| | """
|
| | تابعهای کمکی پیشرفته برای بازی
|
| | """
|
| |
|
| | def format_number(number):
|
| | """فرمتبندی اعداد بزرگ برای نمایش خوانا"""
|
| | if number >= 1000000:
|
| | return f"{number//1000000}M"
|
| | elif number >= 1000:
|
| | return f"{number//1000}K"
|
| | else:
|
| | return str(number)
|
| |
|
| | def format_percentage(value):
|
| | """فرمتبندی درصدها برای نمایش خوانا"""
|
| | return f"{value}%"
|
| |
|
| | def calculate_inflation_effect(inflation_rate):
|
| | """محاسبه تأثیر تورم بر اقتصاد"""
|
| | return 1 - (inflation_rate / 100)
|
| |
|
| | def calculate_population_growth(birth_rate, death_rate, migration_rate):
|
| | """محاسبه رشد جمعیت بر اساس نرخهای مختلف"""
|
| | return (birth_rate - death_rate + migration_rate) / 10
|
| |
|
| | def calculate_technology_progress(current_level, research_speed):
|
| | """محاسبه پیشرفت فناوری"""
|
| | return min(100, current_level + research_speed)
|
| |
|
| | def format_date(year, calendar_type="Gregorian"):
|
| | """فرمتبندی تاریخ بر اساس نوع تقویم"""
|
| | if calendar_type == "Gregorian":
|
| | return f"{year} میلادی"
|
| | elif calendar_type == "Jalali":
|
| | return f"{year-621} شمسی"
|
| | elif calendar_type == "Islamic":
|
| | return f"{year-570} هجری قمری"
|
| | elif calendar_type == "Vikram Samvat":
|
| | return f"{year+57} ویکرام سمبات"
|
| | else:
|
| | return str(year)
|
| |
|
| | def get_season(month, calendar_type="Gregorian"):
|
| | """دریافت فصل بر اساس ماه و نوع تقویم"""
|
| | if calendar_type == "Gregorian":
|
| | if 3 <= month <= 5:
|
| | return "Spring"
|
| | elif 6 <= month <= 8:
|
| | return "Summer"
|
| | elif 9 <= month <= 11:
|
| | return "Autumn"
|
| | else:
|
| | return "Winter"
|
| |
|
| | return "Unknown"
|
| |
|
| | def calculate_military_strength(army, navy, tech_level):
|
| | """محاسبه قدرت نظامی کلی"""
|
| | infantry_value = army["infantry"] * 0.5
|
| | cavalry_value = army["cavalry"] * 1.0
|
| | artillery_value = army["artillery"] * 1.5
|
| | navy_value = navy * 1.2
|
| |
|
| | total = infantry_value + cavalry_value + artillery_value + navy_value
|
| | return int(total * (1 + tech_level * 0.1))
|
| |
|
| | def calculate_cultural_influence(base_influence, diplomacy_points, cultural_tech):
|
| | """محاسبه نفوذ فرهنگی"""
|
| | diplomacy_factor = 1 + (diplomacy_points * 0.05)
|
| | tech_factor = 1 + (cultural_tech * 0.1)
|
| |
|
| | return min(100, int(base_influence * diplomacy_factor * tech_factor))
|
| |
|
| | def calculate_religious_spread(base_influence, religious_tech, education_level):
|
| | """محاسبه گسترش دین"""
|
| | tech_factor = 1 + (religious_tech * 0.08)
|
| | education_factor = 1 + (education_level * 0.05)
|
| |
|
| | return min(100, int(base_influence * tech_factor * education_factor))
|
| |
|
| | def get_environment_impact(pollution, deforestation, climate_impact):
|
| | """دریافت تأثیر کلی محیط زیست"""
|
| | total_impact = pollution * 0.4 + deforestation * 0.3 + climate_impact * 0.3
|
| | if total_impact < 30:
|
| | return "Minimal"
