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docs: scrub private-repo link from Pose convention section (#3)

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- docs: scrub private-repo link from Pose convention section (8d9bd985086a8d00c35050d6bd27d820248c03e6)


Co-authored-by: Umit Kavala <ukavala@users.noreply.huggingface.co>

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  1. README.md +215 -215
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@@ -1,215 +1,215 @@
1
- ---
2
- pretty_name: ZereData Bin Picking Dataset v1.1
3
- license: cc-by-4.0
4
- task_categories:
5
- - object-detection
6
- - image-segmentation
7
- size_categories:
8
- - 10K<n<100K
9
- tags:
10
- - synthetic-data
11
- - bin-picking
12
- - robotics
13
- - 6d-pose
14
- - pose-estimation
15
- - depth-estimation
16
- - instance-segmentation
17
- - warehouse
18
- - coco
19
- - yolo
20
- - bop
21
- - pbr
22
- - computer-vision
23
- language:
24
- - en
25
- ---
26
-
27
- # ZereData Bin Picking Dataset v1.1
28
-
29
- ![license](https://img.shields.io/badge/license-CC--BY--4.0-blue) ![scenes](https://img.shields.io/badge/scenes-10,000-green) ![size](https://img.shields.io/badge/size-14.8GB-orange)
30
-
31
- Synthetic training data for robotic bin picking — RGB, depth, instance masks, 6D pose, 2D bounding boxes, and per-instance visibility, in BOP/COCO/YOLO formats.
32
-
33
- ![preview](preview/0001_scene_0016.png) ![preview](preview/0002_scene_0059.png) ![preview](preview/0003_scene_0001.png) ![preview](preview/0004_scene_0004.png)
34
-
35
- ## Overview
36
-
37
- Generated via physically-based ray tracing in Blender Cycles, this dataset delivers dense, photorealistic scenes of cluttered bins at warehouse scale. Each scene includes RGB, 32-bit depth, instance segmentation, camera intrinsics/extrinsics, and per-instance 6D pose with visibility ratios.
38
-
39
- The dataset's value is simple: synthetic renders give perfect ground truth annotations impossible to obtain from real cameras, at a scale and cost real-world collection cannot match. Use it to train 6D pose estimators, bin-picking grasp predictors, and warehouse perception systems — then validate sim-to-real transfer on smaller real-world test sets.
40
-
41
- ## Dataset Statistics
42
-
43
- | Metric | Value |
44
- |--------|-------|
45
- | Total scenes | 10,000 |
46
- | Train split | 8,000 |
47
- | Val split | 2,000 |
48
- | Resolution | 1280x720 |
49
- | Object instances | 296,603 |
50
- | Object categories | 4 |
51
- | Modalities | 6 (RGB, depth, mask, pose, bboxes, visibility) |
52
- | Total size on disk | 14.8 GB |
53
-
54
- ## Modalities
55
-
56
- - **RGB** — 1280×720 PNG per scene. The primary input for detection, segmentation, and pose models.
57
- - **Depth** — 32-bit EXR in metres. Train depth-conditioned pose models or use as a second-channel input.
58
- - **Instance mask** — colour-coded PNG per scene, one colour per object instance. Drives instance segmentation and occlusion reasoning.
59
- - **6D pose** — per-instance rotation and translation in camera frame (BOP `cam_R_m2c`, `cam_t_m2c`). Supervises pose regression heads.
60
- - **2D bounding boxes** — derived from masks, included in COCO and YOLO formats.
61
- - **Visibility ratio** — BOP `visib_fract` per instance; lets you weight the training loss by occlusion severity.
62
-
63
- ## Formats
64
-
65
- ### BOP (primary)
66
- Canonical BOP directory layout under `data/train/` and `data/val/`. Each scene folder contains `scene_camera.json` (`cam_K`, `depth_scale`), `scene_gt.json` (per-object `cam_R_m2c`, `cam_t_m2c`, `obj_id`), and `scene_gt_info.json` (`bbox_obj`, `bbox_visib`, `visib_fract`). Load with the BOP toolkit. Object IDs are **ZereData-specific, not BOP canonical** — see Limitations.
