Update dataset card with paper, project page, and code links

#2
by nielsr HF Staff - opened
Files changed (1) hide show
  1. README.md +21 -14
README.md CHANGED
@@ -1,18 +1,19 @@
1
  ---
2
- license: other
3
  language:
4
  - en
 
5
  task_categories:
6
  - video-classification
7
  - video-text-to-text
8
  - text-generation
 
 
9
  tags:
10
  - video-captioning
11
  - action-recognition
12
  - game-video
13
  - elden-ring
14
  - incantation
15
- pretty_name: Incantation Elden Ring Combat Captions
16
  viewer: true
17
  configs:
18
  - config_name: margit
@@ -27,6 +28,8 @@ configs:
27
 
28
  # Incantation Elden Ring Combat Captions
29
 
 
 
30
  > **Preview subset.** This repository is an early public preview and reference subset of the **Incantation** dataset. It is provided to document the data format, annotation style, and initial training material ahead of the full paper/project release. It should not be interpreted as the final dataset, the complete benchmark, or the full data scale used by the paper.
31
 
32
  This dataset contains manually collected Elden Ring combat clips paired with structured, action-oriented metadata for player-boss interactions. The current preview release focuses on the Tarnished player character fighting Margit and Crucible Knight-style enemies.
@@ -83,8 +86,6 @@ Current contents:
83
  - `crucible_knight/meta_data.jsonl`: 340 rows.
84
  - `crucible_knight/videos/`: 340 MP4 clips referenced by the Crucible Knight metadata.
85
 
86
- These files are only a portion of the planned public data. They are representative of the annotation schema and training signal, but not exhaustive in boss coverage, action vocabulary, or world coverage.
87
-
88
  The layout is intentionally scene-centric so new bosses, worlds, caption variants, and evaluation splits can be added without changing the existing structure.
89
 
90
  ## Metadata Schema
@@ -169,15 +170,12 @@ The `video` field stores the filename. To access the actual MP4 file, join it wi
169
 
170
  The Incantation paper studies natural language as the action interface for multi-entity video world models. The broader project targets per-frame, per-entity action control in shared-camera settings such as player-boss combat and fighting games.
171
 
172
- This preview subset is associated with the Incantation project but is not the final paper dataset. The full release is expected to include additional Elden Ring bosses, The King of Fighters data, code, and checkpoints where possible.
173
-
174
- This dataset card intentionally leaves space for the final paper release:
175
 
176
- - Paper: TBD
177
- - Project page: TBD
178
- - GitHub: TBD
179
- - Checkpoints: TBD
180
- - BibTeX: TBD
181
 
182
  ## Limitations
183
 
@@ -188,8 +186,17 @@ This dataset card intentionally leaves space for the final paper release:
188
 
189
  ## Citation
190
 
191
- If you use this dataset, please cite the Incantation paper once available. A BibTeX entry will be added here after public release.
 
 
 
 
 
 
 
 
 
192
 
193
  ## Legal Notice
194
 
195
- Elden Ring is a trademark of FromSoftware, Inc. and Bandai Namco Entertainment Inc. This dataset is an academic research artifact and is not affiliated with, endorsed by, or sponsored by the game developers or publishers.
 
1
  ---
 
2
  language:
3
  - en
4
+ license: other
5
  task_categories:
6
  - video-classification
7
  - video-text-to-text
8
  - text-generation
9
+ - image-to-video
10
+ pretty_name: Incantation Elden Ring Combat Captions
11
  tags:
12
  - video-captioning
13
  - action-recognition
14
  - game-video
15
  - elden-ring
16
  - incantation
 
17
  viewer: true
18
  configs:
19
  - config_name: margit
 
28
 
29
  # Incantation Elden Ring Combat Captions
30
 
31
+ [**Project Page**](https://matrixteam-ai.github.io/pages/Incanation/) | [**Paper**](https://huggingface.co/papers/2605.18601) | [**GitHub**](https://github.com/zhushangwen/Incantation)
32
+
33
  > **Preview subset.** This repository is an early public preview and reference subset of the **Incantation** dataset. It is provided to document the data format, annotation style, and initial training material ahead of the full paper/project release. It should not be interpreted as the final dataset, the complete benchmark, or the full data scale used by the paper.
34
 
35
  This dataset contains manually collected Elden Ring combat clips paired with structured, action-oriented metadata for player-boss interactions. The current preview release focuses on the Tarnished player character fighting Margit and Crucible Knight-style enemies.
 
86
  - `crucible_knight/meta_data.jsonl`: 340 rows.
87
  - `crucible_knight/videos/`: 340 MP4 clips referenced by the Crucible Knight metadata.
88
 
 
 
89
  The layout is intentionally scene-centric so new bosses, worlds, caption variants, and evaluation splits can be added without changing the existing structure.
90
 
91
  ## Metadata Schema
 
170
 
171
  The Incantation paper studies natural language as the action interface for multi-entity video world models. The broader project targets per-frame, per-entity action control in shared-camera settings such as player-boss combat and fighting games.
172
 
173
+ This preview subset is associated with the Incantation project but is not the final paper dataset.
 
 
174
 
175
+ - **Paper:** [Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models](https://huggingface.co/papers/2605.18601)
176
+ - **Project page:** [https://matrixteam-ai.github.io/pages/Incanation/](https://matrixteam-ai.github.io/pages/Incanation/)
177
+ - **GitHub:** [https://github.com/zhushangwen/Incantation](https://github.com/zhushangwen/Incantation)
178
+ - **Checkpoints:** TBD
 
179
 
180
  ## Limitations
181
 
 
186
 
187
  ## Citation
188
 
189
+ If you use this dataset, please cite the following paper:
190
+
191
+ ```bibtex
192
+ @article{zhu2026incantation,
193
+ title={Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models},
194
+ author={Zhu, Shangwen and Peng, Qianyu and Pu, Zhao and Shu, Zhilei and Ke, Xiangrui and Xing, Zhaohu and Tong, Zizhao and Wang, Zeqing and Cui, Xinyu and Wang, Huangji and Zhao, Jian and Jin, Yeying and Cheng, Fan and Feng, Ruili},
195
+ journal={arXiv preprint arXiv:2605.18601},
196
+ year={2026}
197
+ }
198
+ ```
199
 
200
  ## Legal Notice
201
 
202
+ Elden Ring is a trademark of FromSoftware, Inc. and Bandai Namco Entertainment Inc. This dataset is an academic research artifact and is not affiliated with, endorsed by, or sponsored by the game developers or publishers.