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# EVOLVE-BLOCK-START
import random
import numpy as np
from env import Action
def get_best_move(board: np.ndarray):
"""
The board is presented as a 4x4 array.
Each element is either 0 (empty) or the power of 2 representing the tile value.
For example, a tile with value 8 is represented as 3 (2^3),
The function should return one of the Action enum values
(Action.UP, Action.DOWN, Action.LEFT, Action.RIGHT)
indicating which move to make.
Args:
board: np.ndarray of shape (4, 4) representing the current game state
Returns:
An Action enum value indicating the chosen move
"""
# randomly select move
return random.choice(list(Action))
# EVOLVE-BLOCK-END
# This part remains fixed (not evolved)
"""
Finding the shortest sequence for a specific seed of the famous 2048 game
see discussion on hand-coded heuristic approaches
https://stackoverflow.com/questions/22342854/what-is-the-optimal-algorithm-for-the-game-2048
"""
from env import play_2048
def run_2048(*args, **kwargs):
return play_2048(get_best_move)
if __name__ == "__main__":
from env import render_str
boards, actions, max_val_reached, reached_2048, reached_max_steps, is_timed_out = (
run_2048()
)
for board, action in zip(boards, actions):
print(action)
render_str(board)
print("=" * 60)
print(f"{len(actions)=}")
print(f"{max_val_reached=}")
print(f"{reached_max_steps=}")
print(f"{reached_2048=}")
print(f"{is_timed_out=}")