67
-
68
- ### COCO
69
- Merged `annotations/coco_train.json` and `annotations/coco_val.json` with `images`, `annotations` (bboxes + masks), and `categories`. Loads cleanly with pycocotools:
70
-
71
- ```python
72
- from pycocotools.coco import COCO
73
- coco = COCO('annotations/coco_train.json')
74
- ```
75
-
76
- ### YOLO
77
- Per-image `.txt` label files under `annotations/yolo_train/` and `yolo_val/`, with normalized `class_id cx cy w h` entries. Class IDs are consistent across both splits; see `annotations/yolo_classes.txt` and `annotations/yolo_data.yaml`.
78
-
79
- ## Data Format
80
-
81
- This dataset is packaged as per-format zip archives, mirroring the [bop-benchmark](https://huggingface.co/bop-benchmark) HF layout convention (one zip per logical split) adapted for multi-format shipping. Loose files — README, LICENSE, CITATION, metadata.json, preview images — remain at the repository root so the HF dataset page renders a preview.
82
-
83
- | Archive | Contents | On-extract layout |
84
- |---|---|---|
85
- | `bin_picking_train_bop.zip` | BOP-format train split (rgb/depth/mask + `scene_camera.json` / `scene_gt.json` / `scene_gt_info.json` per scene) | `data/train/{000000..007999}/...` |
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- | `bin_picking_val_bop.zip` | BOP-format val split | `data/val/{000000..001999}/...` |
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- | `bin_picking_coco.zip` | `coco_train.json`, `coco_val.json` (merged, BOP obj IDs remapped to COCO categories) | `annotations/coco_*.json` |
88
- | `bin_picking_yolo.zip` | YOLO labels per split + `yolo_classes.txt` + `yolo_data.yaml` | `annotations/yolo_{train,val}/*.txt`, `annotations/yolo_*.{txt,yaml}` |
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- | `bin_picking_native.zip` | Per-scene native annotations (full pre-export ZereData scene graph) | `annotations/scene_NNNN.json` |
90
- | `bin_picking_models.zip` | 27 GLB object models | `models/*.glb` |
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-
92
- ### Download and extract only what you need
93
-
94
- ```python
95
- from huggingface_hub import hf_hub_download
96
- import zipfile
97
-
98
- REPO = 'zeredata/bin-picking-v1'
99
- # BOP train split
100
- p = hf_hub_download(repo_id=REPO, filename='bin_picking_train_bop.zip', repo_type='dataset')
101
- with zipfile.ZipFile(p) as z:
102
- z.extractall('./zd_bp') # rehydrates ./zd_bp/data/train/...
103
- ```
104
-
105
- Or the whole dataset in one shot:
106
-
107
- ```bash
108
- huggingface-cli download --repo-type dataset zeredata/bin-picking-v1 --local-dir ./zd_bp
109
- cd ./zd_bp && for z in bin_picking_*.zip; do unzip -q "$z"; done
110
- ```
111
-
112
- All zip extractions share the same root-relative layout, so unzipping all six archives into one directory rehydrates the canonical flat tree.
113
-
114
- ## Loading the Dataset
115
-
116
- These snippets assume you have already extracted the relevant zip(s) into a working directory (see **Data Format** above). Paths are relative to that root.
