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9 values
If PersonX pays a lot of money, then the intention of PersonX is buy something.
true
R(A, B)
xIntent
If PersonX pays a lot of money, then the intention of PersonX is do not buy something.
false
R(A, ¬B)
xIntent
If PersonX does not pay a lot of money, then the intention of PersonX is buy something.
true
R(¬A, B)
xIntent
If PersonX buys some chips, then the reaction of PersonX is content.
true
R(A, B)
xReact
If PersonX buys some chips, then the reaction of PersonX is not content.
false
R(A, ¬B)
xReact
If PersonX does not buy some chips, then the reaction of PersonX is content.
true
R(¬A, B)
xReact
If PersonX gets on the stick, then PersonX needs to to walk up to the stick.
true
R(A, B)
xNeed
If PersonX gets on the stick, then PersonX needs to not to walk up to the stick.
false
R(A, ¬B)
xNeed
If PersonX does not get on the stick, then PersonX needs to to walk up to the stick.
true
R(¬A, B)
xNeed
If PersonX comes back to the house, then PersonX needs to decide to return.
true
R(A, B)
xNeed
If PersonX comes back to the house, then PersonX needs to decide not to return.
false
R(A, ¬B)
xNeed
If PersonX does not come back to the house, then PersonX needs to decide to return.
true
R(¬A, B)
xNeed
If PersonX spends PersonY money, then PersonX wants to to pay the rent.
true
R(A, B)
xWant
If PersonX spends PersonY money, then PersonX wants to to not pay the rent.
false
R(A, ¬B)
xWant
If PersonX does not spend PersonY money, then PersonX wants to to pay the rent.
true
R(¬A, B)
xWant
If PersonX takes the subway, then the effect of PersonX is goes somewhere.
true
R(A, B)
xEffect
If PersonX takes the subway, then the effect of PersonX is does not go somewhere.
false
R(A, ¬B)
xEffect
If PersonX does not take the subway, then the effect of PersonX is goes somewhere.
true
R(¬A, B)
xEffect
If PersonX gets a payday loan, then the effect of PersonX is buys food.
true
R(A, B)
xEffect
If PersonX gets a payday loan, then the effect of PersonX is does not buy food.
false
R(A, ¬B)
xEffect
If PersonX does not get a payday loan, then the effect of PersonX is buys food.
true
R(¬A, B)
xEffect
If PersonX tilts PersonY's head back, then the attribute of PersonX is careful.
true
R(A, B)
xAttr
If PersonX tilts PersonY's head back, then the attribute of PersonX is not careful.
false
R(A, ¬B)
xAttr
If PersonX does not tilt PersonY's head back, then the attribute of PersonX is careful.
true
R(¬A, B)
xAttr
If PersonX asks PersonY to get, then the effect of PersonX is PersonX is not inconvenienced..
true
R(A, B)
xEffect
If PersonX asks PersonY to get, then the effect of PersonX is personx is inconvenienced..
false
R(A, ¬B)
xEffect
If PersonX does not ask PersonY to get, then the effect of PersonX is PersonX is not inconvenienced..
true
R(¬A, B)
xEffect
If PersonX hits PersonX's brother, then PersonX wants to to never do that again.
true
R(A, B)
xWant
If PersonX hits PersonX's brother, then PersonX wants to to do that again.
false
R(A, ¬B)
xWant
If PersonX does not hit PersonX's brother, then PersonX wants to to never do that again.
true
R(¬A, B)
xWant
If PersonX provides PersonY means, then PersonY want to to have new means.
true
R(A, B)
oWant
If PersonX provides PersonY means, then PersonY want to to not have new means.
false
R(A, ¬B)
oWant
If PersonX does not provide PersonY means, then PersonY want to to have new means.
true
R(¬A, B)
oWant
If PersonX is really really good, then PersonX needs to choose an activity at which (s)he wishes to excel.
true
R(A, B)
xNeed
If PersonX is really really good, then PersonX needs to choose an activity at which (s)he does not wish to excel.
false
R(A, ¬B)
xNeed
If PersonX is not really really good, then PersonX needs to choose an activity at which (s)he wishes to excel.
true
R(¬A, B)
xNeed
If PersonX thinks quickly, then PersonX wants to to be done with it.
true
R(A, B)
xWant
If PersonX thinks quickly, then PersonX wants to to not be done with it.
false
R(A, ¬B)
xWant
If PersonX does not think quickly, then PersonX wants to to be done with it.
true
R(¬A, B)
xWant
If PersonX is working on PersonY's car, then the effect of PersonY is waits for the job to be completed.
true
R(A, B)
oEffect
If PersonX is working on PersonY's car, then the effect of PersonY is completes the job before waiting.
false
R(A, ¬B)
oEffect
If PersonX is not working on PersonY's car, then the effect of PersonY is waits for the job to be completed.
true
R(¬A, B)
oEffect
If PersonX bites PersonY's finger, then the effect of PersonY is in pain.
true
R(A, B)
oEffect
If PersonX bites PersonY's finger, then the effect of PersonY is not in pain.
false
R(A, ¬B)
oEffect
If PersonX does not bite PersonY's finger, then the effect of PersonY is in pain.
true
R(¬A, B)
oEffect
If PersonX gets a ride, then the effect of PersonX is doesn't have to drive.
true
R(A, B)
xEffect
If PersonX gets a ride, then the effect of PersonX is has to drive.
false
R(A, ¬B)
xEffect
If PersonX does not get a ride, then the effect of PersonX is doesn't have to drive.
true
R(¬A, B)
xEffect
If PersonX obeys PersonY's orders, then PersonY want to to give more orders.
