]
        }]
        
        # تنظیم فناوری
        self.technology_level = 1
        self.unlocked_technologies = []
        if self.player_country["name"] in TECH_TREES:
            self.unlocked_technologies = TECH_TREES[self.player_country["name"]]["starting_technologies"]
        
        # تنظیم گروه‌های مذهبی
        if self.religion in RELIGIONS:
            self.religious_groups = {group: 100 for group in RELIGIONS[self.religion]["groups"]}
        
        # تنظیم خاندان سلطنتی
        self.royal_family = {
            "ruler": {
                "name": self.random.choice(["Ismail I", "Tahmasp I", "Abbas I"]),
                "age": self.random.randint(30, 50),
                "health": self.random.randint(60, 90),
                "popularity": self.random.randint(40, 70)
            },
            "heir": {
                "name": "Unknown",
                "age": self.random.randint(10, 25),
                "popularity": self.random.randint(30, 60)
            },
            "family_members": []
        }
    
    def apply_plugin(self, plugin):
        """اعمال تغییرات پلاگین به وضعیت بازی"""
        if hasattr(plugin, 'modify_game_state'):
            plugin.modify_game_state(self)
        self.plugins.append(plugin)
    
    def copy(self):
        """ساخت کپی از وضعیت فعلی بازی برای سیستم undo/redo"""
        new_state = GameState()
        
        # کپی اطلاعات پایه
        new_state.current_year = self.current_year
        new_state.player_country = self.player_country
        new_state.difficulty = self.difficulty
        new_state.difficulty_factors = self.difficulty_factors.copy()
        
        # کپی منابع مالی
        new_state.gold = self.gold
        new_state.tax_rate = self.tax_rate
        new_state.budget = self.budget.copy()
        
        # کپی وضعیت سیاسی
        new_state.public_dissatisfaction = self.public_dissatisfaction
        new_state.political_stability = self.political_stability
        new_state.government_type = self.government_type
        new_state.ruling_party = self.ruling_party
        new_state.political_parties = self.political_parties.copy()
        new_state.loyalty_levels = self.loyalty_levels.copy()
        
        # کپی نظامی
        new_state.military_strength = self.military_strength
        new_state.army = self.army.copy()
        new_state.military_tech = self.military_tech
        new_state.fortifications = self.fortifications
        
        # کپی اقتصاد
        new_state.controlled_territories = self.controlled_territories
        new_state.economy = self.economy.copy()
        new_state.resources = self.resources.copy()
        new_state.trade_routes = self.trade_routes.copy()
        
        # کپی جمعیت
        new_state.population = self.population
        new_state.population_growth = self.population_growth
        new_state.urban_population = self.urban_population
        new_state.literacy_rate = self.literacy_rate
        new_state.health_index = self.health_index
        new_state.happiness = self.happiness
        
        # کپی فرهنگ و دین
        new_state.culture_score = self.culture_score
        new_state.cultural_influence = self.cultural_influence
        new_state.religious_influence = self.religious_influence
        new_state.religion = self.religion
        new_state.religious_groups = self.religious_groups.copy()
        
        # کپی فناوری
        new_state.technology_level = self.technology_level
        new_state.technology = self.technology.copy()
        new_state.research_progress = self.research_progress.copy()
        new_state.unlocked_technologies = self.unlocked_technologies.copy()
        
        # کپی روابط بین‌المللی
        new_state.controlled_countries = self.controlled_countries.copy()
        new_state.relations = self.relations.copy()
        new_state.alliances = self.alliances.copy()
        new_state.international_orgs = self.international_orgs.copy()
        
        # کپی سیستم‌های پیشرفته
        new_state.diplomacy_points = self.diplomacy_points
        new_state.spy_network = {
            "size": self.spy_network["size"],
            "effectiveness": self.spy_network["effectiveness"],
            "targets": self.spy_network["targets"].copy()
        }
        new_state.cities = [city.copy() for city in self.cities]
        new_state.environment = self.environment.copy()
        new_state.crisis_level = self.crisis_level
        new_state.achievements = self.achievements.copy()
        new_state.royal_family = {
            "ruler": self.royal_family["ruler"].copy(),
            "heir": self.royal_family["heir"].copy(),
            "family_members": [member.copy() for member in self.royal_family["family_members"]]
        }
        
        # کپی سایر
        new_state.events_history = self.events_history.copy()
        
        return new_state