117
-
118
- ### PyTorch Dataset over BOP structure
119
- ```python
120
- from pathlib import Path
121
- from torch.utils.data import Dataset
122
- from PIL import Image
123
- import json
124
-
125
- class BopBinPicking(Dataset):
126
- def __init__(self, root, split='train'):
127
- # root must contain data/<split>/... (extract bin_picking_<split>_bop.zip there first)
128
- self.scene_dirs = sorted((Path(root) / 'data' / split).iterdir())
129
- def __len__(self):
130
- return len(self.scene_dirs)
131
- def __getitem__(self, idx):
132
- sd = self.scene_dirs[idx]
133
- rgb = Image.open(sd / 'rgb' / '000000.png')
134
- gt = json.loads((sd / 'scene_gt.json').read_text())
135
- cam = json.loads((sd / 'scene_camera.json').read_text())
136
- return rgb, gt, cam
137
- ```
138
-
139
- ### COCO via pycocotools
140
- ```python
141
- # After extracting bin_picking_coco.zip:
142
- from pycocotools.coco import COCO
143
- coco = COCO('annotations/coco_train.json')
144
- img_ids = coco.getImgIds()
145
- for ann in coco.loadAnns(coco.getAnnIds(imgIds=img_ids[0])):
146
- print(ann['bbox'], ann['category_id'])
147
- ```
148
-
149
- _A `datasets.load_dataset()` loader is planned for v1.1._
150
-
151
- ## Intended Use
152
-
153
- Training 6D pose estimation models, bin-picking grasp models, and warehouse robotics perception systems. Synthetic data for sim-to-real transfer research.
154
-
155
- ## Pose convention
156
-
157
- This release (v1.0 and v1.1) ships 6D poses in **OpenGL/Blender camera convention** (camera looks down `-Z`, in-front objects have `cam_t_m2c.z < 0`) rather than the BOP-standard **OpenCV convention** (camera looks down `+Z`, in-front objects have `cam_t_m2c.z > 0`). The two differ by the basis change `diag(1, -1, -1)` applied to the camera frame.
158
-
159
- **Anyone scoring against bop_toolkit_lib, MegaPose, FoundationPose, CosyPose, or any OpenCV-convention model must apply `diag(1, -1, -1)` to the GT `cam_R_m2c` and `cam_t_m2c` from `scene_gt.json` before evaluation**, otherwise pose errors blow up to the order of the object diameter (~150 mm) and any AR comparison is meaningless.
160
-
161
- ZereData's evaluation harness exposes this via the `--legacy-gl-convention` flag on `eval.scorer.BopScorer`, `eval.adapter.gt_as_predictions`, and the eval CLIs (`gt_sanity`, `run_megapose_eval`, `rescore`, `_perturb_probe`, `rescore_h1`). Pass it when scoring v1.0 or v1.1; omit it for v1.2 onward, which ships in OpenCV convention at the producer (see [zrdt-269](https://github.com/umitkavala/zere-synth/commit/018b959) for the producer-side fix).
162
-
163
- This deviation was identified post-publication. v1.0 and v1.1 remain available unchanged on HuggingFace for reproducibility; **v1.2 supersedes them for new integrations** and ships BOP-spec compliant out of the box. The legacy flag is supported indefinitely so downstream code that already ingests v1.0/v1.1 keeps working.
164
-
165
- RGB, depth, masks, COCO 2D boxes, and YOLO labels are **unaffected** — only the 6D pose serialisation deviates from the BOP spec.
166
-
167
- ## Limitations and Known Issues
168
-
169
- - **BOP pose convention deviation.** Object pose extrinsics in `scene_gt.json` ship in OpenGL convention, not BOP-spec OpenCV. See the **Pose convention** section above for the basis change and the `--legacy-gl-convention` flag. v1.2 supersedes this with a producer-side fix.
170
- - **Warehouse-specific lighting.** The three lighting profiles model warehouse conditions and may not transfer directly to outdoor, medical, or agricultural domains:
171
- - `bin_picking_overhead` — bright fluorescent overhead panels, typical of distribution-center shelving aisles.
172
- - `bin_picking_mixed` — mixed overhead + rim lighting with warmer colour temperature, mimicking older facilities with partial skylights.
173
- - `studio` — three-point studio lighting setup shared across ZereData scenarios; in bin-picking scenes, produces low-light conditions with deep shadows.
174
- Each scene's `variety.lighting_profile` annotation tag records which profile was used.
175
- - **Procedural materials.** Material variation uses procedural textures, not photoscanned assets. High-frequency surface detail may look synthetic under close inspection.
