| """ |
| Programmatic maze generation for cold-start SFT data. |
| |
| Supports three topologies: |
| - rectangular grids |
| - circular mazes (concentric rings with angular sectors) |
| - hexagonal (honeycomb) lattices |
| |
| Also generates unsolvable mazes by blocking the middle of a solvable path. |
| """ |
|
|
| import argparse |
| import json |
| import random |
| import math |
| from pathlib import Path |
| from typing import List, Tuple, Optional |
| import numpy as np |
| from PIL import Image, ImageDraw |
|
|
|
|
| def generate_rectangular_maze(width: int, height: int) -> Tuple[np.ndarray, List[Tuple[int, int]]]: |
| """ |
| Generate a rectangular maze using recursive backtracking. |
| Returns: |
| grid: (2*H-1, 2*W-1) array where 0=wall, 1=path |
| solution: list of (row, col) in grid coordinates |
| """ |
| |
| grid = np.zeros((2 * height - 1, 2 * width - 1), dtype=np.uint8) |
| visited = np.zeros((height, width), dtype=bool) |
|
|
| def carve(r, c): |
| visited[r, c] = True |
| grid[2 * r, 2 * c] = 1 |
| directions = [(0, 1), (1, 0), (0, -1), (-1, 0)] |
| random.shuffle(directions) |
| for dr, dc in directions: |
| nr, nc = r + dr, c + dc |
| if 0 <= nr < height and 0 <= nc < width and not visited[nr, nc]: |
| grid[2 * r + dr, 2 * c + dc] = 1 |
| carve(nr, nc) |
|
|
| carve(0, 0) |
|
|
| |
| start = (0, 0) |
| end = (height - 1, width - 1) |
| queue = [(start, [start])] |
| visited_sol = set() |
| solution = [] |
| while queue: |
| (r, c), path = queue.pop(0) |
| if (r, c) == end: |
| solution = path |
| break |
| if (r, c) in visited_sol: |
| continue |
| visited_sol.add((r, c)) |
| for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]: |
| nr, nc = r + dr, c + dc |
| if 0 <= nr < height and 0 <= nc < width: |
| if grid[2 * r + dr, 2 * c + dc] == 1: |
| queue.append(((nr, nc), path + [(nr, nc)])) |
|
|
| return grid, solution |
|
|
|
|
| def make_maze_unsolvable(grid: np.ndarray, solution: List[Tuple[int, int]]) -> np.ndarray: |
| """Block the middle of the solution path to make it unsolvable.""" |
| if len(solution) < 4: |
| return grid |
| mid_idx = len(solution) // 2 |
| |
| for idx in [mid_idx - 1, mid_idx]: |
| r, c = solution[idx] |
| gr, gc = 2 * r, 2 * c |
| |
| grid[gr, gc] = 0 |
| |
| for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]: |
| if 0 <= gr + dr < grid.shape[0] and 0 <= gc + dc < grid.shape[1]: |
| grid[gr + dr, gc + dc] = 0 |
| return grid |
|
|
|
|
| def grid_to_image( |
| grid: np.ndarray, |
| cell_size: int = 20, |
| wall_thickness: int = 2, |
| start_point: Tuple[int, int] = None, |
| end_point: Tuple[int, int] = None, |
| style: str = "default", |
| ) -> Image.Image: |
| """Render maze grid to PIL Image.""" |
| h, w = grid.shape |
| img_w = w * cell_size |
| img_h = h * cell_size |
| img = Image.new("RGB", (img_w, img_h), "white") |
| draw = ImageDraw.Draw(img) |
|
|
| if style == "gradient": |
| for y in range(img_h): |
| color_val = int(255 * (1 - y / img_h)) |
| draw.line([(0, y), (img_w, y)], fill=(color_val, color_val, 255)) |
| elif style == "thick": |
| wall_thickness = max(wall_thickness, 4) |
|
|
| |
| for r in range(h): |
| for c in range(w): |
| if grid[r, c] == 0: |
| x0 = c * cell_size |
| y0 = r * cell_size |
| draw.rectangle([x0, y0, x0 + cell_size, y0 + cell_size], fill="black") |
|
|
| |
| if start_point: |
| sr, sc = start_point |
| sx = sc * cell_size + cell_size // 2 |
| sy = sr * cell_size + cell_size // 2 |
| draw.ellipse([sx - 5, sy - 5, sx + 5, sy + 5], fill="lime") |
| if end_point: |
| er, ec = end_point |
| ex = ec * cell_size + cell_size // 2 |
| ey = er * cell_size + cell_size // 2 |
| draw.ellipse([ex - 5, ey - 5, ex + 5, ey + 5], fill="orange") |
|
|
| return img |
|
|
|
|
| def _cell_to_norm(r: int, c: int, H: int, W: int) -> Tuple[int, int]: |
