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#pragma once
// standart imports
#include <queue>
#include <cmath>
#include <numeric>
#include <algorithm>
// other imports
#include "context.hpp"
constexpr double BHH_CONSTANT_2D = 0.7120; // Beardwood–Halton–Hammersley (BHH) constant
long long int64_sqrt(long long value) {
if (value < 0) return null; // invalid for negatives
if (value < 2) return value;
constexpr long long MAX_SQRT_LL = 3037000499LL;
long long left = 1;
long long right = std::min<long long>(value, MAX_SQRT_LL);
long long floor_root = 1;
while (left <= right) {
long long candidate = left + (right - left) / 2;
if (candidate <= value / candidate) {
floor_root = candidate;
left = candidate + 1;
} else {
right = candidate - 1;
}
}
return floor_root;
}
double smooth_relu(double x) {
if (x < 0) { return pow(e, x); }
return x + 1.0;
}
double calc_distance_double(Context& context, int i, int j) {
if (i == j) { return inf_double; }
double diff_x = (context.coordinates_double_x[i] - context.coordinates_double_x[j]);
double diff_y = (context.coordinates_double_y[i] - context.coordinates_double_y[j]);
return sqrt(diff_x * diff_x + diff_y * diff_y);
}
int calc_distance_int32(Context& context, int i, int j) {
if (i == j) { return inf_int32; }
long long diff_x = static_cast<long long>(context.coordinates_int32_x[i] - context.coordinates_int32_x[j]);
long long diff_y = static_cast<long long>(context.coordinates_int32_y[i] - context.coordinates_int32_y[j]);
return static_cast<int>(int64_sqrt(diff_x * diff_x + diff_y * diff_y));
}
long long calc_distance_int64(Context& context, int i, int j) {
if (i == j) { return inf_int64; }
long long diff_x = context.coordinates_int64_x[i] - context.coordinates_int64_x[j];
long long diff_y = context.coordinates_int64_y[i] - context.coordinates_int64_y[j];
return int64_sqrt(diff_x * diff_x + diff_y * diff_y);
}
double get_distance_double(const Config& config, Context& context, int i, int j) {
return context.distance_double[i * config.cities_number + j];
}
int get_distance_int32(const Config& config, Context& context, int i, int j) {
return context.distance_int32[i * config.cities_number + j];
}
long long get_distance_int64(const Config& config, Context& context, int i, int j) {
return context.distance_int64[i * config.cities_number + j];
}
double calc_total_distance_double(const Config& config, Context& context) {
double total_distance = 0.0;
for (int i = 0; i < config.cities_number; ++i) {
total_distance += get_distance_double(config, context, i, context.path[i].next);
}
return total_distance;
}
int calc_total_distance_int32(const Config& config, Context& context) {
int total_distance = 0.0;
for (int i = 0; i < config.cities_number; ++i) {
total_distance += get_distance_int32(config, context, i, context.path[i].next);
}
return total_distance;
}
long long calc_total_distance_int64(const Config& config, Context& context) {
long long total_distance = 0.0;
for (int i = 0; i < config.cities_number; ++i) {
total_distance += get_distance_int64(config, context, i, context.path[i].next);
}
return total_distance;
}
void calc_and_save_total_distance(const Config& config, Context& context) {
if (config.distance_type == DistanceType::Double) {
context.path_distance_double = calc_total_distance_double(config, context);
}
if (config.distance_type == DistanceType::Int32) {
context.path_distance_int32 = calc_total_distance_int32(config, context);
}
if (config.distance_type == DistanceType::Int64) {
context.path_distance_int64 = calc_total_distance_int64(config, context);
}
}
void update_weight_undirected(const Config& config, Context& context, int i, int j, double weight_delta) {
context.total_weight[i] -= smooth_relu(context.weight[i * config.cities_number + j]);
context.total_weight[j] -= smooth_relu(context.weight[j * config.cities_number + i]);
context.weight[i * config.cities_number + j] += weight_delta;
context.weight[j * config.cities_number + i] += weight_delta;
context.total_weight[i] += smooth_relu(context.weight[i * config.cities_number + j]);
context.total_weight[j] += smooth_relu(context.weight[j * config.cities_number + i]);
}
void identify_candidates_for_each_node(const Config& config, Context& context, const double* metric, bool is_reversed) {
for (int i = 0; i < config.cities_number; ++i) {
std::iota(context.buffer.begin(), context.buffer.end(), 0); // just a simple range(0, n), vector should be filled to use std::iota
std::nth_element(context.buffer.begin(), context.buffer.begin() + config.candidates_number, context.buffer.end(), [&](int u, int v) {
if (i == u) { return false; }
if (i == v) { return true; }
return static_cast<bool>((metric[i * config.cities_number + u] < metric[i * config.cities_number + v]) ^ is_reversed);
});
for (int j = 0; j < config.candidates_number; ++j) {
context.candidates[i * config.candidates_number + j] = context.buffer[j];
}
}
}
int get_random_int_by_module(int mod) {
return rand() % mod;
}
bool is_cities_same_or_adjacent(const Config& config, Context& context, int i, int j) {
return (i == j || context.path[i].next == j || context.path[j].next == i);
}
void reverse_sub_path(Context& context, int i, int j) {
int current_city = i;
while (true) {
std::swap(context.path[current_city].prev, context.path[current_city].next);
if (current_city == j) { return; }
current_city = context.path[current_city].prev;
}
}
double expected_optimal_tsp_length_2d(long long n, double width, double height) {
if (n <= 1 || width <= 0.0 || height <= 0.0) {
return 0.0;
}
double area = width * height;
double expected_length = BHH_CONSTANT_2D * std::sqrt(static_cast<double>(n) * area);
return expected_length;
}