176
- - **Geometric occlusion only.** No category-level occlusion modelling — occlusion is derived from geometry alone.
177
- - **Simulated camera intrinsics.** The intrinsic matrix is synthetic, not drawn from real sensor calibration.
178
-
179
- ## Evaluation
180
-
181
- Benchmark evaluation on LM-O is forthcoming; see [ZereData](https://zeredata.com) for updates.
182
-
183
- ## Comparison to Related Datasets
184
-
185
- HOPE, T-LESS, and YCB-Video are excellent real-world datasets with limited scale and fixed object sets. This dataset is synthetic-only, scales without bound, and supports customer-specific object libraries. Treat the two as complementary: real data for evaluation, synthetic data for training.
186
-
187
-
188
- ## Custom Datasets
189
-
190
- This release is a research dataset. The categories (bottle, box, can, pouch), SKU shapes, and bin geometry are intentionally generic — useful for benchmarking, pretraining, and sanity-checking a 6D pose pipeline before you invest in real-world data collection.
191
-
192
- For production use, ZereData generates the same kind of dataset matched to your warehouse's actual SKUs and bin geometry. Customer-specific datasets ingest CAD files or reference photos, render at the same scale and quality as this release, and ship in days. Pricing is per-dataset, with design-partner terms for early customers.
193
-
194
- If you're training bin-picking models for a specific picking environment, email **engineering@zeredata.com** — design partners welcome.
195
-
196
- ## Citation
197
-
198
- ```bibtex
199
- @dataset{zeredata_binpicking_2026,
200
- author = {Umit Kavala},
201
- title = {ZereData Bin Picking Dataset v1.1},
202
- year = {2026},
203
- publisher = {HuggingFace},
204
- url = {https://huggingface.co/datasets/zeredata/bin-picking}
205
- }
206
- ```
207
-
208
- ## License
209
-
210
- Released under [CC BY 4.0](LICENSE). Attribution required. Commercial use permitted.
211
-
212
- ## Contact and Links
213
-
214
- - Website: [https://zeredata.com](https://zeredata.com)
215
- - Contact: [engineering@zeredata.com](mailto:engineering@zeredata.com)
 
1
+ ---
2
+ pretty_name: ZereData Bin Picking Dataset v1.1
3
+ license: cc-by-4.0
4
+ task_categories:
5
+ - object-detection
6
+ - image-segmentation
7
+ size_categories:
8
+ - 10K<n<100K
9
+ tags:
10
+ - synthetic-data
11
+ - bin-picking
12
+ - robotics
13
+ - 6d-pose
14
+ - pose-estimation
15
+ - depth-estimation
16
+ - instance-segmentation
17
+ - warehouse
18
+ - coco
19
+ - yolo
20
+ - bop
21
+ - pbr
22
+ - computer-vision
23
+ language:
24
+ - en
25
+ ---
26
+
27
+ # ZereData Bin Picking Dataset v1.1
28
+
29
+ ![license](https://img.shields.io/badge/license-CC--BY--4.0-blue) ![scenes](https://img.shields.io/badge/scenes-10,000-green) ![size](https://img.shields.io/badge/size-14.8GB-orange)
30
+
31
+ Synthetic training data for robotic bin picking — RGB, depth, instance masks, 6D pose, 2D bounding boxes, and per-instance visibility, in BOP/COCO/YOLO formats.
32
+
33
+ ![preview](preview/0001_scene_0016.png) ![preview](preview/0002_scene_0059.png) ![preview](preview/0003_scene_0001.png) ![preview](preview/0004_scene_0004.png)
34
+
35
+ ## Overview
36
+
37
+ Generated via physically-based ray tracing in Blender Cycles, this dataset delivers dense, photorealistic scenes of cluttered bins at warehouse scale. Each scene includes RGB, 32-bit depth, instance segmentation, camera intrinsics/extrinsics, and per-instance 6D pose with visibility ratios.
38
+
39
+ The dataset's value is simple: synthetic renders give perfect ground truth annotations impossible to obtain from real cameras, at a scale and cost real-world collection cannot match. Use it to train 6D pose estimators, bin-picking grasp predictors, and warehouse perception systems — then validate sim-to-real transfer on smaller real-world test sets.
