text-dataset-tiny-code-script-py-format / Shadows_of_Empires /game /achievements /achievements_system.py
| """ | |
| سیستم دستاوردها و اهداف شخصی برای بازیکن | |
| """ | |
| class AchievementsSystem: | |
| """سیستم دستاوردها و اهداف شخصی برای بازیکن""" | |
| def __init__(self, game_state): | |
| """ساخت یک نمونه جدید از سیستم دستاوردها""" | |
| self.game_state = game_state | |
| self.achievements = [] | |
| self.personal_objectives = [] | |
| self.completed_achievements = [] | |
| def initialize(self): | |
| """راهاندازی اولیه سیستم دستاوردها""" | |
| # بارگیری دستاوردهای پیشفرض | |
| self._load_default_achievements() | |
| # ایجاد اهداف شخصی بر اساس کشور انتخابی | |
| self._create_personal_objectives() | |
| def _load_default_achievements(self): | |
| """بارگیری دستاوردهای پیشفرض""" | |
| self.achievements = [ | |
| { | |
| "id": "WORLD_DOMINATION_1", | |
| "name": "تسلط بر منطقه", | |
| "description": "کنترل 3 کشور همسایه", | |
| "category": "Military", | |
| "points": 50, | |
| "condition": lambda gs: gs.controlled_territories >= 4, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "WORLD_DOMINATION_2", | |
| "name": "امپراتور", | |
| "description": "کنترل 6 کشور", | |
| "category": "Military", | |
| "points": 100, | |
| "condition": lambda gs: gs.controlled_territories >= 7, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "WORLD_DOMINATION_3", | |
| "name": "تسلط جهانی", | |
| "description": "کنترل بیش از نصف کشورهای جهان", | |
| "category": "Military", | |
| "points": 200, | |
| "condition": lambda gs: gs.controlled_territories >= 12, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "ECONOMIC_1", | |
| "name": "تجارتگر ماهر", | |
| "description": "درآمد تجاری بیش از 70%", | |
| "category": "Economy", | |
| "points": 30, | |
| "condition": lambda gs: gs.economy["trade"] >= 70, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "ECONOMIC_2", | |
| "name": "ثروتمند جهان", | |
| "description": "دارایی بیش از 100,000 سکه طلا", | |
| "category": "Economy", | |
| "points": 75, | |
| "condition": lambda gs: gs.gold >= 100000, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "CULTURAL_1", | |
| "name": "فرهنگگستر", | |
| "description": "نفوذ فرهنگی بیش از 60%", | |
| "category": "Culture", | |
| "points": 40, | |
| "condition": lambda gs: gs.cultural_influence >= 60, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "CULTURAL_2", | |
| "name": "فرهنگ جهانی", | |
| "description": "نفوذ فرهنگی بیش از 80%", | |
| "category": "Culture", | |
| "points": 100, | |
| "condition": lambda gs: gs.cultural_influence >= 80, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "TECHNOLOGY_1", | |
| "name": "پیشرو فناوری", | |
| "description": "دستیابی به سطح فناوری 5", | |
| "category": "Technology", | |
| "points": 50, | |
| "condition": lambda gs: gs.technology_level >= 5, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "RELIGIOUS_1", | |
| "name": "دینگستر", | |
| "description": "نفوذ دینی بیش از 50%", | |
| "category": "Religion", | |
| "points": 40, | |
| "condition": lambda gs: gs.religious_influence >= 50, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "RELIGIOUS_2", | |
| "name": "دین جهانی", | |
| "description": "نفوذ دینی بیش از 75%", | |
| "category": "Religion", | |
| "points": 100, | |
| "condition": lambda gs: gs.religious_influence >= 75, | |
| "unlocked": False | |
| }, | |
| { | |
| "id": "STABILITY_1", | |
| "name": "پایداری سیاسی", | |
| "description": "ثبات سیاسی بیش از 80% برای 10 سال متوالی", | |
| "category": "Politics", | |
| "points": 60, | |
| "condition": lambda gs: gs.political_stability >= 80, | |
| "unlocked": False, | |
| "consecutive_years": 0 | |
| }, | |
| { | |
| "id": "HAPPINESS_1", | |
| "name": "سرزمین شادی", | |
| "description": "شادی مردم بیش از 75% برای 5 سال متوالی", | |
| "category": "Society", | |
| "points": 50, | |
| "condition": lambda gs: gs.happiness >= 75, | |
| "unlocked": False, | |
| "consecutive_years": 0 | |
| } | |
| ] | |
| def _create_personal_objectives(self): | |
| """ایجاد اهداف شخصی بر اساس کشور انتخابی""" | |
| country = self.game_state.player_country["name"] | |
| # اهداف عمومی | |
| general_objectives = [ | |
| { | |
| "id": "GENERAL_1", | |
