statement stringlengths 43 225 | label bool 1
class |
|---|---|
If PersonX provides PersonY service, then PersonX wants to finish the job | true |
If PersonX eats PersonY's meal, then the effect of PersonY is gets thanked | true |
If PersonX nips in the bud, then PersonX needs to be highly motivated to fix it | true |
If PersonX sees PersonY's house, then the effect of PersonX is is filled with awe | true |
If PersonX goes home after school, then PersonX needs to get into their car or on the bus | true |
If PersonX finds the cat, then PersonX needs to look for the cat | true |
If PersonX works after school, then PersonX needs attend class | true |
If PersonX stops the presses, then PersonX needs to have a reason for stopping the presses | true |
If PersonX rubs PersonY's cheek, then the intention of PersonX is show that he cares | true |
If PersonX says would bring, then the reaction of PersonY is grateful | true |
If PersonX buys a new pair of boots, then PersonX needs to go to the shoe store | true |
If PersonX wipes PersonY away, then PersonX wants to get out | true |
If PersonX wants to kill PersonY, then PersonY want stay home | true |
If PersonX eases PersonY's pain, then PersonY want to feel better | true |
If PersonX not does PersonY any favors, then the attribute of PersonX is mean | true |
If PersonX utters PersonY exclamation, then the reaction of PersonX is satisfied | true |
If PersonX takes PersonY word for it, then the attribute of PersonX is optimistic | true |
If PersonX tells PersonY to wait, then the attribute of PersonX is dominant | true |
If PersonX is still upset, then PersonX wants to calm down | true |
If PersonX sells PersonX's products, then the effect of PersonX is uses the money for payments. | true |
If PersonX buys the ring, then PersonX wants to put it on | true |
If PersonX has fallen asleep, then the reaction of PersonX is feeling fresh | true |
If PersonX pulls an allnighter, then the effect of PersonX is gets rest | true |
If PersonX serves PersonX's interests, then the effect of PersonX is person x sleeps | true |
If PersonX leads PersonY back, then PersonX wants to sit by the fire | true |
If PersonX offers PersonY the job, then the effect of PersonX is gets thanked | true |
If PersonX plays video games with PersonX's friends, then the intention of PersonX is to have fun | true |
If PersonX solves PersonY problem, then the effect of PersonX is is thanked | true |
If PersonX gets very scared, then PersonX needs to see a spider | true |
If PersonX talks to PersonX's daughter, then the effect of PersonX is gets ignored | true |
If PersonX wants to go to the movies, then the effect of PersonX is nerves become jittery in anticipation | true |
If PersonX buys a new guitar, then the reaction of PersonX is excited | true |
If PersonX stays the course, then the effect of PersonX is Accomplishes goal | true |
If PersonX has the last laugh, then the intention of PersonX is get the better of someone | true |
If PersonX sends PersonX's children to school, then PersonX needs to wake their children up | true |
If PersonX has a great time at the party, then the reaction of PersonY is happy. | true |
If PersonX pulls PersonY's pants, then the attribute of PersonX is Inconsiderate | true |
If PersonX drives home one day, then the effect of PersonX is uses gas | true |
If PersonX brushes PersonY's teeth, then the attribute of PersonX is accomodating | true |
If PersonX lets PersonY tell you, then the attribute of PersonX is kind | true |
If PersonX improves PersonY's lives, then PersonY want to find out why PersonX helped him | true |
If PersonX impresses people, then PersonX wants to get their admiration | true |
If PersonX runs toward PersonY, then the attribute of PersonX is scared | true |
If PersonX changes PersonY's minds, then the intention of PersonX is to help person make a better choice | true |
If PersonX wants a new dress, then PersonX wants ckeck whether it is suitable | true |
If PersonX delivers pizzas, then the intention of PersonX is to work. | true |
If PersonX raises PersonX's children, then PersonX wants go into retirement | true |
If PersonX runs PersonY risk, then the effect of PersonY is frowns | true |
If PersonX gives PersonY ideas, then the attribute of PersonX is intelligent | true |
If PersonX looks PersonY in the eyes, then the effect of PersonX is someone looks at them back | true |
If PersonX sees the elephants, then the reaction of PersonX is thrilled and surprised | true |
If PersonX skips dinner, then the attribute of PersonX is efficient | true |
If PersonX makes PersonY jealous, then the attribute of PersonX is Cruel | true |
If PersonX sees what was wrong, then PersonY want To fix things | true |
If PersonX tells someone, then PersonX needs to call him | true |
If PersonX feels a little better, then the attribute of PersonX is happy | true |
If PersonX walks toward the door, then the effect of PersonX is closes the door | true |
If PersonX buys a new couch, then the effect of PersonX is sit down | true |
If PersonX has PersonY's hide, then the effect of PersonY is hangs head in shame | true |
If PersonX calls PersonY's bluff, then PersonX needs get close to PersonY | true |
If PersonX drives across town, then the attribute of PersonX is adventurous | true |
If PersonX really paying attention, then PersonX needs to be focused | true |
If PersonX spends a couple hours, then PersonX wants to rest | true |
If PersonX hugs PersonY's dog, then the reaction of PersonX is loving | true |
If PersonX loses PersonX's money, then the effect of PersonX is PersonX is looked down on. | true |
If PersonX wills help, then PersonX wants to follow up with people | true |
If PersonX gives it to PersonY for PersonZ's birthday, then the effect of PersonX is is thanked | true |
If PersonX goes deep sea fishing, then PersonX needs He packs up. | true |
If PersonX feels young, then the effect of PersonX is smiles | true |
If PersonX wants to surprise PersonX's girlfriend, then the reaction of PersonY is surprised | true |
If PersonX slaps leather, then the effect of PersonX is PersonX's hands turn red | true |
If PersonX plays baseball with PersonX's friends, then the reaction of PersonX is ineffective | true |
If PersonX takes PersonY for a walk, then the reaction of PersonY is bonded | true |
If PersonX grabs PersonY by the shoulders, then the attribute of PersonX is controlling | true |
If PersonX publishes PersonX's work, then PersonX needs to hire a publisher | true |
If PersonX begins PersonX's career, then PersonX wants to continue working there | true |
If PersonX is really slow, then PersonY want him to quicken his pace | true |
If PersonX really hit it off, then the attribute of PersonX is friendly | true |
If PersonX misses my flight, then the effect of PersonX is books another flight | true |
If PersonX keeps PersonY's eyes, then PersonX wants to look at them | true |
If PersonX pushes the car, then PersonX wants to take the vehicle out | true |
If PersonX spends with PersonX's family, then the attribute of PersonX is loyal | true |
If PersonX brings PersonY's son, then the intention of PersonX is to surprise persony | true |
If PersonX needs ice, then the effect of PersonX is X needs to find where to store the ice. | true |
If PersonX holds still, then the attribute of PersonX is patient | true |
If PersonX works for an hour, then the attribute of PersonX is Tired | true |
If PersonX awaits PersonY answer, then the reaction of PersonX is happy | true |
If PersonX practices daily, then the intention of PersonX is to be good at playing basketball | true |
If PersonX eats with PersonX's friends, then PersonX wants to finish their meal | true |
If PersonX buries PersonY's dead, then the intention of PersonX is to hide persony's body | true |
If PersonX meets PersonY demand, then PersonX needs to as for help | true |
If PersonX visits PersonX's grandfather, then the reaction of PersonY is glad | true |
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