40
+
41
+ ## Dataset Statistics
42
+
43
+ | Metric | Value |
44
+ |--------|-------|
45
+ | Total scenes | 10,000 |
46
+ | Train split | 8,000 |
47
+ | Val split | 2,000 |
48
+ | Resolution | 1280x720 |
49
+ | Object instances | 296,603 |
50
+ | Object categories | 4 |
51
+ | Modalities | 6 (RGB, depth, mask, pose, bboxes, visibility) |
52
+ | Total size on disk | 14.8 GB |
53
+
54
+ ## Modalities
55
+
56
+ - **RGB** — 1280×720 PNG per scene. The primary input for detection, segmentation, and pose models.
57
+ - **Depth** — 32-bit EXR in metres. Train depth-conditioned pose models or use as a second-channel input.
58
+ - **Instance mask** — colour-coded PNG per scene, one colour per object instance. Drives instance segmentation and occlusion reasoning.
59
+ - **6D pose** — per-instance rotation and translation in camera frame (BOP `cam_R_m2c`, `cam_t_m2c`). Supervises pose regression heads.
60
+ - **2D bounding boxes** — derived from masks, included in COCO and YOLO formats.
61
+ - **Visibility ratio** — BOP `visib_fract` per instance; lets you weight the training loss by occlusion severity.
62
+
63
+ ## Formats
64
+
65
+ ### BOP (primary)
66
+ Canonical BOP directory layout under `data/train/` and `data/val/`. Each scene folder contains `scene_camera.json` (`cam_K`, `depth_scale`), `scene_gt.json` (per-object `cam_R_m2c`, `cam_t_m2c`, `obj_id`), and `scene_gt_info.json` (`bbox_obj`, `bbox_visib`, `visib_fract`). Load with the BOP toolkit. Object IDs are **ZereData-specific, not BOP canonical** — see Limitations.
67
+
68
+ ### COCO
69
+ Merged `annotations/coco_train.json` and `annotations/coco_val.json` with `images`, `annotations` (bboxes + masks), and `categories`. Loads cleanly with pycocotools:
70
+
71
+ ```python
72
+ from pycocotools.coco import COCO
73
+ coco = COCO('annotations/coco_train.json')
74
+ ```
75
+
76
+ ### YOLO
77
+ Per-image `.txt` label files under `annotations/yolo_train/` and `yolo_val/`, with normalized `class_id cx cy w h` entries. Class IDs are consistent across both splits; see `annotations/yolo_classes.txt` and `annotations/yolo_data.yaml`.
78
+
79
+ ## Data Format
80
+
81
+ This dataset is packaged as per-format zip archives, mirroring the [bop-benchmark](https://huggingface.co/bop-benchmark) HF layout convention (one zip per logical split) adapted for multi-format shipping. Loose files — README, LICENSE, CITATION, metadata.json, preview images — remain at the repository root so the HF dataset page renders a preview.
82
+
83
+ | Archive | Contents | On-extract layout |
84
+ |---|---|---|
85
+ | `bin_picking_train_bop.zip` | BOP-format train split (rgb/depth/mask + `scene_camera.json` / `scene_gt.json` / `scene_gt_info.json` per scene) | `data/train/{000000..007999}/...` |
86
+ | `bin_picking_val_bop.zip` | BOP-format val split | `data/val/{000000..001999}/...` |
87
+ | `bin_picking_coco.zip` | `coco_train.json`, `coco_val.json` (merged, BOP obj IDs remapped to COCO categories) | `annotations/coco_*.json` |
88
+ | `bin_picking_yolo.zip` | YOLO labels per split + `yolo_classes.txt` + `yolo_data.yaml` | `annotations/yolo_{train,val}/*.txt`, `annotations/yolo_*.{txt,yaml}` |
89
+ | `bin_picking_native.zip` | Per-scene native annotations (full pre-export ZereData scene graph) | `annotations/scene_NNNN.json` |
90
+ | `bin_picking_models.zip` | 27 GLB object models | `models/*.glb` |
91
+
92
+ ### Download and extract only what you need
93
+
94
+ ```python
95
+ from huggingface_hub import hf_hub_download
96
+ import zipfile
97
+
98
+ REPO = 'zeredata/bin-picking-v1'
99
+ # BOP train split
100
+ p = hf_hub_download(repo_id=REPO, filename='bin_picking_train_bop.zip', repo_type='dataset')
101
+ with zipfile.ZipFile(p) as z:
102
+ z.extractall('./zd_bp') # rehydrates ./zd_bp/data/train/...