| """Convert grid cell (row, col) to normalized [0, 999] coordinates (x, y).""" |
| x = int(c / max(W - 1, 1) * 999) |
| y = int(r / max(H - 1, 1) * 999) |
| return x, y |
|
|
|
|
| def _get_neighbors(r: int, c: int, grid: np.ndarray, height: int, width: int) -> List[Tuple[int, int]]: |
| """Get accessible neighbor cells from (r, c) in the maze grid.""" |
| neighbors = [] |
| for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]: |
| nr, nc = r + dr, c + dc |
| if 0 <= nr < height and 0 <= nc < width: |
| |
| if grid[2 * r + dr, 2 * c + dc] == 1: |
| neighbors.append((nr, nc)) |
| return neighbors |
|
|
|
|
| def _direction_name(dr: int, dc: int) -> str: |
| """Human-readable direction name.""" |
| if dr == -1: |
| return "upper" |
| elif dr == 1: |
| return "lower" |
| elif dc == -1: |
| return "left" |
| elif dc == 1: |
| return "right" |
| return "forward" |
|
|
|
|
| def generate_maze_thinking( |
| grid: np.ndarray, |
| solution: List[Tuple[int, int]], |
| solvable: bool, |
| height: int, |
| width: int, |
| start_label: str = "lime text label", |
| end_label: str = "tangerine circle", |
| ) -> str: |
| """ |
| Generate thinking content with point visual primitives. |
| Mimics DFS exploration with forward moves, dead-end detection, and backtracking. |
| """ |
| H, W = grid.shape |
| lines = [] |
| lines.append("I'll use a trial-and-error strategy to explore this maze.") |
|
|
| sx, sy = _cell_to_norm(solution[0][0], solution[0][1], height, width) |
| ex, ey = _cell_to_norm(solution[-1][0], solution[-1][1], height, width) |
|
|
| lines.append(f"First locate the starting point: <|point|>[[{sx},{sy}]]<|/point|>, " |
| f"and the destination: <|point|>[[{ex},{ey}]]<|/point|>.") |
| lines.append("**Start Exploring**:") |
|
|
| if solvable: |
| |
| step = 1 |
| visited = set() |
| path_so_far = [] |
|
|
| for idx, (r, c) in enumerate(solution): |
| px, py = _cell_to_norm(r, c, height, width) |
| visited.add((r, c)) |
| path_so_far.append((px, py)) |
|
|
| neighbors = _get_neighbors(r, c, grid, height, width) |
| unvisited_neighbors = [(nr, nc) for nr, nc in neighbors if (nr, nc) not in visited] |
|
|
| |
| if idx > 0 and len(unvisited_neighbors) > 1 and random.random() < 0.4: |
| |
| wrong_neighbors = [n for n in unvisited_neighbors |
| if idx + 1 < len(solution) and n != solution[idx + 1]] |
| if wrong_neighbors: |
| wr, wc = random.choice(wrong_neighbors) |
| wpx, wpy = _cell_to_norm(wr, wc, height, width) |
| lines.append( |
| f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, " |
| f"I face {len(unvisited_neighbors)} forks. " |
| f"Let me try the {_direction_name(wr - r, wc - c)} direction first." |
| ) |
| step += 1 |
| |
| dead_end_neighbors = _get_neighbors(wr, wc, grid, height, width) |
| dead_end_unvisited = [(nr, nc) for nr, nc in dead_end_neighbors |
| if (nr, nc) not in visited and (nr, nc) != (r, c)] |
| lines.append( |
| f"**Step{step}**: Moving to <|point|>[[{wpx},{wpy}]]<|/point|>... " |
| f"{'this is a dead end!' if not dead_end_unvisited else 'exploring further...'} " |
| f"Backtracking to <|point|>[[{px},{py}]]<|/point|>." |
| ) |
| step += 1 |
| visited.add((wr, wc)) |
| continue |
|
|
| if idx == 0: |
| lines.append( |
| f"**Step{step}**: Starting at <|point|>[[{px},{py}]]<|/point|>, " |
| f"I see {len(neighbors)} directions to choose from." |
| ) |
| elif idx == len(solution) - 1: |
| lines.append( |
| f"**Step{step}**: Arriving at <|point|>[[{px},{py}]]<|/point|>, " |
| f"I finally see the destination!" |
| ) |
| else: |
| if len(unvisited_neighbors) > 0: |
| next_r, next_c = solution[idx + 1] if idx + 1 < len(solution) else (r, c) |
| direction = _direction_name(next_r - r, next_c - c) |
| lines.append( |
| f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, " |
