statement
stringlengths 43
225
| label
bool 1
class |
|---|---|
If PersonX remembers anything, then the attribute of PersonX is Attention
| true
|
If PersonX bursts into tears, then the effect of PersonX is TO FELT IT
| true
|
If PersonX swims away, then the intention of PersonX is to leave
| true
|
If PersonX spends many hours, then PersonX needs to find a task
| true
|
If PersonX hears footsteps, then PersonX wants to sit still
| true
|
If PersonX marks time, then the effect of PersonX is PersonX collapses onto the ground
| true
|
If PersonX checks online, then the reaction of PersonX is updated
| true
|
If PersonX hits the ground hard, then the reaction of PersonX is angry
| true
|
If PersonX uses salt instead of sugar, then PersonX needs cook a meal
| true
|
If PersonX reels the fish in, then the intention of PersonX is the fish
| true
|
If PersonX walks to the bus stop, then the attribute of PersonX is active
| true
|
If PersonX feels jealous, then PersonY want to help find them something
| true
|
If PersonX keeps PersonY's hands, then PersonX needs to hold PersonY's hands firmly
| true
|
If PersonX lays PersonX's sandwich down, then PersonX needs prepares sandwich ingredients
| true
|
If PersonX pulls PersonY's knees, then the intention of PersonX is to get a persons attention
| true
|
If PersonX bridges the gap between PersonY and PersonY, then PersonY want person y can be friends with person y and x
| true
|
If PersonX eats at a fast food restaurant, then PersonX needs drive to resteraunt
| true
|
If PersonX takes the rest of the day, then PersonX wants to relax
| true
|
If PersonX calls PersonY crazy, then PersonX wants to laugh
| true
|
If PersonX finds PersonX's first class, then the attribute of PersonX is excited
| true
|
If PersonX speaks french, then PersonX wants Travel to Canada
| true
|
If PersonX goes beyond the scope, then the attribute of PersonX is hardworking
| true
|
If PersonX plays PersonY's music, then the attribute of PersonX is nosy
| true
|
If PersonX looks happy, then the attribute of PersonX is eager
| true
|
If PersonX shops at the mall, then PersonX wants rest
| true
|
If PersonX bites PersonY's lower lip, then the reaction of PersonX is happy
| true
|
If PersonX would always, then PersonX wants to show consistency
| true
|
If PersonX snaps it up, then the reaction of PersonX is respected
| true
|
If PersonX hears a crack of thunder, then PersonX wants get into a shelter
| true
|
If PersonX tells PersonY to shut up, then PersonX wants to avoid PersonY
| true
|
If PersonX takes PersonX's share, then the attribute of PersonX is greedy
| true
|
If PersonX pays attention to PersonY, then the attribute of PersonX is calm
| true
|
If PersonX brings PersonX's family, then PersonY want to thank person X.
| true
|
If PersonX builds a giant snowman, then PersonX wants to put a hat on the snowman
| true
|
If PersonX wants a new car, then PersonX needs to have an old car
| true
|
If PersonX rids the bike, then the effect of PersonX is locks up the bike
| true
|
If PersonX plays professional baseball, then PersonY want to support PersonX
| true
|
If PersonX forgives PersonX's friend, then the effect of PersonY is Person x's friend is able to move on
| true
|
If PersonX visits family, then PersonX needs to go to the store and buy cake
| true
|
If PersonX crosses PersonY's face, then PersonY want to poke fun back at PersonX
| true
|
If PersonX removes PersonY's fingers, then the reaction of PersonY is annoyed
| true
|
If PersonX says things to PersonY, then PersonY want to explain to x
| true
|
If PersonX spends any money, then PersonY want to hide their money from Person X.