103
+ ```
104
+
105
+ Or the whole dataset in one shot:
106
+
107
+ ```bash
108
+ huggingface-cli download --repo-type dataset zeredata/bin-picking-v1 --local-dir ./zd_bp
109
+ cd ./zd_bp && for z in bin_picking_*.zip; do unzip -q "$z"; done
110
+ ```
111
+
112
+ All zip extractions share the same root-relative layout, so unzipping all six archives into one directory rehydrates the canonical flat tree.
113
+
114
+ ## Loading the Dataset
115
+
116
+ These snippets assume you have already extracted the relevant zip(s) into a working directory (see **Data Format** above). Paths are relative to that root.
117
+
118
+ ### PyTorch Dataset over BOP structure
119
+ ```python
120
+ from pathlib import Path
121
+ from torch.utils.data import Dataset
122
+ from PIL import Image
123
+ import json
124
+
125
+ class BopBinPicking(Dataset):
126
+ def __init__(self, root, split='train'):
127
+ # root must contain data/<split>/... (extract bin_picking_<split>_bop.zip there first)
128
+ self.scene_dirs = sorted((Path(root) / 'data' / split).iterdir())
129
+ def __len__(self):
130
+ return len(self.scene_dirs)
131
+ def __getitem__(self, idx):
132
+ sd = self.scene_dirs[idx]
133
+ rgb = Image.open(sd / 'rgb' / '000000.png')
134
+ gt = json.loads((sd / 'scene_gt.json').read_text())
135
+ cam = json.loads((sd / 'scene_camera.json').read_text())
136
+ return rgb, gt, cam
137
+ ```
138
+
139
+ ### COCO via pycocotools
140
+ ```python
141
+ # After extracting bin_picking_coco.zip:
142
+ from pycocotools.coco import COCO
143
+ coco = COCO('annotations/coco_train.json')
144
+ img_ids = coco.getImgIds()
145
+ for ann in coco.loadAnns(coco.getAnnIds(imgIds=img_ids[0])):
146
+ print(ann['bbox'], ann['category_id'])
147
+ ```
148
+
149
+ _A `datasets.load_dataset()` loader is planned for v1.1._
150
+
151
+ ## Intended Use
152
+
153
+ Training 6D pose estimation models, bin-picking grasp models, and warehouse robotics perception systems. Synthetic data for sim-to-real transfer research.
154
+
155
+ ## Pose convention
156
+
157
+ This release (v1.0 and v1.1) ships 6D poses in **OpenGL/Blender camera convention** (camera looks down `-Z`, in-front objects have `cam_t_m2c.z < 0`) rather than the BOP-standard **OpenCV convention** (camera looks down `+Z`, in-front objects have `cam_t_m2c.z > 0`). The two differ by the basis change `diag(1, -1, -1)` applied to the camera frame.
158
+
159
+ **Anyone scoring against bop_toolkit_lib, MegaPose, FoundationPose, CosyPose, or any OpenCV-convention model must apply `diag(1, -1, -1)` to the GT `cam_R_m2c` and `cam_t_m2c` from `scene_gt.json` before evaluation**, otherwise pose errors blow up to the order of the object diameter (~150 mm) and any AR comparison is meaningless.
