statement
stringlengths
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1 class
If PersonX provides PersonY service, then PersonX wants to finish the job
true
If PersonX eats PersonY's meal, then the effect of PersonY is gets thanked
true
If PersonX nips in the bud, then PersonX needs to be highly motivated to fix it
true
If PersonX sees PersonY's house, then the effect of PersonX is is filled with awe
true
If PersonX goes home after school, then PersonX needs to get into their car or on the bus
true
If PersonX finds the cat, then PersonX needs to look for the cat
true
If PersonX works after school, then PersonX needs attend class
true
If PersonX stops the presses, then PersonX needs to have a reason for stopping the presses
true
If PersonX rubs PersonY's cheek, then the intention of PersonX is show that he cares
true
If PersonX says would bring, then the reaction of PersonY is grateful
true
If PersonX buys a new pair of boots, then PersonX needs to go to the shoe store
true
If PersonX wipes PersonY away, then PersonX wants to get out
true
If PersonX wants to kill PersonY, then PersonY want stay home
true
If PersonX eases PersonY's pain, then PersonY want to feel better
true
If PersonX not does PersonY any favors, then the attribute of PersonX is mean
true
If PersonX utters PersonY exclamation, then the reaction of PersonX is satisfied
true
If PersonX takes PersonY word for it, then the attribute of PersonX is optimistic
true
If PersonX tells PersonY to wait, then the attribute of PersonX is dominant
true
If PersonX is still upset, then PersonX wants to calm down
true
If PersonX sells PersonX's products, then the effect of PersonX is uses the money for payments.
true
If PersonX buys the ring, then PersonX wants to put it on
true
If PersonX has fallen asleep, then the reaction of PersonX is feeling fresh
true
If PersonX pulls an allnighter, then the effect of PersonX is gets rest
true
If PersonX serves PersonX's interests, then the effect of PersonX is person x sleeps
true
If PersonX leads PersonY back, then PersonX wants to sit by the fire
true
If PersonX offers PersonY the job, then the effect of PersonX is gets thanked
true
If PersonX plays video games with PersonX's friends, then the intention of PersonX is to have fun
true
If PersonX solves PersonY problem, then the effect of PersonX is is thanked
true
If PersonX gets very scared, then PersonX needs to see a spider
true
If PersonX talks to PersonX's daughter, then the effect of PersonX is gets ignored
true
If PersonX wants to go to the movies, then the effect of PersonX is nerves become jittery in anticipation
true
If PersonX buys a new guitar, then the reaction of PersonX is excited
true
If PersonX stays the course, then the effect of PersonX is Accomplishes goal
true
If PersonX has the last laugh, then the intention of PersonX is get the better of someone
true
If PersonX sends PersonX's children to school, then PersonX needs to wake their children up
true
If PersonX has a great time at the party, then the reaction of PersonY is happy.
true
If PersonX pulls PersonY's pants, then the attribute of PersonX is Inconsiderate
true
If PersonX drives home one day, then the effect of PersonX is uses gas
true
If PersonX brushes PersonY's teeth, then the attribute of PersonX is accomodating
true
If PersonX lets PersonY tell you, then the attribute of PersonX is kind
true
If PersonX improves PersonY's lives, then PersonY want to find out why PersonX helped him
true
If PersonX impresses people, then PersonX wants to get their admiration
true
If PersonX runs toward PersonY, then the attribute of PersonX is scared
true
If PersonX changes PersonY's minds, then the intention of PersonX is to help person make a better choice
true
If PersonX wants a new dress, then PersonX wants ckeck whether it is suitable
true
If PersonX delivers pizzas, then the intention of PersonX is to work.
true
If PersonX raises PersonX's children, then PersonX wants go into retirement
true
If PersonX runs PersonY risk, then the effect of PersonY is frowns
true
If PersonX gives PersonY ideas, then the attribute of PersonX is intelligent
true
If PersonX looks PersonY in the eyes, then the effect of PersonX is someone looks at them back
true
If PersonX sees the elephants, then the reaction of PersonX is thrilled and surprised
true
If PersonX skips dinner, then the attribute of PersonX is efficient
true
If PersonX makes PersonY jealous, then the attribute of PersonX is Cruel
true
If PersonX sees what was wrong, then PersonY want To fix things
true
If PersonX tells someone, then PersonX needs to call him
true
If PersonX feels a little better, then the attribute of PersonX is happy
true
If PersonX walks toward the door, then the effect of PersonX is closes the door
true
If PersonX buys a new couch, then the effect of PersonX is sit down
true
If PersonX has PersonY's hide, then the effect of PersonY is hangs head in shame
true
If PersonX calls PersonY's bluff, then PersonX needs get close to PersonY
true
If PersonX drives across town, then the attribute of PersonX is adventurous
true
If PersonX really paying attention, then PersonX needs to be focused
true
If PersonX spends a couple hours, then PersonX wants to rest
true
If PersonX hugs PersonY's dog, then the reaction of PersonX is loving
true
If PersonX loses PersonX's money, then the effect of PersonX is PersonX is looked down on.
true
If PersonX wills help, then PersonX wants to follow up with people
true
If PersonX gives it to PersonY for PersonZ's birthday, then the effect of PersonX is is thanked
true
If PersonX goes deep sea fishing, then PersonX needs He packs up.
true
If PersonX feels young, then the effect of PersonX is smiles
true
If PersonX wants to surprise PersonX's girlfriend, then the reaction of PersonY is surprised
true
If PersonX slaps leather, then the effect of PersonX is PersonX's hands turn red
true
If PersonX plays baseball with PersonX's friends, then the reaction of PersonX is ineffective
true
If PersonX takes PersonY for a walk, then the reaction of PersonY is bonded
true
If PersonX grabs PersonY by the shoulders, then the attribute of PersonX is controlling
true
If PersonX publishes PersonX's work, then PersonX needs to hire a publisher
true
If PersonX begins PersonX's career, then PersonX wants to continue working there
true
If PersonX is really slow, then PersonY want him to quicken his pace
true
If PersonX really hit it off, then the attribute of PersonX is friendly
true
If PersonX misses my flight, then the effect of PersonX is books another flight
true
If PersonX keeps PersonY's eyes, then PersonX wants to look at them
true
If PersonX pushes the car, then PersonX wants to take the vehicle out
true
If PersonX spends with PersonX's family, then the attribute of PersonX is loyal
true
If PersonX brings PersonY's son, then the intention of PersonX is to surprise persony
true
If PersonX needs ice, then the effect of PersonX is X needs to find where to store the ice.
true
If PersonX holds still, then the attribute of PersonX is patient
true
If PersonX works for an hour, then the attribute of PersonX is Tired
true
If PersonX awaits PersonY answer, then the reaction of PersonX is happy
true
If PersonX practices daily, then the intention of PersonX is to be good at playing basketball
true
If PersonX eats with PersonX's friends, then PersonX wants to finish their meal
true
If PersonX buries PersonY's dead, then the intention of PersonX is to hide persony's body
true
If PersonX meets PersonY demand, then PersonX needs to as for help
true
If PersonX visits PersonX's grandfather, then the reaction of PersonY is glad
true