| "name": "توسعه اقتصادی", | |
| "description": "افزایش درآمد تجاری به 70%", | |
| "target_value": 70, | |
| "current_value": self.game_state.economy["trade"], | |
| "reward": {"gold": 5000, "culture_score": 5}, | |
| "completed": False | |
| }, | |
| { | |
| "id": "GENERAL_2", | |
| "name": "تثبیت حکومت", | |
| "description": "افزایش ثبات سیاسی به 80%", | |
| "target_value": 80, | |
| "current_value": self.game_state.political_stability, | |
| "reward": {"political_stability": 10, "diplomacy_points": 5}, | |
| "completed": False | |
| } | |
| ] | |
| # اهداف خاص کشور | |
| country_objectives = [] | |
| if country == "پادشاهی ایران": | |
| country_objectives = [ | |
| { | |
| "id": "IRAN_1", | |
| "name": "اتحاد با همسایگان", | |
| "description": "ارتقای روابط با مصر و چین به سطح متحد", | |
| "target_value": 70, | |
| "current_value": min( | |
| self.game_state.relations.get("مصر", 0), | |
| self.game_state.relations.get("چین", 0) | |
| ), | |
| "reward": {"relations": {"+": 20}, "culture_score": 10}, | |
| "completed": False | |
| }, | |
| { | |
| "id": "IRAN_2", | |
| "name": "گسترش فرهنگ", | |
| "description": "افزایش نفوذ فرهنگی به 60%", | |
| "target_value": 60, | |
| "current_value": self.game_state.cultural_influence, | |
| "reward": {"cultural_influence": 15, "culture_score": 15}, | |
| "completed": False | |
| } | |
| ] | |
| elif country == "امپراتوری عثمانی": | |
| country_objectives = [ | |
| { | |
| "id": "OTTOMAN_1", | |
| "name": "تسلط بر منطقه", | |
| "description": "کنترل 5 کشور همسایه", | |
| "target_value": 5, | |
| "current_value": self.game_state.controlled_territories - 1, | |
| "reward": {"controlled_territories": 2, "military_strength": 15}, | |
| "completed": False | |
| }, | |
| { | |
| "id": "OTTOMAN_2", | |
| "name": "تقویت نیروی دریایی", | |
| "description": "افزایش نیروی دریایی به 70%", | |
| "target_value": 70, | |
| "current_value": self.game_state.military_strength * 0.6, # فرض میکنیم 60% نیروی دریایی است | |
| "reward": {"military": {"navy": 20}, "economy": {"trade": 10}}, | |
| "completed": False | |
| } | |
| ] | |
| self.personal_objectives = general_objectives + country_objectives | |
| def display_achievements(self): | |
| """نمایش دستاوردها به بازیکن""" | |
| from ui.console_ui import ConsoleUI | |
| ConsoleUI.clear_screen() | |
| ConsoleUI.display_section_title("دستاوردها") | |
| # نمایش دستاوردهای بازشده | |
| ConsoleUI.display_section_title("دستاوردهای کسب شده", width=60) | |
| unlocked = [a for a in self.achievements if a["unlocked"]] | |
| if not unlocked: | |
| ConsoleUI.display_message("شما هنوز هیچ دستاوردی کسب نکردهاید.", indent=2) | |
| else: | |
| total_points = sum(a["points"] for a in unlocked) | |
| ConsoleUI.display_message(f"مجموع امتیازات: {total_points}", indent=2) | |
| for achievement in unlocked: | |
| ConsoleUI.display_message(f"✓ {achievement['name']} ({achievement['points']} امتیاز)", indent=2) | |
| ConsoleUI.display_message(f" {achievement['description']}", indent=4) | |
| # نمایش دستاوردهای قابل کسب | |
| ConsoleUI.display_section_title("دستاوردهای قابل کسب", width=60) | |
| locked = [a for a in self.achievements if not a["unlocked"]] | |
| if not locked: | |
| ConsoleUI.display_message("شما تمام دستاوردها را کسب کردهاید!", indent=2) | |
| else: | |
| for achievement in locked: | |
| ConsoleUI.display_message(f"□ {achievement['name']} ({achievement['points']} امتیاز)", indent=2) | |
| ConsoleUI.display_message(f" {achievement['description']}", indent=4) | |
| ConsoleUI.wait_for_enter() | |
| def display_personal_objectives(self): | |
| """نمایش اهداف شخصی به بازیکن""" | |
| from ui.console_ui import ConsoleUI | |
| ConsoleUI.clear_screen() | |
| ConsoleUI.display_section_title("اهداف شخصی") | |
| if not self.personal_objectives: | |
| ConsoleUI.display_message("شما هیچ هدف شخصی ندارید.", indent=2) | |
| ConsoleUI.wait_for_enter() | |
| return | |
| for objective in self.personal_objectives: | |
| status = "✓" if objective["completed"] else "□" | |
| progress = min(100, int((objective["current_value"] / objective["target_value"]) * 100)) | |
| ConsoleUI.display_message(f"{status} {objective['name']}", indent=2) | |
