Dataset Viewer
Auto-converted to Parquet Duplicate
game_id
stringlengths
6
30
move_number
int32
1
150
ply
int32
1
300
player
stringclasses
2 values
move_san
stringlengths
2
7
piece
stringclasses
6 values
from_square
stringclasses
64 values
to_square
stringclasses
64 values
is_capture
bool
2 classes
is_check
bool
2 classes
game_result
stringclasses
3 values
game_0
1
1
white
b3
pawn
b2
b3
false
false
1/2-1/2
game_0
1
2
black
Na6
knight
b8
a6
false
false
1/2-1/2
game_0
2
3
white
c4
pawn
c2
c4
false
false
1/2-1/2
game_0
2
4
black
g5
pawn
g7
g5
false
false
1/2-1/2
game_0
3
5
white
c5
pawn
c4
c5
false
false
1/2-1/2
game_0
3
6
black
Nxc5
knight
a6
c5
true
false
1/2-1/2
game_0
4
7
white
a4
pawn
a2
a4
false
false
1/2-1/2
game_0
4
8
black
b6
pawn
b7
b6
false
false
1/2-1/2
game_0
5
9
white
a5
pawn
a4
a5
false
false
1/2-1/2
game_0
5
10
black
b5
pawn
b6
b5
false
false
1/2-1/2
game_0
6
11
white
f4
pawn
f2
f4
false
false
1/2-1/2
game_0
6
12
black
e5
pawn
e7
e5
false
false
1/2-1/2
game_0
7
13
white
b4
pawn
b3
b4
false
false
1/2-1/2
game_0
7
14
black
h6
pawn
h7
h6
false
false
1/2-1/2
game_0
8
15
white
g3
pawn
g2
g3
false
false
1/2-1/2
game_0
8
16
black
a6
pawn
a7
a6
false
false
1/2-1/2
game_0
9
17
white
Qc2
queen
d1
c2
false
false
1/2-1/2
game_0
9
18
black
Nb3
knight
c5
b3
false
false
1/2-1/2
game_0
10
19
white
Bg2
bishop
f1
g2
false
false
1/2-1/2
game_0
10
20
black
Bxb4
bishop
f8
b4
true
false
1/2-1/2
game_0
11
21
white
e3
pawn
e2
e3
false
false
1/2-1/2
game_0
11
22
black
Qf6
queen
d8
f6
false
false
1/2-1/2
game_0
12
23
white
Bxa8
bishop
g2
a8
true
false
1/2-1/2
game_0
12
24
black
Be7
bishop
b4
e7
false
false
1/2-1/2
game_0
13
25
white
Bb2
bishop
c1
b2
false
false
1/2-1/2
game_0
13
26
black
Bc5
bishop
e7
c5
false
false
1/2-1/2
game_0
14
27
white
Qh7
queen
c2
h7
false
false
1/2-1/2
game_0
14
28
black
Qe6
queen
f6
e6
false
false
1/2-1/2
game_0
15
29
white
Kd1
king
e1
d1
false
false
1/2-1/2
game_0
15
30
black
Qf5
queen
e6
f5
false
false
1/2-1/2
game_0
16
31
white
fxe5
pawn
f4
e5
true
false
1/2-1/2
game_0
16
32
black
b4
pawn
b5
b4
false
false
1/2-1/2
game_0
17
33
white
Bd4
bishop
b2
d4
false
false
1/2-1/2
game_0
17
34
black
Bb6
bishop
c5
b6
false
false
1/2-1/2
game_0
18
35
white
e4
pawn
e3
e4
false
false
1/2-1/2
game_0
18
36
black
Rxh7
rook
h8
h7
true
false
1/2-1/2
game_0
19
37
white
Bf2
bishop
d4
f2
false
false
1/2-1/2
game_0
19
38
black
Bxf2
bishop
b6
f2
true
false
1/2-1/2
game_0
20
39
white
Bb7
bishop
a8
b7
false
false
1/2-1/2
game_0
20
40
black
Qxe4
queen
f5
e4
true
false
1/2-1/2
game_0
21
41
white
Bxe4
bishop
b7
e4
true
false
1/2-1/2
game_0
21
42
black
Nxa1
knight
b3
a1
true
false
1/2-1/2
game_0
22
43
white
Ba8
bishop
e4
a8
false
false
1/2-1/2
game_0
22
44
black
Bc5
bishop
f2
c5
false
false
1/2-1/2
game_0
23
45
white
Nf3
knight
g1
f3
false
false
1/2-1/2
game_0
23
46
black
Be3
bishop
c5
e3
false
false
1/2-1/2
game_0
24
47
white
Rg1
rook
h1
g1
false
false
1/2-1/2
game_0
24
48
black
Nb3