| true
|
If PersonX is a picky eater, then PersonX wants to eat only what they like
| true
|
If PersonX sees PersonY first, then the effect of PersonX is eyes widen
| true
|
If PersonX talks to the man, then the reaction of PersonX is social
| true
|
If PersonX knows everyone, then PersonX wants to go home and be alone
| true
|
If PersonX lives by the ocean, then PersonX wants to run on the beach every day
| true
|
If PersonX tries to stop PersonY, then the reaction of PersonY is betrayed
| true
|
If PersonX keeps PersonY in touch, then PersonY want to see PersonX
| true
|
If PersonX is rather nervous, then the reaction of PersonX is unhappy
| true
|
If PersonX wants to spend time with PersonY, then the intention of PersonX is to build a relationship
| true
|
If PersonX gets PersonY's money, then PersonX needs to be a debt collector
| true
|
If PersonX walks to the kitchen, then the effect of PersonX is gets exercise
| true
|
If PersonX comes unhinged, then the attribute of PersonX is dominant
| true
|
If PersonX gets PersonY estimate, then PersonY want leave
| true
|
If PersonX provides PersonY income, then the intention of PersonX is to pay them
| true
|
If PersonX walks back to my car, then the effect of PersonX is They start to drive
| true
|
If PersonX immediately purchased, then the attribute of PersonX is reactive
| true
|
If PersonX knows what is what, then the effect of PersonX is sleeps better
| true
|
If PersonX eats at a nice restaurant, then the intention of PersonX is to be satisfied
| true
|
If PersonX invites all PersonY's friends and family, then the reaction of PersonX is inclusive
| true
|
If PersonX takes PersonY to the zoo, then the effect of PersonX is Sees penguin
| true
|
If PersonX carries out PersonX's duties, then PersonX wants To do the right things
| true
|
If PersonX has a huge fight, then the effect of PersonX is goes to jail
| true
|
If PersonX associates with PersonY increase, then the attribute of PersonX is dutiful
| true
|
If PersonX buys PersonX's friend, then PersonX wants to buy a christmas present
| true
|
If PersonX leads PersonY to the door, then the reaction of PersonY is upset.
| true
|
If PersonX makes PersonY PersonX's wife, then the attribute of PersonX is lovable
| true
|
If PersonX sells PersonY's land, then PersonX wants get paid
| true
|
If PersonX cleans PersonX's apartment, then the effect of PersonX is can navigate with cleaned up clutter
| true
|
If PersonX gets rid of PersonY, then PersonY want to apply for the job
| true
|
If PersonX learns how to sew, then the attribute of PersonX is skilled
| true
|
If PersonX gets robbed, then the effect of PersonX is loses items of personal value
| true
|
If PersonX loses some weight, then the reaction of PersonX is happy.
| true
|
If PersonX does the honors, then the reaction of PersonX is positive
| true
|
If PersonX opens the car door, then the effect of PersonX is Fell out of car
| true
|
If PersonX makes PersonX's name, then PersonY want to learn from him
| true
|
If PersonX loves to eat ice cream, then the intention of PersonX is they wanted something sweet
| true
|
If PersonX orders PersonY back, then the effect of PersonX is they have to pay personY more
| true
|
If PersonX brings PersonY's hands, then the attribute of PersonX is stimulated
| true
|
If PersonX decides PersonX's fate, then the reaction of PersonX is powerful
| true
|
If PersonX changes my mind, then the effect of PersonX is changes other's minds too
| true
|
If PersonX sees PersonY for the time, then the effect of PersonY is runs to him
| true
|
If PersonX tells my mom, then the attribute of PersonX is loud-mouthed
| true
|
If PersonX tries to eat it, then PersonX wants to put food away
| true
|
If PersonX surfs the web, then PersonX wants to find details
| true
|
If PersonX leaves PersonY holding the baby, then the attribute of PersonX is fearful
| true
|
If PersonX kills PersonY's husband, then PersonX needs put the plan into action
| true
|
If PersonX loses PersonY balance, then the effect of PersonX is falls down
| true
|
If PersonX puts PersonY in jail, then the attribute of PersonX is honesty
| true
|
If PersonX develops PersonY strategy, then PersonX needs to understand the situation
| true
|
If PersonX really wanted it, then the reaction of PersonX is want
| true
|
If PersonX improves PersonX's efficiency, then the effect of PersonY is can work faster now
| true
|
If PersonX decides to walk away, then the intention of PersonX is to avoid drama
| true
|
If PersonX is going to have a baby, then the reaction of PersonX is happy
| true
|
If PersonX spins a yarn, then PersonX wants sell the yarn
| true
|
If PersonX follows the doctor 's advice, then PersonY want to follow up on the advice given
| true
|
If PersonX makes PersonY analysis, then the attribute of PersonX is insightful
| true
|
If PersonX kills the spider, then the effect of PersonX is cleans up after
| true
|
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