| ConsoleUI.display_message(f" {objective['description']}", indent=4) | |
| ConsoleUI.display_message(f" پیشرفت: {progress}% ({objective['current_value']}/{objective['target_value']})", indent=4) | |
| # نمایش پاداش در صورت تکمیل | |
| if objective["completed"]: | |
| ConsoleUI.display_message(" پاداش کسب شده:", indent=4) | |
| for reward, value in objective["reward"].items(): | |
| if isinstance(value, dict) and "+" in value: | |
| ConsoleUI.display_message(f" • {reward}: +{value['+']}", indent=6) | |
| else: | |
| ConsoleUI.display_message(f" • {reward}: +{value}", indent=6) | |
| ConsoleUI.wait_for_enter() | |
| def check_achievements(self): | |
| """بررسی و بهروزرسانی دستاوردها""" | |
| for achievement in self.achievements: | |
| if achievement["unlocked"]: | |
| continue | |
| # برای دستاوردهایی که نیاز به سالهای متوالی دارند | |
| if "consecutive_years" in achievement: | |
| if achievement["condition"](self.game_state): | |
| achievement["consecutive_years"] += 1 | |
| if achievement["consecutive_years"] >= 5: # فرض میکنیم 5 سال متوالی لازم است | |
| self._unlock_achievement(achievement) | |
| else: | |
| achievement["consecutive_years"] = 0 | |
| # برای دستاوردهای معمولی | |
| elif achievement["condition"](self.game_state): | |
| self._unlock_achievement(achievement) | |
| def _unlock_achievement(self, achievement): | |
| """باز کردن یک دستاورد""" | |
| achievement["unlocked"] = True | |
| self.completed_achievements.append(achievement) | |
| from ui.console_ui import ConsoleUI | |
| ConsoleUI.display_success(f"دستاورد جدید کسب شد: {achievement['name']}!") | |
| ConsoleUI.display_message(f"{achievement['description']}") | |
| ConsoleUI.display_message(f"امتیاز: {achievement['points']}") | |
| ConsoleUI.wait_for_enter() | |
| def check_personal_objectives(self): | |
| """بررسی و بهروزرسانی اهداف شخصی""" | |
| for objective in self.personal_objectives: | |
| if objective["completed"]: | |
| continue | |
| # بهروزرسانی مقدار فعلی | |
| if objective["id"] == "GENERAL_1": | |
| objective["current_value"] = self.game_state.economy["trade"] | |
| elif objective["id"] == "GENERAL_2": | |
| objective["current_value"] = self.game_state.political_stability | |
| elif objective["id"] == "IRAN_1" or objective["id"] == "OTTOMAN_1": | |
| objective["current_value"] = self.game_state.controlled_territories - 1 | |
| elif objective["id"] == "IRAN_2": | |
| objective["current_value"] = self.game_state.cultural_influence | |
| # بررسی تکمیل هدف | |
| if objective["current_value"] >= objective["target_value"]: | |
| self._complete_objective(objective) | |
| def _complete_objective(self, objective): | |
| """تکمیل یک هدف شخصی و اعمال پاداش""" | |
| objective["completed"] = True | |
| # اعمال پاداش | |
| for reward_type, value in objective["reward"].items(): | |
| if reward_type == "relations" and isinstance(value, dict) and "+" in value: | |
| for country in self.game_state.relations: | |
| if country != self.game_state.player_country["name"]: | |
| self.game_state.relations[country] = min(100, self.game_state.relations[country] + value["+"]) | |
| elif reward_type in self.game_state: | |
| self.game_state[reward_type] = min(100, self.game_state[reward_type] + value) | |
| elif reward_type in self.game_state.economy: | |
| self.game_state.economy[reward_type] = min(100, self.game_state.economy[reward_type] + value) | |
| elif reward_type == "military" and isinstance(value, dict): | |
| for tech, val in value.items(): | |
| self.game_state.technology[tech] = min(10, self.game_state.technology[tech] + val) | |
| elif reward_type == "gold": | |
| self.game_state.gold += value | |
| from ui.console_ui import ConsoleUI | |
| ConsoleUI.display_success(f"هدف شخصی کامل شد: {objective['name']}!") | |
| ConsoleUI.display_message("پاداش:") | |
| for reward, value in objective["reward"].items(): | |
| if isinstance(value, dict) and "+" in value: | |
| ConsoleUI.display_message(f"• {reward}: +{value['+']}") | |
| else: | |
| ConsoleUI.display_message(f"• {reward}: +{value}") | |
| ConsoleUI.wait_for_enter() | |
| def annual_update(self): | |
| """بهروزرسانیهای سالانه سیستم دستاوردها""" | |
| self.check_achievements() | |
| self.check_personal_objectives() |