true
R(A, B)
oWant
If PersonX obeys PersonY's orders, then PersonY want to to give fewer orders.
false
R(A, ¬B)
oWant
If PersonX does not obey PersonY's orders, then PersonY want to to give more orders.
true
R(¬A, B)
oWant
If PersonX covers PersonX's costs, then PersonX needs to to see the price.
true
R(A, B)
xNeed
If PersonX covers PersonX's costs, then PersonX needs to not to see the price.
false
R(A, ¬B)
xNeed
If PersonX does not cover PersonX's costs, then PersonX needs to to see the price.
true
R(¬A, B)
xNeed
If PersonX bites PersonY's bottom lip, then PersonY want to to return affections.
true
R(A, B)
oWant
If PersonX bites PersonY's bottom lip, then PersonY want to to not return affections.
false
R(A, ¬B)
oWant
If PersonX does not bite PersonY's bottom lip, then PersonY want to to return affections.
true
R(¬A, B)
oWant
If PersonX goes swimming in the ocean, then PersonX wants to eat something.
true
R(A, B)
xWant
If PersonX goes swimming in the ocean, then PersonX wants to do not eat something.
false
R(A, ¬B)
xWant
If PersonX does not go swimming in the ocean, then PersonX wants to eat something.
true
R(¬A, B)
xWant
If PersonX makes PersonY award, then PersonX needs to to get products to make an award.
true
R(A, B)
xNeed
If PersonX makes PersonY award, then PersonX needs to not to get products to make an award.
false
R(A, ¬B)
xNeed
If PersonX does not make PersonY award, then PersonX needs to to get products to make an award.
true
R(¬A, B)
xNeed
If PersonX announces PersonY's arrival, then the effect of PersonY is people look at persony.
true
R(A, B)
oEffect
If PersonX announces PersonY's arrival, then the effect of PersonY is people do not look at persony.
false
R(A, ¬B)
oEffect
If PersonX does not announce PersonY's arrival, then the effect of PersonY is people look at persony.
true
R(¬A, B)
oEffect
If PersonX works for weeks, then PersonX wants to to take rest.
true
R(A, B)
xWant
If PersonX works for weeks, then PersonX wants to to not take rest.
false
R(A, ¬B)
xWant
If PersonX does not work for weeks, then PersonX wants to to take rest.
true
R(¬A, B)
xWant
If PersonX decides to go for a run, then PersonX wants to to drink water.
true
R(A, B)
xWant
If PersonX decides to go for a run, then PersonX wants to to not drink water.
false
R(A, ¬B)
xWant
If PersonX decides not to go for a run, then PersonX wants to to drink water.
true
R(¬A, B)
xWant
If PersonX runs PersonY risk, then PersonX wants to to avoid getting caught.
true
R(A, B)
xWant
If PersonX runs PersonY risk, then PersonX wants to to get caught.
false
R(A, ¬B)
xWant
If PersonX does not run PersonY risk, then PersonX wants to to avoid getting caught.
true
R(¬A, B)
xWant
If PersonX is low on money, then PersonX needs to to pay bills.
true
R(A, B)
xNeed
If PersonX is low on money, then PersonX needs to to not pay bills.
false
R(A, ¬B)
xNeed
If PersonX is not low on money, then PersonX needs to to pay bills.
true
R(¬A, B)
xNeed
If PersonX buys some milk, then PersonX wants to come to home.
true
R(A, B)
xWant
If PersonX buys some milk, then PersonX wants to do not come to home.
false
R(A, ¬B)
xWant
If PersonX does not buy some milk, then PersonX wants to come to home.
true
R(¬A, B)
xWant
If PersonX gets some pizza, then PersonX wants to to pick it up.
true
R(A, B)
xWant
If PersonX gets some pizza, then PersonX wants to not to pick it up.
false
R(A, ¬B)
xWant
If PersonX does not get some pizza, then PersonX wants to to pick it up.
true
R(¬A, B)
xWant
If PersonX marries for 20 years, then PersonX wants to to be happy.
true
R(A, B)
xWant
If PersonX marries for 20 years, then PersonX wants to not to be happy.
false
R(A, ¬B)
xWant
If PersonX does not marry for 20 years, then PersonX wants to to be happy.
true
R(¬A, B)
xWant
If PersonX stems the tide, then PersonX needs to to learn about a trend.
true
R(A, B)
xNeed
If PersonX stems the tide, then PersonX needs to not to learn about a trend.
false
R(A, ¬B)
xNeed
If PersonX does not stem the tide, then PersonX needs to to learn about a trend.
true
R(¬A, B)
xNeed
If PersonX provides PersonY indication, then PersonY want to to ask questions.
true
R(A, B)
oWant
If PersonX provides PersonY indication, then PersonY want to to not ask questions.
false
R(A, ¬B)
oWant
If PersonX does not provide PersonY indication, then PersonY want to to ask questions.
true
R(¬A, B)
oWant
If PersonX brings PersonY's car, then PersonX wants to To give car back to Y.
true
R(A, B)
xWant
If PersonX brings PersonY's car, then PersonX wants to to not give car back to y.
false
R(A, ¬B)
xWant
If PersonX does not bring PersonY's car, then PersonX wants to To give car back to Y.
true
R(¬A, B)
xWant
If PersonX lives large, then PersonX needs to to make a lot of money or inherit it.
true
R(A, B)
xNeed
If PersonX lives large, then PersonX needs to to not make a lot of money or inherit it.
false
R(A, ¬B)
xNeed
If PersonX does not live large, then PersonX needs to to make a lot of money or inherit it.
true
R(¬A, B)
xNeed
If PersonX loves PersonY anymore, then PersonX wants to to keep his love eternal.
true
R(A, B)
xWant
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