160
+
161
+ ZereData's evaluation harness exposes this via the `--legacy-gl-convention` flag on `eval.scorer.BopScorer`, `eval.adapter.gt_as_predictions`, and the eval CLIs (`gt_sanity`, `run_megapose_eval`, `rescore`, `_perturb_probe`, `rescore_h1`). Pass it when scoring v1.0 or v1.1; omit it for v1.2 onward, which ships in OpenCV convention at the producer (see zrdt-269 (commit `018b959`) for the producer-side fix).
162
+
163
+ This deviation was identified post-publication. v1.0 and v1.1 remain available unchanged on HuggingFace for reproducibility; **v1.2 supersedes them for new integrations** and ships BOP-spec compliant out of the box. The legacy flag is supported indefinitely so downstream code that already ingests v1.0/v1.1 keeps working.
164
+
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+ RGB, depth, masks, COCO 2D boxes, and YOLO labels are **unaffected** — only the 6D pose serialisation deviates from the BOP spec.
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+
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+ ## Limitations and Known Issues
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+
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+ - **BOP pose convention deviation.** Object pose extrinsics in `scene_gt.json` ship in OpenGL convention, not BOP-spec OpenCV. See the **Pose convention** section above for the basis change and the `--legacy-gl-convention` flag. v1.2 supersedes this with a producer-side fix.
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+ - **Warehouse-specific lighting.** The three lighting profiles model warehouse conditions and may not transfer directly to outdoor, medical, or agricultural domains:
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+ - `bin_picking_overhead` — bright fluorescent overhead panels, typical of distribution-center shelving aisles.
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+ - `bin_picking_mixed` — mixed overhead + rim lighting with warmer colour temperature, mimicking older facilities with partial skylights.
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+ - `studio` — three-point studio lighting setup shared across ZereData scenarios; in bin-picking scenes, produces low-light conditions with deep shadows.
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+ Each scene's `variety.lighting_profile` annotation tag records which profile was used.
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+ - **Procedural materials.** Material variation uses procedural textures, not photoscanned assets. High-frequency surface detail may look synthetic under close inspection.
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+ - **Geometric occlusion only.** No category-level occlusion modelling — occlusion is derived from geometry alone.
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+ - **Simulated camera intrinsics.** The intrinsic matrix is synthetic, not drawn from real sensor calibration.
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+
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+ ## Evaluation
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+
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+ Benchmark evaluation on LM-O is forthcoming; see [ZereData](https://zeredata.com) for updates.
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+
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+ ## Comparison to Related Datasets
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+
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+ HOPE, T-LESS, and YCB-Video are excellent real-world datasets with limited scale and fixed object sets. This dataset is synthetic-only, scales without bound, and supports customer-specific object libraries. Treat the two as complementary: real data for evaluation, synthetic data for training.
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+
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+
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+ ## Custom Datasets
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+
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+ This release is a research dataset. The categories (bottle, box, can, pouch), SKU shapes, and bin geometry are intentionally generic — useful for benchmarking, pretraining, and sanity-checking a 6D pose pipeline before you invest in real-world data collection.
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+
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+ For production use, ZereData generates the same kind of dataset matched to your warehouse's actual SKUs and bin geometry. Customer-specific datasets ingest CAD files or reference photos, render at the same scale and quality as this release, and ship in days. Pricing is per-dataset, with design-partner terms for early customers.
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+
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+ If you're training bin-picking models for a specific picking environment, email **engineering@zeredata.com** — design partners welcome.
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @dataset{zeredata_binpicking_2026,
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+ author = {Umit Kavala},
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+ title = {ZereData Bin Picking Dataset v1.1},
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+ year = {2026},
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+ publisher = {HuggingFace},
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+ url = {https://huggingface.co/datasets/zeredata/bin-picking}
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+ }
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+ ```
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+
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+ ## License
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+
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+ Released under [CC BY 4.0](LICENSE). Attribution required. Commercial use permitted.
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+
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+ ## Contact and Links
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+
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+ - Website: [https://zeredata.com](https://zeredata.com)
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+ - Contact: [engineering@zeredata.com](mailto:engineering@zeredata.com)