| # DCE |
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| # πΉοΈ Dungeon-Crawler-Engine |
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| Modular dungeon crawler simulation for **AI-driven gameplay**, **pathfinding experiments**, and **cryptographic save testing**. |
| **Under development** by **YSNRFD** |
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| --- |
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| ## π§ DCE_ysnrfd β Procedural Dungeon Crawler Engine with AI & Secure Save System |
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| [](https://www.python.org/) |
| []() |
| []() |
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| --- |
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| ## π Overview |
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| **DCE_ysnrfd** is an extensible, modular dungeon crawler simulation built in pure Python. |
| It includes a secure save/load system using cryptographic HMACs, procedurally generated dungeons, an intelligent A\* enemy AI, and a structured turn-based system. |
| Perfect for prototyping **game mechanics**, **AI behavior**, and **simulation loops**. |
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| This project is for **educational purposes**, AI/ML pathfinding demos, and ethical development only. |
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| --- |
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| ## β¨ Features |
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| - π§± **Procedural Dungeon Generation** |
| Uses recursive division with controlled randomness to generate interconnected dungeon layouts. |
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| - π§ **A\* Pathfinding** |
| Enemies use a priority queue with Manhattan heuristics for navigation and targeting. |
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| - βοΈ **Component-Based Entity System** |
| Players, enemies, and items are all modeled with clean, modular class structures. |
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| - π **Cryptographic Save/Load** |
| Uses HMAC-SHA256 to verify save integrity. Saves are rejected if tampered. |
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| - β±οΈ **Turn-Based State Machine** |
| Robust finite state system for clean transitions (menu β gameplay β endgame). |
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| - π§ **Inventory & Items System** |
| Supports armor, weapons, potions, and quest items with metadata and effects. |
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| - π **Type-Hinted & Extensible** |
| Fully annotated for IDE support and future expansion. |
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| - π **Verbose Logging System** |
| Game states and events are logged to `dungeon_crawler.log`. |
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| --- |
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| ## π¦ Installation |
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| **1. Clone the repository** |
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| ```bash |
| git clone https://github.com/ysnrfd/DCE.git |
| cd DCE-main |
| ``` |
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| **2. Run the program** |
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| Linux: |
| ```python |
| python3 dungeon_crawler.py |
| ``` |
| Windows: |
| ```python |
| python dungeon_crawler.py |
| ``` |
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| ## π§ Usage Examples |
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| **Run the main game loop** |
| ```python |
| python dungeon_crawler.py |
| ``` |
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| **Use the map generation module alone** |
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| ```python |
| from dungeon_crawler import DungeonGenerator |
| map_data = DungeonGenerator(width=40, height=20).generate() |
| print(map_data) |
| ``` |
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| **Save and verify game state** |
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| ```python |
| from dungeon_crawler import SaveSystem, GameState |
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| state = GameState(...) |
| SaveSystem.save(state, "game_state.encrypted") |
| verified = SaveSystem.load("game_state.encrypted") |
| ``` |
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| ## π Project Structure |
| ```structure |
| dungeon-crawler-engine/ |
| βββ dungeon_crawler.py # Main game engine |
| βββ #dungeon_crawler.log # Log output |
| βββ #game_state.encrypted # Cryptographically signed game save |
| βββ README.md |
| βββ LICENSE |
| ``` |
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| ## π Save System Details |
| - **Based on HMAC-SHA256 with secret key** |
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| - **Includes timestamp and anti-replay protection** |
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| - **Invalid or tampered saves are automatically discarded** |
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| ## π§ Algorithms & Internals |
| - **Pathfinding: A with open/closed sets, priority queues (heapq)** |
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| - **Dungeon Generation: Recursive division + random room linking** |
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| - **State Machine: Enum-based game states and transitions** |
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| - **Secure Save: JSON serialization + hmac + secrets** |
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| ## π£οΈ Roadmap |
| **β
Cryptographic save/load system** |
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| **β
Procedural generation engine** |
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| **β
A pathfinding and enemy AI** |
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| **π² GUI version with Pygame or Pyxel** |
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| **π² Quest/dialogue system** |
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| **π² Plugin API for modding** |
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| **π² Fog of war and minimap** |
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| ## β οΈ Ethical Usage Notice |
| This engine is intended for learning, game prototyping, and academic experiments only. |
| You are not permitted to use this code in unethical simulations or closed-source game repackaging without preserving attribution. |
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| ## π License |
| This project is licensed under the **YSNRFD License.** |
| You are free to fork and build upon it with proper credit and within ethical guidelines. |
| Redistribution without credit is strictly forbidden. |
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| ## π¨βπ» Author |
| **Developer: YSNRFD** |
| **Telegram: @ysnrfd** |
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| ## β Support This Project |
| **If you enjoyed this project or learned something useful, please star it on GitHub and share it with others!** |
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