| f"continuing {direction}." |
| ) |
| else: |
| lines.append( |
| f"**Step{step}**: At <|point|>[[{px},{py}]]<|/point|>, the path is clear." |
| ) |
| step += 1 |
|
|
| pt_str = ",".join(f"[{x},{y}]" for x, y in path_so_far) |
| lines.append(f"**Final Path**: After exploration, the correct route is:\n" |
| f"<|point|>[{pt_str}]<|/point|>") |
| lines.append(f"Successfully reaching the destination: <|point|>[[{ex},{ey}]]<|/point|>!") |
| else: |
| |
| step = 1 |
| visited = set() |
| stack = [solution[0]] |
| explored_points = [] |
|
|
| while stack and step <= 15: |
| r, c = stack.pop() |
| if (r, c) in visited: |
| continue |
| visited.add((r, c)) |
| px, py = _cell_to_norm(r, c, height, width) |
| explored_points.append((px, py)) |
|
|
| neighbors = _get_neighbors(r, c, grid, height, width) |
| unvisited = [(nr, nc) for nr, nc in neighbors if (nr, nc) not in visited] |
|
|
| if not unvisited: |
| lines.append( |
| f"**Step{step}**: At <|point|>[[{px},{py}]]<|/point|>, " |
| f"all directions are dead ends. Backtracking." |
| ) |
| else: |
| lines.append( |
| f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, " |
| f"I see {len(unvisited)} unexplored direction(s). Exploring..." |
| ) |
| for nr, nc in unvisited: |
| stack.append((nr, nc)) |
| step += 1 |
|
|
| lines.append( |
| "After exhaustive exploration of all reachable paths, " |
| "no valid route to the destination exists. The maze is unsolvable." |
| ) |
|
|
| return "\n".join(lines) |
|
|
|
|
| def main(): |
| parser = argparse.ArgumentParser() |
| parser.add_argument("--output_dir", type=str, default="data/sft/maze") |
| parser.add_argument("--num_samples", type=int, default=1000) |
| parser.add_argument("--min_size", type=int, default=5) |
| parser.add_argument("--max_size", type=int, default=15) |
| parser.add_argument("--unsolvable_ratio", type=float, default=0.2) |
| parser.add_argument("--seed", type=int, default=42) |
| args = parser.parse_args() |
|
|
| random.seed(args.seed) |
| np.random.seed(args.seed) |
|
|
| out_dir = Path(args.output_dir) |
| out_dir.mkdir(parents=True, exist_ok=True) |
| img_dir = out_dir / "images" |
| img_dir.mkdir(exist_ok=True) |
|
|
| records = [] |
| for i in tqdm(range(args.num_samples), desc="Generating mazes"): |
| width = random.randint(args.min_size, args.max_size) |
| height = random.randint(args.min_size, args.max_size) |
| grid, solution = generate_rectangular_maze(width, height) |
|
|
| solvable = random.random() > args.unsolvable_ratio |
| if not solvable: |
| grid = make_maze_unsolvable(grid.copy(), solution) |
|
|
| |
| cell_size = random.randint(15, 30) |
| style = random.choice(["default", "gradient", "thick"]) |
| start_gc = (solution[0][0] * 2, solution[0][1] * 2) |
| end_gc = (solution[-1][0] * 2, solution[-1][1] * 2) |
| img = grid_to_image(grid, cell_size, style=style, start_point=start_gc, end_point=end_gc) |
| img_path = img_dir / f"maze_{i:06d}.png" |
| img.save(img_path) |
|
|
| thinking = generate_maze_thinking(grid, solution, solvable, height, width) |
| answer = "True" if solvable else "False" |
| question = 'Is there a feasible way to get from the lime text label to the tangerine circle? Please draw the route if any. Display \\boxed{True} at the end if there is a path, else display \\boxed{False}.' |
|
|
| records.append({ |
| "image": str(img_path.relative_to(out_dir)), |
| "question": question, |
| "thinking": thinking, |
| "solvable": solvable, |
| "answer": answer, |
| }) |
|
|
| with open(out_dir / "maze_data.jsonl", "w") as f: |
| for rec in records: |
| f.write(json.dumps(rec, ensure_ascii=False) + "\n") |
|
|
| print(f"Generated {args.num_samples} maze samples in {out_dir}") |
|
|
|
|
| if __name__ == "__main__": |
| from tqdm import tqdm |
| main() |