knight
a1
b3
false
false
1/2-1/2
game_0
25
49
white
d4
pawn
d2
d4
false
false
1/2-1/2
game_0
25
50
black
Nxd4
knight
b3
d4
true
false
1/2-1/2
game_0
26
51
white
Bc6
bishop
a8
c6
false
false
1/2-1/2
game_0
26
52
black
Bd2
bishop
e3
d2
false
false
1/2-1/2
game_0
27
53
white
Nbxd2
knight
b1
d2
true
false
1/2-1/2
game_0
27
54
black
Kd8
king
e8
d8
false
false
1/2-1/2
game_0
28
55
white
Kc1
king
d1
c1
false
false
1/2-1/2
game_0
28
56
black
Ne6
knight
d4
e6
false
false
1/2-1/2
game_0
29
57
white
Bd5
bishop
c6
d5
false
false
1/2-1/2
game_0
29
58
black
h5
pawn
h6
h5
false
false
1/2-1/2
game_0
30
59
white
h3
pawn
h2
h3
false
false
1/2-1/2
game_0
30
60
black
f6
pawn
f7
f6
false
false
1/2-1/2
game_0
31
61
white
Kb1
king
c1
b1
false
false
1/2-1/2
game_0
31
62
black
Rf7
rook
h7
f7
false
false
1/2-1/2
game_0
32
63
white
Rc1
rook
g1
c1
false
false
1/2-1/2
game_0
32
64
black
Rh7
rook
f7
h7
false
false
1/2-1/2
game_0
33
65
white
Rh1
rook
c1
h1
false
false
1/2-1/2
game_0
33
66
black
h4
pawn
h5
h4
false
false
1/2-1/2
game_0
34
67
white
Bxe6
bishop
d5
e6
true
false
1/2-1/2
game_0
34
68
black
c5
pawn
c7
c5
false
false
1/2-1/2
game_0
35
69
white
Bf7
bishop
e6
f7
false
false
1/2-1/2
game_0
35
70
black
hxg3
pawn
h4
g3
true
false
1/2-1/2
game_0
36
71
white
Bh5
bishop
f7
h5
false
false
1/2-1/2
game_0
36
72
black
Ke7
king
d8
e7
false
false
1/2-1/2
game_0
37
73
white
Ng1
knight
f3
g1
false
false
1/2-1/2
game_0
37
74
black
d5
pawn
d7
d5
false
false
1/2-1/2
game_0
38
75
white
Nb3
knight
d2
b3
false
false
1/2-1/2
game_0
38
76
black
Kd7
king
e7
d7
false
false
1/2-1/2
game_0
39
77
white
Kb2
king
b1
b2
false
false
1/2-1/2
game_0
39
78
black
Ke6
king
d7
e6
false
false
1/2-1/2
game_0
40
79
white
Be8
bishop
h5
e8
false
false
1/2-1/2
game_0
40
80
black
Bd7
bishop
c8
d7
false
false
1/2-1/2
game_0
41
81
white
Ne2
knight
g1
e2
false
false
1/2-1/2
game_0
41
82
black
Rh5
rook
h7
h5
false
false
1/2-1/2
game_0
42
83
white
Nxg3
knight
e2
g3
true
false
1/2-1/2
game_0
42
84
black
f5
pawn
f6
f5
false
false
1/2-1/2
game_0
43
85
white
Rh2
rook
h1
h2
false
false
1/2-1/2
game_0
43
86
black
Bb5
bishop
d7
b5
false
false
1/2-1/2
game_0
44
87
white
Bf7+
bishop
e8
f7
false
true
1/2-1/2
game_0
44
88
black
Kxf7
king
e6
f7
true
false
1/2-1/2
game_0
45
89
white
Re2
rook
h2
e2
false
false
1/2-1/2
game_0
45
90
black
Bxe2
bishop
b5
e2
true
false
1/2-1/2
game_0
46
91
white
Nh1
knight
g3
h1
false
false
1/2-1/2
game_0
46
92
black
Ke6
king
f7
e6
false
false
1/2-1/2
game_0
47
93
white
Nc1
knight
b3
c1
false
false
1/2-1/2
game_0
47
94
black
Bd3
bishop
e2
d3
false
false
1/2-1/2
game_0
48
95
white
Nb3
knight
c1
b3
false
false
1/2-1/2
game_0
48
96
black
Kf7
king
e6
f7
false
false
1/2-1/2
game_0
49
97
white
Na1
knight
b3
a1
false
false
1/2-1/2
game_0
49
98
black
Bb5
bishop
d3
b5
false
false
1/2-1/2
game_0
50
99
white
Kb1
king
b2
b1
false
false
1/2-1/2
game_0
50
100
black
Bd3+
bishop
b5
d3
false
true
1/2-1/2
End of preview. Expand in Data Studio