|
| | elif total_impact < 60:
|
| | return "Moderate"
|
| | elif total_impact < 85:
|
| | return "Severe"
|
| | else:
|
| | return "Critical"
|
| |
|
| | def calculate_crisis_severity(current_level, base_level, time_factor):
|
| | """محاسبه شدت بحران"""
|
| | severity = current_level * (1 + time_factor * 0.1)
|
| | return min(100, int(severity))
|
| |
|
| | def format_resource_amount(amount, resource_type):
|
| | """فرمتبندی مقدار منابع با نمادهای ویژه"""
|
| | symbols = {
|
| | "food": "🌾",
|
| | "wood": "🌲",
|
| | "stone": "🪨",
|
| | "iron": "⛏️",
|
| | "gold": "💰",
|
| | "oil": "🛢️"
|
| | }
|
| | symbol = symbols.get(resource_type, "")
|
| | return f"{symbol} {amount}"
|
| |
|
| | def get_happiness_level(happiness_score):
|
| | """دریافت سطح شادی بر اساس امتیاز"""
|
| | if happiness_score >= 80:
|
| | return "عالی"
|
| | elif happiness_score >= 60:
|
| | return "خوب"
|
| | elif happiness_score >= 40:
|
| | return "متوسط"
|
| | elif happiness_score >= 20:
|
| | return "بد"
|
| | else:
|
| | return "بسیار بد"
|
| |
|
| | def get_stability_level(stability_score):
|
| | """دریافت سطح ثبات بر اساس امتیاز"""
|
| | if stability_score >= 80:
|
| | return "بسیار پایدار"
|
| | elif stability_score >= 60:
|
| | return "پایدار"
|
| | elif stability_score >= 40:
|
| | return "ناآرام"
|
| | elif stability_score >= 20:
|
| | return "ناپایدار"
|
| | else:
|
| | return "بحرانی"
|
| |
|
| | def calculate_trade_value(base_value, relations, trade_tech):
|
| | """محاسبه ارزش تجارت با توجه به عوامل مختلف"""
|
| | relations_factor = 1 + (relations / 100) * 0.5
|
| | tech_factor = 1 + (trade_tech * 0.05)
|
| |
|
| | return int(base_value * relations_factor * tech_factor)
|
| |
|
| | def get_technology_category_color(category):
|
| | """دریافت رنگ دستهبندی فناوری"""
|
| | colors = {
|
| | "military": "\033[91m",
|
| | "agriculture": "\033[92m",
|
| | "trade": "\033[93m",
|
| | "industry": "\033[94m",
|
| | "medicine": "\033[95m",
|
| | "education": "\033[96m",
|
| | "environment": "\033[92m",
|
| | "communication": "\033[94m"
|
| | }
|
| | return colors.get(category, "\033[0m")
|
| |
|
| | def format_technology_name(name, category):
|
| | """فرمتبندی نام فناوری با رنگ دستهبندی"""
|
| | color = get_technology_category_color(category)
|
| | return f"{color}{name}\033[0m"
|
| |
|
| | def get_military_unit_strength(unit_type, tech_level):
|
| | """محاسبه قدرت واحد نظامی بر اساس نوع و سطح فناوری"""
|
| | base_strength = {
|
| | "infantry": 1.0,
|
| | "cavalry": 1.5,
|
| | "artillery": 2.0,
|
| | "navy": 1.2
|
| | }
|
| |
|
| | return base_strength.get(unit_type, 1.0) * (1 + tech_level * 0.1)
|
| |
|
| | def calculate_city_development(population, resources, technology):
|
| | """محاسبه توسعه شهر بر اساس عوامل مختلف"""
|
| | population_factor = min(1.0, population / 1000000) * 50
|
| | resource_factor = sum(resources.values()) / 10
|
| | tech_factor = technology * 5
|
| |
|
| | return min(100, int(population_factor + resource_factor + tech_factor)) |