Free Synthetic Chess Games (25M)

A synthetic dataset of 25,003,202 individual chess moves across 92,733 fully legal games, generated move-by-move with real chess-rules validation (every move is legal, every game is genuinely playable from start to finish, and every move is recorded in standard algebraic notation).

Important note on play quality: these games are fully legal but NOT master-level play — each move is chosen uniformly at random from the set of legal moves available at that position, not selected by a chess engine or drawn from human games. This makes the dataset well suited for move-legality checking, board-state encoding, position/move parsers, and engine or tooling test harnesses — not for learning strong chess strategy. As a result of random play, draws are common (insufficient material, repetition, and move-limit draws all occur naturally).

No real player games, PGN databases, or copyrighted game records were used — every game here was generated from scratch.

Schema

Column Type Description
game_id string Unique identifier for the game this move belongs to
move_number int Full-move number (increments after each pair of White/Black moves)
ply int Half-move index within the game (1 = White's first move, 2 = Black's first move, ...)
player string Which side made the move — white or black
move_san string The move in Standard Algebraic Notation (e.g. Nf3, exd5, O-O)
piece string Piece type that moved — pawn, knight, bishop, rook, queen, or king
from_square string Origin square (e.g. e2)
to_square string Destination square (e.g. e4)
is_capture bool Whether the move captured an opposing piece
is_check bool Whether the move put the opposing king in check
game_result string Final result of the game this row belongs to — 1-0, 0-1, or 1/2-1/2

Format

Single Parquet file, Snappy-compressed. One row per half-move (ply), so each game spans multiple consecutive rows sharing the same game_id.

Quick start

import pandas as pd
df = pd.read_parquet("chess_games_25M.parquet")

# Reconstruct one game's move sequence
game = df[df["game_id"] == df["game_id"].iloc[0]].sort_values("ply")
print(game[["ply", "player", "move_san"]])
# Or with duckdb for larger-than-memory queries
import duckdb
duckdb.sql("SELECT game_result, COUNT(DISTINCT game_id) FROM 'chess_games_25M.parquet' GROUP BY game_result")
# Or with the datasets library
from datasets import load_dataset
ds = load_dataset("ziadatalabs/FreeSyntheticChessGames25M")

Notes

  • Games are generated with uniform-random legal-move selection, not engine or human play — see the play-quality note above before using this for anything strategy-related.
  • Every move is validated for legality at generation time, so full games replay cleanly from the move_san sequence.
  • Draws are more frequent here than in typical human or engine games, which is an honest consequence of random play (not a data quality issue).
  • This dataset is part of a growing collection of free synthetic datasets across security, finance, healthcare, retail, geospatial, and other domains.

License & Usage

Licensed under CC BY-NC 4.0 (Creative Commons Attribution-NonCommercial 4.0). Free to use for personal, research, and educational purposes with attribution. Not licensed for commercial use.


Published by Zia Data Labs. More free synthetic datasets at huggingface.co/ziadatalabs.

Want more free datasets? Hit the ❤️ and follow. And we take requests — tell us what synthetic data you need, and we'll build it.

Contact: zia.data.team@protonmail.com

Downloads last month
47